Not many PK logs recently, so an old one: \"Busy Day and the Purging of Solamnia\" Ah, and sorry to you three Solamnics. //// So, I'm with a guy named Jaiz and we are trying to get me some wide copper bracelets, then, my real day begins... [HERETIC] A huge barbarian: Intruder! Arlendil is attacking the Camp! ----- < 905/905hp 678/678mana 136/276move > / 844358 tnl \\ At the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 905/905hp 678/678mana 132/276move > / 844358 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] The corpse of a huge barbarian is lying here. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ You attempt to move silently. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ You attempt to hide. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ Arlendil rides in on a war elephant. A faerie familiar has arrived. An undead knight has arrived. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ wherePlayers near you: (PK) Arlendil Entrance to the camp of Heretics (PK) Terrin Entrance to the camp of Heretics < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ blackjack arlYou step out of the shadows. hideThey are mounted too high for you to blackjack. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ You attempt to hide. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ Arlendil recites a sweet mystical verse. Arlendil's fingers flare with brilliant blue light! A burst of flame flies from Arlendil's open hand. You yell 'Help! Arlendil is casting a spell on me!' You jump aside and roll away from Arlendil's fireball. Arlendil is in perfect condition. < 905/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: perfect condition E: Arlendil EC: perfect condition > < > wNo way! You are still fighting! Searing flames leap from Arlendil's halo! Arlendil's searing flame decimates you. You dodge Arlendil's flaming bite. You dodge Arlendil's flaming bite. You deftly evade an undead knight's slash. You dodge a faerie familiar's slash. You dodge a war elephant's crush. You dodge a war elephant's crush. You step out of the shadows. hideArlendil parries your poisonous bite. You rapidly redirect your dagger midway through Arlendil's parry. Your rapid restrike DISEMBOWELS Arlendil! The spectral hand hovering over Arlendil intercepts your pierce. Arlendil parries your poisonous bite. The spectral hand hovering over Arlendil intercepts your poisonous bite. Arlendil has a few scratches. < 877/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: a few scratches > < > You attempt to hide. Arlendil has a few scratches. < 877/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: a few scratches > < > bleeYou step out of the shadows. hideYou try to sever an artery, but fail. Your bleeding DISEMBOWELS Arlendil! Arlendil has a few scratches. < 877/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: a few scratches > < > blee Arlendil recites a sweet mystical verse. Arlendil's fingers flare with brilliant blue light! A burst of flame flies from Arlendil's open hand. You jump aside and roll away from Arlendil's fireball. You dodge an undead knight's slash. You parry a faerie familiar's slash. You dodge a faerie familiar's slash. You dodge Arlendil's flaming bite. You dodge Arlendil's flaming bite. You dodge a war elephant's crush. The spectral hand hovering over Arlendil intercepts your poisonous bite. Your poisonous bite DISMEMBERS Arlendil! Arlendil has some small wounds. < 877/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: small wounds > < > You attempt to hide. Arlendil has some small wounds. < 877/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: small wounds > < > You step out of the shadows. hideYou try to sever an artery, but fail. Your bleeding DISEMBOWELS Arlendil! Arlendil has some small wounds. < 877/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: small wounds > < > You dodge an undead knight's slash. You dodge a faerie familiar's slash. Searing flames leap from Arlendil's halo! Arlendil's searing flame decimates you. You dodge Arlendil's flaming bite. You dodge Arlendil's flaming bite. You dodge a war elephant's crush. The spectral hand hovering over Arlendil intercepts your poisonous bite. The spectral hand hovering over Arlendil intercepts your pierce. Arlendil parries your poisonous bite. The spectral hand hovering over Arlendil intercepts your poisonous bite. Arlendil has some small wounds. < 852/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: small wounds > < > blee Arlendil intones an ancient mystical chant. Arlendil's fingers flare with brilliant blue light! A burst of flame flies from Arlendil's open hand. You jump aside and roll away from Arlendil's fireball. Arlendil has some small wounds. < 852/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: small wounds > < > You attempt to hide. Arlendil has some small wounds. < 852/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: a few scratches E: Arlendil EC: small wounds > < > You step out of the shadows. hideYou slice open a vital artery on Arlendil's body! Your bleeding misses Arlendil. Your bleeding DISEMBOWELS Arlendil! You dodge an undead knight's slash. You dodge an undead knight's slash. You parry a faerie familiar's slash. You parry a faerie familiar's slash. Searing flames leap from Arlendil's halo! Arlendil's searing flame decimates you. Arlendil's faerie familiar makes an incantation and seems to heal his master. Arlendil's downward flaming bite mauls you. You parry Arlendil's flaming bite. You dodge a war elephant's crush. The spectral hand hovering over Arlendil intercepts your poisonous bite. Arlendil parries your pierce. The spectral hand hovering over Arlendil intercepts your poisonous bite. Your pierce devastates Arlendil. Arlendil has some small wounds. < 810/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: small wounds E: Arlendil EC: small wounds > < > flee w Arlendil recites a sweet mystical tune. Arlendil's fingers flare with brilliant blue light! Arlendil raises a violent wall of wind, sending debri flying! Someone's air blast MASSACRES you! Someone has some small wounds. < 737/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: small wounds E: someone EC: ??? > < > You dodge someone's slash. You dodge someone's slash. You dodge someone's slash. Someone's slash misses you. Searing flames leap from someone's halo! Someone's searing flame DISEMBOWELS you! Someone's faerie familiar makes an incantation and seems to heal his master. Someone's downward flaming bite misses you. You fool someone into moving the wrong way and his flaming bite misses. You dodge someone's crush. Your determination drives you to enhance your attack! The spectral hand hovering over someone intercepts your poisonous bite. Your pierce decimates someone. Someone blinks away and your poisonous bite misses. Your pierce devastates someone. Your pierce devastates someone! Someone has some small wounds. < 683/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: small wounds E: someone EC: ??? > < > You attempt to hide. Someone has some small wounds. < 683/905hp 678/678mana 130/276move > / 844358 tnl \\ < T: Terrin TC: small wounds E: someone EC: ??? > < > You step out of the shadows. hideYou turn around, trying to escape! You can't see a thing! You flee from combat! You lost 10 exp. You sense that you fled west. < 683/905hp 678/678mana 129/276move > / 844368 tnl \\ You attempt to hide. < 683/905hp 678/678mana 129/276move > / 844368 tnl \\ sneakhidewwYou attempt to move silently. < 683/905hp 678/678mana 129/276move > / 844368 tnl \\ You attempt to hide. w< 683/905hp 678/678mana 129/276move > / 844368 tnl \\ wYou can't see a thing! w< 683/905hp 678/678mana 128/276move > / 844368 tnl \\ You can't see a thing! < 683/905hp 678/678mana 127/276move > / 844368 tnl \\ You can't see a thing! < 683/905hp 678/678mana 126/276move > / 844368 tnl \\ treatYou can't see a thing! < 683/905hp 678/678mana 125/276move > / 844368 tnl \\ Alas, you cannot go that way. < 683/905hp 678/678mana 125/276move > / 844368 tnl \\ You step out of the shadows. hideYou apply treatment to yourself. You feel better! < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ sneakhidewherewwYou attempt to hide. < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ You attempt to move silently. < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ You attempt to hide. < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ You can't see a thing! < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ Alas, you cannot go that way. < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ Alas, you cannot go that way. < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ rYou rest. < 823/905hp 653/678mana 125/276move > / 844368 tnl \\ The dim red haze of Lunitari rises into the night sky. < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ affYou have the following resistances: You are toughened against bashing (12%) You are toughened against piercing (12%) You are toughened against slashing (17%) You are toughened against fire attacks (11%) You are toughened against cold attacks (11%) You are toughened against electrical attacks (11%) You are toughened against acidic attacks (13%) You are toughened against poison (12%) You are slightly toughened against negative energy (4%) You are toughened against holy attacks (14%) You are toughened against pure energy attacks (11%) You are toughened against mental attacks (11%) You are toughened against diseases (12%) You are toughened against drowning (11%) You are toughened against sound (11%) You are toughened against air/gas attacks (11%) You are toughened against earth-based attacks (11%) You are affected by the following: Skill treatment is active for 4 hours Spell windwall modifies hit roll by -7 for 0 hours Skill resist is active for 6 hours Skill heightened senses is active for 3 hours is active for 3 hours Skill spellbane modifies will save by 11 for 4 hours Skill detect hidden is active for 11 hours You have hero resistance bonus of +2%. < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ scoYou are Terrin the Thief Hero Race: wild elf Sex: male Age: 254 years old (middle-aged) You are a true neutral thief. Level: 35+2, with 15042192 exp (experience to level: 844368) Str: 18 Health: 884 /905 Practices: 31 <<< Int: 24 Mana : 678 /678 Training sessions: 2 <<<--- I wonder what I was saving all these goodies for...? Wis: 19 Move : 172 /276 Dex: 24 Carrying 22/37 items (192/340 pounds) Con: 17 You have 22 gold and 5088 silver coins. You have 0 smuggler coins. Wimpy set to 350 hit points. Hometown is Palanthas. You are resting. Armor: pierce: -337 bash: -337 slash: -337 magic: -353 You are god-like against piercing. You are god-like against bashing. You are god-like against slashing. You are god-like against magic. Hitroll: 35 Damroll: 57. Reflex save: 16 Will save: 11 Fortitude save: 7 Use 'affects' command to see spells affecting you. < 884/905hp 678/678mana 172/276move > / 844368 tnl \\ The sun slowly disappears in the west. You rub the dirt and dust from your eyes. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ wakeget rugput rug backpacklYou stand up. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ whereYou step out of the shadows. hideYou see no rug here. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ sneakhideYou do not have that item. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ Players near you: (PK) Terrin Before the clearing of Inquisition. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ You attempt to hide. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ eYou attempt to move silently. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ You attempt to hide. < 905/905hp 678/678mana 219/276move > / 844368 tnl \\ wIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 905/905hp 678/678mana 218/276move > / 844368 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 905/905hp 678/678mana 217/276move > / 844368 tnl \\ l inqThis minotaur is the high inquisitor of heretics, he punishes and judges those who are accused of bearing magic or pagan beliefs in old Gods. The minotaur Inquisitor has a few scratches. You peek at the inventory: Nothing. < 905/905hp 678/678mana 217/276move > / 844368 tnl \\ treat inqYou step out of the shadows. hideYou apply treatment to the minotaur Inquisitor's battle wounds. < 905/905hp 653/678mana 217/276move > / 844368 tnl \\ l inqYou attempt to hide. < 905/905hp 653/678mana 217/276move > / 844368 tnl \\ This minotaur is the high inquisitor of heretics, he punishes and judges those who are accused of bearing magic or pagan beliefs in old Gods. The minotaur Inquisitor is in perfect condition. You peek at the inventory: Nothing. < 905/905hp 653/678mana 217/276move > / 844368 tnl \\ esnIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 905/905hp 653/678mana 216/276move > / 844368 tnl \\ A clearing south of the camp. This small clearing seems to have been set aside for donations. It is here that people may come to share their belongings with others who fight for the cause against mages and pagan priests. The camp lies back to the north. [Exits: north] A pit for donations to the cause has been dug into the floor. < 905/905hp 653/678mana 215/276move > / 844368 tnl \\ In the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] sneakhide< 905/905hp 653/678mana 214/276move > / 844368 tnl \\ You attempt to move silently. < 905/905hp 653/678mana 214/276move > / 844368 tnl \\ eeeYou attempt to hide. < 905/905hp 653/678mana 214/276move > / 844368 tnl \\ Before the camp of Heretics You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] < 905/905hp 653/678mana 213/276move > / 844368 tnl \\ On a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] < 905/905hp 653/678mana 212/276move > / 844368 tnl \\ On a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] < 905/905hp 653/678mana 211/276move > / 844368 tnl \\ tell arl all done?You step out of the shadows. hideYou tell Arlendil 'all done?' < 905/905hp 653/678mana 211/276move > / 844368 tnl \\ scan eastsneakhideYou attempt to hide. < 905/905hp 653/678mana 211/276move > / 844368 tnl \\ You step out of the shadows. hideYou peer intently east. **** 1 east **** **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 905/905hp 653/678mana 211/276move > / 844368 tnl \\ You attempt to move silently. < 905/905hp 653/678mana 211/276move > / 844368 tnl \\ eYou attempt to hide. < 905/905hp 653/678mana 211/276move > / 844368 tnl \\ You attempt to hide. e< 905/905hp 653/678mana 211/276move > / 844368 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] e< 905/905hp 653/678mana 210/276move > / 844368 tnl \\ You step out of the shadows. hideAt the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 905/905hp 653/678mana 208/276move > / 844368 tnl \\ whereAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] < 905/905hp 653/678mana 204/276move > / 844368 tnl \\ The shadows here are too natural to blend with. w< 905/905hp 653/678mana 204/276move > / 844368 tnl \\ Players near you: (PK) Terrin At the foot of snowy mountains w< 905/905hp 653/678mana 204/276move > / 844368 tnl \\ ----- Arlendil tells you '*shrug* just a little experiment' ----- < 905/905hp 678/678mana 188/276move > / 844368 tnl \\ The intersection on eastern Solamnic road You are traveling through large intersection of eastern Solamnic road. The road here looks not so clean, maybe because this point is so far from Palanthas. Some kind of translucent fog floating here in mid-air, and if you take a look more close you can understand about it's only a clouds of grey dust from the ground. Intersection leading you in all directions from here. [Exits: north east south west] A large wooden sign has been set into the ground here. < 905/905hp 678/678mana 187/276move > / 844368 tnl \\ wwwArlendil rides in on a war elephant. An undead knight has arrived. A faerie familiar has arrived. < 905/905hp 678/678mana 187/276move > / 844368 tnl \\ Arlendil rides a war elephant north. A faerie familiar leaves north. An undead knight leaves north. < 905/905hp 678/678mana 187/276move > / 844368 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed wthrough. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] < 905/905hp 678/678mana 186/276move > / 844368 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 185/276move > / 844368 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 184/276move > / 844368 tnl \\ eEast of a crossroads on the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] e< 905/905hp 678/678mana 183/276move > / 844368 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 182/276move > / 844368 tnl \\ whereWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 181/276move > / 844368 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] < 905/905hp 678/678mana 180/276move > / 844368 tnl \\ The intersection on eastern Solamnic road You are traveling through large intersection of eastern Solamnic road. The road here looks not so clean, maybe because this point is so far from Palanthas. Some kind of translucent fog floating here in mid-air, and if you take a look more close you can understand about it's only a clouds of grey dust from the ground. Intersection leading you in all directions from here. [Exits: north east south west] A large wooden sign has been set into the ground here. (Charmed) (Translucent) A translucent faerie floats here in mid-air. (Charmed) The skeletal figure of a knight is standing here, seeking prey. (Translucent) (Searing flames) Arlendil the male half-elf is here riding a war elephant. < 905/905hp 678/678mana 179/276move > / 844368 tnl \\ Players near you: (PK) Arlendil The intersection on eastern Solamnic road (PK) Terrin The intersection on eastern Solamnic road < 905/905hp 678/678mana 179/276move > / 844368 tnl \\ Arlendil rides a war elephant west. A faerie familiar leaves west. An undead knight leaves west. < 905/905hp 678/678mana 179/276move > / 844368 tnl \\ w The silvery light of Solinari rises in the night sky. The sky is getting cloudy. < 905/905hp 678/678mana 214/276move > / 844368 tnl \\ wWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] w< 905/905hp 678/678mana 213/276move > / 844368 tnl \\ wWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] w< 905/905hp 678/678mana 212/276move > / 844368 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 211/276move > / 844368 tnl \\ East of a crossroads on the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] (Charmed) (Translucent) A translucent faerie floats here in mid-air. (Charmed) The skeletal figure of a knight is standing here, seeking prey. (Translucent) (Searing flames) Arlendil the male half-elf is here riding a war elephant. < 905/905hp 678/678mana 210/276move > / 844368 tnl \\ blackjack eleAt the crossroads along the Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west] A wooden sign has been posted into the ground here. < 905/905hp 678/678mana 209/276move > / 844368 tnl \\ You step out of the shadows. hideThey aren't here. < 905/905hp 678/678mana 209/276move > / 844368 tnl \\ blackjack eleYou attempt to hide. < 905/905hp 678/678mana 209/276move > / 844368 tnl \\ blackjack eleYou step out of the shadows. hideThey aren't here. < 905/905hp 678/678mana 209/276move > / 844368 tnl \\ They aren't here. < 905/905hp 678/678mana 209/276move > / 844368 tnl \\ eYou attempt to hide. blackjack ele< 905/905hp 678/678mana 209/276move > / 844368 tnl \\ East of a crossroads on the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ You step out of the shadows. hideThey aren't here. < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ whereYou attempt to hide. < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ Players near you: (PK) Arlendil Way of the eastern Solamnic road (PK) Terrin East of a crossroads on the eastern Solamnic road < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ wherePlayers near you: (PK) Arlendil Way of the eastern Solamnic road (PK) Terrin East of a crossroads on the eastern Solamnic road blackjack ele< 905/905hp 678/678mana 208/276move > / 844368 tnl \\ You step out of the shadows. hideThey aren't here. < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ wheresneakhideYou attempt to hide. < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ Players near you: (PK) Arlendil Way of the eastern Solamnic road (PK) Terrin East of a crossroads on the eastern Solamnic road e< 905/905hp 678/678mana 208/276move > / 844368 tnl \\ You attempt to move silently. < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ You attempt to hide. < 905/905hp 678/678mana 208/276move > / 844368 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 207/276move > / 844368 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 206/276move > / 844368 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can make out an intersection along the route. [Exits: east west] < 905/905hp 678/678mana 205/276move > / 844368 tnl \\ eThe intersection on eastern Solamnic road You are traveling through large intersection of eastern Solamnic road. The road here looks not so clean, maybe because this point is so far from Palanthas. Some kind of translucent fog floating here in mid-air, and if you take a look more close you can understand about it's only a clouds of grey dust from the ground. Intersection leading you in all directions from here. [Exits: north east south west] A large wooden sign has been set into the ground here. < 905/905hp 678/678mana 204/276move > / 844368 tnl \\ wherePlayers near you: (PK) Arlendil On a cold, rough trail leading into the plains (PK) Terrin The intersection on eastern Solamnic road < 905/905hp 678/678mana 204/276move > / 844368 tnl \\ wherenPlayers near you: (PK) Terrin The intersection on eastern Solamnic road n< 905/905hp 678/678mana 204/276move > / 844368 tnl \\ Way of the eastern Solamnic road A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues around across the plains to the north and south. [Exits: north south] ----- < 905/905hp 678/678mana 180/276move > / 844368 tnl \\ eIn the cold north-eastern plains You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north east west] < 905/905hp 678/678mana 179/276move > / 844368 tnl \\ In the cold north-eastern plains You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north west] < 905/905hp 678/678mana 178/276move > / 844368 tnl \\ nn[HERETIC] A huge barbarian: Intruder! Arlendil is attacking the Camp! In the cold north-eastern plains You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north south west] n< 905/905hp 678/678mana 177/276move > / 844368 tnl \\ nnBeginning of a trail in a snow covered forest You are standing at the beginning of a trail that leads into dense snow covered forest. The ground is covered with a thin layer of snow and you can see the marks of various animals on it. [Exits: north south west] < 905/905hp 678/678mana 176/276move > / 844368 tnl \\ wwwA trail in a snow covered forest You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the east you notice a fallen tree blocking a thin, almost invisible trail. [Exits: north south] < 905/905hp 678/678mana 175/276move > / 844368 tnl \\ [HERETIC] A huge barbarian: Intruder! An undead knight is attacking the Camp! [HERETIC] A huge barbarian: Intruder! A faerie familiar is attacking the Camp! [HERETIC] A huge barbarian: Intruder! A war elephant is attacking the Camp! w< 905/905hp 678/678mana 175/276move > / 844368 tnl \\ wA trail in a snow covered forest You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the north you see high mountains. [Exits: north south] < 905/905hp 678/678mana 174/276move > / 844368 tnl \\ At the foot of snowy mountains You are standing on a trail at the foot of the mountains. They are not very steep right before you but you can see giant rocky peaks farther to the north. To the south the trail leads into a dense snow covered forest. [Exits: north east south west] < 905/905hp 678/678mana 172/276move > / 844368 tnl \\ At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. [Exits: east west] < 905/905hp 678/678mana 168/276move > / 844368 tnl \\ blackjack eleAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] < 905/905hp 678/678mana 164/276move > / 844368 tnl \\ At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] < 905/905hp 678/678mana 160/276move > / 844368 tnl \\ At the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 905/905hp 678/678mana 156/276move > / 844368 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Charmed) An undead knight is here, fighting a huge barbarian. (Charmed) (Translucent) A faerie familiar is here, fighting a huge barbarian. (Translucent) (Searing flames) Arlendil the male half-elf is mounted on a war elephant, fighting a huge barbarian. A huge barbarian is here, fighting Arlendil. A huge barbarian says 'Hail, Shadow of Heretics' < 905/905hp 678/678mana 154/276move > / 844368 tnl \\ You whack a war elephant over the head with a heavy looking sack. Ouch. A war elephant collapses, sending Arlendil tumbling to the ground. Arlendil yell 'Help! Terrin just blackjacked my mount!' Arlendil is in perfect condition. < 905/905hp 678/678mana 154/276move > / 844368 tnl \\ < T: a huge barbarian TC: small wounds E: Arlendil EC: perfect condition > < > Arlendil raises his voice into an ancient incantation. Arlendil's fingers flare with brilliant blue light! A lightning bolt leaps from Arlendil's hand and arcs to a huge barbarian. Arlendil's lightning *** DEMOLISHES *** a huge barbarian! The bolt hits you! Arlendil's lightning MASSACRES you! The bolt arcs to a huge barbarian! Arlendil's lightning MANGLES a huge barbarian! The bolt hits you! Arlendil's lightning mauls you. The bolt arcs to a huge barbarian! Arlendil's lightning MANGLES a huge barbarian! The bolt hits you! Arlendil's lightning mauls you. The bolt arcs to a huge barbarian! Arlendil's lightning mauls a huge barbarian. The bolt hits you! Arlendil's lightning injures you. The bolt arcs to a huge barbarian! Arlendil's lightning injures a huge barbarian. The bolt hits you! Arlendil's lightning grazes you. The bolt seems to have fizzled out. Arlendil is in perfect condition. < 790/905hp 678/678mana 154/276move > / 844368 tnl \\ < T: a huge barbarian TC: small wounds E: Arlendil EC: perfect condition > < > It starts to snow. Arlendil's bleeding MUTILATES him! Your vision dulls. Arlendil has a few scratches. < 808/905hp 678/678mana 189/276move > / 844368 tnl \\ < T: a huge barbarian TC: small wounds E: Arlendil EC: a few scratches > < > flee w The spectral hand hovering over Arlendil intercepts a huge barbarian's crush. An undead knight's slash DISEMBOWELS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! A faerie familiar's slash MUTILATES a huge barbarian! A faerie familiar's slash maims a huge barbarian! Arlendil's faerie familiar makes an incantation and seems to heal his master. Arlendil's flaming bite devastates a huge barbarian! Your poisonous bite DISEMBOWELS Arlendil! The spectral hand hovering over Arlendil intercepts your pierce. Arlendil parries your poisonous bite. You rapidly redirect your dagger midway through Arlendil's parry. Your determination drives you to enhance your attack! Your rapid restrike *** DEVASTATES *** Arlendil! Your determination drives you to enhance your attack! The spectral hand hovering over Arlendil intercepts your pierce. Arlendil has some small wounds. < 808/905hp 678/678mana 189/276move > / 844368 tnl \\ < T: a huge barbarian TC: small wounds E: Arlendil EC: small wounds > < > Arlendil has turned around, trying to escape! Arlendil has some small wounds. < 808/905hp 678/678mana 189/276move > / 844368 tnl \\ < T: a huge barbarian TC: small wounds E: Arlendil EC: small wounds > < > Arlendil has turned around, trying to escape! Arlendil has fled! < 808/905hp 678/678mana 189/276move > / 844368 tnl \\ An undead knight's slash DISMEMBERS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! A faerie familiar's slash MUTILATES a huge barbarian! A faerie familiar's slash MUTILATES a huge barbarian! < 808/905hp 678/678mana 189/276move > / 844368 tnl \\ eeYou aren't fighting anyone. < 808/905hp 678/678mana 189/276move > / 844368 tnl \\ At the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 808/905hp 678/678mana 187/276move > / 844368 tnl \\ blackjack arlAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] < 808/905hp 678/678mana 183/276move > / 844368 tnl \\ whereThey aren't here. < 808/905hp 678/678mana 183/276move > / 844368 tnl \\ Players near you: (PK) Terrin At the foot of snowy mountains < 808/905hp 678/678mana 183/276move > / 844368 tnl \\ [HERETIC] A huge barbarian: Intruder! Arlendil is attacking the Camp! < 808/905hp 678/678mana 183/276move > / 844368 tnl \\ wwAt the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] blackjack arl< 808/905hp 678/678mana 179/276move > / 844368 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Translucent) (Searing flames) Arlendil the male half-elf is mounted on a war elephant, fighting a huge barbarian. (Charmed) An undead knight is here, fighting a huge barbarian. (Charmed) (Translucent) A faerie familiar is here, fighting a huge barbarian. A huge barbarian is here, fighting Arlendil. A huge barbarian says 'Hail, Shadow of Heretics' < 808/905hp 678/678mana 177/276move > / 844368 tnl \\ They are mounted too high for you to blackjack. < 808/905hp 678/678mana 177/276move > / 844368 tnl \\ A huge barbarian's crush DISEMBOWELS a war elephant! An undead knight's slash DISEMBOWELS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! A faerie familiar's slash DISEMBOWELS a huge barbarian! Searing flames leap from Arlendil's halo! Arlendil's searing flame MASSACRES a huge barbarian! Arlendil's downward flaming bite devastates a huge barbarian! Arlendil's downward flaming bite maims a huge barbarian! A war elephant's crush decimates a huge barbarian. < 808/905hp 678/678mana 177/276move > / 844368 tnl \\ w Arlendil raises his voice into an ancient incantation. Arlendil's fingers flare with brilliant blue light! A lightning bolt leaps from Arlendil's hand and arcs to a huge barbarian. Arlendil's lightning *** DEMOLISHES *** a huge barbarian! The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to a huge barbarian! Arlendil's lightning MANGLES a huge barbarian! The bolt hits you! Arlendil's lightning DISEMBOWELS you! The bolt arcs to a huge barbarian! Arlendil's lightning MANGLES a huge barbarian! The bolt hits you! Arlendil's lightning MUTILATES you! The bolt arcs to a huge barbarian! Arlendil's lightning mauls a huge barbarian. The bolt hits you! Arlendil's lightning wounds you. The bolt arcs to a huge barbarian! Arlendil's lightning maims a huge barbarian! The bolt hits you! Arlendil's lightning hits you. The bolt arcs to a huge barbarian! Arlendil's lightning hits a huge barbarian. The bolt seems to have fizzled out. Arlendil has some small wounds. < 657/905hp 678/678mana 177/276move > / 844368 tnl \\ < T: a huge barbarian TC: bleeding wounds E: Arlendil EC: small wounds > < > No way! You are still fighting! Arlendil has some small wounds. < 657/905hp 678/678mana 177/276move > / 844368 tnl \\ < T: a huge barbarian TC: bleeding wounds E: Arlendil EC: small wounds > < > The spectral hand hovering over Arlendil intercepts a huge barbarian's crush. An undead knight's slash DISMEMBERS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! A faerie familiar's slash maims a huge barbarian! Searing flames leap from Arlendil's halo! Arlendil's searing flame MASSACRES a huge barbarian! Arlendil's faerie familiar makes an incantation and seems to heal his master. Arlendil's downward flaming bite devastates a huge barbarian. Arlendil's downward flaming bite misses a huge barbarian. A war elephant's crush misses a huge barbarian. Your poisonous bite DISMEMBERS Arlendil! Your pierce decimates Arlendil. Arlendil parries your poisonous bite. Your pierce devastates Arlendil. Arlendil has some small wounds. flee w< 657/905hp 678/678mana 177/276move > / 844368 tnl \\ < T: a huge barbarian TC: bleeding wounds E: Arlendil EC: small wounds > < > You turn around, trying to escape! On a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] You flee from combat! You lost 10 exp. You sense that you fled west. < 657/905hp 678/678mana 176/276move > / 844378 tnl \\ affYou have the following resistances: You are toughened against bashing (12%) You are toughened against piercing (12%) You are toughened against slashing (17%) You are toughened against fire attacks (11%) You are toughened against cold attacks (11%) You are toughened against electrical attacks (11%) You are toughened against acidic attacks (13%) You are toughened against poison (12%) You are slightly toughened against negative energy (4%) You are toughened against holy attacks (14%) You are toughened against pure energy attacks (11%) You are toughened against mental attacks (11%) You are toughened against diseases (12%) You are toughened against drowning (11%) You are toughened against sound (11%) You are toughened against air/gas attacks (11%) You are toughened against earth-based attacks (11%) You are affected by the following: Skill treatment is active for 0 hours Skill resist is active for 2 hours Skill spellbane modifies will save by 11 for 0 hours Skill detect hidden is active for 7 hours You have hero resistance bonus of +2%. < 657/905hp 678/678mana 176/276move > / 844378 tnl \\ heightYour sense of sight sharpens! < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ A rush of air passes through from the east. < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ A fierce wind blasts through from the east. < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ scan eastsneakhideYou peer intently east. **** 1 east **** (Translucent) (Searing flames) Arlendil the male half-elf is mounted on a war elephant, fighting a huge barbarian. (Charmed) An undead knight is here, fighting a huge barbarian. (Charmed) (Translucent) A faerie familiar is here, fighting a huge barbarian. A huge barbarian is here, fighting Arlendil. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ You attempt to move silently. < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ A fierce wind blasts through from the east. < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ You attempt to hide. < 657/905hp 653/678mana 176/276move > / 844378 tnl \\ eEntrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Translucent) (Searing flames) Arlendil the male half-elf is mounted on a war elephant, fighting a huge barbarian. (Charmed) An undead knight is here, fighting a huge barbarian. (Charmed) (Translucent) A faerie familiar is here, fighting a huge barbarian. A huge barbarian is here, fighting Arlendil. A huge barbarian says 'Hail, Shadow of Heretics' < 657/905hp 653/678mana 175/276move > / 844378 tnl \\ knif arl The spectral hand hovering over Arlendil intercepts a huge barbarian's crush. An undead knight's slash misses a huge barbarian. An undead knight's slash DISEMBOWELS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! An undead knight's slash DISEMBOWELS a huge barbarian! A faerie familiar's slash misses a huge barbarian. A faerie familiar's slash misses a huge barbarian. Searing flames leap from Arlendil's halo! Arlendil's searing flame MASSACRES a huge barbarian! Arlendil's downward flaming bite devastates a huge barbarian! Arlendil's downward flaming bite misses a huge barbarian. A war elephant's crush misses a huge barbarian. < 657/905hp 653/678mana 175/276move > / 844378 tnl \\ You step out of the shadows. hideYour knifing DISEMBOWELS Arlendil! Arlendil has some small wounds. < 657/905hp 653/678mana 175/276move > / 844378 tnl \\ < T: a huge barbarian TC: writhing E: Arlendil EC: small wounds > < > Arlendil recites a sweet mystical verse. Arlendil's fingers flare with brilliant blue light! A lightning bolt leaps from Arlendil's hand and arcs to a huge barbarian. Arlendil's lightning *** DEMOLISHES *** a huge barbarian! The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to a huge barbarian! Arlendil's lightning *** DEMOLISHES *** a huge barbarian! The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to a huge barbarian! Arlendil's lightning decimates a huge barbarian. The bolt hits you! Arlendil's lightning wounds you. The bolt arcs to a huge barbarian! Arlendil's lightning mauls a huge barbarian. The bolt hits you! Arlendil's lightning injures you. The bolt arcs to a huge barbarian! Arlendil's lightning decimates a huge barbarian. The bolt hits you! Arlendil's lightning grazes you. The bolt arcs to a huge barbarian! Arlendil's lightning injures a huge barbarian. The bolt seems to have fizzled out. Arlendil has some small wounds. < 576/905hp 653/678mana 175/276move > / 844378 tnl \\ < T: a huge barbarian TC: writhing E: Arlendil EC: small wounds > < > flee w A huge barbarian's crush misses Arlendil. The spectral hand hovering over Arlendil intercepts a huge barbarian's crush. A huge barbarian tries to disarm Arlendil, but fails. An undead knight's slash DISMEMBERS a huge barbarian! A faerie familiar's slash DISEMBOWELS a huge barbarian! A faerie familiar's slash MUTILATES a huge barbarian! Searing flames leap from Arlendil's halo! Arlendil's searing flame MASSACRES a huge barbarian! The shredded wings on Arlendil's back unfold and beat with savage force! Arlendil's air blast *** DEMOLISHES *** a huge barbarian! Arlendil's downward flaming bite misses a huge barbarian. Arlendil's downward flaming bite misses a huge barbarian. A war elephant's crush misses a huge barbarian. Arlendil parries your poisonous bite. You rapidly redirect your dagger midway through Arlendil's parry. Your rapid restrike DISEMBOWELS Arlendil! Your poisonous bite DISEMBOWELS Arlendil! Arlendil has some small wounds. < 576/905hp 653/678mana 175/276move > / 844378 tnl \\ < T: a huge barbarian TC: convulsing E: Arlendil EC: small wounds > < > You attempt to hide. Arlendil has some small wounds. < 576/905hp 653/678mana 175/276move > / 844378 tnl \\ < T: a huge barbarian TC: convulsing E: Arlendil EC: small wounds > < > You step out of the shadows. hideYou turn around, trying to escape! On a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] You flee from combat! You lost 10 exp. You sense that you fled west. < 576/905hp 653/678mana 174/276move > / 844388 tnl \\ The air the east lights up with brilliant lightning flashes! You attempt to hide. < 576/905hp 653/678mana 174/276move > / 844388 tnl \\ wwOn a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] < 576/905hp 653/678mana 173/276move > / 844388 tnl \\ Before the camp of Heretics You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] < 576/905hp 653/678mana 172/276move > / 844388 tnl \\ wIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] You feel ready to accept treatment of your battle wounds. Your aura of hatred recedes and you no longer reflect spells. < 618/905hp 678/678mana 206/276move > / 844388 tnl \\ nA small clearing north of the camp You are in a clearing where the people of the clan come to rest and recover from their fight with the hated mages and pagans of the land. The main camp is to the south. [Exits: south] (White Aura) An old doctor stands here dispensing aid to those in need. < 618/905hp 678/678mana 205/276move > / 844388 tnl \\ woYou have 22 gold, 5088 silver, and 15042172 experience (844388 exp to level). < 618/905hp 678/678mana 205/276move > / 844388 tnl \\ spellbYou step out of the shadows. hideYou surround yourself with your hatred of magic. < 618/905hp 628/678mana 205/276move > / 844388 tnl \\ You attempt to hide. < 618/905hp 628/678mana 205/276move > / 844388 tnl \\ heal mortThe medic applies his herbal aid to you. A warm feeling fills your body. < 718/905hp 628/678mana 205/276move > / 844388 tnl \\ swwheresneakhideIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 718/905hp 628/678mana 204/276move > / 844388 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ Players near you: (PK) Arlendil Entrance to the camp of Heretics (PK) Terrin Before the clearing of Inquisition. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ You attempt to move silently. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ whereYou attempt to hide. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ [HERETIC] A huge barbarian: Alas, I have fallen to someone. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ Players near you: (PK) Arlendil Entrance to the camp of Heretics (PK) Terrin Before the clearing of Inquisition. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ get rug backpackdrop rughidesleep rugYou step out of the shadows. hideYou get a coarsly woven rug from a leather backpack. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ You drop a coarsly woven rug. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ You attempt to hide. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ You go to sleep on a coarsly woven rug. < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ In your dreams, or what? < 718/905hp 628/678mana 203/276move > / 844388 tnl \\ [HERETIC] Someone: Intruder! Arlendil is attacking the Camp! < 905/905hp 678/678mana 273/276move > / 844388 tnl \\ Arlendil's lightning decimates you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning mauls you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning wounds the minotaur Inquisitor. The bolt hits you! Arlendil's lightning wounds you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning hits you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning grazes the minotaur Inquisitor. The bolt seems to have fizzled out. Arlendil has a few scratches. < 842/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > Searing flames leap from Arlendil's halo! Arlendil's searing flame MUTILATES the minotaur Inquisitor! Arlendil's faerie familiar makes an incantation and seems to heal his master. [HERETIC] The minotaur inquisitor: Intruder! A faerie familiar is attacking the Camp! [HERETIC] The minotaur inquisitor: Intruder! An undead knight is attacking the Camp! [HERETIC] The minotaur inquisitor: Intruder! A war elephant is attacking the Camp! You step out of the shadows. hideArlendil blinks away and your poisonous bite misses. Arlendil blinks away and your poisonous bite misses. Arlendil blinks away and the minotaur Inquisitor's beating misses. The minotaur Inquisitor's beating MASSACRES a faerie familiar! The minotaur Inquisitor's beating MASSACRES a war elephant! The minotaur Inquisitor's beating injures Arlendil. Arlendil blinks away and the minotaur Inquisitor's beating misses. Arlendil has a few scratches. < 842/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > You attempt to hide. Arlendil has a few scratches. < 842/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > Beautiful, mystical incantation comes out of Arlendil's lips. Arlendil's fingers flare with brilliant blue light! The minotaur Inquisitor's spellbane reflects Arlendil's spell! A lightning bolt leaps from Arlendil's hand and arcs to Arlendil. Arlendil is unaffected by his lightning. The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning DISMEMBERS you! The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning MUTILATES you! The bolt arcs to the minotaur Inquisitor! Arlendil's lightning injures the minotaur Inquisitor. The bolt hits you! Arlendil's lightning injures you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning wounds the minotaur Inquisitor. The bolt hits you! Arlendil's lightning scratches you. The bolt seems to have fizzled out. Arlendil has a few scratches. < 693/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > bleeYou step out of the shadows. hideYou slice open a vital artery on Arlendil's body! Your bleeding DISEMBOWELS Arlendil! Your bleeding MUTILATES Arlendil! Searing flames leap from Arlendil's halo! Arlendil's searing flame mauls the minotaur Inquisitor. Arlendil's golden leaf pendant glows with soft blue light. Arlendil's downward flaming bite misses the minotaur Inquisitor. The spectral hand hovering over Arlendil intercepts your poisonous bite. Your determination drives you to enhance your attack! Arlendil parries your pierce. Arlendil parries your poisonous bite. The spectral hand hovering over Arlendil intercepts your pierce. The minotaur Inquisitor's beating MANGLES a war elephant! The minotaur Inquisitor's beating MASSACRES a faerie familiar! The minotaur Inquisitor's beating DISMEMBERS an undead knight! The minotaur Inquisitor's beating MANGLES a war elephant! The minotaur Inquisitor's beating wounds Arlendil. The minotaur Inquisitor's beating wounds Arlendil. The minotaur Inquisitor's beating wounds Arlendil. Arlendil has a few scratches. < 693/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > flee e Arlendil intones an ancient mystical chant. Arlendil's fingers flare with brilliant blue light! The minotaur Inquisitor's spellbane reflects Arlendil's spell! A lightning bolt leaps from Arlendil's hand and arcs to Arlendil. Arlendil is unaffected by his lightning. The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning wounds the minotaur Inquisitor. The bolt hits you! Arlendil's lightning wounds you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning injures the minotaur Inquisitor. The bolt hits you! Arlendil's lightning injures you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning hits the minotaur Inquisitor. The bolt hits you! Arlendil's lightning grazes you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning misses the minotaur Inquisitor. The bolt seems to have fizzled out. Arlendil has a few scratches. < 618/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > Arlendil's faerie familiar makes an incantation and seems to heal his master. Arlendil's downward flaming bite mauls the minotaur Inquisitor. Your determination drives you to enhance your attack! Arlendil parries your poisonous bite. The spectral hand hovering over Arlendil intercepts your pierce. The spectral hand hovering over Arlendil intercepts your poisonous bite. The spectral hand hovering over Arlendil intercepts your pierce. Arlendil blinks away and your poisonous bite misses. Arlendil blinks away and the minotaur Inquisitor's beating misses. The minotaur Inquisitor's beating MASSACRES a faerie familiar! The minotaur Inquisitor's beating DISMEMBERS an undead knight! The minotaur Inquisitor's beating MANGLES a war elephant! Arlendil blinks away and the minotaur Inquisitor's beating misses. Arlendil blinks away and the minotaur Inquisitor's beating misses. The minotaur Inquisitor tries to disarm Arlendil, but fails. Arlendil has a few scratches. < 618/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > You attempt to hide. Arlendil has a few scratches. < 618/905hp 678/678mana 273/276move > / 844388 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > You step out of the shadows. hideYou turn around, trying to escape! In the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] You flee from combat! You lost 10 exp. You sense that you fled east. < 618/905hp 678/678mana 272/276move > / 844398 tnl \\ You attempt to hide. < 618/905hp 678/678mana 272/276move > / 844398 tnl \\ wblackjack eleBefore the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A coarsly woven rug of thick hair lays on the ground nearby. A large blood stained cross has been erected here. (Charmed) (Translucent) A faerie familiar is here, fighting the minotaur Inquisitor. (Charmed) An undead knight is here, fighting the minotaur Inquisitor. (Translucent) (Searing flames) Arlendil the male half-elf is mounted on a war elephant, fighting the minotaur Inquisitor. The minotaur Inquisitor is here, fighting Arlendil. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ Arlendil has turned around, trying to escape! Arlendil rides a war elephant east. Arlendil rears on a war elephant and flees from combat! The minotaur Inquisitor's beating MASSACRES an undead knight! The minotaur Inquisitor's beating MASSACRES a faerie familiar! The minotaur Inquisitor's beating DISMEMBERS an undead knight! The minotaur Inquisitor's beating MASSACRES an undead knight! < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ An undead knight has turned around, trying to escape! An undead knight leaves east. An undead knight has fled! A faerie familiar has turned around, trying to escape! A faerie familiar leaves east. A faerie familiar has fled! You step out of the shadows. hideThey aren't here. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ You attempt to hide. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ g allYou step out of the shadows. hideYou get a coarsly woven rug. You can't take that. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ You attempt to hide. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ affYou have the following resistances: You are toughened against bashing (12%) You are toughened against piercing (12%) You are toughened against slashing (17%) You are toughened against fire attacks (11%) You are toughened against cold attacks (11%) You are toughened against electrical attacks (11%) You are toughened against acidic attacks (13%) You are toughened against poison (12%) You are slightly toughened against negative energy (4%) You are toughened against holy attacks (14%) You are toughened against pure energy attacks (11%) You are toughened against mental attacks (11%) You are toughened against diseases (12%) You are toughened against drowning (11%) You are toughened against sound (11%) You are toughened against air/gas attacks (11%) You are toughened against earth-based attacks (11%) You are affected by the following: Skill spellbane modifies will save by 11 for 11 hours Skill heightened senses is active for 6 hours is active for 6 hours Skill resist is active for 0 hours Skill detect hidden is active for 5 hours You have hero resistance bonus of +2%. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ rYou rest. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ wherePlayers near you: (PK) Arlendil In the camp of Heretics (PK) Terrin Before the clearing of Inquisition. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ wakeYou stand up. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ treat inqYou step out of the shadows. hideThe minotaur Inquisitor is not ready to accept more treatment of his wounds. < 618/905hp 678/678mana 271/276move > / 844398 tnl \\ You attempt to hide. You no longer feel so resisted against blows. < 660/905hp 678/678mana 276/276move > / 844398 tnl \\ resiYou resist yourself against blows! < 660/905hp 638/678mana 276/276move > / 844398 tnl \\ treatYou step out of the shadows. hideYou fail to treat your battle wounds. < 660/905hp 626/678mana 276/276move > / 844398 tnl \\ treatYou attempt to hide. < 660/905hp 626/678mana 276/276move > / 844398 tnl \\ You step out of the shadows. hideYou fail to treat your battle wounds. < 660/905hp 614/678mana 276/276move > / 844398 tnl \\ treatYou attempt to hide. < 660/905hp 614/678mana 276/276move > / 844398 tnl \\ You step out of the shadows. hideYou apply treatment to yourself. You feel better! < 800/905hp 589/678mana 276/276move > / 844398 tnl \\ wheresneakhide Arlendil rides in on a war elephant. Arlendil yell 'Help! I'm being attacked by the minotaur Inquisitor!' [HERETIC] The minotaur inquisitor: Intruder! Arlendil is attacking the Camp! The minotaur Inquisitor's beating injures Arlendil. The minotaur Inquisitor's beating wounds Arlendil. The minotaur Inquisitor's beating wounds Arlendil. The minotaur Inquisitor tries to disarm Arlendil, but fails. < 800/905hp 589/678mana 276/276move > / 844398 tnl \\ Beautiful, mystical incantation comes out of Arlendil's lips. Arlendil's fingers flare with brilliant blue light! The minotaur Inquisitor's spellbane reflects Arlendil's spell! A lightning bolt leaps from Arlendil's hand and arcs to Arlendil. Arlendil is unaffected by his lightning. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning decimates you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning mauls you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning injures the minotaur Inquisitor. The bolt hits you! Arlendil's lightning injures you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning injures the minotaur Inquisitor. The bolt hits you! Arlendil's lightning hits you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning grazes the minotaur Inquisitor. The bolt seems to have fizzled out. Searing flames leap from Arlendil's halo! Arlendil's searing flame mauls the minotaur Inquisitor. The shredded wings on Arlendil's back unfold and beat with savage force! Arlendil's air blast MASSACRES you! Arlendil's downward flaming bite misses the minotaur Inquisitor. [HERETIC] The minotaur inquisitor: Intruder! A war elephant is attacking the Camp! Your determination drives you to enhance your attack! The spectral hand hovering over Arlendil intercepts your poisonous bite. Your poisonous bite DISMEMBERS Arlendil! Arlendil blinks away and your poisonous bite misses. Arlendil blinks away and the minotaur Inquisitor's beating misses. The minotaur Inquisitor's beating MANGLES a war elephant! The minotaur Inquisitor's beating wounds Arlendil. The spectral hand hovering over Arlendil intercepts the minotaur Inquisitor's beating. Arlendil has a few scratches. < 669/905hp 589/678mana 276/276move > / 844398 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > You attempt to hide. Arlendil has a few scratches. < 669/905hp 589/678mana 276/276move > / 844398 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > Players near you: (PK) Arlendil Before the clearing of Inquisition. (PK) Terrin Before the clearing of Inquisition. Arlendil has a few scratches. < 669/905hp 589/678mana 276/276move > / 844398 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > No way! You are still fighting! Arlendil has a few scratches. < 669/905hp 589/678mana 276/276move > / 844398 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > You attempt to hide. Arlendil has a few scratches. < 669/905hp 589/678mana 276/276move > / 844398 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: a few scratches > < > flee eYou step out of the shadows. hideYou turn around, trying to escape! In the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] (Charmed) (Translucent) A faerie familiar is resting here. (Charmed) An undead knight is resting here. You flee from combat! You lost 10 exp. You sense that you fled east. < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ You attempt to hide. < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ The air the west lights up with brilliant lightning flashes! < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ Arlendil rides in on a war elephant. < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ blackjack eleYou step out of the shadows. hideThey are guarding their head too well right now. < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ Arlendil chants a strange, yet melodious line. Arlendil's fingers flare with brilliant blue light! A burst of flame flies from Arlendil's open hand. You yell 'Die, Arlendil you sorcerous dog!' You jump aside and roll away from Arlendil's fireball. You attempt to hide. Arlendil has some small wounds. < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ < T: Terrin TC: bleeding wounds E: Arlendil EC: small wounds > < > wNo way! You are still fighting! Arlendil has some small wounds. < 669/905hp 589/678mana 275/276move > / 844408 tnl \\ < T: Terrin TC: bleeding wounds E: Arlendil EC: small wounds > < > flee wYou step out of the shadows. hideYou turn around, trying to escape! Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. You flee from combat! You lost 10 exp. You sense that you fled west. < 669/905hp 589/678mana 274/276move > / 844418 tnl \\ You attempt to hide. < 669/905hp 589/678mana 274/276move > / 844418 tnl \\ sneakhideYou attempt to move silently. < 669/905hp 589/678mana 274/276move > / 844418 tnl \\ You attempt to hide. < 669/905hp 589/678mana 274/276move > / 844418 tnl \\ l inqThis minotaur is the high inquisitor of heretics, he punishes and judges those who are accused of bearing magic or pagan beliefs in old Gods. The minotaur Inquisitor has a few scratches. You peek at the inventory: Nothing. < 669/905hp 589/678mana 274/276move > / 844418 tnl \\ Arlendil rides in on a war elephant. Arlendil yell 'Help! I'm being attacked by the minotaur Inquisitor!' [HERETIC] The minotaur inquisitor: Intruder! Arlendil is attacking the Camp! The minotaur Inquisitor's beating wounds Arlendil. Arlendil blinks away and the minotaur Inquisitor's beating misses. The minotaur Inquisitor's beating MASSACRES a war elephant! The spectral hand hovering over Arlendil intercepts the minotaur Inquisitor's beating. The spectral hand hovering over Arlendil intercepts the minotaur Inquisitor's beating. < 669/905hp 589/678mana 274/276move > / 844418 tnl \\ Arlendil chants a strange, yet melodious line. Arlendil's fingers flare with brilliant blue light! The minotaur Inquisitor's spellbane reflects Arlendil's spell! A lightning bolt leaps from Arlendil's hand and arcs to Arlendil. Arlendil is unaffected by his lightning. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning DISMEMBERS you! The bolt arcs to the minotaur Inquisitor! Arlendil's lightning mauls the minotaur Inquisitor. The bolt hits you! Arlendil's lightning mauls you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning wounds the minotaur Inquisitor. The bolt hits you! Arlendil's lightning devastates you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning decimates the minotaur Inquisitor. The bolt hits you! Arlendil's lightning hits you. The bolt arcs to the minotaur Inquisitor! Arlendil's lightning scratches the minotaur Inquisitor. The bolt seems to have fizzled out. Arlendil has some small wounds. < 550/905hp 589/678mana 274/276move > / 844418 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: small wounds > < > flee e Searing flames leap from Arlendil's halo! Arlendil's searing flame decimates the minotaur Inquisitor. Arlendil's downward flaming bite mauls the minotaur Inquisitor. You step out of the shadows. hideThe spectral hand hovering over Arlendil intercepts your poisonous bite. Arlendil parries your pierce. Arlendil parries your poisonous bite. The minotaur Inquisitor's beating injures Arlendil. The minotaur Inquisitor's beating MANGLES a war elephant! The minotaur Inquisitor's beating wounds Arlendil. The minotaur Inquisitor's beating wounds Arlendil. The minotaur Inquisitor's beating wounds Arlendil. Arlendil blinks away and the minotaur Inquisitor's beating misses. Arlendil has some small wounds. < 550/905hp 589/678mana 274/276move > / 844418 tnl \\ < T: the minotaur Inquisitor TC: a few scratches E: Arlendil EC: small wounds > < > You turn around, trying to escape! In the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] (Charmed) (Translucent) A faerie familiar is resting here. (Charmed) An undead knight is resting here. You flee from combat! You lost 10 exp. You sense that you fled east. < 550/905hp 589/678mana 273/276move > / 844428 tnl \\ You attempt to hide. < 550/905hp 589/678mana 273/276move > / 844428 tnl \\ Arlendil rides in on a war elephant. < 550/905hp 589/678mana 273/276move > / 844428 tnl \\ w Arlendil's bleeding decimates him. < 590/905hp 621/678mana 276/276move > / 844428 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 590/905hp 621/678mana 275/276move > / 844428 tnl \\ You hear a loud roar and a bright light flares from the east! < 590/905hp 621/678mana 275/276move > / 844428 tnl \\ sneakhideYou attempt to move silently. < 590/905hp 621/678mana 275/276move > / 844428 tnl \\ You attempt to hide. < 590/905hp 621/678mana 275/276move > / 844428 tnl \\ wherePlayers near you: (PK) Arlendil In the camp of Heretics (PK) Terrin Before the clearing of Inquisition. < 590/905hp 621/678mana 275/276move > / 844428 tnl \\ ewIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 590/905hp 621/678mana 274/276move > / 844428 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 590/905hp 621/678mana 273/276move > / 844428 tnl \\ wherePlayers near you: (PK) Terrin Before the clearing of Inquisition. < 590/905hp 621/678mana 273/276move > / 844428 tnl \\ /// Arlendil just left. I have no idea why. Although I did get this... Arlendil tells you 'too lazy to kill you, sneaky' ----- /// I decide to spend some time grabbing these boots, incase Arlendil returns. < 865/865hp 678/678mana 79/276move > / 842938 tnl \\ l br <worn on feet> (Humming) the boots of grounding < 865/865hp 678/678mana 82/276move > / 842938 tnl \\ ------ /// much later < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Players near you: (PK) Terrin On the eastern outskirts of Palanthas (PK) Lirion At the crossroads along the Solamnic road (PK) Renald At the crossroads along the Solamnic road < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ eeYou attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ On the clearing before the road You are standing on the small forest clearing before eastern Solamnic road. Green trees surrounds a wall from each sides. Road maded from polished boulders, and used by merchants of Palanthas for travel his goods into city and back, and by farmers who makes journey into main city of Krynn everyday. Small beautyful birds sitting nearby in the grass and signs a songs of wild nature. Road continues to the east and leading back on the west to the gates of the Palanthas. [Exits: east west] < 905/905hp 678/678mana 275/276move > / 842978 tnl \\ Walking on the eastern Solamnic road Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road continues through the forest glades to the east and west. [Exits: east west] < 905/905hp 678/678mana 274/276move > / 842978 tnl \\ wherePlayers near you: (PK) Terrin Walking on the eastern Solamnic road < 905/905hp 678/678mana 274/276move > / 842978 tnl \\ scan easteeYou step out of the shadows. hideYou peer intently east. **** 1 east **** A lowly knight of the Crown stands guard over the road. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** Raf the gully dwarf is here, looking for a spilled ale. A small merchant walks along the road on his way to the city. < 905/905hp 678/678mana 274/276move > / 842978 tnl \\ Entrance to the large part of Solamnic road Animals graze off in rocky fields, watched over by the young boys working on the farms. Rows upon rows of vegetables grow in systematically placed fields along the road, farms sprawling out for miles at a stretch. Most of the farms are one story wooden buildings, but some of the larger ones are grand works of red stone. Nearly all of what is grown in this part of the plains is sold to the merchants and citizens of Palanthas. You get a few odd stares as you make your way down the road, but nothing more than a glance. The road here grows a more larger and continues in all directions but actually it leading only on the east and west. [Exits: north east south west] A lowly knight of the Crown stands guard over the road. e< 905/905hp 678/678mana 273/276move > / 842978 tnl \\ eWalking on the eastern Solamnic road Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighbouring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the all directions, but main walkway is through the country to the east. [Exits: north east south west] < 905/905hp 678/678mana 272/276move > / 842978 tnl \\ You attempt to hide. e< 905/905hp 678/678mana 272/276move > / 842978 tnl \\ Walking on the eastern Solamnic road Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighbouring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and north, through the country to the east and south. [Exits: north east south west] < 905/905hp 678/678mana 271/276move > / 842978 tnl \\ eeWalking on the eastern Solamnic road Cows, sheep, and countless other animals graze off in the distance away from the road. Young boys stand watch over the herds, keeping the strays from wandering off. Farmers litter the fields, harvesting the year's crops. If everything in the world crumbled around them, the stubborn farmers would surely be out in the field. The green farmland extends in all directions, either from a neighbouring village, although that is rare this far out in the country. Now and again you pass a wonderful orchid, its ripe fruit waiting to be picked. People are milling about down the road, taking their fresh produce to and from the markets, albeit their village. The farmers appear very wary of travellers, most likely victim to a thief or two. The road continues toward forest pathways to the west and east through the country to the south and north. [Exits: north east south west] < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ Walking on the eastern Solamnic road A wind blows across the plain, flapping cloaks and stirring leaves. Copses of trees lie scattered along the road, some larger than others. You pass a traveller from time to time; a merchant and her guards, a farmer and his young children, even a noble's carriage pushed it's way through. They seem more friendly than not, however all appear anxious about being this far away from the city. Clouds race across the sky, dotted by flocks of birds of all kinds as if moving with a single purpose. The road continues in all directions. Wild nature creating here some kind of crossroads where all merchants take a rest after his long travel to the Palanthas. [Exits: north east south west] < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] Raf the gully dwarf is here, looking for a spilled ale. A small merchant walks along the road on his way to the city. < 905/905hp 678/678mana 268/276move > / 842978 tnl \\ scan eastWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be wheregnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. [Exits: east west] A lowly knight of the Crown stands guard over the road. < 905/905hp 678/678mana 267/276move > / 842978 tnl \\ You step out of the shadows. hideYou peer intently east. **** 1 east **** **** 2 east **** **** 3 east **** **** 4 east **** A small kender dressed in a brown leather jacket smiles at you. **** 5 east **** **** 6 east **** < 905/905hp 678/678mana 267/276move > / 842978 tnl \\ Players near you: (PK) Terrin Way of the eastern Solamnic road e< 905/905hp 678/678mana 267/276move > / 842978 tnl \\ eYou attempt to hide. < 905/905hp 678/678mana 267/276move > / 842978 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ Way of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed ethrough. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 265/276move > / 842978 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 264/276move > / 842978 tnl \\ West of a crossroads on the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues west, and to the east you can see a crossroads nestled in between the low hills and the surrounding forests. [Exits: east west] A jacket of brown leather lies here forgotten. A small kender dressed in a brown leather jacket smiles at you. < 905/905hp 678/678mana 263/276move > / 842978 tnl \\ eAt the crossroads along the Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west] A wooden sign has been posted into the ground here. (Charmed) A young copper dragon is here awaiting his master's command. (Invis) Renald the male human is here. (Charmed) A young brass dragon is here awaiting his master's command. Lirion the male elf is here. < 905/905hp 678/678mana 262/276move > / 842978 tnl \\ eEast of a crossroads on the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. To the west you can see a crossroads nestled between some low hills and the surrounding forests. [Exits: east west] < 905/905hp 678/678mana 261/276move > / 842978 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 260/276move > / 842978 tnl \\ eWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues east and west. [Exits: east west] < 905/905hp 678/678mana 259/276move > / 842978 tnl \\ wwhereWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed nthrough. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 258/276move > / 842978 tnl \\ nPlayers near you: (PK) Terrin Way of the eastern Solamnic road (PK) Lirion Way of the eastern Solamnic road (PK) Renald Way of the eastern Solamnic road < 905/905hp 678/678mana 258/276move > / 842978 tnl \\ The Porch of an Inn Built under the canopy of a gigantic vallenwood tree, the inn reflects the great craftsmanship of its builder. The wood of the walls carved and polished to resemble the texture of the ancient tree sheltering it. The structure blends in naturally with its surroundings, a peaceful harmony exists between man's work and nature's to create a pleasing whole. The stained glass in the window panes cast the welcoming flashes of vibrant color. [Exits: north south] A small donkey is here waiting for it's master. (White Aura) A huge minotaur stands guard over the peaceful inn. < 905/905hp 678/678mana 257/276move > / 842978 tnl \\ The Inn of the Last Home The air is filled with the delicious smell of spicy potatoes and ginger ale. Nearly every chair is taken, every table filled. Those who cannot find room to sit down are standing, talking in low voices. In the corner of the room is a massive fireplace made of granite, the fire burns brightly. [Exits: north east south west] A tall, muscular mercenary stands here, guarding the inn. < 905/905hp 678/678mana 256/276move > / 842978 tnl \\ wherePlayers near you: (PK) Terrin The Inn of the Last Home < 905/905hp 678/678mana 256/276move > / 842978 tnl \\ scan southYou step out of the shadows. hideYou peer intently south. **** 1 south **** A small donkey is here waiting for it's master. (White Aura) A huge minotaur stands guard over the peaceful inn. **** 2 south **** < 905/905hp 678/678mana 256/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 256/276move > / 842978 tnl \\ ssThe Porch of an Inn Built under the canopy of a gigantic vallenwood tree, the inn reflects the great craftsmanship of its builder. The wood of the walls carved and polished to resemble the texture of the ancient tree sheltering it. The structure blends in naturally with its surroundings, a peaceful harmony exists between man's work and nature's to create a pleasing whole. The stained glass in the window panes cast the welcoming flashes of vibrant color. [Exits: north south] A small donkey is here waiting for it's master. (White Aura) A huge minotaur stands guard over the peaceful inn. < 905/905hp 678/678mana 255/276move > / 842978 tnl \\ whereWay of the eastern Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. At the north you can see an entrance to the Inn. Warm light glows inside, welcomes you to enter. [Exits: north east west] < 905/905hp 678/678mana 254/276move > / 842978 tnl \\ Players near you: (PK) Terrin Way of the eastern Solamnic road (PK) Lirion Walking on the eastern Solamnic road (PK) Renald Walking on the eastern Solamnic road < 905/905hp 678/678mana 254/276move > / 842978 tnl \\ nThe Porch of an Inn Built under the canopy of a gigantic vallenwood tree, the inn reflects the great craftsmanship of its builder. The wood of the walls carved and polished to resemble the texture of the ancient tree sheltering it. The structure blends in naturally with its surroundings, a peaceful harmony exists between man's work and nature's to create a pleasing whole. The stained glass in the window panes cast the welcoming flashes of vibrant color. [Exits: north south] A small donkey is here waiting for it's master. (White Aura) A huge minotaur stands guard over the peaceful inn. ----- //// After a while of scanning and hiding, they start to head to takhisis temple... < 905/905hp 678/678mana 261/276move > / 842978 tnl \\ Players near you: (PK) Terrin A small dirt path (PK) Lirion On the plateau (PK) Renald On the plateau < 905/905hp 678/678mana 261/276move > / 842978 tnl \\ sAt the crossroads along the Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west] A wooden sign has been posted into the ground here. < 905/905hp 678/678mana 260/276move > / 842978 tnl \\ wA small dirt path A small dirt path has been hastily made here in order to allow traffic through the hills and mountains to the north. To the south you see the road passing east and west while to the north you see small rolling hills gradually becoming sections of a vast mountain range. [Exits: north south] A small donkey is here waiting for it's master. where< 905/905hp 678/678mana 259/276move > / 842978 tnl \\ Players near you: (PK) Terrin A small dirt path (PK) Lirion A rocky intersection (PK) Renald A rocky intersection s< 905/905hp 678/678mana 259/276move > / 842978 tnl \\ At the crossroads along the Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west] A wooden sign has been posted into the ground here. < 905/905hp 678/678mana 258/276move > / 842978 tnl \\ wA small dirt path A small dirt path has been hastily made here in order to allow traffic through the hills and mountains to the north. To the south you see the road passing east and west while to the north you see small rolling hills gradually becoming sections of a vast mountain range. [Exits: north south] A small donkey is here waiting for it's master. < 905/905hp 678/678mana 257/276move > / 842978 tnl \\ wheresPlayers near you: (PK) Terrin A small dirt path (PK) Lirion A rocky intersection (PK) Renald A rocky intersection < 905/905hp 678/678mana 257/276move > / 842978 tnl \\ At the crossroads along the Solamnic road The road skits along the edge of the woods to the north, never entering its dark perimeter. The woods are thickly packed, too dark and too dense to see more than a few paces within. Strange noises of animals - at least you think they are animals - carry from deep within the woods. Scattered along the road, you find the remnants of steel-tipped arrows. Most shafts are snapped, others are missing, and a few appear to be gnawed through. You remind yourself it is nothing to be concerned of, merely childish stories, yet you quicken your step without realizing it. The plains extend to the horizon to the east, the clouds moving off to the northwest. The road continues along the edge of the woods to the east, and across the plains to the west. To the north you can see a path leading into the hills surrounding the road, and south lies a dark forest path. [Exits: north east south west] A wooden sign has been posted into the ground here. < 905/905hp 678/678mana 256/276move > / 842978 tnl \\ wA small dirt path A small dirt path has been hastily made here in order to allow traffic through the hills and mountains to the north. To the south you see the road passing east and west while to the north you see small rolling hills gradually becoming sections of a vast mountain range. [Exits: north south] A small donkey is here waiting for it's master. < 905/905hp 678/678mana 255/276move > / 842978 tnl \\ wheresPlayers near you: (PK) Terrin A small dirt path (PK) Lirion A road (PK) Renald A road < 905/905hp 678/678mana 255/276move > / 842978 tnl \\ /// etc., etc. /// and then... < 905/905hp 668/678mana 269/276move > / 842978 tnl \\ [HERETIC]: The Inquisition against the corrupt grows stronger as Laquar enters the realm. [HERETIC] Terrin: Hail [HERETIC] Laquar: Greetings [HERETIC] Terrin: Solamnics are at takhisis [HERETIC] Terrin: We have two option, go get them, but they can see us [HERETIC] Terrin: Or, I wait in palanthas < 905/905hp 678/678mana 265/276move > / 842978 tnl \\ who-=-=-=-= Visible players in the realms =-=-=-=- [HERETIC] (PK) Laquar the male dark elf, Shadow of Heretics (PK) Jankatt the male elf, Knight of the Crown (PK) Arlendil the male half-elf, Archmagi of the Tower Tiurri the male dark elf [HERETIC] (PK) Terrin the male wild elf, Shadow of Heretics, Stealth Deathbringer (PK) Lirion the male elf, Knight of the Crown (PK) Rennie the male gnome, Elder of the Tree (PK) Renald the male human, Knight of the Crown Pandik the male wild elf Players found: 9 < 905/905hp 678/678mana 265/276move > / 842978 tnl \\ [HERETIC] Laquar: They all assassins? [HERETIC] Terrin: Not sure, I know Lirion and Renald are [HERETIC] Terrin: Never heard of Jankatt [HERETIC] Terrin: Saw him once before, he couldn't see me [HERETIC] Laquar: Where are you? [HERETIC] Terrin: So, not assassin or thief, but, unsure of rest [HERETIC] Terrin: Palanthas ----- Laquar salutes nobody in particular. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ tipYou tip your hat gallantly. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Laquar now follows you. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ beck laqYou beckon for Laquar to follow - sure hope they do! < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gr laqLaquar joins your group. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ grYour group: [35 Asn] Laquar 100%hp 100%mana 87%mv 438641 tnl [35 Thi] Terrin 100%hp 100%mana 100%mv 842978 tnl < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Laquar looks at you. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt Later, I need grab some thingseqYou step out of the shadows. hideYou tell the group 'Later, I need grab some things' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You are using: <worn on finger> (Glowing) (Humming) an Efreet signet ring <worn on finger> (Glowing) (Humming) a ring with sparkling emerald <worn around neck> a hunter's collar <worn around neck> a hunter's collar <worn on torso> a suit of blackened Solamnic plate <worn on head> an ancient helmet with pitch-black furs <worn on legs> (Glowing) (Humming) a pair of darkened leggings <worn on feet> a pair of claw shaped boots <worn on hands> (Humming) a gauntlets made from ogre skin <worn on arms> (Glowing) (Humming) some strong platinum armplates <worn on body> (Glowing) the Robe of the Warlock <worn on waist> (Glowing) an ulrician belt <worn around wrist> (Glowing) a band of gleaming silver dragonscale <worn around wrist> (Glowing) a band of gleaming silver dragonscale <wielded> the talon of the Blue Dragon <dual wielded> a sacrificial dagger annealed in elven blood < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ l laqGlomy bald-headed dark elf stand in shadows here. Two white icy-cold eyes looking at you from under a cowl. His nose looks broken several times and his mouth distorts in a grimace of hatered. A thick band of black and red colors worn across Laquar is in perfect condition. Laquar is using: <used as light> (Glowing) the Banner of the Obsidian Alliance <worn on finger> (Glowing) the Captain's Signet Ring <worn on finger> (Glowing) the Captain's Signet Ring <worn around neck> (Glowing) the Badge of Order <worn around neck> a long cloak of shadows <worn on torso> a suit of fine ringmail <worn on head> a cap etched with griffon wings <worn on legs> a pair of solid metal garters <worn on feet> a boots of the dwarven runner <worn on hands> a pair of metal mesh fingerlets <worn on arms> a pair of golden arm bands inscribed with a trident <worn as shield> (Glowing) the huge, fur-lined shield of the Redhawks <worn on body> tanned hide of the underground beast <worn on waist> (Glowing) an ulrician belt <worn around wrist> a bracelet with a steel engraving <worn around wrist> (Humming) a wooden bracelet You peek at the inventory: some battle herbs a double-edged draconian broadsword a black iron mace wrapped in rotting flesh (Glowing) a ring engraved with a decaying goats head a pair of spiked iron armplates (Humming) a wooden bracelet a ranger's knapsack a long cloak of shadows a girdle made of serpent skin < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Laquar tells the group 'what the plan?' < 905/905hp 628/678mana 275/276move > / 842978 tnl \\ Lunitari's blood-red crescent shape disappears below the horizon. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ gt You can chooseYou step out of the shadows. hideYou tell the group 'You can choose' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ gt Go get them, chances we can grab them while restingYou step out of the shadows. hideYou tell the group 'Go get them, chances we can grab them while resting' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ gt Or, chances one of them is guarding entranceYou step out of the shadows. hideYou tell the group 'Or, chances one of them is guarding entrance' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ A dock worker leaves east. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ gt Otherwise, we wait hereYou step out of the shadows. hideYou tell the group 'Otherwise, we wait here' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ Laquar steps out of the shadows. Laquar tells the group 'hm' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ gt Strangle, blackjack them allYou step out of the shadows. hideYou tell the group 'Strangle, blackjack them all' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ gt I can steal takhisis powerYou step out of the shadows. hideYou tell the group 'I can steal takhisis power' < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ snickerYou snicker softly. < 905/905hp 670/678mana 276/276move > / 842978 tnl \\ The silvery light of Solinari fades from the sky. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ who-=-=-=-= Visible players in the realms =-=-=-=- Alysandra the female elf, Knight of the Crown [HERETIC] (PK) Laquar the male dark elf, Shadow of Heretics (PK) Jankatt the male elf, Knight of the Crown Tiurri the male dark elf [HERETIC] (PK) Terrin the male wild elf, Shadow of Heretics, Stealth Deathbringer (PK) Lirion the male elf, Knight of the Crown (PK) Renald the male human, Knight of the Crown Pandik the male wild elf Players found: 8 < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Laquar steps out of the shadows. Laquar tells the group 'Alysandra' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt They been there a while, probably done by nowYou step out of the shadows. hideYou tell the group 'They been there a while, probably done by now' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt Can't harm herYou step out of the shadows. hideYou tell the group 'Can't harm her' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ lYou attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ whereBefore the grand Eastern gates of Palanthas You are standing at a huge iron gate guarding the western side of Palanthas. The people of Solamnia place great pride in their capital city and standing here it is plain to see why. The towering stone walls have kept out invading armies for centuries, and the city itself is built with the finest architecture and stonework. You can head east into the eastern gate house, westward into the city itself, or north and south along the towering city walls. [Exits: north east south west] A plain steel sword is lying here. (Magical) (Glowing) A war banner has been left here. (Hide) Laquar the male dark elf is here. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Players near you: (PK) Laquar Before the grand Eastern gates of Palanthas (PK) Terrin Before the grand Eastern gates of Palanthas < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ The day has begun. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Laquar steps out of the shadows. Laquar tells the group 'Me too' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ A blacksmith yell 'Best blades made here, buy ye blades here!' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt Okay, I will try blackjack lirion, you strangle renaldYou step out of the shadows. hideYou tell the group 'Okay, I will try blackjack lirion, you strangle renald' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt Then, jankatt we can catchYou step out of the shadows. hideYou tell the group 'Then, jankatt we can catch' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ whereYou attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ sneakhidePlayers near you: (PK) Laquar Before the grand Eastern gates of Palanthas (PK) Terrin Before the grand Eastern gates of Palanthas < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to move silently. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt Okay?You step out of the shadows. hideYou tell the group 'Okay?' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ Laquar nods. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ The sun rises in the east. The clouds disappear. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ eInside the Eastern gate house of Palanthas You stand within a large guard post placed on the edge of the city to help maintain a standard of peace and safety within the city. It is here that all incoming and outgoing traffic is inspected before being allowed in or out. There is a large stairwell leading up into the city walls that tower over the gate house, while the wilderness outside the city is to the east, and the city itself west. [Exits: east west up] ( 2) (Magical) (Glowing) A war banner has been left here. A tough dockworker walks around the docks moving crates. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. < 905/905hp 678/678mana 275/276move > / 842978 tnl \\ wherePlayers near you: (PK) Laquar Inside the Eastern gate house of Palanthas (PK) Terrin Inside the Eastern gate house of Palanthas < 905/905hp 678/678mana 275/276move > / 842978 tnl \\ //// By the way, starting at this point there is ALOT of moving, and small chases of solamnics that I've removed. ----- < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ gt Wait, I'll try to steal head of elf firstYou step out of the shadows. hideYou tell the group 'Wait, I'll try to steal head of elf first' < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ autoassAutoassist removed. < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ Laquar sits down and rests. < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ gt So, don't assist me, and you just try for renaldYou step out of the shadows. hideYou tell the group 'So, don't assist me, and you just try for renald' < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ Laquar stands up. < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ You no longer feel so resisted against blows. < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ gt I'll check jankatt and lirion for headYou step out of the shadows. hideYou tell the group 'I'll check jankatt and lirion for head' < 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You attempt to hide. resi< 905/905hp 678/678mana 276/276move > / 842978 tnl \\ You resist yourself against blows! < 905/905hp 638/678mana 276/276move > / 842978 tnl \\ wheresneakhidePlayers near you: (PK) Laquar Before the grand Eastern gates of Palanthas (PK) Terrin Before the grand Eastern gates of Palanthas < 905/905hp 638/678mana 276/276move > / 842978 tnl \\ /// So, plan is set, now lots of waiting, and lots of 'where' ----- /// finally... < 905/905hp 678/678mana 271/276move > / 842978 tnl \\ Players near you: (PK) Laquar On the eastern outskirts of Palanthas (PK) Jankatt At the crossroads along the Solamnic road (PK) Terrin On the eastern outskirts of Palanthas (PK) Lirion At the crossroads along the Solamnic road (PK) Renald At the crossroads along the Solamnic road < 905/905hp 678/678mana 271/276move > / 842978 tnl \\ Outside the Grand Eastern gates of Palanthas You are on a well travelled pathway just on the outskirts of Palanthas. To the west the towering stone walls of Solamnia's capital city rise up to dominate the skyline. North and south of here a couple of small, deserted trails have been trodden down. The eastern Solamnic road continues to the east. [Exits: north east south west] A tall knight dressed in warm clothes eyes you carefully as he passes. < 905/905hp 678/678mana 270/276move > / 842978 tnl \\ Inside the Eastern gate house of Palanthas You stand within a large guard post placed on the edge of the city to help maintain a standard of peace and safety within the city. It is here that all incoming and outgoing traffic is inspected before being allowed in or out. There is a large stairwell leading up into the city walls that tower over the gate house, while the wilderness outside the city is to the east, and the city itself west. [Exits: east west up] ( 2) (Magical) (Glowing) A war banner has been left here. A tall knight dressed in warm clothes eyes you carefully as he passes. A tough dockworker walks around the docks moving crates. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. A gate guard wearing the armor of Palanthas watches the traffic passing. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Before the grand Eastern gates of Palanthas You are standing at a huge iron gate guarding the western side of Palanthas. The people of Solamnia place great pride in their capital city and standing here it is plain to see why. The towering stone walls have kept out invading armies for centuries, and the city itself is built with the finest architecture and stonework. You can head east into the eastern gate house, westward into the city itself, or north and south along the towering city walls. [Exits: north east south west] A plain steel sword is lying here. (Magical) (Glowing) A war banner has been left here. < 905/905hp 678/678mana 268/276move > / 842978 tnl \\ On a cobblestone trade road through Palanthas You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west. [Exits: east west] < 905/905hp 678/678mana 267/276move > / 842978 tnl \\ On a cobblestone trade road through Palanthas You are on a large, well maintained road of hard cobblestones. A cold breeze from the overcast skies blows over the city and the smoke from the city chimneys fills the air. The trade road continues east and west, while to the north is a small resting house for those just passing briefly through Palanthas. [Exits: north east west] You see a pair of metal leggings here. A plain steel sword is lying here. (Magical) (Glowing) A war banner has been left here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ gt ComingYou step out of the shadows. hideYou tell the group 'Coming' < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ You attempt to hide. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ l liriThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ wherewherePlayers near you: (PK) Laquar On a cobblestone trade road through Palanthas (PK) Terrin On a cobblestone trade road through Palanthas < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ Players near you: (PK) Laquar On a cobblestone trade road through Palanthas (PK) Terrin On a cobblestone trade road through Palanthas < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ fol liril liriThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ They aren't here. where< 905/905hp 678/678mana 266/276move > / 842978 tnl \\ Players near you: (PK) Laquar On a cobblestone trade road through Palanthas (PK) Terrin On a cobblestone trade road through Palanthas < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ fol liril liriThey aren't here. l jank< 905/905hp 678/678mana 266/276move > / 842978 tnl \\ They aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ whereThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ Players near you: (PK) Laquar On a cobblestone trade road through Palanthas (PK) Jankatt Before the grand Eastern gates of Palanthas (PK) Terrin On a cobblestone trade road through Palanthas (PK) Lirion Before the grand Eastern gates of Palanthas (PK) Renald Before the grand Eastern gates of Palanthas < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ fol liriThey aren't here. fol liri< 905/905hp 678/678mana 266/276move > / 842978 tnl \\ They aren't here. l liri< 905/905hp 678/678mana 266/276move > / 842978 tnl \\ Laquar steps out of the shadows. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ fol liriThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ l jankThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ They aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ fol liril liriThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ They aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ l jankThey aren't here. < 905/905hp 678/678mana 266/276move > / 842978 tnl \\ wherePlayers near you: (PK) Laquar On a cobblestone trade road through Palanthas (PK) Jankatt Upon the eastern battlements (PK) Terrin On a cobblestone trade road through Palanthas (PK) Lirion Upon the eastern battlements (PK) Renald Upon the eastern battlements //// damn they are taking other route.... s< 905/905hp 678/678mana 254/276move > / 842978 tnl \\ Players near you: (PK) Laquar An intersection of the southern city walls and 'South road' (PK) Jankatt Outside the Grand Southern gates of Palanthas (PK) Terrin An intersection of the southern city walls and 'South road' (PK) Lirion Outside the Grand Southern gates of Palanthas (PK) Renald Outside the Grand Southern gates of Palanthas //// but we beat them to vingaard... < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ A young copper dragon has arrived. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Renald yell 'Help! Laquar is trying to strangle me!' Laquar's strangulation attempt misses Renald. Players near you: (PK) Laquar At the beginning of the Vingaard mountains (PK) Jankatt At the beginning of the Vingaard mountains (PK) Terrin At the beginning of the Vingaard mountains (PK) Lirion At the beginning of the Vingaard mountains (PK) Renald At the beginning of the Vingaard mountains fol liri< 905/905hp 678/678mana 269/276move > / 842978 tnl \\ You now follow Lirion. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Lirion's caltraps misses Laquar. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Laquar is blinded by the dirt in his eyes! Renald's kicked dirt scratches Laquar. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ steal head liri Renald's claw DISEMBOWELS Laquar! Renald's claw MUTILATES Laquar! < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Can't steal while that person is fighting. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Lirion's caltraps decimates Laquar. Laquar starts limping. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike MUTILATES Renald! Laquar's viper strike MASSACRES Renald! Laquar's viper strike DISMEMBERS Renald! < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ blackjack liriYou whack Lirion over the head with a heavy looking sack. Ouch. A young copper dragon's claw maims Laquar! < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Renald concentrates a moment and enters a Python fighting stance. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Renald flails his arms about wildly at Laquar, but has no effect. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ blackjack rena Renald's claw MUTILATES Laquar! Renald's claw DISEMBOWELS Laquar! < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike decimates Renald. Laquar's viper strike DISMEMBERS Renald! Laquar's viper strike maims Renald! Laquar's viper strike MASSACRES Renald! Laquar's viper strike devastates Renald. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Jankatt sends Laquar sprawling with a powerful bash. Jankatt's bash hits Laquar. Laquar recovers from the fall and jumps back up on his legs. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Renald's claw misses Laquar. Renald's claw devastates Laquar! < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ You attempt to blackjack Renald but fail. Renald yell 'Help! Terrin tried to blackjack me!' Your blackjack hits Renald. Renald is covered in bleeding wounds. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ < T: Laquar TC: bleeding wounds E: Renald EC: bleeding wounds > < > blee Renald has turned around, trying to escape! Renald leaves south. Renald has fled! Jankatt's flaming bite mauls Laquar. < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike MASSACRES a young copper dragon! Laquar's eyes burn with cold fury! Laquar's viper strike *** DEVASTATES *** a young copper dragon! Laquar's viper strike maims a young copper dragon! Laquar's viper strike DISMEMBERS a young copper dragon! Laquar's viper strike DISMEMBERS a young copper dragon! < 905/905hp 678/678mana 269/276move > / 842978 tnl \\ Laquar's punch MASSACRES a young copper dragon! A young copper dragon is DEAD!! saveYou receive 5126 experience points. You hear a young copper dragon's death cry. Jankatt's flaming bite mauls Laquar. < 905/905hp 678/678mana 269/276move > / 837852 tnl \\ They aren't here. < 905/905hp 678/678mana 269/276move > / 837852 tnl \\ blackjack jankSaving. Remember that Solace has automatic saving. < 905/905hp 678/678mana 269/276move > / 837852 tnl \\ You whack Jankatt over the head with a heavy looking sack. Ouch. < 905/905hp 678/678mana 269/276move > / 837852 tnl \\ Renald has arrived. < 905/905hp 678/678mana 269/276move > / 837852 tnl \\ Renald falls flat on his face. Renald's bash misses Lirion. Lirion's claw MANGLES Renald! < 905/905hp 678/678mana 269/276move > / 837852 tnl \\ Lirion has turned around, trying to escape! You follow Lirion. Before the Vingaard Mountains The trail gets quickly hilly and raises up to the south, leading to the Vingaard Mountains. The sounds of the forest have gradually lessened, as have the sweet smells and pungent aromas therein. [Exits: north south] Lirion the male elf is here. < 905/905hp 678/678mana 267/276move > / 837852 tnl \\ knif liri You follow Lirion. On a traveled trail As the trail leads away, the sky seems to brighten. Trees have thinned out swiftly to the point of almost none-existence. Sour pungent smells of moist earth still linger though. The Vingaard Mountains loom above in all of their beauty and triumph to the south. Their shades or purple glow majestically in the light. The peaks reach up beyond vision or even comprehension. [Exits: north south] Lirion the male elf is here. < 905/905hp 678/678mana 263/276move > / 837852 tnl \\ You yell 'Help! Lirion is trying to strangle me!' You stop following Lirion. Lirion's strangulation attempt misses you. Lirion is in perfect condition. < 905/905hp 678/678mana 263/276move > / 837852 tnl \\ < T: Terrin TC: perfect condition E: Lirion EC: perfect condition > < > No way! You are still fighting! Lirion is in perfect condition. < 905/905hp 678/678mana 263/276move > / 837852 tnl \\ < T: Terrin TC: perfect condition E: Lirion EC: perfect condition > < > Renald has arrived. Lirion is in perfect condition. < 905/905hp 678/678mana 263/276move > / 837852 tnl \\ < T: Terrin TC: perfect condition E: Lirion EC: perfect condition > < > Lirion dodges your shocking bite. Lirion hand blocks your poisonous bite. Lirion hand blocks your shocking bite. You dodge Lirion's punch. You dodge Lirion's punch. Lirion's punch MUTILATES you! You dodge Lirion's punch. Lirion is in perfect condition. < 855/905hp 678/678mana 263/276move > / 837852 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: perfect condition > < > Renald leaves north. Lirion is in perfect condition. < 855/905hp 678/678mana 263/276move > / 837852 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: perfect condition > < > flee sYou turn around, trying to escape! Before the Vingaard Mountains The trail gets quickly hilly and raises up to the south, leading to the Vingaard Mountains. The sounds of the forest have gradually lessened, as have the sweet smells and pungent aromas therein. [Exits: north south] You flee from combat! You lost 10 exp. You sense that you fled south. < 855/905hp 678/678mana 259/276move > / 837862 tnl \\ nOn a traveled trail As the trail leads away, the sky seems to brighten. Trees have thinned out swiftly to the point of almost none-existence. Sour pungent smells of moist earth still linger though. The Vingaard Mountains loom above in all of their beauty and triumph to the south. Their shades or purple glow majestically in the light. The peaks reach up beyond vision or even comprehension. [Exits: north south] Renald has arrived. < 855/905hp 678/678mana 255/276move > / 837862 tnl \\ ------ where< 855/905hp 678/678mana 245/276move > / 837862 tnl \\ At the beginning of the Vingaard mountains You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, with the only clear path the road which continues north and south. [Exits: north south] The corpse of a young copper dragon is lying here. ( 4) A copper chestplate is here on the ground. Jankatt the male elf is sleeping here. < 855/905hp 678/678mana 243/276move > / 837862 tnl \\ Players near you: (PK) Laquar At the beginning of the Vingaard mountains (PK) Jankatt At the beginning of the Vingaard mountains (PK) Terrin At the beginning of the Vingaard mountains < 855/905hp 678/678mana 243/276move > / 837862 tnl \\ nBefore the Vingaard Mountains The trail gets quickly hilly and raises up to the south, leading to the Vingaard Mountains. The sounds of the forest have gradually lessened, as have the sweet smells and pungent aromas therein. [Exits: north south] Lirion the male elf is here. steal head lir< 855/905hp 678/678mana 241/276move > / 837862 tnl \\ //// My favorite trick! Got it! < 855/905hp 678/678mana 241/276move > / 837862 tnl \\ n Laquar rubs the dirt out of his eyes. < 882/905hp 678/678mana 276/276move > / 837862 tnl \\ whereOn a traveled trail As the trail leads away, the sky seems to brighten. Trees have thinned out swiftly to the point of almost none-existence. Sour pungent smells of moist earth still linger though. The Vingaard Mountains loom above in all of their beauty and triumph to the south. Their shades or purple glow majestically in the light. The peaks reach up beyond vision or even comprehension. [Exits: north south] < 882/905hp 678/678mana 272/276move > / 837862 tnl \\ Players near you: (PK) Laquar On a traveled trail (PK) Terrin On a traveled trail (PK) Lirion Before the Vingaard Mountains < 882/905hp 678/678mana 272/276move > / 837862 tnl \\ ssBefore the Vingaard Mountains The trail gets quickly hilly and raises up to the south, leading to the Vingaard Mountains. The sounds of the forest have gradually lessened, as have the sweet smells and pungent aromas therein. [Exits: north south] Lirion the male elf is here. < 882/905hp 678/678mana 268/276move > / 837862 tnl \\ At the beginning of the Vingaard mountains You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, with the only clear path the road which continues north and south. [Exits: north south] The corpse of a young copper dragon is lying here. ( 4) A copper chestplate is here on the ground. Jankatt the male elf is sleeping here. < 882/905hp 678/678mana 266/276move > / 837862 tnl \\ backstab jankYour backstab does UNSPEAKABLE THINGS to Jankatt! Your second backstab === OBLITERATES === Jankatt! Jankatt is struck by lightning from the talon of the Blue Dragon. Jankatt is convulsing on the ground. < 882/905hp 678/678mana 266/276move > / 837862 tnl \\ < T: Terrin TC: a few scratches E: Jankatt EC: convulsing > < > Jankatt has turned around, trying to escape! Jankatt has fled! < 882/905hp 678/678mana 266/276move > / 837862 tnl \\ swhere Laquar yell 'Help! Lirion is trying to strangle me!' Lirion's strangulation attempt misses Laquar. < 882/905hp 678/678mana 266/276move > / 837862 tnl \\ On the road through the Vingaard mountains You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, the solamnic south road continues north and south through the mountain pass. [Exits: north south] < 882/905hp 678/678mana 265/276move > / 837862 tnl \\ knif jankPlayers near you: (PK) Laquar At the beginning of the Vingaard mountains (PK) Jankatt At the beginning of the Vingaard mountains (PK) Terrin On the road through the Vingaard mountains (PK) Lirion At the beginning of the Vingaard mountains < 882/905hp 678/678mana 265/276move > / 837862 tnl \\ nJankatt yell 'Help! I'm being knifed by Terrin!' Your knifing MANGLES Jankatt! The presence of Paladine protects Jankatt from your . Jankatt is convulsing on the ground. < 882/905hp 678/678mana 265/276move > / 837862 tnl \\ < T: Terrin TC: a few scratches E: Jankatt EC: convulsing > < > You dodge Jankatt's flaming bite. Jankatt's flaming bite decimates you. You dodge Jankatt's flaming bite. Jankatt keeps you at bay with his weapon. Jankatt keeps you at bay with his weapon. Jankatt dodges your poisonous bite. Jankatt is convulsing on the ground. < 856/905hp 678/678mana 265/276move > / 837862 tnl \\ < T: Terrin TC: a few scratches E: Jankatt EC: convulsing > < > Jankatt has turned around, trying to escape! Jankatt has fled! < 856/905hp 678/678mana 265/276move > / 837862 tnl \\ knif jankAt the beginning of the Vingaard mountains You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, with the only clear path the road which continues north and south. [Exits: north south] The corpse of a young copper dragon is lying here. ( 4) A copper chestplate is here on the ground. Lirion the male elf is here, fighting Laquar. Laquar the male dark elf is here, fighting Lirion. < 856/905hp 678/678mana 264/276move > / 837862 tnl \\ Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike DISEMBOWELS Lirion! Laquar's viper strike DISEMBOWELS Lirion! Laquar's viper strike DISMEMBERS Lirion! Laquar's viper strike DISMEMBERS Lirion! They aren't here. Laquar's eyes burn with cold fury! < 856/905hp 678/678mana 264/276move > / 837862 tnl \\ wherePlayers near you: (PK) Laquar At the beginning of the Vingaard mountains (PK) Jankatt Walking through solid blocks of stones (PK) Terrin At the beginning of the Vingaard mountains (PK) Lirion At the beginning of the Vingaard mountains < 856/905hp 678/678mana 264/276move > / 837862 tnl \\ ssOn the road through the Vingaard mountains You are at the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, the solamnic south road continues north and south through the mountain pass. [Exits: north south] < 856/905hp 678/678mana 263/276move > / 837862 tnl \\ ssOn the road through the Vingaard mountains You near the beginning of a narrow road leading south into the Vingaard mountains. The ravines between the mountains protect travellers from the harsh winds, while Solamnic knights guard the road from the less natural hazards. All around you the rocky blocks rise up high towards the sky, with the only clear path the road which continues north and south. [Exits: north south] A knight standing here, watching for signs of evil. < 856/905hp 678/678mana 262/276move > / 837862 tnl \\ //// I try to chase Jankatt, but I fail. ----- < 898/905hp 678/678mana 253/276move > / 837862 tnl \\ Southern road through the Vinagard mountains Cold, massive blocks of stone surrounds you in all directions. Harsh, chilling wind blows from above, blowing heavily upon the sparse trees that still survive in the mountains. You can head east and west. [Exits: east west] < 898/905hp 678/678mana 252/276move > / 837862 tnl \\ Renald yell 'Help! Laquar is stalking me!' < 898/905hp 678/678mana 252/276move > / 837862 tnl \\ wherePlayers near you: (PK) Laquar Southern road through the Vinagard mountains (PK) Terrin Southern road through the Vinagard mountains (PK) Renald Southern road through the Vinagard mountains < 898/905hp 678/678mana 252/276move > / 837862 tnl \\ eSouthern road through the Vinagard mountains A cold wind blows down from mountains, sending shivers across your skin. White fog passes pasively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. Narrow paths lead off into the mountains to the north, while the main road continues south and west. [Exits: north south west] (White Aura) A knight stands here guiding travellers along the mountain road. A Solamnic knight nods at you and gestures that the road continues south. < 898/905hp 678/678mana 251/276move > / 837862 tnl \\ ssSouthern road through the Vinagard mountains A cold wind blows down from mountains, sending shivers across your skin. White fog passes pasively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The main road continues north and south. [Exits: north south] s< 898/905hp 678/678mana 250/276move > / 837862 tnl \\ sSouthern road through the Vinagard mountains A cold wind blows down from mountains, sending shivers across your skin. White fog passes pasively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The road continues north and south. [Exits: north south] Laquar the male dark elf is here, fighting Renald. Renald the male human is here, fighting Laquar. < 898/905hp 678/678mana 249/276move > / 837862 tnl \\ Renald's claw DISEMBOWELS Laquar! knif rena< 898/905hp 678/678mana 249/276move > / 837862 tnl \\ Southern road through the Vinagard mountains You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] < 898/905hp 678/678mana 248/276move > / 837862 tnl \\ knif renaSouthern road through the Vinagard mountains You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] < 898/905hp 678/678mana 247/276move > / 837862 tnl \\ They aren't here. < 898/905hp 678/678mana 247/276move > / 837862 tnl \\ knif renaThey aren't here. n< 898/905hp 678/678mana 247/276move > / 837862 tnl \\ knif renaThey aren't here. < 898/905hp 678/678mana 247/276move > / 837862 tnl \\ Southern road through the Vinagard mountains You are walking on the main road through the Vingaard mountains. Rocky slopes surround you on the left and right, leaving little choice but to travel north or south along the road. [Exits: north south] knif rena< 898/905hp 678/678mana 246/276move > / 837862 tnl \\ They aren't here. < 898/905hp 678/678mana 246/276move > / 837862 tnl \\ nknif renaThey aren't here. < 898/905hp 678/678mana 246/276move > / 837862 tnl \\ Southern road through the Vinagard mountains A cold wind blows down from mountains, sending shivers across your skin. White fog passes pasively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The road continues north and south. [Exits: north south] Laquar the male dark elf is here, fighting Renald. Renald the male human is here, fighting Laquar. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ Your knifing misses Renald. Renald is gushing blood. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ < T: Laquar TC: bleeding wounds E: Renald EC: gushing blood > < > Laquar concentrates a moment and enters a Viper fighting stance. Renald is gushing blood. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ < T: Laquar TC: bleeding wounds E: Renald EC: gushing blood > < > Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike MASSACRES Renald! Laquar's viper strike DISEMBOWELS Renald! Laquar's viper strike misses Renald. Renald is writhing in agony. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ < T: Laquar TC: bleeding wounds E: Renald EC: writhing > < > Laquar's eyes burn with cold fury! Renald dodges your shocking bite. Renald dodges your poisonous bite. Renald is writhing in agony. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ < T: Laquar TC: bleeding wounds E: Renald EC: writhing > trip< > His feet aren't on the ground. Renald is writhing in agony. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ < T: Laquar TC: bleeding wounds E: Renald EC: writhing > < > Laquar's claw MASSACRES Renald! Laquar's claw MANGLES Renald! Your shocking bite MANGLES Renald! Renald is DEAD!! saveRenald splatters blood on your armor. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ Saving. Remember that Solace has automatic saving. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ l in corpseThe corpse of Renald holds: (Humming) a pair of steel armbands ( 2) a steel wristguard a badge engraved with two snakes a skirt of linked iron chains belt made of fishskin (Magical) a pair of red silken boots (Magical) some earthen gloves (Magical) (Glowing) (Humming) a Djinn signet ring (Magical) (Glowing) (Humming) a white tin helm (Magical) (Glowing) (Humming) an Efreet signet ring (Magical) (Glowing) (Humming) an embroidered silk cape (Humming) a fine black dragonarmor (Glowing) a badge of knight commander a golden girth (Magical) a leather backpack (Humming) an antique silver-plated whip (Glowing) some white cotton robes (Magical) (Humming) a sceptre topped with sphere ( 2) (Glowing) a bright shimmering potion a suit of platemail bearing the mark of Solamnia (Humming) a shield of outstretched wings a ranger's knapsack a coarsly woven rug 1699 silver coins and 190 gold coins < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ g cape corpseYou get an embroidered silk cape from the corpse of Renald. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ g gold corpseYou get a golden girth from the corpse of Renald. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ Laquar steps out of the shadows. Laquar applies treatment to himself. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ sneakhideYou attempt to move silently. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ You attempt to hide. < 898/905hp 678/678mana 245/276move > / 837862 tnl \\ Laquar rubs the dirt out of his eyes. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ g sce corpseYou step out of the shadows. hideYou get a sceptre topped with sphere from the corpse of Renald. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ l in corpseThe corpse of Renald holds: (Humming) a pair of steel armbands ( 2) a steel wristguard a badge engraved with two snakes a skirt of linked iron chains belt made of fishskin (Magical) a pair of red silken boots (Magical) some earthen gloves (Magical) (Glowing) (Humming) a Djinn signet ring (Magical) (Glowing) (Humming) a white tin helm (Magical) (Glowing) (Humming) an Efreet signet ring (Humming) a fine black dragonarmor (Glowing) a badge of knight commander (Magical) a leather backpack (Humming) an antique silver-plated whip (Glowing) some white cotton robes ( 2) (Glowing) a bright shimmering potion a suit of platemail bearing the mark of Solamnia (Humming) a shield of outstretched wings a ranger's knapsack a coarsly woven rug 1699 silver coins and 190 gold coins < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ g pot corpseg pot corpseYou step out of the shadows. hideYou get a bright shimmering potion from the corpse of Renald. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You get a bright shimmering potion from the corpse of Renald. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ drop potdrop potYou drop a bright shimmering potion. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You drop a bright shimmering potion. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ sac potsac potYou step out of the shadows. hideThe gods give you 48 silver coins for your sacrifice. You split 48 silver coins. Your share is 24 silver. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ The gods give you 48 silver coins for your sacrifice. You split 48 silver coins. Your share is 24 silver. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ l in corpseThe corpse of Renald holds: (Humming) a pair of steel armbands ( 2) a steel wristguard a badge engraved with two snakes a skirt of linked iron chains belt made of fishskin (Magical) a pair of red silken boots (Magical) some earthen gloves (Magical) (Glowing) (Humming) a Djinn signet ring (Magical) (Glowing) (Humming) a white tin helm (Magical) (Glowing) (Humming) an Efreet signet ring (Humming) a fine black dragonarmor (Glowing) a badge of knight commander (Magical) a leather backpack (Humming) an antique silver-plated whip (Glowing) some white cotton robes a suit of platemail bearing the mark of Solamnia (Humming) a shield of outstretched wings a ranger's knapsack a coarsly woven rug 1699 silver coins and 190 gold coins < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ Renald has arrived. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ Renald leaves north. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ Renald has arrived. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ g bac corpseYou step out of the shadows. hideYou get a leather backpack from the corpse of Renald. Renald gets a pair of steel armbands from the corpse of Renald. Renald gets a steel wristguard from the corpse of Renald. Renald gets a steel wristguard from the corpse of Renald. Renald gets a badge engraved with two snakes from the corpse of Renald. Renald gets a skirt of linked iron chains from the corpse of Renald. Renald gets belt made of fishskin from the corpse of Renald. Renald gets a pair of red silken boots from the corpse of Renald. Renald gets some earthen gloves from the corpse of Renald. Renald gets a Djinn signet ring from the corpse of Renald. Renald gets a white tin helm from the corpse of Renald. Renald gets an Efreet signet ring from the corpse of Renald. Renald gets a fine black dragonarmor from the corpse of Renald. Renald gets a badge of knight commander from the corpse of Renald. Renald gets an antique silver-plated whip from the corpse of Renald. Renald gets some white cotton robes from the corpse of Renald. Renald gets a suit of platemail bearing the mark of Solamnia from the corpse of Renald. Renald gets a shield of outstretched wings from the corpse of Renald. Renald gets a ranger's knapsack from the corpse of Renald. Renald gets a coarsly woven rug from the corpse of Renald. Renald gets 1699 silver coins and 190 gold coins from the corpse of Renald. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ sneakhideYou attempt to move silently. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ iYou are carrying: (Magical) a leather backpack (Magical) (Humming) a sceptre topped with sphere a golden girth (Magical) (Glowing) (Humming) an embroidered silk cape (Glowing) (Humming) the severed head of an elf (Glowing) (Humming) the Shadow Dagger an ice-bladed knife (Glowing) a fiery bronze dagger a leather backpack (Humming) a crystal spike thornblade < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ Renald leaves south. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ l in bacA leather backpack holds: ( 3) (Magical) a potion of return (Magical) a smoky glass orb (21) some wraith essence ( 2) a brown leather gourd ( 2) a canoe ( 3) a pretty silk scarf ( 6) a coarsly woven rug (16) (Magical) (Glowing) a silver potion labelled haste (10) a potion of levitation some dry rations ( 3) a buffalo water skin (Magical) (Glowing) a tarnished silver ring ( 3) (Magical) (Glowing) a silver potion labelled slow ( 3) (Magical) (Glowing) a silver potion labelled giant strength ( 8) (Magical) (Glowing) a silver potion labelled frenzy ( 6) a potion of change skin (Magical) a magenta potion (Glowing) a thick gold torque < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ drop bacYou drop a leather backpack. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ sac bacYou step out of the shadows. hideThe gods give you 33 silver coins for your sacrifice. You split 33 silver coins. Your share is 17 silver. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ say Always potions in thereYou step out of the shadows. hideYou say 'Always potions in there' i< 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You are carrying: (Magical) (Humming) a sceptre topped with sphere a golden girth (Magical) (Glowing) (Humming) an embroidered silk cape (Glowing) (Humming) the severed head of an elf (Glowing) (Humming) the Shadow Dagger an ice-bladed knife (Glowing) a fiery bronze dagger a leather backpack (Humming) a crystal spike thornblade < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ scoYou are Terrin the Thief Hero Race: wild elf Sex: male Age: 255 years old (middle-aged) You are a true neutral thief. Level: 35+2, with 15048698 exp (experience to level: 837862) Str: 18 Health: 905 /905 Practices: 31 Int: 24 Mana : 678 /678 Training sessions: 2 Wis: 19 Move : 276 /276 Dex: 24 Carrying 26/37 items (200/340 pounds) Con: 17 You have 1022 gold and 2153 silver coins. You have 0 smuggler coins. Wimpy set to 350 hit points. Hometown is Palanthas. You are standing. Armor: pierce: -337 bash: -337 slash: -337 magic: -353 You are god-like against piercing. You are god-like against bashing. You are god-like against slashing. You are god-like against magic. Hitroll: 35 Damroll: 62. Reflex save: 16 Will save: 11 Fortitude save: 7 Use 'affects' command to see spells affecting you. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ say I got head of elfYou step out of the shadows. hideYou say 'I got head of elf' < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ You attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ laughYou laugh joyously. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ lSouthern road through the Vinagard mountains A cold wind blows down from mountains, sending shivers across your skin. White fog passes pasively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The road continues north and south. [Exits: north south] The corpse of Renald is lying here. (Hide) Laquar the male dark elf is here. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ Laquar smiles happily. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ say lets put it at camp?You step out of the shadows. hideYou say 'lets put it at camp?' < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ nYou attempt to hide. < 905/905hp 678/678mana 276/276move > / 837862 tnl \\ Southern road through the Vinagard mountains A cold wind blows down from mountains, sending shivers across your skin. White fog passes pasively beneath your feet. The stones on the ground are sharp and rough, making the journey tiring, even on the road which has been made for travellers. The main road continues north and south. [Exits: north south] n< 905/905hp 678/678mana 275/276move > / 837862 tnl \\ ----- < 905/905hp 678/678mana 204/276move > / 837862 tnl \\ give head inqYou step out of the shadows. hideYou give the severed head of an elf to the minotaur Inquisitor. The minotaur Inquisitor holds the severed head of an elf and nails it onto the cross of Heretics. You feel empowered by The Heretics of Krynn's domination of The Army of Takhisis! < 905/930hp 678/678mana 204/276move > / 837862 tnl \\ ----- /// we go raid tower You step out of the shadows. hideYou give the Tome of High Sorcery to the minotaur Inquisitor. The minotaur Inquisitor holds the Tome of High Sorcery and nails it onto the cross of Heretics. You feel empowered by The Heretics of Krynn's domination of The Tower of High Sorcery! < 595/1040hp 457/708mana 205/276move > / 837862 tnl \\ ----- //// a while later... < 1040/1040hp 708/708mana 276/276move > / 837062 tnl \\ [HERETIC] A huge barbarian: Intruder! Lirion is attacking the Camp! < 1040/1040hp 708/708mana 276/276move > / 837062 tnl \\ [HERETIC] A huge barbarian: Intruder! Renald is attacking the Camp! < 1040/1040hp 708/708mana 276/276move > / 837062 tnl \\ ----- < 1040/1040hp 683/708mana 257/276move > / 837062 tnl \\ You tell the group 'Same targets' n< 1040/1040hp 683/708mana 257/276move > / 837062 tnl \\ In the cold north-eastern plains You are standing in deserted plains. There is almost no vegetation here. The air is cold and you feel chilling gusts of wind blowing from the north. [Exits: north south west] < 1040/1040hp 683/708mana 256/276move > / 837062 tnl \\ wherePlayers near you: (PK) Laquar In the cold north-eastern plains (PK) Terrin In the cold north-eastern plains < 1040/1040hp 683/708mana 256/276move > / 837062 tnl \\ nnBeginning of a trail in a snow covered forest You are standing at the beginning of a trail that leads into dense snow covered forest. The ground is covered with a thin layer of snow and you can see the marks of various animals on it. [Exits: north south west] < 1040/1040hp 683/708mana 255/276move > / 837062 tnl \\ A trail in a snow covered forest You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the east you notice a fallen tree blocking a thin, almost invisible trail. [Exits: north south] n< 1040/1040hp 683/708mana 254/276move > / 837062 tnl \\ A trail in a snow covered forest You are standing on a trail in dense snow covered forest. Large fir trees surround the trail. You can hear the wind howling in the tree tops. To the north you see high mountains. [Exits: north south] < 1040/1040hp 683/708mana 253/276move > / 837062 tnl \\ nAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. They are not very steep right before you but you can see giant rocky peaks farther to the north. To the south the trail leads into a dense snow covered forest. [Exits: north east south west] < 1040/1040hp 683/708mana 251/276move > / 837062 tnl \\ scan westYou peer intently west. **** 1 west **** **** 2 west **** **** 3 west **** **** 4 west **** **** 5 west **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is here awaiting her master's command. (Translucent) Renald the male human is here. Lirion the male elf is here. A heavily muscled barbarian stands guard over the camp. **** 6 west **** < 1040/1040hp 683/708mana 251/276move > / 837062 tnl \\ wAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. [Exits: east west] < 1040/1040hp 683/708mana 247/276move > / 837062 tnl \\ wwAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] < 1040/1040hp 683/708mana 243/276move > / 837062 tnl \\ wwAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] < 1040/1040hp 683/708mana 239/276move > / 837062 tnl \\ blackjack liriAt the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 1040/1040hp 683/708mana 235/276move > / 837062 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is here awaiting her master's command. (Translucent) Renald the male human is here. Lirion the male elf is here. A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' A huge barbarian says 'Hail, Shadow of Heretics' < 1040/1040hp 683/708mana 233/276move > / 837062 tnl \\ You attempt to blackjack Lirion but fail. Lirion yell 'Help! Terrin tried to blackjack me!' Your blackjack hits Lirion. Lirion has a few scratches. < 1040/1040hp 683/708mana 233/276move > / 837062 tnl \\ < T: Terrin TC: perfect condition E: Lirion EC: a few scratches > < > Renald peers intently east. Lirion has a few scratches. < 1040/1040hp 683/708mana 233/276move > / 837062 tnl \\ < T: Terrin TC: perfect condition E: Lirion EC: a few scratches > < > Lirion's caltraps decimates you. You start limping. Lirion has a few scratches. < 1013/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: a few scratches > < > Laquar grabs hold of Renald's neck and puts them to sleep. Lirion has a few scratches. < 1013/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: a few scratches > < > Lirion forearm partially deflects your shocking bite. Your shocking bite MASSACRES Lirion! Lirion is struck by lightning from the talon of the Blue Dragon. Lirion hand blocks your poisonous bite. Lirion dodges your shocking bite. You fool Lirion into moving the wrong way and his punch misses. Lirion's punch DISEMBOWELS you! You dodge Lirion's punch. You dodge Lirion's punch. You dodge Lirion's punch. You parry a young silver dragon's claw. Lirion has a few scratches. < 957/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: a few scratches > < > blee You dodge a young silver dragon's claw. You dodge a young silver dragon's claw. You dodge a young silver dragon's claw. Lirion dodges your shocking bite. Lirion hand blocks your shocking bite. Your shocking bite *** DEMOLISHES *** Lirion! You dodge Lirion's punch. You dodge Lirion's punch. You dodge Lirion's punch. You dodge Lirion's punch. You dodge Lirion's punch. Lirion has some small wounds. < 957/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: small wounds > < > Lirion grasps and controls you with graceful skill. /// <<<--- this scares me a lot... now if I get dirted I will die fast Lirion has some small wounds. < 957/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: small wounds > < > You try to sever an artery, but fail. Your bleeding MANGLES Lirion! Lirion is covered in bleeding wounds. < 957/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: a few scratches E: Lirion EC: bleeding wounds > < > flee w You dodge a young silver dragon's claw. You parry a young silver dragon's claw. You deftly evade a young silver dragon's claw. Lirion hand blocks your shocking bite. Lirion dodges your poisonous bite. Lirion dodges your shocking bite. Lirion hand blocks your poisonous bite. You deftly evade Lirion's punch. You parry Lirion's punch. Lirion's punch DISEMBOWELS you! You parry Lirion's punch. Lirion is covered in bleeding wounds. < 906/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 906/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > You dodge a young silver dragon's claw. You parry a young silver dragon's claw. You parry a young silver dragon's claw. You fool a young silver dragon into moving the wrong way and her claw misses. You parry a young silver dragon's claw. Lirion dodges your shocking bite. Lirion's solamnic plate deflects your shocking bite. Lirion hand blocks your poisonous bite. You parry Lirion's punch. You dodge Lirion's punch. You parry Lirion's punch. Lirion's punch DISEMBOWELS you! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > flee w Lirion falls flat on his face. Lirion's bash misses Renald. Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > flee wPANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > Renald has turned around, trying to escape! Renald leaves east. A young silver dragon leaves east. Renald has fled! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Renald has arrived. A young silver dragon has arrived. Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 850/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > You fool a young silver dragon into moving the wrong way and her claw misses. You parry a young silver dragon's claw. You dodge a young silver dragon's claw. Your shocking bite MANGLES Lirion! Lirion dodges your poisonous bite. Lirion dodges your shocking bite. Lirion's punch MUTILATES you! You dodge Lirion's punch. Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > flee wPANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > flee w< > PANIC! You couldn't escape! Lirion is covered in bleeding wounds. < 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: Lirion EC: bleeding wounds > < > PANIC! You couldn't escape! Lirion has turned around, trying to escape! Lirion has fled! where< 805/1040hp 683/708mana 233/245move > / 837062 tnl \\ Renald kicks dirt in your eyes! You yell 'Help! Someone just kicked dirt in my eyes!' Renald's kicked dirt scratches you. You can't see a thing! Someone is in perfect condition. < 804/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: someone EC: ??? > < > flee wYou can't see a thing! Someone is in perfect condition. < 804/1040hp 683/708mana 233/245move > / 837062 tnl \\ < T: Terrin TC: small wounds E: someone EC: ??? > < > You learn from your mistakes, and your deception skill improves. Someone's claw decimates you. Someone's claw maims you! You dodge someone's claw. Someone hand blocks your shocking bite. Someone dodges your poisonous bite. Someone's punch DISEMBOWELS you! You parry someone's punch. You deftly evade someone's punch. You dodge someone's punch. You parry someone's punch. You dodge someone's claw. Someone is in perfect condition. < 682/1040hp 683/708mana 233/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: someone EC: ??? > < > flee wPANIC! You couldn't escape! Someone is in perfect condition. < 682/1040hp 683/708mana 233/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: someone EC: ??? > flee w< > PANIC! You couldn't escape! Someone is in perfect condition. < 682/1040hp 683/708mana 233/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: someone EC: ??? > < > PANIC! You couldn't escape! Someone is in perfect condition. < 682/1040hp 683/708mana 233/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: someone EC: ??? > flee w< > flee wPANIC! You couldn't escape! You yell 'Help! Someone is bashing me!' Someone sends you sprawling with a powerful bash! Someone's bash injures you. You try to recover from the fall, but someone maintains control with a Python's hold. Someone is in perfect condition. < 674/1040hp 683/708mana 233/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: someone EC: ??? > < > flee wSomeone says 'Hail, Shadow of Heretics' Someone is in perfect condition. < 674/1040hp 683/708mana 233/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: someone EC: ??? > flee w< > flee wflee w You fool someone into moving the wrong way and her claw misses. You deftly evade someone's claw. Someone's claw maims you! You dodge someone's claw. You dodge someone's claw. Someone dodges your shocking bite. Someone dodges your shocking bite. Someone dodges your poisonous bite. You dodge someone's punch. You dodge someone's punch. You parry someone's punch. You learn from your mistakes, and your deception skill improves. Someone's punch MUTILATES you! Someone's punch DISEMBOWELS you! You dodge someone's punch. You dodge someone's punch. You learn from your mistakes, and your deception skill improves. Someone's punch MUTILATES you! You deftly evade someone's punch. You rub the dirt out of your eyes. Renald is in perfect condition. < 505/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > Lirion yell 'Help! Laquar is attacking me!' Laquar snaps his hand out and stings Lirion's kidneys, but fails to hit a nerve. Renald is in perfect condition. < 505/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > Renald has turned around, trying to escape! Renald leaves east. Renald has fled! < 505/1040hp 706/708mana 245/245move > / 837047 tnl \\ You deftly evade a young silver dragon's claw. A young silver dragon's claw maims you! A young silver dragon's claw devastates you. You dodge a young silver dragon's claw. You parry a young silver dragon's claw. Your determination drives you to enhance your attack! A young silver dragon parries your shocking bite. A young silver dragon is unaffected by your poisonous bite! A young silver dragon is unaffected by your poisonous bite! Your shocking bite *** DEMOLISHES *** a young silver dragon! A young silver dragon is unaffected by your poisonous bite! You parry Lirion's punch. You fool Lirion into moving the wrong way and his punch misses. You parry Lirion's punch. You dodge Lirion's punch. Lirion's punch devastates you! A young silver dragon has a few scratches. < 395/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: a young silver dragon EC: a few scratches > < > A young silver dragon has turned around, trying to escape! A young silver dragon leaves west. A young silver dragon has fled! < 395/1040hp 706/708mana 245/245move > / 837047 tnl \\ You aren't fighting anyone. Renald has arrived. < 395/1040hp 706/708mana 245/245move > / 837047 tnl \\ You aren't fighting anyone. < 395/1040hp 706/708mana 245/245move > / 837047 tnl \\ You aren't fighting anyone. You yell 'Help! I am being attacked by Renald!' You dodge Renald's punch. Renald is in perfect condition. < 395/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > wPANIC! You couldn't escape! Renald is in perfect condition. < 395/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > PANIC! You couldn't escape! Lirion grabs you and throws you to the ground with stunning force! Lirion's throw MUTILATES you! You recover from the fall and jump up on your legs! Renald is in perfect condition. < 351/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > No way! You are still fighting! Renald is in perfect condition. < 351/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > flee wflee wPANIC! You couldn't escape! Renald is in perfect condition. < 351/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > You dodge a young silver dragon's claw. A young silver dragon's claw devastates you! You dodge a young silver dragon's claw. You deftly evade a young silver dragon's claw. Laquar's claw MANGLES Lirion! Renald dodges your shocking bite. Renald dodges your poisonous bite. Renald hand blocks your shocking bite. You dodge Renald's punch. You parry Renald's punch. You parry Renald's punch. You parry Lirion's punch. Lirion's punch misses you. You dodge Lirion's punch. Renald is in perfect condition. < 317/1040hp 706/708mana 245/245move > / 837047 tnl \\ < T: Terrin TC: gushing blood E: Renald EC: perfect condition > < > You turn around, trying to escape! At the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] You flee from combat! You lost 10 exp. You sense that you fled east. < 317/1040hp 706/708mana 243/245move > / 837057 tnl \\ flee wYou aren't fighting anyone. < 317/1040hp 706/708mana 243/245move > / 837057 tnl \\ You aren't fighting anyone. < 317/1040hp 706/708mana 243/245move > / 837057 tnl \\ wwEntrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Translucent) Renald the male human is here. Laquar the male dark elf is here, fighting Lirion. Lirion the male elf is here. (Charmed) A young silver dragon is here awaiting her master's command. A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' < 317/1040hp 706/708mana 241/245move > / 837057 tnl \\ On a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ sneakhideYou attempt to move silently. < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ You attempt to hide. < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ Laquar yell 'Help! Renald is attacking me!' < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ blackjack dragYou step out of the shadows. hideYou whack a young silver dragon over the head with a heavy looking sack. Ouch. < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ wheretreatYou attempt to hide. < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ Players near you: (PK) Laquar Entrance to the camp of Heretics (PK) Terrin On a small trail leading to the camp (PK) Lirion Entrance to the camp of Heretics (PK) Renald Entrance to the camp of Heretics < 317/1040hp 706/708mana 240/245move > / 837057 tnl \\ You step out of the shadows. hideYou apply treatment to yourself. You feel better! < 457/1040hp 681/708mana 240/245move > / 837057 tnl \\ scan east A young silver dragon has arrived. < 457/1040hp 681/708mana 240/245move > / 837057 tnl \\ Laquar yell 'Help! Someone just kicked dirt in my eyes!' < 457/1040hp 681/708mana 240/245move > / 837057 tnl \\ You attempt to hide. < 457/1040hp 681/708mana 240/245move > / 837057 tnl \\ You step out of the shadows. hideYou peer intently east. **** 1 east **** (Translucent) Renald the male human is here, fighting Laquar. Laquar the male dark elf is here, fighting Renald. A heavily muscled barbarian stands guard over the camp. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 457/1040hp 681/708mana 240/245move > / 837057 tnl \\ You attempt to hide. < 457/1040hp 681/708mana 240/245move > / 837057 tnl \\ eblackjack renaEntrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Translucent) Renald the male human is here, fighting Laquar. Laquar the male dark elf is here, fighting Renald. A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' < 457/1040hp 681/708mana 239/245move > / 837057 tnl \\ You step out of the shadows. hideYou whack Renald over the head with a heavy looking sack. Ouch. < 457/1040hp 681/708mana 239/245move > / 837057 tnl \\ l renaYou attempt to hide. < 457/1040hp 681/708mana 239/245move > / 837057 tnl \\ Standing before you is a tall human wrapped in thin, tightly fit clothing. His face is roguish with just the right hint of charisma and charming. His sparkling teeth and cheery blue eyes seem to offset his rather drab attire. His body seems lithe and muscular, and he seems to move with an almost water-like grace. His muscles ripple and contract as he move his limbs all over the space near his body. His chest heaves slightly as he takes in a deep breath, and his eyes close in focused concentration. He reopens them and in his eyes you notice a new sense of clarity and purpose. As you gaze at him, you notice his strange affinity for the seasons and calm of nature around him. He seems at home outside in the wilderness, using the strength of the seasons to augment his strength. He wields the power of the summer sun, the blazing fire of the spring day. As he turns away, you glance at his face again, and take in not the sun-bleached blonde hair, nor the icy blue eyes, but the perception and calm look of focus etched into his open pupils. Renald has a few scratches. Renald is using: <worn on finger> (Magical) (Glowing) (Humming) an Efreet signet ring <worn on finger> (Magical) (Glowing) (Humming) a Djinn signet ring <worn around neck> (Glowing) a badge of knight commander <worn around neck> a badge engraved with two snakes <worn on torso> a suit of platemail bearing the mark of Solamnia <worn on head> (Magical) (Glowing) (Humming) a white tin helm <worn on legs> a skirt of linked iron chains <worn on feet> (Magical) a pair of red silken boots <worn on hands> (Magical) some earthen gloves <worn on arms> (Humming) a pair of steel armbands <worn on body> (Magical) (Glowing) a light blue robe <worn on waist> belt made of fishskin <worn around wrist> a steel wristguard <worn around wrist> a steel wristguard You peek at the inventory: a ranger's knapsack (Humming) a shield of outstretched wings (Glowing) some white cotton robes (Humming) an antique silver-plated whip (Humming) a fine black dragonarmor < 457/1040hp 681/708mana 239/245move > / 837057 tnl \\ Laquar rubs the dirt out of his eyes. < 493/1040hp 708/708mana 245/245move > / 837057 tnl \\ Laquar tells the group 'Sorry' < 493/1040hp 708/708mana 245/245move > / 837057 tnl \\ Laquar peers intently east. < 493/1040hp 708/708mana 245/245move > / 837057 tnl \\ nodYou nod. w< 493/1040hp 708/708mana 245/245move > / 837057 tnl \\ wOn a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. < 493/1040hp 708/708mana 244/245move > / 837057 tnl \\ On a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] w< 493/1040hp 708/708mana 243/245move > / 837057 tnl \\ Before the camp of Heretics You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] w< 493/1040hp 708/708mana 242/245move > / 837057 tnl \\ In the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 493/1040hp 708/708mana 241/245move > / 837057 tnl \\ nA small clearing north of the camp You are in a clearing where the people of the clan come to rest and recover from their fight with the hated mages and pagans of the land. The main camp is to the south. [Exits: south] (White Aura) An old doctor stands here dispensing aid to those in need. < 493/1040hp 708/708mana 240/245move > / 837057 tnl \\ heal mortThe medic applies his herbal aid to you. A warm feeling fills your body. < 593/1040hp 708/708mana 240/245move > / 837057 tnl \\ heal mort Laquar concentrates a moment and enters a Python fighting stance. < 593/1040hp 708/708mana 240/245move > / 837057 tnl \\ sThe medic applies his herbal aid to you. A warm feeling fills your body. < 693/1040hp 708/708mana 240/245move > / 837057 tnl \\ eeIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 693/1040hp 708/708mana 239/245move > / 837057 tnl \\ Before the camp of Heretics You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] < 693/1040hp 708/708mana 238/245move > / 837057 tnl \\ On a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] < 693/1040hp 708/708mana 237/245move > / 837057 tnl \\ gt I'll blackjackYou step out of the shadows. hideYou tell the group 'I'll blackjack' < 693/1040hp 708/708mana 237/245move > / 837057 tnl \\ eYou attempt to hide. < 693/1040hp 708/708mana 237/245move > / 837057 tnl \\ eOn a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. < 693/1040hp 708/708mana 236/245move > / 837057 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] Renald the male human is sleeping here. A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' A huge barbarian says 'Hail, Shadow of Heretics' < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ l renaStanding before you is a tall human wrapped in thin, tightly fit clothing. His face is roguish with just the right hint of charisma and charming. His sparkling teeth and cheery blue eyes seem to offset his rather drab attire. His body seems lithe and muscular, and he seems to move with an almost water-like grace. His muscles ripple and contract as he move his limbs all over the space near his body. His chest heaves slightly as he takes in a deep breath, and his eyes close in focused concentration. He reopens them and in his eyes you notice a new sense of clarity and purpose. As you gaze at him, you notice his strange affinity for the seasons and calm of nature around him. He seems at home outside in the wilderness, using the strength of the seasons to augment his strength. He wields the power of the summer sun, the blazing fire of the spring day. As he turns away, you glance at his face again, and take in not the sun-bleached blonde hair, nor the icy blue eyes, but the perception and calm look of focus etched into his open pupils. Renald is in perfect condition. Renald is using: <worn on finger> (Magical) (Glowing) (Humming) an Efreet signet ring <worn on finger> (Magical) (Glowing) (Humming) a Djinn signet ring <worn around neck> (Glowing) a badge of knight commander <worn around neck> a badge engraved with two snakes <worn on torso> a suit of platemail bearing the mark of Solamnia <worn on head> (Magical) (Glowing) (Humming) a white tin helm <worn on legs> a skirt of linked iron chains <worn on feet> (Magical) a pair of red silken boots <worn on hands> (Magical) some earthen gloves <worn on arms> (Humming) a pair of steel armbands <worn on body> (Magical) (Glowing) a light blue robe <worn on waist> belt made of fishskin <worn around wrist> a steel wristguard <worn around wrist> a steel wristguard You peek at the inventory: a ranger's knapsack (Humming) a shield of outstretched wings (Glowing) some white cotton robes (Humming) an antique silver-plated whip (Humming) a fine black dragonarmor < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ gt I mean, backstabYou step out of the shadows. hideYou tell the group 'I mean, backstab' < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ You attempt to hide. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ gt Ready?You step out of the shadows. hideYou tell the group 'Ready?' < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ scan eastYou attempt to hide. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ whereYou step out of the shadows. hideYou peer intently east. **** 1 east **** **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ Players near you: (PK) Laquar Entrance to the camp of Heretics (PK) Terrin Entrance to the camp of Heretics (PK) Renald Entrance to the camp of Heretics sneakhide< 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ You attempt to hide. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ You attempt to move silently. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ You attempt to hide. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ Laquar nods. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ gt You throw?You step out of the shadows. hideYou tell the group 'You throw?' < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ You attempt to hide. < 693/1040hp 708/708mana 235/245move > / 837057 tnl \\ l renaStanding before you is a tall human wrapped in thin, tightly fit clothing. His face is roguish with just the right hint of charisma and charming. His sparkling teeth and cheery blue eyes seem to offset his rather drab attire. His body seems lithe and muscular, and he seems to move with an almost water-like grace. His muscles ripple and contract as he move his limbs all over the space near his body. His chest heaves slightly as he takes in a deep breath, and his eyes close in focused concentration. He reopens them and in his eyes you notice a new sense of clarity and purpose. As you gaze at him, you notice his strange affinity for the seasons and calm of nature around him. He seems at home outside in the wilderness, using the strength of the seasons to augment his strength. He wields the power of the summer sun, the blazing fire of the spring day. As he turns away, you glance at his face again, and take in not the sun-bleached blonde hair, nor the icy blue eyes, but the perception and calm look of focus etched into his open pupils. Renald is in perfect condition. Renald is using: <worn on finger> (Magical) (Glowing) (Humming) an Efreet signet ring <worn on finger> (Magical) (Glowing) (Humming) a Djinn signet ring <worn around neck> (Glowing) a badge of knight commander <worn around neck> a badge engraved with two snakes <worn on torso> a suit of platemail bearing the mark of Solamnia <worn on head> (Magical) (Glowing) (Humming) a white tin helm <worn on legs> a skirt of linked iron chains <worn on feet> (Magical) a pair of red silken boots <worn on hands> (Magical) some earthen gloves <worn on arms> (Humming) a pair of steel armbands <worn on body> (Magical) (Glowing) a light blue robe <worn on waist> belt made of fishskin <worn around wrist> a steel wristguard <worn around wrist> a steel wristguard You peek at the inventory: a ranger's knapsack (Humming) a shield of outstretched wings (Glowing) some white cotton robes (Humming) an antique silver-plated whip (Humming) a fine black dragonarmor < 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ backstab renaYou step out of the shadows. hideThe presence of Paladine protects Renald from your backstab. Your second backstab === OBLITERATES === Renald! Renald has some small wounds. < 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ < T: Terrin TC: bleeding wounds E: Renald EC: small wounds > < > Renald has turned around, trying to escape! Renald leaves east. Renald has fled! < 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ Renald has arrived. < 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ Renald leaves east. < 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ knif renaYou attempt to hide. e< 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ knif renaYou step out of the shadows. hideThey aren't here. < 726/1040hp 708/708mana 245/245move > / 837057 tnl \\ At the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 726/1040hp 708/708mana 243/245move > / 837057 tnl \\ They aren't here. where< 726/1040hp 708/708mana 243/245move > / 837057 tnl \\ The shadows here are too natural to blend with. < 726/1040hp 708/708mana 243/245move > / 837057 tnl \\ ePlayers near you: (PK) Laquar At the foot of snowy mountains (PK) Jankatt Lost in the snowy mountains (PK) Terrin At the foot of snowy mountains (PK) Renald At the foot of snowy mountains e< 726/1040hp 708/708mana 243/245move > / 837057 tnl \\ At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] < 726/1040hp 708/708mana 239/245move > / 837057 tnl \\ At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] < 726/1040hp 708/708mana 235/245move > / 837057 tnl \\ wAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] w< 726/1040hp 708/708mana 231/245move > / 837057 tnl \\ wAt the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 726/1040hp 708/708mana 227/245move > / 837057 tnl \\ w Laquar crouches and scans the area with a quick appraisal. Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' A huge barbarian says 'Hail, Shadow of Heretics' where< 726/1040hp 708/708mana 225/245move > / 837057 tnl \\ On a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. < 726/1040hp 708/708mana 224/245move > / 837057 tnl \\ Players near you: (PK) Laquar On a small trail leading to the camp (PK) Terrin On a small trail leading to the camp < 726/1040hp 708/708mana 224/245move > / 837057 tnl \\ wOn a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] w< 726/1040hp 708/708mana 223/245move > / 837057 tnl \\ wBefore the camp of Heretics You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] w< 726/1040hp 708/708mana 222/245move > / 837057 tnl \\ In the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 726/1040hp 708/708mana 221/245move > / 837057 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ get rug backpackdrop rughidesleep rugYou get a coarsly woven rug from a leather backpack. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ You drop a coarsly woven rug. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ You attempt to hide. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ Your adrenaline is gushing too much, you can't sleep! < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ r rYou sit on a coarsly woven rug and rest. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ wherePlayers near you: (PK) Laquar Before the clearing of Inquisition. (PK) Terrin Before the clearing of Inquisition. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ wherewherePlayers near you: (PK) Laquar Before the clearing of Inquisition. (PK) Terrin Before the clearing of Inquisition. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ Players near you: (PK) Laquar Before the clearing of Inquisition. (PK) Terrin Before the clearing of Inquisition. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ wherewherePlayers near you: (PK) Laquar In the camp of Heretics (PK) Terrin Before the clearing of Inquisition. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ Players near you: (PK) Laquar In the camp of Heretics (PK) Terrin Before the clearing of Inquisition. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ gt So, what is plan if they return?You step out of the shadows. hideYou tell the group 'So, what is plan if they return?' < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ You attempt to hide. < 726/1040hp 708/708mana 220/245move > / 837057 tnl \\ You no longer feel so resisted against blows. < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ gt Remember, if I fail blackjack, please try to strangle since they can latch meYou step out of the shadows. hideYou tell the group 'Remember, if I fail blackjack, please try to strangle since they can latch me' < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ You attempt to hide. < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ wakeget rugput rug backpackYou stand up. < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ You step out of the shadows. hideYou get a coarsly woven rug. < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ You put a coarsly woven rug in a leather backpack. < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ resiYou attempt to hide. < 865/1040hp 708/708mana 245/245move > / 837057 tnl \\ You resist yourself against blows! < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ whereget rug backpackdrop rughidesleep rugPlayers near you: (PK) Laquar On a small trail leading to the camp (PK) Terrin Before the clearing of Inquisition. < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ You step out of the shadows. hideYou get a coarsly woven rug from a leather backpack. < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ You drop a coarsly woven rug. < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ You attempt to hide. < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ You go to sleep on a coarsly woven rug. < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ In your dreams, or what? < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ gt Okay?You step out of the shadows. hideYou tell the group 'Okay?' < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ In your dreams, or what? < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ < 865/1040hp 668/708mana 245/245move > / 837057 tnl \\ Your aura of hatred recedes and you no longer reflect spells. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ Someone tells the group 'renald resting east' < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ wakeget rugput rug backpackYou wake and stand up. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ You get a coarsly woven rug. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ spellbYou put a coarsly woven rug in a leather backpack. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ lYou surround yourself with your hatred of magic. < 1040/1040hp 658/708mana 245/245move > / 837057 tnl \\ Before the clearing of Inquisition. You stand in a blood stained clearing, filled with the torn flesh of burned mages and priests. It is here that the righteous punishment of the corrupt is performed. A smell of hatred in the air gives you a sense about using here a power of magic is worst defilement you can do. [Exits: east] A large blood stained cross has been erected here. The minotaur Inquisitor is standing here ready to punish the corrupt. < 1040/1040hp 658/708mana 245/245move > / 837057 tnl \\ eIn the camp of Heretics You stand in the camp of heretics, where the pure come to condemn and punish the dark mages and pagan priests for their heresies. To the west you can see the execution and inquisition grounds. North of here is a small clearing, and south a donation room. [Exits: north east south west] < 1040/1040hp 658/708mana 244/245move > / 837057 tnl \\ scan eastYou peer intently east. **** 1 east **** **** 2 east **** **** 3 east **** Laquar the male dark elf is here. (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. **** 4 east **** A heavily muscled barbarian stands guard over the camp. **** 5 east **** **** 6 east **** < 1040/1040hp 658/708mana 244/245move > / 837057 tnl \\ wherePlayers near you: (PK) Laquar On a small trail leading to the camp (PK) Terrin In the camp of Heretics < 1040/1040hp 658/708mana 244/245move > / 837057 tnl \\ eBefore the camp of Heretics You stand at the edge of the heretic's camp. The cries of condemned men and women still seem to linger in the air, their screams echoing from when they were executed for their crimes. To the west lies the camp, and the path continues east out of the area. [Exits: east west] < 1040/1040hp 658/708mana 243/245move > / 837057 tnl \\ eOn a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] < 1040/1040hp 658/708mana 242/245move > / 837057 tnl \\ eOn a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] Laquar the male dark elf is here. (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. < 1040/1040hp 658/708mana 241/245move > / 837057 tnl \\ scan eastYou peer intently east. **** 1 east **** Laquar the male dark elf is here. A heavily muscled barbarian stands guard over the camp. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 658/708mana 241/245move > / 837057 tnl \\ scan eastYou peer intently east. **** 1 east **** A heavily muscled barbarian stands guard over the camp. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** Lirion the male elf is here. < 1040/1040hp 658/708mana 241/245move > / 837057 tnl \\ eeEntrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' A huge barbarian says 'Hail, Shadow of Heretics' where< 1040/1040hp 658/708mana 240/245move > / 837057 tnl \\ At the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 1040/1040hp 658/708mana 238/245move > / 837057 tnl \\ Players near you: (PK) Laquar At the foot of snowy mountains (PK) Jankatt At the foot of snowy mountains (PK) Terrin At the foot of snowy mountains (PK) Lirion Beginning of a trail in a snow covered forest (PK) Renald At the foot of snowy mountains < 1040/1040hp 658/708mana 238/245move > / 837057 tnl \\ wEntrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] A heavily muscled barbarian stands guard over the camp. A huge barbarian says 'Hail, Shadow of Heretics' A huge barbarian says 'Hail, Shadow of Heretics' < 1040/1040hp 658/708mana 236/245move > / 837057 tnl \\ wOn a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. < 1040/1040hp 658/708mana 235/245move > / 837057 tnl \\ wherePlayers near you: (PK) Laquar On a small trail leading to the camp (PK) Terrin On a small trail leading to the camp < 1040/1040hp 658/708mana 235/245move > / 837057 tnl \\ sneakhide Laquar peers intently east. You attempt to move silently. < 1040/1040hp 658/708mana 235/245move > / 837057 tnl \\ scan eastYou attempt to hide. < 1040/1040hp 658/708mana 235/245move > / 837057 tnl \\ You step out of the shadows. hideYou peer intently east. **** 1 east **** A heavily muscled barbarian stands guard over the camp. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** Lirion the male elf is here. < 1040/1040hp 658/708mana 235/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 658/708mana 235/245move > / 837057 tnl \\ wOn a dirt trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. To the west you can see the camp of heretics. [Exits: east west] < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ Laquar peers intently east. < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ gt Want to not follow each other?You step out of the shadows. hideYou tell the group 'Want to not follow each other?' < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ [HERETIC] A huge barbarian: Intruder! Lirion is attacking the Camp! < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ autoassAutoassist removed. < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ scan eastYou step out of the shadows. hideYou peer intently east. **** 1 east **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. **** 2 east **** (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. Lirion the male elf is here, fighting a huge barbarian. A huge barbarian is here, fighting Lirion. **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ scan eastYou step out of the shadows. hideYou peer intently east. **** 1 east **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. **** 2 east **** (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. Lirion the male elf is here, fighting a huge barbarian. A huge barbarian is here, fighting Lirion. **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ Laquar peers intently east. < 1040/1040hp 658/708mana 234/245move > / 837057 tnl \\ The sun slowly disappears in the west. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ scan eastYou step out of the shadows. hideYou peer intently east. **** 1 east **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. **** 2 east **** Lirion the male elf is here. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. A heavily muscled barbarian stands guard over the camp. **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ scan eastYou step out of the shadows. hideYou peer intently east. **** 1 east **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. **** 2 east **** (Hide) Lirion the male elf is here. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. A heavily muscled barbarian stands guard over the camp. **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ wherePlayers near you: (PK) Laquar On a dirt trail leading to the camp (PK) Jankatt Entrance to the camp of Heretics (PK) Terrin On a dirt trail leading to the camp (PK) Lirion Entrance to the camp of Heretics (PK) Renald Entrance to the camp of Heretics < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ scan eastYou step out of the shadows. hideYou peer intently east. **** 1 east **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. **** 2 east **** Lirion the male elf is here. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. A heavily muscled barbarian stands guard over the camp. **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ You attempt to hide. < 1040/1040hp 708/708mana 245/245move > / 837057 tnl \\ eOn a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A young silver dragon is sleeping here. < 1040/1040hp 708/708mana 244/245move > / 837057 tnl \\ wherePlayers near you: (PK) Laquar On a small trail leading to the camp (PK) Jankatt Entrance to the camp of Heretics (PK) Terrin On a small trail leading to the camp (PK) Lirion Entrance to the camp of Heretics (PK) Renald Entrance to the camp of Heretics < 1040/1040hp 708/708mana 244/245move > / 837057 tnl \\ [HERETIC] A huge barbarian: Intruder! Lirion is attacking the Camp! scan east< 1040/1040hp 708/708mana 244/245move > / 837057 tnl \\ You step out of the shadows. hideYou peer intently east. **** 1 east **** (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. Lirion the male elf is here, fighting a huge barbarian. A huge barbarian is here, fighting Lirion. **** 2 east **** **** 3 east **** **** 4 east **** **** 5 east **** **** 6 east **** < 1040/1040hp 708/708mana 244/245move > / 837057 tnl \\ eYou attempt to hide. < 1040/1040hp 708/708mana 244/245move > / 837057 tnl \\ blackjack jankEntrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. Jankatt the male elf is here. Renald the male human is here. Lirion the male elf is here, fighting a huge barbarian. A huge barbarian is here, fighting Lirion. A huge barbarian says 'Hail, Shadow of Heretics' A huge barbarian says 'Hail, Shadow of Heretics' Someone grabs hold of your neck and puts you to sleep. < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ In your dreams, or what? < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ [HERETIC] Someone: Intruder! A lion is attacking the Camp! [HERETIC] Someone: Intruder! A lion is attacking the Camp! [HERETIC] Someone: Intruder! A young copper dragon is attacking the Camp! [HERETIC] Someone: Intruder! Jankatt is attacking the Camp! < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ [HERETIC] Someone: Intruder! Lirion is attacking the Camp! < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ ct Wake me!You step out of the shadows. hide[HERETIC] Terrin: Wake me! < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ In your dreams, or what? < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ flee wIn your dreams, or what? < 1040/1040hp 708/708mana 243/245move > / 837057 tnl \\ [HERETIC] Someone: Alas, I have fallen to someone. You feel ready to accept treatment of your battle wounds. < 1040/1040hp 708/708mana 245/276move > / 837057 tnl \\ affYou have the following resistances: You are slightly toughened against bashing (7%) You are slightly toughened against piercing (7%) You are toughened against slashing (12%) You are toughened against fire attacks (17%) You are toughened against cold attacks (17%) You are toughened against electrical attacks (17%) You are toughened against acidic attacks (19%) You are slightly toughened against poison (8%) You are toughened against holy attacks (10%) You are slightly toughened against pure energy attacks (7%) You are slightly toughened against mental attacks (7%) You are slightly toughened against diseases (8%) You are slightly toughened against drowning (7%) You are slightly toughened against sound (7%) You are slightly toughened against air/gas attacks (7%) You are slightly toughened against earth-based attacks (7%) You are affected by the following: Skill strangle is active for 1 hours Skill neck guard is active for 2 hours Skill spellbane modifies will save by 11 for 10 hours Skill resist is active for 7 hours Skill heightened senses is active for 1 hours is active for 1 hours Skill detect hidden is active for 21 hours Skill clan empower tower modifies fortitude save by 5 permanently modifies will save by 5 permanently modifies reflex save by 5 permanently modifies dexterity by 3 permanently modifies strength by 3 permanently modifies hp by 80 permanently Skill clan empower takhisis modifies resist lightning by 10 permanently modifies resist cold by 10 permanently modifies resist fire by 10 permanently modifies resist acid by 10 permanently modifies hp by 25 permanently You have hero resistance bonus of +2%. < 1040/1040hp 708/708mana 245/276move > / 837057 tnl \\ ct I am strangled[HERETIC] Terrin: I am strangled < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ Someone tells the group 'I am blinded' < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ affYou have the following resistances: You are slightly toughened against bashing (7%) You are slightly toughened against piercing (7%) You are toughened against slashing (12%) You are toughened against fire attacks (17%) You are toughened against cold attacks (17%) You are toughened against electrical attacks (17%) You are toughened against acidic attacks (19%) You are slightly toughened against poison (8%) You are toughened against holy attacks (10%) You are slightly toughened against pure energy attacks (7%) You are slightly toughened against mental attacks (7%) You are slightly toughened against diseases (8%) You are slightly toughened against drowning (7%) You are slightly toughened against sound (7%) You are slightly toughened against air/gas attacks (7%) You are slightly toughened against earth-based attacks (7%) You are affected by the following: Skill nerve modifies strength by -3 for 6 hours Skill strangle is active for 0 hours Skill neck guard is active for 1 hours Skill spellbane modifies will save by 11 for 9 hours Skill resist is active for 6 hours Skill heightened senses is active for 0 hours is active for 0 hours Skill detect hidden is active for 20 hours Skill clan empower tower modifies fortitude save by 5 permanently modifies will save by 5 permanently modifies reflex save by 5 permanently modifies dexterity by 3 permanently modifies strength by 3 permanently modifies hp by 80 permanently Skill clan empower takhisis modifies resist lightning by 10 permanently modifies resist cold by 10 permanently modifies resist fire by 10 permanently modifies resist acid by 10 permanently modifies hp by 25 permanently You have hero resistance bonus of +2%. < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ Your neck feels better. Your vision dulls. < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ wakelYou wake and stand up. < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ Entrance to the camp of Heretics You stand upon a well trodden dirt path. There is very little light to show the way, but you can just make out a small camp clearing further to the west. [Exits: east west] The corpse of Lirion is lying here. //// Looks like Laquar was very busy while I slept. Renald the male human is here. < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ blackjack renaThey aren't here. < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ wherePlayers near you: (PK) Laquar Before the camp of Heretics (PK) Terrin Entrance to the camp of Heretics < 1040/1040hp 708/708mana 276/276move > / 837057 tnl \\ eAt the foot of snowy mountains You are standing in the dead end of a trail at the foot of the mountains. Huge rocky cliffs and dense snowy forest block your way. The only exit is a trail leading east. [Exits: east west] < 1040/1040hp 708/708mana 274/276move > / 837057 tnl \\ wherePlayers near you: (PK) Terrin At the foot of snowy mountains (PK) Renald At the foot of snowy mountains < 1040/1040hp 708/708mana 274/276move > / 837057 tnl \\ ---- //// I go chasing renald for a while, then... < 1040/1040hp 708/708mana 150/276move > / 837057 tnl \\ eOn a small trail leading to the camp You are on a well travelled dirt trail leading west towards a small camp. The blood of condemned mages and priests stain the path with dark blotches. [Exits: east west] (Charmed) A large mountain lion stands here, eyeing you suspiciously. //// mmmm... looks like Jankatt (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. (Charmed) A young silver dragon is sleeping here. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ Someone peers intently west. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ snickerYou snicker softly. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ aff Laquar hurls a handful of dust into the room! Someone appears to be blinded. Someone yell 'Help! Someone just threw dust in my eyes!' You have the following resistances: You are toughened against bashing (12%) You are toughened against piercing (12%) You are toughened against slashing (17%) You are resistant against fire attacks (21%) You are resistant against cold attacks (21%) You are resistant against electrical attacks (21%) You are resistant against acidic attacks (23%) You are toughened against poison (12%) You are slightly toughened against negative energy (4%) You are toughened against holy attacks (14%) You are toughened against pure energy attacks (11%) You are toughened against mental attacks (11%) You are toughened against diseases (12%) You are toughened against drowning (11%) You are toughened against sound (11%) You are toughened against air/gas attacks (11%) You are toughened against earth-based attacks (11%) You are affected by the following: Skill nerve modifies strength by -3 for 3 hours Skill spellbane modifies will save by 11 for 6 hours Skill resist is active for 3 hours Skill detect hidden is active for 17 hours Skill clan empower tower modifies fortitude save by 5 permanently modifies will save by 5 permanently modifies reflex save by 5 permanently modifies dexterity by 3 permanently modifies strength by 3 permanently modifies hp by 80 permanently Skill clan empower takhisis modifies resist lightning by 10 permanently modifies resist cold by 10 permanently modifies resist fire by 10 permanently modifies resist acid by 10 permanently modifies hp by 25 permanently You have hero resistance bonus of +2%. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ Laquar's punch DISMEMBERS someone! Jankatt steps out from his cover. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ Laquar's caltraps DISMEMBERS Jankatt! Jankatt starts limping. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ blackjack renaThey aren't here. < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ Jankatt has turned around, trying to escape! Jankatt has fled! < 1040/1040hp 708/708mana 146/276move > / 837057 tnl \\ eblackjack jankAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ Laquar concentrates a moment and enters a Python fighting stance. They aren't here. where< 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ Players near you: (PK) Laquar At the foot of snowy mountains (PK) Jankatt At the foot of snowy mountains (PK) Terrin At the foot of snowy mountains < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ Laquar crouches and scans the area with a quick appraisal. < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ blackjack jank Laquar stalks Jankatt with deadly efficiency and closes in for the kill! Jankatt yell 'Help! someone is stalking me!' < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ You whack Jankatt over the head with a heavy looking sack. Ouch. e< 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ Laquar crouches and scans the area with a quick appraisal. < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ wl jank Laquar crouches and scans the area with a quick appraisal. < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ Laquar crouches and scans the area with a quick appraisal. < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ Laquar crouches and scans the area with a quick appraisal. < 1040/1040hp 708/708mana 142/276move > / 837057 tnl \\ At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] < 1040/1040hp 708/708mana 138/276move > / 837057 tnl \\ Laquar crouches and scans the area with a quick appraisal. At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] Laquar the male dark elf is here. Jankatt the male elf is sleeping here. < 1040/1040hp 708/708mana 134/276move > / 837057 tnl \\ A tall elf stand toward you. His long hair is swinging under his shoulder. His deep-blue eyes shining when you look his eyes. His gorgeus face impresses you and you are under his charming right now and you try do keep your eyes away from him because of dealing with this charm Jankatt is a ranger of long standing in these parts, having been found as a young child in the woods, he grew to manhood surrounded by some of the great Rangers of yesteryear many of whom have since move on to learn the other forests and ways of the Realm Through all of this he has stayed true to Drakenwood and to the Rangers rising to the nobility and on several occasions he has had to honour of representing his guild on the town councilOf late however he has moved back to the True Way of Rangers Jankatt has some small wounds. Jankatt is using: <worn on finger> (Glowing) (Humming) a Marid signet ring <worn on finger> (Glowing) a ring of linked silver dragonscales <worn around neck> a badge engraved with two snakes <worn around neck> an amulet emitting a soft light <worn on torso> a suit of platemail bearing the mark of Solamnia <worn on head> (Glowing) (Humming) a knight's helm tassled with white feathers <worn on legs> a pair of fur leggings <worn on feet> the Hi-Kane-Do battle boots <worn on hands> a pair of fur gloves <worn on arms> a pair of polished white armguards <worn on body> a white cape engraved with a silver cross <worn on waist> an ivy belt <worn around wrist> a wristguard engraved with a flute <worn around wrist> a wristguard engraved with a flute <wielded> (Glowing) Staff of the Sun You peek at the inventory: redleaf some earthen boots ( 2) a bone ring a steak of a young brass dragon a leather backpack a Crusader's Sword a fur cap a black scorched blade (Glowing) a sapphire necklace (Glowing) (Humming) a coral circlet a helmet of burnished bronze (Humming) a bright green cloak (Glowing) (Humming) a ring set with a blue sapphire a shirt of mithril chain a sack made from the skin of a draconian vanguard < 1040/1040hp 708/708mana 134/276move > / 837057 tnl \\ Laquar crouches and scans the area with a quick appraisal. < 1040/1040hp 708/708mana 134/276move > / 837057 tnl \\ Laquar stalks Jankatt with deadly efficiency and closes in for the kill! < 1040/1040hp 708/708mana 134/276move > / 837057 tnl \\ Laquar's punch MANGLES Jankatt! < 1040/1040hp 708/708mana 169/276move > / 837057 tnl \\ knif jankThe presence of Paladine protects Jankatt from your knifing. Jankatt has some small wounds. < 1040/1040hp 708/708mana 169/276move > / 837057 tnl \\ < T: Laquar TC: perfect condition E: Jankatt EC: small wounds > < > Laquar's punch MANGLES Jankatt! Your shocking bite MANGLES Jankatt! Jankatt parries your poisonous bite. Your determination drives you to enhance your attack! Jankatt parries your shocking bite. You rapidly redirect your dagger midway through Jankatt's parry. Your rapid restrike MANGLES Jankatt! Jankatt is gushing blood. < 1040/1040hp 708/708mana 169/276move > / 837057 tnl \\ < T: Laquar TC: perfect condition E: Jankatt EC: gushing blood > < > Laquar concentrates a moment and enters a Viper fighting stance. Jankatt is gushing blood. < 1040/1040hp 708/708mana 169/276move > / 837057 tnl \\ < T: Laquar TC: perfect condition E: Jankatt EC: gushing blood > < > flee e Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike DISMEMBERS Jankatt! Laquar's viper strike misses Jankatt. Laquar's viper strike MASSACRES Jankatt! Laquar's eyes burn with cold fury! Laquar's viper strike misses Jankatt. Jankatt is gushing blood. < 1040/1040hp 708/708mana 169/276move > / 837057 tnl \\ < T: Laquar TC: perfect condition E: Jankatt EC: gushing blood > < > You turn around, trying to escape! At the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. You can see a large stone lieing in the deepening in the ground. [Exits: east west] You flee from combat! You lost 10 exp. You sense that you fled east. < 1040/1040hp 708/708mana 165/276move > / 837067 tnl \\ knif jankknif jankThey aren't here. < 1040/1040hp 708/708mana 165/276move > / 837067 tnl \\ knif jankThey aren't here. < 1040/1040hp 708/708mana 165/276move > / 837067 tnl \\ knif jankThey aren't here. < 1040/1040hp 708/708mana 165/276move > / 837067 tnl \\ scan westThey aren't here. < 1040/1040hp 708/708mana 165/276move > / 837067 tnl \\ You peer intently west. **** 1 west **** Laquar the male dark elf is here, fighting Jankatt. Jankatt the male elf is here, fighting Laquar. **** 2 west **** **** 3 west **** **** 4 west **** (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A young copper dragon is here awaiting his master's command. (Charmed) A young silver dragon is sleeping here. **** 5 west **** **** 6 west **** < 1040/1040hp 708/708mana 165/276move > / 837067 tnl \\ wknif jankAt the foot of snowy mountains You are standing on a trail at the foot of the mountains. Huge rocky cliffs block your way to the north and a dense snowy forest to the south. Although you notice a gap between the cliffs you could use to climb up. [Exits: east west up] Laquar the male dark elf is here, fighting Jankatt. Jankatt the male elf is here, fighting Laquar. < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ Your knifing MANGLES Jankatt! Jankatt is struck by lightning from the talon of the Blue Dragon. Jankatt is writhing in agony. < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ < T: Laquar TC: perfect condition E: Jankatt EC: writhing > < > Laquar's eyes burn with cold fury! Laquar's eyes burn with cold fury! Jankatt dodges your shocking bite. Your poisonous bite MANGLES Jankatt! Jankatt keeps you at bay with his weapon. Jankatt keeps you at bay with his weapon. Jankatt is convulsing on the ground. < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ < T: Laquar TC: perfect condition E: Jankatt EC: convulsing > < > Laquar lets loose with a furious series of rapid strikes! Laquar's viper strike DISEMBOWELS Jankatt! Jankatt is stunned, but will probably recover. Laquar's viper strike devastates Jankatt! Jankatt is DEAD!! saveJankatt hits the ground ... DEAD. Laquar's eyes burn with cold fury! blee< 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ Saving. Remember that Solace has automatic saving. < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ They aren't here. < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ l in corpseThe corpse of Jankatt holds: a sack made from the skin of a draconian vanguard an amulet emitting a soft light ( 2) a wristguard engraved with a flute a shirt of mithril chain (Glowing) (Humming) a ring set with a blue sapphire (Glowing) a ring of linked silver dragonscales an ivy belt (Humming) a bright green cloak a pair of polished white armguards the Hi-Kane-Do battle boots a helmet of burnished bronze a pair of fur leggings (Glowing) (Humming) a coral circlet (Glowing) (Humming) a Marid signet ring (Glowing) a sapphire necklace a black scorched blade (Glowing) (Humming) a knight's helm tassled with white feathers a white cape engraved with a silver cross a badge engraved with two snakes a fur cap a pair of fur gloves a Crusader's Sword (Glowing) Staff of the Sun a leather backpack a steak of a young brass dragon a suit of platemail bearing the mark of Solamnia ( 2) a bone ring some earthen boots redleaf 122 silver coins and 4 gold coins < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ g coin corpseYou get 122 silver coins and 4 gold coins from the corpse of Jankatt. You split 122 silver coins. Your share is 61 silver. You split 4 gold coins. Your share is 2 gold. < 1040/1040hp 708/708mana 161/276move > / 837067 tnl \\ g pot corpseYou see nothing like that in the corpse. < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ g bac corpseYou get a leather backpack from the corpse of Jankatt. < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ l in bacA leather backpack holds: a coarsly woven rug ( 5) a potion shimmering with blinding light a buffalo water skin a green herb (11) redleaf ( 8) a bottle of yellow brew < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ drop bacYou drop a leather backpack. < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ Laquar fills the air with his hatred of magic. < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ g rug bacYou get a coarsly woven rug from a leather backpack. < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ sac bacThe gods give you 33 silver coins for your sacrifice. You split 33 silver coins. Your share is 17 silver. < 1040/1040hp 708/708mana 196/276move > / 837067 tnl \\ ----- //// Solamnics finally disappear for a while. Laquar offers to help me get my wide copper bracelets. You tell the group 'Actually I need leave realms in about 10 hours' < 1040/1040hp 708/708mana 274/276move > / 837067 tnl \\ You attempt to hide. < 1040/1040hp 708/708mana 274/276move > / 837067 tnl \\ gt We can't kill it that fastYou step out of the shadows. hideYou tell the group 'We can't kill it that fast' < 1040/1040hp 708/708mana 274/276move > / 837067 tnl \\ You attempt to hide. < 1040/1040hp 708/708mana 274/276move > / 837067 tnl \\ spellbYou step out of the shadows. hideYou surround yourself with your hatred of magic. < 1040/1040hp 658/708mana 274/276move > / 837067 tnl \\ You attempt to hide. < 1040/1040hp 658/708mana 274/276move > / 837067 tnl \\ Laquar sighs. < 1040/1040hp 658/708mana 274/276move > / 837067 tnl \\ gt Next timeYou step out of the shadows. hideYou tell the group 'Next time' < 1040/1040hp 658/708mana 274/276move > / 837067 tnl \\ You attempt to hide. Laquar tells the group 'Lord of giants?' < 1040/1040hp 658/708mana 268/276move > / 837067 tnl \\ fol laqYou now follow Laquar. < 1040/1040hp 658/708mana 268/276move > / 837067 tnl \\ nodYou nod. < 1040/1040hp 699/708mana 242/276move > / 837067 tnl \\ ---- /// so we head to lord of giants gt Nice job killing the assassinYou tell the group 'Nice job killing the assassin' You tell the group 'I thought all three of them were going to kill me at once' < 1040/1040hp 699/708mana 227/276move > / 837067 tnl \\ heightYour sense of sight sharpens! < 1040/1040hp 674/708mana 227/276move > / 837067 tnl \\ who -=-=-=-= Visible players in the realms =-=-=-=- Tiurri the male dark elf (PK) Kcejjedi the male dark elf, Herald of Entropy /// <-- Damn Korgin the male dwarf [HERETIC] (PK) Laquar the male dark elf, Shadow of Heretics [HERETIC] (PK) Terrin the male wild elf, Shadow of Heretics, Stealth Deathbringer Lirion the male elf, Knight of the Crown (PK) Renald the male human, Knight of the Crown Pandik the male wild elf Players found: 8 < 1040/1040hp 674/708mana 227/276move > / 837067 tnl \\ [HERETIC] Terrin: Entropist [HERETIC] Terrin: Who has powers? Laquar shrugs helplessly. ----- //// we start to fight the Lord < 553/1040hp 707/708mana 276/276move > / 837082 tnl \\ < T: Laquar TC: bleeding wounds E: the Lord of the Giants EC: convulsing > < > [HERETIC] A huge barbarian: Intruder! The mummy of Medagar is attacking the Camp! The Lord of the Giants is convulsing on the ground. < 553/1040hp 707/708mana 276/276move > / 837082 tnl \\ < T: Laquar TC: bleeding wounds E: the Lord of the Giants EC: convulsing > < > circleYou attempt to hide. The Lord of the Giants is convulsing on the ground. < 553/1040hp 707/708mana 276/276move > / 837082 tnl \\ < T: Laquar TC: bleeding wounds E: the Lord of the Giants EC: convulsing > < > You step out of the shadows. hideYou circle around the Lord of the Giants to land a critical strike. Your circle stab MASSACRES the Lord of the Giants! The Lord of the Giants is convulsing on the ground. < 553/1040hp 707/708mana 276/276move > / 837082 tnl \\ < T: Laquar TC: bleeding wounds E: the Lord of the Giants EC: convulsing > < > [HERETIC] A huge barbarian: Intruder! The dracolich of a shadow dragon is attacking the Camp! ----- //// finish the Lord off, .... < 781/1040hp 708/708mana 276/276move > / 818764 tnl \\ gt Really need leave realmsYou step out of the shadows. hideYou tell the group 'Really need leave realms' < 781/1040hp 708/708mana 276/276move > / 818764 tnl \\ In your dreams, or what? < 781/1040hp 708/708mana 276/276move > / 818764 tnl \\ gt Hope that necromanceer won't stay longerYou tell the group 'Hope that necromanceer won't stay longer' < 781/1040hp 708/708mana 276/276move > / 818764 tnl \\ //// so I start heading to camp ---- < 1040/1040hp 708/708mana 207/276move > / 818764 tnl \\ Players near you: (PK) Terrin The regrowing forest < 1040/1040hp 708/708mana 207/276move > / 818764 tnl \\ wAn intersection in the path The trail of dead leaves and brown grass breaks east and west here, besides the path leading north to the Solamnic Road. The trees are equally dense all around, giving the impression that there really is nothing out of the ordinary in any direction. However, they do seem to grow taller to the east. You see more stunted trees here. A side trail leads west from here. To the east, you \"think\" you see a trail, but you can never be sure. [Exits: north east west] (Magical) A delicate blue flower lies on the ground. (Magical) A small red flower lies here. (Magical) A bright flower lies on the ground. ( 2) A small white mushroom grows from the ground. (Magical) A small green plant is uprooted. A brightly-coloured red bird sings from above. < 1040/1040hp 708/708mana 204/276move > / 818764 tnl \\ scan northYou peer intently north. **** 1 north **** **** 2 north **** **** 3 north **** **** 4 north **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Translucent) Jankatt the male elf is here. (Hide) Renald the male human is here. (Charmed) A young silver dragon is here awaiting his master's command. Lirion the male elf is here. **** 5 north **** A small kender dressed in a brown leather jacket smiles at you. < 1040/1040hp 708/708mana 204/276move > / 818764 tnl \\ eThe regrowing forest Just east of the small path split, the trees show noticeable signs of growing taller and more vibrant. In fact, the entire forest seems more lively, as birds can be heard singing not far off, somewhere to the southeast. Also to the southeast, somewhat closer, are the sounds of heavy beasts moving through the woods. You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads east and west. It looks dark toward the east. [Exits: east west] < 1040/1040hp 708/708mana 201/276move > / 818764 tnl \\ A severe snowstorm strikes with unbelievable fury. where< 1040/1040hp 708/708mana 236/276move > / 818764 tnl \\ Players near you: (PK) Terrin The regrowing forest < 1040/1040hp 708/708mana 236/276move > / 818764 tnl \\ ct Where are you?where[HERETIC] Terrin: Where are you? [HERETIC] Laquar: Recalled. -- scan northYou peer intently north. **** 1 north **** **** 2 north **** **** 3 north **** **** 4 north **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Translucent) Jankatt the male elf is here. Renald the male human is here. (Charmed) A young silver dragon is here awaiting his master's command. Lirion the male elf is here. **** 5 north **** A small kender dressed in a brown leather jacket smiles at you. -- [HERETIC] Terrin: Damn solannics [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! < 1040/1040hp 708/708mana 221/276move > / 818764 tnl \\ wYou peer intently north. **** 1 north **** **** 2 north **** **** 3 north **** **** 4 north **** (Charmed) A young silver dragon is here awaiting her master's command. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Charmed) A large mountain lion stands here, eyeing you suspiciously. (Translucent) Jankatt the male elf is here. (Hide) Renald the male human is here. (Charmed) A young silver dragon is here awaiting his master's command. (Hide) Lirion the male elf is here. **** 5 north **** A small kender dressed in a brown leather jacket smiles at you. < 1040/1040hp 708/708mana 221/276move > / 818764 tnl \\ An unwooded trail The trail that is just west of the T-intersection has very few trees. The ones that are here are stunted in growth, and are very dark and malformed. Rotting leaves cover the ground, as do patches of mushrooms, thriving from the rot of the organic matter. The unwooded trail heads west from here. [Exits: east west] (Magical) A small green plant is uprooted. A brightly-coloured red bird sings from above. A beautiful dryad caresses the trees. < 1040/1040hp 708/708mana 219/276move > / 818764 tnl \\ wherePlayers near you: Jankatt South of the crossroads (PK) Terrin An unwooded trail (PK) Lirion South of the crossroads (PK) Renald South of the crossroads [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! [HERETIC] A huge barbarian: Intruder! Someone is attacking the Camp! < 1040/1040hp 708/708mana 219/276move > / 818764 tnl \\ ----- //// I run past the solamnics and head for camp. [HERETIC] A huge barbarian: Alas, I have fallen to someone. ///// we have a tiny battle with the necromancer, then.... [HERETIC] Terrin: Should I try for backstab? [HERETIC] Laquar: Where? [HERETIC] Terrin: When he comes [HERETIC] Terrin: Or will I die too fast you think? [HERETIC] Laquar: Hm... you can try. [HERETIC] Laquar: He is riding horse. [HERETIC] Terrin: Yeah, so I can't blackjack [HERETIC] Terrin: Only backstab [HERETIC] Laquar: You cant blackjack horse? [HERETIC] Terrin: Yes, but, then he can kill me fast [HERETIC] Terrin: I have long time to pause after blackjacking [HERETIC] Terrin: I'll backstab, you strangle horse, okay? [HERETIC] Terrin: Or, should we both just attack at same time? [HERETIC] Laquar: i will try to strangle horse [HERETIC] Laquar: If he come //// and then those funny solamnics are back for some more Players near you: (PK) Laquar Before the camp of Heretics (PK) Terrin Before the clearing of Inquisition. (PK) Lirion Entrance to the camp of Heretics (PK) Renald Entrance to the camp of Heretics scan east< 1040/1040hp 683/708mana 271/276move > / 817764 tnl \\ You step out of the shadows. hideYou peer intently east. **** 1 east **** **** 2 east **** (Hide) Laquar the male dark elf is here. **** 3 east **** **** 4 east **** **** 5 east **** (Hide) Renald the male human is here. (Hide) Lirion the male elf is here. **** 6 east **** < 1040/1040hp 683/708mana 271/276move > / 817764 tnl \\ [HERETIC] Laquar: Solamnics < 1040/1040hp 708/708mana 276/276move > / 817764 tnl \\ -- wPlayers near you: (PK) The mummy of Medagar A storage cave (PK) Terrin At the foot of snowy mountains (PK) Renald A trail in a snow covered forest [HERETIC] Laquar: Hope they just kill each other [HERETIC] Terrin: Okay, I need leave realms [HERETIC] Laquar: Lirion done Laquar chuckles politely. -=-=-=-= Visible players in the realms =-=-=-=- Malok the male minotaur (PK) Kcejjedi the male dark elf, Herald of Entropy Korgin the male dwarf, Apprentice Forester [HERETIC] (PK) Laquar the male dark elf, Shadow of Heretics Jankatt the male elf, Knight of the Crown [HERETIC] (PK) Terrin the male wild elf, Shadow of Heretics, Stealth Deathbringer Lirion the male elf, Knight of the Crown (PK) Renald the male human, Knight of the Crown Players found: 8 [HERETIC] Terrin: Jankatt too [HERETIC] Terrin: Renald is only survivor You laugh joyously. You say 'Bye' Laquar waves happily. The realm will await your return. You depart from the camp of Heretics. ------- //// Well, mostly I guess this log is not too exciting. But... at least it's a good example of the extent to which being in a clan can increase your amount of PK.