our flaming bite *** DEMOLISHES *** a giant spider!
A giant spider is burnt by the two-handed sword named \"Blasphemy\".
A giant spider parries your flaming bite.
A giant spider dodges your flaming bite.
A giant spider parries your flaming bite.
Your flaming bite *** DEMOLISHES *** a giant spider!
A giant spider dodges your flaming bite.
A giant spider's bite devastates you.
The spectral guardian of Dargaard Keep's pierce devastates you.
The spectral guardian of Dargaard Keep's pierce devastates you.
You parry Skaw's negative power.
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
You attack with your flaming bite, but Skaw isn't there.
You mislead a sentinel iron golem's punch with a cunning feint!
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
A giant spider is writhing in agony.
<889/1406hp 451/474mana 367/367mv 755639tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a giant spider EC: writhing >
< >
Skaw utters in a beautiful, mystical incantation, 'Randa kenohino shanto.'
Your spellbane reflects Skaw's spell!
Skaw releases a searing flame of blue-green spellfire.
Skaw's spell is cast upon empty air.
A giant spider is writhing in agony.
<889/1406hp 451/474mana 367/367mv 755639tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a giant spider EC: writhing >
< >
The spectral guardian of Dargaard Keep keeps you at bay with its weapon.
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite *** DEMOLISHES *** a giant spider!
Your flaming bite *** DEMOLISHES *** a giant spider!
Your flaming bite *** DEMOLISHES *** a giant spider!
You deliver a blow of deadly force!
Your flaming bite === OBLITERATES === a giant spider!
A giant spider is DEAD!!
You earn 4992 experience points.
You hear a giant spider's death cry.
The gods give you 135 silver coins for your sacrifice.
The spectral guardian of Dargaard Keep's pierce devastates you.
You parry the spectral guardian of Dargaard Keep's pierce.
You parry Skaw's negative power.
You parry Skaw's negative power.
You dodge a sentinel iron golem's punch.
The spectral guardian of Dargaard Keep has a few scratches.
<860/1406hp 451/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: the spectral guardian of Dargaard Keep EC: a few scratches >
< >
relax
stance def
stance def
tou
tou
You manage to calm your adrenalin rush and relax your battle aggression.
You relax your aggression and assume a normal combat posture.
The spectral guardian of Dargaard Keep parries your flaming bite.
The spectral guardian of Dargaard Keep dodges your flaming bite.
The spectral guardian of Dargaard Keep dodges your flaming bite.
Using your dual wielded swords you parry the spectral guardian of Dargaard Keep's pierce.
You dodge the spectral guardian of Dargaard Keep's pierce.
Using your dual wielded swords you parry Skaw's negative power.
Using your dual wielded swords you parry a sentinel iron golem's punch.
Using your dual wielded swords you parry a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
The spectral guardian of Dargaard Keep has a few scratches.
<861/1406hp 451/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: the spectral guardian of Dargaard Keep EC: a few scratches >
< > You stand-down and take things into better consideration.
The spectral guardian of Dargaard Keep has a few scratches.
<861/1406hp 451/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: the spectral guardian of Dargaard Keep EC: a few scratches >
< > You concentrate fully on defending yourself from harm.
The spectral guardian of Dargaard Keep has a few scratches.
<861/1406hp 451/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: the spectral guardian of Dargaard Keep EC: a few scratches >
< > You flex your muscles, but fail to toughen yourself up.
The spectral guardian of Dargaard Keep has a few scratches.
<861/1406hp 426/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: the spectral guardian of Dargaard Keep EC: a few scratches >
< > You flex your muscles and toughen yourself against injury!
The spectral guardian of Dargaard Keep has a few scratches.
<861/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: the spectral guardian of Dargaard Keep EC: a few scratches >
< >
hit gol
You start hitting a sentinel iron golem.
A sentinel iron golem is gushing blood.
<861/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
Skaw intones an elegant incantation, chanting, 'Randa kenohino shanto.'
Skaw's fingers glow with soft blue light!
Your spellbane reflects Skaw's spell!
Skaw's spellfire MASSACRES her!
A sentinel iron golem is gushing blood.
<861/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
The spectral guardian of Dargaard Keep dodges your flaming bite.
Your flaming bite devastates Skaw.
Your flaming bite maims a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
You dodge the spectral guardian of Dargaard Keep's pierce.
Using your dual wielded swords you parry the spectral guardian of Dargaard Keep's pierce.
Using your dual wielded swords you parry Skaw's negative power.
You dodge a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<863/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
dirt skaw
You couldn't find any dirt to kick here.
A sentinel iron golem is gushing blood.
<863/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
You will regenerate health over time.
Your flaming bite MANGLES the spectral guardian of Dargaard Keep!
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite maims a sentinel iron golem!
Using your dual wielded swords you parry the spectral guardian of Dargaard Keep's pierce.
Using your dual wielded swords you parry the spectral guardian of Dargaard Keep's pierce.
You mislead Skaw's negative power with a cunning feint!
Using your dual wielded swords you parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
You attack with your flaming bite, but Skaw isn't there.
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<875/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
relax
stance def
stance def
tou
tou
bleed skaw
You relax your vigilance and assume a normal combat posture.
You drop your toughness against harm.
A sentinel iron golem is gushing blood.
<875/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You stand-down and take things into better consideration.
Your flaming bite *** DEMOLISHES *** the spectral guardian of Dargaard Keep!
Your flaming bite devastates Skaw.
Skaw is burnt by the two-handed sword named \"Blasphemy\".
A strange vial bubbles and boils!
Your flaming bite maims a sentinel iron golem!
The spectral guardian of Dargaard Keep's pierce misses you.
Skaw's chromatic armor crackles and blue lightning streaks forth!
Skaw's fork lightning DISEMBOWELS you!
Using your dual wielded swords you parry Skaw's negative power.
You dodge Skaw's negative power.
Skaw's negative power injures you.
Using your dual wielded swords you parry a sentinel iron golem's punch.
Using your dual wielded swords you parry a sentinel iron golem's punch.
You riposte a sentinel iron golem with a flash-like lunge!
Your riposte maims a sentinel iron golem!
You feel your pulse slow down.
A sentinel iron golem is gushing blood.
<821/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You concentrate fully on defending yourself from harm.
A sentinel iron golem is gushing blood.
<821/1406hp 376/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You flex your muscles and toughen yourself against injury!
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You feel as invincible as you will ever feel.
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You must wield a dagger to bleed someone.
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
rem glad
rem glad
wear mace
wear thiu
You do not have that item.
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You do not have that item.
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You stop using the two-handed sword named \"Blasphemy\".
You wield a thorny, rotting flesh covered green-black mace.
A thorny, rotting flesh covered green-black mace feels like a part of you!
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > You stop using a thorny, rotting flesh covered green-black mace.
You wield the Barbed Dagger of Thiulor.
The Barbed Dagger of Thiulor feels like a part of you!
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
bleed skaw
You try to sever an artery, but fail.
Your bleeding injures Skaw.
A sentinel iron golem is gushing blood.
<821/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
Your pierce MANGLES the spectral guardian of Dargaard Keep!
The spectral guardian of Dargaard Keep is poisoned by the venom on the Barbed Dagger of Thiulor.
Your pierce injures Skaw.
Your pierce decimates a sentinel iron golem.
You dodge the spectral guardian of Dargaard Keep's pierce.
Skaw's chromatic armor crackles and blue lightning streaks forth!
Skaw's fork lightning MANGLES you!
Skaw's blackened unholy kris becomes enshrouded in black flames.
Your spellbane reflects Skaw's spell!
Skaw's spell is cast upon empty air.
Skaw's negative power wounds you.
You parry Skaw's negative power.
You dodge Skaw's negative power.
You dodge a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<720/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
bleed skaw
Skaw has turned around, trying to escape!
Skaw has fled!
A sentinel iron golem is gushing blood.
<720/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< > They aren't here.
The spectral guardian of Dargaard Keep keeps you at bay with its weapon.
Your pierce decimates a sentinel iron golem.
You dodge the spectral guardian of Dargaard Keep's pierce.
You dodge a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<730/1406hp 326/474mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
bers
warc
adren
Your pulse races as you are consumed by rage!
A sentinel iron golem is gushing blood.
<730/1406hp 296/474mana 337/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
A sentinel iron golem says, \'Aid me, magi! These foes seek to desecrate the arcane halls!'
A sentinel iron golem is gushing blood.
<730/1406hp 296/474mana 337/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
Skaw quaffs a strange vial.
A burst of flame gathers near Skaw and flies onward.
You yell, 'Help! Skaw is charging at me!'
Skaw's fireball *** DEMOLISHES *** you!
In icy tones, Skaw exclaims, 'Watch yourself!'
A sentinel iron golem ducks and evades Skaw's fireball.
A burst of flame gathers near Skaw and flies onward.
Skaw's fireball === OBLITERATES === you!
Skaw exclaims frostily, 'Be careful!'
A sentinel iron golem ducks and evades Skaw's fireball.
A burst of flame gathers near Skaw and flies onward.
Skaw's fireball *** DEVASTATES *** you!
You sure are BLEEDING!
In a callous voice, Skaw exclaims, 'Get down!'
A sentinel iron golem ducks and evades Skaw's fireball.
The word of power sends Skaw to the ground with stunning force!
You attack with your pierce, but Skaw isn't there.
The spectral guardian of Dargaard Keep dodges your pierce.
Your pierce devastates a sentinel iron golem.
Your pierce devastates a sentinel iron golem.
You dodge the spectral guardian of Dargaard Keep's pierce.
The spectral guardian of Dargaard Keep's pierce decimates you.
You sure are BLEEDING!
Skaw's armor flares up and fire explodes out in a flaming ring!
Skaw's flaming wave MANGLES you!
You sure are BLEEDING!
Skaw's negative power wounds you.
You sure are BLEEDING!
You parry Skaw's negative power.
You dodge a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<155/1406hp 296/474mana 337/367mv 750647tnl | NW>
< T: Bulghuz TC: convulsing E: a sentinel iron golem EC: gushing blood >
< >
flee
You are already affected by a warcry.
A sentinel iron golem is gushing blood.
<155/1406hp 296/474mana 337/367mv 750647tnl | NW>
< T: Bulghuz TC: convulsing E: a sentinel iron golem EC: gushing blood >
< > You must be in an offensive stance to adrenalin rush.
A sentinel iron golem is gushing blood.
<155/1406hp 296/474mana 337/367mv 750647tnl | NW>
< T: Bulghuz TC: convulsing E: a sentinel iron golem EC: gushing blood >
< >
flee
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
A solid wall of blue ice is blocking the way. ************* Oh dear :(
You flee from combat!
<200/1406hp 314/474mana 367/367mv 750647tnl | EW>
flee
You aren't fighting anyone.
<200/1406hp 314/474mana 367/367mv 750647tnl | EW> You aren't fighting anyone.
<200/1406hp 314/474mana 367/367mv 750647tnl | EW>
dirt skaw
They aren't here.
<200/1406hp 314/474mana 367/367mv 750647tnl | EW>
dirt skaw
They aren't here.
<213/1406hp 314/474mana 367/367mv 750647tnl | EW>
relax
stance def
stance def
tou
tou
You relax your vigilance and assume a normal combat posture.
You drop your toughness against harm.
<213/1406hp 314/474mana 367/367mv 750647tnl | EW> You stand-down and take things into better consideration.
<213/1406hp 314/474mana 367/367mv 750647tnl | EW> You concentrate fully on defending yourself from harm.
<213/1406hp 314/474mana 367/367mv 750647tnl | EW> You flex your muscles and toughen yourself against injury!
<213/1406hp 264/474mana 367/367mv 750647tnl | EW> You feel as invincible as you will ever feel.
<213/1406hp 264/474mana 367/367mv 750647tnl | EW>
dirt skaw
They aren't here.
<213/1406hp 264/474mana 367/367mv 750647tnl | EW>
dirt skaw
They aren't here.
<221/1406hp 264/474mana 367/367mv 750647tnl | EW>
dirt skaw
They aren't here.
<221/1406hp 264/474mana 367/367mv 750647tnl | EW>
look
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
A solid wall of blue ice is blocking the way.
<221/1406hp 264/474mana 367/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Translucent) (Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<221/1406hp 264/474mana 367/367mv 750647tnl | EW>
equ
You are using:
<worn on finger> a ring made of shimmering metal
<worn on finger> (Glowing) (Humming) the Ring of Glory
<worn around neck> (Humming) the insignia of the Order of the Pale Moon
<worn around neck> a spider-spun cloak
<worn on torso> (Glowing) (Humming) a suit of darkened platemail
<worn on head> a pale porcelean mask
<worn on legs> the scaled leggings of the Blue Dragon
<worn on feet> (Glowing) (Humming) a pair of darkened boots
<worn on hands> (Glowing) the gauntlets of ogre power
<worn on arms> (Glowing) (Humming) some strong platinum armplates
<worn on body> a snowy hide cut from the mane of a griffon
<worn on waist> (Glowing) the freezing girdle of the White Dragon
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<wielded> (Humming) the Barbed Dagger of Thiulor
<dual wielded> the two-handed sword named \"Blasphemy\"
<231/1406hp 264/474mana 367/367mv 750647tnl | EW>
rem thiu
rem thorn
wear glad
wear glad
You stop using the Barbed Dagger of Thiulor.
<231/1406hp 264/474mana 367/367mv 750647tnl | EW> You do not have that item.
<231/1406hp 264/474mana 367/367mv 750647tnl | EW> You stop using the two-handed sword named \"Blasphemy\".
You wield an acid-etched gladius.
An acid-etched gladius feels like a part of you!
<231/1406hp 264/474mana 367/367mv 750647tnl | EW> You dual wield an acid-etched gladius.
An acid-etched gladius feels like a part of you!
<231/1406hp 264/474mana 367/367mv 750647tnl | EW>
k wall
Your acidic bite *** DEMOLISHES *** a wall of ice!
A wall of ice has a few scratches on its surface.
<240/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: a few scratches on surface >
< >
Your acidic bite MANGLES a wall of ice!
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite MANGLES a wall of ice!
A wall of ice has a few scratches on its surface.
<248/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: a few scratches on surface >
< >
dirt skaw
They aren't here.
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite MANGLES a wall of ice!
A wall of ice has a few scratches on its surface.
<257/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: a few scratches on surface >
< > You turn around, trying to escape!
PANIC! You couldn't escape!
A wall of ice has a few scratches on its surface.
<257/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: a few scratches on surface >
< >
dirt skaw
They aren't here.
A wall of ice has a few scratches on its surface.
<257/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: a few scratches on surface >
< >
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite MANGLES a wall of ice!
A wall of ice has some cracks in it.
<268/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: some cracks >
< >
You turn around, trying to escape!
A wall of ice is blocking the way past.
A wall of ice is blocking the way past.
A wall of ice is blocking the way past.
PANIC! You couldn't escape!
A wall of ice has some cracks in it.
<268/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: some cracks >
< >
dirt skaw
They aren't here.
A wall of ice has some cracks in it.
<268/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: some cracks >
< >
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite *** DEMOLISHES *** a wall of ice!
A wall of ice has some cracks in it.
<282/1406hp 264/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: some cracks >
< >
You turn around, trying to escape!
A wall of ice is blocking the way past.
A wall of ice is blocking the way past.
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Translucent) (Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
You flee from combat!
<282/1406hp 264/474mana 365/367mv 750647tnl | NW>
dirt skaw
You couldn't find any dirt to kick here.
<282/1406hp 264/474mana 365/367mv 750647tnl | NW>
west
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
A solid wall of blue ice is blocking the way.
<289/1406hp 264/474mana 363/367mv 750647tnl | EW>
k wal
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite *** DEMOLISHES *** a wall of ice!
Your acidic bite *** DEMOLISHES *** a wall of ice!
A wall of ice is badly chipped and cracked.
<298/1406hp 264/474mana 363/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: badly chipped and cracked >
< >
equ
Your acidic bite *** DEMOLISHES *** a wall of ice!
A wall of ice is badly chipped and cracked.
<309/1406hp 264/474mana 363/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: a wall of ice EC: badly chipped and cracked >
< >
You turn around, trying to escape!
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Translucent) (Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
You flee from combat!
<309/1406hp 264/474mana 361/367mv 750647tnl | NW> You are using:
<worn on finger> a ring made of shimmering metal
<worn on finger> (Glowing) (Humming) the Ring of Glory
<worn around neck> (Humming) the insignia of the Order of the Pale Moon
<worn around neck> a spider-spun cloak
<worn on torso> (Glowing) (Humming) a suit of darkened platemail
<worn on head> a pale porcelean mask
<worn on legs> the scaled leggings of the Blue Dragon
<worn on feet> (Glowing) (Humming) a pair of darkened boots
<worn on hands> (Glowing) the gauntlets of ogre power
<worn on arms> (Glowing) (Humming) some strong platinum armplates
<worn on body> a snowy hide cut from the mane of a griffon
<worn on waist> (Glowing) the freezing girdle of the White Dragon
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<wielded> (Glowing) an acid-etched gladius
<dual wielded> (Glowing) an acid-etched gladius
<309/1406hp 264/474mana 361/367mv 750647tnl | NW>
west
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
A solid wall of blue ice is blocking the way.
<309/1406hp 264/474mana 359/367mv 750647tnl | EW>
rem glad
rem glad
wear blas
wear blas
You stop using an acid-etched gladius.
<355/1406hp 295/474mana 367/367mv 750647tnl | EW> You stop using an acid-etched gladius.
<355/1406hp 295/474mana 367/367mv 750647tnl | EW> You wield the two-handed sword named \"Blasphemy\".
The two-handed sword named \"Blasphemy\" feels like a part of you!
<355/1406hp 295/474mana 367/367mv 750647tnl | EW> You dual wield the two-handed sword named \"Blasphemy\".
The two-handed sword named \"Blasphemy\" feels like a part of you!
<355/1406hp 295/474mana 367/367mv 750647tnl | EW>
k wall
Your flaming bite *** DEMOLISHES *** a wall of ice!
A wall of ice is badly chipped and cracked.
<364/1406hp 295/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: badly chipped and cracked >
< >
Your flaming bite *** DEMOLISHES *** a wall of ice!
Your flaming bite *** DEMOLISHES *** a wall of ice!
A wall of ice is badly chipped and cracked.
<376/1406hp 295/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: badly chipped and cracked >
< >
relax
stance off
stance off
adren
You relax your vigilance and assume a normal combat posture.
You drop your toughness against harm.
A wall of ice is badly chipped and cracked.
<376/1406hp 295/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: badly chipped and cracked >
< > You prepare yourself for the heat of battle.
A wall of ice is badly chipped and cracked.
<376/1406hp 295/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: badly chipped and cracked >
< > You prepare to throw yourself head first into battle.
A wall of ice is badly chipped and cracked.
<376/1406hp 295/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: badly chipped and cracked >
< > Your blood burns with adrenalin!
A wall of ice is badly chipped and cracked.
<376/1406hp 265/474mana 342/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: badly chipped and cracked >
< >
You will no longer regenerate health over time.
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite *** DEMOLISHES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite *** DEMOLISHES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is melting rapidly.
<379/1406hp 265/474mana 342/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: melting rapidly >
< >
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite misses a wall of ice.
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is burnt by the two-handed sword named \"Blasphemy\".
A wall of ice is blinded by smoke!
Your vision dulls.
A wall of ice is barely more than a block of ice.
<380/1406hp 265/474mana 342/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: barely more than a block of ice >
< >
You turn around, trying to escape!
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Translucent) (Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
You flee from combat!
<380/1406hp 265/474mana 341/367mv 750647tnl | NW>
west
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
A solid wall of blue ice is blocking the way.
<380/1406hp 265/474mana 340/367mv 750647tnl | EW>
k wall
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is barely more than a block of ice.
<380/1406hp 265/474mana 340/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: barely more than a block of ice >
< >
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is turning to water.
<382/1406hp 265/474mana 340/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: turning to water >
< >
Your flaming bite *** DEVASTATES *** a wall of ice!
You deliver a blow of deadly force!
Your flaming bite >>> ANNIHILATES <<< a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is turning to water.
<384/1406hp 265/474mana 340/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: turning to water >
< >
You turn around, trying to escape!
A wall of ice is blocking the way past.
PANIC! You couldn't escape!
A wall of ice is turning to water.
<384/1406hp 265/474mana 340/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: turning to water >
< >
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
Your flaming bite *** DEMOLISHES *** a wall of ice!
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is about to melt into a puddle of water.
<386/1406hp 265/474mana 340/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: about to melt into a puddle of water >
< >
You turn around, trying to escape!
A wall of ice is blocking the way past.
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Translucent) (Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
You flee from combat!
<386/1406hp 265/474mana 339/367mv 750647tnl | NW>
west
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
A solid wall of blue ice is blocking the way.
<386/1406hp 265/474mana 338/367mv 750647tnl | EW>
You will regenerate health over time.
<396/1406hp 265/474mana 338/367mv 750647tnl | EW>
k wall
Your flaming bite *** DEVASTATES *** a wall of ice!
A wall of ice is about to melt into a puddle of water.
<396/1406hp 265/474mana 338/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: a wall of ice EC: about to melt into a puddle of water >
< >
You will no longer regenerate health over time.
Your flaming bite *** DEVASTATES *** a wall of ice!
You deliver a blow of deadly force!
Your flaming bite >>> ANNIHILATES <<< a wall of ice!
A wall of ice cracks and SHATTERS!!
A wall of ice shatters into a thousand shards of ice which melt away into nothing.
<398/1406hp 265/474mana 338/367mv 750647tnl | EW>
wimpy 500
Wimpy level set to 500 health points.
<398/1406hp 265/474mana 338/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Translucent) (Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<398/1406hp 265/474mana 338/367mv 750647tnl | EW>
WHO
-=-=-=-= Visible players in the realms =-=-=-=-
[HERETIC] (PK) Bulghuz the male minotaur, Champion of Heretics
Kahannah the female gnome
Kvadar the male minotaur
Sourik the male minotaur
Davok the male minotaur
Weskuz the male minotaur
Irhinale the female half-elf
(PK) Rakkase the female half-elf
(PK) Tahngarth the male minotaur, Warden of the Tree
(PK) Torahn the male minotaur, Warden of the Tree
Marynne the female minotaur
(PK) Skaw the female dark elf, Apprentice of the Tower
Players found: 12
<398/1406hp 265/474mana 338/367mv 750647tnl | EW>
***************************OK OK, this is the whole part of luck- mind dead at critical moment of ass-kicking :) :)
tell skaw awake?
You tell Skaw, 'Awake?'
<405/1406hp 265/474mana 338/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<405/1406hp 265/474mana 338/367mv 750647tnl | EW>
You will regenerate health over time.
The dim red haze of Lunitari dissapears from the night sky.
<441/1406hp 283/474mana 367/367mv 750647tnl | EW>
bers
warc
adren
You get a little madder.
<441/1406hp 283/474mana 367/367mv 750647tnl | EW> You are already affected by a warcry.
<441/1406hp 283/474mana 367/367mv 750647tnl | EW> You are already as hyped up as you can get.
<441/1406hp 283/474mana 367/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<447/1406hp 283/474mana 367/367mv 750647tnl | EW>
adren
You are already as hyped up as you can get.
<447/1406hp 283/474mana 367/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<447/1406hp 283/474mana 367/367mv 750647tnl | EW>
The spectral guardian of Dargaard Keep has arrived from the east.
*****************Ahh, awake :)
<457/1406hp 283/474mana 367/367mv 750647tnl | EW>
You yell, 'Help! Skaw is charging at me!'
You parry Skaw's negative power.
Skaw is in perfect condition.
<457/1406hp 283/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: Skaw EC: perfect condition >
< >
scan e
You will no longer regenerate health over time.
Skaw parries your flaming bite.
Skaw's ironskin cracks under the blows!
You attack with your flaming bite, but Skaw isn't there.
Skaw parries your flaming bite.
You parry Skaw's negative power.
Skaw's negative power wounds you.
You parry Skaw's negative power.
You parry the spectral guardian of Dargaard Keep's pierce.
Skaw is in perfect condition.
<447/1406hp 283/474mana 367/367mv 750647tnl | EW>
< T: Bulghuz TC: gushing blood E: Skaw EC: perfect condition >
< >
You turn around, trying to escape!
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
You flee from combat!
<447/1406hp 283/474mana 366/367mv 750647tnl | NES> You peer intently east.
**** 1 east ****
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(Dark Aura) (White Aura) Skaw the female dark elf is here.
**** 2 east ****
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<447/1406hp 283/474mana 366/367mv 750647tnl | NES>
dirt
You aren't fighting anyone.
<447/1406hp 283/474mana 366/367mv 750647tnl | NES>
You will regenerate health over time.
<459/1406hp 283/474mana 366/367mv 750647tnl | NES>
west
Alas, you cannot go that way.
<459/1406hp 283/474mana 366/367mv 750647tnl | NES>
The spectral guardian of Dargaard Keep has arrived from the east.
<459/1406hp 283/474mana 366/367mv 750647tnl | NES>
look
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(Dark Aura) (White Aura) Skaw the female dark elf is here.
A brightly-coloured red bird sings from above.
You yell, 'Help! I am being attacked by Skaw!'
You parry Skaw's negative power.
Skaw is in perfect condition.
<459/1406hp 283/474mana 366/367mv 750647tnl | NES>
< T: Bulghuz TC: gushing blood E: Skaw EC: perfect condition >
< >
You will no longer regenerate health over time.
Skaw\'s ironskin cracks under the blows!
You attack with your flaming bite, but Skaw isn't there.
You parry Skaw's negative power.
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
Skaw parries your flaming bite.
You parry the spectral guardian of Dargaard Keep's pierce.
Skaw is in perfect condition.
<463/1406hp 283/474mana 366/367mv 750647tnl | NES>
< T: Bulghuz TC: gushing blood E: Skaw EC: perfect condition >
< >
You turn around, trying to escape!
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.
[Exits: north south]
The torn remains of a bluebird are here on a cross.
A tarnished steel crossbow lies here.
You flee from combat!
<463/1406hp 283/474mana 365/367mv 750647tnl | NS>
scan n
You peer intently north.
**** 1 north ****
<467/1406hp 283/474mana 365/367mv 750647tnl | NS>
north
a bend in the forest trail
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The trail bends, heading south and
west.
[Exits: south west]
A speckled mushroom flourishes in the soil.
<467/1406hp 283/474mana 364/367mv 750647tnl | SW>
scan s
You peer intently south.
**** 1 south ****
**** 2 south ****
A brightly-coloured red bird sings from above.
**** 3 south ****
**** 4 south ****
A man dressed as a knight walks slowly through the forest.
**** 5 south ****
<467/1406hp 283/474mana 364/367mv 750647tnl | SW>
dirt skaw
They aren't here.
<471/1406hp 283/474mana 364/367mv 750647tnl | SW>
south
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.
[Exits: north south]
The torn remains of a bluebird are here on a cross.
A tarnished steel crossbow lies here.
<471/1406hp 283/474mana 363/367mv 750647tnl | NS>
scan s
You peer intently south.
**** 1 south ****
A brightly-coloured red bird sings from above.
**** 2 south ****
**** 3 south ****
A man dressed as a knight walks slowly through the forest.
**** 4 south ****
<471/1406hp 283/474mana 363/367mv 750647tnl | NS>
south
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<471/1406hp 283/474mana 362/367mv 750647tnl | NES>
south
a small valley in the woods
The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.
[Exits: north south]
A tarnished steel crossbow lies here.
<472/1406hp 283/474mana 361/367mv 750647tnl | NS>
north
scan e
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<472/1406hp 283/474mana 360/367mv 750647tnl | NES> You peer intently east.
**** 1 east ****
**** 2 east ****
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<472/1406hp 283/474mana 360/367mv 750647tnl | NES>
scan e
You peer intently east.
**** 1 east ****
**** 2 east ****
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<472/1406hp 283/474mana 360/367mv 750647tnl | NES>
You will regenerate health over time.
<485/1406hp 283/474mana 360/367mv 750647tnl | NES>
ab
The following skills and spells are affecting you:
'Resist' skill is active for 0 hours and 25 minutes<<<<<<<<<<<Eeeeeeek!
'Adrenalin rush' skill is active for 1 hours and 25 minutes
'Spellbane' skill is active for 2 hours and 30 minutes<<<<<<<<<<<phew :)
'Berserk' skill is active for 4 hours and 5 minutes
'Warpaint' skill is active for 4 hours and 35 minutes
'Warcry' skill is active for 26 hours and 40 minutes
'Warrior spirit' skill is active permanently
'Stance' skill is active permanently
You have a hero resistance bonus of +6%.
<485/1406hp 283/474mana 360/367mv 750647tnl | NES>
band
You apply battle dressing to yourself.
You feel better.
<590/1406hp 268/474mana 360/367mv 750647tnl | NES>
WHO
-=-=-=-= Visible players in the realms =-=-=-=-
[HERETIC] (PK) Bulghuz the male minotaur, Champion of Heretics
Kahannah the female gnome
Kvadar the male minotaur
Sourik the male minotaur
Davok the male minotaur
Weskuz the male minotaur
Irhinale the female half-elf
(PK) Rakkase the female half-elf
(PK) Tahngarth the male minotaur, Warden of the Tree
(PK) Torahn the male minotaur, Warden of the Tree
Marynne the female minotaur
(PK) Skaw the female dark elf, Apprentice of the Tower
Players found: 12
<601/1406hp 268/474mana 360/367mv 750647tnl | NES>
equ
You are using:
<worn on finger> a ring made of shimmering metal
<worn on finger> (Glowing) (Humming) the Ring of Glory
<worn around neck> (Humming) the insignia of the Order of the Pale Moon
<worn around neck> a spider-spun cloak
<worn on torso> (Glowing) (Humming) a suit of darkened platemail
<worn on head> a pale porcelean mask
<worn on legs> the scaled leggings of the Blue Dragon
<worn on feet> (Glowing) (Humming) a pair of darkened boots
<worn on hands> (Glowing) the gauntlets of ogre power
<worn on arms> (Glowing) (Humming) some strong platinum armplates
<worn on body> a snowy hide cut from the mane of a griffon
<worn on waist> (Glowing) the freezing girdle of the White Dragon
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<wielded> the two-handed sword named \"Blasphemy\"
<dual wielded> the two-handed sword named \"Blasphemy\"
<614/1406hp 268/474mana 360/367mv 750647tnl | NES>
inv
You are carrying:
tanned hide of the underground beast
( 2) a thorny, rotting flesh covered green-black mace
a wicked curved blade
( 2) (Glowing) an acid-etched gladius
(Glowing) (Humming) the Huge broadsword of Destruction
(Glowing) (Humming) a two-handed mithril broadsword named \"Serpent Fang\"
(Humming) the Barbed Dagger of Thiulor
(Glowing) (Humming) a warhammer with magical fretwork
(Glowing) the flaming sceptre of Chaos
the talon of the Blue Dragon
a leather backpack
(Humming) an elegant elven longsword
(Glowing) a longsword with a unicorn's head on the handle
<614/1406hp 268/474mana 360/367mv 750647tnl | NES>
The silvery light of Solinari fades from the sky.
<647/1406hp 296/474mana 367/367mv 750647tnl | NES>
wea hide
You stop using a snowy hide cut from the mane of a griffon.
You wear tanned hide of the underground beast about your body.
<647/1346hp 296/394mana 367/367mv 750647tnl | NES>
bers
warc
adren
You get a little madder.
<663/1346hp 296/394mana 367/367mv 750647tnl | NES> You are already affected by a warcry.
<663/1346hp 296/394mana 367/367mv 750647tnl | NES>
scan e
You are already as hyped up as you can get.
<663/1346hp 296/394mana 367/367mv 750647tnl | NES> You peer intently east.
**** 1 east ****
**** 2 east ****
(Charmed) (Translucent) The spectral guardian of Dargaard Keep stands watch.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<663/1346hp 296/394mana 367/367mv 750647tnl | NES>
east
east
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn\'t have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
<663/1346hp 296/394mana 366/367mv 750647tnl | EW> Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<663/1346hp 296/394mana 365/367mv 750647tnl | NW>
k go
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is gushing blood.
<663/1346hp 296/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
You will no longer regenerate health over time.
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem parries your flaming bite.
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<667/1346hp 296/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
You parry a sentinel iron golem's punch.
A sentinel iron golem's punch misses you.
You no longer feel so resisted against blows.
A sentinel iron golem is gushing blood.
<674/1346hp 296/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
A sentinel iron golem says, 'Aid me, magi! These foes seek to desecrate the arcane halls!'
A sentinel iron golem is gushing blood.
<674/1346hp 296/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
flee
You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
A sentinel iron golem is gushing blood.
<674/1346hp 296/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
You parry a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<678/1346hp 296/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
flee
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<678/1346hp 296/394mana 364/367mv 750647tnl | EW>
Someone stops using the symbol of Greater Magic.
Someone holds a rod covered with shimmering ice in her hands.
<678/1346hp 296/394mana 364/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
Someone brandishes a rod covered with shimmering ice.
...and nothing happens.
A rod covered with shimmering ice blazes bright and is gone.
<678/1346hp 296/394mana 364/367mv 750647tnl | EW>
You will regenerate health over time.
<688/1346hp 296/394mana 364/367mv 750647tnl | EW>
north
Alas, you cannot go that way.
<688/1346hp 296/394mana 364/367mv 750647tnl | EW>
west
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<688/1346hp 296/394mana 363/367mv 750647tnl | NES>
scan e
You peer intently east.
**** 1 east ****
**** 2 east ****
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<688/1346hp 296/394mana 363/367mv 750647tnl | NES>
east
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
<703/1346hp 296/394mana 362/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<703/1346hp 296/394mana 361/367mv 750647tnl | NW>
k 23.
They aren't here.
<703/1346hp 296/394mana 361/367mv 750647tnl | NW>
k 2.
Your flaming bite MUTILATES a sentinel iron golem!
You will no longer regenerate health over time.
Your flaming bite maims a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem parries your flaming bite.
Your flaming bite maims a sentinel iron golem!
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
Your flaming bite MUTILATES a sentinel iron golem!
You dodge a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<708/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
A sentinel iron golem says, 'Aid me, magi! These foes seek to desecrate the arcane halls!'
A sentinel iron golem is gushing blood.
<708/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
You yell, 'Help! Someone is charging at me!'
Someone appears in a flash of light!
Skaw's negative power mauls you.
A sentinel iron golem is gushing blood.
<691/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: bleeding wounds E: a sentinel iron golem EC: gushing blood >
< >
You deliver a blow of deadly force!
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite maims a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
A sentinel iron golem is blinded by smoke!
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem parries your flaming bite.
Your flaming bite maims a sentinel iron golem!
Skaw's negative power mauls you.
You parry Skaw's negative power.
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem with a flash-like lunge!
Your riposte maims a sentinel iron golem!
A sentinel iron golem's punch devastates you.
You parry a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<640/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
hit skaw
You start hitting Skaw.
Skaw has a few scratches.
<640/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: Skaw EC: a few scratches >
< >
Your flaming bite MUTILATES a sentinel iron golem!
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
Skaw's ironskin cracks under the blows!
Your flaming bite misses Skaw.
Skaw's armor flares up and the air around her becomes deathly cold.
Skaw's deathly cold air MUTILATES you!
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
You attack with your flaming bite, but Skaw isn't there.
Skaw's negative power mauls you.
You dodge a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
Skaw has a few scratches.
<575/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: Skaw EC: a few scratches >
< >
Skaw raises her voice, chanting in an ancient tone, 'Shanto sastten cilth.'
Skaw's fingers glow with soft blue light!
Your spellbane reflects Skaw's spell!
Skaw's skin is tough no more.
Skaw has a few scratches.
<575/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: Skaw EC: a few scratches >
< >
Your flaming bite MUTILATES a sentinel iron golem!
You attack with your flaming bite, but Skaw isn't there.
Skaw's ironskin cracks under the blows!
You deliver a blow of deadly force!
Skaw's ironskin cracks under the blows!
Skaw's ironskin shatters!
Skaw's armor flares up and the air around her becomes deathly cold.
Skaw's deathly cold air MUTILATES you!
The gem on Skaw's gem encrusted spiked bracer glows bloody red for a moment.
Skaw's wounds begin to rapidly heal over.
The gem on Skaw's gem encrusted spiked bracer glows bloody red for a moment.
You parry Skaw's negative power.
You parry Skaw's negative power.
You parry a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
Skaw is in perfect condition.
<531/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: Skaw EC: perfect condition >
< >
cross
You slice your swords across Skaw in a smooth scissor motion.
Your slicing blade misses Skaw.
Your slicing blade *** DEMOLISHES *** Skaw!
Skaw has a few scratches.
<531/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: Skaw EC: a few scratches >
< >
Your flaming bite maims a sentinel iron golem!
Your flaming bite misses Skaw.
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite DISEMBOWELS Skaw!
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite misses Skaw.
Skaw's armor flares up and fire explodes out in a flaming ring!
Skaw's flaming wave MANGLES you!
Skaw's negative power decimates you.
Skaw's negative power mauls you.
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem with a flash-like lunge!
Your riposte MUTILATES a sentinel iron golem!
Skaw has some small wounds.
<407/1346hp 296/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: Skaw EC: small wounds >
< >
Skaw has turned around, trying to escape!
Skaw has fled!
<407/1346hp 296/394mana 361/367mv 750647tnl | NW>
A sentinel iron golem says, 'Aid me, magi! These foes seek to desecrate the arcane halls!'
You will regenerate health over time.
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem's punch maims you!
You parry a sentinel iron golem's punch.
Skaw's bleeding decimates her.
A sentinel iron golem shivers and suffers.
A sentinel iron golem is gushing blood.
<392/1346hp 310/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
A sentinel iron golem snarls angrily.
A sentinel iron golem's kick mauls you.
A sentinel iron golem is gushing blood.
<371/1346hp 310/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
k gol
You do the best you can!
A sentinel iron golem is gushing blood.
<371/1346hp 310/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
You will no longer regenerate health over time.
Your flaming bite misses a sentinel iron golem.
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite maims a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<376/1346hp 310/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<376/1346hp 310/394mana 366/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<376/1346hp 310/394mana 365/367mv 750647tnl | NW>
k 2.
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem is gushing blood.
<376/1346hp 310/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
Your flaming bite MUTILATES a sentinel iron golem!
You parry a sentinel iron golem's punch.
A sentinel iron golem is gushing blood.
<381/1346hp 310/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
A sentinel iron golem says, 'Aid me, magi! These foes seek to desecrate the arcane halls!'
You deliver a blow of deadly force!
A sentinel iron golem dodges your flaming bite.
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
You dodge a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
Your blood cools down.
A sentinel iron golem is gushing blood.
<389/1346hp 310/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<389/1346hp 310/394mana 363/367mv 750647tnl | EW>
west
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<389/1346hp 310/394mana 360/367mv 750647tnl | NES>
adren
Your blood burns with adrenalin!
<389/1346hp 280/394mana 335/367mv 750647tnl | NES>
where
You will regenerate health over time.
<396/1346hp 280/394mana 335/367mv 750647tnl | NES>
You yell, 'Help! Skaw is attacking me!'
You parry Skaw's negative power.
Skaw has some small wounds.
<396/1346hp 280/394mana 335/367mv 750647tnl | NES>
< T: Bulghuz TC: gushing blood E: Skaw EC: small wounds >
< > Within the area of the Faerie Glen:
(PK) Bulghuz a small valley in the woods
Kahannah a small hut
(PK) Skaw a small valley in the woods
Skaw has some small wounds.
<396/1346hp 280/394mana 335/367mv 750647tnl | NES>
< T: Bulghuz TC: gushing blood E: Skaw EC: small wounds >
< >
You will no longer regenerate health over time.
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite devastates Skaw.
Your flaming bite maims Skaw!
Skaw's armor flares up and the air around her becomes deathly cold.
Skaw's deathly cold air DISEMBOWELS you!
Skaw's blackened unholy kris becomes enshrouded in black flames.
Your spellbane reflects Skaw's spell!
Skaw is unaffected by her harm spell.
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
You attack with your flaming bite, but Skaw isn't there.
Skaw has some small wounds.
<349/1346hp 280/394mana 335/367mv 750647tnl | NES>
< T: Bulghuz TC: gushing blood E: Skaw EC: small wounds >
< >
dirt
You turn around, trying to escape!
a small valley in the woods
The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.
[Exits: north south]
A tarnished steel crossbow lies here.
You flee from combat!
<349/1346hp 280/394mana 334/367mv 750647tnl | NS> You aren't fighting anyone.
<349/1346hp 280/394mana 334/367mv 750647tnl | NS>
You yell, 'Help! Skaw is attacking me!'
You parry Skaw's negative power.
Skaw has some small wounds.
<349/1346hp 280/394mana 334/367mv 750647tnl | NS>
< T: Bulghuz TC: gushing blood E: Skaw EC: small wounds >
< >
dirt skaw
Your kicked dirt scratches Skaw.
Skaw is blinded by the dirt in her eyes!
Skaw has some small wounds.
<349/1346hp 280/394mana 334/367mv 750647tnl | NS>
< T: Bulghuz TC: gushing blood E: Skaw EC: small wounds >
< >
Your flaming bite misses Skaw.
Your flaming bite devastates Skaw.
Skaw's armor flares up and the air around her becomes deathly cold.
Skaw's deathly cold air DISEMBOWELS you!
You sure are BLEEDING!
You parry Skaw's negative power.
Skaw's negative power decimates you.
You sure are BLEEDING!
Skaw has some small wounds.
<270/1346hp 280/394mana 334/367mv 750647tnl | NS>
< T: Bulghuz TC: writhing E: Skaw EC: small wounds >
< >
flee
flee
Your flaming bite maims Skaw!
Your flaming bite devastates Skaw.
You attack with your flaming bite, but Skaw isn't there.
Skaw's negative power decimates you.
You sure are BLEEDING!
You parry Skaw's negative power.
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
Skaw parries your flaming bite.
The white aura around Skaw's body fades.
Skaw has some small wounds.
<250/1346hp 280/394mana 334/367mv 750647tnl | NS>
< T: Bulghuz TC: writhing E: Skaw EC: small wounds >
< >
Skaw intones an elegant incantation, chanting, 'Suntaar sanntheeshie shanto.'
Skaw is surrounded by a white aura.
Skaw has some small wounds.
<250/1346hp 280/394mana 334/367mv 750647tnl | NS>
< T: Bulghuz TC: writhing E: Skaw EC: small wounds >
< > You turn around, trying to escape!
a small valley in the woods
The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.
[Exits: north south]
(20) A small piece of silver has been left here.
A tarnished steel crossbow lies here.
A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
A length of thick, tapering iron lies on the ground.
Two long, metal-covered sleeves lie here.
A multitude of rectangular wooden blocks is stitched to a shirt.
A man dressed as a knight walks slowly through the forest.
You flee from combat!
You will regenerate health over time.
<266/1346hp 280/394mana 333/367mv 750647tnl | NS> You aren't fighting anyone.
<266/1346hp 280/394mana 333/367mv 750647tnl | NS>
north
a small valley in the woods
The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.
[Exits: north south]
A tarnished steel crossbow lies here.
(Dark Aura) (White Aura) Skaw the female dark elf is here.
<266/1346hp 280/394mana 332/367mv 750647tnl | NS>
scan e
You peer intently east.
<266/1346hp 280/394mana 332/367mv 750647tnl | NS>
south
a small valley in the woods
The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.
[Exits: north south]
(20) A small piece of silver has been left here.
A tarnished steel crossbow lies here.
A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
A length of thick, tapering iron lies on the ground.
Two long, metal-covered sleeves lie here.
A multitude of rectangular wooden blocks is stitched to a shirt.
A man dressed as a knight walks slowly through the forest.
<266/1346hp 280/394mana 331/367mv 750647tnl | NS>
south
a small valley in the woods
Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.
[Exits: north up]
A small white mushroom grows from the ground.
<266/1346hp 280/394mana 330/367mv 750647tnl | NU>
scan e
You peer intently east.
<283/1346hp 280/394mana 330/367mv 750647tnl | NU>
north
a small valley in the woods
The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.
[Exits: north south]
(20) A small piece of silver has been left here.
A tarnished steel crossbow lies here.
A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
A length of thick, tapering iron lies on the ground.
Two long, metal-covered sleeves lie here.
A multitude of rectangular wooden blocks is stitched to a shirt.
A man dressed as a knight walks slowly through the forest.
<283/1346hp 280/394mana 329/367mv 750647tnl | NS>
north
a small valley in the woods
The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.
[Exits: north south]
A tarnished steel crossbow lies here.
<283/1346hp 280/394mana 328/367mv 750647tnl | NS>
scan e
You peer intently east.
<283/1346hp 280/394mana 328/367mv 750647tnl | NS>
north
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<283/1346hp 280/394mana 327/367mv 750647tnl | NES>
scan e
You peer intently east.
**** 1 east ****
(Dark Aura) (White Aura) Skaw the female dark elf is here.
**** 2 east ****
A massive grey iron golem stands as sentinel for the Tower.
<283/1346hp 280/394mana 327/367mv 750647tnl | NES>
east
east
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
<300/1346hp 280/394mana 326/367mv 750647tnl | EW> Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Dark Aura) (White Aura) Skaw the female dark elf is here.
A massive grey iron golem stands as sentinel for the Tower.
<300/1346hp 280/394mana 325/367mv 750647tnl | NW>
k 2.
You must MURDER a player.
<300/1346hp 280/394mana 325/367mv 750647tnl | NW>
west
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
<300/1346hp 280/394mana 324/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
A massive grey iron golem stands as sentinel for the Tower.
<312/1346hp 280/394mana 324/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Dark Aura) (White Aura) Skaw the female dark elf is here.
A massive grey iron golem stands as sentinel for the Tower.
<312/1346hp 280/394mana 323/367mv 750647tnl | NW>
k 2.
You must MURDER a player.
<312/1346hp 280/394mana 323/367mv 750647tnl | NW>
Skaw peers intently west.
<312/1346hp 280/394mana 323/367mv 750647tnl | NW>
Skaw's bleeding wounds her.
A sentinel iron golem shivers and suffers.
<343/1346hp 302/394mana 367/367mv 750647tnl | NW>
k gol
Your flaming bite MANGLES a sentinel iron golem!
A sentinel iron golem is gushing blood.
<343/1346hp 302/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: gushing blood >
< >
flee
You will no longer regenerate health over time.
Your flaming bite MASSACRES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MASSACRES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
A sentinel iron golem is writhing in agony.
<351/1346hp 302/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< >
flee
You turn around, trying to escape!
PANIC! You couldn't escape!
A sentinel iron golem is writhing in agony.
<351/1346hp 302/394mana 367/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< > You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<351/1346hp 302/394mana 366/367mv 750647tnl | EW>
You will regenerate health over time.
<366/1346hp 302/394mana 366/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Dark Aura) (White Aura) Skaw the female dark elf is here.
A massive grey iron golem stands as sentinel for the Tower.
<366/1346hp 302/394mana 365/367mv 750647tnl | NW>
k gol
A sentinel iron golem dodges your flaming bite.
A sentinel iron golem is writhing in agony.
<366/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< >
Skaw peers intently west.
A sentinel iron golem is writhing in agony.
<366/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< >
You will no longer regenerate health over time.
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MASSACRES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
Your flaming bite MASSACRES a sentinel iron golem!
A sentinel iron golem is writhing in agony.
<373/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< >
bers
warc
adren
You get a little madder.
A sentinel iron golem is writhing in agony.
<373/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< > You are already affected by a warcry.
A sentinel iron golem is writhing in agony.
<373/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< > You are already as hyped up as you can get.
A sentinel iron golem is writhing in agony.
<373/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< >
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite MASSACRES a sentinel iron golem!
Your flaming bite MASSACRES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
Your flaming bite MANGLES a sentinel iron golem!
A sentinel iron golem's punch misses you.
Your aura of hatred recedes and you no longer reflect spells.
A sentinel iron golem is writhing in agony.
<381/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: gushing blood E: a sentinel iron golem EC: writhing >
< >
You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
A sentinel iron golem's eyes slide out of focus as he utters, 'Hanme dahan meiros daosali.'
A sentinel iron golem's magic missile DISMEMBERS you!
You sure are BLEEDING!
A sentinel iron golem is writhing in agony.
<320/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: writhing >
< >
Your flaming bite MANGLES a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite MANGLES a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MASSACRES a sentinel iron golem!
A sentinel iron golem's punch MUTILATES you!
You sure are BLEEDING!
You parry a sentinel iron golem's punch.
A sentinel iron golem is writhing in agony.
<283/1346hp 302/394mana 365/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: writhing >
< >
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<283/1346hp 302/394mana 364/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Dark Aura) (White Aura) Skaw the female dark elf is here.
A massive grey iron golem stands as sentinel for the Tower.
<283/1346hp 302/394mana 363/367mv 750647tnl | NW>
k gol
Your flaming bite MANGLES a sentinel iron golem!
A sentinel iron golem is writhing in agony.
<283/1346hp 302/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: writhing >
< >
Your flaming bite misses a sentinel iron golem.
Your flaming bite MANGLES a sentinel iron golem!
Your flaming bite MASSACRES a sentinel iron golem!
Your flaming bite MANGLES a sentinel iron golem!
You parry a sentinel iron golem's punch.
A sentinel iron golem's punch maims you!
You sure are BLEEDING!
Skaw rubs the dirt out of her eyes.
A sentinel iron golem is convulsing on the ground.
<250/1346hp 302/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
Skaw chants in a strange, yet melodious tone, 'Suntaar sanntheeshie shanto.'
A sentinel iron golem is surrounded by a white aura.
A sentinel iron golem is convulsing on the ground.
<250/1346hp 302/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
Your flaming bite misses a sentinel iron golem.
Your flaming bite maims a sentinel iron golem!
Your flaming bite MUTILATES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
A sentinel iron golem parries your flaming bite.
You parry a sentinel iron golem's punch.
A sentinel iron golem is convulsing on the ground.
<257/1346hp 302/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<257/1346hp 302/394mana 362/367mv 750647tnl | EW>
wimpy 0
Wimpy level set to 0 health points.
<257/1346hp 302/394mana 362/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<257/1346hp 302/394mana 361/367mv 750647tnl | NW>
You yell, 'Help! I am being attacked by Skaw!'
You parry Skaw's negative power.
Skaw has some small wounds.
<257/1346hp 302/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: small wounds >
< >
k gol
You do the best you can!
Skaw has some small wounds.
<257/1346hp 302/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: small wounds >
< >
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
Your flaming bite maims Skaw!
Your flaming bite maims Skaw!
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
You deliver a blow of deadly force!
You attack with your flaming bite, but Skaw isn't there.
You parry Skaw's negative power.
Skaw is covered in bleeding wounds.
<264/1346hp 302/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
flee
You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
Skaw is covered in bleeding wounds.
<264/1346hp 302/394mana 361/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
flee
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<264/1346hp 302/394mana 360/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<264/1346hp 302/394mana 360/367mv 750647tnl | EW>
You will regenerate health over time.
<275/1346hp 302/394mana 360/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<275/1346hp 302/394mana 359/367mv 750647tnl | NW>
You yell, 'Help! Skaw is charging at me!'
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
Your flaming bite maims Skaw!
Skaw is covered in bleeding wounds.
<275/1346hp 302/394mana 359/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
k gol
You do the best you can!
Skaw is covered in bleeding wounds.
<275/1346hp 302/394mana 359/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
hit gol
That person isn't fighting you.
Skaw is covered in bleeding wounds.
<275/1346hp 302/394mana 359/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
You will no longer regenerate health over time.
You attack with your flaming bite, but Skaw isn't there.
Skaw parries your flaming bite.
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
You attack with your flaming bite, but Skaw isn't there.
Skaw's negative power decimates you.
You sure are BLEEDING!
You parry Skaw's negative power.
Skaw is covered in bleeding wounds.
<250/1346hp 302/394mana 359/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
flee
You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
Skaw is covered in bleeding wounds.
<250/1346hp 302/394mana 359/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
flee
flee
You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
Skaw is covered in bleeding wounds.
<250/1346hp 302/394mana 359/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< > You turn around, trying to escape!
A sentinel iron golem moves to block the passage north.
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<250/1346hp 302/394mana 358/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(Dark Aura) (White Aura) Skaw the female dark elf is here.
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<254/1346hp 302/394mana 358/367mv 750647tnl | EW>
You yell, 'Help! Skaw is charging at me!'
Skaw's negative power decimates you.
You sure are BLEEDING!
Skaw is covered in bleeding wounds.
<226/1346hp 302/394mana 358/367mv 750647tnl | EW>
< T: Bulghuz TC: writhing E: Skaw EC: bleeding wounds >
< >
flee
You turn around, trying to escape!
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
You flee from combat!
<226/1346hp 302/394mana 357/367mv 750647tnl | NES>
You will regenerate health over time.
<267/1346hp 331/394mana 367/367mv 750647tnl | NES>
east
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
(Dark Aura) (White Aura) Skaw the female dark elf is here.
<267/1346hp 331/394mana 366/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<267/1346hp 331/394mana 365/367mv 750647tnl | NW>
A sentinel iron golem says, 'Greetings, Apprentice of the Tower.'
<267/1346hp 331/394mana 365/367mv 750647tnl | NW>
k 2.
You must MURDER a player.
<267/1346hp 331/394mana 365/367mv 750647tnl | NW>
west
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
<280/1346hp 331/394mana 364/367mv 750647tnl | EW>
scan e
You peer intently east.
**** 1 east ****
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<280/1346hp 331/394mana 364/367mv 750647tnl | EW>
k gol
They aren't here.
<290/1346hp 331/394mana 364/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<290/1346hp 331/394mana 363/367mv 750647tnl | NW>
k gol
Your flaming bite MUTILATES a sentinel iron golem!
A sentinel iron golem is convulsing on the ground.
<290/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
You will no longer regenerate health over time.
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is burnt by the two-handed sword named \"Blasphemy\".
A sentinel iron golem is blinded by smoke!
Your flaming bite maims a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
Your flaming bite misses a sentinel iron golem.
Your flaming bite maims a sentinel iron golem!
You parry a sentinel iron golem's punch.
A sentinel iron golem gets a wild look in his eyes.
A sentinel iron golem is convulsing on the ground.
<293/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
A sentinel iron golem says, 'Aid me, magi! These foes seek to desecrate the arcane halls!'
The spectral guardian of Dargaard Keep has arrived from the north.
A sentinel iron golem is convulsing on the ground.
<293/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
bers
warc
adren
You yell, 'Help! Skaw is charging at me!'
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
Your flaming bite devastates Skaw.
A sentinel iron golem is convulsing on the ground.
<293/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< > You get a little madder.
A sentinel iron golem is convulsing on the ground.
<293/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< > You are already affected by a warcry.
A sentinel iron golem is convulsing on the ground.
<293/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< > You are already as hyped up as you can get.
A sentinel iron golem is convulsing on the ground.
<293/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: writhing E: a sentinel iron golem EC: convulsing >
< >
Your flaming bite maims a sentinel iron golem!
You deliver a blow of deadly force!
Your flaming bite MANGLES a sentinel iron golem!
Skaw's chromatic armor crackles and blue lightning streaks forth!
Skaw's fork lightning *** DEMOLISHES *** you!
You sure are BLEEDING!
Skaw's blackened unholy kris becomes enshrouded in black flames.
Skaw's harm spell MUTILATES you!
You sure are BLEEDING!
The gem on Skaw's gem encrusted spiked bracer glows bloody red for a moment.
Skaw's wounds begin to rapidly heal over.
You mislead Skaw's negative power with a cunning feint!
You parry Skaw's negative power.
You riposte Skaw and return an attack of your own!
Your flaming bite devastates Skaw.
You parry Skaw's negative power.
You riposte Skaw with a flash-like lunge!
Your riposte devastates Skaw.
The spectral guardian of Dargaard Keep's pierce misses you.
You mislead a sentinel iron golem's punch with a cunning feint!
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem with a flash-like lunge!
Your riposte maims a sentinel iron golem!
A sentinel iron golem is convulsing on the ground.
<150/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: convulsing E: a sentinel iron golem EC: convulsing >
< >
The spectral guardian of Dargaard Keep dodges your flaming bite.
Your flaming bite maims Skaw!
Your flaming bite maims a sentinel iron golem!
Your flaming bite maims a sentinel iron golem!
The spectral guardian of Dargaard Keep's pierce MUTILATES you!
You sure are BLEEDING!
You parry the spectral guardian of Dargaard Keep's pierce.
Skaw's blackened unholy kris becomes enshrouded in black flames.
Skaw's harm spell MUTILATES you!
You sure are BLEEDING!
You parry Skaw's negative power.
You parry Skaw's negative power.
You dodge a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem and return an attack of your own!
Your flaming bite maims a sentinel iron golem!
A sentinel iron golem is convulsing on the ground.
<65/1346hp 331/394mana 363/367mv 750647tnl | NW>
< T: Bulghuz TC: convulsing E: a sentinel iron golem EC: convulsing >
< >
flee
You turn around, trying to escape!
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
A small white mushroom grows from the ground.
You flee from combat!
<65/1346hp 331/394mana 362/367mv 750647tnl | EW>
flee
You aren't fighting anyone.
<65/1346hp 331/394mana 362/367mv 750647tnl | EW>
west
a small valley in the woods
Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.
[Exits: north east south]
A piece of cloth is here.
(20) A small piece of silver has been left here.
( 2) A tarnished steel crossbow lies here.
( 2) A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
( 2) A length of thick, tapering iron lies on the ground.
A multitude of rectangular wooden blocks is stitched to a shirt.
(Humming) A strip of tanned leather lies on the ground.
Two long, metal-covered sleeves lie here.
A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.
<65/1346hp 331/394mana 361/367mv 750647tnl | NES>
south
a small valley in the woods
The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.
[Exits: north south]
A tarnished steel crossbow lies here.
<65/1346hp 331/394mana 360/367mv 750647tnl | NS>
south
a small valley in the woods
The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.
[Exits: north south]
(20) A small piece of silver has been left here.
A tarnished steel crossbow lies here.
A tiny silver heart lies on the ground.
(Glowing) (Humming) A wide belt of platinum lies here.
A length of thick, tapering iron lies on the ground.
Two long, metal-covered sleeves lie here.
A multitude of rectangular wooden blocks is stitched to a shirt.
A man dressed as a knight walks slowly through the forest.
<65/1346hp 331/394mana 359/367mv 750647tnl | NS>
where
You will regenerate health over time.
<73/1346hp 331/394mana 359/367mv 750647tnl | NS> Within the area of the Faerie Glen:
(PK) Bulghuz a small valley in the woods
Kahannah Walking the woods
(PK) Skaw A dark path into the forest
<73/1346hp 331/394mana 359/367mv 750647tnl | NS>
south
a small valley in the woods
Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.
[Exits: north up]
A small white mushroom grows from the ground.
<73/1346hp 331/394mana 358/367mv 750647tnl | NU>
up
At the top of a hill
The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.
[Exits: west down]
A rather large berry is oozing a bit of juice.
( 2) A small white mushroom grows from the ground.
A tiny silver heart lies on the ground.
A brightly-coloured red bird sings from above.
A brightly-coloured red bird sings from above.
<73/1346hp 331/394mana 357/367mv 750647tnl | WD>
west
the regrowing forest
*******RUN LIKE CRAP TO CAMP, HEAL HEAL HEAL*********
scan e
You peer intently east.
**** 1 east ****
Kahannah the female gnome is here.
**** 2 east ****
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<1346/1346hp 310/394mana 342/367mv 750647tnl | NES>
east
A dark path into the forest
The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.
[Exits: east west]
Kahannah the female gnome is here.
<1346/1346hp 310/394mana 341/367mv 750647tnl | EW>
east
Before an old stone tower
You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.
[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.
<1346/1346hp 310/394mana 340/367mv 750647tnl | NW>
k gol
Your deadly fury MUTILATES a sentinel iron golem!
A sentinel iron golem is convulsing on the ground.
<1346/1346hp 310/394mana 340/367mv 750647tnl | NW>
< T: Bulghuz TC: perfect condition E: a sentinel iron golem EC: convulsing >
< >
You will no longer regenerate health over time.
Your deadly fury MUTILATES a sentinel iron golem!
Your wrath MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
A sentinel iron golem parries your wrath.
Your deadly fury MUTILATES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You dodge a sentinel iron golem's punch.
A sentinel iron golem is convulsing on the ground.
<1346/1346hp 310/394mana 340/367mv 750647tnl | NW>
< T: Bulghuz TC: perfect condition E: a sentinel iron golem EC: convulsing >
< >
relax
stance off
stance off
adren
You manage to calm your adrenalin rush and relax your battle aggression.
You relax your aggression and assume a normal combat posture.
A sentinel iron golem is convulsing on the ground.
<1346/1346hp 310/394mana 340/367mv 750647tnl | NW>
< T: Bulghuz TC: perfect condition E: a sentinel iron golem EC: convulsing >
< > You prepare yourself for the heat of battle.
A sentinel iron golem is convulsing on the ground.
<1346/1346hp 310/394mana 340/367mv 750647tnl | NW>
< T: Bulghuz TC: perfect condition E: a sentinel iron golem EC: convulsing >
< > You prepare to throw yourself head first into battle.
You deliver a blow of deadly force!
Your deadly fury MANGLES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
You parry a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
A sentinel iron golem's punch devastates you.
A sentinel iron golem is convulsing on the ground.
<1310/1346hp 310/394mana 340/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< > Your blood burns with adrenalin!
A sentinel iron golem is convulsing on the ground.
<1310/1346hp 280/394mana 315/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< >
cross
Your deadly fury MUTILATES a sentinel iron golem!
Your wrath MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
Your wrath MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
A sentinel iron golem's punch maims you!
A sentinel iron golem is convulsing on the ground.
<1272/1346hp 280/394mana 315/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< > You slice your swords across a sentinel iron golem in a smooth scissor motion.
Your slicing blade MUTILATES a sentinel iron golem!
Your slicing blade MUTILATES a sentinel iron golem!
A sentinel iron golem is convulsing on the ground.
<1272/1346hp 280/394mana 315/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< >
Your deadly fury misses a sentinel iron golem.
You deliver a blow of deadly force!
Your wrath MANGLES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
You dodge a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
A sentinel iron golem is convulsing on the ground.
<1277/1346hp 280/394mana 315/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< >
Your deadly fury MUTILATES a sentinel iron golem!
Your wrath MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
You dodge a sentinel iron golem's punch.
You parry a sentinel iron golem's punch.
You riposte a sentinel iron golem with a flash-like lunge!
Your riposte MUTILATES a sentinel iron golem!
A sentinel iron golem is convulsing on the ground.
<1283/1346hp 280/394mana 315/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< >
where
Within the area of the Tower of Sorcery:
(PK) Bulghuz Before an old stone tower
A sentinel iron golem is convulsing on the ground.
<1283/1346hp 280/394mana 315/367mv 750647tnl | NW>
< T: Bulghuz TC: a few scratches E: a sentinel iron golem EC: convulsing >
< >
You deliver a blow of deadly force!
Your deadly fury MANGLES a sentinel iron golem!
Your wrath MUTILATES a sentinel iron golem!
Your deadly fury MUTILATES a sentinel iron golem!
A sentinel iron golem is DEAD!!
You earn 0 experience points.
The head of a priest appears in a flash of light and returns to where it belongs.
You feel a shudder run through your soul!
A sentinel iron golem hits the ground ... DEAD.
The gods give you 78 silver coins for your sacrifice.
Your vision dulls.
****HOORAY :)****
****Cutted some tells, Skaw allowed last round against golem due to mind issues etc, salute*****
****We had some small duels after this, I confirm she is tough as iron :)***