LOGS FORUM ARCHIVE, December 2001

Date / time : 04.12.2001 18:18
Author      : Jamal
Title       : Fight 1
Plain size  : 80,3 Kb
440/596hp 77/301m 245mv 414199tnl (NESW)
< > Players near you:
(PK) Vandernot  Intersection of Vingaard Avenue and Wall Road
(PK) Mirath     Market Square of Kalaman
(PK) Jamal      Market Square of Kalaman

440/596hp 77/301m 245mv 414199tnl (NESW)
< > Mirath's group:
[21 Fig] Jamal             73%hp  25%mana 100%mv 1744551 xp
[22 Tra] Mirath            46%hp  33%mana 100%mv 2122141 xp
[26 Asn] Someone           75%hp 100%mana  92%mv 5032203 xp

440/596hp 77/301m 245mv 414199tnl (NESW)
< > gt vandernotYou tell the group '
vandernot'

440/596hp 77/301m 245mv 414199tnl (NESW)
< > toug
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south]
Mirath the male half-elf is here.
A tall guard is here patrolling the battlements.

440/596hp 77/301m 244mv 414199tnl (NES)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south west]
Mirath the male half-elf is here.

440/596hp 77/301m 243mv 414199tnl (NESW)
< > You flex your muscles, but fail to toughen yourself up.
tough
440/596hp 52/301m 243mv 414199tnl (NESW)
< > Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north south]
Mirath the male half-elf is here.
A tall guard is here patrolling the battlements.

440/596hp 52/301m 242mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south]
Mirath the male half-elf is here.
A scruffy looking pauper approaches you, asking for a few coins.

440/596hp 52/301m 241mv 414199tnl (NES)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south west]
Mirath the male half-elf is here.

440/596hp 52/301m 240mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
Mirath the male half-elf is here.

440/596hp 52/301m 239mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
Southern City Gates

[Exits: north south]
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

440/596hp 52/301m 238mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Entrance to a light forest trail

[Exits: north south]
Mirath the male half-elf is here.
A bright red cardinal checks the ground for seeds.

440/596hp 52/301m 237mv 414199tnl (NS)
< > bash vaYou flex your muscles and toughen yourself against injury!

440/596hp 2/301m 237mv 414199tnl (NS)
< > bash vaThey aren't here.

440/596hp 2/301m 237mv 414199tnl (NS)
< > bash vabash vaThey aren't here.

440/596hp 2/301m 237mv 414199tnl (NS)
< > scan northbash vabash vaMirath peers intently north.

440/596hp 2/301m 237mv 414199tnl (NS)
< >
Mirath peers intently north.

440/596hp 2/301m 237mv 414199tnl (NS)
< >
Mirath peers intently north.

440/596hp 2/301m 237mv 414199tnl (NS)
< > bash vabash vaThey aren't here.

440/596hp 2/301m 237mv 414199tnl (NS)
< > Mirath peers intently north.
They aren't here.

440/596hp 2/301m 237mv 414199tnl (NS)
< > Mirath peers intently north.

440/596hp 2/301m 237mv 414199tnl (NS)
< >
Mirath peers intently north.

440/596hp 2/301m 237mv 414199tnl (NS)
< > You peer intently north.
 **** 1 north ****
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****
A scruffy looking pauper approaches you, asking for a few coins.


440/596hp 2/301m 237mv 414199tnl (NS)
< > They aren't here.

440/596hp 2/301m 237mv 414199tnl (NS)
< > They aren't here.

440/596hp 2/301m 237mv 414199tnl (NS)
< > Miratbash vah drops a coarsly woven rug.

440/596hp 2/301m 237mv 414199tnl (NS)
< >
You feel yourself slow down.
emote moves slower now.
450/596hp 14/301m 245mv 414199tnl (NS)
< >
Mirath goes to sleep on a coarsly woven rug.

450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< >
Mirath tells the group '
donno'

450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< > scan northJamal moves slower now.

450/596hp 14/301m 245mv 414199tnl (NS)
< > bash vabash vabash vabash vabash vaYou peer intently north.
 **** 1 north ****
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****
A scruffy looking pauper approaches you, asking for a few coins.


450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< > gt damn.. lagging hardThey aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

450/596hp 14/301m 245mv 414199tnl (NS)
< >
Vandernot has arrived.

450/596hp 14/301m 245mv 414199tnl (NS)
< > bash vabash va
Discordant guttural sound comes out of Vandernot's lips.
Vandernot parries your freezing bite.
Vandernot is in perfect condition.

450/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: perfect condition >
< > You tell the group '
damn.. lagging hard'
Vandernot is in perfect condition.

450/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: perfect condition >
< > You slam into Vandernot, and send him flying!
Your bash
hits Vandernot.
Vandernot fades into existence.

Using your dual wielded swords you parry Vandernot's cleave.
You riposte Vandernot and return an attack of your own!
Your riposte
MUTILATES Vandernot!
Vandernot's cleave
maims you!
You dodge Vandernot's cleave.
Vandernot parries your freezing bite.
Your freezing bite
DISEMBOWELS Vandernot!
Vandernot has some small wounds.

411/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: small wounds >
< > crush
You dodge Vandernot's cleave.
You dodge Vandernot's cleave.
Your freezing bite
maims Vandernot!
Vandernot parries your freezing bite.
Vandernot has some small wounds.

411/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: small wounds >
< >
Vandernot leaves north.
Vandernot has fled!

411/596hp 14/301m 245mv 414199tnl (NS)
< > They aren't here.

411/596hp 14/301m 245mv 414199tnl (NS)
< > You aren't fighting anyone.

411/596hp 14/301m 245mv 414199tnl (NS)
< > bash vabash vaThey aren't here.

411/596hp 14/301m 245mv 414199tnl (NS)
< > bash vaThey aren't here.

411/596hp 14/301m 245mv 414199tnl (NS)
< > bash vaThey aren't here.

411/596hp 14/301m 245mv 414199tnl (NS)
< > bash vaThey aren't here.

411/596hp 14/301m 245mv 414199tnl (NS)
< > bash vaThey aren't here.

411/596hp 14/301m 245mv 414199tnl (NS)
< > bash va
Vandernot has arrived.

411/596hp 14/301m 245mv 414199tnl (NS)
< > Vandernot yells '
Help! Jamal is bashing me!'
You slam into Vandernot, and send him flying!
Your bash
scratches Vandernot.
Vandernot has some small wounds.

411/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: small wounds >
< >
Using your dual wielded swords you parry Vandernot's cleave.
You riposte Vandernot and return an attack of your own!
Your riposte
maims Vandernot!
You dodge Vandernot's cleave.
Using your dual wielded swords you parry Vandernot's slice.
Your freezing bite
DISEMBOWELS Vandernot!
Your freezing bite
maims Vandernot!
Vandernot is covered in bleeding wounds.

411/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: bleeding wounds >
< > bash va
You dodge Vandernot's cleave.
You dodge Vandernot's cleave.
You dodge Vandernot's cleave.
You dodge Vandernot's slice.
Vandernot parries your freezing bite.
Your freezing bite
MUTILATES Vandernot!
Vandernot is gushing blood.

411/596hp 14/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: gushing blood >
< > bash vaYou slam into Vandernot, and send him flying!
Your bash
injures Vandernot.
Vandernot is gushing blood.

429/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: gushing blood >
< > bash va
Mirath wakes and stands up.
Vandernot is gushing blood.

429/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: gushing blood >
< >
Vandernot's cleave
maims you!
Your freezing bite
DISMEMBERS Vandernot!
Vandernot is gushing blood.

388/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: gushing blood >
< >
Mirath gets a coarsly woven rug.
Vandernot is gushing blood.

388/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: gushing blood >
< > bash va
Vandernot leaves south.
Vandernot has fled!

388/596hp 22/301m 245mv 414199tnl (NS)
< > They aren't here.

388/596hp 22/301m 245mv 414199tnl (NS)
< > Vandernot has arrived.
Vandernot yells '
Help! Jamal is bashing me!'
You slam into Vandernot, and send him flying!
Your bash
hits Vandernot.
Vandernot's cleave
maims you!
You dodge Vandernot's cleave.
Vandernot parries your freezing bite.
Your freezing bite
DISEMBOWELS Vandernot!
Your freezing bite
MUTILATES Vandernot!
Vandernot is writhing in agony.

349/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: writhing >
<bash va > Mirath intones an ancient mystical chant.
Vandernot is writhing in agony.

349/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: writhing >
< >
You dodge Vandernot's cleave.
Using your dual wielded swords you parry Vandernot's cleave.
You dodge Vandernot's cleave.
You dodge Vandernot's slice.
Using your dual wielded swords you parry Vandernot's cleave.
Your freezing bite
maims Vandernot!
Vandernot is writhing in agony.

349/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: writhing >
< >
Mirath intones an ancient mystical chant.
You feel yourself moving more quickly.
Vandernot is writhing in agony.

349/596hp 22/301m 245mv 414199tnl (NS)
< T: Jamal TC: bleeding wounds E: Vandernot EC: writhing >
< > You slam into Vandernot, and send him flying!
Your bash
injures Vandernot.
Vandernot leaves north.
Vandernot has fled!

349/596hp 22/301m 245mv 414199tnl (NS)
< > bash va
Mirath leaves north.
You follow Mirath.
Southern City Gates

[Exits: north south]
Mirath the male half-elf is here.
Vandernot the male draconian is resting here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

349/596hp 22/301m 244mv 414199tnl (NS)
< >
Mirath raises his voice into an ancient incantation.
Mirath's stoneskin cracks under the blows!
Vandernot yells '
Help! Jamal is bashing me!'
You fall flat on your face!
standVandernot is writhing in agony.

349/596hp 22/301m 244mv 414199tnl (NS)
< T: Mirath TC: bleeding wounds E: Vandernot EC: writhing >
< >
A cityguard screams 'PROTECT THE INNOCENT!!  BANZAI!!
A cityguard's punch
decimates Vandernot.
Vandernot leaves south.
Vandernot has fled!

349/596hp 22/301m 244mv 414199tnl (NS)
< > They aren't here.

349/596hp 22/301m 244mv 414199tnl (NS)
< > They aren't here.

349/596hp 22/301m 244mv 414199tnl (NS)
< > bash vabash vaYou are already standing.

349/596hp 22/301m 244mv 414199tnl (NS)
< > Vandernot has arrived.

349/596hp 22/301m 244mv 414199tnl (NS)
< >
Vandernot leaves north.

349/596hp 22/301m 244mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Entrance to a light forest trail

[Exits: north south]
Mirath the male half-elf is here.
A bright red cardinal checks the ground for seeds.

349/596hp 22/301m 243mv 414199tnl (NS)
< > They aren't here.

349/596hp 22/301m 243mv 414199tnl (NS)
< > bash vaThey aren't here.

349/596hp 22/301m 243mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
Southern City Gates

[Exits: north south]
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

349/596hp 22/301m 242mv 414199tnl (NS)
< > bash vaThey aren't here.

349/596hp 22/301m 242mv 414199tnl (NS)
< > They aren't here.

349/596hp 22/301m 242mv 414199tnl (NS)
< > lookbash vabash va
Mirath leaves north.
You follow Mirath.
Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
Mirath the male half-elf is here.

349/596hp 22/301m 241mv 414199tnl (NESW)
< > bash vaIntersection of Vingaard Avenue and Wall Road
  You are at the intersection of Vingaard Avenue and Wall Road. Vingaard
Avenue runs north-south through Kalaman, while Wall Road runs along the
inside of the city wall. To the north, you see the busy market square of
Kalaman, while the city gates to the south will lead you out of the city
and onto the open plains.

[Exits: north east south west]
Mirath the male half-elf is here.

349/596hp 22/301m 241mv 414199tnl (NESW)
< > bash vaThey aren't here.

349/596hp 22/301m 241mv 414199tnl (NESW)
< > They aren't here.

349/596hp 22/301m 241mv 414199tnl (NESW)
< > bash vaThey aren't here.

349/596hp 22/301m 241mv 414199tnl (NESW)
< > They aren't here.

349/596hp 22/301m 241mv 414199tnl (NESW)
< >
Mirath leaves north.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south west]
Mirath the male half-elf is here.

349/596hp 22/301m 240mv 414199tnl (NESW)
< > wherebash vaThey aren't here.

349/596hp 22/301m 240mv 414199tnl (NESW)
< >
Mirath leaves north.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south]
Mirath the male half-elf is here.
A scruffy looking pauper approaches you, asking for a few coins.

349/596hp 22/301m 239mv 414199tnl (NES)
< >
Mirath leaves north.
You follow Mirath.
Vingaard Avenue South

[Exits: north south]
Mirath the male half-elf is here.
A tall guard is here patrolling the battlements.

349/596hp 22/301m 238mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south west]
Mirath the male half-elf is here.

349/596hp 22/301m 237mv 414199tnl (NESW)
< > bash vaPlayers near you:
(PK) Mirath     Vingaard Avenue South
(PK) Jamal      Vingaard Avenue South

349/596hp 22/301m 237mv 414199tnl (NESW)
< > Mirath leaves north.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south]
Mirath the male half-elf is here.
A tall guard with two large swords salutes you.
A tall guard is here patrolling the battlements.

349/596hp 22/301m 236mv 414199tnl (NES)
< > lookbash va
Mirath leaves north.
You follow Mirath.
Market Square of Kalaman

[Exits: north east south west]
     A magical spring flows from the ground here.
Mirath the male half-elf is here.

349/596hp 22/301m 235mv 414199tnl (NESW)
< > They aren't here.

349/596hp 22/301m 235mv 414199tnl (NESW)
< > Mirath leaves north.
You follow Mirath.
Vingaard Avenue North

[Exits: north east south]
Mirath the male half-elf is here.
A street cleaner is walking about, cleaning up the trash.

349/596hp 22/301m 234mv 414199tnl (NES)
< >
Mirath leaves north.
You follow Mirath.
Vingaard Avenue North

[Exits: north south]
Mirath the male half-elf is here.

349/596hp 22/301m 233mv 414199tnl (NS)
< > They aren't here.

349/596hp 22/301m 233mv 414199tnl (NS)
< > Mirath leaves north.
You follow Mirath.
Vingaard Avenue North

[Exits: north south]
Mirath the male half-elf is here.

349/596hp 22/301m 232mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
Vingaard Avenue North

[Exits: north east south]
Mirath the male half-elf is here.
(White Aura) A senior ranking knight is here coordinating an exercise.

349/596hp 22/301m 231mv 414199tnl (NES)
< > Vingaard Avenue North
  This is Vingaard Avenue, a well traveled street that runs north-south
through Kalaman. To the north, beyond the city gates, lies the harbor of
Kalaman, where many ships dock daily. To the south you see the busy town
square and bazaar. Veterans Park is just to the west, a relaxing place to
go and rest.

[Exits: north east south]
Mirath the male half-elf is here.
(White Aura) A senior ranking knight is here coordinating an exercise.

349/596hp 22/301m 231mv 414199tnl (NES)
< > Mirath leaves north.
You follow Mirath.
Vingaard Avenue North

[Exits: north south west]
Mirath the male half-elf is here.
A little girl is playing around in the street.
A cityguard of Kalaman is keeping an eye out for trouble.
(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.

349/596hp 22/301m 230mv 414199tnl (NSW)
< > They aren't here.

349/596hp 22/301m 230mv 414199tnl (NSW)
< > Mirath leaves north.
You follow Mirath.
Vingaard Avenue North

[Exits: north south]
Mirath the male half-elf is here.
A tall guard with two large swords salutes you.

349/596hp 22/301m 229mv 414199tnl (NS)
< > bash va
Mirath leaves north.
You follow Mirath.
Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
Mirath the male half-elf is here.

349/596hp 22/301m 228mv 414199tnl (NESW)
< >
Mirath leaves north.
You follow Mirath.
Northern City Gates

[Exits: north south]
( 6) (Glowing) A war banner of Kalaman has been left here.
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

349/596hp 22/301m 227mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
Outside north gates of Kalaman

[Exits: north south]
Mirath the male half-elf is here.

349/596hp 22/301m 226mv 414199tnl (NS)
< > bash valook
Mirath leaves north.
You follow Mirath.
A Dimly Lit Path

[Exits: north south]
Mirath the male half-elf is here.

349/596hp 22/301m 225mv 414199tnl (NS)
< > They aren't here.

349/596hp 22/301m 225mv 414199tnl (NS)
< > bash vabash vabash vaMirath leaves north.
You follow Mirath.
A Dimly Lit Trail

[Exits: north south]
Mirath the male half-elf is here.

361/596hp 34/301m 245mv 414199tnl (NS)
< > They aren't here.

361/596hp 34/301m 245mv 414199tnl (NS)
< > Mirath leaves north.
You follow Mirath.
A Fresh and Bright Trail

[Exits: south west]
Mirath the male half-elf is here.

361/596hp 34/301m 244mv 414199tnl (SW)
< > A Fresh and Bright Trail
  The path is now lit from above by an unseen source. The trail has become
smooth, level and clear of debris. You can hear an occasional bird sing
high above your head in the trees.

[Exits: south west]
Mirath the male half-elf is here.

361/596hp 34/301m 244mv 414199tnl (SW)
< > They aren't here.

361/596hp 34/301m 244mv 414199tnl (SW)
< > They aren't here.

361/596hp 34/301m 244mv 414199tnl (SW)
< > They aren't here.

361/596hp 34/301m 244mv 414199tnl (SW)
< > bash va
Mirath leaves south.
You follow Mirath.
A Dimly Lit Trail

[Exits: north south]
Mirath the male half-elf is here.

361/596hp 34/301m 243mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
A Dimly Lit Path

[Exits: north south]
Mirath the male half-elf is here.

361/596hp 34/301m 242mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Outside north gates of Kalaman

[Exits: north south]
Mirath the male half-elf is here.

361/596hp 34/301m 241mv 414199tnl (NS)
< > They aren't here.

361/596hp 34/301m 241mv 414199tnl (NS)
< > where
Mirath leaves south.
You follow Mirath.
Northern City Gates

[Exits: north south]
( 6) (Glowing) A war banner of Kalaman has been left here.
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

361/596hp 34/301m 240mv 414199tnl (NS)
< > Players near you:
(PK) Mirath     Northern City Gates
(PK) Jamal      Northern City Gates

361/596hp 34/301m 240mv 414199tnl (NS)
< > bash va
Mirath drops a coarsly woven rug.
They aren't here.

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Mirath goes to sleep on a coarsly woven rug.

361/596hp 34/301m 240mv 414199tnl (NS)
< > gt go to south gatesYou tell the group '
go to south gates'

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Mirath tells the group '
LEdaria, where you?'

361/596hp 34/301m 240mv 414199tnl (NS)
< > gt citiguard hunts himYou tell the group '
citiguard hunts him'

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Mirath tells the group '
eldaria, where you?'

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Mirath wakes and stands up.

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Eldaria tells the group '
coming'

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Mirath gets a coarsly woven rug.

361/596hp 34/301m 240mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
Mirath the male half-elf is here.
A tall guard with two large swords salutes you.

361/596hp 34/301m 239mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue North

[Exits: north south]
Mirath the male half-elf is here.

361/596hp 34/301m 238mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue North

[Exits: north south west]
Mirath the male half-elf is here.
A little girl is playing around in the street.
A cityguard of Kalaman is keeping an eye out for trouble.
(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.

361/596hp 34/301m 237mv 414199tnl (NSW)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue North

[Exits: north east south]
Mirath the male half-elf is here.
(White Aura) A senior ranking knight is here coordinating an exercise.

361/596hp 34/301m 236mv 414199tnl (NES)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue North

[Exits: north south]
Mirath the male half-elf is here.

361/596hp 34/301m 235mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue North

[Exits: north south]
Mirath the male half-elf is here.

371/596hp 46/301m 245mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue North

[Exits: north east south]
Mirath the male half-elf is here.
A street cleaner is walking about, cleaning up the trash.

371/596hp 46/301m 244mv 414199tnl (NES)
< >
Mirath leaves south.
You follow Mirath.
Market Square of Kalaman

[Exits: north east south west]
     A magical spring flows from the ground here.
Mirath the male half-elf is here.

371/596hp 46/301m 243mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south]
Mirath the male half-elf is here.
A tall guard with two large swords salutes you.
A tall guard is here patrolling the battlements.

371/596hp 46/301m 242mv 414199tnl (NES)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south west]
Mirath the male half-elf is here.

371/596hp 46/301m 241mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north south]
Mirath the male half-elf is here.
A tall guard is here patrolling the battlements.

371/596hp 46/301m 240mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south]
Mirath the male half-elf is here.
A scruffy looking pauper approaches you, asking for a few coins.

371/596hp 46/301m 239mv 414199tnl (NES)
< >
Mirath leaves south.
You follow Mirath.
Vingaard Avenue South

[Exits: north east south west]
Mirath the male half-elf is here.

371/596hp 46/301m 238mv 414199tnl (NESW)
< > band
Mirath leaves south.
You follow Mirath.
Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
Mirath the male half-elf is here.

371/596hp 46/301m 237mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
Southern City Gates

[Exits: north south]
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

371/596hp 46/301m 236mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
Entrance to a light forest trail

[Exits: north south]
Mirath the male half-elf is here.
A bright red cardinal checks the ground for seeds.

371/596hp 46/301m 235mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
A light forest trail

[Exits: north south]
Mirath the male half-elf is here.
A bright red cardinal checks the ground for seeds.
A proud buck stands here, grazing.

371/596hp 46/301m 234mv 414199tnl (NS)
< > You apply battle dressing to yourself.
You feel better.

434/596hp 31/301m 234mv 414199tnl (NS)
< > Mirath leaves south.
You follow Mirath.
A small glade

[Exits: north east south west]
     There is a filthy shirt here, covered in holes.
     A dirty pair of black pants is crumpled up here.
Mirath the male half-elf is here.
An elven ranger initiate is hunting here in the forest.

434/596hp 31/301m 233mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
A small glade

[Exits: north east south west]
     There is a flask of emerald-green liquid resting here.
     A large, round stone table is carved out of a rock here.
Mirath the male half-elf is here.
A timid white-tailed doe cautiously watches your every move.

434/596hp 31/301m 232mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
A trail through the forest

[Exits: north south]
     A tunic of grey silk lies here.
     A small hunting knife has been left here.
Mirath the male half-elf is here.
A timid white-tailed doe cautiously watches your every move.
A long, golden snake crawls through the grass here.

434/596hp 31/301m 231mv 414199tnl (NS)
< >
Mirath leaves south.
You follow Mirath.
A trail through the forest

[Exits: north east south west]
Mirath the male half-elf is here.
A small, brown rabbit is eating grass here.

434/596hp 31/301m 230mv 414199tnl (NESW)
< >
Mirath leaves south.
You follow Mirath.
A side trail through the woods

[Exits: north east]
Mirath the male half-elf is here.
An elven ranger initiate is hunting here in the forest.

434/596hp 31/301m 229mv 414199tnl (NE)
< > where
Mirath recites a sweet mystical tune.
Mirath is moving more quickly.

434/596hp 31/301m 229mv 414199tnl (NE)
< > Players near you:
(PK) Mirath     A side trail through the woods
(PK) Jamal      A side trail through the woods

434/596hp 31/301m 229mv 414199tnl (NE)
< >
Mirath leaves north.
You follow Mirath.
A trail through the forest

[Exits: north east south west]
Mirath the male half-elf is here.
A small, brown rabbit is eating grass here.

434/596hp 31/301m 228mv 414199tnl (NESW)
< >
Mirath leaves north.
You follow Mirath.
A trail through the forest

[Exits: north south]
     A tunic of grey silk lies here.
     A small hunting knife has been left here.
Mirath the male half-elf is here.
A timid white-tailed doe cautiously watches your every move.
A long, golden snake crawls through the grass here.

434/596hp 31/301m 227mv 414199tnl (NS)
< > gt he can summonYou tell the group '
he can summon'

434/596hp 31/301m 227mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
A small glade

[Exits: north east south west]
     There is a flask of emerald-green liquid resting here.
     A large, round stone table is carved out of a rock here.
Mirath the male half-elf is here.
A timid white-tailed doe cautiously watches your every move.

434/596hp 31/301m 226mv 414199tnl (NESW)
< >
Mirath leaves north.
You follow Mirath.
A small glade

[Exits: north east south west]
     There is a filthy shirt here, covered in holes.
     A dirty pair of black pants is crumpled up here.
Mirath the male half-elf is here.
An elven ranger initiate is hunting here in the forest.

434/596hp 31/301m 225mv 414199tnl (NESW)
< >
Mirath leaves north.
You follow Mirath.
A light forest trail

[Exits: north south]
Mirath the male half-elf is here.
A bright red cardinal checks the ground for seeds.
A proud buck stands here, grazing.

434/596hp 31/301m 224mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
Entrance to a light forest trail

[Exits: north south]
Mirath the male half-elf is here.
A bright red cardinal checks the ground for seeds.

434/596hp 31/301m 223mv 414199tnl (NS)
< >
Mirath leaves north.
You follow Mirath.
Southern City Gates

[Exits: north south]
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

434/596hp 31/301m 222mv 414199tnl (NS)
< > restwhere
Mirath tells the group '
must leav for a min'

434/596hp 31/301m 222mv 414199tnl (NS)
< >
Mirath has left the realm.
You stop following Mirath.
You rest.

434/596hp 31/301m 222mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

434/596hp 31/301m 222mv 414199tnl (NS)
< > savewho pkSaving. Remember that Solace has automatic saving.

434/596hp 31/301m 222mv 414199tnl (NS)
< > -=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
            (PK) Jamal the male minotaur

Players found: 3

454/596hp 56/301m 245mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

454/596hp 56/301m 245mv 414199tnl (NS)
< > standnorthnorthnorthnorthYou stand up.

454/596hp 56/301m 245mv 414199tnl (NS)
< > northnorthIntersection of Vingaard Avenue and Wall Road

[Exits: north east south west]

454/596hp 56/301m 244mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north east south west]

454/596hp 56/301m 243mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north east south]
A scruffy looking pauper approaches you, asking for a few coins.

454/596hp 56/301m 242mv 414199tnl (NES)
< > Vingaard Avenue South

[Exits: north south]
A tall guard is here patrolling the battlements.

454/596hp 56/301m 241mv 414199tnl (NS)
< > northVingaard Avenue South

[Exits: north east south west]

454/596hp 56/301m 240mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north east south]
A tall guard with two large swords salutes you.
A tall guard is here patrolling the battlements.

454/596hp 56/301m 239mv 414199tnl (NES)
< > Market Square of Kalaman

[Exits: north east south west]
     A magical spring flows from the ground here.

454/596hp 56/301m 238mv 414199tnl (NESW)
< > lookMarket Square of Kalaman
  This square is the busiest part of the city. People of all kinds walk
the city square of Kalaman. Shoppers, merchants and wagons go through this
square non-stop all day long. The air is filled with the smell of food,
spice and anything else you can think of. It is almost impossible to
stretch your arms here without hitting something or someone.

[Exits: north east south west]
     A magical spring flows from the ground here.

454/596hp 56/301m 238mv 414199tnl (NESW)
< > northnorthnorthVingaard Avenue North

[Exits: north east south]
A street cleaner is walking about, cleaning up the trash.

454/596hp 56/301m 237mv 414199tnl (NES)
< > northnorthnorthVingaard Avenue North

[Exits: north south]

454/596hp 56/301m 236mv 414199tnl (NS)
< > westwestwestVingaard Avenue North

[Exits: north south]

454/596hp 56/301m 235mv 414199tnl (NS)
< > westsouthVingaard Avenue North

[Exits: north east south]
(White Aura) A senior ranking knight is here coordinating an exercise.

454/596hp 56/301m 234mv 414199tnl (NES)
< > Vingaard Avenue North

[Exits: north south west]
A cityguard of Kalaman is keeping an eye out for trouble.
(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.

454/596hp 56/301m 233mv 414199tnl (NSW)
< > Vingaard Avenue North

[Exits: north south]

454/596hp 56/301m 232mv 414199tnl (NS)
< > Alas, you cannot go that way.

454/596hp 56/301m 232mv 414199tnl (NS)
< > Alas, you cannot go that way.

454/596hp 56/301m 232mv 414199tnl (NS)
< > Alas, you cannot go that way.

454/596hp 56/301m 232mv 414199tnl (NS)
< > Alas, you cannot go that way.

454/596hp 56/301m 232mv 414199tnl (NS)
< > Vingaard Avenue North

[Exits: north south west]
A cityguard of Kalaman is keeping an eye out for trouble.
(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.

454/596hp 56/301m 231mv 414199tnl (NSW)
< > northnorthwestwestVingaard Avenue North

[Exits: north south]

454/596hp 56/301m 230mv 414199tnl (NS)
< > westwestIntersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
A tall guard with two large swords salutes you.

454/596hp 56/301m 229mv 414199tnl (NESW)
< > Northern part of the wall road

[Exits: east west]
A scruffy looking pauper approaches you, asking for a few coins.

454/596hp 56/301m 228mv 414199tnl (EW)
< > Northern part of the wall road

[Exits: east west]
A tired traveller is looking around for the town's inn.
A tall guard is here patrolling the battlements.

454/596hp 56/301m 227mv 414199tnl (EW)
< > Northern part of the wall road

[Exits: east west]
A strong dwarf with a large axe is standing here, seeking a job.

454/596hp 56/301m 226mv 414199tnl (EW)
< > Northern part of the wall road

[Exits: east south west]

454/596hp 56/301m 225mv 414199tnl (ESW)
< > southbu brewA shop of magical reagents

[Exits: north]
An old man stands here, offering you a potion.

454/596hp 56/301m 224mv 414199tnl (N)
< >
Your don't feel quite so tough.
toughYou feel less armored.

464/596hp 68/301m 245mv 414199tnl (N)
< > bu 5*brewYou buy a bottle of yellow brew for 800 silver.

464/596hp 68/301m 245mv 414199tnl (N)
< > You flex your muscles, but fail to toughen yourself up.
tough
464/596hp 43/301m 245mv 414199tnl (N)
< > You can't carry that many items.

464/596hp 43/301m 245mv 414199tnl (N)
< > put all sacYou don't have the mana.

464/596hp 43/301m 245mv 414199tnl (N)
< > You put a bottle of yellow brew in a ranger's knapsack.

464/596hp 43/301m 245mv 414199tnl (N)
< > bu 5*brewYou buy a bottle of yellow brew[5] for 4000 silver.

464/596hp 43/301m 245mv 414199tnl (N)
< > put all sacYou put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.

464/596hp 43/301m 245mv 414199tnl (N)
< > bu 5*brewput all sacbu 5*brewput all sacYou buy a bottle of yellow brew[5] for 4000 silver.

464/596hp 43/301m 245mv 414199tnl (N)
< > You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.

464/596hp 43/301m 245mv 414199tnl (N)
< > bu levibu leviYou buy a bottle of yellow brew[5] for 4000 silver.

464/596hp 43/301m 245mv 414199tnl (N)
< > You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.
You put a bottle of yellow brew in a ranger's knapsack.

464/596hp 43/301m 245mv 414199tnl (N)
< > bu leviYou buy a potion of levitation for 1000 silver.

464/596hp 43/301m 245mv 414199tnl (N)
< > You buy a potion of levitation for 1000 silver.

464/596hp 43/301m 245mv 414199tnl (N)
< > You buy a potion of levitation for 1000 silver.

464/596hp 43/301m 245mv 414199tnl (N)
< > put all sacnorthYou put a potion of levitation in a ranger's knapsack.
You put a potion of levitation in a ranger's knapsack.
You put a potion of levitation in a ranger's knapsack.

464/596hp 43/301m 245mv 414199tnl (N)
< > easteasteasteastNorthern part of the wall road

[Exits: east south west]

464/596hp 43/301m 244mv 414199tnl (ESW)
< > southsouthsouthNorthern part of the wall road

[Exits: east west]

464/596hp 43/301m 243mv 414199tnl (EW)
< > southsouthsouthNorthern part of the wall road

[Exits: east west]
A strong dwarf with a large axe is standing here, seeking a job.
A tired traveller is looking around for the town's inn.
A tall guard is here patrolling the battlements.

464/596hp 43/301m 242mv 414199tnl (EW)
< > southsouthsouthsouthNorthern part of the wall road

[Exits: east west]
A scruffy looking pauper approaches you, asking for a few coins.

464/596hp 43/301m 241mv 414199tnl (EW)
< > Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]
A tall guard with two large swords salutes you.

464/596hp 43/301m 240mv 414199tnl (NESW)
< > southsouthsouthsouthsouthVingaard Avenue North

[Exits: north south]

464/596hp 43/301m 239mv 414199tnl (NS)
< > Vingaard Avenue North

[Exits: north south west]
A cityguard of Kalaman is keeping an eye out for trouble.
(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.

464/596hp 43/301m 238mv 414199tnl (NSW)
< > Vingaard Avenue North

[Exits: north east south]
(White Aura) A senior ranking knight is here coordinating an exercise.

464/596hp 43/301m 237mv 414199tnl (NES)
< > whereVingaard Avenue North

[Exits: north south]

464/596hp 43/301m 236mv 414199tnl (NS)
< > Vingaard Avenue North

[Exits: north south]

464/596hp 43/301m 235mv 414199tnl (NS)
< > Vingaard Avenue North

[Exits: north east south]
A street cleaner is walking about, cleaning up the trash.

464/596hp 43/301m 234mv 414199tnl (NES)
< > Market Square of Kalaman

[Exits: north east south west]
     A magical spring flows from the ground here.

464/596hp 43/301m 233mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north east south]
A tall guard with two large swords salutes you.
A tall guard is here patrolling the battlements.

464/596hp 43/301m 232mv 414199tnl (NES)
< > Vingaard Avenue South

[Exits: north east south west]

464/596hp 43/301m 231mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north south]
A tall guard is here patrolling the battlements.

464/596hp 43/301m 230mv 414199tnl (NS)
< > Vingaard Avenue South

[Exits: north east south]
A scruffy looking pauper approaches you, asking for a few coins.

464/596hp 43/301m 229mv 414199tnl (NES)
< > Vingaard Avenue South

[Exits: north east south west]

464/596hp 43/301m 228mv 414199tnl (NESW)
< > Intersection of Vingaard Avenue and Wall Road

[Exits: north east south west]

464/596hp 43/301m 227mv 414199tnl (NESW)
< > Southern City Gates

[Exits: north south]
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

464/596hp 43/301m 226mv 414199tnl (NS)
< > Entrance to a light forest trail

[Exits: north south]
A proud buck stands here, grazing.
A bright red cardinal checks the ground for seeds.

464/596hp 43/301m 225mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Entrance to a light forest trail

464/596hp 43/301m 225mv 414199tnl (NS)
< > northwheresleegrsaveSouthern City Gates

[Exits: north south]
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
The blood-red glow of Lunitari fades below the horizon.

474/596hp 55/301m 245mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

474/596hp 55/301m 245mv 414199tnl (NS)
< > You go to sleep.

474/596hp 55/301m 245mv 414199tnl (NS)
< > Jamal's group:
[21 Fig] Jamal             79%hp  18%mana 100%mv 1744551 xp

474/596hp 55/301m 245mv 414199tnl (NS)
< > standSaving. Remember that Solace has automatic saving.

474/596hp 55/301m 245mv 414199tnl (NS)
< > toughYou wake and stand up.

474/596hp 55/301m 245mv 414199tnl (NS)
< > You flex your muscles, but fail to toughen yourself up.
tough
474/596hp 30/301m 245mv 414199tnl (NS)
< > sleeYou don't have the mana.

474/596hp 30/301m 245mv 414199tnl (NS)
< > You go to sleep.

474/596hp 30/301m 245mv 414199tnl (NS)
< > saveSaving. Remember that Solace has automatic saving.

474/596hp 30/301m 245mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal             79%hp   9%mana 100%mv 1744551 xp

474/596hp 30/301m 245mv 414199tnl (NS)
< > restwhereYou wake up and start resting.

474/596hp 30/301m 245mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

474/596hp 30/301m 245mv 414199tnl (NS)
< > who pkrestsleesave-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
            (PK) Jamal the male minotaur

Players found: 3

474/596hp 30/301m 245mv 414199tnl (NS)
< > You are already resting.

474/596hp 30/301m 245mv 414199tnl (NS)
< > You go to sleep.

474/596hp 30/301m 245mv 414199tnl (NS)
< > Saving. Remember that Solace has automatic saving.

474/596hp 30/301m 245mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal             79%hp   9%mana 100%mv 1744551 xp

474/596hp 30/301m 245mv 414199tnl (NS)
< > eqYou are using:
<worn on finger>    (Glowing) signet of gnomish mayor
<worn on finger>    (Glowing) signet of gnomish mayor
<worn around neck>  a Badge of the Knighthood
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a fur vest
<worn on head>      (Humming) the helm of brilliance
<worn on legs>      a skirt of linked iron chains
<worn on feet>      (Humming) two steel greaves
<worn on hands>     a pair of fur gloves
<worn on arms>      a pair of golden arm bands inscribed with a trident
<worn on body>      a hide of polar bear skin
<worn on waist>     (Glowing) (Humming) a plated belt of platinum
<worn around wrist> a blue electrum bracelet
<worn around wrist> a bracelet with a steel engraving
<wielded>           a Frostbrand sword
<dual wielded>      bastard sword

474/596hp 30/301m 245mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal             79%hp   9%mana 100%mv 1744551 xp

474/596hp 30/301m 245mv 414199tnl (NS)
< > eqYou are using:
<worn on finger>    (Glowing) signet of gnomish mayor
<worn on finger>    (Glowing) signet of gnomish mayor
<worn around neck>  a Badge of the Knighthood
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a fur vest
<worn on head>      (Humming) the helm of brilliance
<worn on legs>      a skirt of linked iron chains
<worn on feet>      (Humming) two steel greaves
<worn on hands>     a pair of fur gloves
<worn on arms>      a pair of golden arm bands inscribed with a trident
<worn on body>      a hide of polar bear skin
<worn on waist>     (Glowing) (Humming) a plated belt of platinum
<worn around wrist> a blue electrum bracelet
<worn around wrist> a bracelet with a steel engraving
<wielded>           a Frostbrand sword
<dual wielded>      bastard sword

474/596hp 30/301m 245mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal             79%hp   9%mana 100%mv 1744551 xp

474/596hp 30/301m 245mv 414199tnl (NS)
< > aTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill bandage modifies none by 0 for 2 hours
Spell haste modifies dexterity by 3 for 2 hours
Spell detect invis modifies none by 0 for 4 hours
Spell fly modifies none by 0 for 12 hours
Skill warcry modifies saves by -5 for 4 hours
                       modifies hit roll by 2 for 4 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently
Spell shield modifies armor class by -20 for 4 hours

519/596hp 82/301m 245mv 414199tnl (NS)
< > standYou wake and stand up.

519/596hp 82/301m 245mv 414199tnl (NS)
< > tougYou flex your muscles, but fail to toughen yourself up.
tough
519/596hp 57/301m 245mv 414199tnl (NS)
< > You flex your muscles and toughen yourself against injury!

519/596hp 7/301m 245mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

519/596hp 7/301m 245mv 414199tnl (NS)
< > sleeYou go to sleep.

519/596hp 7/301m 245mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal             87%hp   2%mana 100%mv 1744551 xp

519/596hp 7/301m 245mv 414199tnl (NS)
< > grsaveJamal's group:
[21 Fig] Jamal             87%hp   2%mana 100%mv 1744551 xp

519/596hp 7/301m 245mv 414199tnl (NS)
< > grSaving. Remember that Solace has automatic saving.

519/596hp 7/301m 245mv 414199tnl (NS)
< > Jamal's group:
[21 Fig] Jamal             87%hp   2%mana 100%mv 1744551 xp

519/596hp 7/301m 245mv 414199tnl (NS)
< > eqYou are using:
<worn on finger>    (Glowing) signet of gnomish mayor
<worn on finger>    (Glowing) signet of gnomish mayor
<worn around neck>  a Badge of the Knighthood
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a fur vest
<worn on head>      (Humming) the helm of brilliance
<worn on legs>      a skirt of linked iron chains
<worn on feet>      (Humming) two steel greaves
<worn on hands>     a pair of fur gloves
<worn on arms>      a pair of golden arm bands inscribed with a trident
<worn on body>      a hide of polar bear skin
<worn on waist>     (Glowing) (Humming) a plated belt of platinum
<worn around wrist> a blue electrum bracelet
<worn around wrist> a bracelet with a steel engraving
<wielded>           a Frostbrand sword
<dual wielded>      bastard sword

519/596hp 7/301m 245mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal             98%hp  19%mana 100%mv 1744551 xp

588/596hp 59/301m 245mv 414199tnl (NS)
< > standwhereYou wake and stand up.

588/596hp 59/301m 245mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

588/596hp 59/301m 245mv 414199tnl (NS)
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
            (PK) Jamal the male minotaur

Players found: 3

588/596hp 59/301m 245mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

588/596hp 59/301m 245mv 414199tnl (NS)
< > eqYou are using:
<worn on finger>    (Glowing) signet of gnomish mayor
<worn on finger>    (Glowing) signet of gnomish mayor
<worn around neck>  a Badge of the Knighthood
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a fur vest
<worn on head>      (Humming) the helm of brilliance
<worn on legs>      a skirt of linked iron chains
<worn on feet>      (Humming) two steel greaves
<worn on hands>     a pair of fur gloves
<worn on arms>      a pair of golden arm bands inscribed with a trident
<worn on body>      a hide of polar bear skin
<worn on waist>     (Glowing) (Humming) a plated belt of platinum
<worn around wrist> a blue electrum bracelet
<worn around wrist> a bracelet with a steel engraving
<wielded>           a Frostbrand sword
<dual wielded>      bastard sword

588/596hp 59/301m 245mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

588/596hp 59/301m 245mv 414199tnl (NS)
< > restYou rest.

588/596hp 59/301m 245mv 414199tnl (NS)
< > lo guaA strong and trust worthy guard, who has vowed to protect the city and the
denizens within. The gateguard gives you a stern look and waves you along.
A cityguard is in perfect condition.

588/596hp 59/301m 245mv 414199tnl (NS)
< > lo 2.gualo 3.guaA strong and trust worthy guard, who has vowed to protect the city and the
denizens within. The gateguard gives you a stern look and waves you along.
A cityguard is in perfect condition.

588/596hp 59/301m 245mv 414199tnl (NS)
< > A strong and trust worthy guard, who has vowed to protect the city and the
denizens within. The gateguard gives you a stern look and waves you along.
A cityguard is in perfect condition.

588/596hp 59/301m 245mv 414199tnl (NS)
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
            (PK) Jamal the male minotaur

Players found: 3

588/596hp 59/301m 245mv 414199tnl (NS)
< > who-=-=-=-= Visible players in the realms =-=-=-=-
                 Vordar the male human, Dragon Highlord of Takhisis
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
                 Kshenna the female dwarf
            (PK) Jamal the male minotaur
                 Aergon the male human
                 Erty the male minotaur
                 Valtro the male elf, Knight of the Crown
                 Nagash the male human, Apprentice of the Tower
                 Skurge the male draconian

Players found: 10

588/596hp 59/301m 245mv 414199tnl (NS)
< > aTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill toughen modifies none by 0 for 4 hours
Skill bandage modifies none by 0 for 0 hours
Spell haste modifies dexterity by 3 for 0 hours
Spell detect invis modifies none by 0 for 2 hours
Spell fly modifies none by 0 for 10 hours
Skill warcry modifies saves by -5 for 2 hours
                       modifies hit roll by 2 for 2 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently
Spell shield modifies armor class by -20 for 2 hours

588/596hp 59/301m 245mv 414199tnl (NS)
< >
The sun rises in the east.
You are once more able to administer battle aid.
You feel yourself slow down.
emote moves slower now.
596/596hp 84/301m 245mv 414199tnl (NS)
< > Jamal moves slower now.

596/596hp 84/301m 245mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

596/596hp 84/301m 245mv 414199tnl (NS)
< > get brew sacYou get a bottle of yellow brew from a ranger's knapsack.

596/596hp 84/301m 245mv 414199tnl (NS)
< > standbersYou stand up.

596/596hp 84/301m 245mv 414199tnl (NS)
< > Your pulse races as you are consumed by rage!

596/596hp 54/301m 215mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

596/596hp 54/301m 215mv 414199tnl (NS)
< > restYou rest.

596/596hp 54/301m 215mv 414199tnl (NS)
< > saveaSaving. Remember that Solace has automatic saving.

596/596hp 54/301m 215mv 414199tnl (NS)
< > To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill berserk modifies armor class by 42 for 5 hours
                       modifies save vs spell by -9 for 5 hours
                       modifies damage roll by 7 for 5 hours
                       modifies hit roll by 7 for 5 hours
Skill toughen modifies none by 0 for 3 hours
Spell detect invis modifies none by 0 for 1 hours
Spell fly modifies none by 0 for 9 hours
Skill warcry modifies saves by -5 for 1 hours
                       modifies hit roll by 2 for 1 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently
Spell shield modifies armor class by -20 for 1 hours

596/596hp 54/301m 215mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

596/596hp 54/301m 215mv 414199tnl (NS)
< > who pkver-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
            (PK) Jamal the male minotaur

Players found: 3

596/596hp 54/301m 215mv 414199tnl (NS)
< > aYou will now see more infomation with some commands.

596/596hp 54/301m 215mv 414199tnl (NS)
< > You have the following resistances:
You are highly resistant against bashing (35%)
You are resistant against piercing (27%)
You are highly resistant against slashing (30%)
You are hurt by fire attacks (-11%)
You are toughened against cold attacks (19%)
You are slightly toughened against electrical attacks (4%)
You are slightly toughened against acidic attacks (4%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Skill berserk modifies armor class by 42 for 5 hours
                       modifies save vs spell by -9 for 5 hours
                       modifies damage roll by 7 for 5 hours
                       modifies hit roll by 7 for 5 hours
Skill toughen modifies none by 0 for 3 hours
Spell detect invis modifies none by 0 for 1 hours
Spell fly modifies none by 0 for 9 hours
Skill warcry modifies saves by -5 for 1 hours
                       modifies hit roll by 2 for 1 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently
Spell shield modifies armor class by -20 for 1 hours

596/596hp 54/301m 215mv 414199tnl (NS)
< > verawhereYou will no longer see verbose infomation with some commands.

596/596hp 54/301m 215mv 414199tnl (NS)
< >
It has stopped raining.

596/596hp 79/301m 244mv 414199tnl (NS)
< > To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill berserk modifies armor class by 42 for 4 hours
                       modifies save vs spell by -9 for 4 hours
                       modifies damage roll by 7 for 4 hours
                       modifies hit roll by 7 for 4 hours
Skill toughen modifies none by 0 for 2 hours
sleeSpell detect invis modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 8 hours
Skill warcry modifies saves by -5 for 0 hours
                       modifies hit roll by 2 for 0 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently
Spell shield modifies armor class by -20 for 0 hours

596/596hp 79/301m 244mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

596/596hp 79/301m 244mv 414199tnl (NS)
< > You go to sleep.

596/596hp 79/301m 244mv 414199tnl (NS)
< > standYou wake and stand up.

596/596hp 79/301m 244mv 414199tnl (NS)
< > who pkrest-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Vandernot the male draconian
            (PK) Haanl the male gnome
            (PK) Jamal the male minotaur

Players found: 3

596/596hp 79/301m 244mv 414199tnl (NS)
< > whereYou rest.

596/596hp 79/301m 244mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

596/596hp 79/301m 244mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Jamal      Southern City Gates

596/596hp 79/301m 244mv 414199tnl (NS)
< > saveSaving. Remember that Solace has automatic saving.

596/596hp 79/301m 244mv 414199tnl (NS)
< > aTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill berserk modifies armor class by 42 for 4 hours
                       modifies save vs spell by -9 for 4 hours
                       modifies damage roll by 7 for 4 hours
                       modifies hit roll by 7 for 4 hours
Skill toughen modifies none by 0 for 2 hours
Spell detect invis modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 8 hours
Skill warcry modifies saves by -5 for 0 hours
                       modifies hit roll by 2 for 0 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently
Spell shield modifies armor class by -20 for 0 hours

596/596hp 79/301m 244mv 414199tnl (NS)
< > sleeYou go to sleep.

596/596hp 79/301m 244mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal            100%hp  26%mana  99%mv 1744551 xp

596/596hp 79/301m 244mv 414199tnl (NS)
< > saveSaving. Remember that Solace has automatic saving.

596/596hp 79/301m 244mv 414199tnl (NS)
< > grJamal's group:
[21 Fig] Jamal            100%hp  26%mana  99%mv 1744551 xp

596/596hp 79/301m 244mv 414199tnl (NS)
< > gr
You no longer see invisible objects.
The effects of your warcry die out.
warcYour force shield shimmers then fades away.

596/596hp 131/301m 245mv 414199tnl (NS)
< > standwarcJamal's group:
[21 Fig] Jamal            100%hp  43%mana 100%mv 1744551 xp

596/596hp 131/301m 245mv 414199tnl (NS)
< > In your dreams, or what?

596/596hp 131/301m 245mv 414199tnl (NS)
< > quaf brewYou wake and stand up.

596/596hp 131/301m 245mv 414199tnl (NS)
< > You let out a fierce warcry!

596/596hp 111/301m 245mv 414199tnl (NS)
< > whereYou quaff a bottle of yellow brew.
Your eyes tingle.

596/596hp 111/301m 245mv 414199tnl (NS)
< > Players near you:
(PK) Jamal      Southern City Gates

596/596hp 111/301m 245mv 414199tnl (NS)
< > wherenorthnorthnorthPlayers near you:
(PK) Vandernot  Eastern City Gates
(PK) Jamal      Southern City Gates

596/596hp 111/301m 245mv 414199tnl (NS)
< > northsouthsouthsouthIntersection of Vingaard Avenue and Wall Road

[Exits: north east south west]

596/596hp 111/301m 244mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north east south west]

596/596hp 111/301m 243mv 414199tnl (NESW)
< > Vingaard Avenue South

[Exits: north east south]
A scruffy looking pauper approaches you, asking for a few coins.

596/596hp 111/301m 242mv 414199tnl (NES)
< > Vingaard Avenue South

[Exits: north south]
A tall guard is here patrolling the battlements.

596/596hp 111/301m 241mv 414199tnl (NS)
< > Vingaard Avenue South

[Exits: north east south]
A scruffy looking pauper approaches you, asking for a few coins.

596/596hp 111/301m 240mv 414199tnl (NES)
< > Vingaard Avenue South

[Exits: north east south west]

596/596hp 111/301m 239mv 414199tnl (NESW)
< > whereIntersection of Vingaard Avenue and Wall Road

[Exits: north east south west]

596/596hp 111/301m 238mv 414199tnl (NESW)
< > Players near you:
(PK) Vandernot  Market Street East
(PK) Jamal      Intersection of Vingaard Avenue and Wall Road

596/596hp 111/301m 238mv 414199tnl (NESW)
< > southSouthern City Gates

[Exits: north south]
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

596/596hp 111/301m 237mv 414199tnl (NS)
< > lookSouthern City Gates
  You are inside the southern city gates. The gates are made of thick
wood, reinforced with iron bars, and are very tough to break. The gateway
is arched, and above you you can see steel bars that can slide down in case
of siege or attack.

[Exits: north south]
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.

596/596hp 111/301m 237mv 414199tnl (NS)
< > wherePlayers near you:
(PK) Vandernot  Vingaard Avenue South
(PK) Jamal      Southern City Gates

596/596hp 111/301m 237mv 414199tnl (NS)
< > scan northYou peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****
(Invis) Vandernot the male draconian is here.
A scruffy looking pauper approaches you, asking for a few coins.

 **** 4 north ****


596/596hp 123/301m 245mv 414199tnl (NS)
< > scan northYou peer intently north.
 **** 1 north ****

 **** 2 north ****
(Invis) Vandernot the male draconian is here.

 **** 3 north ****
A scruffy looking pauper approaches you, asking for a few coins.

 **** 4 north ****


596/596hp 123/301m 245mv 414199tnl (NS)
< > scan northYou peer intently north.
 **** 1 north ****
(Invis) Vandernot the male draconian is here.

 **** 2 north ****

 **** 3 north ****
A scruffy looking pauper approaches you, asking for a few coins.

 **** 4 north ****


596/596hp 123/301m 245mv 414199tnl (NS)
< >
Vandernot has arrived.

596/596hp 123/301m 245mv 414199tnl (NS)
< > bash va
Strange guttural sound comes out of Vandernot's throat.
You yell '
Die, Vandernot you sorcerous dog!'
Your eyes suddenly close and you feel yourself sleepy.
In your dreams, or what?

596/596hp 123/301m 245mv 414199tnl (NS)
< > aTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell sleep modifies none by 0 for 3 hours
Spell detect invis modifies none by 0 for 17 hours
Skill warcry modifies saves by -5 for 20 hours
                       modifies hit roll by 2 for 20 hours
Skill berserk modifies armor class by 42 for 2 hours
                       modifies save vs spell by -9 for 2 hours
                       modifies damage roll by 7 for 2 hours
                       modifies hit roll by 7 for 2 hours
Skill toughen modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 6 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently

596/596hp 123/301m 245mv 414199tnl (NS)
< > aTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell sleep modifies none by 0 for 3 hours
Spell detect invis modifies none by 0 for 17 hours
Skill warcry modifies saves by -5 for 20 hours
                       modifies hit roll by 2 for 20 hours
Skill berserk modifies armor class by 42 for 2 hours
                       modifies save vs spell by -9 for 2 hours
                       modifies damage roll by 7 for 2 hours
                       modifies hit roll by 7 for 2 hours
Skill toughen modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 6 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently

596/596hp 123/301m 245mv 414199tnl (NS)
< > aTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell sleep modifies none by 0 for 3 hours
Spell detect invis modifies none by 0 for 17 hours
Skill warcry modifies saves by -5 for 20 hours
                       modifies hit roll by 2 for 20 hours
Skill berserk modifies armor class by 42 for 2 hours
                       modifies save vs spell by -9 for 2 hours
                       modifies damage roll by 7 for 2 hours
                       modifies hit roll by 7 for 2 hours
Skill toughen modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 6 hours
Skill stance modifies armor class by -40 permanently
                       modifies damage roll by -6 permanently
                       modifies hit roll by -6 permanently

596/596hp 123/301m 245mv 414199tnl (NS)
< >
Using your dual wielded swords you parry Mirath's slice.
Mirath is covered in bleeding wounds.

596/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: perfect condition E: Mirath EC: bleeding wounds >
< >
You dodge Mirath's slice.
Using your dual wielded swords you parry Mirath's slice.
Mirath parries your freezing bite.
Mirath's stoneskin cracks under the blows!
Mirath is covered in bleeding wounds.

596/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: perfect condition E: Mirath EC: bleeding wounds >
< >
Vandernot has arrived.
Mirath is covered in bleeding wounds.

596/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: perfect condition E: Mirath EC: bleeding wounds >
< > bashc vengeance
Mirath leaves south.
Mirath has fled!

596/596hp 123/301m 245mv 414199tnl (NS)
< > But you aren't fighting anyone!

596/596hp 123/301m 245mv 414199tnl (NS)
< > bash vaYou don't know any spells of that name.

596/596hp 123/301m 245mv 414199tnl (NS)
< > Vandernot yells '
Help! Jamal is bashing me!'
You slam into Vandernot, and send him flying!
Your bash
hits Vandernot.
Vandernot has a few scratches.

596/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: perfect condition E: Vandernot EC: a few scratches >
< >
A cityguard screams 'PROTECT THE INNOCENT!!  BANZAI!!
A cityguard's punch
misses Vandernot.
A cityguard screams 'PROTECT THE INNOCENT!!  BANZAI!!
A cityguard screams 'PROTECT THE INNOCENT!!  BANZAI!!
Vandernot fades into existence.

You dodge Vandernot's acidic bite.
Using your dual wielded swords you parry Vandernot's acidic bite.
You riposte Vandernot and return an attack of your own!
Your riposte
decimates Vandernot.
Vandernot shield blocks your freezing bite.
Vandernot shield blocks your freezing bite.
A cityguard's punch
misses Vandernot.
A cityguard's punch
misses Vandernot.
A cityguard's punch
misses Vandernot.
Vandernot has a few scratches.

596/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: perfect condition E: Vandernot EC: a few scratches >
< > bash va
Vandernot's acidic bite
MUTILATES you!
You dodge Vandernot's acidic bite.
Vandernot's acidic bite
devastates you!
You dodge Vandernot's acidic bite.
Vandernot parries your freezing bite.
Vandernot shield blocks your freezing bite.
Vandernot has a few scratches.

515/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: a few scratches >
< > You slam into Vandernot, and send him flying!
Your bash
injures Vandernot.
Vandernot has a few scratches.

515/596hp 123/301m 245mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: a few scratches >
< >
Your don't feel quite so tough.
toughVandernot is in perfect condition.

533/596hp 131/301m 245mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: perfect condition >
< > shhield
You dodge Vandernot's acidic bite.
Using your dual wielded swords you parry Vandernot's acidic bite.
Vandernot parries your freezing bite.
Vandernot parries your freezing bite.
A cityguard's punch
misses Vandernot.
A cityguard's punch
misses Vandernot.
Vandernot is in perfect condition.

533/596hp 131/301m 245mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: perfect condition >
< >
Vandernot leaves south.
Vandernot has fled!

533/596hp 131/301m 245mv 414199tnl (NS)
< > You flex your muscles, but fail to toughen yourself up.
tough
533/596hp 106/301m 245mv 414199tnl (NS)
< > Huh?

533/596hp 106/301m 245mv 414199tnl (NS)
< > southshield vaYou flex your muscles, but fail to toughen yourself up.
tough
533/596hp 81/301m 245mv 414199tnl (NS)
< > Entrance to a light forest trail

[Exits: north south]
Vandernot the male draconian is here.
A bright red cardinal checks the ground for seeds.

533/596hp 81/301m 244mv 414199tnl (NS)
< >
Mirath has arrived.
Vandernot yells '
Help! Jamal just shield cleaved me!'
Your might blow cleaves Vandernot's shield in half!
You dodge Vandernot's acidic bite.
You dodge Vandernot's acidic bite.
Vandernot is in perfect condition.

533/596hp 81/301m 244mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: perfect condition >
< >
Mirath leaves north.
Vandernot is in perfect condition.

533/596hp 81/301m 244mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: perfect condition >
< > bash
Using your dual wielded swords you parry Vandernot's acidic bite.
Your freezing bite
maims Vandernot!
Vandernot parries your freezing bite.
Vandernot has a few scratches.

533/596hp 81/301m 244mv 414199tnl (NS)
< T: Jamal TC: small wounds E: Vandernot EC: a few scratches >
< >
Vandernot hisses his tongue and mutters a strange guttural sound.
You are blinded!
Someone has a few scratches.

533/596hp 81/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: a few scratches >
< > You flex your muscles and toughen yourself against injury!
Someone has a few scratches.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: a few scratches >
< > You slam into someone, and send him flying!
Your bash
hits someone.
Someone has a few scratches.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: a few scratches >
< > crush
Someone has arrived.
Someone has a few scratches.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: a few scratches >
< >
You dodge someone's acidic bite.
Using your dual wielded swords you parry someone's acidic bite.
Someone parries your freezing bite.
Someone has a few scratches.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: a few scratches >
< >
Someone recites a sweet mystical verse.
Someone yells '
Die, Mirath you sorcerous dog!'
Someone appears to be moving slower.
Someone has a few scratches.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: a few scratches >
< > You grab someone and slam him to the ground with bone crushing force!
Your body crush
decimates someone.
With brutal skill you grind someone against the ground with your weight.
Your ground control
MUTILATES someone!
You dodge someone's acidic bite.
Your freezing bite
MUTILATES someone!
Your slash
maims someone!
Someone is covered in bleeding wounds.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: bleeding wounds >
< > crush
Someone raises his voice into an ancient incantation.
You feel yourself moving more quickly.
Someone is covered in bleeding wounds.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: bleeding wounds >
< >
You dodge someone's acidic bite.
You dodge someone's acidic bite.
Your freezing bite
DISEMBOWELS someone!
Your freezing bite
DISEMBOWELS someone!
Your freezing bite
DISEMBOWELS someone!
Your freezing bite
DISMEMBERS someone!
Someone is gushing blood.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: gushing blood >
< >
Discordant guttural sound comes out of someone's lips.
Someone is gushing blood.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: gushing blood >
< >
You dodge someone's acidic bite.
Someone parries your freezing bite.
Your slash
DISEMBOWELS someone!
Someone is writhing in agony.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: writhing >
< > You grab someone and slam him to the ground with bone crushing force!
Your body crush
decimates someone.
Someone is writhing in agony.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< T: Jamal TC: small wounds E: someone EC: writhing >
< >
You dodge someone's acidic bite.
You dodge someone's acidic bite.
Your freezing bite
DISMEMBERS someone!
Someone leaves south.
Someone has fled!

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< >
Someone raises his voice into an ancient incantation.
Someone's body suddenly undergoes a rapid contortion into the form of a jackal.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< > band
Someone has arrived.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< >
Someone leaves north.
You hear someone's death cry.

533/596hp 31/301m 244mv 414199tnl (You are blinded!)
< > You apply battle dressing to yourself.
You feel better.

596/596hp 16/301m 244mv 414199tnl (You are blinded!)
< > north
A jackal leaves north.
You can't see a thing!

596/596hp 16/301m 243mv 414199tnl (You are blinded!)
< >
A jackal's body undergoes a rapid transformation and he reverts to normal.

596/596hp 16/301m 243mv 414199tnl (You are blinded!)
< >
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.

596/596hp 16/301m 243mv 414199tnl (You are blinded!)
< > lookYou can't see a thing!

596/596hp 16/301m 243mv 414199tnl (You are blinded!)
< >
Someone puts something in something.
Someone puts something in something.
Someone puts something in something.
Someone puts something in something.
Someone puts something in something.
Someone puts something in something.
Someone puts something in something.

596/596hp 16/301m 243mv 414199tnl (You are blinded!)
< > saycancersay cancer
Someone says '
loot'
Huh?

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > You say '
cancer'

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > trustall
Someone intones an ancient mystical chant.
You no longer trust anyone with questionable spells.

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > nod
Someone intones an ancient mystical chant.

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > You nod.

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > trustall
Someone says '
trsust'

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > You now trust everyone with questionable spells.

596/596hp 28/301m 245mv 414199tnl (You are blinded!)
< > Someone chants a strange, yet melodious line.
The magic of your haste unravels.
The magic of your blindness unravels.
The magic of your detect invis is unaffected.
The magic of your fly unravels.

596/596hp 28/301m 245mv 414199tnl (NS)
< > get allYou can't take that.

596/596hp 28/301m 245mv 414199tnl (NS)
< > get all corpseYou get a ranger's knapsack from the corpse of Vandernot.
You get a pair of metal-plated sleeves from the corpse of Vandernot.
You get signet of gnomish mayor from the corpse of Vandernot.
You get a pair of templar gloves from the corpse of Vandernot.
Buffalo: you can't carry that many items.
Nightmare: you can't carry that many items.

596/596hp 28/301m 245mv 414199tnl (NS)
< > put all sacget all corpseYou put a pair of templar gloves in a ranger's knapsack.
You put signet of gnomish mayor in a ranger's knapsack.
You put a pair of metal-plated sleeves in a ranger's knapsack.

596/596hp 28/301m 245mv 414199tnl (NS)
< > You get a buffalo hide shirt from the corpse of Vandernot.
You get nightmare blade from the corpse of Vandernot.

596/596hp 28/301m 245mv 414199tnl (NS)
< >
Mirath recites a sweet mystical tune.

596/596hp 28/301m 245mv 414199tnl (NS)
< > fol mira
Mirath stops using silver amulet.
Mirath wears a stone pendant on a short chain around his neck.
You now follow Mirath.

596/596hp 28/301m 245mv 414199tnl (NS)
< >
You join Mirath's group.

596/596hp 28/301m 245mv 414199tnl (NS)
< > trustgrYou now trust group members with questionable spells.

596/596hp 28/301m 245mv 414199tnl (NS)
< > lSouthern City Gates
  You are inside the southern city gates. The gates are made of thick
wood, reinforced with iron bars, and are very tough to break. The gateway
is arched, and above you you can see steel bars that can slide down in case
of siege or attack.

[Exits: north south]
     The corpse of Vandernot is lying here.
Mirath the male half-elf is here.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.
A guard of Kalaman stands here guarding the city gates.


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