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Author Topic: Dash  (Read 4070 times)
omledufromage
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See you space cowboy...


« on: January 22, 2010, 02:56:33 pm »

How about make the game aliases work after the dash <direction> command?
Example:
vs troll
Target is now set to 'troll'.

alias 3 dirt <target>
3 is now aliased to 'dirt <target>'.
Now, instead of typing "dash east dirt troll", I could type only "dash east 3". That way I can make combinations of aliases, like:
alias ee dash east
ee is now aliased to 'dash east'.

ee 3 = dash east dirt troll

It would make the dash command a lot more interesting, since the worse part of this skill is having to type everything.
« Last Edit: January 22, 2010, 02:59:44 pm by Argonar » Logged

c'mon, just relax and try to imagine that you're just a letters on the screens of other people Grin
Raider
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« Reply #1 on: January 22, 2010, 03:09:06 pm »

There is only one answer you would get here:
setup your mud client. Jmc/zmud are most popular.

sure, it wont make the game more friendly, but.. who cares.
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omledufromage
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« Reply #2 on: January 22, 2010, 03:34:10 pm »

JMC doesn't work with the target command.
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ezus
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« Reply #3 on: January 22, 2010, 03:51:51 pm »

You could make targeting options via jmc easily
something like this crap
#alias {t1} {#var I %1} {default}
#alias {t2} {#var II %1} {default}
#alias {t3} {#var III %1} {default}
#alias {tar} {#var target %1} {default}
#alias {1} {tar $I} {default}
#alias {2} {tar $II} {default}
#alias {3} {tar $III} {default}
#hot {F5} {c $spell1 $target} {default}
and so on
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omledufromage
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See you space cowboy...


« Reply #4 on: January 22, 2010, 03:58:42 pm »

Not sure I understood... what is "#var I %1" and "#var I %1"? and {default} ?
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Raider
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« Reply #5 on: January 22, 2010, 04:33:55 pm »

#var target argon
#al 3 dirt $target
#al ee dash east

ee 3 = dash east dirt argon

or

#var target argon
#al dd dash %1 dirt $target

dd s = dash s dirt argon
dd e = dash e dirt argon
etc

#al m {murder %1;#var target %1}

m argon = murder argon; set target to "argon"
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omledufromage
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See you space cowboy...


« Reply #6 on: January 22, 2010, 07:12:00 pm »

Dang, that's great! Thanks!
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