<1294/1294hp 714/714mana 408/413mv 0tnl | EW> A huge barbarian says, 'Hail, Scout of Heretics.' <1294/1294hp 714/714mana 408/413mv 0tnl | EW> 9 Someone grabs hold of your neck and puts you to sleep. <1294/1294hp 714/714mana 408/413mv 0tnl | EW> > blackjack shuna In your dreams, or what? <1294/1294hp 714/714mana 408/413mv 0tnl | EW> gtell Strangled. You tell the group, 'Strangled.' <1294/1294hp 714/714mana 408/413mv 0tnl | EW> gtell By his outer. You tell the group, 'By his outer.' <1294/1294hp 714/714mana 408/413mv 0tnl | EW> equ You are using: <worn on finger>    (Glowing) (Humming) a shadowlord' s signet ring <worn on finger>    (Glowing) a bloodstone ring <worn around neck>  (Glowing) a golden leaf pendant <worn around neck>  a spider-spun cloak <worn on torso>    (Glowing) (Humming) a suit of darkened platemail <worn on head>      a hideous horned mask <worn on legs>      (Glowing) (Humming) a pair of darkened leggings <worn on feet>      (Glowing) (Humming) a pair of darkened boots <worn on hands>    (Glowing) gauntlets soaked in dragon blood <worn on arms>      spiked shoulder scales of a white wyrm <worn on body>      a black robe lined with red silk <worn on waist>    (Glowing) a grotesque belt of tongues <worn around wrist> a gem encrusted spiked bracer <worn around wrist> bracelet engraved with strange symbols <wielded>          a sacrificial dagger annealed in elven blood <dual wielded>      (Glowing) a shining iron kris <tattooed>          (Glowing) a tongue of multicolored flame <1294/1294hp 714/714mana 408/413mv 0tnl | EW> ab You have the following resistances: You are toughened against bashing (18%) You are toughened against piercing (18%) You are toughened against slashing (16%) You are highly resistant against fire attacks (38%) You are resistant against cold attacks (27%) You are resistant against electrical attacks (20%) You are exceptionally resistant against acidic attacks (50%) You are highly resistant against poison (35%) You are slightly toughened against negative energy (2%) You are resistant against holy attacks (25%) You are toughened against pure energy attacks (15%) You are toughened against mental attacks (17%) You are resistant against diseases (25%) You are toughened against drowning (15%) You are resistant against sound (20%) You are toughened against air and gas attacks (15%) You are toughened against earth-based attacks (15%) The following skills and spells are affecting you: 'Strangle' skill is active for 2 hours and 45 minutes 'Neck guard' skill is active for 3 hours and 45 minutes 'Sense spell' skill is active for 4 hours and 55 minutes 'Harden skin' spell is active for 5 hours and 5 minutes 'Frenzy' spell is active for 5 hours and 40 minutes 'Haste' spell is active for 6 hours and 25 minutes 'Bless' spell is active for 8 hours and 40 minutes 'Shield' spell is active for 10 hours and 35 minutes 'Awareness' skill is active for 10 hours and 45 minutes 'Aegis of flame' spell is active for 14 hours and 5 minutes 'Detect invis' spell is active for 17 hours and 15 minutes 'Protection evil' spell is active for 23 hours and 45 minutes 'Armor' spell is active for 23 hours and 55 minutes 'Detect hidden' skill is active for 27 hours and 30 minutes 'Invisibility' spell is active for 33 hours and 20 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1294/1294hp 714/714mana 408/413mv 0tnl | EW> Someone tells the group, 'Need me to come?' <1294/1294hp 714/714mana 408/413mv 0tnl | EW> ab You have the following resistances: You are toughened against bashing (18%) You are toughened against piercing (18%) You are toughened against slashing (16%) You are highly resistant against fire attacks (38%) You are resistant against cold attacks (27%) You are resistant against electrical attacks (20%) You are exceptionally resistant against acidic attacks (50%) You are highly resistant against poison (35%) You are slightly toughened against negative energy (2%) You are resistant against holy attacks (25%) You are toughened against pure energy attacks (15%) You are toughened against mental attacks (17%) You are resistant against diseases (25%) You are toughened against drowning (15%) You are resistant against sound (20%) You are toughened against air and gas attacks (15%) You are toughened against earth-based attacks (15%) The following skills and spells are affecting you: 'Strangle' skill is active for 2 hours and 40 minutes 'Neck guard' skill is active for 3 hours and 40 minutes 'Sense spell' skill is active for 4 hours and 50 minutes 'Harden skin' spell is active for 5 hours and 0 minutes 'Frenzy' spell is active for 5 hours and 35 minutes 'Haste' spell is active for 6 hours and 20 minutes 'Bless' spell is active for 8 hours and 35 minutes 'Shield' spell is active for 10 hours and 30 minutes 'Awareness' skill is active for 10 hours and 40 minutes 'Aegis of flame' spell is active for 14 hours and 0 minutes 'Detect invis' spell is active for 17 hours and 10 minutes 'Protection evil' spell is active for 23 hours and 40 minutes 'Armor' spell is active for 23 hours and 50 minutes 'Detect hidden' skill is active for 27 hours and 25 minutes 'Invisibility' spell is active for 33 hours and 15 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1294/1294hp 714/714mana 408/413mv 0tnl | EW>
gtell Not yet, but don't be too far away. You tell the group, 'Not yet, but don't be too far away.' <1294/1294hp 714/714mana 408/413mv 0tnl | EW> gtell I don't want my mind to drop and get boned. You tell the group, 'I don't want my mind to drop and get boned.' <1294/1294hp 714/714mana 413/413mv 0tnl | EW> ab You have the following resistances: You are toughened against bashing (18%) You are toughened against piercing (18%) You are toughened against slashing (16%) You are highly resistant against fire attacks (38%) You are resistant against cold attacks (27%) You are resistant against electrical attacks (20%) You are exceptionally resistant against acidic attacks (50%) You are highly resistant against poison (35%) You are slightly toughened against negative energy (2%) You are resistant against holy attacks (25%) You are toughened against pure energy attacks (15%) You are toughened against mental attacks (17%) You are resistant against diseases (25%) You are toughened against drowning (15%) You are resistant against sound (20%) You are toughened against air and gas attacks (15%) You are toughened against earth-based attacks (15%) The following skills and spells are affecting you: 'Strangle' skill is active for 2 hours and 10 minutes 'Neck guard' skill is active for 3 hours and 10 minutes 'Sense spell' skill is active for 4 hours and 20 minutes 'Harden skin' spell is active for 4 hours and 30 minutes 'Frenzy' spell is active for 5 hours and 5 minutes 'Haste' spell is active for 5 hours and 50 minutes 'Bless' spell is active for 8 hours and 5 minutes 'Shield' spell is active for 10 hours and 0 minutes 'Awareness' skill is active for 10 hours and 10 minutes 'Aegis of flame' spell is active for 13 hours and 30 minutes 'Detect invis' spell is active for 16 hours and 40 minutes 'Protection evil' spell is active for 23 hours and 10 minutes 'Armor' spell is active for 23 hours and 20 minutes 'Detect hidden' skill is active for 26 hours and 55 minutes 'Invisibility' spell is active for 32 hours and 45 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1294/1294hp 714/714mana 413/413mv 0tnl | EW> ab You have the following resistances: You are toughened against bashing (18%) You are toughened against piercing (18%) You are toughened against slashing (16%) You are highly resistant against fire attacks (38%)
You are resistant against cold attacks (27%) You are resistant against electrical attacks (20%) You are exceptionally resistant against acidic attacks (50%) You are highly resistant against poison (35%) You are slightly toughened against negative energy (2%) You are resistant against holy attacks (25%) You are toughened against pure energy attacks (15%) You are toughened against mental attacks (17%) You are resistant against diseases (25%) You are toughened against drowning (15%) You are resistant against sound (20%) You are toughened against air and gas attacks (15%) You are toughened against earth-based attacks (15%) The following skills and spells are affecting you: 'Strangle' skill is active for 2 hours and 5 minutes 'Neck guard' skill is active for 3 hours and 5 minutes 'Sense spell' skill is active for 4 hours and 15 minutes 'Harden skin\' spell is active for 4 hours and 25 minutes 'Frenzy' spell is active for 5 hours and 0 minutes 'Haste' spell is active for 5 hours and 45 minutes 'Bless' spell is active for 8 hours and 0 minutes 'Shield' spell is active for 9 hours and 55 minutes 'Awareness' skill is active for 10 hours and 5 minutes 'Aegis of flame' spell is active for 13 hours and 25 minutes 'Detect invis' spell is active for 16 hours and 35 minutes 'Protection evil' spell is active for 23 hours and 5 minutes 'Armor' spell is active for 23 hours and 15 minutes 'Detect hidden' skill is active for 26 hours and 50 minutes 'Invisibility' spell is active for 32 hours and 40 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1294/1294hp 714/714mana 413/413mv 0tnl | EW> You get dust in your eyes. <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> ab You have the following resistances: You are toughened against bashing (18%) You are toughened against piercing (18%) You are toughened against slashing (16%) You are highly resistant against fire attacks (38%) You are resistant against cold attacks (27%) You are resistant against electrical attacks (20%) You are exceptionally resistant against acidic attacks (50%) You are highly resistant against poison (35%) You are slightly toughened against negative energy (2%) You are resistant against holy attacks (25%) You are toughened against pure energy attacks (15%) You are toughened against mental attacks (17%) You are resistant against diseases (25%) You are toughened against drowning (15%) You are resistant against sound (20%) You are toughened against air and gas attacks (15%) You are toughened against earth-based attacks (15%) The following skills and spells are affecting you: 'Strangle' skill is active for 2 hours and 0 minutes 'Neck guard' skill is active for 3 hours and 0 minutes 'Sense spell' skill is active for 4 hours and 10 minutes 'Harden skin' spell is active for 4 hours and 20 minutes 'Frenzy' spell is active for 4 hours and 55 minutes 'Haste' spell is active for 5 hours and 40 minutes 'Blindness dust' skill is active for 7 hours and 0 minutes 'Bless' spell is active for 7 hours and 55 minutes 'Shield' spell is active for 9 hours and 50 minutes 'Awareness' skill is active for 10 hours and 0 minutes 'Aegis of flame' spell is active for 13 hours and 20 minutes 'Detect invis' spell is active for 16 hours and 30 minutes 'Protection evil' spell is active for 23 hours and 0 minutes 'Armor' spell is active for 23 hours and 10 minutes 'Detect hidden' skill is active for 26 hours and 45 minutes 'Invisibility' spell is active for 32 hours and 35 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> gtell He blinded me. You tell the group, 'He blinded me.' <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> ivn Your body suddenly stops responding as your kidneys are dealt a paralyzing blow! <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> You are paralyzed, your muscles won't respond! <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> inv You are paralyzed, your muscles won't respond! <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> gtell Paralyzed. You are paralyzed, your muscles won't respond! <1294/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> You yell, 'Help! I am being attacked by Someone!' Someone's powerful blow DISEMBOWELS you! Someone is in perfect condition. <1241/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. You fade into existence. Someone hand blocks your poisonous bite. Someone dodges your stab.
Someone dodges your poisonous bite. Someone is in perfect condition. <1245/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone concentrates a moment and enters a Python fighting stance. Someone is in perfect condition. <1245/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > quaff ret Someone grasps and controls you with graceful skill. Someone is in perfect condition. <1245/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone is in perfect condition. <1245/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You fool someone into moving the wrong way and his claw misses. You dodge someone's claw. You dodge someone's claw. Someone hand blocks your poisonous bite. Someone hand blocks your stab. Someone deftly evades your poisonous bite. Someone dodges your stab. Someone is in perfect condition. <1247/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone's claw maims you! You parry someone's claw. Someone's claw DISEMBOWELS you! Someone hand blocks your poisonous bite. Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite devastates someone. Someone deftly evades your poisonous bite. Someone has a few scratches. <1159/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > ab You are paralyzed, your muscles won't respond! Someone has a few scratches. <1159/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > Someone concentrates a moment and enters a Viper fighting stance. Someone has a few scratches. <1159/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > bleed Someone lets loose with a furious series of rapid strikes! Someone's viper strike misses you. Someone's viper strike maims you! You protect yourself against part of the blow. Someone's viper strike mauls you. Someone's viper strike MUTILATES you! You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. Someone's claw DISEMBOWELS you! Something glows with soft blue light. You feel better! Someone dodges your poisonous bite. Someone deftly evades your stab. Someone deftly evades your poisonous bite. Someone has a few scratches. <1076/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has a few scratches. <1076/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <1076/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <1076/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <1076/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You dodge someone's claw. You dodge someone's claw. Someone's claw MUTILATES you! Your poisonous bite devastates someone. Someone dodges your poisonous bite. Someone has a few scratches. <1032/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <1032/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has a few scratches. <1032/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <1032/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > Someone tells the group, 'You have recall potion in inv.' Someone has a few scratches. <1032/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > flee You parry someone's claw. You dodge someone's claw. Someone's eyes burn with cold fury! You parry someone's claw. You dodge someone's claw. Something glows with soft blue light. You feel better! Someone dodges your poisonous bite. Someone dodges your stab. Someone dodges your poisonous bite. Someone dodges your stab. Someone has a few scratches. <1085/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > Someone lets loose with a furious series of rapid strikes! Someone's eyes burn with cold fury! You protect yourself against part of the blow. Someone's viper strike DISEMBOWELS you! Someone's viper strike maims you! Someone's viper strike maims you! Someone's viper strike maims you!
Someone has a few scratches. <906/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has a few scratches. <906/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You dodge someone's claw. You parry someone's claw. Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite devastates someone. Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone has a few scratches. <907/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > gtell HELP You are paralyzed, your muscles won't respond!
Someone has a few scratches. <907/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <907/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee Someone's eyes burn with cold fury! You parry someone's claw. You dodge someone's claw. You parry someone's claw. You parry someone's claw. Someone dodges your poisonous bite. Someone dodges your stab. Someone uses his hands to greatly deflect your poisonous bite. Your poisonous bite mauls someone. Someone dodges your poisonous bite. Someone has a few scratches. <908/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has a few scratches. <908/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > Someone lets loose with a furious series of rapid strikes! Someone's viper strike maims you! You protect yourself against part of the blow. Someone's viper strike mauls you. Someone's viper strike maims you! Someone has a few scratches. <811/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee flee You are paralyzed, your muscles won't respond! Someone has a few scratches. <811/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has a few scratches. <811/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > Someone tells the group, 'Im at inn.' You dodge someone's claw. You dodge someone's claw. Someone dodges your poisonous bite. Someone hand blocks your poisonous bite. Someone has a few scratches. <815/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > gtell HELP You are paralyzed, your muscles won't respond! Someone has a few scratches. <815/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee Someone's eyes burn with cold fury! You parry someone's claw. You dodge someone's claw. You dodge someone's claw. Searing spray of acid leaps from something at someone. You conjure a stream of burning acid from the air. Your acid blast MANGLES someone! The gem on your something glows bloody red. You feel better! Someone deftly evades your poisonous bite. Someone dodges your stab. Someone hand blocks your poisonous bite. Someone dodges your stab. Someone deftly evades your poisonous bite. Someone has some small wounds. <875/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has some small wounds. <875/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > flee < > Someone tries some fancy handwork, but gets confused. Someone has some small wounds. <875/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You are paralyzed, your muscles won't respond! Someone has some small wounds. <875/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee You are paralyzed, your muscles won't respond! Someone's claw maims you! You dodge someone's claw. Someone's claw MUTILATES you! Someone hand blocks your poisonous bite. Someone hand blocks your stab. Your poisonous bite maims someone! Someone dodges your poisonous bite. Your muscles relax and you can move once again. Someone has some small wounds. <798/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > flee < > PANIC! You couldn't escape! Someone has some small wounds. <798/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee PANIC! You couldn't escape! Someone has some small wounds. <798/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > Someone lets loose with a furious series of rapid strikes! You protect yourself against part of the blow. Someone's viper strike mauls you. You protect yourself against part of the blow. Someone's viper strike misses you. Someone's viper strike MUTILATES you! You protect yourself against part of the blow. Someone's viper strike mauls you. You protect yourself against part of the blow. Someone's viper strike mauls you. Someone has some small wounds. <691/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee Someone's claw maims you! You dodge someone's claw. You parry someone's claw. Your poisonous bite maims someone! Someone dodges your poisonous bite. Someone is covered in bleeding wounds. <651/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > PANIC! You couldn't escape! Someone is covered in bleeding wounds. <651/1294hp 714/714mana 413/413mv 0tnl | You are blinded!>
< T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee PANIC! You couldn't escape! Someone is covered in bleeding wounds. <651/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > Someone's claw devastates you. Someone's claw MUTILATES you! Someone dodges your poisonous bite. Someone dodges your stab. Someone hand blocks your poisonous bite. Someone dodges your poisonous bite. Someone is covered in bleeding wounds. <575/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > flee < > PANIC! You couldn't escape! Someone is covered in bleeding wounds. <575/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > flee PANIC! You couldn't escape! Someone is covered in bleeding wounds. <575/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > flee Someone lets loose with a furious series of rapid strikes! Someone's viper strike maims you! Someone's viper strike maims you! Someone's eyes burn with cold fury! You protect yourself against part of the blow. Someone's viper strike DISEMBOWELS you! Someone's viper strike maims you! PANIC! You couldn't escape! Someone is covered in bleeding wounds. <405/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > Someone's claw maims you! Someone's claw MUTILATES you! You sure are BLEEDING! Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone hand blocks your poisonous bite. Someone is covered in bleeding wounds. <318/1294hp 714/714mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > flee You turn around, trying to escape! You can't see a thing! You flee from combat! You sense that you fled east. <318/1294hp 714/714mana 412/413mv 0tnl | You are blinded!> quaff ret You quaff a potion of return. You conjure forth a pillar of grey light, step into it, and vanish to your hometown. You can't see a thing! <321/1294hp 714/714mana 206/413mv 0tnl | You are blinded!> gtell He almost killed me!! You tell the group, 'He almost killed me!!' <353/1294hp 714/714mana 276/413mv 0tnl | You are blinded!> Someone yells, 'Fresh greens for sale! Fresh greens here!' <354/1294hp 714/714mana 276/413mv 0tnl | You are blinded!> hide You attempt to hide. <356/1294hp 714/714mana 276/413mv 0tnl | You are blinded!> hide You attempt to hide. <356/1294hp 714/714mana 276/413mv 0tnl | You are blinded!> heal blind Someone utters the words, 'Astald maele meiros hannis' and nods at you. The dust in your eyes fades away. Garent the butcher yells, 'Freshly cut meats, get ya meats here!' <358/1294hp 714/714mana 276/413mv 0tnl | ND> heal mor heal mor The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <462/1294hp 714/714mana 276/413mv 0tnl | ND> The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <566/1294hp 714/714mana 276/413mv 0tnl | ND> Arsa tells the group, 'I see.' Jani the grocer yells, 'Fresh greens for sale! Fresh greens here!' <566/1294hp 714/714mana 276/413mv 0tnl | ND> heal mor The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. Arsa tells the group, 'You get awat.' <669/1294hp 714/714mana 276/413mv 0tnl | ND> gtel Aye. You step out of the shadows. hide hide You tell the group, 'Aye.' <674/1294hp 714/714mana 276/413mv 0tnl | ND> You attempt to hide. <674/1294hp 714/714mana 276/413mv 0tnl | ND> You attempt to hide. heal mor <674/1294hp 714/714mana 276/413mv 0tnl | ND> The healer utters the words, ' Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <774/1294hp 714/714mana 276/413mv 0tnl | ND> heal mor The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <878/1294hp 714/714mana 276/413mv 0tnl | ND> hide hide heal mor You attempt to hide. <880/1294hp 714/714mana 276/413mv 0tnl | ND> You attempt to hide. <880/1294hp 714/714mana 276/413mv 0tnl | ND> The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <980/1294hp 714/714mana 276/413mv 0tnl | ND> gtell No sanc, or haste. You step out of the shadows. hide hide You tell the group, 'No sanc, or haste.' <997/1294hp 714/714mana 346/413mv 0tnl | ND> get haste 2.back You attempt to hide.
<999/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <999/1294hp 714/714mana 346/413mv 0tnl | ND> You step out of the shadows. hide hide You get a silver potion labelled haste from a leather backpack. <999/1294hp 714/714mana 346/413mv 0tnl | ND> quaff haste You attempt to hide. Garent the butcher yells, 'Freshly cut meats, get ya meats here!' <999/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <999/1294hp 714/714mana 346/413mv 0tnl | ND> You step out of the shadows. hide hide You quaff a silver potion labelled haste. You can't move any faster! <999/1294hp 714/714mana 346/413mv 0tnl | ND> heal mor heal mor You attempt to hide. A blacksmith yells, 'Best blades made here, buy ye blades here!' <1000/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <1000/1294hp 714/714mana 346/413mv 0tnl | ND> The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <1100/1294hp 714/714mana 346/413mv 0tnl | ND> heal mor The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <1201/1294hp 714/714mana 346/413mv 0tnl | ND> You stop guarding your neck so carefully. <1202/1294hp 714/714mana 346/413mv 0tnl | ND> The healer utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> where who Arsa tells the group, 'How he get ya. viper strike?' <1294/1294hp 714/714mana 346/413mv 0tnl | ND> Within the area of the City of Palanthas and above: (PK) Koelsoh    Inside the temple of the Silver moon <1294/1294hp 714/714mana 346/413mv 0tnl | ND> -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Irtion the male half-elf, Knight of the Thorn             (PK) Shuna the male human, Scout of Heretics             (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame             (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights Players found: 4 <1294/1294hp 714/714mana 346/413mv 0tnl | ND> gtell No, stung me. You step out of the shadows. hide hide You tell the group, 'No, stung me.' <1294/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> say Protect me, Eternal Flame! You step out of the shadows. hide hide You say, 'Protect me, Eternal Flame!' A tattoo on your arm glows bright yellow. You are already warded by the holy flame. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> You attempt to hide. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> sensesp You are already aware of incoming spells. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> Arsa tells the group, 'Ooo wow.' <1294/1294hp 714/714mana 346/413mv 0tnl | ND> score You are Koelsoh the Thief Hero Race: wild elf    Sex: male  Age: 385 years old (middle-aged) You are a true neutral thief. Level: 35+20, with 32727121 exp (at maximum racial level for thief) Str: 18      Health: 1294/1294    Practices: 4 Int: 23      Mana  : 714 /714    Training sessions: 0 Wis: 23      Move  : 346 /413 Dex: 24      Carrying 33/37 items (227/340 pounds) Con: 17      You have 81 gold and 39 silver coins.             You have 0 smuggler coins. Wimpy set to 300 hit points.  Hometown is Palanthas. You are standing. Armor: pierce: -369  bash: -373  slash: -367  magic: -329 You are god-like against piercing. You are god-like against bashing. You are god-like against slashing. You are god-like against magic. Hitroll: 36  Damroll: 49. Reflex save: 44  Will save: 41  Fortitude save: 46 Spellpower: 35  You trust your group with questionable spells. Use 'affects' command to see spells affecting you. <1294/1294hp 714/714mana 346/413mv 0tnl | ND> The red glow of Lunitari rises over the horizon. <1294/1294hp 714/714mana 413/413mv 0tnl | ND> equ You are using: <worn on finger>    (Glowing) (Humming) a shadowlord's signet ring <worn on finger>    (Glowing) a bloodstone ring <worn around neck>  (Glowing) a golden leaf pendant <worn around neck>  a spider-spun cloak <worn on torso>    (Glowing) (Humming) a suit of darkened platemail <worn on head>      a hideous horned mask <worn on legs>      (Glowing) (Humming) a pair of darkened leggings <worn on feet>      (Glowing) (Humming) a pair of darkened boots <worn on hands>    (Glowing) gauntlets soaked in dragon blood <worn on arms>      spiked shoulder scales of a white wyrm <worn on body>      a black robe lined with red silk <worn on waist>    (Glowing) a grotesque belt of tongues <worn around wrist> a gem encrusted spiked bracer <worn around wrist> bracelet engraved with strange symbols <wielded>          a sacrificial dagger annealed in elven blood <dual wielded>      (Glowing) a shining iron kris <tattooed>          (Glowing) a tongue of multicolored flame <1294/1294hp 714/714mana 413/413mv 0tnl | ND> rem kris You step out of the shadows. hide hide You stop dual wielding a shining iron kris. <1294/1259hp 714/679mana 413/413mv 0tnl | ND> You attempt to hide. <1294/1259hp 714/679mana 413/413mv 0tnl | ND>
hold shield You attempt to hide. <1294/1259hp 714/679mana 413/413mv 0tnl | ND> You step out of the shadows. hide hide You wear a skull shaped jeweled shield as a shield. <1294/1289hp 714/689mana 413/413mv 0tnl | ND> You attempt to hide. score <1294/1289hp 714/689mana 413/413mv 0tnl | ND> You attempt to hide. <1294/1289hp 714/689mana 413/413mv 0tnl | ND> You are Koelsoh the Thief Hero Race: wild elf    Sex: male  Age: 385 years old (middle-aged) You are a true neutral thief. Level: 35+20, with 32727121 exp (at maximum racial level for thief) Str: 18      Health: 1294/1289    Practices: 4 Int: 23      Mana  : 714 /689    Training sessions: 0 Wis: 23      Move  : 413 /413 Dex: 24      Carrying 33/37 items (227/340 pounds)
Con: 17      You have 81 gold and 39 silver coins.             You have 0 smuggler coins. Wimpy set to 300 hit points.  Hometown is Palanthas. You are standing. Armor: pierce: -387  bash: -391  slash: -385  magic: -347 You are god-like against piercing. You are god-like against bashing. You are god-like against slashing. You are god-like against magic. Hitroll: 38  Damroll: 47. Reflex save: 48  Will save: 45  Fortitude save: 50 Spellpower: 35  You trust your group with questionable spells. Use 'affects' command to see spells affecting you. <1294/1289hp 714/689mana 413/413mv 0tnl | ND> aff You have the following resistances: You are resistant against bashing (24%) You are resistant against piercing (23%) You are resistant against slashing (22%) You are extremely resistant against fire attacks (43%) You are highly resistant against cold attacks (32%) You are resistant against electrical attacks (25%) You are exceptionally resistant against acidic attacks (55%) You are extremely resistant against poison (40%) You are slightly toughened against negative energy (7%) You are highly resistant against holy attacks (30%) You are resistant against pure energy attacks (20%) You are resistant against mental attacks (22%) You are highly resistant against diseases (30%) You are resistant against drowning (20%) You are resistant against sound (25%) You are resistant against air and gas attacks (20%) You are resistant against earth-based attacks (25%) The following skills and spells are affecting you: 'Sense spell' skill is active for 0 hours and 15 minutes,   modifying reflex save by 5 'Harden skin' spell is active for 0 hours and 25 minutes 'Frenzy' spell is active for 1 hours and 0 minutes,   modifying armor class by 30   modifying damage roll by 8   modifying hit roll by 8 'Haste' spell is active for 1 hours and 45 minutes,   modifying dexterity by 2 'Bless' spell is active for 4 hours and 0 minutes,   modifying all saves by 5   modifying hit roll by 4 'Shield' spell is active for 5 hours and 55 minutes,   modifying armor class by -20 'Awareness' skill is active for 6 hours and 5 minutes 'Aegis of flame' spell is active for 9 hours and 25 minutes 'Detect invis' spell is active for 12 hours and 35 minutes 'Protection evil' spell is active for 19 hours and 5 minutes,   modifying all saves by 1 'Armor' spell is active for 19 hours and 15 minutes,   modifying armor class by -20 'Detect hidden' skill is active for 22 hours and 50 minutes 'Superb reflexes' skill is active permanently,   modifying resistance to acid by 25 'Memorized spell' skill is active permanently,   granting 1 uses of the 'detect invis' spell   granting 7 uses of the 'cone of cold' spell You have a hero resistance bonus of +11%. <1294/1289hp 714/689mana 413/413mv 0tnl | ND> n You become less aware of incoming spells. sensespell <1294/1289hp 714/689mana 413/413mv 0tnl | ND> In a small courtyard of gray stone   You are within a small courtyard temple paved with gray stone slates and surrounded by walls of old rock. The temple leads east to a donation room, south to a healer and north to what appears to be some kind of guild. You can also head west out of the temple. [Exits: north east south west]     A small stone fountain gushes forth here. <1294/1289hp 714/689mana 412/413mv 0tnl | NESW> You become more aware of incoming spells. <1294/1289hp 684/689mana 412/413mv 0tnl | NESW> w Under a small stone archway in a narrow street   You are beneath a small, well kept archway. The street continues west onto Wayfarer's lane and east into a the temple of the silver moon. [Exits: east west] <1294/1289hp 684/689mana 411/413mv 0tnl | EW> Your skin softens. <1294/1289hp 684/689mana 411/413mv 0tnl | EW> w A well lit cobblestone street named 'Wayfarers lane'   You stand on a street paved with dark cobblestones and lit by brightly burning torches that lines the sidewalk. The street continues north and south, while to the east there appears to be a small entrance to a temple.
[Exits: north east south] <1294/1289hp 684/689mana 410/413mv 0tnl | NES> s s Beneath a three-way stone archway in a dark street   You stand beneath a huge archway with three arches. The street heads north and south under the main arch, while a smaller alley goes westwards. [Exits: north south west] Arsa tells the group, 'Lucky.' s <1294/1289hp 684/689mana 409/413mv 0tnl | NSW> On a narrow cobblestone street named 'Gilean way'   You are on a narrow street paved with dark cobblestones. Small torches flicker in the shadows of the street and provide minimal light to see by. The street, named after the god of neutrality, continues north and south. [Exits: north south] <1294/1289hp 684/689mana 408/413mv 0tnl | NS> A bend on a narrow cobblestone street named 'Gilean way'   You are at a bend on a narrow street paved with dark cobblestones. Small torches flicker in the shadows of the street and provide minimal light to see by. The street heads north and east. [Exits: north east] <1294/1289hp 684/689mana 407/413mv 0tnl | NE> s Alas, you cannot go that way. <1294/1289hp 684/689mana 407/413mv 0tnl | NE> where e Within the area of the City of Palanthas and above: Elemoe          The Red-robe's laboratory (PK) Koelsoh    A bend on a narrow cobblestone street named 'Gilean way' <1294/1289hp 684/689mana 407/413mv 0tnl | NE> s s On a narrow cobblestone street named 'Gilean way'   You are on a narrow street paved with dark cobblestones. Small torches flicker in the shadows of the street and provide minimal light to see by. The street, named after the god of neutrality, continues east and west, while to the south runs a narrow dark alley. [Exits: east south west] s <1294/1289hp 684/689mana 406/413mv 0tnl | ESW> s Under a stone archway over a dark cobblestone street   You stand beneath an ancient archway carved from solid gray stone. Small yellow torches flicker in the dark recess, and the street continues north and south under the archway. [Exits: north south] A boy stares at you for a moment then runs off to play. A tall knight dressed in warm clothes eyes you carefully as he passes. A tall knight dressed in warm clothes eyes you carefully as he passes. <1294/1289hp 684/689mana 405/413mv 0tnl | NS> On a darkly lit cobblestone street   You are on a small cobblestone street that is shrouded in flickering shadows cast by the small torches on the street. Loud singing and cheerful sound can be heard coming from an inn to the west, while the street continues north and south. [Exits: north south west] A man dressed in humble but warm clothing walks by. A guard is here walking the battlements. A street vagrant is resting here. <1294/1289hp 684/689mana 404/413mv 0tnl | NSW> Under a stone archway over a cobblestone street   You find yourself under a wide stone archway just north of the main trade road. The street runs north under the archway, or south to the trade road. [Exits: north south] <1294/1289hp 684/689mana 403/413mv 0tnl | NS> On a cobblestone trade road through Palanthas   You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west, or you can head north into a poorly lit cobblestone street. [Exits: north east west] A street cleaner sighs as more rubbish blows by in the wind. <1294/1289hp 684/689mana 402/413mv 0tnl | NEW> A street cleaner grumbles as a piece of litter blows by his feet. <1294/1289hp 684/689mana 402/413mv 0tnl | NEW> The sun slowly disappears in the west. <1289/1289hp 689/689mana 413/413mv 0tnl | NEW> gtell I'm going to try again, this time with sanctuary. You step out of the shadows. hide hide You tell the group, 'I'm going to try again, this time with sanctuary.' <1289/1289hp 689/689mana 413/413mv 0tnl | NEW> l You attempt to hide. Arsa tells the group, 'He would have had some nice shinies.' <1289/1289hp 689/689mana 413/413mv 0tnl | NEW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | NEW> On a cobblestone trade road through Palanthas   You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west, or you can head north into a poorly lit cobblestone street. [Exits: north east west] A street cleaner sighs as more rubbish blows by in the wind. <1289/1289hp 689/689mana 413/413mv 0tnl | NEW> e e e On a cobblestone trade road through Palanthas   You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west, while to the north is a small resting house for those just passing briefly through Palanthas. [Exits: north east west] A tall knight dressed in warm clothes eyes you carefully as he passes. e
<1289/1289hp 689/689mana 412/413mv 0tnl | NEW> e e On a cobblestone trade road through Palanthas   You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west. [Exits: east west] A tough dockworker walks around the docks moving crates. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> e e e Before the grand Eastern gates of Palanthas   You are standing at a huge iron gate guarding the western side of Palanthas. The people of Solamnia place great pride in their capital city and standing here it is plain to see why. The towering stone walls have kept out invading armies for centuries, and the city itself is built with the finest architecture and stonework. You can head east into the eastern gate house, westward into the city itself, or north and south along the towering city walls. [Exits: north east south west] (White Aura) A powerful man-at-arms stands guard over the city. e <1289/1289hp 689/689mana 410/413mv 0tnl | NESW> e e Inside the Eastern gate house of Palanthas   You stand within a large guard post placed on the edge of the city to help maintain a standard of peace and safety within the city. It is here that all incoming and outgoing traffic is inspected before being allowed in or out. There is a large stairwell leading up into the city walls that tower over the gate house, while the wilderness outside the city is to the east, and the city itself west. [Exits: east west up] A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. e <1289/1289hp 689/689mana 409/413mv 0tnl | EWU> Outside the Grand Eastern gates of Palanthas   You are on a well travelled pathway just on the outskirts of Palanthas. To the west the towering stone walls of Solamnia's capital city rise up to dominate the skyline. North and south of here a couple of small, deserted trails have been trodden down. The eastern Solamnic road continues to the east. [Exits: north east south west] A tall knight dressed in warm clothes eyes you carefully as he passes. <1289/1289hp 689/689mana 408/413mv 0tnl | NESW> On the eastern outskirts of Palanthas   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the countryside to the east, and west towards the grand city of Palanthas. [Exits: east west] Your rage ebbs. <1289/1289hp 689/689mana 407/413mv 0tnl | EW> On the clearing before the road   You are standing on the small forest clearing before eastern Solamnic road. Green trees surrounds a wall from each sides. Road made from polished boulders, and used by merchants of Palanthas for travel his goods into city and back, and by farmers who makes journey into main city of Krynn everyday. Small beautiful birds sitting nearby in the grass and signs a songs of wild nature. Road continues to the east and leading back on the west to the gates of the Palanthas. [Exits: east west] <1289/1289hp 689/689mana 406/413mv 0tnl | EW> Walking on the eastern Solamnic road   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the forest glades to the east and west. [Exits: east west] <1289/1289hp 689/689mana 405/413mv 0tnl | EW> Entrance to the large part of Solamnic road   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road here grows a more larger and continues in all directions but actually it leading only on the east and west. [Exits: north east south west] A lowly knight of the Crown stands guard over the road. <1289/1289hp 689/689mana 404/413mv 0tnl | NESW> e Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the all directions, but main walkway is through the country to the east. [Exits: north east south west] <1289/1289hp 689/689mana 403/413mv 0tnl | NESW> e Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and north, through the country to the east and south. [Exits: north east south west] <1289/1289hp 689/689mana 402/413mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and east through the country to the south and north. [Exits: north east south west] <1289/1289hp 689/689mana 401/413mv 0tnl | NESW> Walking on the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues in all directions. Wild nature creating here some kind of crossroads where all merchants take a rest after his long travel to the Palanthas. [Exits: north east south west] <1289/1289hp 689/689mana 400/413mv 0tnl | NESW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] <1289/1289hp 689/689mana 399/413mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] A lowly knight of the Crown stands guard over the road. <1289/1289hp 689/689mana 398/413mv 0tnl | EW> where Within the area of the Eastern Solamnic Road and above: (PK) Koelsoh    Way of the eastern Solamnic road
<1289/1289hp 689/689mana 398/413mv 0tnl | EW> e e e Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1289/1289hp 689/689mana 397/413mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1289/1289hp 689/689mana 396/413mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed e through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1289/1289hp 689/689mana 395/413mv 0tnl | EW> West of a crossroads on the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at
least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can see a crossroads nestled in between the low hills and the surrounding forests. [Exits: east west]     A small staff of wood lies here.     A jacket of brown leather lies here forgotten. A small kender dressed in a brown leather jacket peers at you curiously. <1289/1289hp 689/689mana 394/413mv 0tnl | EW> e At the crossroads along the Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west]     A wooden sign has been posted into the ground here.
<1289/1289hp 689/689mana 393/413mv 0tnl | NESW> n n A small dirt path   A small dirt path has been hastily made here in order to allow traffic through the hills and mountains to the north. To the south you see the road passing east and west while to the north you see small rolling hills gradually becoming sections of a vast mountain range. [Exits: north south] <1289/1289hp 689/689mana 392/413mv 0tnl | NS> where A small dirt path   You are on a newly made path winding up towards some low hills north of the great solamnic road. The sounds of wildlife can be heard all around you as the wilderness becomes more native and less civilized. Far off to the south you can just make out the Solamnic road, while to the north you see the start of rolling hills. [Exits: north south] <1289/1289hp 689/689mana 391/413mv 0tnl | NS> Within the area of the Northern Mountains and above: (PK) Koelsoh    A small dirt path <1289/1289hp 689/689mana 391/413mv 0tnl | NS> e e e Alas, you cannot go that way. <1289/1289hp 689/689mana 391/413mv 0tnl | NS> Alas, you cannot go that way. <1289/1289hp 689/689mana 391/413mv 0tnl | NS> n Alas, you cannot go that way. <1289/1289hp 689/689mana 391/413mv 0tnl | NS> A small dirt path   You are on a newly made path winding up towards some low hills north of the great solamnic road. The sounds of wildlife can be heard all around you as the wilderness becomes more native and less civilized. Far off to the south you can just make out the Solamnic road, while to the north you see the start of rolling hills. [Exits: north south] <1289/1289hp 689/689mana 390/413mv 0tnl | NS> quaff blood n You step out of the shadows. hide hide You quaff some condensed elven blood. You are surrounded by a white aura. Neither you nor your belongings are cursed. <1289/1289hp 689/689mana 390/413mv 0tnl | NS> s s A small dirt path   You are on a newly made path winding up towards some low hills north of the great solamnic road. The sounds of wildlife can be heard all around you as the wilderness becomes more native and less civilized. Far off to the south you can just make out the Solamnic road, while to the north you see the start of rolling hills. [Exits: north south] A red feathered hawk is sitting here on a nearby branch. <1289/1289hp 689/689mana 389/413mv 0tnl | NS> You attempt to hide. <1289/1289hp 689/689mana 389/413mv 0tnl | NS> You attempt to hide. <1289/1289hp 689/689mana 389/413mv 0tnl | NS> A small dirt path   You are on a newly made path winding up towards some low hills north of the great solamnic road. The sounds of wildlife can be heard all around you as the wilderness becomes more native and less civilized. Far off to the south you can just make out the Solamnic road, while to the north you see the start of rolling hills. [Exits: north south] <1289/1289hp 689/689mana 388/413mv 0tnl | NS> A small dirt path   You are on a newly made path winding up towards some low hills north of the great solamnic road. The sounds of wildlife can be heard all around you as the wilderness becomes more native and less civilized. Far off to the south you can just make out the Solamnic road, while to the north you see the start of rolling hills. [Exits: north south] <1289/1289hp 689/689mana 387/413mv 0tnl | NS> s A small dirt path   A small dirt path has been hastily made here in order to allow traffic through the hills and mountains to the north. To the south you see the road passing east and west while to the north you see small rolling hills gradually becoming sections of a vast mountain range. [Exits: north south] <1289/1289hp 689/689mana 386/413mv 0tnl | NS> s At the crossroads along the Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west]     A wooden sign has been posted into the ground here. <1289/1289hp 689/689mana 385/413mv 0tnl | NESW> e e e East of a crossroads on the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] <1289/1289hp 689/689mana 384/413mv 0tnl | EW> e e Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] <1289/1289hp 689/689mana 383/413mv 0tnl | NEW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1289/1289hp 689/689mana 382/413mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] <1289/1289hp 689/689mana 381/413mv 0tnl | EW> n n The intersection on eastern Solamnic road   You are traveling through large intersection of eastern Solamnic road. The road here looks not so clean, maybe because this point is so far from Palanthas. Some kind of translucent fog floating here in mid-air, and if you take a look more close you can understand about it's only a clouds of grey dust from the ground. Intersection leading you in all directions from here. [Exits: north east south west]     A large wooden sign has been set into the ground here. <1289/1289hp 689/689mana 380/413mv 0tnl | NESW> e e e e e e e e e e e e e e e Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the north and south. [Exits: north south] You feel yourself slow down. gtell I'm moving slower again. The night has begun. <1289/1289hp 689/689mana 413/413mv 0tnl | NS> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and south. [Exits: east south] <1289/1289hp 689/689mana 412/413mv 0tnl | ES> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] A knight dressed in tough-looking plate nods at you with acknowledgment. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 410/413mv 0tnl | EW> n n n n n Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 409/413mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. And small part of the road leading you to the north. [Exits: north east west] A tired-looking adventurer smiles at your passing. <1289/1289hp 689/689mana 408/413mv 0tnl | NEW> scan w Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 407/413mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 406/413mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky,
dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 405/413mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 404/413mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1289/1289hp 689/689mana 403/413mv 0tnl | EW> On a rough trail meeting the Solamnic road   You are at a point where the north-eastern end of the Solamnic road meets a poorly kept dirt trail leading towards some snow-bound hills to the east. You can go west along the well built Solamnic road, or head east along the trail towards the snowcapped mountains in the distance. [Exits: east west] <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You step out of the shadows. hide hide On a cold, rough trail leading into the plains   You are on a cold, harsh trail leading east from the Solamnic road and towards the snowy north-eastern region of Solamnia. You can go westwards to where the Solamnic road lies, or east towards the snow-bound hills. [Exits: east west] <1289/1289hp 689/689mana 400/413mv 0tnl | EW> Before the snowy north-eastern plains   You are at the end of a cold dirt trail, just before a deserted plain covered in frost. You can head west along the trail, or step east into the cold north-eastern plain of Solamnia. [Exits: east west] <1289/1289hp 689/689mana 396/413mv 0tnl | EW> A fading trail in the cold north-eastern plains   You are standing on a trail in deserted plains. The air here is cold and fresh. Far to the north you can see a snow covered forest. The trail forks into two, leading north and east. Thin trails almost disappear on the hard dry ground. The trail grows stronger to the west, and the plains continue to the north and east. [Exits: north east west] <1289/1289hp 689/689mana 394/413mv 0tnl | NEW> In the cold north-eastern plains   You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north east west] <1289/1289hp 689/689mana 393/413mv 0tnl | NEW> In the cold north-eastern plains   You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north.
[Exits: north west] <1289/1289hp 689/689mana 392/413mv 0tnl | NW> You tell the group, 'I'm moving slower again.' <1289/1289hp 689/689mana 392/413mv 0tnl | NW> In the cold north-eastern plains   You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north south west] <1289/1289hp 689/689mana 391/413mv 0tnl | NSW> Beginning of a trail in a snow covered forest   You are standing at the beginning of a trail that leads into dense snow covered forest. The ground is covered with a thin layer of snow and you can see the marks of various animals on it. [Exits: north south west] <1289/1289hp 689/689mana 390/413mv 0tnl | NSW> A trail in a snow covered forest   You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the east you notice a fallen tree blocking a thin, almost invisible trail. [Exits: north south] <1289/1289hp 689/689mana 389/413mv 0tnl | NS> A trail in a snow covered forest   You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the north you see high mountains. [Exits: north south] <1289/1289hp 689/689mana 388/413mv 0tnl | NS> At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. They are not very steep right before you but you can see giant rocky peaks farther to the north. To the south the trail leads into a dense snow covered forest. [Exits: north east south west] <1289/1289hp 689/689mana 386/413mv 0tnl | NESW> You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** A heavily muscled barbarian stands guard over the camp. **** 6 west **** <1289/1289hp 689/689mana 386/413mv 0tnl | NESW> get haste 2.back The shadows here are too natural to blend with. <1289/1289hp 689/689mana 386/413mv 0tnl | NESW> The shadows here are too natural to blend with. <1289/1289hp 689/689mana 386/413mv 0tnl | NESW> You get a silver potion labelled haste from a leather backpack. <1289/1289hp 689/689mana 386/413mv 0tnl | NESW> quaff haste You quaff a silver potion labelled haste. You feel yourself moving more quickly. <1289/1289hp 689/689mana 386/413mv 0tnl | NESW> w w w w At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. [Exits: east west] <1289/1289hp 689/689mana 384/413mv 0tnl | EW> trap poison At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] <1289/1289hp 689/689mana 382/413mv 0tnl | EW> At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] <1289/1289hp 689/689mana 380/413mv 0tnl | EWU> At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] scan w <1289/1289hp 689/689mana 378/413mv 0tnl | EW> You try to set a poison trap, but fail. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> You peer intently west. **** 1 west **** A heavily muscled barbarian stands guard over the camp. **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** **** 6 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> trap poison You carefully set a poison trap. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> scan w 9 9 9 9 You peer intently west. **** 1 west **** A heavily muscled barbarian stands guard over the camp. **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** **** 6 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> > blackjack shuna They aren't here.
<1289/1289hp 689/689mana 378/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** A heavily muscled barbarian stands guard over the camp. **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** **** 6 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. 9 <1289/1289hp 689/689mana 378/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 378/413mv 0tnl | EW> scan w 9 The dim silvery haze of Solinari rises into the night sky. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You peer intently west. **** 1 west **** A heavily muscled barbarian stands guard over the camp. **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** **** 6 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> e At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] <1289/1289hp 689/689mana 411/413mv 0tnl | EWU> e w w At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] <1289/1289hp 689/689mana 409/413mv 0tnl | EW> At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] <1289/1289hp 689/689mana 407/413mv 0tnl | EWU> At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] <1289/1289hp 689/689mana 405/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 405/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 405/413mv 0tnl | EW> w Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. 9 <1289/1289hp 689/689mana 404/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> ab You have the following resistances: You are resistant against bashing (25%) You are resistant against piercing (25%) You are resistant against slashing (23%) You are extremely resistant against fire attacks (44%) You are highly resistant against cold attacks (33%) You are resistant against electrical attacks (26%) You are exceptionally resistant against acidic attacks (56%) You are extremely resistant against poison (41%) You are slightly toughened against negative energy (8%) You are highly resistant against holy attacks (31%) You are resistant against pure energy attacks (21%) You are resistant against mental attacks (23%) You are highly resistant against diseases (31%) You are resistant against drowning (21%) You are resistant against sound (26%) You are resistant against air and gas attacks (21%) You are resistant against earth-based attacks (26%) The following skills and spells are affecting you: 'Bless' spell is active for 0 hours and 50 minutes 'Shield' spell is active for 2 hours and 45 minutes 'Awareness' skill is active for 2 hours and 55 minutes 'Aegis of flame' spell is active for 6 hours and 15 minutes 'Sanctuary' spell is active for 7 hours and 20 minutes 'Sense spell' skill is active for 8 hours and 10 minutes 'Detect invis' spell is active for 9 hours and 25 minutes 'Set poison trap' skill is active for 10 hours and 20 minutes 'Protection evil' spell is active for 15 hours and 55 minutes 'Armor' spell is active for 16 hours and 5 minutes 'Haste' spell is active for 19 hours and 0 minutes 'Detect hidden' skill is active for 19 hours and 40 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> scan w > blackjack shuna They aren't here. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> bleed 2. Your bleeding DISEMBOWELS a huge barbarian! Your bleeding DISEMBOWELS a huge barbarian! You slice open a vital artery on a huge barbarian's body! A huge barbarian has a few scratches. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 689/689mana 404/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > flee You turn around, trying to escape! A huge barbarian moves to block the passage west. A huge barbarian moves to block the passage west. At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1289/1289hp 689/689mana 403/413mv 0tnl | EW> w Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. 9 <1289/1289hp 689/689mana 402/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> hide hide You attempt to hide.
<1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> > blackjack shuna You step out of the shadows. hide hide They aren't here. 9 <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> > blackjack shuna You step out of the shadows. hide hide They aren't here. 9 <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You attempt to hide. l <1289/1289hp 689/689mana 402/413mv 0tnl | EW> > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> You attempt to hide. scan w <1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 You attempt to hide. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> 9 You step out of the shadows. hide hide You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 402/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w 9 You step out of the shadows. hide hide You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW>
You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. 9 <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 You step out of the shadows. hide hide You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. You feel less righteous. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You step out of the shadows. hide hide You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. 9 <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna You step out of the shadows. hide hide They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You step out of the shadows. hide hide You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You attempt to hide. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> bs 2. > backstab 2. You step out of the shadows. hide hide Your backstab >>> ANNIHILATES <<< a huge barbarian!
Your second backstab MASSACRES a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > flee You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. The gem on your gem encrusted spiked bracer glows bloody red. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite misses a huge barbarian. A huge barbarian has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You attempt to hide. A huge barbarian has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You attempt to hide. A huge barbarian has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You step out of the shadows. hide hide You turn around, trying to escape! At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> The shadows here are too natural to blend with. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> The shadows here are too natural to blend with.
<1289/1289hp 689/689mana 412/413mv 0tnl | EW> w Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. 9 <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> gtell He won't come out now. You tell the group, 'He won't come out now.' <1289/1289hp 689/689mana 411/413mv 0tnl | EW> gtell If I stop talking it means I got stung again. You tell the group, 'If I stop talking it means I got stung again.' <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren' t here.
<1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> csan w > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 Huh? <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> csan w Huh? <1289/1289hp 689/689mana 413/413mv 0tnl | EW>
scan w 9 You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. 9 <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. 9 <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> k 2. > knife 2. Your knifing DISEMBOWELS a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. A huge barbarian parries your poisonous bite. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > flee < > You turn around, trying to escape! At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> w 9 Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> scan w 9
You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** (Hide) Shuna the male human is here. **** 4 west **** **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. 9 <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** (Hide) Shuna the male human is here. **** 4 west **** **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. 9 <1289/1289hp 689/689mana 411/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** (Hide) Shuna the male human is here. **** 4 west **** **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> 9 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> 9
You are thirsty. get gourd back dri gou dri gou put gourd back <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You get a deep water gourd from a leather backpack. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You drink water from a deep water gourd. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> You drink water from a deep water gourd. Your thirst is quenched. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> A huge barbarian says, 'Hail, Scout of Heretics.' You put a deep water gourd in a leather backpack. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> 9 Shuna steps out of the shadows. You yell, 'Help! Shuna is trying to strangle me!' Shuna's strangulation attempt misses you. Shuna is in perfect condition. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: perfect condition > < > > blackjack shuna No way!  You are still fighting! Shuna is in perfect condition. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: perfect condition > < > Shuna's eyes burn with cold fury! You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Shuna hand blocks your poisonous bite. Shuna deftly evades your poisonous bite. Shuna dodges your poisonous bite. Shuna is in perfect condition. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: perfect condition > < > flee w You turn around, trying to escape! PANIC! You couldn't escape! Shuna is in perfect condition. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: perfect condition > 9 < > No way!  You are still fighting! Shuna is in perfect condition. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: perfect condition > < > > blackjack shuna No way!  You are still fighting! Shuna is in perfect condition. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: perfect condition > < > Shuna steps out of the shadows. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. The gem on your gem encrusted spiked bracer glows bloody red. You feel healing energy flowing into you, but you are in perfect health already. Shuna dodges your poisonous bite. Your poisonous bite decimates Shuna. Your force shield shimmers then fades away. Shuna has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: a few scratches > < > flee You turn around, trying to escape! At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> 9 w > blackjack shuna They aren't here. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> 9 Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> Your awareness of the surrounding trees lessens. aware <1289/1289hp 689/689mana 411/413mv 0tnl | EW> You start watching your surroundings more carefully. <1289/1289hp 679/689mana 411/413mv 0tnl | EW> 9 > blackjack shuna They aren't here. <1289/1289hp 679/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 679/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. 9 <1289/1289hp 679/689mana 411/413mv 0tnl | EW> > blackjack shuna They aren't here. <1289/1289hp 679/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. say Protect me, Eternal Flame! <1289/1289hp 679/689mana 411/413mv 0tnl | EW> You say, 'Protect me, Eternal Flame!' A tattoo on your arm glows bright yellow. You are already warded by the holy flame. <1289/1289hp 679/689mana 411/413mv 0tnl | EW> sensesp You are already aware of incoming spells. <1289/1289hp 679/689mana 411/413mv 0tnl | EW> e At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] w <1289/1289hp 679/689mana 410/413mv 0tnl | EW> Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> k 2. > knife 2. Your knifing MUTILATES a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > Arsa tells the group, 'Humm.' A huge barbarian has a few scratches. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > uc > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut MUTILATES a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has a few scratches. <1289/1289hp 679/689mana 409/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: a few scratches > < > gtell I'm still ok. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > You tell the group, 'I'm still ok.' A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > You parry a huge barbarian' s punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > You shield block a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > flee You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! A huge barbarian parries your poisonous bite. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > w < > You turn around, trying to escape! A huge barbarian moves to block the passage west. PANIC! You couldn't escape! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > No way!  You are still fighting! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > trap spiked No way!  You are still fighting! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > flee You turn around, trying to escape! A huge barbarian moves to block the passage west. PANIC! You couldn't escape! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > Arsa tells the group, 'Have prot evil.' A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: small wounds > < > flee east You turn around, trying to escape! At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> w Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> trap spiked You carefully set a spiked trap. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> A huge barbarian says, 'Hail, Scout of Heretics.' Shuna yells, 'Help! I've hit a spiked trap!' Shuna is violently impaled on a spiked trap! Shuna steps out of the shadows. Someone's spiked trap DISEMBOWELS Shuna! <1289/1289hp 689/689mana 411/413mv 0tnl | EW> Shuna snaps his hand out to sting your kidneys, but misses. You yell, 'Help! Shuna is trying to paralyze me!' Shuna has a few scratches. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: a few scratches > < > You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Searing spray of acid leaps from black robe lined with red silk at Shuna. You conjure a stream of burning acid from the air. Your acid blast MASSACRES Shuna! Shuna dodges your poisonous bite. Shuna dodges your poisonous bite. Shuna hand blocks your poisonous bite. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > bleed < > dirt You try to sever an artery, but fail.
Your bleeding decimates Shuna. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Shuna dodges your poisonous bite. Shuna dodges your poisonous bite. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Shuna steps out of the shadows. Shuna concentrates a moment and enters a Python fighting stance. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Shuna tries to grasp and control you, but fails the hold. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Your kicked dirt misses Shuna. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Shuna's eyes burn with cold fury! You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Your poisonous bite mauls Shuna. Shuna dodges your poisonous bite. Shuna dodges your poisonous bite. Shuna has some small wounds. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > dirt You shield block Shuna's claw. Searing spray of acid leaps from black robe lined with red silk at Shuna. Shuna's spellbane reflects your spell! You conjure a stream of burning acid from the air. Your acid blast decimates you. Shuna hand blocks your poisonous bite. Your poisonous bite decimates Shuna. Shuna dodges your poisonous bite. Shuna has some small wounds. <1265/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > Shuna steps out of the shadows. Shuna grasps and controls you with graceful skill. Shuna has some small wounds. <1265/1289hp 689/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > Your kicked dirt scratches Shuna. Shuna is blinded by the dirt in his eyes! You dodge Shuna's claw. Shuna's eyes burn with cold fury! You parry Shuna's claw. Your poisonous bite decimates Shuna. Shuna hand blocks your poisonous bite. Shuna has some small wounds. <1285/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > bleed Shuna's claw devastates you. Shuna's eyes burn with cold fury! You parry Shuna's claw. You shield block Shuna's claw. The gem on your gem encrusted spiked bracer glows bloody red. You feel better! Shuna uses his hands to greatly deflect your poisonous bite. Your poisonous bite wounds Shuna. Shuna hand blocks your poisonous bite. Your poisonous bite decimates Shuna. Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Shuna steps out of the shadows. Shuna's kicked dirt misses you. Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Shuna's claw devastates you. Shuna's eyes burn with cold fury! You dodge Shuna's claw. Your poisonous bite decimates Shuna. Your poisonous bite decimates Shuna. Shuna is covered in bleeding wounds. <1255/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > You try to sever an artery, but fail. Your bleeding decimates Shuna. Shuna is covered in bleeding wounds. <1255/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > bleed Shuna's claw devastates you. You parry Shuna's claw.
You parry Shuna's claw. Searing spray of acid leaps from black robe lined with red silk at Shuna. Shuna's spellbane reflects your spell! You conjure a stream of burning acid from the air. Your acid blast mauls you. Shuna hand blocks your poisonous bite. Shuna dodges your poisonous bite. Shuna hand blocks your poisonous bite. Shuna is covered in bleeding wounds. <1205/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > You try to sever an artery, but fail. Your bleeding mauls Shuna. Shuna is covered in bleeding wounds. <1205/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > bleed Shuna steps out of the shadows. You dodge Shuna's claw. You shield block Shuna's claw. Shuna's claw devastates you. You parry Shuna's claw. Shuna hand blocks your poisonous bite. Shuna hand blocks your poisonous bite. Shuna uses his shoulder to partially deflect your poisonous bite. Your poisonous bite wounds Shuna. Shuna is covered in bleeding wounds. <1176/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > Shuna kicks dirt in your eyes! Shuna's kicked dirt scratches you. You can't see a thing! Someone is covered in bleeding wounds. <1174/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Your bleeding decimates someone. Your bleeding decimates someone. You slice open a vital artery on someone's body! Someone is covered in bleeding wounds. <1174/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > l shuna ham You shield block someone's claw. You parry someone's claw. You dodge someone's claw. You parry someone's claw. Something glows with soft blue light. You feel better! Your poisonous bite misses someone. Someone deftly evades your poisonous bite. Someone is covered in bleeding wounds. <1230/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You can't see a thing! Someone is covered in bleeding wounds. <1230/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You slice downwards with your dagger and sever someone's hamstring! Your hamstring attack maims someone! Someone is covered in bleeding wounds. <1230/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You parry someone's claw. You shield block someone's claw. You shield block someone's claw. You shield block someone's claw. Someone deftly evades your poisonous bite. Your poisonous bite decimates someone. Someone is covered in bleeding wounds. <1232/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone steps out of the shadows. Someone concentrates a moment and enters a Viper fighting stance. Someone is covered in bleeding wounds. <1232/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > cc < > Someone steps out of the shadows. Someone tries some fancy handwork, but gets confused. Someone is covered in bleeding wounds. <1232/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You shield block someone's claw. Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite misses someone. Your poisonous bite mauls someone. Someone dodges your poisonous bite. Someone is covered in bleeding wounds. <1236/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > > cast 'cone of cold' You raise your voice into an ancient incantation. You draw heat from the room to create a blast of freezing air! Your blast of cold DISEMBOWELS someone! Your blast of cold DISMEMBERS someone! Someone is gushing blood. <1236/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's punch. You dodge someone's punch. Someone gets a wild look in his eyes. You parry someone's claw. You parry someone's claw. You dodge someone's claw. Your poisonous bite mauls someone. Someone hand blocks your poisonous bite. Someone deftly evades your poisonous bite. Someone is gushing blood. <1238/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > uc > undercut You slip behind someone's defences and deliver lightning-fast strikes to his ribs. Your undercut decimates someone. Your undercut decimates someone. Your undercut decimates someone. Someone is gushing blood. <1238/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > tackle You dodge someone's punch. You dodge someone's punch. Someone's eyes burn with cold fury! Someone steps out of the shadows. You dodge someone's claw. You dodge someone's claw. You parry someone's claw. Someone dodges your poisonous bite. Someone deftly evades your poisonous bite. Someone is gushing blood. <1241/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone steps out of the shadows. Someone has turned around, trying to escape! Someone leaves east. Someone has fled! <1241/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> You dodge someone's punch. You shield block someone's punch. You dodge someone's punch. Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISMEMBERS someone! Your poisonous bite MUTILATES someone! Someone has some small wounds. <1242/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone has arrived from the east. Someone says, 'Hail, soldier, foes of purity are striking against us! To battle!' Someone has some small wounds. <1242/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone leaves west. Someone has some small wounds. <1242/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You rush at someone, but he avoids your clumsy tackle. Someone has some small wounds. <1242/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > cc You dodge someone's punch. You fool someone into moving the wrong way and his punch misses. You dodge someone's punch. Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISMEMBERS someone! Someone has some small wounds. <1245/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone tells the group, 'Ok?' Someone has some small wounds. <1245/1289hp 659/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's punch. You dodge someone's punch. Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISMEMBERS someone! Your poisonous bite DISEMBOWELS someone! Someone has some small wounds. <1263/1289hp 680/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > gtell Aye. > cast 'cone of cold' You raise your voice into an ancient incantation. You draw heat from the room to create a blast of freezing air! Your blast of cold *** DEMOLISHES *** someone! Someone has some small wounds. <1263/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's punch. You dodge someone's punch. Your poisonous bite DISMEMBERS someone! Your poisonous bite DISEMBOWELS someone! Someone has some small wounds. <1267/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You tell the group, 'Aye.' Someone has some small wounds. <1267/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's punch. You dodge someone's punch. You parry someone' s punch. Someone dodges your poisonous bite. Someone parries your poisonous bite. Someone has some small wounds. <1271/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You parry someone's punch. You dodge someone's punch. The gem on your something glows bloody red. You feel better! Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISEMBOWELS someone! Someone has some small wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > uc > undercut You slip behind someone's defences and deliver lightning-fast strikes to his ribs. Your undercut DISMEMBERS someone! Your undercut DISEMBOWELS someone! Your undercut DISEMBOWELS someone! Your undercut DISEMBOWELS someone! Someone is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > You dodge someone\'s punch. You dodge someone's punch. Your poisonous bite DISMEMBERS someone! Your poisonous bite DISEMBOWELS someone! Your poisonous bite misses someone. Someone is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > uc You parry someone's punch. You dodge someone's punch. The gem on your something glows bloody red. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISEMBOWELS someone! Your poisonous bite DISMEMBERS someone! You rub the dirt out of your eyes. A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISEMBOWELS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > l You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite misses a huge barbarian. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > 1 You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite MASSACRES a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A huge barbarian is here, fighting YOU! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > dirt < > > knife shuna No way!  You are still fighting! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > Your kicked dirt grazes a huge barbarian. A huge barbarian is blinded by the dirt in his eyes! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. You parry a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! You are no longer shielded by the power of Sirrion. A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > say Protect me, Eternal Flame! ham You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You fool a huge barbarian into moving the wrong way and his punch misses. A huge barbarian dodges your poisonous bite. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You say, 'Protect me, Eternal Flame!' A tattoo on your arm glows bright yellow. A huge shield of pure flame appears right before you and fades. A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You slice downwards with your dagger and sever a huge barbarian's hamstring! Your hamstring attack MANGLES a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian dodges your poisonous bite. A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > uc > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISEMBOWELS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 650/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Lunitari's blood-red crescent shape disappears below the horizon.
A huge barbarian is covered in bleeding wounds. <1289/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > scan w A huge barbarian's punch decimates you. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! You stop guarding your neck so carefully. A huge barbarian is covered in bleeding wounds. <1268/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. A huge barbarian is covered in bleeding wounds. <1268/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > You shield block a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite MASSACRES a huge barbarian! A huge barbarian is covered in bleeding wounds. <1272/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > uc > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut MUTILATES a huge barbarian! Your undercut DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1272/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1275/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > get holy 2.back get holy back You dodge a huge barbarian\'s punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite misses a huge barbarian. A huge barbarian is covered in bleeding wounds. <1278/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > flee You see nothing like that in a leather backpack. A huge barbarian is covered in bleeding wounds. <1278/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > You get a scroll of holy protection from a leather backpack. A huge barbarian is covered in bleeding wounds. <1278/1289hp 669/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: a huge barbarian EC: bleeding wounds > < > You turn around, trying to escape! A huge barbarian moves to block the passage west. At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1279/1289hp 669/689mana 412/413mv 0tnl | EW> w Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1279/1289hp 669/689mana 411/413mv 0tnl | EW> recite holy You recite a scroll of holy protection. You feel righteous. You are already protected. <1281/1289hp 669/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1282/1289hp 669/689mana 411/413mv 0tnl | EW> A huge barbarian rubs the dirt out of his eyes. <1284/1289hp 669/689mana 411/413mv 0tnl | EW> ab You have the following resistances: You are resistant against bashing (24%) You are resistant against piercing (24%) You are resistant against slashing (22%) You are extremely resistant against fire attacks (43%) You are highly resistant against cold attacks (32%) You are resistant against electrical attacks (25%) You are exceptionally resistant against acidic attacks (55%) You are extremely resistant against poison (40%) You are slightly toughened against negative energy (7%) You are highly resistant against holy attacks (30%) You are resistant against pure energy attacks (20%) You are resistant against mental attacks (22%) You are highly resistant against diseases (30%) You are resistant against drowning (20%) You are resistant against sound (25%) You are resistant against air and gas attacks (20%) You are resistant against earth-based attacks (25%) The following skills and spells are affecting you: 'Sanctuary' spell is active for 0 hours and 0 minutes 'Sense spell' skill is active for 0 hours and 50 minutes 'Detect invis' spell is active for 2 hours and 5 minutes 'Set poison trap' skill is active for 3 hours and 0 minutes 'Set spiked trap' skill is active for 7 hours and 50 minutes 'Protection evil' spell is active for 8 hours and 35 minutes 'Armor' spell is active for 8 hours and 45 minutes 'Haste' spell is active for 11 hours and 40 minutes 'Detect hidden' skill is active for 12 hours and 20 minutes 'Aegis of flame' spell is active for 24 hours and 5 minutes 'Awareness' skill is active for 31 hours and 40 minutes 'Bless' spell is active for 41 hours and 50 minutes 'Superb reflexes' skill is active permanently 'Memorized spell' skill is active permanently You have a hero resistance bonus of +11%. <1284/1289hp 669/689mana 411/413mv 0tnl | EW> The white aura around your body fades. gtell My sanctuary has fallen. <1285/1289hp 669/689mana 411/413mv 0tnl | EW> You tell the group, 'My sanctuary has fallen.' <1285/1289hp 669/689mana 411/413mv 0tnl | EW> get shim back You get a potion shimmering with blinding light from a leather backpack. <1286/1289hp 669/689mana 411/413mv 0tnl | EW> quaff shim You quaff a potion shimmering with blinding light. Your skin becomes tough and gnarled. <1286/1289hp 669/689mana 411/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** (Hide) Shuna the male human is here. **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 669/689mana 411/413mv 0tnl | EW> k barb The dim silvery haze of Solinari fades from the sky. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> > knife barb Your knifing DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. The gem on your gem encrusted spiked bracer glows bloody red. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > Arsa tells the group, 'Stil ok.' A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > bleed < > You try to sever an artery, but fail. Your bleeding DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. You parry a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > gtell For now. You tell the group, 'For now.' A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > You dodge a huge barbarian's punch. You dodge a huge barbarian' s punch. A huge barbarian parries your poisonous bite. Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: bleeding wounds > < > bleed You try to sever an artery, but fail. Your bleeding DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > bleed You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > Your bleeding MASSACRES a huge barbarian! Your bleeding DISMEMBERS a huge barbarian! You slice open a vital artery on a huge barbarian's body! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > ham Your hamstring attack MANGLES a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You dodge a huge barbarian's punch. A huge barbarian parries your poisonous bite. Your poisonous bite MASSACRES a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > scan w uc You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. The gem on your gem encrusted spiked bracer glows bloody red. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! You become less aware of incoming spells. sensespell A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut MUTILATES a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > uc You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > No way!  You are still fighting! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISMEMBERS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You parry a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian parries your poisonous bite. Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > uc You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! The gem on your gem encrusted spiked bracer glows bloody red. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > > undercut You slip behind a huge barbarian\'s defences and deliver lightning-fast strikes to his ribs. Your undercut DISMEMBERS a huge barbarian! Your undercut MUTILATES a huge barbarian! Your undercut DISMEMBERS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You parry a huge barbarian's punch. A huge barbarian's punch misses you. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! A huge barbarian parries your poisonous bite. Your poisonous bite DISMEMBERS a huge barbarian! The day has begun. The lightning has stopped. A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > flee east You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > w sensesp You turn around, trying to escape! At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You sense that you fled east. <1289/1289hp 689/689mana 412/413mv 0tnl | EW> Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. <1289/1289hp 689/689mana 411/413mv 0tnl | EW> You become more aware of incoming spells. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> k barb > knife barb Your knifing DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > uc > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISEMBOWELS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! Your undercut MUTILATES a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite misses a huge barbarian. A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > uc You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > Arsa tells the group, 'He left.' A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > where > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISEMBOWELS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > who You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! A huge barbarian is gushing blood. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: gushing blood > < > You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** a huge barbarian! Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite MUTILATES a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > A young silver dragon has arrived from the east. A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > Within the area of the Camp of Heretics: (PK) Shuna      Before the clearing of Inquisition. (PK) Koelsoh    Entrance to the camp of Heretics (PK) Arsa      Entrance to the camp of Heretics A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Shuna the male human, Scout of Heretics                 Elemoe the male half-elf             (PK) Irtion the male half-elf, Knight of the Thorn             (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame             (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights Players found: 5 You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You parry a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian parries your poisonous bite. A young silver dragon's claw DISEMBOWELS a huge barbarian! Arsa delivers a blow of deadly force! Arsa's claw *** DEVASTATES *** a huge barbarian! Arsa's claw MANGLES a huge barbarian! Arsa's claw *** DEMOLISHES *** a huge barbarian! A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > A young silver dragon's claw MUTILATES a huge barbarian! You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian parries your poisonous bite. Arsa's claw MANGLES a huge barbarian! Arsa's claw misses a huge barbarian. Arsa's claw *** DEMOLISHES *** a huge barbarian! You no longer see invisible objects. A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > Arsa has turned around, trying to escape! Arsa has fled!
A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > uc A young silver dragon's claw maims a huge barbarian! You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Searing spray of acid leaps from black robe lined with red silk at huge barbarian. You conjure a stream of burning acid from the air. Your acid blast MASSACRES a huge barbarian! Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite misses a huge barbarian. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISEMBOWELS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! A huge barbarian is writhing in agony. <1289/1289hp 659/689mana 411/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: writhing > < > A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw MUTILATES a huge barbarian! You dodge a huge barbarian's punch. You parry a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite MASSACRES a huge barbarian! The sun rises in the east. A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw maims a huge barbarian! A young silver dragon's claw MUTILATES a huge barbarian! You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW>
< T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw DISEMBOWELS a huge barbarian! You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You shield block a huge barbarian's punch. Golden leaf pendant glows with soft blue light. You feel healing energy flowing into you, but you are in perfect health already. A huge barbarian dodges your poisonous bite. A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > uc > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut DISEMBOWELS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! Your undercut DISMEMBERS a huge barbarian! Your undercut DISEMBOWELS a huge barbarian! A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw misses a huge barbarian. You shield block a huge barbarian's punch. You dodge a huge barbarian's punch. A huge barbarian parries your poisonous bite. You rapidly redirect your dagger midway through a huge barbarian's parry. Your rapid restrike DISEMBOWELS a huge barbarian! Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite misses a huge barbarian. A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > scan w A young silver dragon's claw maims a huge barbarian! A young silver dragon's claw DISEMBOWELS a huge barbarian! You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite MUTILATES a huge barbarian! A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw MUTILATES a huge barbarian! A young silver dragon's claw MUTILATES a huge barbarian! You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISEMBOWELS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > uc > undercut You slip behind a huge barbarian's defences and deliver lightning-fast strikes to his ribs. Your undercut MUTILATES a huge barbarian! Your undercut DISMEMBERS a huge barbarian! A huge barbarian is convulsing on the ground. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: convulsing > < > A young silver dragon's claw maims a huge barbarian! A young silver dragon's claw DISEMBOWELS a huge barbarian! You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. You dodge a huge barbarian's punch. Your poisonous bite DISMEMBERS a huge barbarian! Your poisonous bite DISMEMBERS a huge barbarian! A huge barbarian is nearly dead. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: a huge barbarian EC: nearly dead > < > A young silver dragon's claw MUTILATES a huge barbarian! A huge barbarian is DEAD!! You earn 0 experience points. You hear a huge barbarian's death cry.
<1289/1289hp 686/689mana 413/413mv 0tnl | EW> yell Hiding by the Inquisitor? You yell, 'Hiding by the Inquisitor?' <1289/1289hp 686/689mana 413/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 686/689mana 413/413mv 0tnl | EW> A young silver dragon leaves east. You follow Arsa. At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] (Charmed) A young silver dragon is here awaiting his mistress's command. Arsa the female half-elf is here. You feel steady enough to build a new poison trap. <1289/1289hp 686/689mana 412/413mv 0tnl | EW> You follow Arsa. At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] Arsa the female half-elf is here. A young silver dragon has arrived from the west. <1289/1289hp 686/689mana 410/413mv 0tnl | EWU> Arsa sits down and rests. <1289/1289hp 686/689mana 410/413mv 0tnl | EWU> w w At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] <1289/1289hp 686/689mana 408/413mv 0tnl | EW> Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west]     The corpse of a huge barbarian is lying here. <1289/1289hp 686/689mana 407/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 686/689mana 407/413mv 0tnl | EW> l i cor The corpse of a huge barbarian holds:     Nothing. <1289/1289hp 686/689mana 407/413mv 0tnl | EW> aff You have the following resistances: You are resistant against bashing (24%) You are resistant against piercing (24%) You are resistant against slashing (22%) You are extremely resistant against fire attacks (43%) You are highly resistant against cold attacks (32%) You are resistant against electrical attacks (25%) You are exceptionally resistant against acidic attacks (55%) You are extremely resistant against poison (40%) You are slightly toughened against negative energy (7%) You are highly resistant against holy attacks (30%) You are resistant against pure energy attacks (20%) You are resistant against mental attacks (22%) You are highly resistant against diseases (30%) You are resistant against drowning (20%) You are resistant against sound (25%) You are resistant against air and gas attacks (20%) You are resistant against earth-based attacks (25%) The following skills and spells are affecting you:
'Harden skin' spell is active for 2 hours and 50 minutes 'Set spiked trap' skill is active for 4 hours and 30 minutes 'Protection evil' spell is active for 5 hours and 15 minutes,   modifying all saves by 1 'Armor' spell is active for 5 hours and 25 minutes,   modifying armor class by -20 'Haste' spell is active for 8 hours and 20 minutes,   modifying dexterity by 2 'Detect hidden' skill is active for 9 hours and 0 minutes 'Sense spell' skill is active for 9 hours and 10 minutes,   modifying reflex save by 5 'Aegis of flame' spell is active for 20 hours and 45 minutes 'Awareness' skill is active for 28 hours and 20 minutes 'Bless' spell is active for 38 hours and 30 minutes,   modifying all saves by 5   modifying hit roll by 4 'Superb reflexes' skill is active permanently,   modifying resistance to acid by 25 'Memorized spell' skill is active permanently,   granting 1 uses of the 'detect invis' spell   granting 5 uses of the 'cone of cold' spell You have a hero resistance bonus of +11%. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> recite anc You do not have that scroll. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> get anc back You get a scroll of ancient magic from a leather backpack. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> recite anc You recite a scroll of ancient magic. You are surrounded by a force shield. You are already armored. You are filled with wild frenzy! <1289/1289hp 689/689mana 413/413mv 0tnl | EW> get ret back You get a potion of return from a leather backpack. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> get holy back You get a scroll of holy protection from a leather backpack. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> get anc back You get a scroll of ancient magic from a leather backpack. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> yell Shuna!!! You yell, 'Shuna!!!' <1289/1289hp 689/689mana 413/413mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> Shuna steps out of the shadows. You yell, 'Help! Shuna is trying to strangle me!' Shuna's strangulation attempt misses you. Shuna has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: a few scratches > < > You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Shuna hand blocks your poisonous bite. Shuna dodges your poisonous bite. Shuna has a few scratches. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: a few scratches > < > bleed Your bleeding decimates Shuna. Your bleeding decimates Shuna. You slice open a vital artery on Shuna's body! Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > dirt Shuna steps out of the shadows. Shuna's kicked dirt misses you. Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Arsa tells the group, 'Korxif.' Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > You dodge Shuna's claw. You dodge Shuna's claw. You parry Shuna's claw. You dodge Shuna's claw. Shuna dodges your poisonous bite. Shuna hand blocks your poisonous bite. Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > Your kicked dirt scratches Shuna. Shuna is blinded by the dirt in his eyes! Shuna has some small wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: perfect condition  E: Shuna EC: small wounds > < > You dodge Shuna's claw. You dodge Shuna's claw. Shuna's claw MUTILATES you! You dodge Shuna's claw. Searing spray of acid leaps from black robe lined with red silk at Shuna. Shuna's spellbane reflects your spell! You conjure a stream of burning acid from the air. Your acid blast decimates you. Shuna deftly evades your poisonous bite. Shuna dodges your poisonous bite. Shuna dodges your poisonous bite. It has stopped raining. Shuna's bleeding decimates him. Shuna has some small wounds. <1225/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > tackle Shuna's eyes burn with cold fury! Shuna steps out of the shadows. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Shuna hand blocks your poisonous bite. Shuna has some small wounds. <1228/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > Shuna steps out of the shadows. Shuna's kicked dirt misses you. Shuna has some small wounds. <1228/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > You rush at Shuna, but he avoids your clumsy tackle. Shuna has some small wounds. <1228/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Shuna uses his shoulder to partially deflect your poisonous bite. Your poisonous bite maims Shuna! Shuna dodges your poisonous bite. Shuna has some small wounds. <1232/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > tackle < > You rush at Shuna, but he avoids your clumsy tackle. You dodge Shuna's claw. You dodge Shuna's claw. Shuna dodges your poisonous bite. Shuna hand blocks your poisonous bite. Shuna dodges your poisonous bite. Shuna has some small wounds. <1233/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > trip Shuna steps out of the shadows. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Shuna hand blocks your poisonous bite. Shuna dodges your poisonous bite. Shuna has some small wounds. <1235/1289hp 689/689mana 413/413mv 0tnl | EW> < T: Koelsoh TC: a few scratches  E: Shuna EC: small wounds > < > Shuna steps out of the shadows. Shuna kicks dirt in your eyes! Shuna's kicked dirt scratches you. You can't see a thing! Someone has some small wounds. <1233/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You trip someone and someone goes down! Your trip wounds someone. Someone recovers from the fall and jumps back up on his legs. Someone has some small wounds. <1233/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's claw. Someone's eyes burn with cold fury! You parry someone's claw. Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone has some small wounds. <1234/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > tackle You dodge someone's claw. Something glows with soft blue light. You feel better! Your poisonous bite maims someone! Your poisonous bite maims someone! Someone dodges your poisonous bite. Someone is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > You rush at someone, but he avoids your clumsy tackle. Someone is covered in bleeding wounds. <1289/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > Someone steps out of the shadows. Someone's caltraps devastate you. You start limping. Someone is covered in bleeding wounds. <1258/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > tackle You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. You shield block someone's claw. Searing spray of acid leaps from something at someone. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** someone! The gem on your something glows bloody red. You feel better! Someone deftly evades your poisonous bite. Someone dodges your poisonous bite. Someone is covered in bleeding wounds. <1289/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > Someone steps out of the shadows. Someone grasps your arm and weakens you with pressure point. Someone is covered in bleeding wounds. <1289/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > You rush at someone, tackling him roughly to the ground! You strike at someone with a downward thrust of your dagger! Your downstrike MUTILATES someone! Someone is covered in bleeding wounds. <1289/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > You dodge someone's claw. Someone's claw maims you! Something glows with soft blue light. You feel better! Your poisonous bite MUTILATES someone! Your poisonous bite DISEMBOWELS someone! Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite devastates someone. Someone is gushing blood. <1289/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: perfect condition  E: someone EC: ??? > < > uc You dodge someone's claw. You dodge someone's claw. Searing spray of acid leaps from something at someone. Someone's spellbane reflects your spell! You conjure a stream of burning acid from the air.
Your acid blast devastates you. Someone deftly evades your poisonous bite. Someone dodges your poisonous bite. Someone is gushing blood. <1254/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > > undercut You slip behind someone's defences and deliver lightning-fast strikes to his ribs. Your undercut MUTILATES someone! Your undercut MUTILATES someone! Someone is gushing blood. <1254/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone steps out of the shadows. Someone is gushing blood. <1254/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > trip Someone steps out of the shadows.
You dodge someone's claw. You dodge someone's claw. Someone's claw DISEMBOWELS you! Someone dodges your poisonous bite. Someone uses his hands to greatly deflect your poisonous bite. Your poisonous bite mauls someone. Someone uses his hands to greatly deflect your poisonous bite. Your poisonous bite mauls someone. Someone is gushing blood. <1202/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone steps out of the shadows. You dodge someone's claw. Someone's eyes burn with cold fury! You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. Searing spray of acid leaps from something at someone. You conjure a stream of burning acid from the air. Your acid blast *** DEMOLISHES *** someone! Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone is writhing in agony. <1204/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone steps out of the shadows. Someone has turned around, trying to escape! Someone leaves east. Someone has fled! <1204/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> You aren't fighting anyone. <1204/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> Someone has arrived from the east. <1204/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> Someone leaves west. <1204/1289hp 689/689mana 413/379mv 0tnl | You are blinded!> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** <1221/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> gtell Writhing he fled. You tell the group, 'Writhing he fled.' <1227/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> gtell I was still in perfect health. You rub the dirt out of your eyes. <1232/1289hp 689/689mana 379/379mv 0tnl | EW> You tell the group, 'I was still in perfect health.' <1232/1289hp 689/689mana 379/379mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1236/1289hp 689/689mana 379/379mv 0tnl | EW> Arsa tells the group, ' Nice.' <1240/1289hp 689/689mana 379/379mv 0tnl | EW> Your skin softens. <1250/1289hp 689/689mana 379/379mv 0tnl | EW> gtell Should I go kill him under his Inner? You tell the group, 'Should I go kill him under his Inner?' <1250/1289hp 689/689mana 379/379mv 0tnl | EW> scanw Huh? <1250/1289hp 689/689mana 379/379mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1268/1289hp 689/689mana 379/379mv 0tnl | EW> get shim back You see nothing like that in a leather backpack. <1272/1289hp 689/689mana 379/379mv 0tnl | EW> l i back A leather backpack holds: ( 2) a deep water gourd     an elven sleeping bag ( 3) a potion of levitation (12) a scroll of holy protection (11) a scroll of ancient magic     a spellbook for thieves (20) an elven wafer ( 7) a potion of return ( 9) a crimson flask ( 7) (Glowing) a crystal flask     the lungs of a lungfish     a boat ticket to Arkham, from Palanthas ( 2) (Glowing) a silver potion labelled slow ( 2) a potion of change skin ( 5) some wraith essence     aquamarine steel armor of children mauling <1276/1289hp 689/689mana 379/379mv 0tnl | EW> Arsa tells the group, 'Up too you.' <1276/1289hp 689/689mana 379/379mv 0tnl | EW> get lev back You get a potion of levitation from a leather backpack. <1281/1289hp 689/689mana 379/379mv 0tnl | EW> quaff lev You quaff a potion of levitation. Your feet rise off the ground. <1282/1289hp 689/689mana 379/379mv 0tnl | EW> get change back You get a potion of change skin from a leather backpack. <1289/1289hp 689/689mana 379/379mv 0tnl | EW> quaff change You quaff a potion of change skin. Your skin turns to stone. <1289/1289hp 689/689mana 379/379mv 0tnl | EW> quaff blood scan w You quaff some condensed elven blood. You are surrounded by a white aura. Neither you nor your belongings are cursed. <1289/1289hp 689/689mana 379/379mv 0tnl | EW> You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is sleeping on an elegant woven rug. The minotaur Inquisitor is standing here ready to punish the corrupt. <1289/1289hp 689/689mana 379/379mv 0tnl | EW> w w w w w dirt shuna On a small trail leading to the camp   You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] <1289/1289hp 689/689mana 378/379mv 0tnl | EW> On a dirt trail leading to the camp   You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] <1289/1289hp 689/689mana 377/379mv 0tnl | EW> Before the camp of Heretics   You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] <1289/1289hp 689/689mana 376/379mv 0tnl | EW> In the camp of Heretics   You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] <1289/1289hp 689/689mana 375/379mv 0tnl | NESW> Before the clearing of Inquisition.   You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east]     A perfectly made rug of felt appears very comfortable.     A large blood stained cross has been erected here. (Hide) Shuna the male human is sleeping on an elegant woven rug. The minotaur Inquisitor is standing here ready to punish the corrupt. You dodge the minotaur Inquisitor's beating. The minotaur Inquisitor's beating maims you! You dodge the minotaur Inquisitor's beating. The minotaur Inquisitor prepares to throw himself into the heat of battle. The minotaur Inquisitor seems to be moving at a more frenetic pace. The minotaur Inquisitor is in perfect condition. <1250/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: a few scratches  E: the minotaur Inquisitor EC: perfect condition > < > Shuna wakes and stands up. The minotaur Inquisitor dodges your poisonous bite. The minotaur Inquisitor dodges your poisonous bite. The minotaur Inquisitor parries your poisonous bite. You rapidly redirect your dagger midway through the minotaur Inquisitor's parry. Your rapid restrike DISEMBOWELS the minotaur Inquisitor! Your poisonous bite MUTILATES the minotaur Inquisitor! You dodge the minotaur Inquisitor's beating. You dodge the minotaur Inquisitor's beating. You dodge the minotaur Inquisitor's beating. You dodge the minotaur Inquisitor's beating. You dodge the minotaur Inquisitor's beating. The minotaur Inquisitor gets a crazed look of a berserker in his eyes. The minotaur Inquisitor tries to disarm you, but fails. The minotaur Inquisitor has a few scratches. <1251/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: a few scratches  E: the minotaur Inquisitor EC: a few scratches > < > Shuna steps out of the shadows. Shuna gets an elegant woven rug. Shuna yells, 'Help! Koelsoh has just kicked dirt in my eyes!\' Your kicked dirt scratches Shuna. Shuna is blinded by the dirt in his eyes! The minotaur Inquisitor has a few scratches. <1251/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: a few scratches  E: the minotaur Inquisitor EC: a few scratches > < > flee Shuna steps out of the shadows. Shuna concentrates a moment and enters a Python fighting stance. The minotaur Inquisitor has a few scratches. <1251/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: a few scratches  E: the minotaur Inquisitor EC: a few scratches > < > Shuna steps out of the shadows. Shuna tries to grasp and control you, but fails the hold. The minotaur Inquisitor has a few scratches. <1251/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: a few scratches  E: the minotaur Inquisitor EC: a few scratches > < > You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. Your poisonous bite DISEMBOWELS the minotaur Inquisitor! The minotaur Inquisitor parries your poisonous bite. The minotaur Inquisitor parries your poisonous bite. You dodge the minotaur Inquisitor's beating. You fool the minotaur Inquisitor into moving the wrong way and his beating misses. The minotaur Inquisitor grabs you and throws you to the ground with stunning force! The minotaur Inquisitor's throw maims you! The minotaur Inquisitor grinds you against the ground with brutal skill. The minotaur Inquisitor's ground control MUTILATES you! The minotaur Inquisitor has a few scratches. <1164/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: a few scratches  E: the minotaur Inquisitor EC: a few scratches > < > flee Shuna's claw decimates you. You parry Shuna's claw. Shuna's eyes burn with cold fury! You dodge Shuna's claw. The minotaur Inquisitor parries your poisonous bite. You rapidly redirect your dagger midway through the minotaur Inquisitor's parry. Your rapid restrike MUTILATES the minotaur Inquisitor! The minotaur Inquisitor parries your poisonous bite. You rapidly redirect your dagger midway through the minotaur Inquisitor's parry. Your rapid restrike DISEMBOWELS the minotaur Inquisitor! You dodge the minotaur Inquisitor's beating. You dodge the minotaur Inquisitor's beating. The minotaur Inquisitor's beating misses you. The minotaur Inquisitor grabs you and slams you to the ground with bone crushing force! The minotaur Inquisitor's body crush decimates you. The minotaur Inquisitor grinds you against the ground with brutal skill. The minotaur Inquisitor's ground control MUTILATES you! The minotaur Inquisitor has a few scratches. <1061/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: small wounds  E: the minotaur Inquisitor EC: a few scratches > < > flee flee flee Shuna steps out of the shadows. You dodge Shuna's claw. You dodge Shuna's claw. You dodge Shuna's claw. The minotaur Inquisitor parries your poisonous bite. Your poisonous bite DISEMBOWELS the minotaur Inquisitor! You dodge the minotaur Inquisitor's beating. You dodge the minotaur Inquisitor's beating. The minotaur Inquisitor's beating MUTILATES you! You dodge the minotaur Inquisitor's beating. The minotaur Inquisitor has a few scratches. <1016/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: small wounds  E: the minotaur Inquisitor EC: a few scratches > < >
Shuna flexes muscles and looks tougher. You turn around, trying to escape! PANIC! You couldn't escape! The minotaur Inquisitor has a few scratches. <1016/1289hp 689/689mana 374/379mv 0tnl | E> < T: Koelsoh TC: small wounds  E: the minotaur Inquisitor EC: a few scratches > < > You turn around, trying to escape! In the camp of Heretics   You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] You flee from combat! You sense that you fled east. <1016/1289hp 689/689mana 373/379mv 0tnl | NESW> gtell OUCH You aren't fighting anyone. <1016/1289hp 689/689mana 373/379mv 0tnl | NESW> e
You aren't fighting anyone. <1016/1289hp 689/689mana 373/379mv 0tnl | NESW> You aren't fighting anyone. e <1016/1289hp 689/689mana 373/379mv 0tnl | NESW> e e You tell the group, 'OUCH.' <1016/1289hp 689/689mana 373/379mv 0tnl | NESW> Before the camp of Heretics   You stand at the edge of the heretic' s camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] <1016/1289hp 689/689mana 372/379mv 0tnl | EW> On a dirt trail leading to the camp   You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] <1020/1289hp 689/689mana 371/379mv 0tnl | EW> On a small trail leading to the camp   You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] <1020/1289hp 689/689mana 370/379mv 0tnl | EW> Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west]     The corpse of a huge barbarian is lying here. scan w <1020/1289hp 689/689mana 369/379mv 0tnl | EW> You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1020/1289hp 689/689mana 369/379mv 0tnl | EW> You feel steady enough to build a new spiked trap. <1021/1289hp 689/689mana 369/379mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1021/1289hp 689/689mana 369/379mv 0tnl | EW> trap poison You try to set a poison trap, but fail. <1024/1289hp 689/689mana 369/379mv 0tnl | EW> Arsa tells the group, 'Thier inner is tough.' <1024/1289hp 689/689mana 369/379mv 0tnl | EW> trap poison You carefully set a poison trap. <1027/1289hp 689/689mana 369/379mv 0tnl | EW> You stop guarding your neck so carefully. <1030/1289hp 689/689mana 369/379mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1031/1289hp 689/689mana 369/379mv 0tnl | EW> Arsa tells the group, 'Throws every rd.' <1052/1289hp 689/689mana 379/379mv 0tnl | EW> gtell I'm going to need to get some more bloods, and hunt Korxif I think. You tell the group, 'I'm going to need to get some more bloods, and hunt Korxif I think.' <1052/1289hp 689/689mana 379/379mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1054/1289hp 689/689mana 379/379mv 0tnl | EW> You feel less protected. <1060/1289hp 689/689mana 379/379mv 0tnl | EW> tel shuna Thanks for the battle. You tell Shuna, 'Thanks for the battle.' <1060/1289hp 689/689mana 379/379mv 0tnl | EW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Hide) Shuna the male human is here. The minotaur Inquisitor is standing here ready to punish the corrupt. <1060/1289hp 689/689mana 379/379mv 0tnl | EW> l Entrance to the camp of Heretics   You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west]     The corpse of a huge barbarian is lying here. <1062/1289hp 689/689mana 379/379mv 0tnl | EW> e e At the foot of snowy mountains   You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] <1062/1289hp 689/689mana 378/379mv 0tnl | EW> At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] <1062/1289hp 689/689mana 376/379mv 0tnl | EWU> You feel less armored. e <1064/1289hp 689/689mana 376/379mv 0tnl | EWU> e At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] <1064/1289hp 689/689mana 374/379mv 0tnl | EW> At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. [Exits: east west] <1064/1289hp 689/689mana 372/379mv 0tnl | EW> e At the foot of snowy mountains   You are standing on a trail at the foot of the mountains. They are not very steep right before you but you can see giant rocky peaks farther to the north. To the south the trail leads into a dense snow covered forest. [Exits: north east south west] <1064/1289hp 689/689mana 370/379mv 0tnl | NESW> s s s A trail in a snow covered forest   You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the north you see high mountains. [Exits: north south] Arsa tells the group, 'Ithink he is gone or astral.' s <1067/1289hp 689/689mana 369/379mv 0tnl | NS> s A trail in a snow covered forest   You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the east you notice a fallen tree blocking a thin, almost invisible trail. [Exits: north south] <1067/1289hp 689/689mana 368/379mv 0tnl | NS> Beginning of a trail in a snow covered forest   You are standing at the beginning of a trail that leads into dense snow covered forest. The ground is covered with a thin layer of snow and you can see the marks of various animals on it. [Exits: north south west] <1067/1289hp 689/689mana 367/379mv 0tnl | NSW> In the cold north-eastern plains   You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north south west] <1067/1289hp 689/689mana 366/379mv 0tnl | NSW> In the cold north-eastern plains   You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north west] <1067/1289hp 689/689mana 365/379mv 0tnl | NW> w w w w In the cold north-eastern plains   You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north east west] <1071/1289hp 689/689mana 364/379mv 0tnl | NEW> w w w A fading trail in the cold north-eastern plains   You are standing on a trail in deserted plains. The air here is cold and fresh. Far to the north you can see a snow covered forest. The trail forks into two, leading north and east. Thin trails almost disappear on the hard dry ground. The trail grows stronger to the west, and the plains continue to the north and east. [Exits: north east west] <1071/1289hp 689/689mana 363/379mv 0tnl | NEW> w w w Before the snowy north-eastern plains   You are at the end of a cold dirt trail, just before a deserted plain covered in frost. You can head west along the trail, or step east into the cold north-eastern plain of Solamnia. [Exits: east west] w <1071/1289hp 689/689mana 362/379mv 0tnl | EW> w w On a cold, rough trail leading into the plains   You are on a cold, harsh trail leading east from the Solamnic road and towards the snowy north-eastern region of Solamnia. You can go westwards to where the Solamnic road lies, or east towards the snow-bound hills. [Exits: east west] w <1071/1289hp 689/689mana 360/379mv 0tnl | EW> w w On a rough trail meeting the Solamnic road   You are at a point where the north-eastern end of the Solamnic road meets a poorly kept dirt trail leading towards some snow-bound hills to the east. You can go west along the well built Solamnic road, or head east along the trail towards the snowcapped mountains in the distance. [Exits: east west]
<1075/1289hp 689/689mana 359/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1075/1289hp 689/689mana 358/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others.
You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1075/1289hp 689/689mana 357/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1075/1289hp 689/689mana 356/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west]
<1075/1289hp 689/689mana 355/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1075/1289hp 689/689mana 354/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. And small part of the road leading you to the north. [Exits: north east west] A tired-looking adventurer smiles at your passing. <1077/1289hp 689/689mana 353/379mv 0tnl | NEW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble\'s carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1077/1289hp 689/689mana 352/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] <1077/1289hp 689/689mana 351/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and west. [Exits: east west] A knight dressed in tough-looking plate nods at you with acknowledgment. <1077/1289hp 689/689mana 350/379mv 0tnl | EW> Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the east and south. [Exits: east south] <1077/1289hp 689/689mana 349/379mv 0tnl | ES> Alas, you cannot go that way. <1077/1289hp 689/689mana 349/379mv 0tnl | ES> s s Way of the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the north and south. [Exits: north south] <1080/1289hp 689/689mana 348/379mv 0tnl | NS> The intersection on eastern Solamnic road   You are traveling through large intersection of eastern Solamnic road. The road here looks not so clean, maybe because this point is so far from Palanthas. Some kind of translucent fog floating here in mid-air, and if you take a look more close you can understand about it's only a clouds of grey dust from the ground. Intersection leading you in all directions from here. [Exits: north east south west]     A large wooden sign has been set into the ground here. <1080/1289hp 689/689mana 347/379mv 0tnl | NESW> gtell I kicked his ass. You tell the group, 'I kicked his ass.' <1111/1289hp 689/689mana 379/379mv 0tnl | NESW> scan w You peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** **** 6 west **** A small kender dressed in a brown leather jacket peers at you curiously. <1111/1289hp 689/689mana 379/379mv 0tnl | NESW> where who Within the area of the Eastern Solamnic Road and above: (PK) Shuna      Way of the eastern Solamnic road (PK) Koelsoh    The intersection on eastern Solamnic road <1111/1289hp 689/689mana 379/379mv 0tnl | NESW> -=-=-=-= Visible players in the realms =-=-=-=-             (PK) Shuna the male human, Scout of Heretics                 Elemoe the male half-elf             (PK) Irtion the male half-elf, Knight of the Thorn             (PK) Koelsoh the male wild elf, the Bearer of the Eternal Flame             (PK) Arsa the female half-elf, Platinum Monk of Solamnic Knights Players found: 5 <1115/1289hp 689/689mana 379/379mv 0tnl | NESW> w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] <1115/1289hp 689/689mana 378/379mv 0tnl | EW> w w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed w through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1115/1289hp 689/689mana 377/379mv 0tnl | EW> w w w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] <1118/1289hp 689/689mana 376/379mv 0tnl | NEW> East of a crossroads on the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] <1118/1289hp 689/689mana 375/379mv 0tnl | EW> At the crossroads along the Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west]     A wooden sign has been posted into the ground here. <1118/1289hp 689/689mana 374/379mv 0tnl | NESW> scan e West of a crossroads on the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can see a crossroads nestled in between the low hills and the surrounding forests. [Exits: east west]     A small staff of wood lies here.     A jacket of brown leather lies here forgotten. A small kender dressed in a brown leather jacket peers at you curiously. <1118/1289hp 689/689mana 373/379mv 0tnl | EW> Way of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1118/1289hp 689/689mana 372/379mv 0tnl | EW> You peer intently east. **** 1 east **** A small kender dressed in a brown leather jacket peers at you curiously. **** 2 east **** **** 3 east **** Shuna the male human is here. **** 4 east **** **** 5 east **** **** 6 east **** <1118/1289hp 689/689mana 372/379mv 0tnl | EW> w w w w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] w <1122/1289hp 689/689mana 371/379mv 0tnl | EW> w w w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1122/1289hp 689/689mana 370/379mv 0tnl | EW> w w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] A lowly knight of the Crown stands guard over the road. <1122/1289hp 689/689mana 369/379mv 0tnl | EW> w w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] Arsa tells the group, 'Not sure if he is hero yet.' w <1122/1289hp 689/689mana 368/379mv 0tnl | EW> w w Walking on the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of w birds of all kinds as if moving with a single purpose. The road continues in all directions. Wild nature creating here some kind of crossroads where all merchants take a rest after his long travel to the Palanthas. [Exits: north east south west] <1124/1289hp 689/689mana 367/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and east through the country to the south and north. [Exits: north east south west] <1124/1289hp 689/689mana 366/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and north, through the country to the east and south. [Exits: north east south west] <1124/1289hp 689/689mana 365/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the all directions, but main walkway is through the country to the east. [Exits: north east south west] <1124/1289hp 689/689mana 364/379mv 0tnl | NESW> Entrance to the large part of Solamnic road   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road here grows a more larger and continues in all directions but actually it leading only on the east and west. [Exits: north east south west] A lowly knight of the Crown stands guard over the road. <1124/1289hp 689/689mana 363/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the forest glades to the east and west. [Exits: east west] <1124/1289hp 689/689mana 362/379mv 0tnl | EW> On the clearing before the road   You are standing on the small forest clearing before eastern Solamnic road. Green trees surrounds a wall from each sides. Road made from polished boulders, and used by merchants of Palanthas for travel his goods into city and back, and by farmers who makes journey into main city of Krynn everyday. Small beautiful birds sitting nearby in the grass and signs a songs of wild nature. Road continues to the east and leading back on the west to the gates of the Palanthas. [Exits: east west] e <1128/1289hp 689/689mana 361/379mv 0tnl | EW> e On the eastern outskirts of Palanthas   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the countryside to the east, and west towards the grand city of Palanthas. [Exits: east west] e <1128/1289hp 689/689mana 360/379mv 0tnl | EW> e e Outside the Grand Eastern gates of Palanthas   You are on a well travelled pathway just on the outskirts of Palanthas. To the west the towering stone walls of Solamnia's capital city rise up to dominate the skyline. North and south of here a couple of small, deserted trails have been trodden down. The eastern Solamnic road continues to the east. [Exits: north east south west] A tall knight dressed in warm clothes eyes you carefully as he passes. e <1128/1289hp 689/689mana 359/379mv 0tnl | NESW> e e Inside the Eastern gate house of Palanthas   You stand within a large guard post placed on the edge of the city to help maintain a standard of peace and safety within the city. It is here that all incoming and outgoing traffic is inspected before being allowed in or out. There is a large stairwell leading up into the city walls that tower over the gate house, while the wilderness outside the city is to the east, and the city itself west. [Exits: east west up] A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. e <1128/1289hp 689/689mana 358/379mv 0tnl | EWU> e e Before the grand Eastern gates of Palanthas   You are standing at a huge iron gate guarding the western side of Palanthas. The people of Solamnia place great pride in their capital city and standing here it is plain to see why. The towering stone walls have kept out invading armies for centuries, and the city itself is built with the finest architecture and stonework. You can head east into the eastern gate house, westward into the city itself, or north and south along the towering city walls. [Exits: north east south west] (White Aura) A powerful man-at-arms stands guard over the city. e <1128/1289hp 689/689mana 357/379mv 0tnl | NESW> e On a cobblestone trade road through Palanthas   You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west. [Exits: east west] A tough dockworker walks around the docks moving crates. e <1128/1289hp 689/689mana 356/379mv 0tnl | EW> e e Before the grand Eastern gates of Palanthas   You are standing at a huge iron gate guarding the western side of Palanthas. The people of Solamnia place great pride in their capital city and standing here it is plain to see why. The towering stone walls have kept out invading armies for centuries, and the city itself is built with the finest architecture and stonework. You can head east into the eastern gate house, westward into the city itself, or north and south along the e towering city walls. [Exits: north east south west] (White Aura) A powerful man-at-arms stands guard over the city. <1130/1289hp 689/689mana 355/379mv 0tnl | NESW> e e Inside the Eastern gate house of Palanthas   You stand within a large guard post placed on the edge of the city to help maintain a standard of peace and safety within the city. It is here that all incoming and outgoing traffic is inspected before being allowed in or out. There is a large stairwell leading up into the city walls that tower over the gate house, while the wilderness outside the city is to the east, and the city itself west. [Exits: east west up] A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. e <1130/1289hp 689/689mana 354/379mv 0tnl | EWU> e Outside the Grand Eastern gates of Palanthas   You are on a well travelled pathway just on the outskirts of Palanthas. To the west the towering stone walls of Solamnia's capital city rise up to dominate the skyline. North and south of here a couple of small, deserted trails have been trodden down. The eastern Solamnic road continues to the east. [Exits: north east south west] A tall knight dressed in warm clothes eyes you carefully as he passes. <1130/1289hp 689/689mana 353/379mv 0tnl | NESW> On the eastern outskirts of Palanthas   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the countryside to the east, and west towards the grand city of Palanthas. [Exits: east west] <1130/1289hp 689/689mana 352/379mv 0tnl | EW> On the clearing before the road   You are standing on the small forest clearing before eastern Solamnic road. Green trees surrounds a wall from each sides. Road made from polished boulders, and used by merchants of Palanthas for travel his goods into city and back, and by farmers who makes journey into main city of Krynn everyday. Small beautiful birds sitting nearby in the grass and signs a songs of wild nature. Road continues to the east and leading back on the west to the gates of the Palanthas. [Exits: east west] <1130/1289hp 689/689mana 351/379mv 0tnl | EW> Walking on the eastern Solamnic road   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the forest glades to the east and west. [Exits: east west] <1130/1289hp 689/689mana 350/379mv 0tnl | EW> Entrance to the large part of Solamnic road   Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road here grows a more larger and continues in all directions but actually it leading only on the east and west. [Exits: north east south west] A lowly knight of the Crown stands guard over the road. <1131/1289hp 689/689mana 349/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the all directions, but main walkway is through the country to the east. [Exits: north east south west] <1131/1289hp 689/689mana 348/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and north, through the country to the east and south. [Exits: north east south west] <1131/1289hp 689/689mana 347/379mv 0tnl | NESW> Walking on the eastern Solamnic road   Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighboring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and east through the country to the south and north. [Exits: north east south west] <1131/1289hp 689/689mana 346/379mv 0tnl | NESW> Walking on the eastern Solamnic road   A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of
birds of all kinds as if moving with a single purpose. The road continues in all directions. Wild nature creating here some kind of crossroads where all merchants take a rest after his long travel to the Palanthas. [Exits: north east south west] <1131/1289hp 689/689mana 345/379mv 0tnl | NESW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] <1131/1289hp 689/689mana 344/379mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] A lowly knight of the Crown stands guard over the road. <1134/1289hp 689/689mana 343/379mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1134/1289hp 689/689mana 342/379mv 0tnl | EW> where Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] e <1134/1289hp 689/689mana 341/379mv 0tnl | EW> e Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1134/1289hp 689/689mana 340/379mv 0tnl | EW> West of a crossroads on the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can see a crossroads nestled in between the low hills and the surrounding forests. [Exits: east west]     A small staff of wood lies here.     A jacket of brown leather lies here forgotten. A small kender dressed in a brown leather jacket peers at you curiously. <1134/1289hp 689/689mana 339/379mv 0tnl | EW> At the crossroads along the Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west]     A wooden sign has been posted into the ground here. <1134/1289hp 689/689mana 338/379mv 0tnl | NESW> East of a crossroads on the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] <1136/1289hp 689/689mana 337/379mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] <1136/1289hp 689/689mana 336/379mv 0tnl | NEW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1136/1289hp 689/689mana 335/379mv 0tnl | EW> Within the area of the Eastern Solamnic Road and above: (PK) Koelsoh    Way of the eastern Solamnic road <1136/1289hp 689/689mana 335/379mv 0tnl | EW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The
plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] <1136/1289hp 689/689mana 334/379mv 0tnl | EW> w The intersection on eastern Solamnic road   You are traveling through large intersection of eastern Solamnic road. The road here looks not so clean, maybe because this point is so far from Palanthas. Some kind of translucent fog floating here in mid-air, and if you take a look more close you can understand about it's only a clouds of grey dust from the ground. Intersection leading you in all directions from here. [Exits: north east south west]     A large wooden sign has been set into the ground here. <1136/1289hp 689/689mana 333/379mv 0tnl | NESW> Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] <1136/1289hp 689/689mana 332/379mv 0tnl | EW> w Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] <1140/1289hp 689/689mana 331/379mv 0tnl | EW> w n Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] <1140/1289hp 689/689mana 330/379mv 0tnl | NEW> The Porch of an Inn   Built under the canopy of a gigantic vallenwood tree, the inn reflects the great craftsmanship of its builder. The wood of the walls carved and polished to resemble the texture of the ancient tree sheltering it. The structure blends in naturally with its surroundings, a peaceful harmony exists between man's work and nature's to create a pleasing whole. The stained glass in the window panes cast the welcoming flashes of vibrant color. [Exits: north south] (Hide) Shuna the male human is here. Dezra is here, ready to serve you. (White Aura) A huge minotaur stands guard over the peaceful inn. <1140/1289hp 689/689mana 329/379mv 0tnl | NS> shake shuna It starts to rain. You are hungry. get waf back eat waf <1171/1289hp 689/689mana 379/379mv 0tnl | NS> You shake his hand. <1171/1289hp 689/689mana 379/379mv 0tnl | NS> You get an elven wafer from a leather backpack. <1171/1289hp 689/689mana 379/379mv 0tnl | NS> You eat an elven wafer. You are no longer hungry. <1171/1289hp 689/689mana 379/379mv 0tnl | NS> Shuna steps out of the shadows. You yell, 'Help! Shuna has just tried to strangle me!' Shuna's strangulation attempt misses you. Shuna is covered in bleeding wounds. <1175/1289hp 689/689mana 379/379mv 0tnl | NS> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > You dodge Shuna's claw. Shuna's claw devastates you. You dodge Shuna's claw. You dodge Shuna's claw. Searing spray of acid leaps from black robe lined with red silk at Shuna. Shuna's spellbane reflects your spell! You conjure a stream of burning acid from the air. Your acid blast decimates you. Golden leaf pendant glows with soft blue light. You feel better! Shuna dodges your poisonous bite. Shuna is covered in bleeding wounds. <1173/1289hp 689/689mana 379/379mv 0tnl | NS> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > bleed < > Your bleeding decimates Shuna. Your bleeding decimates Shuna. You slice open a vital artery on Shuna's body! Shuna is covered in bleeding wounds. <1173/1289hp 689/689mana 379/379mv 0tnl | NS> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > Shuna steps out of the shadows. Shuna has turned around, trying to escape! A huge minotaur says, 'This is a place of peace, you should rest a little before going inside.' Shuna is covered in bleeding wounds. <1173/1289hp 689/689mana 379/379mv 0tnl | NS> < T: Koelsoh TC: a few scratches  E: Shuna EC: bleeding wounds > < > dirt Shuna steps out of the shadows. Shuna has turned around, trying to escape! A huge minotaur says, 'This is a place of peace, you should rest a little before going inside.' Shuna leaves south. Shuna has fled! <1173/1289hp 689/689mana 379/379mv 0tnl | NS> s You aren't fighting anyone. <1177/1289hp 689/689mana 379/379mv 0tnl | NS> 9 Way of the eastern Solamnic road   The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] (Hide) Shuna the male human is here. <1177/1289hp 689/689mana 378/379mv 0tnl | NEW> Shuna steps out of the shadows. You yell, 'Help! Shuna has just kicked dirt in my eyes!' Shuna kicks dirt in your eyes! Shuna's kicked dirt scratches you. You can't see a thing! Someone is covered in bleeding wounds. <1175/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > > blackjack shuna No way!  You are still fighting! Someone is covered in bleeding wounds. <1175/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's claw. Someone's eyes burn with cold fury! You dodge someone's claw. You dodge someone's claw. Someone hand blocks your poisonous bite. Someone hand blocks your poisonous bite. Someone is covered in bleeding wounds. <1179/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone tells the group, 'I'm in pal. some attack sent.' Someone is covered in bleeding wounds. <1179/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > tackle You rush at someone, but he avoids your clumsy tackle. Someone is covered in bleeding wounds.
<1179/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You dodge someone's claw. You dodge someone's claw. Someone's claw MUTILATES you! The gem on your something glows bloody red. You feel better! Someone dodges your poisonous bite. Your poisonous bite decimates someone. Someone is covered in bleeding wounds. <1193/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > Someone steps out of the shadows. Someone grasps and controls you with graceful skill. Someone is covered in bleeding wounds. <1193/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > uc You parry someone's claw. Someone's eyes burn with cold fury! Someone's claw MANGLES you! The gem on your something glows bloody red. You feel better! Something glows with soft blue light. You feel better! Someone dodges your poisonous bite. Your poisonous bite decimates someone. Someone is covered in bleeding wounds. <1219/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > > undercut You slip behind someone's defences and deliver lightning-fast strikes to his ribs. Your undercut decimates someone. Someone is covered in bleeding wounds. <1219/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > You shield block someone's claw. You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. Someone dodges your poisonous bite. Your poisonous bite decimates someone. Someone is covered in bleeding wounds. <1222/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: a few scratches  E: someone EC: ??? > < > dirt ham Someone steps out of the shadows. Someone grabs you and throws you to the ground with stunning force! Someone's throw devastates you. You try to recover from the fall, but someone maintains control with a Python's hold. Someone takes hold of you and performs a body breaking Python attack. Someone's ground control MANGLES you! Someone is covered in bleeding wounds. <1100/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > You shield block someone's claw. You dodge someone's claw. You parry someone's claw. Someone dodges your poisonous bite. Your poisonous bite decimates someone. Someone hand blocks your poisonous bite. Someone is covered in bleeding wounds. <1103/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > Your kicked dirt scratches someone. Someone is blinded by the dirt in his eyes! Someone is covered in bleeding wounds. <1103/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > You parry someone's claw. You dodge someone's claw. Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone is covered in bleeding wounds. <1104/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > gtell OUCH Someone steps out of the shadows. Someone grabs you and throws you to the ground with stunning force! Someone's throw devastates you. Someone takes hold of you and performs a body breaking Python attack. Someone's ground control MANGLES you! You dodge someone's claw. You parry someone's claw. You shield block someone's claw. Your poisonous bite devastates someone. Someone hand blocks your poisonous bite. Your poisonous bite decimates someone. Someone is covered in bleeding wounds. <983/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: small wounds  E: someone EC: ??? > < > You slice downwards with your dagger and sever someone's hamstring! Your hamstring attack devastates someone. Someone's claw MUTILATES you! You fool someone into moving the wrong way and his claw misses. Someone's claw devastates you. Someone's eyes burn with cold fury! You parry someone's claw. Someone hand blocks your poisonous bite. Your poisonous bite decimates someone. Someone deftly evades your poisonous bite. Someone is gushing blood. <902/1289hp 689/689mana 378/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You fool someone into moving the wrong way and his claw misses. You dodge someone's claw. You parry someone's claw. Someone hand blocks your poisonous bite. Someone dodges your poisonous bite. Someone hand blocks your poisonous bite. Someone's bleeding decimates him. Someone is gushing blood. <917/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > uc Someone steps out of the shadows. Someone grabs you and throws you to the ground with stunning force! Someone's throw devastates you. You try to recover from the fall, but someone maintains control with a Python's hold. Someone takes hold of you and performs a body breaking Python attack. Someone's ground control MANGLES you! Someone is gushing blood. <795/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > Someone's claw MUTILATES you! You shield block someone's claw. You dodge someone's claw. Your poisonous bite decimates someone. Your poisonous bite decimates someone. Someone is gushing blood. <753/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You tell the group, 'OUCH.' Someone is gushing blood. <753/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > > undercut You slip behind someone's defences and deliver lightning-fast strikes to his ribs. Your undercut decimates someone. Your undercut decimates someone. Your undercut decimates someone. Someone is gushing blood. <753/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > You dodge someone's claw. Someone's claw maims you! Someone' s claw maims you! Someone uses his hands to greatly deflect your poisonous bite. Your poisonous bite wounds someone. Someone dodges your poisonous bite. Someone deftly evades your poisonous bite. Someone is gushing blood. <677/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: bleeding wounds  E: someone EC: ??? > < > flee west Someone steps out of the shadows. Someone grabs you and throws you to the ground with stunning force! Someone's throw devastates you. You try to recover from the fall, but someone maintains control with a Python's hold. Someone takes hold of you and performs a body breaking Python attack. Someone's ground control MANGLES you! Someone is gushing blood. <555/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > flee You dodge someone's claw. Someone's claw MUTILATES you! Someone dodges your poisonous bite.
Someone dodges your poisonous bite. Someone hand blocks your poisonous bite. Someone is gushing blood. <511/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > PANIC! You couldn't escape! Someone is gushing blood. <511/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > PANIC! You couldn't escape! Someone is gushing blood. <511/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > flee PANIC! You couldn't escape! You parry someone's claw. You dodge someone's claw. Someone dodges your poisonous bite. Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite mauls someone. Your poisonous bite decimates someone. Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite mauls someone. You rub the dirt out of your eyes. Shuna is gushing blood. <515/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > flee < > PANIC! You couldn't escape! Shuna is gushing blood. <515/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > < > Shuna steps out of the shadows. Shuna grabs you and throws you to the ground with stunning force! Shuna's throw devastates you. You recover from the fall and jump up on your legs! Shuna is gushing blood. <481/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > flee < > PANIC! You couldn't escape! Shuna is gushing blood. <481/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > < > s You dodge Shuna's claw. You dodge Shuna's claw. Shuna dodges your poisonous bite. You feel yourself slow down. gtell I'm moving slower again. Shuna is gushing blood. <483/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > < > No way!  You are still fighting! Shuna is gushing blood. <483/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > < > You tell the group, 'I'm moving slower again.' Arsa tells the group, ' You attack his inner again.' Shuna is gushing blood. <483/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > < > flee west PANIC! You couldn't escape! Shuna is gushing blood. <483/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: gushing blood > < > quaff ret You shield block Shuna's claw. Shuna dodges your poisonous bite. Your poisonous bite decimates Shuna. Shuna is writhing in agony. <487/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: writhing > < > You're too busy fighting to quaff. Shuna is writhing in agony. <487/1289hp 689/689mana 379/379mv 0tnl | NEW> < T: Koelsoh TC: gushing blood  E: Shuna EC: writhing >
< > flee west Shuna steps out of the shadows. Shuna kicks dirt in your eyes! Shuna's kicked dirt scratches you. You can't see a thing! PANIC! You couldn't escape! Someone is writhing in agony. <486/1289hp 689/689mana 379/379mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > Someone's eyes burn with cold fury! You dodge someone's claw. You shield block someone's claw. You parry someone's claw. Someone's eyes burn with cold fury! Someone's claw *** DEMOLISHES *** you! Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone is writhing in agony. <387/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > uc > undercut
You try to dodge beneath someone's defences but lose your balance and stumble awkwardly. Someone is writhing in agony. <387/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > flee Someone tells the group, 'Run run.' Someone is writhing in agony. <387/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > < > gtell HELP Someone's eyes burn with cold fury! Someone's claw *** DEMOLISHES *** you! You sure are BLEEDING! You dodge someone's claw. You dodge someone's claw. You parry someone's claw. You shield block someone's claw. Someone dodges your poisonous bite. Someone uses his shoulder to partially deflect your poisonous bite. Your poisonous bite decimates someone. Your arm loses the numbness within it. Someone is writhing in agony. <286/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > flee flee Someone steps out of the shadows. Someone's throw misses you. Someone is writhing in agony. <286/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > flee You shield block someone's claw. You fool someone into moving the wrong way and his claw misses. Someone's claw MUTILATES you! You sure are BLEEDING! Your poisonous bite devastates someone. Your poisonous bite devastates someone. Someone rubs the dirt out of his eyes. Someone is writhing in agony. <240/1289hp 689/689mana 379/413mv 0tnl | You are blinded!>
< T: Koelsoh TC: writhing  E: someone EC: ??? > < > flee Someone's eyes burn with cold fury! You shield block someone's claw. You parry someone's claw. You dodge someone's claw. Someone dodges your poisonous bite. Someone dodges your poisonous bite. Someone is writhing in agony. <244/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > PANIC! You couldn't escape! Someone is writhing in agony. <244/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > You tell the group, 'HELP.' Someone is writhing in agony. <244/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > PANIC! You couldn't escape! Someone is writhing in agony. <244/1289hp 689/689mana 379/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > You turn around, trying to escape! You can't see a thing! You flee from combat! You sense that you fled east. <244/1289hp 689/689mana 378/413mv 0tnl | You are blinded!> You aren't fighting anyone. <244/1289hp 689/689mana 378/413mv 0tnl | You are blinded!> You aren't fighting anyone. <246/1289hp 689/689mana 378/413mv 0tnl | You are blinded!> Someone has arrived from the west. <246/1289hp 689/689mana 378/413mv 0tnl | You are blinded!> quaff ret Someone steps out of the shadows. Someone stalks you with deadly efficiency and closes in for the kill! You yell, 'Help! Someone is stalking me!'
Someone's eyes burn with cold fury! You dodge someone's claw. Someone is writhing in agony. <246/1289hp 689/689mana 378/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > You're too busy fighting to quaff. Someone is writhing in agony. <246/1289hp 689/689mana 378/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > Someone steps out of the shadows. You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. You dodge someone's claw. Something glows with soft blue light. You feel better! Someone hand blocks your poisonous bite. Someone dodges your poisonous bite. Someone forearm partially deflects your poisonous bite. Your poisonous bite mauls someone. Someone's bleeding MUTILATES him! Someone is convulsing on the ground. <329/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: gushing blood  E: someone EC: ??? > flee < > Someone grabs you and throws you to the ground with stunning force! Someone's throw devastates you. You sure are BLEEDING! You try to recover from the fall, but someone maintains control with a Python's hold. Someone takes hold of you and performs a body breaking Python attack. Someone's ground control MANGLES you! You sure are BLEEDING! Someone is convulsing on the ground. <211/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: writhing  E: someone EC: ??? > < > flee gtell HELP flee You dodge someone's claw. You dodge someone's claw. Someone's claw DISEMBOWELS you! You sure are BLEEDING! Someone hand blocks your poisonous bite. Someone dodges your poisonous bite. You feel less aware of your surroundings. detect Someone is convulsing on the ground. <158/1289hp 689/689mana 413/413mv 0tnl | You are blinded!> < T: Koelsoh TC: convulsing  E: someone EC: ??? > < > You turn around, trying to escape! You can't see a thing! You flee from combat! You sense that you fled west. <158/1289hp 689/689mana 412/413mv 0tnl | You are blinded!> You aren't fighting anyone. <158/1289hp 689/689mana 412/413mv 0tnl | You are blinded!> You aren't fighting anyone. <158/1289hp 689/689mana 412/413mv 0tnl | You are blinded!> You tell the group, 'HELP.' <158/1289hp 689/689mana 412/413mv 0tnl | You are blinded!> You aren' t fighting anyone. Someone has arrived from the west. <158/1289hp 689/689mana 412/413mv 0tnl | You are blinded!> Your awareness improves. <158/1289hp 689/689mana 412/413mv 0tnl | You are blinded!> Someone leaves east. You follow someone. You can't see a thing! <158/1289hp 689/689mana 411/413mv 0tnl | You are blinded!> flee You follow someone. You can't see a thing! Someone has arrived from the west. <158/1289hp 689/689mana 410/413mv 0tnl | You are blinded!> Someone leaves east. You follow someone. You can't see a thing! <162/1289hp 689/689mana 409/413mv 0tnl | You are blinded!> You aren't fighting anyone. You follow someone. You can't see a thing! Someone has arrived from the west. <162/1289hp 689/689mana 408/413mv 0tnl | You are blinded!> quaff ret You quaff a potion of return. You conjure forth a pillar of grey light, step into it, and vanish to your hometown. You can't see a thing! <162/1289hp 689/689mana 204/413mv 0tnl | You are blinded!> Someone yells, 'Freshly cut meats, get ya meats here!' <162/1289hp 689/689mana 204/413mv 0tnl | You are blinded!> heal mor You become less aware of incoming spells. sensespell <164/1289hp 689/689mana 204/413mv 0tnl | You are blinded!> heal mor Someone utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <264/1289hp 689/689mana 204/413mv 0tnl | You are blinded!> heal mor You become more aware of incoming spells. <266/1289hp 659/689mana 204/413mv 0tnl | You are blinded!> heal mor Someone utters the words, 'Maele alasse barthal wiakhs' and nods at you. A warm feeling fills your body. <367/1289hp 659/689mana 204/413mv 0tnl | You are blinded!> heal mor heal mor Someone says 'You do not have enough gold for my services.' <368/1289hp 659/689mana 204/413mv 0tnl | You are blinded!> Someone says 'You do not have enough gold for my services.' <368/1289hp 659/689mana 204/413mv 0tnl | You are blinded!> Someone says 'You do not have enough gold for my services.' <368/1289hp 659/689mana 204/413mv 0tnl | You are blinded!> Someone says 'You do not have enough gold for my services.' You rub the dirt out of your eyes. <372/1289hp 659/689mana 204/413mv 0tnl | ND> n In a small courtyard of gray stone   You are within a small courtyard temple paved with gray stone slates and surrounded by walls of old rock. The temple leads east to a donation room, south to a healer and north to what appears to be some kind of guild. You
can also head west out of the temple. [Exits: north east south west]     A small stone fountain gushes forth here. A tall knight dressed in warm clothes eyes you carefully as he passes. <372/1289hp 659/689mana 203/413mv 0tnl | NESW> w w Under a small stone archway in a narrow street   You are beneath a small, well kept archway. The street continues west onto Wayfarer's lane and east into a the temple of the silver moon. [Exits: east west] <372/1289hp 659/689mana 202/413mv 0tnl | EW> A blacksmith yells, 'Best blades made here, buy ye blades here!' <374/1289hp 659/689mana 202/413mv 0tnl | EW> A well lit cobblestone street named 'Wayfarers lane'   You stand on a street paved with dark cobblestones and lit by brightly burning torches that lines the sidewalk. The street continues north and south, while to the east there appears to be a small entrance to a temple. [Exits: north east south] <374/1289hp 659/689mana 201/413mv 0tnl | NES> hide s You attempt to hide. s <374/1289hp 659/689mana 201/413mv 0tnl | NES> s Beneath a three-way stone archway in a dark street   You stand beneath a huge archway with three arches. The street heads north and south under the main arch, while a smaller alley goes westwards. [Exits: north south west] <374/1289hp 659/689mana 200/413mv 0tnl | NSW> On a narrow cobblestone street named 'Gilean way'   You are on a narrow street paved with dark cobblestones. Small torches flicker in the shadows of the street and provide minimal light to see by. The street, named after the god of neutrality, continues north and south. [Exits: north south] <374/1289hp 659/689mana 199/413mv 0tnl | NS> A bend on a narrow cobblestone street named 'Gilean way'   You are at a bend on a narrow street paved with dark cobblestones. Small torches flicker in the shadows of the street and provide minimal light to see by. The street heads north and east. [Exits: north east] <374/1289hp 659/689mana 198/413mv 0tnl | NE> e On a narrow cobblestone street named 'Gilean way'   You are on a narrow street paved with dark cobblestones. Small torches flicker in the shadows of the street and provide minimal light to see by. The street, named after the god of neutrality, continues east and west, while to the south runs a narrow dark alley. [Exits: east south west] <376/1289hp 659/689mana 197/413mv 0tnl | ESW> s Jani the grocer yells, 'Fresh greens for sale! Fresh greens here!' <376/1289hp 659/689mana 197/413mv 0tnl | ESW> s s Under a stone archway over a dark cobblestone street   You stand beneath an ancient archway carved from solid gray stone. Small yellow torches flicker in the dark recess, and the street continues north and south under the archway. [Exits: north south] A man dressed in humble but warm clothing walks by. A tall knight dressed in warm clothes eyes you carefully as he passes. A tall knight dressed in warm clothes eyes you carefully as he passes. <376/1289hp 659/689mana 196/413mv 0tnl | NS> On a darkly lit cobblestone street   You are on a small cobblestone street that is shrouded in flickering shadows cast by the small torches on the street. Loud singing and cheerful sound can be heard coming from an inn to the west, while the street continues north and south. [Exits: north south west] A street cleaner sighs as more rubbish blows by in the wind. A street vagrant is resting here. <376/1289hp 659/689mana 195/413mv 0tnl | NSW> Under a stone archway over a cobblestone street   You find yourself under a wide stone archway just north of the main trade road. The street runs north under the archway, or south to the trade road. [Exits: north south] A tall knight dressed in warm clothes eyes you carefully as he passes. <376/1289hp 659/689mana 194/413mv 0tnl | NS> equ You are using: <worn on finger>    (Glowing) (Humming) a shadowlord's signet ring <worn on finger>    (Glowing) a bloodstone ring <worn around neck>  (Glowing) a golden leaf pendant <worn around neck>  a spider-spun cloak <worn on torso>    (Glowing) (Humming) a suit of darkened platemail <worn on head>      a hideous horned mask <worn on legs>      (Glowing) (Humming) a pair of darkened leggings <worn on feet>      (Glowing) (Humming) a pair of darkened boots <worn on hands>    (Glowing) gauntlets soaked in dragon blood <worn on arms>      spiked shoulder scales of a white wyrm <worn as shield>    a skull shaped jeweled shield <worn on body>      a black robe lined with red silk <worn on waist>    (Glowing) a grotesque belt of tongues <worn around wrist> a gem encrusted spiked bracer <worn around wrist> bracelet engraved with strange symbols <wielded>          a sacrificial dagger annealed in elven blood <tattooed>          (Glowing) a tongue of multicolored flame <380/1289hp 659/689mana 194/413mv 0tnl | NS> say Protect me, Eternal Flame! A Solamnic footman looks around himself for signs of the peace being broken. <380/1289hp 659/689mana 194/413mv 0tnl | NS> You step out of the shadows. hide hide You say, 'Protect me, Eternal Flame!' A tattoo on your arm glows bright yellow. You are already warded by the holy flame. <380/1289hp 659/689mana 194/413mv 0tnl | NS> You attempt to hide. <380/1289hp 659/689mana 194/413mv 0tnl | NS> sensesp You attempt to hide. <382/1289hp 659/689mana 194/413mv 0tnl | NS> w w You are already aware of incoming spells. w <382/1289hp 659/689mana 194/413mv 0tnl | NS> Alas, you cannot go that way. <382/1289hp 659/689mana 194/413mv 0tnl | NS> Alas, you cannot go that way. <382/1289hp 659/689mana 194/413mv 0tnl | NS> Alas, you cannot go that way. <382/1289hp 659/689mana 194/413mv 0tnl | NS> s s The red glow of Lunitari rises over the horizon. <417/1289hp 689/689mana 229/413mv 0tnl | NS> On a cobblestone trade road through Palanthas   You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west, or you can head north into a poorly lit cobblestone street. [Exits: north east west] Arsa tells the group, 'He is gone.' <417/1289hp 689/689mana 228/413mv 0tnl | NEW> Alas, you cannot go that way. where <417/1289hp 689/689mana 228/413mv 0tnl | NEW> Within the area of the City of Palanthas and above: (PK) Koelsoh    On a cobblestone trade road through Palanthas <417/1289hp 689/689mana 228/413mv 0tnl | NEW> gtell WH You step out of the shadows. hide hide You tell the group, 'WH.' <421/1289hp 689/689mana 228/413mv 0tnl | NEW> You attempt to hide. <421/1289hp 689/689mana 228/413mv 0tnl | NEW> You attempt to hide. <421/1289hp 689/689mana 228/413mv 0tnl | NEW> gtell whoa that was close You step out of the shadows. hide hide You tell the group, 'Whoa that was close.'