LOGS FORUM ARCHIVE, December 2001

Date / time : 13.12.2001 10:12
Author      : Sumarr
Title       : Sumarr vs Vordar. Battle, you waits so long...
Plain size  : 85,9 Kb
<1031/1031 432/508 71/298 1229077 NS>
< > yell hail, vordar!You yell '
hail, vordar!'

<1031/1031 448/508 105/298 1229077 NS>
< > sca nYou peer intently north.
 **** 1 north ****
(CRIMINAL) Vordar the male human is here.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****


<1031/1031 448/508 105/298 1229077 NS>
< > loBefore a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north south]
(Charmed) A large mountain lion stands here, eyeing you suspiciously.
(Charmed) A large mountain lion stands here, eyeing you suspiciously.
A small, cruel looking black dragon blocks the way into the temple.

<1031/1031 448/508 105/298 1229077 NS>
< >
Vordar yells '
hail'

<1031/1031 448/508 105/298 1229077 NS>
< > sca nYou peer intently north.
 **** 1 north ****
(CRIMINAL) Vordar the male human is here.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****


<1031/1031 448/508 105/298 1229077 NS>
< > yell do not wish to come out and greet my cats?You yell '
do not wish to come out and greet my cats?'

<1031/1031 448/508 105/298 1229077 NS>
< > sca nYou peer intently north.
 **** 1 north ****
(CRIMINAL) Vordar the male human is here.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****


<1031/1031 448/508 105/298 1229077 NS>
< > who-=-=-=-= Visible players in the realms =-=-=-=-
                 Erefet the male draconian, Spreader of Entropy
            (PK) (CRIMINAL) Vordar the male human, Dragon Highlord of Takhisis
                 Korli the male wild elf
                 Gabolo the male draconian
                 Olaf the male elf
 [HERETIC]  (PK) Sumarr the male minotaur, Fist of Heretics
            (PK) Awer the male minotaur
                 Kilren the male dark elf
                 Kryll the male human
                 Thines the male dark elf
                 Raith the male half-elf
                 Betis the male draconian
                 Alorin the male wild elf

Players found: 13

<1031/1031 448/508 105/298 1229077 NS>
< >
Vordar has arrived.
A savage, small black dragon says '
Hail, Dragon Highlord of Takhisis'

<1031/1031 448/508 105/298 1229077 NS>
< >
Vordar sings the deep words of Rest of Dragons.
'
From winter cold a dragons hide
 so tired after long crusade
 his eyes is closed, breath is calm
 and nothing can disturb his rest
'
A lion falls into a deep sleep.
A lion falls into a deep sleep.
You fall into a deep sleep.
---------------------------------
Still can’t understand how that happened – had –120 saves… but got sleep.
---------------------------------

<1031/1031 448/508 105/298 1229077 NS>
< > afYou have the following resistances:
You are divinely resistant against bashing (62%)
You are exceptionally resistant against piercing (54%)
You are exceptionally resistant against slashing (55%)
You are resistant against fire attacks (24%)
You are exceptionally resistant against cold attacks (54%)
You are slightly toughened against electrical attacks (9%)
You are slightly toughened against acidic attacks (9%)
You are slightly toughened against poison (9%)
You are slightly toughened against negative energy (9%)
You are toughened against holy attacks (14%)
You are slightly toughened against pure energy attacks (9%)
You are slightly toughened against mental attacks (9%)
You are slightly toughened against diseases (9%)
You are slightly toughened against drowning (9%)
You are slightly toughened against light (9%)
You are slightly toughened against harm (9%)
You are slightly toughened against sound (9%)
You are slightly toughened against air/gas attacks (9%)
You are slightly toughened against earth-based attacks (9%)
You are slightly toughened against unholy power (9%)
You are slightly toughened against paralysis (9%)

You are affected by the following spells:
Song Rest of Dragons modifies none by 0 for 2 hours
Skill animal call modifies none by 0 for 23 hours
Skill resist modifies none by 0 for 4 hours
Skill barkskin modifies resist bash by 15 for 10 hours
                       modifies resist piercing by 15 for 10 hours
                       modifies resist slashing by 15 for 10 hours
                       modifies armor class by -30 for 10 hours
Skill heightened senses modifies none by 0 for 1 hours
                       modifies none by 0 for 1 hours
Skill spellbane modifies saves by -27 for 4 hours
Skill acute vision modifies none by 0 for 26 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 5 hours
                       modifies resist cold by 30 for 5 hours

<1031/1031 448/508 105/298 1229077 NS>
< > grSumarr's group:
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  52%mv 12021798 xp

<1031/1031 508/508 156/298 1229077 NS>
< > grSumarr's group:
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  52%mv 12021798 xp

<1031/1031 508/508 156/298 1229077 NS>
< > afYou have the following resistances:
You are divinely resistant against bashing (62%)
You are exceptionally resistant against piercing (54%)
You are exceptionally resistant against slashing (55%)
You are resistant against fire attacks (24%)
You are exceptionally resistant against cold attacks (54%)
You are slightly toughened against electrical attacks (9%)
You are slightly toughened against acidic attacks (9%)
You are slightly toughened against poison (9%)
You are slightly toughened against negative energy (9%)
You are toughened against holy attacks (14%)
You are slightly toughened against pure energy attacks (9%)
You are slightly toughened against mental attacks (9%)
You are slightly toughened against diseases (9%)
You are slightly toughened against drowning (9%)
You are slightly toughened against light (9%)
You are slightly toughened against harm (9%)
You are slightly toughened against sound (9%)
You are slightly toughened against air/gas attacks (9%)
You are slightly toughened against earth-based attacks (9%)
You are slightly toughened against unholy power (9%)
You are slightly toughened against paralysis (9%)

You are affected by the following spells:
Song Rest of Dragons modifies none by 0 for 1 hours
Skill animal call modifies none by 0 for 22 hours
Skill resist modifies none by 0 for 3 hours
Skill barkskin modifies resist bash by 15 for 9 hours
                       modifies resist piercing by 15 for 9 hours
                       modifies resist slashing by 15 for 9 hours
                       modifies armor class by -30 for 9 hours
Skill heightened senses modifies none by 0 for 0 hours
                       modifies none by 0 for 0 hours
Skill spellbane modifies saves by -27 for 3 hours
Skill acute vision modifies none by 0 for 25 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 4 hours
                       modifies resist cold by 30 for 4 hours

<1031/1031 508/508 156/298 1229077 NS>
< > iYou are carrying:
     a canoe
     a ranger's knapsack
     (Glowing) some spiked adamantite gauntlets
     an ivory ring of dragonbone
     (Glowing) (Humming) the orb of annihilation
     an invitation to the Royal courts
     the two-handed sword named "Blasphemy"
     a red tinted seal
     a blue tinted seal
     (Glowing) (Humming) the Dark claw
     (Glowing) Staff of the Sun

<1031/1031 508/508 156/298 1229077 NS>
< > grSumarr's group:
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  52%mv 12021798 xp

<1031/1031 508/508 156/298 1229077 NS>
< > grSumarr's group:
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  52%mv 12021798 xp

<1031/1031 508/508 156/298 1229077 NS>
< > afYou have the following resistances:
You are divinely resistant against bashing (62%)
You are exceptionally resistant against piercing (54%)
You are exceptionally resistant against slashing (55%)
You are resistant against fire attacks (24%)
You are exceptionally resistant against cold attacks (54%)
You are slightly toughened against electrical attacks (9%)
You are slightly toughened against acidic attacks (9%)
You are slightly toughened against poison (9%)
You are slightly toughened against negative energy (9%)
You are toughened against holy attacks (14%)
You are slightly toughened against pure energy attacks (9%)
You are slightly toughened against mental attacks (9%)
You are slightly toughened against diseases (9%)
You are slightly toughened against drowning (9%)
You are slightly toughened against light (9%)
You are slightly toughened against harm (9%)
You are slightly toughened against sound (9%)
You are slightly toughened against air/gas attacks (9%)
You are slightly toughened against earth-based attacks (9%)
You are slightly toughened against unholy power (9%)
You are slightly toughened against paralysis (9%)

You are affected by the following spells:
Song Rest of Dragons modifies none by 0 for 1 hours
Skill animal call modifies none by 0 for 22 hours
Skill resist modifies none by 0 for 3 hours
Skill barkskin modifies resist bash by 15 for 9 hours
                       modifies resist piercing by 15 for 9 hours
                       modifies resist slashing by 15 for 9 hours
                       modifies armor class by -30 for 9 hours
Skill heightened senses modifies none by 0 for 0 hours
                       modifies none by 0 for 0 hours
Skill spellbane modifies saves by -27 for 3 hours
Skill acute vision modifies none by 0 for 25 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 4 hours
                       modifies resist cold by 30 for 4 hours

<1031/1031 508/508 156/298 1229077 NS>
< >
<1031/1031 508/508 156/298 1229077 NS>
< >
<1031/1031 508/508 156/298 1229077 NS>
< > scYou are Sumarr the Ranger Lord
Race: minotaur    Sex: male   Age: 72 years old (mature)
You are a chaotic neutral ranger.
Level: 34, with 12021798 exp (experience to level: 1229077)

Str: 25      Health: 1031/1031    Practices: 15
Int: 15      Mana  : 508 /508     Training sessions: 1
Wis: 17      Move  : 156 /298
Dex: 17      Carrying 27/31 items (119/639 pounds)
Con: 24      You have 948 gold and 53601 silver coins.

Wimpy set to 300 hit points.  Hometown is Palanthas
You are sleeping.
Armor: pierce: -380  bash: -383  slash: -383  magic: -413
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 25  Damroll: 42. Saves spell: -121.
Use 'affects' command to see spells affecting you.

<1031/1031 508/508 156/298 1229077 NS>
< T: someone TC: a few scratches E: someone EC: perfect condition >
< >
Your vision dulls.

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: small wounds E: someone EC: perfect condition >
< > grSumarr's group:
[34 Mob] Someone           75%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  69%mv 12021798 xp

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: small wounds E: someone EC: perfect condition >
< > afYou have the following resistances:
You are divinely resistant against bashing (62%)
You are exceptionally resistant against piercing (54%)
You are exceptionally resistant against slashing (55%)
You are resistant against fire attacks (24%)
You are exceptionally resistant against cold attacks (54%)
You are slightly toughened against electrical attacks (9%)
You are slightly toughened against acidic attacks (9%)
You are slightly toughened against poison (9%)
You are slightly toughened against negative energy (9%)
You are toughened against holy attacks (14%)
You are slightly toughened against pure energy attacks (9%)
You are slightly toughened against mental attacks (9%)
You are slightly toughened against diseases (9%)
You are slightly toughened against drowning (9%)
You are slightly toughened against light (9%)
You are slightly toughened against harm (9%)
You are slightly toughened against sound (9%)
You are slightly toughened against air/gas attacks (9%)
You are slightly toughened against earth-based attacks (9%)
You are slightly toughened against unholy power (9%)
You are slightly toughened against paralysis (9%)

You are affected by the following spells:
Song Rest of Dragons modifies none by 0 for 0 hours
Skill animal call modifies none by 0 for 21 hours
Skill resist modifies none by 0 for 2 hours
Skill barkskin modifies resist bash by 15 for 8 hours
                       modifies resist piercing by 15 for 8 hours
                       modifies resist slashing by 15 for 8 hours
                       modifies armor class by -30 for 8 hours
Skill spellbane modifies saves by -27 for 2 hours
Skill acute vision modifies none by 0 for 24 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 3 hours
                       modifies resist cold by 30 for 3 hours

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: bleeding wounds E: someone EC: perfect condition >
< >
<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: bleeding wounds E: someone EC: perfect condition >
< >
<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: bleeding wounds E: someone EC: perfect condition >
< >
<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: bleeding wounds E: someone EC: perfect condition >
< > grSumarr's group:
[34 Mob] Someone           54%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  69%mv 12021798 xp

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: bleeding wounds E: someone EC: perfect condition >
< > grSumarr's group:
[34 Mob] Someone           32%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  69%mv 12021798 xp

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: gushing blood E: someone EC: a few scratches >
< > grSumarr's group:
[34 Mob] Someone           32%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  69%mv 12021798 xp

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: gushing blood E: someone EC: a few scratches >
< > grSumarr's group:
[34 Mob] Someone           32%hp 100%mana 100%mv     0 xp
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  69%mv 12021798 xp

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: gushing blood E: someone EC: a few scratches >
< > afYou have the following resistances:
You are divinely resistant against bashing (62%)
You are exceptionally resistant against piercing (54%)
You are exceptionally resistant against slashing (55%)
You are resistant against fire attacks (24%)
You are exceptionally resistant against cold attacks (54%)
You are slightly toughened against electrical attacks (9%)
You are slightly toughened against acidic attacks (9%)
You are slightly toughened against poison (9%)
You are slightly toughened against negative energy (9%)
You are toughened against holy attacks (14%)
You are slightly toughened against pure energy attacks (9%)
You are slightly toughened against mental attacks (9%)
You are slightly toughened against diseases (9%)
You are slightly toughened against drowning (9%)
You are slightly toughened against light (9%)
You are slightly toughened against harm (9%)
You are slightly toughened against sound (9%)
You are slightly toughened against air/gas attacks (9%)
You are slightly toughened against earth-based attacks (9%)
You are slightly toughened against unholy power (9%)
You are slightly toughened against paralysis (9%)

You are affected by the following spells:
Song Rest of Dragons modifies none by 0 for 0 hours
Skill animal call modifies none by 0 for 21 hours
Skill resist modifies none by 0 for 2 hours
Skill barkskin modifies resist bash by 15 for 8 hours
                       modifies resist piercing by 15 for 8 hours
                       modifies resist slashing by 15 for 8 hours
                       modifies armor class by -30 for 8 hours
Skill spellbane modifies saves by -27 for 2 hours
Skill acute vision modifies none by 0 for 24 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 3 hours
                       modifies resist cold by 30 for 3 hours

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: writhing E: someone EC: small wounds >
< > afYou have the following resistances:
You are divinely resistant against bashing (62%)
You are exceptionally resistant against piercing (54%)
You are exceptionally resistant against slashing (55%)
You are resistant against fire attacks (24%)
You are exceptionally resistant against cold attacks (54%)
You are slightly toughened against electrical attacks (9%)
You are slightly toughened against acidic attacks (9%)
You are slightly toughened against poison (9%)
You are slightly toughened against negative energy (9%)
You are toughened against holy attacks (14%)
You are slightly toughened against pure energy attacks (9%)
You are slightly toughened against mental attacks (9%)
You are slightly toughened against diseases (9%)
You are slightly toughened against drowning (9%)
You are slightly toughened against light (9%)
You are slightly toughened against harm (9%)
You are slightly toughened against sound (9%)
You are slightly toughened against air/gas attacks (9%)
You are slightly toughened against earth-based attacks (9%)
You are slightly toughened against unholy power (9%)
You are slightly toughened against paralysis (9%)

You are affected by the following spells:
Song Rest of Dragons modifies none by 0 for 0 hours
Skill animal call modifies none by 0 for 21 hours
Skill resist modifies none by 0 for 2 hours
Skill barkskin modifies resist bash by 15 for 8 hours
                       modifies resist piercing by 15 for 8 hours
                       modifies resist slashing by 15 for 8 hours
                       modifies armor class by -30 for 8 hours
Skill spellbane modifies saves by -27 for 2 hours
Skill acute vision modifies none by 0 for 24 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 3 hours
                       modifies resist cold by 30 for 3 hours

<1031/1031 508/508 207/298 1229077 NS>
< T: someone TC: writhing E: someone EC: small wounds >
< >
<1031/1031 508/508 207/298 1229077 NS>
< >
<1031/1031 508/508 207/298 1229077 NS>
< > grSumarr's group:
[34 Mob] Someone          100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr           100%hp 100%mana  69%mv 12021798 xp

<1031/1031 508/508 207/298 1229077 NS>
< >
You dodge Vordar's crush.
Vordar's staff of stars trembles and shakes with violent force!
Vordar conjures forth a hail of flaming meteorites.
You are struck by a fiery meteorite!
Vordar's meteorite
DISMEMBERS you!
Using your dual wielded swords you parry Vordar's crush.
You dodge Vordar's crush.
A lurker of the night's crush
decimates you.
Vordar parries your slice.
Vordar dodges your slice.
Vordar dodges your slice.
Vordar is covered in bleeding wounds.

<940/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: a few scratches E: Vordar EC: bleeding wounds >
< > Vordar is covered in bleeding wounds.

<940/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: a few scratches E: Vordar EC: bleeding wounds >
< > bash vordar
Vordar sings the deep words of Shadowborn.
'
He summon whirlwinds by his bony black wings,
 Look how night itself round him rings!
 You just saw him, and now you miss,
 Shadowborn on the verge of Abyss.
'
Vordar's words draw forth the essence of the corpse of a lion.
A ghastly shadow rises from the remains!
You slam into Vordar, and send him flying!
Your bash
hits Vordar.
Vordar is covered in bleeding wounds.

<940/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: a few scratches E: Vordar EC: bleeding wounds >
< >
You dodge a lurker of the night's crush.
You dodge a lurker of the night's crush.
You dodge a lurker of the night's crush.
The shadow of a lion's negative power
maims you!
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry a lurker of the night's crush.
You riposte a lurker of the night and return an attack of your own!
Your riposte
maims a lurker of the night!
A lurker of the night's crush
decimates you.
You dodge a lurker of the night's crush.
Vordar's staff of stars trembles and shakes with violent force!
Vordar conjures forth a hail of flaming meteorites.
You are struck by a fiery meteorite!
Vordar's meteorite
DISEMBOWELS you!
You are struck by a fiery meteorite!
Vordar's meteorite
MUTILATES you!
You are struck by a fiery meteorite!
Vordar's meteorite
devastates you.
You dodge Vordar's crush.
Using your dual wielded swords you parry Vordar's crush.
Vordar dodges your slice.
You let out a cry of outrage!
Vordar dodges your slice.
Your freezing bite
MANGLES Vordar!
Vordar is gushing blood.

<748/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: bleeding wounds E: Vordar EC: gushing blood >
< > bash vordar
You dodge the shadow of a lion's negative power.
You dodge the shadow of a lion's negative power.
You dodge the shadow of a lion's negative power.
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
A lurker of the night's crush
decimates you.
A lurker of the night's crush
decimates you.
Using your dual wielded swords you parry a lurker of the night's crush.
Vordar's staff of stars trembles and shakes with violent force!
Vordar conjures forth a hail of flaming meteorites.
You are struck by a fiery meteorite!
Vordar's meteorite
MANGLES you!
You are struck by a fiery meteorite!
Vordar's meteorite
DISEMBOWELS you!
You are struck by a fiery meteorite!
Vordar's meteorite
decimates you.
Using your dual wielded swords you parry Vordar's crush.
You riposte Vordar and return an attack of your own!
Your riposte
devastates Vordar!
Vordar dodges your slice.
Vordar is gushing blood.

<522/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: bleeding wounds E: Vordar EC: gushing blood >
< > You slam into Vordar, and send him flying!
Your bash
scratches Vordar.
Vordar is gushing blood.

<522/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: bleeding wounds E: Vordar EC: gushing blood >
< >
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
A lurker of the night's crush
decimates you.
Using your dual wielded swords you parry a lurker of the night's crush.
You dodge a lurker of the night's crush.
Using your dual wielded swords you parry Vordar's crush.
Your slice
MUTILATES Vordar!
A glowing red sword called 'Khazid'hea' draws life from Vordar.
Vordar parries your slice.
Vordar parries your freezing bite.
Vordar is gushing blood.

<509/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: gushing blood E: Vordar EC: gushing blood >
< >
The shadow of a lion gets a wild look in his eyes.
Vordar is gushing blood.

<509/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: gushing blood E: Vordar EC: gushing blood >
< >
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry a lurker of the night's crush.
A lurker of the night's crush
misses you.
You dodge a lurker of the night's crush.
You dodge a lurker of the night's crush.
Using your dual wielded swords you parry Vordar's crush.
Vordar dodges your slice.
Vordar dodges your freezing bite.
Vordar is gushing blood.

<509/1031 508/508 207/298 1229077 NS>
< T: Sumarr TC: gushing blood E: Vordar EC: gushing blood >
< >
Vordar leaves north.
Vordar has fled!

<509/1031 508/508 207/298 1229077 NS>
< > bash vordarThey aren't here.

<509/1031 508/508 207/298 1229077 NS>
< > loBefore a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north south]
(Charmed) the shadow of a lion is here, fighting YOU!
(Charmed) a lurker of the night is here, fighting YOU!
(Charmed) a lurker of the night is here, fighting YOU!
(Charmed) a lion is sleeping here.
A savage, small black dragon is sleeping here.

<509/1031 508/508 207/298 1229077 NS>
< > loBefore a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north south]
(Charmed) the shadow of a lion is here, fighting YOU!
(Charmed) a lurker of the night is here, fighting YOU!
(Charmed) a lurker of the night is here, fighting YOU!
(Charmed) a lion is sleeping here.
A savage, small black dragon is sleeping here.

<509/1031 508/508 207/298 1229077 NS>
< > or all wakeOk.

<509/1031 508/508 207/298 1229077 NS>
< > lo
Your mind awakens from it's deep sleep.

<557/1031 508/508 241/298 1229077 NS>
< > sca nBefore a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north south]
(Charmed) the shadow of a lion is here, fighting YOU!
(Charmed) a lurker of the night is here, fighting YOU!
(Charmed) a lurker of the night is here, fighting YOU!
(Charmed) a lion is sleeping here.
A savage, small black dragon is sleeping here.

<557/1031 508/508 241/298 1229077 NS>
< > You peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****
(CRIMINAL) Vordar the male human is here.


<557/1031 508/508 241/298 1229077 NS>
< > grSumarr's group:
[34 Mob] A lion           100%hp 100%mana 100%mv     0 xp
[34 Ran] Sumarr            54%hp 100%mana  80%mv 12021798 xp

<557/1031 508/508 241/298 1229077 NS>
< > sThe Altar
  Like a block of the sky on a starless, moonless night, a large rectangular
block of shiny obsidian sits atop a dias. It is covered with numerous
vile and unholy objects. Several rows of pews lie to the south of this
wicked area.

[Exits: north south]
     A ring carved out of wood covered in tiny runes.
     A chalice filled with blood red wine is here.
( 2) A shiny black stone with a silver chain lies here.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.
A lion has arrived.

<557/1031 508/508 240/298 1229077 NS>
< > sThe Ranks of the Unholy
  Pews line each side of a steel carpet leading up to an altar to the north.
A few iron-clad knights sit in the pews meditating on the dark powers which
infest this infernal temple. South is an intersection of chambers called
the Crux.

[Exits: north south]
A lion has arrived.

<557/1031 508/508 239/298 1229077 NS>
< > sThe Crux
  To the east and west of you lie two alcoves immersed in darkness. Dripping
acid water burns your skin. Hard, hard are the powers worshipped here in
this temple of pain, as hard as the altar that lies to the north of here.

[Exits: north east south west]
A lion has arrived.

<557/1031 508/508 238/298 1229077 NESW>
< > eAltar to Chaos
  Blinding light emanates from a fiery pit which spits painful sparks in
random directions of this nave, which is decoratated in colorful, bizarre
patterns and scenes of gore and the most decadent, bizarre behaviour. It
could drive the unwary and uninitiated insane should they choose to remain
very long. The center of the temple is west.

[Exits: west]
Clad in black robes, a priest of evil walks the chapel corridors.
A lion has arrived.

<557/1031 508/508 237/298 1229077 W>
< > wsThe Crux
  To the east and west of you lie two alcoves immersed in darkness. Dripping
acid water burns your skin. Hard, hard are the powers worshipped here in
this temple of pain, as hard as the altar that lies to the north of here.

[Exits: north east south west]
A lion has arrived.

<557/1031 508/508 236/298 1229077 NESW>
< > sThe Unholy Temple
  Dim candles fight against an oppressive darkness. No windows light this
damp, cold room, no fireplace to brighten the carved pews and wicked
gargoyles that hang from the ceiling. To the north, you see two alcoves
branching off to the east and west. Far past a long hall full of pews
leads up to a solid onyx altar, making the temple resemble an upside-down
Templar's cross. A black iron door leads back south.

[Exits: north south]
A servant cowers behind a column.
A lion has arrived.

<557/1031 508/508 235/298 1229077 NS>
< > The Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
A lion has arrived.

<557/1031 508/508 234/298 1229077 NS>
< > sA Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]
A lion has arrived.

<557/1031 508/508 233/298 1229077 NES>
< > eeHallway
  This corridor is dead still, black as the blackest of nights. The walls
seem to close in on you, pushing you still further into the darkness and
cold that lie west. A large, sparsely ornamented hall lies east.

[Exits: east west]
A giant stands here, brandishing a giant hammer.
A lion has arrived.

<557/1031 508/508 232/298 1229077 EW>
< > The Great Hall
  The ceilings and walls of this hall are of black stone decorated with iron
carvings of hideous gargoyles. Moisture drips down from the ceilings forming
small rivulets as it drips off the walls. A hallway runs east and west,
an iron black grate leads south, and north two heavy wooden doors lead to a
throne room.

[Exits: north east south west]
( 6) A shiny black stone with a silver chain lies here.
( 3) A sword rests here.
A viper rose springs bloody thorns from its poison green stalks.
Vlad Drakov, the pale vampire, stalks the misty halls.
A lion has arrived.

<557/1031 508/508 231/298 1229077 NESW>
< > ssThe Castle Gehenna
  Above you the castle rises high, its black stone walls and towers piercing
the clouds, making them bleed a stinging acid rain. Along the walls
inhuman warriors walk back and forth, while catapults and ballistae
peek out from between the battlements. Smoke rises and then condenses to
form an eerie fog which permeates your skin with the stench of carrion. A
massive iron door leads inside.

[Exits: north south]
( 7) A pike of darkened iron lies here.
An orc grunts and brandishes a polearm.
A gnoll warrior sharpens his sword here.
A lion has arrived.

<557/1031 508/508 230/298 1229077 NS>
< > Bridge over the Abyss
  You are standing on a narrow natural bridge spanning a vast, deep chasm.
In the middle of this chasm is a large, circular plateau jutting out
from the abyss. Below you is nothing but darkness, and to the north on
the plateau is the dark castle.

[Exits: north south]
( 7) A pike of darkened iron lies here.
A wolf prowls about, ears alert for prey.
A hobgoblin sentry patrols the dark one's castle.
A lion has arrived.

<557/1031 508/508 229/298 1229077 NS>
< > sA Road to the Abyss
  The trees about you are gnarled, their branches clawlike and animated
as the wind batters them about. At the roadside is a scene of unspeakable
horror-bodies crucified or impaled on long spikes. You suspect that this
was ordered by whoever resides in that dark castle to the north.

[Exits: north east]
A large black bat flutters around, screeching.
A dark soldier is here, emitting the power and influence of the order.
A lion has arrived.

<557/1031 508/508 228/298 1229077 NE>
< > eeThe Road to the Abyss
  The hard-packed soil here bears the scars of catapult wheels, horse hooves
and soldier's feet. The landscape is sere, bleak, and the sky is pure
grey. A cold wind blows from the wind blows from the northwest, and in
that direction is a large black castle covered in mist.

[Exits: east west]
A lion has arrived.

<557/1031 508/508 227/298 1229077 EW>
< > The Dark Road
  Trees hang down low overhead. Stillness. Oppression. The sheer thickness of
this darkness about you is stiffling. You can allow it to strangle you...
or you can embrace it, wallow in it. You feel that, if that path is one
you choose, you will be quite welcome in the black, smokey castle which
lies to the west.

[Exits: east west]
A lion has arrived.

<557/1031 508/508 226/298 1229077 EW>
< > eThe Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
A scarecrow stands guard over the corn.
A lion has arrived.

<557/1031 508/508 225/298 1229077 NESW>
< > heiYour sense of sight sharpens!

<557/1031 483/508 225/298 1229077 NESW>
< > afYou have the following resistances:
You are divinely resistant against bashing (63%)
You are exceptionally resistant against piercing (55%)
You are exceptionally resistant against slashing (56%)
You are resistant against fire attacks (25%)
You are exceptionally resistant against cold attacks (55%)
You are toughened against electrical attacks (10%)
You are toughened against acidic attacks (10%)
You are toughened against poison (10%)
You are toughened against negative energy (10%)
You are toughened against holy attacks (15%)
You are toughened against pure energy attacks (10%)
You are toughened against mental attacks (10%)
You are toughened against diseases (10%)
You are toughened against drowning (10%)
You are toughened against light (10%)
You are toughened against harm (10%)
You are toughened against sound (10%)
You are toughened against air/gas attacks (10%)
You are toughened against earth-based attacks (10%)
You are toughened against unholy power (10%)
You are toughened against paralysis (10%)

You are affected by the following spells:
Skill heightened senses modifies none by 0 for 8 hours
                       modifies none by 0 for 8 hours
Skill animal call modifies none by 0 for 20 hours
Skill resist modifies none by 0 for 1 hours
Skill barkskin modifies resist bash by 15 for 7 hours
                       modifies resist piercing by 15 for 7 hours
                       modifies resist slashing by 15 for 7 hours
                       modifies armor class by -30 for 7 hours
Skill spellbane modifies saves by -27 for 1 hours
Skill acute vision modifies none by 0 for 23 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 2 hours
                       modifies resist cold by 30 for 2 hours

<557/1031 483/508 225/298 1229077 NESW>
< > eA Road
  This road winds through valleys and calm, grassy plains. To the east
you can see a a small walkway leading you trough some kind of river to the
darkened forest. You can return to civilization on the road west.

[Exits: east west]
A lion has arrived.

<557/1031 483/508 224/298 1229077 EW>
< > eAn island coast
  You are standing in the breakers of the sea as they wash up towards a
sandy beach.  To the north a reef prevents movement in that direction.
Just off of the beach to the south you see some trees.  To the east
there is a some more coastline.

[Exits: east west]
A lion has arrived.

<557/1031 483/508 223/298 1229077 EW>
< > camThere is no cover here.

<557/1031 483/508 223/298 1229077 EW>
< > eeAn island coast
  You are standing in the breakers of the sea as they wash up towards
a sandy beach. To the north and west a reef prevents movement in
those directions. Thrusting out into the water from the beach is
a small dock and just off of the beach to the south you see some
trees. To the west there is a some more coastline.

[Exits: east west]
A lion has arrived.

<557/1031 483/508 222/298 1229077 EW>
< > An island coast
  You are standing on a small rocky landing. There are seagulls drifting
and swooping with the breeze. The ocean waves are slowly lapping around
your feet. There is a small dock thrusting out into the water. More beach
stretches to the east and west. Along the sand by the dock, wooden planks
have been staked to the ground. They lead to a small road that starts at
the trees.

[Exits: east south west]
A lion has arrived.

<557/1031 483/508 221/298 1229077 ESW>
< > camThere is no cover here.

<557/1031 483/508 221/298 1229077 ESW>
< > eeAn island coast
  You are standing on a small beach. There are seagulls drifting and
swooping with the breeze. The ocean waves are slowly lapping around
your feet. Just to the west is some more beach. Large rocks prevent
anymore movement along the coastline to the east.

[Exits: west]
A lion has arrived.

<557/1031 483/508 220/298 1229077 W>
< > Alas, you cannot go that way.

<557/1031 483/508 220/298 1229077 W>
< > camThere is no cover here.

<557/1031 483/508 220/298 1229077 W>
< > wwAn island coast
  You are standing on a small rocky landing. There are seagulls drifting
and swooping with the breeze. The ocean waves are slowly lapping around
your feet. There is a small dock thrusting out into the water. More beach
stretches to the east and west. Along the sand by the dock, wooden planks
have been staked to the ground. They lead to a small road that starts at
the trees.

[Exits: east south west]
A lion has arrived.

<557/1031 483/508 219/298 1229077 ESW>
< > An island coast
  You are standing in the breakers of the sea as they wash up towards
a sandy beach. To the north and west a reef prevents movement in
those directions. Thrusting out into the water from the beach is
a small dock and just off of the beach to the south you see some
trees. To the west there is a some more coastline.

[Exits: east west]
A lion has arrived.

<557/1031 483/508 218/298 1229077 EW>
< > whePlayers near you:
(PK) Sumarr     An island coast

<557/1031 483/508 218/298 1229077 EW>
< > wwAn island coast
  You are standing in the breakers of the sea as they wash up towards a
sandy beach.  To the north a reef prevents movement in that direction.
Just off of the beach to the south you see some trees.  To the east
there is a some more coastline.

[Exits: east west]
A lion has arrived.

<557/1031 483/508 217/298 1229077 EW>
< > A Road
  This road winds through valleys and calm, grassy plains. To the east
you can see a a small walkway leading you trough some kind of river to the
darkened forest. You can return to civilization on the road west.

[Exits: east west]
A lion has arrived.

<557/1031 483/508 216/298 1229077 EW>
< > wThe Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
A scarecrow stands guard over the corn.
A lion has arrived.

<557/1031 483/508 215/298 1229077 NESW>
< > sssA Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
     A cap made from a human skull.
A lion has arrived.

<557/1031 483/508 214/298 1229077 NS>
< > The Outskirts of the Village
  The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.

[Exits: north south]
A crow caws out to the wind.
A lion has arrived.

<557/1031 483/508 213/298 1229077 NS>
< > Main Street
  Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.

[Exits: north south]
A lion has arrived.

<557/1031 483/508 212/298 1229077 NS>
< > sMain Street
  A fierce wind sweeps through the barren streets, which are congested with
the dead and dying. Houses sit silent, with their curtains drawn, while
the rats take the best of the baker's wares. You do notice two buildings
that seem distict from the rest, which lie to the west and east.

[Exits: north south]
A rabbit hops along,
unaware of your presence.
A lion has arrived.

<557/1031 483/508 211/298 1229077 NS>
< > sA Ruined Village
  The forest falls back a little, revealing abandoned buildings and streets
littered with rotting corpses. Peeking in some of the homes, you can see
that a great many of them have been plundered. To the north lies the rest
of the village, and south of here is the road back to Arkham.

[Exits: north south]
A nun walks about burning incense here.
An owl flutters through the trees.
A lion has arrived.

<557/1031 483/508 210/298 1229077 NS>
< > sForest Road
  The forest is incredibly dark, and even in midday only bare specks of light
may shine through. At night, the trees seem almost animated, stark against
the pale moon light. The scent of death flows thick from the north.

[Exits: north south]
A rat is hiding here, nibbling on some corn.
A citizen of Arkham looks depressed.
A lion has arrived.

<557/1031 483/508 208/298 1229077 NS>
< > s
The silvery light of Solinari rises in the night sky.

<596/1031 507/508 242/298 1229077 NS>
< > Forest Road
  Bird songs and the fleeting rustle of bushes greet you as the trees seem
to close in on you more and more. The road can hardly be called a road-
it is a bare thin strip of dirt mosty overgrown with grass. The road
continues north and south, and a tiny trail leads east.

[Exits: north east south]
A lion has arrived.

<596/1031 507/508 239/298 1229077 NES>
< > camwheYou attempt to blend in with your surroundings.

<596/1031 507/508 239/298 1229077 NES>
< > whoherPlayers near you:
(PK) Sumarr     Forest Road

<596/1031 507/508 239/298 1229077 NES>
< > -=-=-=-= Visible players in the realms =-=-=-=-
                 Erefet the male draconian, Spreader of Entropy
            (PK) (CRIMINAL) Vordar the male human, Dragon Highlord of Takhisis
                 Korli the male wild elf
                 Gabolo the male draconian
                 Olaf the male elf
 [HERETIC]  (PK) Sumarr the male minotaur, Fist of Heretics
            (PK) Awer the male minotaur
                 Kilren the male dark elf
                 Kryll the male human
                 Thines the male dark elf
                 Raith the male half-elf
                 Betis the male draconian
                 Alorin the male wild elf

Players found: 13

<596/1031 507/508 239/298 1229077 NES>
< > You search for herbs but fail to find any.

<596/1031 507/508 239/298 1229077 NES>
< > herherYou search for herbs but fail to find any.

<596/1031 507/508 239/298 1229077 NES>
< > herYou find herbs and apply them to yourself.
You feel better.

<732/1031 507/508 239/298 1229077 NES>
< > You can't find any more herbs.

<732/1031 507/508 239/298 1229077 NES>
< > afYou have the following resistances:
You are divinely resistant against bashing (63%)
You are exceptionally resistant against piercing (55%)
You are exceptionally resistant against slashing (56%)
You are resistant against fire attacks (25%)
You are exceptionally resistant against cold attacks (55%)
You are toughened against electrical attacks (10%)
You are toughened against acidic attacks (10%)
You are toughened against poison (10%)
You are toughened against negative energy (10%)
You are toughened against holy attacks (15%)
You are toughened against pure energy attacks (10%)
You are toughened against mental attacks (10%)
You are toughened against diseases (10%)
You are toughened against drowning (10%)
You are toughened against light (10%)
You are toughened against harm (10%)
You are toughened against sound (10%)
You are toughened against air/gas attacks (10%)
You are toughened against earth-based attacks (10%)
You are toughened against unholy power (10%)
You are toughened against paralysis (10%)

You are affected by the following spells:
Skill herb modifies none by 0 for 4 hours
Skill heightened senses modifies none by 0 for 7 hours
                       modifies none by 0 for 7 hours
Skill animal call modifies none by 0 for 19 hours
Skill resist modifies none by 0 for 0 hours
Skill barkskin modifies resist bash by 15 for 6 hours
                       modifies resist piercing by 15 for 6 hours
                       modifies resist slashing by 15 for 6 hours
                       modifies armor class by -30 for 6 hours
Skill spellbane modifies saves by -27 for 0 hours
Skill acute vision modifies none by 0 for 22 hours
Skill Tower source modifies saves by -5 permanently
                       modifies dexterity by 3 permanently
                       modifies strength by 3 permanently
                       modifies hp by 100 permanently
Skill protection heat cold modifies resist fire by 30 for 1 hours
                       modifies resist cold by 30 for 1 hours

<732/1031 507/508 239/298 1229077 NES>
< > whePlayers near you:
(PK) Sumarr     Forest Road

<732/1031 507/508 239/298 1229077 NES>
< > campYou settle down and set up camp.
You go to sleep.

<732/1031 507/508 239/298 1229077 NES>
< >
You are hungry.
You no longer feel so resisted against blows.
Your aura of hatred recedes and you no longer reflect spells.

<868/1031 508/508 298/298 1229077 NES>
< > wakewheYou break camp feeling more refreshed.
You wake and stand up.

<868/1031 508/508 298/298 1229077 NES>
< > Players near you:
(PK) Sumarr     Forest Road

<868/1031 508/508 298/298 1229077 NES>
< > get waf sackYou get an elven wafer from a ranger's knapsack.

<868/1031 508/508 298/298 1229077 NES>
< > eat wafYou eat an elven wafer.
You are no longer hungry.

<868/1031 508/508 298/298 1229077 NES>
< > spellbYou surround yourself with your hatred of magic.

<868/1031 458/508 298/298 1229077 NES>
< > resisYou flex your muscles and try to resist yourself against injury, but fail.

<868/1031 438/508 298/298 1229077 NES>
< > resisYou resist yourself against blows!

<868/1031 398/508 298/298 1229077 NES>
< > whecampPlayers near you:
(PK) Sumarr     Forest Road

<868/1031 398/508 298/298 1229077 NES>
< > You settle down and set up camp.
You go to sleep.

<868/1031 398/508 298/298 1229077 NES>
< > timeIt is 10 o'clock pm, Tuesday, 30th the Month of the Dragon.
You see the half-disk shape of Solinari.
Solace started up at Sun Dec  9 08:26:06 2001
The system time is Thu Dec 13 10:03:52 2001

<868/1031 398/508 298/298 1229077 NES>
< >
You no longer feel protected from the elements.

<1031/1031 485/508 298/298 1229077 NES>
< > wakeYou break camp feeling more refreshed.
You wake and stand up.

<1031/1031 485/508 298/298 1229077 NES>
< > protYou try to protect yourself from the elements but fail.

<1031/1031 485/508 298/298 1229077 NES>
< > protwakeYou try to protect yourself from the elements but fail.

<1031/1031 485/508 298/298 1229077 NES>
< > You are already standing.

<1031/1031 485/508 298/298 1229077 NES>
< > nnYou step out from your cover.
Forest Road
  The forest is incredibly dark, and even in midday only bare specks of light
may shine through. At night, the trees seem almost animated, stark against
the pale moon light. The scent of death flows thick from the north.

[Exits: north south]
A rat is hiding here, nibbling on some corn.
A citizen of Arkham looks depressed.
A lion has arrived.

<1031/1031 485/508 295/298 1229077 NS>
< > A Ruined Village
  The forest falls back a little, revealing abandoned buildings and streets
littered with rotting corpses. Peeking in some of the homes, you can see
that a great many of them have been plundered. To the north lies the rest
of the village, and south of here is the road back to Arkham.

[Exits: north south]
A rabbit hops along,
unaware of your presence.
A nun walks about burning incense here.
An owl flutters through the trees.
A lion has arrived.

<1031/1031 485/508 293/298 1229077 NS>
< > ptoyHuh?

<1031/1031 485/508 293/298 1229077 NS>
< > protYou try to protect yourself from the elements but fail.

<1031/1031 485/508 293/298 1229077 NS>
< > protprotYou try to protect yourself from the elements but fail.

<1031/1031 485/508 293/298 1229077 NS>
< > protYou are protected from the elements.

<1031/1031 485/508 293/298 1229077 NS>
< > You are already protected from the elements.

<1031/1031 485/508 293/298 1229077 NS>
< > whePlayers near you:
(PK) Sumarr     A Ruined Village

<1031/1031 485/508 293/298 1229077 NS>
< > nnMain Street
  A fierce wind sweeps through the barren streets, which are congested with
the dead and dying. Houses sit silent, with their curtains drawn, while
the rats take the best of the baker's wares. You do notice two buildings
that seem distict from the rest, which lie to the west and east.

[Exits: north south]
A lion has arrived.

<1031/1031 485/508 292/298 1229077 NS>
< > Main Street
  Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.

[Exits: north south]
A lion has arrived.

<1031/1031 485/508 291/298 1229077 NS>
< > nThe Outskirts of the Village
  The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.

[Exits: north south]
A crow caws out to the wind.
A lion has arrived.

<1031/1031 485/508 290/298 1229077 NS>
< > nA Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
     A cap made from a human skull.
A lion has arrived.

<1031/1031 485/508 289/298 1229077 NS>
< > whePlayers near you:
(PK) Sumarr     A Long Road

<1031/1031 485/508 289/298 1229077 NS>
< > nnThe Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
A scarecrow stands guard over the corn.
A lion has arrived.

<1031/1031 485/508 288/298 1229077 NESW>
< > A Road
  This road winds through valleys and calm, grassy plains. It seems to lead
to the dark forest to the north.  You can return to civilization on the
road south.

[Exits: north south]
A lion has arrived.

<1031/1031 485/508 287/298 1229077 NS>
< > sThe Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
A scarecrow stands guard over the corn.
A lion has arrived.

<1031/1031 485/508 286/298 1229077 NESW>
< > wwThe Dark Road
  Trees hang down low overhead. Stillness. Oppression. The sheer thickness of
this darkness about you is stiffling. You can allow it to strangle you...
or you can embrace it, wallow in it. You feel that, if that path is one
you choose, you will be quite welcome in the black, smokey castle which
lies to the west.

[Exits: east west]
A lion has arrived.

<1031/1031 485/508 285/298 1229077 EW>
< > wThe Road to the Abyss
  The hard-packed soil here bears the scars of catapult wheels, horse hooves
and soldier's feet. The landscape is sere, bleak, and the sky is pure
grey. A cold wind blows from the wind blows from the northwest, and in
that direction is a large black castle covered in mist.

[Exits: east west]
A lion has arrived.

<1031/1031 485/508 284/298 1229077 EW>
< > A Road to the Abyss
  The trees about you are gnarled, their branches clawlike and animated
as the wind batters them about. At the roadside is a scene of unspeakable
horror-bodies crucified or impaled on long spikes. You suspect that this
was ordered by whoever resides in that dark castle to the north.

[Exits: north east]
A large black bat flutters around, screeching.
A dark soldier is here, emitting the power and influence of the order.
A lion has arrived.

<1031/1031 485/508 283/298 1229077 NE>
< > nnBridge over the Abyss
  You are standing on a narrow natural bridge spanning a vast, deep chasm.
In the middle of this chasm is a large, circular plateau jutting out
from the abyss. Below you is nothing but darkness, and to the north on
the plateau is the dark castle.

[Exits: north south]
( 7) A pike of darkened iron lies here.
A hobgoblin sentry patrols the dark one's castle.
A lion has arrived.

<1031/1031 485/508 282/298 1229077 NS>
< > The Castle Gehenna
  Above you the castle rises high, its black stone walls and towers piercing
the clouds, making them bleed a stinging acid rain. Along the walls
inhuman warriors walk back and forth, while catapults and ballistae
peek out from between the battlements. Smoke rises and then condenses to
form an eerie fog which permeates your skin with the stench of carrion. A
massive iron door leads inside.

[Exits: north south]
( 7) A pike of darkened iron lies here.
An orc grunts and brandishes a polearm.
A gnoll warrior sharpens his sword here.
A lion has arrived.

<1031/1031 485/508 281/298 1229077 NS>
< > nwheThe Great Hall
  The ceilings and walls of this hall are of black stone decorated with iron
carvings of hideous gargoyles. Moisture drips down from the ceilings forming
small rivulets as it drips off the walls. A hallway runs east and west,
an iron black grate leads south, and north two heavy wooden doors lead to a
throne room.

[Exits: north east south west]
     The corpse of Vlad Drakov is lying here.
     The corpse of A viper rose is lying here.
     A steaming pile of A viper rose's entrails is lying here.
( 6) A shiny black stone with a silver chain lies here.
( 3) A sword rests here.
A wolf prowls about, ears alert for prey.
A lion has arrived.

<1031/1031 485/508 280/298 1229077 NESW>
< > Players near you:
(PK) Vordar     Hallway
(PK) Sumarr     The Great Hall

<1031/1031 485/508 280/298 1229077 NESW>
< > wwHallway
  This corridor is dead still, black as the blackest of nights. The walls
seem to close in on you, pushing you still further into the darkness and
cold that lie west. A large, sparsely ornamented hall lies east.

[Exits: east west]
     The corpse of A giant is lying here.
A lion has arrived.

<1031/1031 485/508 279/298 1229077 EW>
< > A Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]
A lion has arrived.

<1031/1031 485/508 278/298 1229077 NES>
< > wAlas, you cannot go that way.

<1031/1031 485/508 278/298 1229077 NES>
< > sca nYou peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****

 **** 5 north ****
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.


<1031/1031 485/508 278/298 1229077 NES>
< > nnThe Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
A lion has arrived.

<1031/1031 485/508 277/298 1229077 NS>
< > nThe Unholy Temple
  Dim candles fight against an oppressive darkness. No windows light this
damp, cold room, no fireplace to brighten the carved pews and wicked
gargoyles that hang from the ceiling. To the north, you see two alcoves
branching off to the east and west. Far past a long hall full of pews
leads up to a solid onyx altar, making the temple resemble an upside-down
Templar's cross. A black iron door leads back south.

[Exits: north south]
A lion has arrived.

<1031/1031 485/508 276/298 1229077 NS>
< > sca nThe Crux
  To the east and west of you lie two alcoves immersed in darkness. Dripping
acid water burns your skin. Hard, hard are the powers worshipped here in
this temple of pain, as hard as the altar that lies to the north of here.

[Exits: north east south west]
     The corpse of A servant is lying here.
     A steaming pile of A servant's entrails is lying here.
A lion has arrived.

<1031/1031 485/508 275/298 1229077 NESW>
< > You peer intently north.
 **** 1 north ****

 **** 2 north ****
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 3 north ****
A savage, small black dragon is sleeping here.

 **** 4 north ****

 **** 5 north ****


<1031/1031 485/508 275/298 1229077 NESW>
< > nnwhenThe Ranks of the Unholy
  Pews line each side of a steel carpet leading up to an altar to the north.
A few iron-clad knights sit in the pews meditating on the dark powers which
infest this infernal temple. South is an intersection of chambers called
the Crux.

[Exits: north south]
A lion has arrived.

<1031/1031 501/508 298/298 1229077 NS>
< > The Altar
  Like a block of the sky on a starless, moonless night, a large rectangular
block of shiny obsidian sits atop a dias. It is covered with numerous
vile and unholy objects. Several rows of pews lie to the south of this
wicked area.

[Exits: north south]
     A ring carved out of wood covered in tiny runes.
     A chalice filled with blood red wine is here.
( 2) A shiny black stone with a silver chain lies here.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.
A lion has arrived.

<1031/1031 501/508 297/298 1229077 NS>
< > Players near you:
(PK) Vordar     A Turn in the Corridor
(PK) Sumarr     The Altar

<1031/1031 501/508 297/298 1229077 NS>
< > Before a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north south]
A savage, small black dragon is sleeping here.
A lion has arrived.

<1031/1031 501/508 296/298 1229077 NS>
< > whePlayers near you:
(PK) Sumarr     Before a towering stone dragon

<1031/1031 501/508 296/298 1229077 NS>
< > sca nYou peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****


<1031/1031 501/508 296/298 1229077 NS>
< > bash vordarThey aren't here.

<1031/1031 501/508 296/298 1229077 NS>
< > bash vordarThey aren't here.

<1031/1031 501/508 296/298 1229077 NS>
< > whePlayers near you:
(PK) Sumarr     Before a towering stone dragon

<1031/1031 501/508 296/298 1229077 NS>
< > sca nYou peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****


<1031/1031 501/508 296/298 1229077 NS>
< > whePlayers near you:
(PK) Sumarr     Before a towering stone dragon

<1031/1031 501/508 296/298 1229077 NS>
< > sswheThe Altar
  Like a block of the sky on a starless, moonless night, a large rectangular
block of shiny obsidian sits atop a dias. It is covered with numerous
vile and unholy objects. Several rows of pews lie to the south of this
wicked area.

[Exits: north south]
     A ring carved out of wood covered in tiny runes.
     A chalice filled with blood red wine is here.
( 2) A shiny black stone with a silver chain lies here.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.
A lion has arrived.

<1031/1031 501/508 295/298 1229077 NS>
< > The Ranks of the Unholy
  Pews line each side of a steel carpet leading up to an altar to the north.
A few iron-clad knights sit in the pews meditating on the dark powers which
infest this infernal temple. South is an intersection of chambers called
the Crux.

[Exits: north south]
A lion has arrived.

<1031/1031 501/508 294/298 1229077 NS>
< > Players near you:
(PK) Vordar     A Turn in the Corridor
(PK) Sumarr     The Ranks of the Unholy

<1031/1031 501/508 294/298 1229077 NS>
< > sThe Crux
  To the east and west of you lie two alcoves immersed in darkness. Dripping
acid water burns your skin. Hard, hard are the powers worshipped here in
this temple of pain, as hard as the altar that lies to the north of here.

[Exits: north east south west]
     The corpse of A servant is lying here.
     A steaming pile of A servant's entrails is lying here.
A lion has arrived.

<1031/1031 501/508 293/298 1229077 NESW>
< > sca sYou peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****

 **** 4 south ****


<1031/1031 501/508 293/298 1229077 NESW>
< > sThe Unholy Temple
  Dim candles fight against an oppressive darkness. No windows light this
damp, cold room, no fireplace to brighten the carved pews and wicked
gargoyles that hang from the ceiling. To the north, you see two alcoves
branching off to the east and west. Far past a long hall full of pews
leads up to a solid onyx altar, making the temple resemble an upside-down
Templar's cross. A black iron door leads back south.

[Exits: north south]
A lion has arrived.

<1031/1031 501/508 292/298 1229077 NS>
< > whePlayers near you:
(PK) Vordar     A Turn in the Corridor
(PK) Sumarr     The Unholy Temple

<1031/1031 501/508 292/298 1229077 NS>
< > sThe Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
A lion has arrived.

<1031/1031 501/508 291/298 1229077 NS>
< > sA Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]
A lion has arrived.

<1031/1031 501/508 290/298 1229077 NES>
< > sA Small Tower
  A round table in the middle of the room is surrounded with drunk, card
playing guards. Their weapons lie ready for use, however. A wooden ladder
leads up to a trapdoor at the top of the tower. A door to the north opens
up into the rest of Gehenna.

[Exits: north up]
A lion has arrived.

<1031/1031 501/508 289/298 1229077 NU>
< > sca uYou peer intently up.
 **** 1 up ****
Cranking a catapult, an artillerist prepares the castle's defenses.


<1031/1031 501/508 289/298 1229077 NU>
< > nA Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]
A lion has arrived.

<1031/1031 501/508 288/298 1229077 NES>
< > sca eYou peer intently east.
 **** 1 east ****

 **** 2 east ****
A wolf prowls about, ears alert for prey.

 **** 3 east ****

 **** 4 east ****
(Charmed) A ghastly shadow of a lion is floating here.
(Charmed) A creature of the night lurks about looking for prey.
(Charmed) A creature of the night lurks about looking for prey.
(CRIMINAL) Vordar the male human is here.


<1031/1031 501/508 288/298 1229077 NES>
< > eeHallway
  This corridor is dead still, black as the blackest of nights. The walls
seem to close in on you, pushing you still further into the darkness and
cold that lie west. A large, sparsely ornamented hall lies east.

[Exits: east west]
     The corpse of A giant is lying here.
A lion has arrived.

<1031/1031 501/508 287/298 1229077 EW>
< > ebash vordarThe Great Hall
  The ceilings and walls of this hall are of black stone decorated with iron
carvings of hideous gargoyles. Moisture drips down from the ceilings forming
small rivulets as it drips off the walls. A hallway runs east and west,
an iron black grate leads south, and north two heavy wooden doors lead to a
throne room.

[Exits: north east south west]
     The corpse of Vlad Drakov is lying here.
     The corpse of A viper rose is lying here.
     A steaming pile of A viper rose's entrails is lying here.
( 6) A shiny black stone with a silver chain lies here.
( 3) A sword rests here.
A wolf prowls about, ears alert for prey.
A lion has arrived.

<1031/1031 501/508 286/298 1229077 NESW>
< > Hallway
  These corridors are barely lit by the light that bleed through a crack in
the door to the north, which is the only thing which breaks the monotony
of the rectangular black stones lain evenly to form the walls. The
corridor leads east and west.

[Exits: north east west]
     The corpse of A troll warrior is lying here.
A lion has arrived.

<1031/1031 501/508 285/298 1229077 NEW>
< > They aren't here.

<1031/1031 501/508 285/298 1229077 NEW>
< > ebash vordarA Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with whispered voices and the clanking of swords as soldiers
practice in the hall to the north. The hall also leads west to the
entrance hall. To the south is a narrow wooden door.

[Exits: north south west]
     The corpse of An imp  is lying here.
(Charmed) A ghastly shadow of a lion is floating here.
(Charmed) A creature of the night lurks about looking for prey.
(Charmed) A creature of the night lurks about looking for prey.
(CRIMINAL) Vordar the male human is here.
A lion has arrived.

<1031/1031 501/508 284/298 1229077 NSW>
< > Vordar yells '
Help! Sumarr is bashing me!'
You slam into Vordar, and send him flying!
Your bash
grazes Vordar.
Vordar has a few scratches.

<1031/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: perfect condition E: Vordar EC: a few scratches >
< >
Vordar's crush
mauls you.
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
A lurker of the night's crush
decimates you.
You dodge a lurker of the night's crush.
A lurker of the night's crush
decimates you.
Using your dual wielded swords you parry a lurker of the night's crush.
You dodge a lurker of the night's crush.
Your slice
DISEMBOWELS Vordar!
Vordar dodges your slice.
You let out a cry of outrage!
Shadows around Vordar's body mislead your freezing bite.
Vordar has a few scratches.

<958/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: a few scratches E: Vordar EC: a few scratches >
< > bash vordarVordar has a few scratches.

<958/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: a few scratches E: Vordar EC: a few scratches >
< > You slam into Vordar, and send him flying!
Your bash
grazes Vordar.
Vordar has a few scratches.

<958/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: a few scratches E: Vordar EC: a few scratches >
< >
Using your dual wielded swords you parry the shadow of a lion's negative power.
You riposte the shadow of a lion and return an attack of your own!
Your riposte
maims the shadow of a lion!
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
You dodge the shadow of a lion's negative power.
A lurker of the night's crush
decimates you.
Using your dual wielded swords you parry a lurker of the night's crush.
Shadows around Vordar mislead a lion's slash.
A lion tears into Vordar with his claws.
A lion's rending claw
DISEMBOWELS Vordar!
A lion's rending claw
DISMEMBERS Vordar!
Using your dual wielded swords you parry Vordar's crush.
You riposte Vordar and return an attack of your own!
Your riposte
decimates Vordar.
Vordar parries your slice.
Vordar has some small wounds.

<930/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: a few scratches E: Vordar EC: small wounds >
< > bash vordar
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
The shadow of a lion's negative power
MUTILATES you!
Using your dual wielded swords you parry the shadow of a lion's negative power.
The shadow of a lion's negative power
maims you!
You dodge a lurker of the night's crush.
A lurker of the night's crush
decimates you.
Using your dual wielded swords you parry a lurker of the night's crush.
Using your dual wielded swords you parry a lurker of the night's crush.
Shadows around Vordar mislead a lion's slash.
Shadows around Vordar mislead a lion's slash.
The shredded wings on Vordar's back unfold and beat with savage force!
Vordar's air blast
mauls you.
You dodge Vordar's crush.
The warped medallion on Vordar's neck glows deep red, sending inverted healing.
Vordar's decay
devastates you.
Your slice
DISEMBOWELS Vordar!
You let out a cry of outrage!
Shadows around Vordar's body mislead your freezing bite.
Vordar is covered in bleeding wounds.

<768/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
Vordar sings the deep words of Tomb of the Damned.
'
Betrayal of Cause - he rebranded his mark.
 Look at the shrine of one heroes of Dark.
 He rushed to comrades but he perished in fight.
 Look at the tomb of one damned by Light.
'
You yell '
Help! Vordar is singing at me!'
You are unaffected by Vordar's words.
Vordar dodges your slice.
Shadows around Vordar's body mislead your slice.
Vordar dodges your slice.
Vordar is covered in bleeding wounds.

<768/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< > You slam into Vordar, and send him flying!
Your bash
grazes Vordar.
Vordar is covered in bleeding wounds.

<768/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
The shadow of a lion's negative power
maims you!
The shadow of a lion's negative power
maims you!
A lurker of the night's crush
decimates you.
Using your dual wielded swords you parry a lurker of the night's crush.
The shredded wings on Vordar's back unfold and beat with savage force!
Vordar's air blast
DISMEMBERS a lion!
You dodge Vordar's crush.
Vordar dodges your slice.
Vordar dodges your freezing bite.
Vordar is covered in bleeding wounds.

<657/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry a lurker of the night's crush.
You dodge a lurker of the night's crush.
You dodge a lurker of the night's crush.
Shadows around Vordar mislead a lion's slash.
Vordar's crush
mauls you.
You dodge Vordar's crush.
The warped medallion on Vordar's neck glows deep red, sending inverted healing.
Vordar's decay
devastates you.
Vordar parries your slice.
Shadows around Vordar's body mislead your slice.
Your slice
maims Vordar!
Vordar dodges your freezing bite.
Vordar is covered in bleeding wounds.

<608/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< > bash vordarYou slam into Vordar, and send him flying!
Your bash
hits Vordar.
Vordar is covered in bleeding wounds.

<608/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
Using your dual wielded swords you parry the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
You riposte the shadow of a lion and return an attack of your own!
Your riposte
maims the shadow of a lion!
Using your dual wielded swords you parry a lurker of the night's crush.
Using your dual wielded swords you parry a lurker of the night's crush.
Shadows around Vordar mislead a lion's slash.
A lion sinks his teeth into Vordar.
A lion's bite
misses Vordar.
Vordar's staff of stars trembles and shakes with violent force!
Vordar conjures forth a hail of flaming meteorites.
You are struck by a fiery meteorite!
Vordar's meteorite
DISMEMBERS you!
You are struck by a fiery meteorite!
Vordar's meteorite
maims you!
You are struck by a fiery meteorite!
Vordar's meteorite
decimates you.
Using your dual wielded swords you parry Vordar's crush.
Vordar dodges your slice.
Vordar dodges your slice.
Vordar dodges your slice.
Vordar is covered in bleeding wounds.

<476/1031 501/508 284/298 1229077 NSW>
< T: Sumarr TC: gushing blood E: Vordar EC: bleeding wounds >
< >
Vordar leaves west.
Vordar has fled!

<476/1031 501/508 284/298 1229077 NSW>
< >
A lurker of the night fades away like a wisp of smoke.
A lurker of the night fades away like a wisp of smoke.

<519/1031 508/508 298/298 1229077 NSW>
< > wbash vordarHallway
  These corridors are barely lit by the light that bleed through a crack in
the door to the north, which is the only thing which breaks the monotony
of the rectangular black stones lain evenly to form the walls. The
corridor leads east and west.

[Exits: north east west]
     The corpse of A troll warrior is lying here.
(CRIMINAL) Vordar the male human is here.
A lion has arrived.

<519/1031 508/508 297/298 1229077 NEW>
< > Vordar yells '
Help! Sumarr is bashing me!'
You slam into Vordar, and send him flying!
Your bash
grazes Vordar.
Vordar is covered in bleeding wounds.

<519/1031 508/508 297/298 1229077 NEW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
You dodge Vordar's crush.
You dodge Vordar's crush.
Vordar dodges your slice.
Vordar dodges your slice.
Vordar dodges your freezing bite.
Shadows around Vordar mislead a lion's slash.
A lion tears into Vordar with his claws.
A lion's rending claw
DISEMBOWELS Vordar!
A lion's rending claw
DISMEMBERS Vordar!
Vordar is covered in bleeding wounds.

<519/1031 508/508 297/298 1229077 NEW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< > bash vordarYou slam into Vordar, and send him flying!
Your bash
hits Vordar.
Vordar is covered in bleeding wounds.

<519/1031 508/508 297/298 1229077 NEW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
Shadows around Vordar mislead a lion's slash.
You dodge Vordar's crush.
Vordar parries your slice.
Vordar parries your freezing bite.
Vordar is covered in bleeding wounds.

<519/1031 508/508 297/298 1229077 NEW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< > bash vordar
Vordar leaves east.
Vordar has fled!

<519/1031 508/508 297/298 1229077 NEW>
< > ebash vordarThey aren't here.

<519/1031 508/508 297/298 1229077 NEW>
< > A Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with whispered voices and the clanking of swords as soldiers
practice in the hall to the north. The hall also leads west to the
entrance hall. To the south is a narrow wooden door.

[Exits: north south west]
     The corpse of An imp  is lying here.
(CRIMINAL) Vordar the male human is here.
(Charmed) A ghastly shadow of a lion is floating here.
A lion has arrived.

<519/1031 508/508 296/298 1229077 NSW>
< > Vordar yells '
Help! Sumarr is bashing me!'
You slam into Vordar, and send him flying!
Your bash
grazes Vordar.
Vordar is covered in bleeding wounds.

<519/1031 508/508 296/298 1229077 NSW>
< T: Sumarr TC: bleeding wounds E: Vordar EC: bleeding wounds >
< >
You dodge Vordar's crush.
Using your dual wielded swords you parry Vordar's crush.
You riposte Vordar and return an attack of your own!
Your riposte
devastates Vordar!
Using your dual wielded swords you parry the shadow of a lion's negative power.
The shadow of a lion's negative power
maims you!
The shadow of a lion's negative power
maims you!
Vordar dodges your slice.
Your slice
MUTILATES Vordar!
Vordar dodges your slice.
Shadows around Vordar mislead a lion's slash.
Vordar is gushing blood.

<435/1031 508/508 296/298 1229077 NSW>
< T: Sumarr TC: gushing blood E: Vordar EC: gushing blood >
< > bash vordar
You dodge the shadow of a lion's negative power.
Using your dual wielded swords you parry the shadow of a lion's negative power.
You riposte the shadow of a lion and return an attack of your own!
Your riposte
maims the shadow of a lion!
Using your dual wielded swords you parry the shadow of a lion's negative power.
The shadow of a lion's negative power
MUTILATES you!
The shadow of a lion's negative power
MUTILATES you!
A lion tears into Vordar with his claws.
A lion's rending claw
misses Vordar.
A lion's rending claw
DISMEMBERS Vordar!
You dodge Vordar's crush.
Vordar dodges your slice.
Your freezing bite
DISMEMBERS Vordar!
Vordar leaves south.
Vordar has fled!

<349/1031 508/508 296/298 1229077 NSW>
< > They aren't here.

<349/1031 508/508 296/298 1229077 NSW>
< > sbash vordarA Small Tower
  A round table in the middle of the room is surrounded with drunk, card
playing guards. Their weapons lie ready for use, however. A wooden ladder
leads up to a trapdoor at the top of the tower. A door to the north opens
up into the rest of the castle.

[Exits: north up]
(CRIMINAL) Vordar the male human is here.
A lion has arrived.

<349/1031 508/508 295/298 1229077 NU>
< > Vordar yells '
Help! Sumarr is bashing me!'
You slam into Vordar, and send him flying!
Your bash
grazes Vordar.
Vordar is gushing blood.

<349/1031 508/508 295/298 1229077 NU>
< T: Sumarr TC: gushing blood E: Vordar EC: gushing blood >
< >
Using your dual wielded swords you parry Vordar's crush.
You let out a cry of outrage!
Vordar dodges your slice.
You let out a cry of outrage!
Your slice
*** DEVASTATES *** Vordar!
You let out a cry of outrage!
Vordar dodges your slice.
Vordar dodges your freezing bite.
Shadows around Vordar mislead a lion's slash.
A lion's slash
MUTILATES Vordar!
A lion's slash
MUTILATES Vordar!
Vordar is DEAD!!
You hear Vordar's death cry.


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