ideas!
For assassins: I propose to make them more RP oriented, shadows should be evil, seasons good, and beasts neutral... also, I think that each style should have some kind of special automatic attack, like the way it was in DoE...
Rangers: according to the chosen affinity, rangers should gain new skills: rangers with bear affinity should gain crush, wolf rangers 50% of an additional attack, bison -regeneration, etc...
Also, the animal call should allow the ranger to call the animals to match his affinity, and those animals should have some sort of special attack...
Rangers
Outdoorsmen, hunters, masters of woodcraft, Rangers are the guardians of
the forests. In addition to having
excellent fighting skills, they are
also wielders of some minor magic.
If they possess excellent fighting skills where is recovery? Even the most despised class - thief - has it...