<623/623hp 255/515mn 246/263mv 287700 $13.1055> S> whe
Within the area of Draconian Moors:
(PK) Damire On a muddy knoll in the moors
(PK) Zey Deep within the dead moors
(PK) Meandor On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
Me says, 'Seeking them'
<623/623hp 309/515mn 259/263mv 287138 $13.1055> NESW> e
You ride a donkey east.
Knee-deep in murk and mud
[Exits: north south west]
Burnt wood and stones mark the remains of a recent campfire.
<623/623hp 309/515mn 258/263mv 287138 $13.1055> NSW> sca n
You peer intently north.
**** 1 north ****
(White Aura) Meandor the male elf is here.
(Silver Aura) Damire the male human is here.
A golden scaled draconian stands here, watching the preperations.
**** 2 north ****
<623/623hp 309/515mn 258/263mv 287138 $13.1055> NSW> sca s
You peer intently south.
**** 1 south ****
**** 2 south ****
**** 3 south ****
<623/623hp 309/515mn 258/263mv 287138 $13.1055> NSW> n
You ride a donkey north.
On a muddy knoll in the moors
[Exits: north south west]
The severed arm of an elf lies here rotting away.
The decaying carcass of a dead human lies half-buried in the ground.
(White Aura) Meandor the male elf is here.
(Silver Aura) Damire the male human is here.
A golden scaled draconian stands here, watching the preperations.
The power of apocalypse affecting you is gone.
<623/623hp 309/515mn 257/263mv 287138 $13.1055> NSW> ca fatig damire
You utter a prayer to your deity.
Damire yells, 'Help! Zey is casting a spell on me!'
You call forth a power of apocalypse upon Damire!
Damire looks pale and fatigued.
Damire is in perfect condition.
<623/623hp 279/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: perfect condition E: Damire EC: perfect condition > ca blind damire
Damire parries your life drain.
Your downward life drain devastates Damire.
Damire's freezing bite wounds you.
You parry Damire's freezing bite.
You yell, 'Help! Meandor is charging at me!'
You parry Meandor's pierce.
Meandor's pierce hits you.
Damire has a few scratches.
<602/623hp 279/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: a few scratches > You draw upon the powers granted by your god.
You fail to blind Damire.
Damire has a few scratches.
<602/623hp 269/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: a few scratches >
Meandor chants in a strange, yet melodious tone, 'Shanto sastten cilth.'
You feel your body going all soft.
Damire has a few scratches.
<602/623hp 269/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: a few scratches >
Someone wakes and stands up.
Damire has a few scratches.
<602/623hp 269/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: a few scratches > ca witherfist damire
Your downward life drain maims Damire!
Damire parries your life drain.
You parry Damire's freezing bite.
Damire's freezing bite wounds you.
You shield block Damire's freezing bite.
Someone appears in a flash of light!
You parry Villar's shocking bite.
You parry Meandor's pierce.
Villar's shocking bite misses you.
You shield block Villar's shocking bite.
Your shroud wisps away into nothing.
Damire has some small wounds.
<590/623hp 269/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: small wounds > You concentrate a moment and pray to your deity.
You call forth a plague of the apocalypse upon Damire.
Damire looks tired and frail.
Your decay decimates Damire.
Damire has some small wounds.
<590/623hp 239/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: small wounds > fle
Meandor utters in a beautiful, mystical incantation, 'Suntaar lesark shanto.'
You feel yourself slow down momentarily, but it passes.
Damire has some small wounds.
<590/623hp 239/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: small wounds >
Damire crosses his swords blocking your life drain.
Your downward life drain MUTILATES Damire!
You parry Damire's freezing bite.
Damire's freezing bite decimates you.
Damire's freezing bite maims you!
You parry Meandor's pierce.
You parry Meandor's pierce.
You parry Villar's shocking bite.
Damire has some small wounds.
<527/623hp 239/515mn 257/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: small wounds > fle
You turn around, trying to escape!
You ride a donkey south.
Knee-deep in murk and mud
[Exits: north south west]
Burnt wood and stones mark the remains of a recent campfire.
You rear in a donkey and flee from combat!
<527/623hp 239/515mn 256/263mv 287138 $13.1055> NSW> You aren't fighting anyone.
<527/623hp 239/515mn 256/263mv 287138 $13.1055> NSW> s
You ride a donkey south.
Deep within the dead moors
[Exits: north south west]
<527/623hp 239/515mn 255/263mv 287138 $13.1055> NSW> w
You ride a donkey west.
On a muddy knoll in the moors
[Exits: north east south west]
<527/623hp 239/515mn 254/263mv 287138 $13.1055> NESW> w
You ride a donkey west.
On muddy ground
[Exits: north east south]
<533/623hp 239/515mn 253/263mv 287138 $13.1055> NES> ca shroud
You concentrate a moment and pray to your deity.
You feel yourself shrouded in a blessing from the abyss.
<533/623hp 179/515mn 253/263mv 287138 $13.1055> NES> e
You ride a donkey east.
On a muddy knoll in the moors
[Exits: north east south west]
<539/623hp 179/515mn 252/263mv 287138 $13.1055> NESW> e
where
You ride a donkey east.
Deep within the dead moors
[Exits: north south west]
<539/623hp 179/515mn 251/263mv 287138 $13.1055> NSW> n
Within the area of Draconian Moors:
(PK) Damire On a muddy knoll in the moors
(PK) Zey Deep within the dead moors
(PK) Meandor On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
<539/623hp 179/515mn 251/263mv 287138 $13.1055> NSW> swing damire
You ride a donkey north.
Knee-deep in murk and mud
[Exits: north south west]
Burnt wood and stones mark the remains of a recent campfire.
<539/623hp 179/515mn 250/263mv 287138 $13.1055> NSW> They aren't here.
<542/623hp 179/515mn 250/263mv 287138 $13.1055> NSW> n
swing damire
You ride a donkey north.
On a muddy knoll in the moors
[Exits: north south west]
The severed arm of an elf lies here rotting away.
The decaying carcass of a dead human lies half-buried in the ground.
(Silver Aura) Damire the male human is here.
(White Aura) Villar the male gnome is here.
A golden scaled draconian stands here, watching the preperations.
<542/623hp 179/515mn 249/263mv 287138 $13.1055> NSW> Damire yells, 'Help! Zey is smashing me!'
Your downward crushing blow misses Damire.
Damire has some small wounds.
<542/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: small wounds >
Villar traces a rune of magic in the air.
Villar vanishes into another plane of existence!
Damire has some small wounds.
<542/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: small wounds > swing damire
Damire parries your life drain.
Your downward life drain MUTILATES Damire!
A donkey's pound misses Damire.
Your mount gets in the way of Damire's blow.
Damire's freezing bite decimates a donkey.
You parry Damire's freezing bite.
You yell, 'Help! Someone is attacking me!'
Someone pops back into existence!
You parry Meandor's pierce.
You parry Meandor's pierce.
You parry Meandor's pierce.
Damire is covered in bleeding wounds.
<547/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: bleeding wounds > You smash Damire with your mace.
Your downward crushing blow MUTILATES Damire!
Damire is covered in bleeding wounds.
<547/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: bleeding wounds >
Damire concentrates for a moment of prayer.
Damire calls down the heavenly wrath upon you.
Damire\'s heavenly wrath MUTILATES you!
Damire is covered in bleeding wounds.
<502/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: bleeding wounds >
Your downward life drain MUTILATES Damire!
Damire parries your life drain.
Damire's freezing bite wounds you.
You parry Damire's freezing bite.
You parry Damire's freezing bite.
You parry Meandor's pierce.
You parry Meandor's pierce.
Damire is covered in bleeding wounds.
<492/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: bleeding wounds > swing damire
You smash Damire's head, sending him crashing to the ground.
Your downward crushing blow MASSACRES Damire!
Damire is gushing blood.
<492/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: gushing blood >
Someone appears in a flash of light!
Damire is gushing blood.
<492/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: gushing blood >
Damire parries your life drain.
You parry Damire's freezing bite.
You parry Damire's freezing bite.
You parry Damire's freezing bite.
You parry Meandor's pierce.
Damire is gushing blood.
<495/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: gushing blood > swing damire
Meandor recites a sweet mystical verse, humming, 'Suntaar lesark shanto.'
Damire is gushing blood.
<495/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: gushing blood > You smash Damire's head, sending him crashing to the ground.
Your downward crushing blow DISEMBOWELS Damire!
Damire is gushing blood.
<495/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: gushing blood >
Your downward life drain MUTILATES Damire!
Your downward life drain MUTILATES Damire!
Damire's freezing bite wounds you.
You parry Damire's freezing bite.
Your mount gets in the way of Meandor's blow.
You yell, 'Help! Meandor is attacking my mount!'
Meandor's pierce mauls a donkey.
You yell, 'Help! Meandor is attacking my mount!'
A donkey is struck by lightning from a long golden dagger.
Damire is writhing in agony.
<483/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: writhing >
Meandor intones an elegant incantation, chanting, 'Suntaar lesark shanto.'
You feel yourself moving slower.
Damire is writhing in agony.
<483/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: writhing > swing damire
You smash Damire with your mace.
Your downward crushing blow MUTILATES Damire!
Damire is convulsing on the ground.
<483/623hp 179/515mn 249/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: convulsing >
With his finger, Villar draws a sigil in the air.
You parry Damire's freezing bite.
Your mount gets in the way of Meandor's blow.
You yell, 'Help! Meandor is attacking my mount!'
Meandor's pierce mauls a donkey.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar shivers and looks very ill.
The sores of the plague consume some of your physical wounds, thus mending them.
Villar writhes in agony as plague sores erupt from his skin.
Villar's sickness mauls him.
Damire is convulsing on the ground.
<561/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: convulsing >
Damire concentrates for a moment of prayer.
Damire is convulsing on the ground.
<561/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Damire EC: convulsing > swing damire
Meandor utters in a beautiful, mystical incantation, 'Hanme dahan meiros daosali.'
Meandor's magic missile maims you!
Damire is convulsing on the ground.
<522/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: convulsing > You smash Damire with your mace.
Your downward crushing blow MUTILATES Damire!
Damire is convulsing on the ground.
<522/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: convulsing >
You shield block Damire's freezing bite.
You parry Meandor's pierce.
You parry Meandor's pierce.
You parry Villar's shocking bite.
Damire is convulsing on the ground.
<523/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: convulsing >
With his finger, Villar draws a sigil in the air.
Damire is convulsing on the ground.
<523/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: convulsing > swing damire
where
Meandor utters in a beautiful, mystical incantation, 'Hanme dahan meiros daosali.'
Meandor's magic missile wounds you.
Damire is convulsing on the ground.
<511/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Damire EC: convulsing > You smash Damire with your mace.
Your downward crushing blow DISMEMBERS Damire!
Damire is DEAD!!
Warm, wet blood splashes across your feet as Damire's brains spill out.
Me says, 'Minus one'
<511/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
You shield block Meandor's pierce.
Villar's shocking bite wounds you.
You parry Villar's shocking bite.
Meandor is in perfect condition.
<505/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Meandor EC: perfect condition >
With his finger, Villar draws a sigil in the air.
Meandor is in perfect condition.
<505/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Meandor EC: perfect condition >
Meandor raises his voice, chanting in an ancient tone, 'Wio meiros ast lenam.'
Meandor is in perfect condition.
<505/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Meandor EC: perfect condition > Within the area of Draconian Moors:
(PK) Zey On a muddy knoll in the moors
(PK) Meandor On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
Meandor is in perfect condition.
<505/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Meandor EC: perfect condition >
Meandor's ironskin cracks under the blows!
You parry Meandor's pierce.
You parry Meandor's pierce.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Meandor is in perfect condition.
<508/623hp 203/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Meandor EC: perfect condition > ca witherfist mea
You concentrate a moment and pray to your deity.
You call forth a plague of the apocalypse upon Meandor.
Meandor's skin is tough no more.
Your decay maims Meandor!
Meandor has a few scratches.
<508/623hp 173/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Meandor EC: a few scratches >
Villar traces a sigil in the air.
Villar's green spellfire sears your soul!
Villar's spellfire *** DEMOLISHES *** you!
Meandor has a few scratches.
<381/623hp 173/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Meandor EC: a few scratches >
Meandor recites a sweet mystical verse, humming, 'Wio meiros ast lenam.'
A pillar of golden light appears around Meandor, and he vanishes with it.
Me says, 'Smirk'
<381/623hp 173/515mn 263/263mv 287138 $13.1055> NSW> fle
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has a few scratches.
<382/623hp 173/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: a few scratches > You turn around, trying to escape!
You ride a donkey north.
On a muddy knoll in the moors
[Exits: east south west]
You rear in a donkey and flee from combat!
<382/623hp 173/515mn 262/263mv 287138 $13.1055> ESW> w
You ride a donkey west.
On a muddy knoll in the moors
[Exits: east south]
( 2) A suit of armor made from hard leather lies here.
<382/623hp 173/515mn 261/263mv 287138 $13.1055> ES> n
Alas, you cannot go that way.
<385/623hp 173/515mn 261/263mv 287138 $13.1055> ES> s
You ride a donkey south.
On a muddy knoll in the moors
[Exits: north east south west]
<385/623hp 173/515mn 260/263mv 287138 $13.1055> NESW> ca witherfist self
You utter a prayer to your deity.
You call forth a plague of the apocalypse upon yourself.
A restorative feeling fills your body as you are enveloped in a plague of the apocalypse.
<443/623hp 143/515mn 260/263mv 287138 $13.1055> NESW> ca witherfist self
You draw upon the powers granted by your god.
You call forth a plague of the apocalypse upon yourself.
A restorative feeling fills your body as you are enveloped in a plague of the apocalypse.
<503/623hp 113/515mn 260/263mv 287138 $13.1055> NESW> ca witherfist self
You utter a prayer to your deity.
You call forth a plague of the apocalypse upon yourself.
A restorative feeling fills your body as you are enveloped in a plague of the apocalypse.
<562/623hp 83/515mn 260/263mv 287138 $13.1055> NESW> whe
who
where
Within the area of Draconian Moors:
(PK) Zey On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
<565/623hp 83/515mn 260/263mv 287138 $13.1055> NESW> -=-=-=-= Visible players in the realms =-=-=-=-
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Jarkh the male gnome, Renegade Mage
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
(PK) Meandor the male elf
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
(PK) Villar the male gnome, Apprentice of the Tower
Players found: 12
<565/623hp 83/515mn 260/263mv 287138 $13.1055> NESW> Within the area of Draconian Moors:
(PK) Zey On a muddy knoll in the moors
<565/623hp 83/515mn 260/263mv 287138 $13.1055> NESW> e
You ride a donkey east.
An aurak magician shivers and looks very ill.
On a muddy knoll in the moors
[Exits: north south west]
The corpse of Damire is lying here.
The splattered brains of Damire are lying here.
The severed arm of an elf lies here rotting away.
The decaying carcass of a dead human lies half-buried in the ground.
A golden scaled draconian stands here, watching the preperations.
<565/623hp 83/515mn 259/263mv 287138 $13.1055> NSW> n
You ride a donkey north.
On a muddy knoll in the moors
[Exits: east south west]
<566/623hp 83/515mn 258/263mv 287138 $13.1055> ESW> ca rot vill
You don't have enough mana.
Me says, 'Damn, stupid clothes'
<566/623hp 83/515mn 258/263mv 287138 $13.1055> ESW> n
Alas, you cannot go that way.
<566/623hp 83/515mn 258/263mv 287138 $13.1055> ESW> ca rot vill
You don't have enough mana.
<566/623hp 83/515mn 258/263mv 287138 $13.1055> ESW> e
You ride a donkey east.
A bozak footpad shivers and looks very ill.
On a muddy knoll in the moors
[Exits: east west]
( 3) A suit of armor made from hard leather lies here.
Burnt wood and stones mark the remains of a recent campfire.
A small draconian covered in reddish brown scales runs frantically.
<566/623hp 83/515mn 257/263mv 287138 $13.1055> EW> ca rot vill
You don't have enough mana.
<571/623hp 83/515mn 257/263mv 287138 $13.1055> EW> sca e
You peer intently east.
**** 1 east ****
**** 2 east ****
**** 3 east ****
**** 4 east ****
<571/623hp 83/515mn 257/263mv 287138 $13.1055> EW> sca w
You peer intently west.
**** 1 west ****
**** 2 west ****
<571/623hp 83/515mn 257/263mv 287138 $13.1055> EW> w
You ride a donkey west.
On a muddy knoll in the moors
[Exits: east south west]
<571/623hp 83/515mn 256/263mv 287138 $13.1055> ESW> sca s
You peer intently south.
**** 1 south ****
A golden scaled draconian stands here, watching the preperations.
**** 2 south ****
**** 3 south ****
**** 4 south ****
<572/623hp 83/515mn 256/263mv 287138 $13.1055> ESW> s
You ride a donkey south.
On a muddy knoll in the moors
[Exits: north south west]
The corpse of Damire is lying here.
The splattered brains of Damire are lying here.
The severed arm of an elf lies here rotting away.
The decaying carcass of a dead human lies half-buried in the ground.
A golden scaled draconian stands here, watching the preperations.
<572/623hp 83/515mn 255/263mv 287138 $13.1055> NSW> sca w
You peer intently west.
**** 1 west ****
**** 2 west ****
<572/623hp 83/515mn 255/263mv 287138 $13.1055> NSW> sca s
You peer intently south.
**** 1 south ****
**** 2 south ****
**** 3 south ****
**** 4 south ****
<572/623hp 83/515mn 255/263mv 287138 $13.1055> NSW>
The sores of the plague consume some of your physical wounds, thus mending them.
An aurak magician writhes in agony as plague sores erupt from his skin.
An aurak magician's sickness decimates him.
Someone writhes in agony as plague sores erupt from his skin.
Someone appears in a flash of light!
Villar's sickness wounds him.
<623/623hp 118/515mn 263/263mv 287138 $13.1055> NSW> ca rot vill
You concentrate a moment and pray to your deity.
Villar yells, 'Help! Zey is casting a spell on me!'
You damn Villar with abyssal decay! // Me says, 'Aha!'
Villar has a few scratches.
<623/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: perfect condition E: Villar EC: a few scratches >
Villar's ironskin cracks under the blows!
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has a few scratches.
<623/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: perfect condition E: Villar EC: a few scratches >
You attack with your life drain, but Villar isn't there.
Villar's shocking bite wounds you.
Villar has a few scratches.
<610/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches >
With his finger, Villar draws a sigil in the air.
Villar has a few scratches.
<610/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches > l vill
ca curse vill
You attack with your life drain, but Villar isn't there.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has a few scratches.
<613/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches >
Villar traces a rune of magic in the air.
Villar has a few scratches.
<613/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches > where
In robes that look to be too large for his short round frame,is Villar.
The brown skin of his hands peeking out from the volumous sleeves.
Proud of his beard he strokes it lightly as he thinks of his next project, his research into why the other races are so facinated by what magic can do and not technology.
He felt the only way to understand this idea was to study the magically arts.
His head shaved because of an unfortunate explosion, he feels only a twinge of remorse for losing his hair.
His natural curiosity about everything gleams in his blue eyes, and is determined to make the most of all he learns.
He finds speaking to other races a challenge, as he has to slow down his normal speach to be understood but only when he is asked politely will he do such a thing.
His face lined with the wrinkles looks almost comical when he smiles.
Never far from him are his notebookes and tools all gnomes feel inclined to carry one never knows when a new and improved idea will make itself known.
One thing to be very cautious in doing is asking for his full name because you could possibly grow old hearing the recitation of it, some gnomish names are known to fill volumes.
By using his powers of abjuration he hopes to master his craft as the greatest power anyone can posses is knowledge.
Villar has a few scratches.
Villar is using:
<worn on finger> (Invis) (Glowing) a ring of pure emerald
<worn on finger> a black pearl ring
<worn around neck> a dragon tooth necklace
<worn around neck> a dragon tooth necklace
<worn on torso> (Invis) (Glowing) (Humming) a robe of the magi
<worn on head> a helm stained with blue-green feathers
<worn on legs> some well-forged leggings
<worn on feet> two turquoise silk slippers
<worn on hands> a pair of gloves made of blue wyrmling's scale
<worn on arms> the sleeves made of black wyrmling's scale
<worn on body> (Glowing) the Red robes of the magi
<worn around wrist> a bracelet made from seahorses
<worn around wrist> a bracelet made from seahorses
<wielded> (Humming) a crystal spike
<held> the Grand Pooh-Ba's Staff
Villar has a few scratches.
<613/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches > You don't have enough mana. // Me says, 'Damn again'
Villar has a few scratches.
<613/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches > Within the area of Draconian Moors:
(PK) Zey On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
Villar has a few scratches.
<613/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches >
You shield block Villar's shocking bite.
Villar has a few scratches.
<621/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches >
Villar traces a sigil in the air.
Villar has a few scratches.
<621/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches > swing vill
You smash Villar's head, sending him crashing to the ground.
Villar's ironskin cracks under the blows!
Villar has a few scratches.
<621/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: a few scratches >
Villar's ironskin cracks under the blows!
Villar's ironskin cracks under the blows!
You parry Villar's shocking bite.
You parry Villar's shocking bite.
The ring of sanctity surrounding you fades.
Villar has a few scratches.
<623/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: perfect condition E: Villar EC: a few scratches > swing vill
You smash Villar with your mace.
Villar's ironskin cracks under the blows!
Villar has a few scratches.
<623/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: perfect condition E: Villar EC: a few scratches >
You lean over your mount and land a lucky blow on Villar.
Villar's ironskin shatters!
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has a few scratches.
<623/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: perfect condition E: Villar EC: a few scratches > swing vill
Villar traces a sigil in the air.
Villar releases a searing flame of blue-green spellfire.
Villar's spellfire DISMEMBERS you!
Villar has a few scratches.
<555/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Villar EC: a few scratches > You smash Villar with your mace.
Your downward crushing blow devastates Villar.
Villar has a few scratches.
<555/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Villar EC: a few scratches >
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has a few scratches.
<557/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Villar EC: a few scratches >
With his finger, Villar draws a sigil in the air.
Villar has a few scratches.
<557/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: small wounds E: Villar EC: a few scratches > swing vill
You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow mauls Villar.
Your downward life drain decimates Villar.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has some small wounds.
<561/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: small wounds > swing vill
Your downward life drain decimates Villar.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
You feel weaker.
Villar has some small wounds.
<565/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: small wounds > Your downward crushing blow misses Villar.
Villar has some small wounds.
<565/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: small wounds >
Villar draws a rune of magic with his hand.
Villar has some small wounds.
<565/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: small wounds > swing vill
You attack with your life drain, but Villar isn't there.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar has some small wounds.
<568/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: small wounds > You smash Villar with your mace.
Your downward crushing blow devastates Villar.
Villar is covered in bleeding wounds.
<568/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: a few scratches E: Villar EC: bleeding wounds > where
swing vill
With his finger, Villar draws a sigil in the air.
Villar releases a searing flame of blue-green spellfire.
Villar's spellfire *** DEMOLISHES *** you!
Villar is covered in bleeding wounds.
<453/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds >
A donkey's pound misses Villar.
Villar's shocking bite injures you.
You parry Villar's shocking bite.
Villar is covered in bleeding wounds.
<449/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds > Within the area of Draconian Moors:
(PK) Zey On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
Villar is covered in bleeding wounds.
<449/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds > You smash Villar with your mace.
Your downward crushing blow maims Villar!
Villar is covered in bleeding wounds.
<449/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds >
Villar draws a rune of magic with his hand.
Villar releases a searing flame of blue-green spellfire.
Villar's spellfire *** DEMOLISHES *** you!
Villar is covered in bleeding wounds.
<343/623hp 18/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds > swing vill
You parry Villar's shocking bite.
You parry Villar's shocking bite.
The sores of the plague consume some of your physical wounds, thus mending them.
An aurak magician writhes in agony as plague sores erupt from his skin.
An aurak magician's sickness decimates him.
Villar screams as bits of his flesh rot away.
Villar's rotting body mauls him.
Villar writhes in agony as plague sores erupt from his skin.
Villar's sickness wounds him.
Villar is covered in bleeding wounds.
<432/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds > You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow devastates Villar.
Villar is covered in bleeding wounds.
<432/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds >
A donkey's pound misses Villar.
You parry Villar's shocking bite.
Your mount gets in the way of Villar's blow.
Villar's shocking bite mauls a donkey.
Villar is covered in bleeding wounds.
<439/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds > swing vill
You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow decimates Villar.
Villar is covered in bleeding wounds.
<439/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds >
You attack with your life drain, but Villar isn't there.
You parry Villar's shocking bite.
Villar is covered in bleeding wounds.
<443/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: bleeding wounds > swing vill
You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow devastates Villar.
Villar is gushing blood.
<443/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood >
You parry Villar's shocking bite.
You feel less armored.
Villar is gushing blood.
<450/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood > swing vill
You smash Villar with your mace.
Your downward crushing blow decimates Villar.
Villar is gushing blood.
<450/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood >
A donkey's pound strikes for Villar, but he isn't there.
You parry Villar's shocking bite.
Villar is gushing blood.
<455/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood >
Villar draws a rune of magic with his hand.
Villar's green spellfire sears your soul!
Villar's spellfire MASSACRES you!
Villar is gushing blood.
<383/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood > swing vill
You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow decimates Villar.
Villar is gushing blood.
<383/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood >
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar is gushing blood.
<390/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood > swing vill
where
You smash Villar with your mace.
Your downward crushing blow decimates Villar.
Villar is gushing blood.
<390/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood >
You lean over your mount and land a lucky blow on Villar.
You attack with your life drain, but Villar isn't there.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar is gushing blood.
<395/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: bleeding wounds E: Villar EC: gushing blood > swing vill
With his finger, Villar draws a sigil in the air.
Villar releases a searing flame of blue-green spellfire.
Villar's spellfire MANGLES you!
Villar is gushing blood.
<299/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood > Within the area of Draconian Moors:
(PK) Zey On a muddy knoll in the moors
(PK) Villar On a muddy knoll in the moors
Villar is gushing blood.
<299/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood > You smash Villar with your mace.
Your downward crushing blow decimates Villar.
You attack with your life drain, but Villar isn't there.
Your mount gets in the way of Villar's blow.
Villar's shocking bite mauls a donkey.
Villar is gushing blood.
<302/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood >
Villar traces a rune of magic in the air.
Villar releases a searing flame of blue-green spellfire.
Villar's spellfire DISEMBOWELS you!
Villar is gushing blood.
<249/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood > swing vill
You parry Villar's shocking bite.
You no longer see invisible objects.
You feel less righteous.
Villar is gushing blood.
<253/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood > You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow devastates Villar.
Villar is gushing blood.
<253/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood > swing vill
You attack with your life drain, but Villar isn't there.
Villar's shocking bite injures you.
You parry Villar's shocking bite.
Villar is gushing blood.
<246/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: gushing blood > You smash Villar with your mace.
Your downward crushing blow decimates Villar.
Villar is writhing in agony.
<246/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: writhing >
Villar traces a rune of magic in the air.
Villar is writhing in agony.
<246/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: writhing > swing vill
You attack with your life drain, but Villar isn't there.
You parry Villar's shocking bite.
You shield block Villar's shocking bite.
Villar is writhing in agony.
<251/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: writhing > You smash Villar's head, sending him crashing to the ground.
Your downward crushing blow decimates Villar.
Villar is writhing in agony.
<251/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: writhing > swing vill
A donkey's pound misses Villar.
You parry Villar's shocking bite.
You parry Villar's shocking bite.
Villar is writhing in agony.
<256/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: writhing > You smash Villar with your mace.
Your downward crushing blow mauls Villar.
Villar is convulsing on the ground.
<256/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
< T: Zey TC: gushing blood E: Villar EC: convulsing > swing vill
Villar has turned around, trying to escape!
Villar leaves south.
Villar has fled!
Me says, 'Black starts and wins!'
<256/623hp 55/515mn 263/263mv 287138 $13.1055> NSW>
The sores of the plague consume some of your physical wounds, thus mending them.
An aurak magician writhes in agony as plague sores erupt from his skin.
An aurak magician's sickness devastates him.
<332/623hp 93/515mn 263/263mv 287138 $13.1055> NSW> s
swing vill
They aren't here.
<332/623hp 93/515mn 263/263mv 287138 $13.1055> NSW> where
You ride a donkey south.
Knee-deep in murk and mud
[Exits: north south west]
Burnt wood and stones mark the remains of a recent campfire.
<332/623hp 93/515mn 262/263mv 287138 $13.1055> NSW> They aren't here.
<332/623hp 93/515mn 262/263mv 287138 $13.1055> NSW> s
Within the area of Draconian Moors:
(PK) Zey Knee-deep in murk and mud
<332/623hp 93/515mn 262/263mv 287138 $13.1055> NSW> swing vill
You ride a donkey south.
Deep within the dead moors
[Exits: north south west]
<332/623hp 93/515mn 261/263mv 287138 $13.1055> NSW> They aren't here.
<333/623hp 93/515mn 261/263mv 287138 $13.1055> NSW> sca w
You peer intently west.
**** 1 west ****
**** 2 west ****
<333/623hp 93/515mn 261/263mv 287138 $13.1055> NSW> n
You ride a donkey north.
Knee-deep in murk and mud
[Exits: north south west]
Burnt wood and stones mark the remains of a recent campfire.
<333/623hp 93/515mn 260/263mv 287138 $13.1055> NSW> n
You ride a donkey north.
On a muddy knoll in the moors
[Exits: north south west]
The corpse of Damire is lying here.
The splattered brains of Damire are lying here.
The severed arm of an elf lies here rotting away.
The decaying carcass of a dead human lies half-buried in the ground.
A golden scaled draconian stands here, watching the preperations.
<333/623hp 93/515mn 259/263mv 287138 $13.1055> NSW> exa cor
The corpse of Damire is lying here.
The corpse of Damire holds:
egg
an old ranger's sack
the lungs of a lungfish
a bag
( 2) a steel wristguard
a grey potion
some stitched sleeves
a Frostbrand sword
a grey cape made from beast skin
a helm tassled with grey feather
an opal ring
an earthen vest
some earthen gloves
an earthen hammer
some earthen boots
(Glowing) (Humming) a brass claymore
( 2) (Glowing) an amulet emitting a soft light
a pair of leggings wrapped in vines
a ruby and emerald signet ring
the plate mail covered in green engravings
(Glowing) a wooden staff
a steel staff
a mug
a half chicken
a mace
a polished wooden staff
1329 silver coins and 43 gold coins
<333/623hp 93/515mn 259/263mv 287138 $13.1055> NSW> g coi cor
You get 1329 silver coins and 43 gold coins from the corpse of Damire.
<336/623hp 93/515mn 259/263mv 287138 $56.2384> NSW>
Your skin no longer feels so soft.
<339/623hp 93/515mn 259/263mv 287138 $56.2384> NSW> s
You ride a donkey south.
Knee-deep in murk and mud
[Exits: north south west]
Burnt wood and stones mark the remains of a recent campfire.
<339/623hp 93/515mn 258/263mv 287138 $56.2384> NSW> whe
Within the area of Draconian Moors:
Damire Knee-deep in murk and mud
(PK) Zey Knee-deep in murk and mud
<347/623hp 93/515mn 258/263mv 287138 $56.2384> NSW> who
-=-=-=-= Visible players in the realms =-=-=-=-
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Jarkh the male gnome, Renegade Mage
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
(PK) Meandor the male elf
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
(PK) Villar the male gnome, Apprentice of the Tower
Players found: 12
Me says, 'So now seeking for others'
<485/623hp 146/515mn 247/263mv 287138 $56.2384> NS> whe
Within the area of the City of Palanthas:
(PK) Zey Inside the Grand Southern gates of Palanthas
(PK) Villar Inside the temple of the Silver moon // Me says, 'Aha!'
<485/623hp 146/515mn 247/263mv 287138 $56.2384> NS> n
A street cleaner shivers and looks very ill.
An intersection of the southern city walls and 'South road'
[Exits: north east south west]
A guard is here walking the battlements.
A guard is here walking the battlements.
A small, haggard cat slinks through the shadows.
A street cleaner sighs as more rubbish blows by in the wind.
A guard is here walking the battlements.
A donkey has arrived.
<485/623hp 146/515mn 246/263mv 287138 $56.2384> NESW> n
A darkly lit street named 'South road'
[Exits: north south]
A donkey has arrived.
<485/623hp 146/515mn 245/263mv 287138 $56.2384> NS> n
A darkly lit street named 'South road'
[Exits: north south west]
A donkey has arrived.
<487/623hp 146/515mn 244/263mv 287138 $56.2384> NSW> n
A darkly lit street named 'South road'
[Exits: north east south west]
A standard shield has been left here.
You see a metal helmet here.
A plain steel sword is lying here.
(Glowing) A war banner has been left here.
A guard is here walking the battlements.
A boy stares at you for a moment then runs off to play.
A tough dockworker walks around the docks moving crates.
A small kender rushes by, wide-eyed with wonder as he picks things up.
A donkey has arrived.
<487/623hp 146/515mn 243/263mv 287138 $56.2384> NESW> n
Under a broken stone archway south of the Palanthas markets
[Exits: north south]
A donkey has arrived.
<492/623hp 146/515mn 242/263mv 287138 $56.2384> NS> n
In the southern market
[Exits: north east south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
A donkey has arrived.
<492/623hp 146/515mn 241/263mv 287138 $56.2384> NESW> n
Palanthas market square
[Exits: north east south west]
A nature spring flows from the ground here.
A donkey has arrived.
<492/623hp 146/515mn 240/263mv 287138 $56.2384> NESW> n
In the northern market
[Exits: north east south west]
A well dressed lady walks purposefully past without a moment's glance.
A donkey has arrived.
<492/623hp 146/515mn 239/263mv 287138 $56.2384> NESW> n
Under a large stone archway north of the Palanthas markets
[Exits: north south]
A guard is here walking the battlements.
A donkey has arrived.
<492/623hp 146/515mn 238/263mv 287138 $56.2384> NS> n
a well kept cobblestone street named 'Solamnic road'
[Exits: north east south]
A small boy plays noisily in the city streets.
A dwarf trudges by grumbling about the weather and huffing loudly.
A donkey has arrived.
<492/623hp 146/515mn 237/263mv 287138 $56.2384> NES> n
On a large cobblestone street named 'Solamnic road'
[Exits: north south west]
A drunk rests in a corner mumbling incoherent words.
A dirty old man glares at you in a blurred, drunken stupor.
A donkey has arrived.
<496/623hp 146/515mn 236/263mv 287138 $56.2384> NSW> n
A clean cobblestone street named 'Solamnic road'
[Exits: north south]
A powerful man wearing the armor of Palanthas inspects the streets.
A donkey has arrived.
<496/623hp 146/515mn 235/263mv 287138 $56.2384> NS> n
Intersection of Solamnic road and Holy road.
[Exits: east south west]
A donkey has arrived.
<496/623hp 146/515mn 234/263mv 287138 $56.2384> ESW> e
On a cobblestone street named 'Holy road'
[Exits: north east west]
A drunk rests in a corner mumbling incoherent words.
A donkey has arrived.
Garent the butcher yells, 'Freshly cut meats, get ya meats here!'
<496/623hp 146/515mn 233/263mv 287138 $56.2384> NEW> e
On a cobblestone street named 'Holy road'
[Exits: north west]
A donkey has arrived.
<499/623hp 146/515mn 232/263mv 287138 $56.2384> NW> n
On a cobblestone street named 'Holy road'
[Exits: north south]
A donkey has arrived.
<499/623hp 146/515mn 231/263mv 287138 $56.2384> NS> n
On a cobblestone street named 'Holy road'
[Exits: north east south]
A donkey has arrived.
<499/623hp 146/515mn 230/263mv 287138 $56.2384> NES> e
In a small alley between two stone archways
[Exits: east west]
A tough dockworker walks around the docks moving crates.
A donkey has arrived.
<499/623hp 146/515mn 229/263mv 287138 $56.2384> EW> e
Beneath a three-way stone archway in a dark street
[Exits: north south west]
A donkey has arrived.
Jani the grocer yells, 'Fresh greens for sale! Fresh greens here!'
<501/623hp 146/515mn 228/263mv 287138 $56.2384> NSW> n
A well lit cobblestone street named 'Wayfarers lane'
[Exits: north east south]
(Glowing) A war banner has been left here.
A donkey has arrived.
<501/623hp 146/515mn 227/263mv 287138 $56.2384> NES> e
Under a small stone archway in a narrow street
[Exits: east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
A donkey has arrived.
<501/623hp 146/515mn 226/263mv 287138 $56.2384> EW> e
In a small courtyard of gray stone
[Exits: north east south west]
A small stone fountain gushes forth here.
A donkey has arrived.
<501/623hp 146/515mn 225/263mv 287138 $56.2384> NESW> s
Inside the temple of the Silver moon
[Exits: north]
(White Aura) Villar the male gnome is here.
(White Aura) A healer is here preaching the word of Gilean.
A donkey has arrived.
<501/623hp 146/515mn 224/263mv 287138 $56.2384> ND> ca fatig vill
You utter a prayer to your deity.
Villar yells, 'Help! Zey is casting a spell on me!'
You lost your concentration. // Me says, 'I'm so lazy to master it'
Villar is covered in bleeding wounds.
<502/623hp 131/515mn 224/263mv 287138 $56.2384> ND>
< T: Zey TC: small wounds E: Villar EC: bleeding wounds > where
ca fatig vill
Villar has turned around, trying to escape!
Villar leaves north.
Villar has fled!
<502/623hp 131/515mn 224/263mv 287138 $56.2384> ND> n
Within the area of the City of Palanthas:
(PK) Zey Inside the temple of the Silver moon
(PK) Villar In a small courtyard of gray stone
<507/623hp 131/515mn 224/263mv 287138 $56.2384> ND> ca fatig vill
They aren't here.
<507/623hp 131/515mn 224/263mv 287138 $56.2384> ND> In a small courtyard of gray stone
[Exits: north east south west]
A small stone fountain gushes forth here.
(White Aura) Villar the male gnome is here.
A donkey has arrived.
<507/623hp 131/515mn 223/263mv 287138 $56.2384> NESW>
Villar traces a rune of magic in the air.
Translucent grey mist distorts the image of Villar, and he vanishes from sight. // Me says, 'Oops! So now I should find him!'
<623/623hp 283/515mn 250/263mv 287067 $56.384> NS> s
At the crossroads along the Solamnic road
[Exits: north east south west]
A pair of brown boots lie on the ground.
A tunic of grey silk lies here.
A wooden sign has been posted into the ground here.
<623/623hp 283/515mn 249/263mv 287067 $56.384> NESW> whe
You ride a donkey south.
South of the crossroads
[Exits: north south]
( 2) A small white mushroom grows from the ground.
( 2) (Humming) A hoop of pearly white stone is on the ground.
A small staff of wood lies here.
A jacket of brown leather lies here forgotten.
( 4) A goblet of fine elven wine sits here.
A bar rag lies crumpled here.
<623/623hp 283/515mn 248/263mv 287067 $56.384> NS> Within the area of the Faerie Glen:
(PK) Zey South of the crossroads
(PK) Villar the regrowing forest // Me says, 'Gotcha!'
<623/623hp 283/515mn 248/263mv 287067 $56.384> NS> n
You ride a donkey north.
At the crossroads along the Solamnic road
[Exits: north east south west]
A pair of brown boots lie on the ground.
A tunic of grey silk lies here.
A wooden sign has been posted into the ground here.
<623/623hp 283/515mn 247/263mv 287067 $56.384> NESW> s
You ride a donkey south.
South of the crossroads
[Exits: north south]
( 2) A small white mushroom grows from the ground.
( 2) (Humming) A hoop of pearly white stone is on the ground.
A small staff of wood lies here.
A jacket of brown leather lies here forgotten.
( 4) A goblet of fine elven wine sits here.
A bar rag lies crumpled here.
<623/623hp 283/515mn 246/263mv 287067 $56.384> NS> s
You ride a donkey south.
A dark forest path
[Exits: north south]
A small white mushroom grows from the ground.
A small green plant is uprooted.
(Humming) A hoop of pearly white stone is on the ground.
A beautiful dryad caresses the trees.
<623/623hp 283/515mn 245/263mv 287067 $56.384> NS> s
where
You ride a donkey south.
A dark forest path
[Exits: north south]
A nature spring flows from the ground here.
<623/623hp 283/515mn 244/263mv 287067 $56.384> NS> s
Within the area of the Faerie Glen:
(PK) Zey A dark forest path
(PK) Villar the regrowing forest
<623/623hp 283/515mn 244/263mv 287067 $56.384> NS> You ride a donkey south.
A red fox shivers and looks very ill.
An intersection in the path
[Exits: north east west]
A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.
<623/623hp 283/515mn 243/263mv 287067 $56.384> NEW> e
You ride a donkey east.
the regrowing forest
[Exits: east west]
( 2) A small white mushroom grows from the ground.
( 2) A small green plant is uprooted.
( 2) (Humming) A hoop of pearly white stone is on the ground.
A brightly-coloured red bird sings from above.
<623/623hp 283/515mn 242/263mv 287067 $56.384> EW> e
You ride a donkey east.
the regrowing forest
[Exits: south west]
<623/623hp 283/515mn 241/263mv 287067 $56.384> SW> s
You ride a donkey south.
the regrowing forest
[Exits: north east]
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<623/623hp 283/515mn 240/263mv 287067 $56.384> NE> e
You ride a donkey east.
the regrowing forest
[Exits: east south west]
Villar the male gnome is sleeping here.
<623/623hp 283/515mn 239/263mv 287067 $56.384> ESW> e
You ride a donkey east.
At the top of a hill
[Exits: west down]
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<623/623hp 283/515mn 238/263mv 287067 $56.384> WD> w
ca witherfist vill
You ride a donkey west.
the regrowing forest
[Exits: east south west]
Villar the male gnome is sleeping here.
<623/623hp 283/515mn 237/263mv 287067 $56.384> ESW> You draw upon the powers granted by your god.
You call forth a plague of the apocalypse upon Villar.
Villar drops a crystal spike.
Villar's skin is tough no more.
Villar yells, 'Help! I am being attacked by Zey!'
Your decay MANGLES Villar!
Villar is writhing in agony.
<623/623hp 253/515mn 237/263mv 287067 $56.384> ESW>
< T: Zey TC: perfect condition E: Villar EC: writhing >
A donkey's pound misses Villar.
A donkey's pound misses Villar.
Your mount gets in the way of Villar's blow.
Villar's punch injures a donkey.
You parry Villar's punch.
Villar is writhing in agony.
<623/623hp 253/515mn 237/263mv 287067 $56.384> ESW>
< T: Zey TC: perfect condition E: Villar EC: writhing >
Villar has turned around, trying to escape!
Villar is writhing in agony.
<623/623hp 253/515mn 237/263mv 287067 $56.384> ESW>
< T: Zey TC: perfect condition E: Villar EC: writhing > swing vill
You smash Villar with your mace.
Your downward crushing blow MASSACRES Villar!
Your downward life drain DISMEMBERS Villar!
Villar is DEAD!! // Me says, 'Minus two!'
Villar's guts spills out in a steaming pile of bloody entrails.
g all.coi
<623/623hp 253/515mn 237/263mv 287067 $56.384> ESW> exa cor
You see no coi here.
<623/623hp 253/515mn 237/263mv 287067 $56.384> ESW> The corpse of Villar is lying here.
The corpse of Villar holds:
some well-forged leggings
a pair of gloves made of blue wyrmling's scale
the sleeves made of black wyrmling's scale
( 2) a bracelet made from seahorses
two turquoise silk slippers
a mirror made from a silver dragon's scale
( 2) a broach shaped in eagle head
a helm stained with blue-green feathers
a leather backpack
(Humming) the sceptre of slow motion
( 2) a dragon tooth necklace
(Invis) (Glowing) (Humming) a robe of the magi
(Invis) (Glowing) a ring of pure emerald
(Invis) (Humming) a hooded grey velvet cloak
an invitation to the Royal courts
( 2) a leather bound spellbook
a gold lettered spellbook
the Grand Pooh-Ba's Staff
a Magic Mushroom
(Glowing) the Red robes of the magi
a clay jug
(Humming) a crystal spike
91 silver coins and 138 gold coins
<623/623hp 253/515mn 237/263mv 287067 $56.384> ESW> g coi cor
You get 91 silver coins and 138 gold coins from the corpse of Villar.
Me says, 'Time to get out...'
<623/623hp 265/515mn 249/263mv 285552 $194.475> EW> w
You ride a donkey west.
Outside the Grand Eastern gates of Palanthas
[Exits: north east south west]
<623/623hp 265/515mn 248/263mv 285552 $194.475> NESW> dism
You dismount from a donkey.
<623/623hp 265/515mn 248/263mv 285552 $194.475> NESW> whe
Within the area of the City of Palanthas:
(PK) Balmond Palanthas market square
(PK) Jihi The Knight's resting place
(PK) Zey Outside the Grand Eastern gates of Palanthas
<623/623hp 265/515mn 248/263mv 285552 $194.475> NESW> w
Inside the Eastern gate house of Palanthas
[Exits: east west up]
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A donkey has arrived.
<623/623hp 265/515mn 247/263mv 285552 $194.475> EWU> w
Before the grand Eastern gates of Palanthas
[Exits: north east south west]
(White Aura) A powerful man-at-arms stands guard over the city.
A donkey has arrived.
<623/623hp 265/515mn 246/263mv 285552 $194.475> NESW> w
A Palanthas man-at-arms yells, 'Zey is breaking the law! PROTECT THE INNOCENT!! BANZAI!!' // Me says, 'Damn!'
A Palanthas man-at-arms's pierce mauls you.
A Palanthas man-at-arms is in perfect condition.
<605/623hp 265/515mn 246/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > No way! You are still fighting!
A Palanthas man-at-arms is in perfect condition.
<605/623hp 265/515mn 246/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition >
A Palanthas man-at-arms dodges your life drain.
A Palanthas man-at-arms dodges your life drain.
You parry a Palanthas man-at-arms's pierce.
A Palanthas man-at-arms's pierce misses you.
A Palanthas man-at-arms is in perfect condition.
<611/623hp 265/515mn 246/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > mou
No way, you are still fighting!
A Palanthas man-at-arms is in perfect condition.
<611/623hp 265/515mn 246/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > fle
You turn around, trying to escape!
A narrow street along the towering stone walls
[Exits: north south west]
A city soldier patrols the streets for trouble.
You flee from combat!
<611/623hp 265/515mn 245/263mv 285552 $194.475> NSW>
A Palanthas cityguard yells, 'Zey is breaking the law! PROTECT THE INNOCENT!! BANZAI!!'
You parry a Palanthas cityguard's punch.
A Palanthas cityguard dodges your life drain.
Your life drain MUTILATES a Palanthas cityguard!
You parry a Palanthas cityguard's punch.
A Palanthas cityguard's punch injures you.
A Palanthas cityguard has a few scratches.
<604/623hp 265/515mn 245/263mv 285552 $194.475> NSW>
< T: Zey TC: a few scratches E: a Palanthas cityguard EC: a few scratches > ca bli
You concentrate a moment and pray to your deity.
You fail to blind a Palanthas cityguard.
A Palanthas cityguard has a few scratches.
<604/623hp 255/515mn 245/263mv 285552 $194.475> NSW>
< T: Zey TC: a few scratches E: a Palanthas cityguard EC: a few scratches >
A Palanthas cityguard dodges your life drain.
Your life drain MUTILATES a Palanthas cityguard!
You parry a Palanthas cityguard's punch.
A Palanthas cityguard has some small wounds.
<607/623hp 255/515mn 245/263mv 285552 $194.475> NSW>
< T: Zey TC: a few scratches E: a Palanthas cityguard EC: small wounds > ca bli
You draw upon the powers granted by your god.
A Palanthas cityguard appears to be blinded.
A Palanthas cityguard has some small wounds.
<607/623hp 245/515mn 245/263mv 285552 $194.475> NSW>
< T: Zey TC: a few scratches E: a Palanthas cityguard EC: small wounds >
Your life drain MUTILATES a Palanthas cityguard!
You parry a Palanthas cityguard's punch.
You parry a Palanthas cityguard's punch.
A Palanthas cityguard has some small wounds.
<612/623hp 245/515mn 245/263mv 285552 $194.475> NSW>
< T: Zey TC: a few scratches E: a Palanthas cityguard EC: small wounds > fle
You turn around, trying to escape!
Before the grand Eastern gates of Palanthas
[Exits: north east south west]
(White Aura) A powerful man-at-arms stands guard over the city.
A Palanthas man-at-arms yells, 'Zey, now you die!'
You parry a Palanthas man-at-arms's pierce.
You flee from combat!
A Palanthas man-at-arms is in perfect condition.
<612/623hp 245/515mn 244/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition >
A Palanthas man-at-arms parries your life drain.
A Palanthas man-at-arms dodges your life drain.
A Palanthas man-at-arms's pierce mauls you.
You parry a Palanthas man-at-arms's pierce.
A Palanthas man-at-arms is in perfect condition.
<599/623hp 245/515mn 244/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > where
Within the area of the City of Palanthas:
(PK) Balmond Palanthas market square
(PK) Jihi The Knight's resting place
(PK) Zey Before the grand Eastern gates of Palanthas
A Palanthas man-at-arms is in perfect condition.
<599/623hp 245/515mn 244/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > ca bli
You draw upon the powers granted by your god.
You fail to blind a Palanthas man-at-arms.
A Palanthas man-at-arms is in perfect condition.
<599/623hp 235/515mn 244/263mv 285552 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition >
A Palanthas cityguard has arrived.
A Palanthas cityguard looks around himself for signs of the peace being broken.
A Palanthas man-at-arms dodges your life drain.
A Palanthas man-at-arms dodges your life drain.
A Palanthas man-at-arms's pierce mauls you.
The clamour of bells echo the passing of midnight.
The sores of the plague consume some of your physical wounds, thus mending them.
You earn 61 experience points.
A Palanthas man-at-arms is in perfect condition.
<623/623hp 250/515mn 263/263mv 285491 $194.475> NESW>
< T: Zey TC: perfect condition E: a Palanthas man-at-arms EC: perfect condition > ca bli
You concentrate a moment and pray to your deity.
You fail to blind a Palanthas man-at-arms.
A Palanthas man-at-arms is in perfect condition.
<623/623hp 240/515mn 263/263mv 285491 $194.475> NESW>
< T: Zey TC: perfect condition E: a Palanthas man-at-arms EC: perfect condition >
A Palanthas man-at-arms dodges your life drain.
A Palanthas man-at-arms's pierce decimates you.
A Palanthas man-at-arms's pierce mauls you.
A Palanthas man-at-arms is in perfect condition.
<577/623hp 240/515mn 263/263mv 285491 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > who
ca bli
-=-=-=-= Visible players in the realms =-=-=-=-
(PK) Balmond the male human
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
Villar the male gnome, Apprentice of the Tower
Players found: 11
A Palanthas man-at-arms is in perfect condition.
<577/623hp 240/515mn 263/263mv 285491 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > You utter a prayer to your deity.
A Palanthas man-at-arms appears to be blinded.
A Palanthas man-at-arms is in perfect condition.
<577/623hp 230/515mn 263/263mv 285491 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition >
A Palanthas man-at-arms dodges your life drain.
A Palanthas man-at-arms dodges your life drain.
You shield block a Palanthas man-at-arms's pierce.
You parry a Palanthas man-at-arms's pierce.
A Palanthas man-at-arms is in perfect condition.
<580/623hp 230/515mn 263/263mv 285491 $194.475> NESW>
< T: Zey TC: a few scratches E: a Palanthas man-at-arms EC: perfect condition > fle
You turn around, trying to escape!
On a cobblestone trade road through Palanthas
[Exits: east west]
A woman wearing warm clothing and a thick cloak hurries by.
You flee from combat!
<582/623hp 230/515mn 262/263mv 285491 $194.475> EW>
Balmond rides in on a warhorse.
<582/623hp 230/515mn 262/263mv 285491 $194.475> EW> sca e
Balmond rides a warhorse east.
You peer intently east.
**** 1 east ****
Balmond the male human is here riding a warhorse.
A city soldier patrols the streets for trouble.
(White Aura) A powerful man-at-arms stands guard over the city.
**** 2 east ****
(Charmed) A small donkey is here waiting for it's master.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
**** 3 east ****
**** 4 east ****
<582/623hp 230/515mn 262/263mv 285491 $194.475> EW>
You feel solid again.
<586/623hp 230/515mn 262/263mv 285491 $194.475> EW> l bal
You do not see that here.
<586/623hp 230/515mn 262/263mv 285491 $194.475> EW>
Balmond rides in on a warhorse.
<586/623hp 230/515mn 262/263mv 285491 $194.475> EW> e
Before the grand Eastern gates of Palanthas
[Exits: north east south west]
A city soldier patrols the streets for trouble.
(White Aura) A powerful man-at-arms stands guard over the city.
<586/623hp 230/515mn 261/263mv 285491 $194.475> NESW> e
Inside the Eastern gate house of Palanthas
[Exits: east west up]
(Charmed) A small donkey is here waiting for it's master.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
<586/623hp 230/515mn 260/263mv 285491 $194.475> EWU> w
Before the grand Eastern gates of Palanthas
[Exits: north east south west]
A city soldier patrols the streets for trouble.
(White Aura) A powerful man-at-arms stands guard over the city.
A donkey has arrived.
<586/623hp 230/515mn 259/263mv 285491 $194.475> NESW> w
On a cobblestone trade road through Palanthas
[Exits: east west]
Balmond the male human is here riding a warhorse.
A woman wearing warm clothing and a thick cloak hurries by.
A donkey has arrived.
<589/623hp 230/515mn 258/263mv 285491 $194.475> EW> mou
You pull yourself up onto a donkey and mount him.
<589/623hp 230/515mn 258/263mv 285491 $194.475> EW>
A woman looks around herself, obviously lost.
<589/623hp 230/515mn 258/263mv 285491 $194.475> EW> l bal
Balmond is tall and muscular from years training as a Squire with
many types of weapons and armours. His eyes are a bright emerald
hue, and shine with a kindness that is his hallmark. He holds
his shining helm tucked into the crook of his arm unless in
battle, letting his shoulder length black hair flow freely in the wind
His entire body is covered in shining platemail armour, affording him the
best protection available against all types of attacks, while the cotton and
leather padding prevents the sharper metal edges from gouging his flesh when
hit with a heavy blow. His shoulders are suprisingly broad, supporting
thickly muscled arms and blade scarred hands. He stands tall, around
six and a half feet, his long legs adding to his height
and speed.
He surveys his surroundings with a careful eye, never
focusing too long on one person or object, taking in
everything and assessing threats in an instant, while
seemingly relaxed and calm. His white teeth are easily
visible from the smile he wears at almost every moment
in his life.
Balmond is in perfect condition.
Balmond is using:
<worn on finger> ring of grace
<worn on finger> (Glowing) the Captain's Signet Ring
<worn around neck> a fur cloak
<worn around neck> a fur cloak
<worn on torso> a suit of hard leather armor
<worn on head> a helm tassled with grey feather
<worn on legs> a skirt of linked iron chains
<worn on feet> a pair of mud-encrusted boots
<worn on hands> a pair of spiked gauntlets
<worn on arms> some stitched sleeves
<worn on body> a white cape engraved with a silver cross
<worn on waist> a steel-entwinted belt buckle
<worn around wrist> a blackened wristguard
<worn around wrist> a wristguard engraved with a flute
<wielded> (Glowing) a Troll-sword
<dual wielded> a nightmare blade
<bearing> a sign of the Platinum dragon claw
<589/623hp 230/515mn 258/263mv 285491 $194.475> EW>
A Palanthas cityguard has arrived.
A Palanthas man-at-arms has arrived.
<595/623hp 230/515mn 258/263mv 285491 $194.475> EW> ca pass
You utter a prayer to your deity.
You turn translucent.
<595/623hp 210/515mn 258/263mv 285491 $194.475> EW> where
Balmond says, 'Hrm?' // Me says, 'Hmm?'
<595/623hp 210/515mn 258/263mv 285491 $194.475> EW>
Your shroud wisps away into nothing.
<596/623hp 210/515mn 258/263mv 285491 $194.475> EW> Within the area of the City of Palanthas:
(PK) Balmond On a cobblestone trade road through Palanthas
(PK) Jihi The Knight's resting place
(PK) Zey On a cobblestone trade road through Palanthas
<596/623hp 210/515mn 258/263mv 285491 $194.475> EW> ca shroud
You draw upon the powers granted by your god.
You feel yourself shrouded in a blessing from the abyss.
<596/623hp 150/515mn 258/263mv 285491 $194.475> EW>
A woman peers around for something.
A woman says, 'Where has that boy gone to now, I could kill him sometimes!'
<599/623hp 150/515mn 258/263mv 285491 $194.475> EW> 'eh?
Balmond concentrates for a moment of prayer.
You yell, 'Help! Balmond is casting a spell on me!' // Me says, 'Maybe future guardian?'
Balmond is in perfect condition.
<599/623hp 150/515mn 258/263mv 285491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: perfect condition > You say, 'Eh?'
Balmond is in perfect condition.
<599/623hp 150/515mn 258/263mv 285491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: perfect condition >
Balmond's downward slash mauls you.
You parry a warhorse's pound.
You parry a warhorse's pound.
Your downward life drain DISEMBOWELS Balmond!
Balmond parries your life drain.
Balmond has a few scratches.
<584/623hp 150/515mn 258/263mv 285491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: a few scratches > ca bli
You concentrate a moment and pray to your deity.
Balmond appears to be blinded.
A woman peers around for something.
A woman says, 'Where has that boy gone to now, I could kill him sometimes!'
Balmond has a few scratches.
<584/623hp 140/515mn 258/263mv 285491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: a few scratches >
You parry Balmond's slash.
Balmond's downward acidic bite mauls you.
You shield block a warhorse's pound.
Your downward life drain DISEMBOWELS Balmond!
You have become better at second attack!
save
Your downward life drain MUTILATES Balmond!
Balmond has some small wounds.
<568/623hp 140/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: small wounds > ca witherfist
Saving. Remember that Solace has automatic saving.
Balmond has some small wounds.
<568/623hp 140/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: small wounds > You concentrate a moment and pray to your deity.
You call forth a plague of the apocalypse upon Balmond.
Balmond drops a Troll-sword.
Balmond looks tired and frail.
Your decay DISEMBOWELS Balmond!
Balmond is covered in bleeding wounds.
<568/623hp 110/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: bleeding wounds > Balmond concentrates for a moment of prayer.
Balmond is covered in bleeding wounds.
<568/623hp 110/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: bleeding wounds >
A Palanthas cityguard looks you up and down suspiciously before turning away.
Balmond is covered in bleeding wounds.
<568/623hp 110/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: bleeding wounds >
You parry Balmond's acidic bite.
You parry Balmond's punch.
Your mount gets in the way of Balmond's blow.
Balmond's downward acidic bite devastates a donkey.
You parry a warhorse's pound.
Your downward life drain DISMEMBERS Balmond!
Your downward life drain DISMEMBERS Balmond!
Balmond is gushing blood.
<575/623hp 110/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: gushing blood > ca curse balmond
You concentrate a moment and pray to your deity.
Balmond looks very uncomfortable.
Balmond is gushing blood.
<575/623hp 90/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: gushing blood > Balmond attempts to impale you with a quick lunge!
Balmond's downward lunge misses you.
Balmond is gushing blood.
<575/623hp 90/515mn 258/263mv 283491 $194.475> EW>
< T: Zey TC: a few scratches E: Balmond EC: gushing blood > swing balmond
A Palanthas cityguard checks the ground for tracks.
A Palanthas man-at-arms checks the ground for tracks.
You parry Balmond's acidic bite.
You parry Balmond's punch.
You parry Balmond's acidic bite.
You parry a warhorse's pound.
Your downward life drain DISMEMBERS Balmond!
Balmond parries your life drain.
A donkey's pound misses a warhorse.
Balmond shivers and looks very ill.
The sores of the plague consume some of your physical wounds, thus mending them.
Balmond is gushing blood.
<623/623hp 109/515mn 263/263mv 283491 $194.475> EW>
< T: Zey TC: perfect condition E: Balmond EC: gushing blood > You smash Balmond with your mace.
Your downward crushing blow *** DEMOLISHES *** Balmond!
Balmond is writhing in agony.
<623/623hp 109/515mn 263/263mv 283491 $194.475> EW>
< T: Zey TC: perfect condition E: Balmond EC: writhing >
You parry Balmond's acidic bite.
You parry Balmond's acidic bite.
You parry a warhorse's pound.
Your downward life drain MASSACRES Balmond!
Balmond's downward acidic bite decimates a donkey.
Balmond is convulsing on the ground.
<623/623hp 109/515mn 263/263mv 283491 $194.475> EW>
< T: Zey TC: perfect condition E: Balmond EC: convulsing > swing balmond
where
A woman pulls her coat tighter and looks at you in suspicion.
Balmond is convulsing on the ground.
<623/623hp 109/515mn 263/263mv 283491 $194.475> EW>
< T: Zey TC: perfect condition E: Balmond EC: convulsing >
Balmond has turned around, trying to escape!
Balmond rides a warhorse east.
Balmond rears on a warhorse and flees from combat!
They aren't here.
<623/623hp 109/515mn 263/263mv 283491 $194.475> EW> Within the area of the City of Palanthas:
(PK) Balmond Before the grand Eastern gates of Palanthas
(PK) Jihi The Knight's resting place
(PK) Zey On a cobblestone trade road through Palanthas
<623/623hp 109/515mn 263/263mv 283491 $194.475> EW> e
You ride a donkey east.
Before the grand Eastern gates of Palanthas
[Exits: north east south west]
Balmond the male human is here riding a warhorse.
<623/623hp 109/515mn 262/263mv 283491 $194.475> NESW> swing balmond
Balmond yells, 'Help! Someone is smashing me!'
You smash Balmond with your mace.
Your downward crushing blow DISEMBOWELS Balmond!
Balmond is convulsing on the ground.
<623/623hp 109/515mn 262/263mv 283491 $194.475> NESW>
< T: Zey TC: perfect condition E: Balmond EC: convulsing >
Balmond has turned around, trying to escape!
Balmond rides a warhorse north.
Balmond rears on a warhorse and flees from combat!
<623/623hp 109/515mn 262/263mv 283491 $194.475> NESW> swing balmond
They aren't here.
<623/623hp 109/515mn 262/263mv 283491 $194.475> NESW> n
You ride a donkey north.
A narrow street along the towering stone walls
[Exits: north south west]
Balmond the male human is here.
(Charmed) A warhorse is here waiting for it's master.
A tough dockworker walks around the docks moving crates.
<623/623hp 109/515mn 261/263mv 283491 $194.475> NSW> swing balmond
Balmond yells, 'Help! Someone is smashing me!'
You smash Balmond with your mace.
Your downward crushing blow MANGLES Balmond!
Balmond is DEAD!! // Me says, 'Minus three'
You hear Balmond's death cry.
<623/623hp 109/515mn 261/263mv 283491 $194.475> NSW> exa cor
The corpse of Balmond is lying here.
The corpse of Balmond holds:
a wristguard engraved with a flute
(Glowing) the Captain's Signet Ring
( 2) a fur cloak
a pair of spiked gauntlets
a helm tassled with grey feather
a suit of hard leather armor
ring of grace
a skirt of linked iron chains
a bag
a buffalo water skin
a steel capped oaken staff
a nightmare blade
some stitched sleeves
( 2) a Magic Mushroom
a white cape engraved with a silver cross
a steel-entwinted belt buckle
a blackened wristguard
( 2) (Glowing) a dagger of enchanted iron
a pair of mud-encrusted boots
(Glowing) a Troll-sword
305 silver coins and 20 gold coins
<623/623hp 109/515mn 261/263mv 283491 $194.475> NSW> g coi cor
You get 305 silver coins and 20 gold coins from the corpse of Balmond.
<623/623hp 109/515mn 261/263mv 283491 $214.780> NSW> where
Within the area of the City of Palanthas:
Balmond Beneath a large, cracked stone archway before the Palanthas Markets
(PK) Jihi On a cobblestone trade road through Palanthas
(PK) Zey A narrow street along the towering stone walls
<623/623hp 109/515mn 261/263mv 283491 $214.780> NSW> whe
Within the area of the City of Palanthas:
Balmond Beneath a large, cracked stone archway before the Palanthas Markets
(PK) Jihi On a cobblestone trade road through Palanthas
(PK) Zey A narrow street along the towering stone walls
<623/623hp 109/515mn 261/263mv 283491 $214.780> NSW> who
-=-=-=-= Visible players in the realms =-=-=-=-
Balmond the male human
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
Villar the male gnome, Apprentice of the Tower
Players found: 11
<623/623hp 109/515mn 261/263mv 283491 $214.780> NSW> g sle cor
You get some stitched sleeves from the corpse of Balmond.
<623/623hp 109/515mn 261/263mv 283491 $214.780> NSW> ca ide 1.
A Palanthas cityguard has arrived.
A Palanthas man-at-arms has arrived.
<623/623hp 140/515mn 263/263mv 283491 $214.780> NSW> You draw upon the powers granted by your god.
A warm wave of magic flows through your hands as you perceive that..
.. this object, some stitched sleeves, is armor,
and can be referred to as 'sleeves cloth'.
It is of 1st level, weighs 5 pounds, and is worth 2 gold.
You can wear it on your arms.
Armor class bonus: 2 vs pierce, 2 vs bash, 2 vs slash, and 2 vs magic.
When worn, it
modifies hit roll by 5
modifies health by 10
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> drop 1.
Balmond has arrived.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
A Palanthas man-at-arms looks around himself for signs of the peace being broken.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> You drop some stitched sleeves.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
Balmond gets a wristguard engraved with a flute from the corpse of Balmond.
Balmond gets the Captain's Signet Ring from the corpse of Balmond.
Balmond gets a fur cloak from the corpse of Balmond.
Balmond gets a fur cloak from the corpse of Balmond.
Balmond gets a pair of spiked gauntlets from the corpse of Balmond.
Balmond gets a helm tassled with grey feather from the corpse of Balmond.
Balmond gets a suit of hard leather armor from the corpse of Balmond.
Balmond gets ring of grace from the corpse of Balmond.
Balmond gets a skirt of linked iron chains from the corpse of Balmond.
Balmond gets a bag from the corpse of Balmond.
Balmond gets a buffalo water skin from the corpse of Balmond.
Balmond gets a steel capped oaken staff from the corpse of Balmond.
Balmond gets a nightmare blade from the corpse of Balmond.
Balmond gets a Magic Mushroom from the corpse of Balmond.
Balmond gets a white cape engraved with a silver cross from the corpse of Balmond.
Balmond gets a steel-entwinted belt buckle from the corpse of Balmond.
Balmond gets a blackened wristguard from the corpse of Balmond.
Balmond gets a dagger of enchanted iron from the corpse of Balmond.
Balmond gets a pair of mud-encrusted boots from the corpse of Balmond.
Balmond gets a dagger of enchanted iron from the corpse of Balmond.
Balmond gets a Magic Mushroom from the corpse of Balmond.
Balmond gets a Troll-sword from the corpse of Balmond.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
Jihi rides in on a riding horse. // Me says, 'Hmm, one more?'
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
Balmond wields a Troll-sword.
Balmond dual wields a dagger of enchanted iron.
Balmond wears a pair of mud-encrusted boots on his feet.
Balmond wears a blackened wristguard around his left wrist.
Balmond wears a steel-entwinted belt buckle about his waist.
Balmond wears a white cape engraved with a silver cross about his body.
Balmond wears a skirt of linked iron chains on his legs.
Balmond wears ring of grace on the finger of his left hand.
Balmond wears a suit of hard leather armor on his torso.
Balmond wears a helm tassled with grey feather on his head.
Balmond wears a pair of spiked gauntlets on his hands.
Balmond wears a fur cloak around his neck.
Balmond wears a fur cloak around his neck.
Balmond wears the Captain's Signet Ring on the finger of his right hand.
Balmond wears a wristguard engraved with a flute around his right wrist.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> l jih
where
Standing roughly six feet tall, this human's appearance is
entirely forgettable. Hair a dark onyx color frames his
squared chin, neatly hiding the ever tensed muscles of his
jaw. From side to side his eyes seem bored yet anything but
oblivious, the hazel fleck radiating an odd presence of
purpose. Warm, yet piercing the pass over everything within
plain sight, and then on to that which is not.
Jihi is in perfect condition.
Jihi is using:
<worn on finger> (Glowing) a small ruby ring
<worn on finger> a ruby and emerald signet ring
<worn around neck> a necklace made from dark wood
<worn around neck> a necklace made from dark wood
<worn on torso> an earthen vest
<worn on head> (Glowing) (Humming) a coral circlet
<worn on legs> (Humming) leggings of blue fishnet webbing
<worn on feet> a boots of the dwarven runner
<worn on hands> some earthen gloves
<worn on arms> a pair of tanned snakeskin sleeves
<worn on body> a cape of solamnic knights
<worn on waist> the steel belt buckle
<worn around wrist> a bracelet of precious gems
<worn around wrist> a bracelet of precious gems
<wielded> (Glowing) an acid-etched gladius
<dual wielded> a Crusader's Sword
<bearing> a sign of the Platinum dragon claw
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> Within the area of the City of Palanthas:
Balmond A narrow street along the towering stone walls
(PK) Jihi A narrow street along the towering stone walls
(PK) Zey A narrow street along the towering stone walls
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
Jihi looks at you.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> sigh
You sigh.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
A Palanthas cityguard fingers his sword idly, trying to decide if the peace is about to be broken.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
Balmond gets some stitched sleeves.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
Jihi raises an eyebrow.
A Palanthas cityguard checks the ground for tracks.
A Palanthas man-at-arms checks the ground for tracks.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> 'one more?
Balmond wears some stitched sleeves on his arms.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> You say, 'One more?'
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
A battlement guard has arrived.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW>
You feel less protected.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> nod bal
You nod agreeably at Balmond.
<623/623hp 128/515mn 263/263mv 283491 $214.780> NSW> ca prot
You concentrate a moment and pray to your deity.
You feel aligned with the darkness.
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW> l
A narrow street along the towering stone walls
You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north along the
wall, and south to the eastern gates of Palanthas. To the west you can see
a guard post.
[Exits: north south west]
The corpse of Balmond is lying here.
A guard is here walking the battlements.
(Silver Aura) Jihi the male human is here riding a riding horse.
(Translucent) Balmond the male human is here.
(White Aura) A powerful man-at-arms stands guard over the city.
A city soldier patrols the streets for trouble.
A tough dockworker walks around the docks moving crates.
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW> ab
You have the following resistances:
You are toughened against bashing (10%)
You are toughened against piercing (10%)
You are toughened against slashing (10%)
You are slightly toughened against fire attacks (5%)
You have an aversion to electrical attacks (-5%)
You are resistant against poison (20%)
You are hurt by holy attacks (-20%)
You are toughened against healing (10%)
The following skills and spells are affecting you:
'Fatigue' spell is active for 1 hours and 40 minutes
'Ring of sanctity' spell is active for 2 hours and 0 minutes
'Plague' spell is active for 3 hours and 20 minutes
'Shroud' spell is active for 4 hours and 45 minutes
'Frenzy' spell is active for 5 hours and 15 minutes
'Pass door' spell is active for 5 hours and 40 minutes
'Giant strength' spell is active for 15 hours and 10 minutes
'Detect invis' spell is active for 15 hours and 20 minutes
'Armor' spell is active for 15 hours and 50 minutes
'Bless' spell is active for 20 hours and 50 minutes
'Protection' spell is active for 24 hours and 45 minutes
'Flying' skill is active permanently
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW> where
Within the area of the City of Palanthas:
Balmond A narrow street along the towering stone walls
(PK) Jihi A narrow street along the towering stone walls
(PK) Zey A narrow street along the towering stone walls
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW> whe
Within the area of the City of Palanthas:
Balmond A narrow street along the towering stone walls
(PK) Jihi A narrow street along the towering stone walls
(PK) Zey A narrow street along the towering stone walls
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW> who
-=-=-=-= Visible players in the realms =-=-=-=-
Balmond the male human
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
Villar the male gnome, Apprentice of the Tower
Players found: 11
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW> l
Balmond says, 'No.'
A narrow street along the towering stone walls
You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north along the
wall, and south to the eastern gates of Palanthas. To the west you can see
a guard post.
[Exits: north south west]
The corpse of Balmond is lying here.
A guard is here walking the battlements.
(Silver Aura) Jihi the male human is here riding a riding horse.
(Translucent) Balmond the male human is here.
(White Aura) A powerful man-at-arms stands guard over the city.
A city soldier patrols the streets for trouble.
A tough dockworker walks around the docks moving crates.
<623/623hp 118/515mn 263/263mv 283491 $214.780> NSW>
A Palanthas cityguard checks the ground for tracks.
A Palanthas man-at-arms checks the ground for tracks.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> nod jih
You nod agreeably at Jihi.
Garent the butcher yells, 'Freshly cut meats, get ya meats here!'
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> Balmond concentrates for a moment of prayer.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> con jih
The perfect match!
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> l
A narrow street along the towering stone walls
You are in a poorly lit street that has been built alongside the large,
wide walls of Palanthas. The narrow way allows for easy travel around the
inside of the city's battlements during times of war, but has little
purpose to the general citizens. The street continues north along the
wall, and south to the eastern gates of Palanthas. To the west you can see
a guard post.
[Exits: north south west]
The corpse of Balmond is lying here.
A guard is here walking the battlements.
(Silver Aura) Jihi the male human is here riding a riding horse.
(Translucent) Balmond the male human is here.
(White Aura) A powerful man-at-arms stands guard over the city.
A city soldier patrols the streets for trouble.
A tough dockworker walks around the docks moving crates.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
Balmond concentrates for a moment of prayer.
The air around Balmond becomes a softly shimmering sphere.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> whe
Within the area of the City of Palanthas:
Balmond A narrow street along the towering stone walls
(PK) Jihi A narrow street along the towering stone walls
(PK) Zey A narrow street along the towering stone walls
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> who
A Palanthas cityguard says, 'Move along now, don't be loitering'
A Palanthas man-at-arms looks around himself for signs of the peace being broken.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> -=-=-=-= Visible players in the realms =-=-=-=-
Balmond the male human
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
Villar the male gnome, Apprentice of the Tower
Players found: 11
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
Balmond concentrates for a moment of prayer.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> 'need something?
You say, 'Need something?'
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> whe
Within the area of the City of Palanthas:
Balmond A narrow street along the towering stone walls
(PK) Jihi A narrow street along the towering stone walls
(PK) Zey A narrow street along the towering stone walls
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> who
-=-=-=-= Visible players in the realms =-=-=-=-
Balmond the male human
Jiub the male human
(PK) Jihi the male human
Khein the male minotaur
Damire the male human
Bulghuz the male minotaur, Fist of Heretics
(PK) Zey the male draconian
Gellen the male dark elf, Magister of the Tower
Seizor the male human
(PK) Darian the male elf
Villar the male gnome, Apprentice of the Tower
Players found: 11
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
Balmond concentrates for a moment of prayer.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW> where
Within the area of the City of Palanthas:
Balmond A narrow street along the towering stone walls
(PK) Jihi A narrow street along the towering stone walls
(PK) Zey A narrow street along the towering stone walls
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
A Palanthas man-at-arms looks you up and down suspiciously before turning away.
A blacksmith yells, 'Best blades made here, buy ye blades here!'
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
Jihi shakes his head negatively. // Me says, 'Mugaga'
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
A Palanthas cityguard checks the ground for tracks.
A Palanthas man-at-arms checks the ground for tracks.
<623/623hp 153/515mn 263/263mv 283491 $214.780> NSW>
Jihi rides a riding horse south. // Me says, 'Bwahaha'