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Author Topic: Berserk  (Read 1185 times)
deda
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« on: October 19, 2014, 12:41:13 pm »

I really like the new change concerning elves, dwarves and gnomes, but what about humans, half-races, minos and dracos? I propose such a change that would make berserk work ALWAYS when mastered (no failed attempts) or, if it's too much, to make it not use any mana on failed attempts (also when mastered).
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zondra
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« Reply #1 on: October 19, 2014, 03:39:41 pm »

Yea i may make a gnome fighter now
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nxx83
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« Reply #2 on: October 19, 2014, 05:40:04 pm »

I saw gnome warrior. Strange thing, berserc can give even sanctuary, displacement, shields of invoker or harden skin.
But it is gnome fighter! No str, no dex. Interesting but nothing more.
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zondra
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« Reply #3 on: October 19, 2014, 06:21:51 pm »

In warders with all those trains massive hp
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bluesky
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« Reply #4 on: October 19, 2014, 09:40:59 pm »

i have gnome fighter level 30, base hps are 850. Each train gave most time 20 hps. Never got sanc from berserk but if you say it is possible we ll see.
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zondra
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« Reply #5 on: October 19, 2014, 10:19:34 pm »

With staves get some orbs
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omledufromage
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« Reply #6 on: October 20, 2014, 02:08:45 am »

Maybe make draconian hp regeneration improved and at a faster rate for their berserk?

And acute vision (see camouflage) for wild-elves?

PS: By the way... what about gnome fighter in Herecy? How would that work now?
« Last Edit: October 20, 2014, 02:42:22 am by omledufromage » Logged

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nxx83
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« Reply #7 on: October 20, 2014, 02:28:44 am »

not full list of gnome berserk :

harden skin
ironskin
sanc
water breath
Mystic shield
Interposing hand
Displacement
fire shield
energy shield
air shield
earth shield
ice shield
Lightning shield
Spellturning
« Last Edit: October 20, 2014, 02:32:32 am by nxx83 » Logged
zondra
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« Reply #8 on: October 20, 2014, 02:28:59 am »

I'think gnomes have too much magic in their blood
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