Exits: north south] <1364/1364hp 457/457mana 366/413mv Exits:NS gold:1079 time:6:00 > -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 10 <1364/1364hp 457/457mana 366/413mv Exits:NS gold:1079 time:6:00 > s s You ride a war elephant south. Southern road through the Vingaard mountains   You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] s <1364/1364hp 457/457mana 365/413mv Exits:NS gold:1079 time:6:00 > You ride a war elephant south. Way of the southern Solamnic road   You are at the southern end of the Solamnic road through the Vingaard mountains. To the north you can see the inspiring mountain ranges which separate Solamnia from the southern plains. The majestic mountains rise up towards the sky, providing a natural barricade against invaders. To the south you can see the High Clerist's Tower, erected at the entrance to the Vingaard mountains as a defense against invasion. [Exits: north south] <1364/1364hp 457/457mana 364/413mv Exits:NS gold:1079 time:6:00 > You ride a war elephant south. Way on the Southern Solamnic road   You stand at a crossroads through the Southern Solamnic road. Clearly, the High Clerist's Tower is to the south. You can see its immense form rising up over the horizon, and have been able to for some time. To the east and west... who knows? They look like untamed wilderness, though. [Exits: north east south west] A knight dressed in a white scale mail shirt is standing here, watching over the mountains. <1364/1364hp 457/457mana 363/413mv Exits:NESW gold:1079 time:6:00 > s You ride a war elephant south. The Pass   The tall walls of the Vingaard Mountains rise high above to a dizzying height. The peaks are covered with snow and shrouded with clouds. Strong, cold winds blow through the pass, creating an eerie howling sound. The pass continues to the north. In a distance to the south, a tower made of white stone rises majestically against the sky. [Exits: north south] A silent, tiny kender tries to hide from your eyes. s <1364/1364hp 457/457mana 362/413mv Exits:NS gold:1079 time:6:00 > You ride a war elephant south. Near the Tower   You find yourself at a mountain clearing with an outpost before a massive tower in the mountains. To the south, you can see a large gate made from solid bronze blocks, while at the north path returns you deep into the Vingaard Mountains. [Exits: north south] A knight in tough armors stands guard, watching for invaders. s <1364/1364hp 457/457mana 361/413mv Exits:NS gold:1079 time:6:00 > s You ride a war elephant south. Before gates of the High Clerist Tower   The massive gate stands near a hundred feet, dwarving everyone standing nearby. Highly trained knights guard the entrance to the High Clerist Tower, ready to spring into action at the first sign of trouble. You may proceed southward into the belly of the tower. In a distance to the north, you see a pass leading into the mountains. [Exits: north] A guard of the crown patrols the courtyards here. <1364/1364hp 457/457mana 360/413mv Exits:N gold:1079 time:6:00 > Alas, you cannot go that way. <1364/1364hp 457/457mana 360/413mv Exits:N gold:1079 time:6:00 > open s s where You open the door. s <1364/1364hp 457/457mana 360/413mv Exits:NS gold:1079 time:6:00 > You ride a war elephant south. Entering into the High Clerist Tower   Passing through the gates you find yourself in some kind of tunnel leading you into a large courtyard of the mountain outpost. You can advance to the courtyard at the south or return back to the mountains on the north. [Exits: north south] s <1364/1364hp 457/457mana 359/413mv Exits:NS gold:1079 time:6:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    Entering into the High Clerist Tower <1364/1364hp 457/457mana 359/413mv Exits:NS gold:1079 time:6:00 > You ride a war elephant south. In the Courtyard   The courtyard is filled with knights from all ranks, mixed with bewildered travelers from all over the land. High above, you see the battlements, patroled with vigilant guards. To the north, you can spot the entrance to the tower. The courtyard extends eastward and westward from here. [Exits: north east south west] A knight clad in shiny steel armor stands here. s <1364/1364hp 457/457mana 358/413mv Exits:NESW gold:1079 time:6:00 > The sun rises in the east. <1364/1364hp 457/457mana 393/413mv Exits:NESW gold:1079 time:7:00 > You ride a war elephant south. Before northern entrance of the tower   A small arch stands over the entrance into the western tower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: north east west] <1364/1364hp 457/457mana 392/413mv Exits:NEW gold:1079 time:7:00 > Alas, you cannot go that way. where <1364/1364hp 457/457mana 392/413mv Exits:NEW gold:1079 time:7:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    Before northern entrance of the tower <1364/1364hp 457/457mana 392/413mv Exits:NEW gold:1079 time:7:00 > e You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] A tall man wearing solamnic armors is standing here, protecting the peace. A tall knight clad in the armor of solamnia carefully watches for order. <1364/1364hp 457/457mana 391/413mv Exits:NEW gold:1079 time:7:00 > e e You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] e <1364/1364hp 457/457mana 390/413mv Exits:NEW gold:1079 time:7:00 > You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] <1364/1364hp 457/457mana 389/413mv Exits:NEW gold:1079 time:7:00 > You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] A knight clad in shiny steel armor stands here. <1364/1364hp 457/457mana 388/413mv Exits:NEW gold:1079 time:7:00 > e e You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] A knight clad in shiny steel armor stands here. <1364/1364hp 457/457mana 387/413mv Exits:NEW gold:1079 time:7:00 > You ride a war elephant east. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. <1364/1364hp 457/457mana 386/413mv Exits:NESW gold:1079 time:7:00 > e
Something from above smashes you, sending you to the ground. You fall down from your mount. Your bash grazes you. <1360/1364hp 457/457mana 386/413mv Exits:NESW gold:1079 time:7:00 > w e At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] A knight clad in shiny steel armor stands here. A war elephant has arrived from the east. s <1360/1364hp 457/457mana 385/413mv Exits:NEW gold:1079 time:7:00 > s At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. A war elephant has arrived from the west. s <1360/1364hp 457/457mana 384/413mv Exits:NESW gold:1079 time:7:00 > s At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] A war elephant has arrived from the north. s <1364/1364hp 457/457mana 383/413mv Exits:NS gold:1079 time:7:00 > At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] A war elephant has arrived from the north. <1364/1364hp 457/457mana 382/413mv Exits:NES gold:1079 time:7:00 > the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south] A war elephant has arrived from the north. <1364/1364hp 457/457mana 381/413mv Exits:NS gold:1079 time:7:00 > the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] A guard of the crown patrols the courtyards here. A war elephant has arrived from the north. s <1364/1364hp 457/457mana 380/413mv Exits:NS gold:1079 time:7:00 > the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A war elephant has arrived from the north. <1364/1364hp 457/457mana 379/413mv Exits:NES gold:1079 time:7:00 > the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] A guard of the crown patrols the courtyards here. A cleric novice stands here, studying books of divine order. A war elephant has arrived from the north. e <1364/1364hp 457/457mana 378/413mv Exits:NSW gold:1079 time:7:00 > Alas, you cannot go that way. <1364/1364hp 457/457mana 378/413mv Exits:NSW gold:1079 time:7:00 > e Alas, you cannot go that way. e <1364/1364hp 457/457mana 378/413mv Exits:NSW gold:1079 time:7:00 > e Alas, you cannot go that way. where <1364/1364hp 457/457mana 378/413mv Exits:NSW gold:1079 time:7:00 > Alas, you cannot go that way. <1364/1364hp 457/457mana 378/413mv Exits:NSW gold:1079 time:7:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 457/457mana 378/413mv Exits:NSW gold:1079 time:7:00 > n the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A war elephant has arrived from the south. e e <1364/1364hp 457/457mana 377/413mv Exits:NES gold:1079 time:7:00 > Before a towering iron portcullis   You stand before an enormous iron portcullis, beyond which lies a small isolated keep. There is a tranquil but strong quality about this place. To the east the keep extends into a small courtyard. [Exits: east west] A powerful knight in shining armor stands his vigilant guard over the Solamnic Keep. A war elephant has arrived from the west. <1364/1364hp 457/457mana 376/413mv Exits:EW gold:1079 time:7:00 > A knight of Solamnia moves to block the passage east. <1364/1364hp 457/457mana 376/413mv Exits:EW gold:1079 time:7:00 > where Within the area of the Solamnic Keep: (PK) Garthan    Before a towering iron portcullis <1364/1364hp 457/457mana 376/413mv Exits:EW gold:1079 time:7:00 > w the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A war elephant has arrived from the east. <1364/1364hp 457/457mana 375/413mv Exits:NES gold:1079 time:7:00 > s the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] A guard of the crown patrols the courtyards here. A cleric novice stands here, studying books of divine order. A war elephant has arrived from the north. <1364/1364hp 457/457mana 374/413mv Exits:NSW gold:1079 time:7:00 > order all sleep A war elephant goes to sleep. Ok. <1364/1364hp 457/457mana 374/413mv Exits:NSW gold:1079 time:7:00 > n the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] <1364/1364hp 457/457mana 373/413mv Exits:NES gold:1079 time:7:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 457/457mana 373/413mv Exits:NES gold:1079 time:7:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 10 <1364/1364hp 457/457mana 373/413mv Exits:NES gold:1079 time:7:00 > n e where the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] A guard of the crown patrols the courtyards here. <1364/1364hp 457/457mana 372/413mv Exits:NS gold:1079 time:7:00 > Alas, you cannot go that way. <1364/1364hp 457/457mana 372/413mv Exits:NS gold:1079 time:7:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard s <1364/1364hp 457/457mana 372/413mv Exits:NS gold:1079 time:7:00 > e the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] <1364/1364hp 457/457mana 371/413mv Exits:NES gold:1079 time:7:00 > Before a towering iron portcullis   You stand before an enormous iron portcullis, beyond which lies a small isolated keep. There is a tranquil but strong quality about this place. To the east the keep extends into a small courtyard. [Exits: east west] A powerful knight in shining armor stands his vigilant guard over the Solamnic Keep. <1364/1364hp 457/457mana 370/413mv Exits:EW gold:1079 time:7:00 > 3 kn > cleave zakh kn They aren't here. <1364/1364hp 457/457mana 370/413mv Exits:EW gold:1079 time:7:00 > cleave kn You make a brutal swing at a knight of Solamnia in an attempt to cleave him in half. Your cleave *** DEVASTATES *** a knight of Solamnia! A knight of Solamnia has a few scratches. <1364/1364hp 457/457mana 370/413mv 0tnl | EW> < T: Garthan TC: perfect condition  E: a knight of Solamnia EC: a few scratches > < > You will no longer regenerate health over time. Your beating DISEMBOWELS a knight of Solamnia! Your divine power DISEMBOWELS a knight of Solamnia! You fail to render life but deliver a devastating blow! Your beating DISMEMBERS a knight of Solamnia! You blink away from a knight of Solamnia's punch. A knight of Solamnia has a few scratches. <1364/1364hp 457/457mana 405/413mv 0tnl | EW> < T: Garthan TC: perfect condition  E: a knight of Solamnia EC: a few scratches > < > look kn A burly knight guards the way into the Solamnic Temple, clad in shining platemail that gleams with fresh polish. His head is bare of helm, revealing a handsome face with a noble moustache. He regards you with a firm gaze, sensing whether you are friend or foe. His manner is stern but kindly, a man wise in the ways of the Code and the Measure, handpicked by the Grandmaster to protect this holy sanctuary. The image of a platinum dragon adorns his breastplate, the symbol of Lord Paladine. A knight of Solamnia has a few scratches. A knight of Solamnia has a few scratches. <1364/1364hp 457/457mana 405/413mv 0tnl | EW> < T: Garthan TC: perfect condition  E: a knight of Solamnia EC: a few scratches > < > You land a critical hit on a knight of Solamnia! Your beating DISMEMBERS a knight of Solamnia! Your divine power DISMEMBERS a knight of Solamnia! You strike a knight of Solamnia with deadly accuracy! Your beating DISMEMBERS a knight of Solamnia! You swing your axe in a vicious arch knocking away a knight of Solamnia's punch. You parry a knight of Solamnia's punch. A knight of Solamnia has a few scratches. <1364/1364hp 457/457mana 405/413mv 0tnl | EW> < T: Garthan TC: perfect condition  E: a knight of Solamnia EC: a few scratches > < > flee You turn around, trying to escape! the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] You flee from combat! <1364/1364hp 457/457mana 404/413mv Exits:NES gold:1079 time:8:00 > s the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] (Charmed) A war elephant is sleeping here. A guard of the crown patrols the courtyards here. A cleric novice stands here, studying books of divine order. <1364/1364hp 457/457mana 403/413mv Exits:NSW gold:1079 time:8:00 > You will regenerate health over time. <1364/1364hp 457/457mana 403/413mv Exits:NSW gold:1079 time:8:00 > where order all stand Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 457/457mana 403/413mv Exits:NSW gold:1079 time:8:00 > A war elephant wakes and stands up. Ok. <1364/1364hp 457/457mana 403/413mv Exits:NSW gold:1079 time:8:00 > n ride the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A war elephant has arrived from the south. <1364/1364hp 457/457mana 402/413mv Exits:NES gold:1079 time:8:00 > You pull yourself up onto a war elephant and mount him. <1364/1364hp 457/457mana 402/413mv Exits:NES gold:1079 time:8:00 > haste get haste 2.back; quaff haste You get a silver potion labelled haste from a leather backpack. <1364/1364hp 457/457mana 402/413mv Exits:NES gold:1079 time:8:00 > You quaff a silver potion labelled haste. You feel yourself moving more quickly. s <1364/1364hp 457/457mana 402/413mv Exits:NES gold:1079 time:8:00 > fren get fren 2.back; quaff fren;
You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] A cleric novice stands here, studying books of divine order. <1364/1364hp 457/457mana 401/413mv Exits:NSW gold:1079 time:8:00 > You get a silver potion labelled frenzy from a leather backpack. <1364/1364hp 457/457mana 401/413mv Exits:NSW gold:1079 time:8:00 > You quaff a silver potion labelled frenzy. You are filled with wild frenzy! <1364/1364hp 457/457mana 401/413mv Exits:NSW gold:1079 time:8:00 > where wno Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 457/457mana 401/413mv Exits:NSW gold:1079 time:8:00 > Huh? <1364/1364hp 457/457mana 401/413mv Exits:NSW gold:1079 time:8:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 10 <1364/1364hp 457/457mana 401/413mv Exits:NSW gold:1079 time:8:00 > n where You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] <1364/1364hp 457/457mana 400/413mv Exits:NES gold:1079 time:8:00 > Within the area of the High Clerists Tower and above:
(PK) Garthan    the eastern part of courtyard <1364/1364hp 457/457mana 400/413mv Exits:NES gold:1079 time:8:00 > equi You are using: <worn on finger>    a ring made of shimmering metal <worn on finger>    (Humming) a ring of black stained quartz <worn around neck>  (Glowing) (Humming) a shadowlord's insignia <worn around neck>  (Humming) the insignia of the Order of the Pale Moon <worn on torso>    a coat of black rakshasa fur <worn on head>      a helmet with a griffon's mane tassle <worn on legs>      (Glowing) (Humming) a pair of darkened leggings <worn on feet>      (Glowing) (Humming) a set of iron hoof-plates <worn on hands>    (Glowing) the gauntlets of ogre power <worn on arms>      elven-skin sleeves laden with lichen <worn on body>      (Invis) (Glowing) (Humming) an enchanted robe of shimmering air <worn on waist>    (Glowing) (Humming) a crude iron belt <worn around wrist> (Humming) a bracelet of ancient dwarven design <worn around wrist> (Glowing) (Humming) a crimson scaled bracer <wielded>          (Humming) the Battleaxe of Sha'Mi <dual wielded>      (Glowing) a magnificent axe named 'Honor's Face' <1364/1364hp 457/457mana 400/413mv Exits:NES gold:1079 time:8:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 457/457mana 400/413mv Exits:NES gold:1079 time:8:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 10 <1364/1364hp 457/457mana 400/413mv Exits:NES gold:1079 time:8:00 > n You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] A guard of the crown patrols the courtyards here. n <1364/1364hp 457/457mana 399/413mv Exits:NS gold:1079 time:8:00 > You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south] n <1364/1364hp 457/457mana 412/413mv Exits:NS gold:1079 time:9:00 > n You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] n <1364/1364hp 457/457mana 411/413mv Exits:NES gold:1079 time:9:00 > n You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] n <1364/1364hp 457/457mana 410/413mv Exits:NS gold:1079 time:9:00 > where You ride a war elephant north. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. n <1364/1364hp 457/457mana 409/413mv Exits:NESW gold:1079 time:9:00 > You ride a war elephant north. Before the entrance on the north-eastern watchtower   A small arch stands over the entrance into the north-eastern watchtower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: south west up] <1364/1364hp 457/457mana 408/413mv Exits:SWU gold:1079 time:9:00 > n Alas, you cannot go that way. <1364/1364hp 457/457mana 408/413mv Exits:SWU gold:1079 time:9:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    Before the entrance on the north-eastern watchtower w <1364/1364hp 457/457mana 408/413mv Exits:SWU gold:1079 time:9:00 > Alas, you cannot go that way. <1364/1364hp 457/457mana 408/413mv Exits:SWU gold:1079 time:9:00 > Alas, you cannot go that way. <1364/1364hp 457/457mana 408/413mv Exits:SWU gold:1079 time:9:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 457/457mana 407/413mv Exits:ESW gold:1079 time:9:00 > w w You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] w <1364/1364hp 457/457mana 406/413mv Exits:ESW gold:1079 time:9:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 457/457mana 405/413mv Exits:ESW gold:1079 time:9:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: east south west] <1364/1364hp 457/457mana 404/413mv Exits:ESW gold:1079 time:9:00 > w You ride a war elephant west. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and east across the courtyard. [Exits: east south west] <1364/1364hp 457/457mana 403/413mv Exits:ESW gold:1079 time:9:00 > w You ride a war elephant west. In the Courtyard   The courtyard is filled with knights from all ranks, mixed with bewildered travelers from all over the land. High above, you see the battlements, patroled with vigilant guards. To the north, you can spot the entrance to the tower. The courtyard extends eastward and westward from here. [Exits: north east south west] A knight clad in shiny steel armor stands here. <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 >
scan n You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard who <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 11 <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > scan n You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > scan n You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard where <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard scan n <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > scan n You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** who <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 11 <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > scan n You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard <1364/1364hp 457/457mana 402/413mv Exits:NESW gold:1079 time:9:00 > e You ride a war elephant east. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and east across the courtyard. [Exits: east south west] <1364/1364hp 457/457mana 401/413mv Exits:ESW gold:1079 time:9:00 > w You ride a war elephant west. In the Courtyard   The courtyard is filled with knights from all ranks, mixed with bewildered travelers from all over the land. High above, you see the battlements, patroled with vigilant guards. To the north, you can spot the entrance to the tower. The courtyard extends eastward and westward from here. [Exits: north east south west] A tall knight clad in the armor of solamnia carefully watches for order. A knight clad in shiny steel armor stands here. <1364/1364hp 457/457mana 400/413mv Exits:NESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard <1364/1364hp 457/457mana 400/413mv Exits:NESW gold:1079 time:9:00 > You feel less protected. <1364/1364hp 457/457mana 400/413mv Exits:NESW gold:1079 time:9:00 > scan n e You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 400/413mv Exits:NESW gold:1079 time:9:00 > You ride a war elephant east. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and east across the courtyard. [Exits: east south west] <1364/1364hp 457/457mana 399/413mv Exits:ESW gold:1079 time:9:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower c prote <1364/1364hp 457/457mana 399/413mv Exits:ESW gold:1079 time:9:00 > You make a deep incantation, drawing upon your magic. You are distracted by your mount and lose concentration. <1364/1364hp 452/457mana 399/413mv Exits:ESW gold:1079 time:9:00 > ab dism c prote You have the following resistances: You are extremely resistant against bashing (46%) You are extremely resistant against piercing (41%) You are exceptionally resistant against slashing (51%) You are slightly toughened against fire attacks (7%) You are extremely resistant against cold attacks (40%) You are toughened against electrical attacks (15%) You are highly resistant against acidic attacks (34%) You are highly resistant against poison (30%) You are exceptionally resistant against negative energy (50%) You are resistant against holy attacks (20%) You are resistant against pure energy attacks (20%) You are resistant against mental attacks (20%) You are resistant against diseases (20%) You are resistant against drowning (20%) You are resistant against sound (20%) You are resistant against air and gas attacks (20%) You are resistant against earth-based attacks (20%) The following skills and spells are affecting you: 'Unholy armor' spell is active for 1 hours and 10 minutes 'Frenzy' spell is active for 18 hours and 30 minutes 'Detect invis' spell is active for 21 hours and 35 minutes 'Haste' spell is active for 35 hours and 25 minutes 'Warrior spirit' skill is active permanently 'Blink' spell is active permanently You have a hero resistance bonus of +11%. <1364/1364hp 452/457mana 399/413mv Exits:ESW gold:1079 time:9:00 > You dismount from a war elephant. <1364/1364hp 457/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > You clench your fist and draw magic into yourself. You feel aligned with the darkness. <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > ride where You pull yourself up onto a war elephant and mount him. <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > equi You are using: <worn on finger>    a ring made of shimmering metal <worn on finger>    (Humming) a ring of black stained quartz <worn around neck>  (Glowing) (Humming) a shadowlord's insignia <worn around neck>  (Humming) the insignia of the Order of the Pale Moon <worn on torso>    a coat of black rakshasa fur <worn on head>      a helmet with a griffon's mane tassle <worn on legs>      (Glowing) (Humming) a pair of darkened leggings <worn on feet>      (Glowing) (Humming) a set of iron hoof-plates <worn on hands>    (Glowing) the gauntlets of ogre power <worn on arms>      elven-skin sleeves laden with lichen <worn on body>      (Invis) (Glowing) (Humming) an enchanted robe of shimmering air <worn on waist>    (Glowing) (Humming) a crude iron belt <worn around wrist> (Humming) a bracelet of ancient dwarven design <worn around wrist> (Glowing) (Humming) a crimson scaled bracer <wielded>          (Humming) the Battleaxe of Sha'Mi <dual wielded>      (Glowing) a magnificent axe named 'Honor's Face' <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower i <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > You are carrying:     (Glowing) an acid-etched gladius     (Glowing) a silver potion labelled word of recall     (Glowing) (Humming) the wicked iron longsword     (Glowing) a bright shimmering potion ( 2) (Glowing) a bright shimmering potion labelled resist cold, sanctuary, imbue regeneration     (Darkened) a phoenix-hilted broadsword     a dark brown cloak of finest elven silk ( 2) a leather backpack     (Humming) the strange bone <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 11 <1364/1364hp 447/457mana 413/413mv Exits:ESW gold:1079 time:10:00 > w You ride a war elephant west. In the Courtyard   The courtyard is filled with knights from all ranks, mixed with bewildered travelers from all over the land. High above, you see the battlements, patroled with vigilant guards. To the north, you can spot the entrance to the tower. The courtyard extends eastward and westward from here. [Exits: north east south west] A tall knight clad in the armor of solamnia carefully watches for order. A knight clad in shiny steel armor stands here. <1364/1364hp 447/457mana 412/413mv Exits:NESW gold:1079 time:10:00 > scan n You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 447/457mana 412/413mv Exits:NESW gold:1079 time:10:00 > e You ride a war elephant east. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and east across the courtyard. [Exits: east south west] <1364/1364hp 447/457mana 411/413mv Exits:ESW gold:1079 time:10:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 447/457mana 411/413mv Exits:ESW gold:1079 time:10:00 > e e You ride a war elephant east. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: east south west] e <1364/1364hp 447/457mana 410/413mv Exits:ESW gold:1079 time:10:00 > e You ride a war elephant east. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 447/457mana 409/413mv Exits:ESW gold:1079 time:10:00 > You ride a war elephant east. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] e <1364/1364hp 447/457mana 408/413mv Exits:ESW gold:1079 time:10:00 > You ride a war elephant east. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 447/457mana 407/413mv Exits:ESW gold:1079 time:10:00 > You ride a war elephant east. Before the entrance on the north-eastern watchtower   A small arch stands over the entrance into the north-eastern watchtower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: south west up] <1364/1364hp 447/457mana 406/413mv Exits:SWU gold:1079 time:10:00 > s s You ride a war elephant south. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. s <1364/1364hp 447/457mana 405/413mv Exits:NESW gold:1079 time:10:00 > You ride a war elephant south. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] <1364/1364hp 447/457mana 404/413mv Exits:NS gold:1079 time:10:00 > You ride a war elephant south. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] <1364/1364hp 447/457mana 403/413mv Exits:NES gold:1079 time:10:00 > scan e
You peer intently east. **** 1 east **** A knight clad in shiny steel armor stands here. A tough old knight works here, forging strong armors and weapons. <1364/1364hp 447/457mana 403/413mv Exits:NES gold:1079 time:10:00 > where s Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 447/457mana 403/413mv Exits:NES gold:1079 time:10:00 > You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south] where <1364/1364hp 447/457mana 402/413mv Exits:NS gold:1079 time:10:00 > s Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 447/457mana 402/413mv Exits:NS gold:1079 time:10:00 > You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] <1364/1364hp 447/457mana 401/413mv Exits:NS gold:1079 time:10:00 > scan s s You peer intently south. **** 1 south **** A guard of the crown patrols the courtyards here. **** 2 south **** A cleric novice stands here, studying books of divine order. **** 3 south **** <1364/1364hp 447/457mana 401/413mv Exits:NS gold:1079 time:10:00 > You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A guard of the crown patrols the courtyards here. <1364/1364hp 447/457mana 400/413mv Exits:NES gold:1079 time:10:00 > scan e You peer intently east. **** 1 east **** A powerful knight in shining armor stands his vigilant guard over the Solamnic Keep. **** 2 east **** <1364/1364hp 447/457mana 400/413mv Exits:NES gold:1079 time:10:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard who <1364/1364hp 447/457mana 400/413mv Exits:NES gold:1079 time:10:00 > -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics                 Feletmcnon the male minotaur Players found: 10 <1364/1364hp 447/457mana 400/413mv Exits:NES gold:1079 time:10:00 > n n You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] n <1364/1364hp 447/457mana 399/413mv Exits:NS gold:1079 time:10:00 > n You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south] n <1364/1364hp 447/457mana 398/413mv Exits:NS gold:1079 time:10:00 > n You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] <1364/1364hp 447/457mana 397/413mv Exits:NES gold:1079 time:10:00 > You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] <1364/1364hp 447/457mana 396/413mv Exits:NS gold:1079 time:10:00 > You ride a war elephant north. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. n <1364/1364hp 447/457mana 395/413mv Exits:NESW gold:1079 time:10:00 > You ride a war elephant north. Before the entrance on the north-eastern watchtower   A small arch stands over the entrance into the north-eastern watchtower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: south west up] n <1364/1364hp 447/457mana 394/413mv Exits:SWU gold:1079 time:10:00 > Alas, you cannot go that way. <1364/1364hp 447/457mana 394/413mv Exits:SWU gold:1079 time:10:00 > Alas, you cannot go that way. w <1364/1364hp 447/457mana 394/413mv Exits:SWU gold:1079 time:10:00 > w You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] w <1364/1364hp 447/457mana 393/413mv Exits:ESW gold:1079 time:10:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 457/457mana 412/413mv Exits:ESW gold:1079 time:11:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 457/457mana 411/413mv Exits:ESW gold:1079 time:11:00 > w You ride a war elephant west. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: east south west] <1364/1364hp 457/457mana 410/413mv Exits:ESW gold:1079 time:11:00 > w You ride a war elephant west. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and east across the courtyard. [Exits: east south west] A tall man wearing solamnic armors is standing here, protecting the peace. <1364/1364hp 457/457mana 409/413mv Exits:ESW gold:1079 time:11:00 > w You ride a war elephant west. In the Courtyard   The courtyard is filled with knights from all ranks, mixed with bewildered travelers from all over the land. High above, you see the battlements, patroled with vigilant guards. To the north, you can spot the entrance to the tower. The courtyard extends eastward and westward from here. [Exits: north east south west] A tall knight clad in the armor of solamnia carefully watches for order. A knight clad in shiny steel armor stands here. <1364/1364hp 457/457mana 408/413mv Exits:NESW gold:1079 time:11:00 > scan n where You peer intently north. **** 1 north **** **** 2 north **** A guard of the crown patrols the courtyards here. **** 3 north **** A knight in tough armors stands guard, watching for invaders. **** 4 north **** A silent, tiny kender tries to hide from your eyes. **** 5 north **** A knight dressed in a white scale mail shirt is standing here, watching over the mountains. **** 6 north **** <1364/1364hp 457/457mana 408/413mv Exits:NESW gold:1079 time:11:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    In the Courtyard <1364/1364hp 457/457mana 408/413mv Exits:NESW gold:1079 time:11:00 > Your unholy protection seems to fade away. s <1364/1364hp 457/457mana 408/413mv Exits:NESW gold:1079 time:11:00 > You ride a war elephant south. Before northern entrance of the tower   A small arch stands over the entrance into the western tower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: north east west] <1364/1364hp 457/457mana 407/413mv Exits:NEW gold:1079 time:11:00 > e You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] <1364/1364hp 457/457mana 406/413mv Exits:NEW gold:1079 time:11:00 > dism You dismount from a war elephant. 6 <1364/1364hp 457/457mana 406/413mv Exits:NEW gold:1079 time:11:00 > > cast \"unholy armor\" You clench your fist and draw magic into yourself. The dark entities bestow you the unholy protection you've requested. You are surrounded by an unholy armor. <1364/1364hp 387/457mana 406/413mv Exits:NEW gold:1079 time:11:00 > ride You pull yourself up onto a war elephant and mount him. <1364/1364hp 387/457mana 406/413mv Exits:NEW gold:1079 time:11:00 > e You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] <1364/1364hp 387/457mana 405/413mv Exits:NEW gold:1079 time:11:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard e <1364/1364hp 387/457mana 405/413mv Exits:NEW gold:1079 time:11:00 > You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] e <1364/1364hp 387/457mana 404/413mv Exits:NEW gold:1079 time:11:00 > You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] A knight clad in shiny steel armor stands here. where <1364/1364hp 387/457mana 403/413mv Exits:NEW gold:1079 time:11:00 > e Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard <1364/1364hp 387/457mana 403/413mv Exits:NEW gold:1079 time:11:00 > You ride a war elephant east. At the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: north east west] A knight clad in shiny steel armor stands here. <1364/1364hp 387/457mana 402/413mv Exits:NEW gold:1079 time:11:00 > s e Alas, you cannot go that way. <1364/1364hp 387/457mana 402/413mv Exits:NEW gold:1079 time:11:00 > You ride a war elephant east. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. <1364/1364hp 387/457mana 401/413mv Exits:NESW gold:1079 time:11:00 > s You ride a war elephant south. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] <1364/1364hp 387/457mana 400/413mv Exits:NS gold:1079 time:11:00 > s You ride a war elephant south. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] <1364/1364hp 387/457mana 399/413mv Exits:NES gold:1079 time:11:00 > s You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south] <1364/1364hp 387/457mana 398/413mv Exits:NS gold:1079 time:11:00 > s You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] <1364/1364hp 387/457mana 397/413mv Exits:NS gold:1079 time:11:00 > s You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A guard of the crown patrols the courtyards here. <1364/1364hp 387/457mana 396/413mv Exits:NES gold:1079 time:11:00 > s You ride a war elephant south. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] A cleric novice stands here, studying books of divine order. <1364/1364hp 387/457mana 395/413mv Exits:NSW gold:1079 time:11:00 > s You ride a war elephant south. Before the entrance on the south-east watchtower   A small arch stands over the entrance into the south-eastern watchtower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: north west up] <1364/1364hp 387/457mana 394/413mv Exits:NWU gold:1079 time:11:00 > n You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] A cleric novice stands here, studying books of divine order. <1364/1364hp 387/457mana 393/413mv Exits:NSW gold:1079 time:11:00 > where Within the area of the High Clerists Tower and above: (PK) Garthan    the eastern part of courtyard <1364/1364hp 387/457mana 393/413mv Exits:NSW gold:1079 time:11:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Elayne the female dwarf, Knight of the Crown             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics Players found: 10 <1364/1364hp 387/457mana 393/413mv Exits:NSW gold:1079 time:11:00 > w You ride a war elephant west. In the courtyard   A cleared courtyard lies before your eyes. The ground is made from soild stone blocks, preventing underground tunnels penetrating from the outside. Around you stand numerous barrels, storinig fresh water and food for the protectors of the outpost. A brief, cold wind blows from the outside, sending chills down to your bones. But the enormous stone walls give you a strong sense of security, banishing all fears. At the northern direction you see a massive tower of dwarven make, a classic building made for its beauty as well as its strength. [Exits: east south west] A cleric novice stands here, studying books of divine order. <1364/1364hp 387/457mana 392/413mv Exits:ESW gold:1079 time:11:00 > where e Within the area of the High Clerists Tower and above: (PK) Garthan    In the courtyard n <1364/1364hp 387/457mana 392/413mv Exits:ESW gold:1079 time:11:00 > You ride a war elephant east. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south west] A cleric novice stands here, studying books of divine order. n <1364/1364hp 387/457mana 391/413mv Exits:NSW gold:1079 time:11:00 > You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north east south] A guard of the crown patrols the courtyards here. n <1364/1364hp 387/457mana 390/413mv Exits:NES gold:1079 time:11:00 > You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and you can turn back to north to the battlements. [Exits: north south] n <1364/1364hp 414/457mana 412/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. the eastern part of courtyard   The large wall of solid stone has been erected from west, protecting the courtyard of the High Clerist Tower from blasting winds. Over the east, a large tower made from pure white stone raises up to the sky, enchanting you with its majestic sight. A walkway continues to the south and west, and you can turn back to north to the battlements. [Exits: north south] n <1364/1364hp 414/457mana 411/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] <1364/1364hp 414/457mana 410/413mv Exits:NES gold:1079 time:12:00 > You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] where <1364/1364hp 414/457mana 409/413mv Exits:NS gold:1079 time:12:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 414/457mana 409/413mv Exits:NS gold:1079 time:12:00 > s You ride a war elephant south. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north east south] <1364/1364hp 414/457mana 408/413mv Exits:NES gold:1079 time:12:00 > n n You ride a war elephant north. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: north south] <1364/1364hp 414/457mana 407/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: north east south west] A knight clad in shiny steel armor stands here. where <1364/1364hp 414/457mana 406/413mv Exits:NESW gold:1079 time:12:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower n <1364/1364hp 414/457mana 406/413mv Exits:NESW gold:1079 time:12:00 > n You ride a war elephant north. Before the entrance on the north-eastern watchtower   A small arch stands over the entrance into the north-eastern watchtower. As you inspect the entrance carefully, not a trace of cobwebs spun by spiders are around. And this is not surprising, for the Solamnic knights and guards use the entrance day in and day out. The day when you see cobwebs hung around the entrance would most probably be the day when the Tower of High Clerist falls..... [Exits: south west up] <1364/1364hp 414/457mana 405/413mv Exits:SWU gold:1079 time:12:00 > Alas, you cannot go that way. who <1364/1364hp 414/457mana 405/413mv Exits:SWU gold:1079 time:12:00 > -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Elayne the female dwarf, Knight of the Crown             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian
                Waargh the male half-elf             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics Players found: 11 w <1364/1364hp 414/457mana 405/413mv Exits:SWU gold:1079 time:12:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 414/457mana 404/413mv Exits:ESW gold:1079 time:12:00 > A knight novice has arrived from the south. w <1364/1364hp 414/457mana 404/413mv Exits:ESW gold:1079 time:12:00 > w You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] <1364/1364hp 414/457mana 403/413mv Exits:ESW gold:1079 time:12:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   A large, cleared courtyard lies across you from all directions. All around looks prepared for a long siege. Wagons of weapons and barrels of water stands not far from you, forging the sense of a fortress in war. [Exits: east south west] where <1364/1364hp 414/457mana 402/413mv Exits:ESW gold:1079 time:12:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    At the courtyard of High Clerist Tower <1364/1364hp 414/457mana 402/413mv Exits:ESW gold:1079 time:12:00 > w w You ride a war elephant west. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and south across the courtyard. [Exits: east south west] <1364/1364hp 414/457mana 401/413mv Exits:ESW gold:1079 time:12:00 > You ride a war elephant west. At the courtyard of High Clerist Tower   The tough walls of the Solamnic keep have been erected at the north side of you. The walls still appears strong, even after so much years had pass. Years of invasion and breath of ragging dragons have not decimate the walls and they remain as strong as they were when they were first built. You can walk to the west and east across the courtyard. [Exits: east south west] <1364/1364hp 414/457mana 400/413mv Exits:ESW gold:1079 time:12:00 > w You ride a war elephant west. In the Courtyard   The courtyard is filled with knights from all ranks, mixed with bewildered travelers from all over the land. High above, you see the battlements, patroled with vigilant guards. To the north, you can spot the entrance to the tower. The courtyard extends eastward and westward from here. [Exits: north east south west] A tall knight clad in the armor of solamnia carefully watches for order. A knight clad in shiny steel armor stands here. <1364/1364hp 414/457mana 399/413mv Exits:NESW gold:1079 time:12:00 > n n You ride a war elephant north. Entering into the High Clerist Tower   Passing through the gates you find yourself in some kind of tunnel leading you into a large courtyard of the mountain outpost. You can advance to the courtyard at the south or return back to the mountains on the north. [Exits: north south] n <1364/1364hp 414/457mana 398/413mv Exits:NS gold:1079 time:12:00 > where You ride a war elephant north. Before gates of the High Clerist Tower   The massive gate stands near a hundred feet, dwarving everyone standing nearby. Highly trained knights guard the entrance to the High Clerist Tower, ready to spring into action at the first sign of trouble. You may proceed southward into the belly of the tower. In a distance to the north, you see a pass leading into the mountains. [Exits: north south] A guard of the crown patrols the courtyards here. <1364/1364hp 414/457mana 397/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. Near the Tower   You find yourself at a mountain clearing with an outpost before a massive tower in the mountains. To the south, you can see a large gate made from solid bronze blocks, while at the north path returns you deep into the Vingaard Mountains. [Exits: north south] A knight in tough armors stands guard, watching for invaders. where <1364/1364hp 414/457mana 396/413mv Exits:NS gold:1079 time:12:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    Near the Tower n <1364/1364hp 414/457mana 396/413mv Exits:NS gold:1079 time:12:00 > Within the area of the High Clerists Tower and above: (PK) Garthan    Near the Tower n <1364/1364hp 414/457mana 396/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. The Pass   The tall walls of the Vingaard Mountains rise high above to a dizzying height. The peaks are covered with snow and shrouded with clouds. Strong, cold winds blow through the pass, creating an eerie howling sound. The pass continues to the north. In a distance to the south, a tower made of white stone rises majestically against the sky. [Exits: north south] A silent, tiny kender tries to hide from your eyes. n <1364/1364hp 414/457mana 395/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. Way on the Southern Solamnic road   You stand at a crossroads through the Southern Solamnic road. Clearly, the High Clerist's Tower is to the south. You can see its immense form rising up over the horizon, and have been able to for some time. To the east and west... who knows? They look like untamed wilderness, though. [Exits: north east south west] A knight dressed in a white scale mail shirt is standing here, watching over the mountains. <1364/1364hp 414/457mana 394/413mv Exits:NESW gold:1079 time:12:00 > You ride a war elephant north. Way of the southern Solamnic road   You are at the southern end of the Solamnic road through the Vingaard mountains. To the north you can see the inspiring mountain ranges which separate Solamnia from the southern plains. The majestic mountains rise up towards the sky, providing a natural barricade against invaders. To the south you can see the High Clerist's Tower, erected at the entrance to the Vingaard mountains as a defense against invasion. [Exits: north south]
where <1364/1364hp 414/457mana 393/413mv Exits:NS gold:1079 time:12:00 > Within the area of Vingaard Mountains and above: (PK) Garthan    Way of the southern Solamnic road n <1364/1364hp 414/457mana 393/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. Southern road through the Vingaard mountains   You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] n <1364/1364hp 414/457mana 392/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. Southern road through the Vingaard mountains   You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] n <1364/1364hp 414/457mana 391/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. Southern road through the Vingaard mountains   You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] n <1364/1364hp 414/457mana 390/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. Southern road through the Vingaard mountains   You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] <1364/1364hp 414/457mana 389/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. Southern road through the Vingaard mountains   A cold wind blows down from mountains, sending shivers across your skin. White fog passes passively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The road continues north and south. [Exits: north south] n <1364/1364hp 414/457mana 388/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. Southern road through the Vingaard mountains   A cold wind blows down from mountains, sending shivers across your skin. White fog passes passively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The main road continues north and south. [Exits: north south] <1364/1364hp 414/457mana 387/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. Southern road through the Vingaard mountains   A cold wind blows down from mountains, sending shivers across your skin. White fog passes passively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. Narrow paths lead off into the mountains to the north, while the main road continues south and west. [Exits: north south west] (White Aura) A knight stands here guiding travellers along the mountain road. A Solamnic knight nods at you and gestures that the road continues west. n <1364/1364hp 414/457mana 386/413mv Exits:NSW gold:1079 time:12:00 > You ride a war elephant north. Deep in the Vingaard Mountains   Cold, massive blocks of stone surrounds you in all directions. Harsh, chilling wind blows from above, blowing heavily upon the sparse trees that still survive in the mountains. You can continue east into the mountains, or south towards a well travelled road. [Exits: east south] n <1364/1364hp 414/457mana 385/413mv Exits:ES gold:1079 time:12:00 > Alas, you cannot go that way. <1364/1364hp 414/457mana 385/413mv Exits:ES gold:1079 time:12:00 > Alas, you cannot go that way. <1364/1364hp 414/457mana 385/413mv Exits:ES gold:1079 time:12:00 > Alas, you cannot go that way. e <1364/1364hp 414/457mana 385/413mv Exits:ES gold:1079 time:12:00 > Alas, you cannot go that way. <1364/1364hp 414/457mana 385/413mv Exits:ES gold:1079 time:12:00 > You ride a war elephant east. Deep in the Vingaard Mountains   Cold, massive blocks of stone surrounds you in all directions. Harsh, chilling wind blows from above, blowing heavily upon the sparse trees that still survive in the mountains. You can continue north, east and west. [Exits: north east west] n <1364/1364hp 414/457mana 384/413mv Exits:NEW gold:1079 time:12:00 > n You ride a war elephant north. At the piles of huge rocks   You are standing at a pyramid of stones, created by wild mountain nature. Stones are everywhere, and only a small passage can be travelled through to the north and south. [Exits: north south] <1364/1364hp 414/457mana 383/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. In the Vingaard Mountains   You find yourself deep in the Vingaard Mountains. From all sides of you enormous piles of rocks create huge monoliths. You can continue walking north and south through the mountains. [Exits: north south] <1364/1364hp 414/457mana 382/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. In the Vingaard Mountains   You find yourself deep in the Vingaard Mountains. From all sides of you enormous piles of rocks create huge monoliths. You can continue walking north and south through the mountains. [Exits: north south] <1364/1364hp 414/457mana 381/413mv Exits:NS gold:1079 time:12:00 > where Within the area of Vingaard Mountains and above: (PK) Garthan    In the Vingaard Mountains n <1364/1364hp 414/457mana 381/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. In the Vingaard Mountains   You find yourself deep in the Vingaard Mountains. From all sides of you enormous piles of rocks create huge monoliths. You can continue walking south and west through the mountains. [Exits: south west] n <1364/1364hp 414/457mana 380/413mv Exits:SW gold:1079 time:12:00 > Alas, you cannot go that way. <1364/1364hp 414/457mana 380/413mv Exits:SW gold:1079 time:12:00 > Alas, you cannot go that way. w <1364/1364hp 414/457mana 380/413mv Exits:SW gold:1079 time:12:00 > w You ride a war elephant west. In the Vingaard Mountains   You find yourself deep in the Vingaard Mountains. From all sides of you enormous piles of rocks create huge monoliths. You can continue walking north and east through the mountains. [Exits: north east] <1364/1364hp 414/457mana 379/413mv Exits:NE gold:1079 time:12:00 > Alas, you cannot go that way. n <1364/1364hp 414/457mana 379/413mv Exits:NE gold:1079 time:12:00 > n You ride a war elephant north. In the Vingaard Mountains   You find yourself deep in the Vingaard Mountains. From all sides of you enormous piles of rocks create huge monoliths. You can continue walking north and south through the mountains. [Exits: north south] <1364/1364hp 414/457mana 378/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. In the Vingaard Mountains   You are walking through the Vingaard mountains, covered with deep grey fog. A cold wind blows from above and you feel hard stones becoming slippery with frost. You can head west towards some towering blocks of stone, or north and south along the mountains. [Exits: north south west] n <1364/1364hp 414/457mana 377/413mv Exits:NSW gold:1079 time:12:00 > You ride a war elephant north. In the Vingaard Mountains   You are walking through the Vingaard mountains, covered with deep grey fog. A cold wind blows from above and you feel hard stones becoming slippery with frost. The pathway continues north and south. [Exits: north south] where <1364/1364hp 414/457mana 376/413mv Exits:NS gold:1079 time:12:00 >
w Within the area of Vingaard Mountains and above: (PK) Garthan    In the Vingaard Mountains n <1364/1364hp 414/457mana 376/413mv Exits:NS gold:1079 time:12:00 > Alas, you cannot go that way. <1364/1364hp 414/457mana 376/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. In the Vingaard Mountains   You are walking through the Vingaard mountains, covered with deep grey fog. A cold wind blows from above and you feel hard stones becoming slippery with frost. The rocky way continues south and west. [Exits: south west] w <1364/1364hp 414/457mana 375/413mv Exits:SW gold:1079 time:12:00 > w You ride a war elephant west. In the Vingaard Mountains   You are walking through mountains, covered with deep grey fog. Hard stones make travelling through here hard, even on the well walked road that has been made.
[Exits: east west] <1364/1364hp 414/457mana 374/413mv Exits:EW gold:1079 time:12:00 > You ride a war elephant west. In the Vingaard Mountains   You are standing in the Vingaard mountains. All around you the rocky walls of the area rise up to surround you. A cold wind blows through, reminding you of the harshness of the wilderness here. To the west you can see the main southern solamnic road, while the mountains continue north and east. [Exits: north east west] w <1364/1364hp 414/457mana 373/413mv Exits:NEW gold:1079 time:12:00 > You ride a war elephant west. On the road through the Vingaard mountains   A cold wind blows down from mountains, sending shivers across your skin. White fog passes passively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. Narrow paths lead off into the mountains to the east and west, while the main road continues north and south. [Exits: north east south west] A sheep standing here, looking for grass. n <1364/1364hp 414/457mana 372/413mv Exits:NESW gold:1079 time:12:00 > n You ride a war elephant north. On the road through the Vingaard mountains   A cold wind blows down from mountains, sending shivers across your skin. White fog passes passively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. To the east you can see a small, barren path leading between the rocks and into the mountains. The main solamnic road continues to the north and south. [Exits: north east south] <1364/1364hp 414/457mana 371/413mv Exits:NES gold:1079 time:12:00 > n You ride a war elephant north. On the road through the Vingaard mountains   You near the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, with the only clear path the road which continues north and south. [Exits: north south] A knight standing here, watching for signs of evil. <1364/1364hp 414/457mana 370/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. On the road through the Vingaard mountains   You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, the solamnic south road continues north and south through the mountain pass. [Exits: north south] n <1364/1364hp 414/457mana 369/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. At the beginning of the Vingaard mountains   You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, with the only clear path the road which continues north and south. [Exits: north south] <1364/1364hp 414/457mana 368/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. Before the Vingaard Mountains   The trail gets quickly hilly and raises up to the south, leading to the Vingaard Mountains. The sounds of the forest have gradually lessened, as have the sweet smells and pungent aromas therein. [Exits: north south] An ogre commander yells out orders to his troops. <1364/1364hp 414/457mana 367/413mv Exits:NS gold:1079 time:12:00 > where Within the area of Briarwood and above: (PK) Garthan    Before the Vingaard Mountains n <1364/1364hp 414/457mana 367/413mv Exits:NS gold:1079 time:12:00 > n You ride a war elephant north. On a traveled trail   As the trail leads away, the sky seems to brighten. Trees have thinned out swiftly to the point of almost none-existence. Sour pungent smells of moist earth still linger though. The Vingaard Mountains loom above in all of their beauty and triumph to the south. Their shades or purple glow majestically in the light. The peaks reach up beyond vision or even comprehension. [Exits: north south]     A steel staff with a sharp point rests gently here. <1364/1364hp 414/457mana 366/413mv Exits:NS gold:1079 time:12:00 > You ride a war elephant north. Beneath the canopy   Tall trees arch high above sight toward the sky. Rocks glisten in a fresh dew at your feet. Sunlight glints brightly off of the grass and leaves upon the ground. Small alcoves lead to the west and east. [Exits: north east south west]     The muck on these boots is rank with the smell of swamp gas.     A jar of nectar is glowing with a yellow hue, transparent and beautiful. An ogre runs around, stabbing at things. An ogre speaks in intelligible tones. <1364/1364hp 435/457mana 413/413mv Exits:NESW gold:1079 time:13:00 > where Within the area of Briarwood: (PK) Garthan    Beneath the canopy <1364/1364hp 435/457mana 413/413mv Exits:NESW gold:1079 time:13:00 >
n n You ride a war elephant north. Beneath the Canopy   Tall trees arch high above sight toward the sky. Rocks glisten in a fresh dew at your feet. Sunlight glints brightly off of the grass and leaves upon the ground. Off in the far south the peaks of the Vingaard Mountains scrape precariously at the sky like the fingers of a god. The forest is teaming full of life all around you. [Exits: north east south west]     A jar of nectar is glowing with a yellow hue, transparent and beautiful. ( 2) A ring carved out of wood covered in tiny runes. <1364/1364hp 435/457mana 412/413mv Exits:NESW gold:1079 time:13:00 > You ride a war elephant north. Before Briarwood   The air here seems to hum with life. To your south the Vingaard Mountains pierce the sky, barely clearing the treetops. As you look up you notice the small shapes of the Vingaard Mountains off to the distant south. Birds do not chirp in this place however, for reasons yet to be known. A sweet smell of nectar fills the air, as the trail continues to the south. [Exits: north south]     A jar of nectar is glowing with a yellow hue, transparent and beautiful. <1364/1364hp 435/457mana 411/413mv Exits:NS gold:1079 time:13:00 > where n Within the area of Briarwood: (PK) Garthan    Before Briarwood <1364/1364hp 435/457mana 411/413mv Exits:NS gold:1079 time:13:00 > You ride a war elephant north. Outside the Grand Southern gates of Palanthas   You are standing at the southern outskirts of Palanthas, the capital city of Solamnia. Towering stone walls rise to the north where the battlements protect the city, and the southern gate house lies between here and the city itself. To the south is the forest region of the Briarwood. [Exits: north south] <1364/1364hp 435/457mana 410/413mv Exits:NS gold:1079 time:13:00 > n Something from above smashes you, sending you to the ground. You fall down from your mount. Your bash hits you. <1359/1364hp 435/457mana 410/413mv Exits:NS gold:1079 time:13:00 > where s Within the area of the City of Palanthas and above: (PK) Garthan    Outside the Grand Southern gates of Palanthas <1359/1364hp 435/457mana 410/413mv Exits:NS gold:1079 time:13:00 > Before Briarwood   The air here seems to hum with life. To your south the Vingaard Mountains pierce the sky, barely clearing the treetops. As you look up you notice the small shapes of the Vingaard Mountains off to the distant south. Birds do not chirp in this place however, for reasons yet to be known. A sweet smell of nectar fills the air, as the trail continues to the south. [Exits: north south]
    A jar of nectar is glowing with a yellow hue, transparent and beautiful. A war elephant has arrived from the north. ride <1364/1364hp 435/457mana 409/413mv Exits:NS gold:1079 time:13:00 > You pull yourself up onto a war elephant and mount him. <1364/1364hp 435/457mana 409/413mv Exits:NS gold:1079 time:13:00 > s where w You ride a war elephant south. Beneath the Canopy   Tall trees arch high above sight toward the sky. Rocks glisten in a fresh dew at your feet. Sunlight glints brightly off of the grass and leaves upon the ground. Off in the far south the peaks of the Vingaard Mountains scrape precariously at the sky like the fingers of a god. The forest is teaming full of life all around you. [Exits: north east south west]     A jar of nectar is glowing with a yellow hue, transparent and beautiful. ( 2) A ring carved out of wood covered in tiny runes. w <1364/1364hp 435/457mana 408/413mv Exits:NESW gold:1079 time:13:00 > Within the area of Briarwood: (PK) Garthan    Beneath the Canopy <1364/1364hp 435/457mana 408/413mv Exits:NESW gold:1079 time:13:00 > You ride a war elephant west. Beneath the Canopy   Gurgling sounds of a stream reach your ears to the west. Goblins screech shrilly in sharp notes of a most annoying nature. A moist dank smell permeates the air. To your west a stream glistens in the sun. The grass feels wet and dew covered even now that it is past morning. Ogres grunts can be heard. A small path leads off to the south toward a tree. [Exits: east south west]     You see a small dull ring in front of you. An ogre runs around, stabbing at things. <1364/1364hp 435/457mana 407/413mv Exits:ESW gold:1079 time:13:00 > You ride a war elephant west. At a stream   A stream gurgles through the area swiftly, swirling around the land. The grass is slippery here, almost causing a slip. Tall trees flourish here in the wetness. A large willow leans close to the river, it's limbs in the water. To your west the trail continues onward. [Exits: east west]     A jar of nectar is glowing with a yellow hue, transparent and beautiful.     (Humming) A beautiful spring has spurted up from the ground. A satyr commoner frolics around here. where <1364/1364hp 435/457mana 406/413mv Exits:EW gold:1079 time:13:00 > Within the area of Briarwood: (PK) Garthan    At a stream w <1364/1364hp 435/457mana 406/413mv Exits:EW gold:1079 time:13:00 > w You ride a war elephant west. Before the Emerald Glade   The trees thicken here making travel limited to only the west or
east. Mountains jut up toward the Emerald Forest. Shades of green fill the area and blot out the last traces of luminescence. The sky is barely visible through the trees. [Exits: east west] A goblin monger wanders mindlessly. <1364/1364hp 435/457mana 405/413mv Exits:EW gold:1079 time:13:00 > You ride a war elephant west. A Fog-Shrouded Trail   You are on a fog-shrouded trail which runs up the side of this dark mountain. The ground is wet and muddy with melted snow, and the path which should lead to the Miden'nir disappears amongst the mist and the trees. There is nothing for you to do but follow the trail that twists up towards the broken, snow-covered heights of the mountain range. An old stone tablet with inscriptions stands beside a bush in the corner. [Exits: east up]     The Grand Pooh-Ba's staff is covered with twirlers and confetti.
<1364/1364hp 435/457mana 404/413mv Exits:EU gold:1079 time:13:00 > u u You ride a war elephant up. The Haunted Pine Forest   The snow begins to fall thickly as you enter a pine forest in the mountains. The burnt remains of two log cabins lie in a clearing about a dozen yards off the path. There is a disconcerting silence in these woods, an oppressive lifelessness that makes you want to leave them immediately. The trail stretches through these haunted woods up the side of the mountain and down through the fog to the foothills of the range. [Exits: up down] <1364/1364hp 435/457mana 403/413mv Exits:UD gold:1079 time:13:00 > You ride a war elephant up. Near the Summit   It has become almost unbearably cold as you trek near the very summit of the mountain. The bare and broken trees provide no cover for you as a cold and gusty wind whips the falling snow harshly into your face. A pine forest covers the slopes of the mountain, while to your south you spot a narrow mountain pass. [Exits: south down] s <1364/1364hp 435/457mana 402/413mv Exits:SD gold:1079 time:13:00 > s You ride a war elephant south. A Mountain Pass   You are in a steep pass between mountain peaks. It descends sharply to the south, while heading north towards a summit. All around you, you see only the mountain rises and the wind-swept plateaus of these ancient highlands. [Exits: north south] <1364/1364hp 435/457mana 401/413mv Exits:NS gold:1079 time:13:00 > You ride a war elephant south. A Mountain Pass   The mountains part breath-takingly to reveal a huge forest of tall and majestic oaks. You can walk along a mountain creek which winds west, down the side of the mountain and into the forest, or follow the trail you are on and continue up the mountain pass. [Exits: north west]     A simple amulet is here, reflecting light. The mountain boogum jumps out and gets set to bite you. w <1364/1364hp 435/457mana 400/413mv Exits:NW gold:1079 time:13:00 > You ride a war elephant west. A Thickly-Wooded Dell   You are in a secluded dell at the foot of a great mountain range. Old valley ash are crowned with the slightest hint of frost, and bushes of flowering foxglove line the bank of a stream which runs west into a small vale. To the south there is a great forest of majestic oaks, while to your east a trail that seems little-used heads into the mountains. [Exits: east south west]     The torn remains of a nymph are here on a cross. s <1364/1364hp 435/457mana 399/413mv Exits:ESW gold:1079 time:13:00 > You ride a war elephant south. A Signpost in the Enchanted Forests   Through the majestic oaks of these ancient woods, the deep earthiness of the forest permeates your senses, while a gentle hum of magic in the air pulses low and vibrant. A shy nymph peeks inquisitively at you from behind a tree before disappearing with a titter. An old but sturdy signpost stands beside a crossing in the paths, which lead in every direction. [Exits: north east south west]     A nature spring flows from the ground here. A nymph looks coyly at you, then winks mischeviously and dances away. <1364/1364hp 435/457mana 398/413mv Exits:NESW gold:1079 time:13:00 > e s You ride a war elephant east. A Well-Used Trail Through The Forest   You are on a forest trail that runs in all directions but north, where the forest skirts the sheer mountain face. Dew-covered hawthorn bushes flank the east trail, along which several rangers are walking. It seems to be the woodkeepers' outpost. [Exits: east south west] A dryad peers at you inquisitively from behind her tree. A beautiful lady is talking to some animals here. <1364/1364hp 435/457mana 397/413mv Exits:ESW gold:1079 time:13:00 > You ride a war elephant south. The Emerald Forest   All the lingering beauty of these green woods conspire to charm you into staying here forever. Woodlarks are singing high in the boughs of trees while shafts of sunlight turn the forest floor into a carpet of gold and green. The woodland trails running through this area of the forest seem well-kept, yet untravelled. [Exits: north south west] A nymph looks coyly at you, then winks mischeviously and dances away. <1364/1364hp 435/457mana 396/413mv Exits:NSW gold:1079 time:13:00 > s You ride a war elephant south. The Emerald Forest   All the lingering beauty of these green woods conspire to charm you into staying here forever. Woodlarks are singing high in the boughs of trees while shafts of sunlight turn the forest floor into a carpet of gold and green. The woodland trails running through this area of the forest seem well-kept, yet untravelled. [Exits: north east south west] A dryad peers at you inquisitively from behind her tree. A dryad peers at you inquisitively from behind her tree. <1364/1364hp 435/457mana 395/413mv Exits:NESW gold:1079 time:13:00 > e You ride a war elephant east. In the Emerald Forest   A circle of blue-capped mushrooms form an old faerie ring by the side of the path you are on. On certain nights of the year, the faerie folk wander out into such rings for wild dances by the moonlight. It is said that mortals who are drawn into the dancing circle on such nights can be held captive by faerie food or a faerie\'s kiss and made to dance on and on for a period of seven years. You hear a titter of laughter from the branches of a tree, but when you look up you see nothing. [Exits: east west]     (Humming) A small blue-capped mushroom lies uprooted, resting on its side. A nymph looks coyly at you, then winks mischeviously and dances away. <1364/1364hp 435/457mana 394/413mv Exits:EW gold:1079 time:13:00 > e You ride a war elephant east. Before the Great Tree   You stand at the perimeter of the largest, most incredible tree that you have ever laid eyes on. It has gold-flecked leaves that are the size of small horses, with thick roots supporting a massive trunk that is easily twice the size of the grand fortress of the Templar Knights of Renhorden. It seems to stretch endlessly into the sky, and you wonder why you did not see it towering above all the other trees in the forest. You long to inch closer, but cannot seem to move beyond an invisible barrier that keeps you about a hundred yards away. You see movement and lights in and about the tree, but there seems to be no way you can get closer to it. [Exits: south west] <1364/1364hp 435/457mana 393/413mv Exits:SW gold:1079 time:13:00 > s You ride a war elephant south. In the Emerald Forest   The path here runs around a low grassy mound. Looking closer, you see the smallest of windows built into the mound. It appears this is a faerie hill, from which the faerie Rades ride out in celebration through the wood paths of the Emerald Forest. The angry face of a faerie suddenly stares out at you from the window and interrupts your scrutiny with a string of curses. [Exits: north east south west] A nymph looks coyly at you, then winks mischeviously and dances away. A nymph looks coyly at you, then winks mischeviously and dances away. <1364/1364hp 435/457mana 392/413mv Exits:NESW gold:1079 time:13:00 > e where You ride a war elephant east. By a Stream   You stand by a wide stream that flows swiftly to the north. Drawn by the sudden sound of musical laughter, you look over the tops of some lilac bushes and spy a group of nymphs frolicking in the stream. It seems like a vision captured from some nature god's idyllic dream. You hear the distant roar of a waterfall to your south. [Exits: north south west] There is a nymph here frolicking in the stream. There is a nymph here frolicking in the stream. There is a nymph here frolicking in the stream. <1364/1364hp 435/457mana 391/413mv Exits:NSW gold:1079 time:13:00 > s Within the area of Emerald Forest and above: (PK) Garthan    By a Stream <1364/1364hp 435/457mana 391/413mv Exits:NSW gold:1079 time:13:00 > You ride a war elephant south. The Waterfall Glade   A majestic waterfall pours from high above the mountains to the south. Great torrents of water crash down on the rocks in a wide pool, and even where you stand in a shaded glade, the wind blows sprays of water into your face. A profusion of flowering shrubs grow at the edge of the pool. In a large shaded retreat made by the overhanging branches of silver oak trees stands a likeness of Altariel, the Lady of the Woods. At the base of the waterfall, a rock pool with crystal clear water has formed. [Exits: north]     An ancient sandstone altar sits here, weathering all time. A nymph looks coyly at you, then winks mischeviously and dances away. A ranger stands here, inspecting the ground. <1364/1364hp 435/457mana 390/413mv Exits:N gold:1079 time:13:00 > where Within the area of Emerald Forest and above: (PK) Garthan    The Waterfall Glade <1364/1364hp 435/457mana 390/413mv Exits:N gold:1079 time:13:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Elayne the female dwarf, Knight of the Crown             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics Players found: 11 <1364/1364hp 435/457mana 390/413mv Exits:N gold:1079 time:13:00 > where Within the area of Emerald Forest and above: (PK) Garthan    The Waterfall Glade <1364/1364hp 435/457mana 390/413mv Exits:N gold:1079 time:13:00 > where Within the area of Emerald Forest and above: (PK) Garthan    The Waterfall Glade <1364/1364hp 435/457mana 390/413mv Exits:N gold:1079 time:13:00 > c summ jim You make a deep incantation, drawing upon your magic. You failed. <1364/1364hp 407/457mana 413/413mv Exits:N gold:1079 time:14:00 > where c summ jim Within the area of Emerald Forest and above: (PK) Garthan    The Waterfall Glade <1364/1364hp 407/457mana 413/413mv Exits:N gold:1079 time:14:00 > You clench your fist and draw magic into yourself. You are distracted by your mount and lose concentration. <1364/1364hp 382/457mana 413/413mv Exits:N gold:1079 time:14:00 > where Within the area of Emerald Forest and above: (PK) Garthan    The Waterfall Glade <1364/1364hp 382/457mana 413/413mv Exits:N gold:1079 time:14:00 > who -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Elayne the female dwarf, Knight of the Crown             (PK) Garthan the male minotaur                 Footah the male minotaur                 Nirt the male minotaur                 Bzdochi the male draconian                 Waargh the male half-elf             (PK) Zakh the male human, Knight of the Crown                 Khagraz the male minotaur             (PK) Kbaot the male minotaur                 Gnedun the male human, dedicated to The Army of Takhisis                 Arin the female human, Scout of Heretics