Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Kage on November 17, 2014, 09:12:21 pm



Title: Shuriken
Post by: Kage on November 17, 2014, 09:12:21 pm
- Revisited.  Past and new best ideas.  Not all to be implemented but some general options:

1) Make Shurikens sold or found (distant shops) with elemental properties. Or make Assassin path determine elemental property able to imbue on a shuriken.  Seasonal - fire and cold , Shadow - poison and negative, Beast - energy and earth?

2) Have assassin able to "make" shurikens (variation of imbue idea...with random chance to give alt damage type, higher level higher base damage as well)

3) Have assassin able to throw shurikens to adjacent room (attempt to code in abuse blocking mechanics, maybe player to player only)

4) Give shuriken a chance to bleed target.

5) Limited Magical Returning Shuriken weapon on tough mob to be found :D Changes damage type each throw.


Title: Re: Shuriken
Post by: zondra on November 17, 2014, 09:53:37 pm
Aye, should be changed, this is a skill i dont even practice


Title: Re: Shuriken
Post by: omledufromage on November 18, 2014, 12:47:11 am
Maybe change skill completely? Make shuriken only possible for initiating combat, with random number (from 1 to 4) shurikens thrown at once, and only possible if enemy cannot see you.

Or maybe associate shuriken with caltraps and nerve abilities, letting you use these skills in an improved manner through a hurled shuriken, thus dealing some damage while  hindering your foes. Also, maybe create poisonous shurikens, with chance of inflicting poison on target?

shuriken caltraps <target>

shuriken nerve <target>

shuriken poison <target>

etc...


Title: Re: Shuriken
Post by: zondra on November 18, 2014, 02:18:04 am
I'think on assassins around kyrnn like in shadow cult, have them carry powerful ones like arrows


Title: Re: Shuriken
Post by: Kage on November 18, 2014, 04:58:19 am
- Yeah an opportunity for some interesting mechanics.  Let's just make them bleed with a debuff then assassins can have some stackable maledictions.


Title: Re: Shuriken
Post by: novann on November 18, 2014, 09:51:28 am
Assassins are fine. Shadow have sting, latch, throw at python and viper style (very defensive), beast - eagle eye and dragon style, season - transfer mana to hp, and haste/slow.
I am for remove shuriken skill at all. Or just dont change it. Or you want 4 domlishes with earth type damage shurikens at 20 rank?
It can be useful only at middle ranks - when assassin dont have nightfist or such.
Better give them 1 hour for prepare assassinate - not 3,5.


Title: Re: Shuriken
Post by: Kage on November 18, 2014, 04:07:04 pm
- Well you also learn the ability before you can even buy a Shuriken, shop keeper has higher level restriction to buy then to use lol.

-  I'm thinking more about adding utility to the class not an outright buff.  There are these things for all classes that can be tweaked without breaking class.


Title: Re: Shuriken
Post by: omledufromage on November 19, 2014, 03:13:18 am
I, personally, am also against giving them elemental damage through shurikens. I was mostly suggesting some reform towards versatility.


Title: Re: Shuriken
Post by: Kstatida on April 10, 2015, 01:40:32 pm
You should be able to throw it out of the shadows without initiating combat, with a timer ofc.