Solace MUD Official Forum

Solace Development => Ideas => Topic started by: deda on October 19, 2014, 12:41:13 pm



Title: Berserk
Post by: deda on October 19, 2014, 12:41:13 pm
I really like the new change concerning elves, dwarves and gnomes, but what about humans, half-races, minos and dracos? I propose such a change that would make berserk work ALWAYS when mastered (no failed attempts) or, if it's too much, to make it not use any mana on failed attempts (also when mastered).


Title: Re: Berserk
Post by: zondra on October 19, 2014, 03:39:41 pm
Yea i may make a gnome fighter now


Title: Re: Berserk
Post by: nxx83 on October 19, 2014, 05:40:04 pm
I saw gnome warrior. Strange thing, berserc can give even sanctuary, displacement, shields of invoker or harden skin.
But it is gnome fighter! No str, no dex. Interesting but nothing more.


Title: Re: Berserk
Post by: zondra on October 19, 2014, 06:21:51 pm
In warders with all those trains massive hp


Title: Re: Berserk
Post by: bluesky on October 19, 2014, 09:40:59 pm
i have gnome fighter level 30, base hps are 850. Each train gave most time 20 hps. Never got sanc from berserk but if you say it is possible we ll see.


Title: Re: Berserk
Post by: zondra on October 19, 2014, 10:19:34 pm
With staves get some orbs


Title: Re: Berserk
Post by: omledufromage on October 20, 2014, 02:08:45 am
Maybe make draconian hp regeneration improved and at a faster rate for their berserk?

And acute vision (see camouflage) for wild-elves?

PS: By the way... what about gnome fighter in Herecy? How would that work now?


Title: Re: Berserk
Post by: nxx83 on October 20, 2014, 02:28:44 am
not full list of gnome berserk :

harden skin
ironskin
sanc
water breath
Mystic shield
Interposing hand
Displacement
fire shield
energy shield
air shield
earth shield
ice shield
Lightning shield
Spellturning


Title: Re: Berserk
Post by: zondra on October 20, 2014, 02:28:59 am
I'think gnomes have too much magic in their blood