LOGS FORUM ARCHIVE, December 2001

Date / time : 31.12.2001 11:18
Author      : Turulis
Title       : Me and Ront - Lovers till the end
Plain size  : 163,7 Kb
// Starts off, we were fighting but everything was gettig fucked. I would flee, and it somehow lagged that the captain started attacking me (he was a battlement guard), so I had to flee and quit, then return:...
(591hp 399m 400mv 623241tnl N)
< > a
You are affected by the following spells:
Spell phantasmal armor modifies resist bash by 6 for 6 hours
                       modifies resist piercing by 6 for 6 hours
                       modifies resist slashing by 6 for 6 hours
Spell shield modifies armor class by -20 for 42 hours
Spell eldritch shield modifies save vs spell by -17 for 17 hours
                       modifies armor class by -136 for 17 hours
Spell improved armor modifies armor class by -37 for 22 hours
Spell haste modifies dexterity by 4 for 31 hours
Spell harden skin modifies none by 0 for 12 hours
Spell sanctuary modifies none by 0 for 0 hours
Spell blink modifies none by 0 for 5 hours
Spell counterspell modifies save vs spell by -5 for 2 hours
Spell weaken modifies strength by -10 for 2 hours
Spell fly modifies none by 0 for 21 hours
Spell giant strength modifies strength by 4 for 9 hours
Spell detect invis modifies none by 0 for 9 hours
Spell enlarge modifies dexterity by -1 for 9 hours
                       modifies damage roll by 1 for 9 hours
                       modifies strength by 2 for 9 hours
                       modifies size by 1 for 9 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(591hp 399m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement A darkly lit street named 'South road'
Senikon         A small donation room
Krider          In the southern market
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(591hp 399m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement In a narrow alley filled with sewerage
Senikon         Under a small stone archway in a narrow street
Krider          In the southern market
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(591hp 399m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement In a narrow alley filled with sewerage
Senikon         A well lit cobblestone street named 'Wayfarers lane'
Krider          In the southern market
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'
Chiming bells ring through the streets as midday passes.
The white aura around your body fades.

(601hp 458m 400mv 623241tnl N)
< > cast 'sanctuary'
The spidery language of magic comes out of your mouth.
You are surrounded by a white aura.

(601hp 398m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement In a narrow alley filled with sewerage
Senikon         On a cobblestone street named 'Holy road'
Krider          In the southern market
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< >
Krider yells '
Help!  Scelestus is attacking me!'

(601hp 398m 400mv 623241tnl N)
< > where
Players near you:
Scelestus       In the southern market
(PK) guard battlement Over a huge sewerage hole
Senikon         On a large cobblestone street named 'Solamnic road'
Krider          In the southern market
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< > where
Players near you:
Scelestus       In the southern market
(PK) guard battlement In a narrow alley filled with sewerage
Senikon         A well kept cobblestone street named 'Solamnic road'
Krider          Under a broken stone archway south of the Palanthas markets
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement A darkly lit street named 'South road'
Senikon         Under a large stone archway north of the Palanthas markets
Krider          An intersection of the southern city walls and 'South road'
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement In a dark narrow alley
Senikon         Under a large stone archway north of the Palanthas markets
Krider          Inside the Grand Southern gates of Palanthas
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< > where
who
Players near you:
(PK) guard battlement In a dark, cold alley
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< > -=-=-=-= Visible players in the realms =-=-=-=-
                 Valeria the female wild elf
                 Mintar the male dark elf
            (PK) Ront the male wild elf, Blade of Entropy
                 Durany the male draconian
                 Senikon the male draconian
                 Krider the male draconian
                 Gyrth the male minotaur
                 Winzaar the male wild elf
                 Ezekiel the male human
 [TAKHISIS] (PK) Turulis the male human, Knight of the Thorn
                 Tanos the male dark elf
                 Khemadriel the female elf
                 Delion the male human

Players found: 13

(601hp 398m 400mv 623241tnl N)
< > eq
a
You are using:
<worn on finger>    a pitch-black ring
<worn on finger>    a pitch-black ring
<worn around neck>  (Glowing) silver amulet
<worn around neck>  a tattered green cloak
<worn on torso>     (Humming) A suit of finely crafted mithril platemail
<worn on head>      (Humming) a hard adamantite helmet
<worn on legs>      (Humming) leggings of blue fishnet webbing
<worn on feet>      (Glowing) the cobbler's shoes
<worn on hands>     a pair of black-tinted dragonrider gloves
<worn on arms>      a pair of brass armguards
<worn as shield>    A dragon-crested mithril shield
<worn on body>      (Glowing) white shaman robe
<worn on waist>     (Humming) a brass belt
<worn around wrist> (Glowing) a kender made wooden bracelet
<worn around wrist> (Glowing) a kender made wooden bracelet
<wielded>           (Humming) the slave master's whip

(601hp 398m 400mv 623241tnl N)
< > You have the following resistances:
You are toughened against bashing (11%)
You are toughened against piercing (11%)
You are toughened against slashing (11%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 5 hours
Spell phantasmal armor modifies resist bash by 6 for 5 hours
                       modifies resist piercing by 6 for 5 hours
                       modifies resist slashing by 6 for 5 hours
Spell shield modifies armor class by -20 for 41 hours
Spell eldritch shield modifies save vs spell by -17 for 16 hours
                       modifies armor class by -136 for 16 hours
Spell improved armor modifies armor class by -37 for 21 hours
Spell haste modifies dexterity by 4 for 30 hours
Spell harden skin modifies none by 0 for 11 hours
Spell blink modifies none by 0 for 4 hours
Spell counterspell modifies save vs spell by -5 for 1 hours
Spell weaken modifies strength by -10 for 1 hours
Spell fly modifies none by 0 for 20 hours
Spell giant strength modifies strength by 4 for 8 hours
Spell detect invis modifies none by 0 for 8 hours
Spell enlarge modifies dexterity by -1 for 8 hours
                       modifies damage roll by 1 for 8 hours
                       modifies strength by 2 for 8 hours
                       modifies size by 1 for 8 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(601hp 398m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement A dark temple within the city
Senikon         Under a broken stone archway south of the Palanthas markets
Krider          Inside the Southern gate house of Palanthas
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(601hp 398m 400mv 623241tnl N)
< >
Captain of the Palanthas guard looks you up and down suspiciously before turning away.

(601hp 398m 400mv 623241tnl N)
< >
You are hungry.

(605hp 430m 400mv 623241tnl N)
< > get wafer from sack
eat wafer
where
You get an elven wafer from a ranger's knapsack.

(605hp 430m 400mv 623241tnl N)
< > You eat an elven wafer.
You are no longer hungry.

(605hp 430m 400mv 623241tnl N)
< > who
Players near you:
(PK) guard battlement On a large cobblestone street named 'Solamnic road'
Senikon         In the southern market
Krider          Inside the Southern gate house of Palanthas
Ezekiel         In the southern market
(PK) Turulis    On a poorly kept path south of the city gates
Tanos           A well kept cobblestone street named 'Solamnic road'

(605hp 430m 400mv 623241tnl N)
< > -=-=-=-= Visible players in the realms =-=-=-=-
                 Valeria the female wild elf
                 Mintar the male dark elf
            (PK) Ront the male wild elf, Blade of Entropy
                 Durany the male draconian
                 Senikon the male draconian
                 Krider the male draconian
                 Gyrth the male minotaur
                 Winzaar the male wild elf
                 Ezekiel the male human
 [TAKHISIS] (PK) Turulis the male human, Knight of the Thorn
                 Tanos the male dark elf
                 Khemadriel the female elf
                 Delion the male human

Players found: 13

(605hp 430m 400mv 623241tnl N)
< > a
You have the following resistances:
You are toughened against bashing (11%)
You are toughened against piercing (11%)
You are toughened against slashing (11%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 4 hours
Spell phantasmal armor modifies resist bash by 6 for 4 hours
                       modifies resist piercing by 6 for 4 hours
                       modifies resist slashing by 6 for 4 hours
Spell shield modifies armor class by -20 for 40 hours
Spell eldritch shield modifies save vs spell by -17 for 15 hours
                       modifies armor class by -136 for 15 hours
Spell improved armor modifies armor class by -37 for 20 hours
Spell haste modifies dexterity by 4 for 29 hours
Spell harden skin modifies none by 0 for 10 hours
Spell blink modifies none by 0 for 3 hours
Spell counterspell modifies save vs spell by -5 for 0 hours
Spell weaken modifies strength by -10 for 0 hours
Spell fly modifies none by 0 for 19 hours
Spell giant strength modifies strength by 4 for 7 hours
Spell detect invis modifies none by 0 for 7 hours
Spell enlarge modifies dexterity by -1 for 7 hours
                       modifies damage roll by 1 for 7 hours
                       modifies strength by 2 for 7 hours
                       modifies size by 1 for 7 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(605hp 430m 400mv 623241tnl N)
< > sc
You are Turulis the Transmuter Hero
Race: human       Sex: male   Age: 58 years old (middle-aged)
You are a lawful evil transmuter.
Level: 35+1, with 10513759 exp (at maximum racial level for transmuter)

Str: 12      Health: 605 /605     Practices: 4
Int: 22      Mana  : 430 /853     Training sessions: 0
Wis: 20      Move  : 400 /400
Dex: 20      Carrying 21/33 items (93/270 pounds)
Con: 16      You have 81 gold and 3892 silver coins.

Wimpy set to 180 hit points.  Hometown is Arkham
You are standing.
Armor: pierce: -240  bash: -238  slash: -241  magic: -241
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 13  Damroll: 18. Saves spell: -48.
You trust your group with questionable spells.
Use 'affects' command to see spells affecting you.

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< >
Captain of the Palanthas guard fingers his sword idly, trying to decide if the peace is about to be broken.

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement On a cobblestone street named 'Holy road'
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > a
You have the following resistances:
You are toughened against bashing (11%)
You are toughened against piercing (11%)
You are toughened against slashing (11%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 4 hours
Spell phantasmal armor modifies resist bash by 6 for 4 hours
                       modifies resist piercing by 6 for 4 hours
                       modifies resist slashing by 6 for 4 hours
Spell shield modifies armor class by -20 for 40 hours
Spell eldritch shield modifies save vs spell by -17 for 15 hours
                       modifies armor class by -136 for 15 hours
Spell improved armor modifies armor class by -37 for 20 hours
Spell haste modifies dexterity by 4 for 29 hours
Spell harden skin modifies none by 0 for 10 hours
Spell blink modifies none by 0 for 3 hours
Spell counterspell modifies save vs spell by -5 for 0 hours
Spell weaken modifies strength by -10 for 0 hours
Spell fly modifies none by 0 for 19 hours
Spell giant strength modifies strength by 4 for 7 hours
Spell detect invis modifies none by 0 for 7 hours
Spell enlarge modifies dexterity by -1 for 7 hours
                       modifies damage roll by 1 for 7 hours
                       modifies strength by 2 for 7 hours
                       modifies size by 1 for 7 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(605hp 430m 400mv 623241tnl N)
< >
Captain of the Palanthas guard scans the area for signs of trouble, then settles back content.

(605hp 430m 400mv 623241tnl N)
< > l
where
On a poorly kept path south of the city gates
  You are on a small dirt track just north of the eastern gates of
Palanthas. There is nothing here of interest that you can see, just dirt
and a few small bushes but little else. The pathway goes back north along
the eastern wall of the city.

[Exits: north]
A powerful man wearing the armor of Palanthas inspects the streets.

(605hp 430m 400mv 623241tnl N)
< > Players near you:
Tanos           Palanthas market square
(PK) guard battlement Under a large decorated stone archway
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement A common courtyard lit with bright torches
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 430m 400mv 623241tnl N)
< >
Captain of the Palanthas guard looks you up and down suspiciously before turning away.
Your shield of dark magic fades.
You feel stronger.

(605hp 477m 400mv 623241tnl N)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement A common courtyard lit with bright torches
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 477m 400mv 623241tnl N)
< > co
You raise a shield of dark magic around yourself to counter unexpected spells.

(605hp 407m 400mv 623241tnl N)
< > where
n
Players near you:
Tanos           Palanthas market square
(PK) guard battlement Beneath a large decorated stone archway
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a poorly kept path south of the city gates

(605hp 407m 400mv 623241tnl N)
< > On a poorly kept path south of the city gates
  You are on a small dirt track just north of the eastern gates of
Palanthas. There is nothing here of interest that you can see, just dirt
and a few small bushes but little else. The pathway continues south along
the city wall, and to the north lies the eastern gates of Palanthas.

[Exits: north south]
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.

(605hp 407m 399mv 623241tnl NS)
< > n
w
Outside the Grand Eastern gates of Palanthas
  You are on a well travelled pathway just on the outskirts of Palanthas. To
the west the towering stone walls of Solamnia's capital city rise up to
dominate the skyline. North and south of here a couple of small, deserted
trails have been trodden down. The eastern Solamnic road continues to the
east.

[Exits: north east south west]
     (Glowing) A war banner has been left here.

(605hp 407m 398mv 623241tnl NESW)
< > w
Inside the Eastern gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while the wilderness outside the city is to the east,
and the city itself west.

[Exits: east west up]
     (Humming) A strip of tanned leather lies on the ground.
     (Glowing) A war banner has been left here.
     The torn remains of Kayrio are here on a cross.
     The torn remains of Qvidasus are here on a cross.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

(605hp 407m 397mv 623241tnl EWU)
< > w
Before the grand Eastern gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the eastern
gate house, westward into the city itself, or north and south along the
towering city walls.

[Exits: north east south west]
(White Aura) A powerful man-at-arms stands guard over the city.

(605hp 407m 396mv 623241tnl NESW)
< > where
w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

(605hp 407m 395mv 623241tnl EW)
< > Players near you:
Tanos           Palanthas market square
(PK) guard battlement On a cobblestone trade road through Palanthas
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas

(605hp 407m 395mv 623241tnl EW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a small resting house for those just passing briefly
through Palanthas.

[Exits: north east west]

(605hp 407m 394mv 623241tnl NEW)
< > w
w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, or
you can head north into a poorly lit cobblestone street.

[Exits: north east west]
     You see a pair of gloves here.
     You see a pair of metal leggings here.
     You see a metal helmet here.
     A plain steel sword is lying here.
     (Glowing) A war banner has been left here.
     The torn remains of Aerie are here on a cross.
     The torn remains of Henox are here on a cross.

(605hp 407m 393mv 623241tnl NEW)
< > w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a mercenary shop and south lies the fighter's guild.

[Exits: north east south west]
     The torn remains of Roneo are here on a cross.
A drunk rests in a corner mumbling incoherent words.
A passing traveller walks around admiring the city.
A ragged looking beggar reaches out to passers by for some kindness.

(605hp 407m 392mv 623241tnl NESW)
< > w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the south runs a narrow, dark alley.

[Exits: east south west]

(605hp 407m 391mv 623241tnl ESW)
< > w
Beneath a large, cracked stone archway before the Palanthas Markets
  You are standing beneath a huge archway made from solid stone. The
surface is etched and cracked from some ages past force that swept through
the city. The road leads west to the Palanthas markets, and east under the
archway and along trade road.

[Exits: east west]
     The torn remains of A drow mage are here on a cross.
A dirty girl coughs as she begs for food.

(605hp 407m 390mv 623241tnl EW)
< > w
A cobblestone trade road through the eastern Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The sound of metal ringing as it is forged fills the air.
The markets continue north, south and west, while to the east you can see
a large stone archway leading out of the market.

[Exits: north east south west]

(605hp 407m 389mv 623241tnl NESW)
< > Palanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The corpse of Elric Fastfoot, Mayor of village is lying here.
     The torn remains of Teepo are here on a cross.
Scelestus the male human is here.
Tanos the male dark-elf is here.
Senikon the male draconian is here.
Ezekiel the male human is here.

(605hp 407m 388mv 623241tnl NESW)
< > w
Tanos looks at Senikon.

(605hp 407m 388mv 623241tnl NESW)
< > w
A cobblestone trade road through the western Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The smell of roasting meats and fresh baked bread fills
the air. The markets continue north, east and south, while to the west you
can see a large stone archway leading out of the market.

[Exits: north east south west]

(605hp 407m 387mv 623241tnl NESW)
< > w
Beneath a large stone archway before the Palanthas markets
  You are standing beneath a huge archway made from solid stone. The mason
work is exquisite and the designs on the surface from times long past. The
trade road leads east to the Palanthas markets, and west under the
archway.

[Exits: east west]
     A tattered cloak lies here beneath your feets.
     A magical spring flows from the ground here.

(605hp 407m 386mv 623241tnl EW)
< > w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 407m 385mv 623241tnl NESW)
< > w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 407m 384mv 623241tnl NEW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

(605hp 407m 383mv 623241tnl ESW)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement On a small, well lit cobblestone steet named 'Crown way'
Durany          Outside the Grand Southern gates of Palanthas
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas

(605hp 407m 383mv 623241tnl ESW)
< > w
e
e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 407m 382mv 623241tnl NEW)
< > e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

(605hp 407m 381mv 623241tnl ESW)
< > e
e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 407m 380mv 623241tnl NEW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 407m 379mv 623241tnl NESW)
< > Beneath a large stone archway before the Palanthas markets
  You are standing beneath a huge archway made from solid stone. The mason
work is exquisite and the designs on the surface from times long past. The
trade road leads east to the Palanthas markets, and west under the
archway.

[Exits: east west]
     A tattered cloak lies here beneath your feets.
     A magical spring flows from the ground here.

(605hp 407m 378mv 623241tnl EW)
< > A cobblestone trade road through the western Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The smell of roasting meats and fresh baked bread fills
the air. The markets continue north, east and south, while to the west you
can see a large stone archway leading out of the market.

[Exits: north east south west]

(605hp 407m 377mv 623241tnl NESW)
< > e
Palanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The corpse of Elric Fastfoot, Mayor of village is lying here.
     The torn remains of Teepo are here on a cross.
(Charmed) A disgusting mass of stitched flesh stands here.
(Translucent) Durany the male draconian is here.
Tanos the male dark-elf is here.
Senikon the male draconian is here.
Ezekiel the male human is here.

(605hp 407m 376mv 623241tnl NESW)
< > l

Ezekiel utters the words, 'aazagaqasahw'.
Ezekiel begins chanting strange words.
Ezekiel fades out of existence.

(605hp 407m 376mv 623241tnl NESW)
< > where

Senikon gives a fine steel shield to Tanos.
Palanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The corpse of Elric Fastfoot, Mayor of village is lying here.
     The torn remains of Teepo are here on a cross.
(Charmed) A disgusting mass of stitched flesh stands here.
(Translucent) Durany the male draconian is here.
Tanos the male dark-elf is here.
Senikon the male draconian is here.
(Invis) Ezekiel the male human is here.

(605hp 407m 376mv 623241tnl NESW)
< > Players near you:
Tanos           Palanthas market square
(PK) guard battlement A narrow street along the towering stone walls
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 407m 376mv 623241tnl NESW)
< > wait
You wait patiently.

(605hp 407m 376mv 623241tnl NESW)
< >
Tanos says '
senikon'

(605hp 407m 376mv 623241tnl NESW)
< > say Cmon..
where

Tanos says '
thank you'
You say '
Cmon..'

(605hp 407m 376mv 623241tnl NESW)
< > Players near you:
Tanos           Palanthas market square
(PK) guard battlement A narrow street along the towering stone walls
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 407m 376mv 623241tnl NESW)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement At the south-western corner of the Palanthas city wall
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 407m 376mv 623241tnl NESW)
< > Tanos stops using an iron shield.
Tanos wears a fine steel shield as a shield.

(605hp 407m 376mv 623241tnl NESW)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement A narrow street along the towering stone walls
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 407m 376mv 623241tnl NESW)
< >
Durany looks at Senikon.

(605hp 407m 376mv 623241tnl NESW)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement A narrow street along the towering stone walls
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 407m 376mv 623241tnl NESW)
< >
Durany hisses his tongue and mutters a strange guttural sound.
A flesh golem slowly fades out of existence.
Durany slowly fades out of existence.

(605hp 407m 376mv 623241tnl NESW)
< > whistle
where
You whistle contentedly.

(605hp 407m 376mv 623241tnl NESW)
< > Players near you:
Tanos           Palanthas market square
(PK) guard battlement On a cobblestone trade road through Palanthas
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 407m 376mv 623241tnl NESW)
< > nod
You nod.

(605hp 407m 376mv 623241tnl NESW)
< >
Tanos says '
thank you ezekiel'

(605hp 447m 400mv 623241tnl NESW)
< >
Discordant guttural sound comes out of Durany's lips.

(605hp 447m 400mv 623241tnl NESW)
< >
Senikon makes an unpleasant gurgling sound deep in his throat.
Senikon fades out of existence.

(605hp 447m 400mv 623241tnl NESW)
< > where
Players near you:
Tanos           Palanthas market square
(PK) guard battlement On a cobblestone trade road through Palanthas
Durany          Palanthas market square
Senikon         Palanthas market square
Krider          Inside the Southern gate house of Palanthas
Ezekiel         Palanthas market square
(PK) Turulis    Palanthas market square

(605hp 447m 400mv 623241tnl NESW)
< > Durany looks at Ezekiel.

(605hp 447m 400mv 623241tnl NESW)
< > scanw
scan e
Huh?

(605hp 447m 400mv 623241tnl NESW)
< > scan w
You peer intently east.
 **** 1 east ****

 **** 2 east ****
A dirty girl coughs as she begs for food.

 **** 3 east ****

 **** 4 east ****
A drunk rests in a corner mumbling incoherent words.
A passing traveller walks around admiring the city.
A ragged looking beggar reaches out to passers by for some kindness.

 **** 5 east ****

 **** 6 east ****


(605hp 447m 400mv 623241tnl NESW)
< > You peer intently west.
 **** 1 west ****

 **** 2 west ****

 **** 3 west ****
A tough dockworker walks around the docks moving crates.
A tough dockworker walks around the docks moving crates.
(White Aura) A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.

 **** 4 west ****
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

 **** 5 west ****
A guard is here walking the battlements.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

 **** 6 west ****
A tall knight dressed in warm clothes eyes you carefully as he passes.


(605hp 447m 400mv 623241tnl NESW)
< > w
w
w
A cobblestone trade road through the western Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The smell of roasting meats and fresh baked bread fills
the air. The markets continue north, east and south, while to the west you
can see a large stone archway leading out of the market.

[Exits: north east south west]

(605hp 447m 399mv 623241tnl NESW)
< > cast 'draconian holocaust'
Beneath a large stone archway before the Palanthas markets
  You are standing beneath a huge archway made from solid stone. The mason
work is exquisite and the designs on the surface from times long past. The
trade road leads east to the Palanthas markets, and west under the
archway.

[Exits: east west]
     A tattered cloak lies here beneath your feets.
     A magical spring flows from the ground here.

(605hp 447m 398mv 623241tnl EW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
A tough dockworker walks around the docks moving crates.
A tough dockworker walks around the docks moving crates.
(White Aura) A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 447m 397mv 623241tnl NESW)
< >
A battlement guard peers intently east.
You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
A dock worker appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a dock worker!
A dock worker is DEAD!!
You receive 0 experience points.
Blood and bone splatter as a dock worker's arm is sliced from his dead body.
A dock worker vanishes in a poof of smoke!
The spectral head of a white dragon breathes a mist of white frost!
A dock worker looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a dock worker!
A dock worker is DEAD!!
You receive 0 experience points.
A dock worker's guts spills out in a steaming pile of bloody entrails.
A dock worker vanishes in a poof of smoke!
A battlement guard yells '
Die, Turulis you sorcerous dog!'
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a battlement guard.
The spectral head of a red dragon breathes forth a stream of fire!
A Solamnic footman says '
Turulis is fighting in the city! PROTECT THE INNOCENT!!'
Your draconian holocaust
devastates a battlement guard!
The spectral head of a black dragon breathes a spray of black acid!
A Solamnic footman appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Solamnic footman!
A battlement guard has a few scratches.

(605hp 407m 397mv 623241tnl NESW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< >
A battlement guard zaps you with a walking stick.
A battlement guard's a walking stick explodes into fragments.
A battlement guard has a few scratches.

(605hp 407m 397mv 623241tnl NESW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< > cast 'draconian holocaust'

A battlement guard's punch
injures you.
You blink away from a battlement guard's punch.
A battlement guard's punch
injures you.
You attack with your sting, but a battlement guard isn't there.
Your phantasmal armor deflects a Solamnic footman's slash.
A battlement guard has a few scratches.

(589hp 407m 397mv 623241tnl NESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< > You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a battlement guard.
The spectral head of a red dragon breathes forth a stream of fire!
You cast at a battlement guard but your spell falls on empty air.
The spectral head of a white dragon breathes a mist of white frost!
A Solamnic footman looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Solamnic footman!
A battlement guard has a few scratches.

(589hp 367m 397mv 623241tnl NESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< >
You blink away from a battlement guard's punch.
A battlement guard's punch
misses you.
You attack with your sting, but a battlement guard isn't there.
You attack with your sting, but a battlement guard isn't there.
You blink away from a Solamnic footman's slash.
A battlement guard has a few scratches.

(589hp 367m 397mv 623241tnl NESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< >
A battlement guard has fled!

(589hp 367m 397mv 623241tnl NESW)
< > e

You parry a Solamnic footman's slash.
You blink away from a Solamnic footman's slash.
A Solamnic footman is gushing blood.

(589hp 367m 397mv 623241tnl NESW)
< T: Turulis TC: a few scratches E: a Solamnic footman EC: gushing blood >
< > No way!  You are still fighting!
A Solamnic footman is gushing blood.

(589hp 367m 397mv 623241tnl NESW)
< T: Turulis TC: a few scratches E: a Solamnic footman EC: gushing blood >
< > flee
e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
(White Aura) A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
You flee from combat!
You lost 10 exp.
A Solamnic footman has arrived.

(589hp 367m 396mv 623251tnl NEW)
< >
A battlement guard raises his voice into an ancient incantation.
You yell '
Die, Ront you sorcerous dog!'
The black magic of your shield flares darkly and reflects a battlement guard's spell!
A battlement guard freezes momentarily, but it passes.
A Solamnic footman says '
Ront is fighting in the city! PROTECT THE INNOCENT!!'
A Solamnic footman says '
Ront is fighting in the city! PROTECT THE INNOCENT!!'
A Solamnic footman says '
Ront is fighting in the city! PROTECT THE INNOCENT!!'
You attack with your sting, but a battlement guard isn't there.
You attack with your sting, but a battlement guard isn't there.
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
     A steaming pile of a dock worker's entrails is lying here.
     The sliced-off arm of a dock worker is lying here.
A battlement guard has a few scratches.

(589hp 367m 395mv 623251tnl NESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< > e
Beneath a large stone archway before the Palanthas markets
  You are standing beneath a huge archway made from solid stone. The mason
work is exquisite and the designs on the surface from times long past. The
trade road leads east to the Palanthas markets, and west under the
archway.

[Exits: east west]
     A tattered cloak lies here beneath your feets.
     A magical spring flows from the ground here.

(589hp 367m 394mv 623251tnl EW)
< > w
co
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
     A steaming pile of a dock worker's entrails is lying here.
     The sliced-off arm of a dock worker is lying here.

(589hp 367m 393mv 623251tnl NESW)
< > You begin chanting your magical spell.
You raise a shield of dark magic around yourself to counter unexpected spells.

(589hp 297m 393mv 623251tnl NESW)
< > w
w
w
where
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(589hp 297m 392mv 623251tnl NEW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
(White Aura) A guard is here walking the battlements.
A guard is here walking the battlements.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

(589hp 297m 391mv 623251tnl ESW)
< > A battlement guard intones an ancient mystical chant.
You yell '
Die, Ront you sorcerous dog!'
The black magic of your shield flares darkly and reflects a battlement guard's spell!
A battlement guard looks around in confusion.
A battlement guard's ironskin cracks under the blows!
A battlement guard's ironskin cracks under the blows!
A battlement guard has a few scratches.

(589hp 297m 391mv 623251tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
A battlement guard has a few scratches.

(589hp 297m 390mv 623251tnl NEW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< > Players near you:
Tanos           On a dark cobblestone lane named 'Arcanus way'
(PK) guard battlement On a cobblestone trade road through Palanthas
Durany          Palanthas market square
Senikon         In the northern market
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas
A battlement guard has a few scratches.

(589hp 297m 390mv 623251tnl NEW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< > e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
(White Aura) A guard is here walking the battlements.
A guard is here walking the battlements.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

(589hp 297m 389mv 623251tnl ESW)
< > A battlement guard yells '
biayjgaia'

(589hp 297m 389mv 623251tnl ESW)
< > flee

A battlement guard raises his voice into an ancient incantation.
You yell '
Die, Ront you sorcerous dog!'
You attack with your sting, but a battlement guard isn't there.
You attack with your sting, but a battlement guard isn't there.
A battlement guard's ironskin cracks under the blows!
A battlement guard has a few scratches.

(589hp 297m 389mv 623251tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: a few scratches >
< > co
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
You flee from combat!
You lost 10 exp.

(589hp 297m 388mv 623261tnl NEW)
< > You begin chanting your magical spell.
You raise a shield of dark magic around yourself to counter unexpected spells.

(589hp 227m 388mv 623261tnl NEW)
< > w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]
     The torn remains of a merman guard are here on a cross.

(589hp 227m 387mv 623261tnl EW)
< > e
e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

(589hp 227m 386mv 623261tnl NEW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
(White Aura) A guard is here walking the battlements.
A guard is here walking the battlements.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

(589hp 227m 385mv 623261tnl ESW)
< > yell hahaha
yell hahaha
yell hahaha
You yell '
hahaha'

(589hp 227m 385mv 623261tnl ESW)
< > A battlement guard yells '
xasogjyez'
You yell '
hahaha'

(589hp 227m 385mv 623261tnl ESW)
< > A battlement guard yells '
xasogjyez'
You yell '
hahaha'

(589hp 227m 385mv 623261tnl ESW)
< > cast 'dispel magic' gua

A Solamnic footman has arrived.
A Solamnic footman has arrived.
A Solamnic footman has arrived.

(605hp 285m 400mv 623261tnl ESW)
< > The spidery language of magic comes out of your mouth.
The magic of a Solamnic footman's weaken unravels.
You blink away from a Solamnic footman's slash.
A Solamnic footman is gushing blood.

(605hp 270m 400mv 623261tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: gushing blood >
< > flee
flee

A Solamnic footman shield blocks your sting.
You blink away from a Solamnic footman's slash.
A Solamnic footman is gushing blood.

(605hp 270m 400mv 623261tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: gushing blood >
< >
A battlement guard yells '
grzsshjyenna'
A Solamnic footman is gushing blood.

(605hp 270m 400mv 623261tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: gushing blood >
< > Northern entrance to Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east, south and west. To
the north you can see the main Palanthas trade road.

[Exits: north east south west]
     A magical spring flows from the ground here.
A citizen of Palanthas trudges by with a tired shuffle.
A Solamnic footman is resting here.
You flee from combat!
You lost 10 exp.

(605hp 270m 399mv 623271tnl NESW)
< > You aren't fighting anyone.
A battlement guard has arrived.

(605hp 270m 399mv 623271tnl NESW)
< > yell HAHAH
A battlement guard yells '
grzsshjyenna'

(605hp 270m 399mv 623271tnl NESW)
< > yell HAHAH
You yell '
HAHAH'

(605hp 270m 399mv 623271tnl NESW)
< > You yell '
HAHAH'

(605hp 270m 399mv 623271tnl NESW)
< > l
cast 'draconian holocaust'
Northern entrance to Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east, south and west. To
the north you can see the main Palanthas trade road.

[Exits: north east south west]
     A magical spring flows from the ground here.
A guard is here walking the battlements.
A citizen of Palanthas trudges by with a tired shuffle.
A Solamnic footman is resting here.

(605hp 270m 399mv 623271tnl NESW)
< > You conjure forth a vision of the Dark Queen.
The spectral head of a white dragon breathes a mist of white frost!
A battlement guard looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a battlement guard!
The spectral head of a white dragon breathes a mist of white frost!
A man looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a man!
The spectral head of a black dragon breathes a spray of black acid!
A Solamnic footman appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Solamnic footman!
A battlement guard has some small wounds.

(605hp 230m 399mv 623271tnl NESW)
< T: Turulis TC: perfect condition E: a battlement guard EC: small wounds >
< > flee

Your sting
misses a battlement guard.
Your sting
devastates a battlement guard.
Your phantasmal armor deflects a Solamnic footman's slash.
A Solamnic footman's slash
grazes you.
Your phantasmal armor deflects a Solamnic footman's slash.
A battlement guard's punch
misses you.
You parry a battlement guard's punch.
You blink away from a battlement guard's punch.
Your phantasmal armor deflects a man's punch.
A battlement guard has some small wounds.

(602hp 230m 399mv 623271tnl NESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: small wounds >
< > n
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.
You flee from combat!
You lost 10 exp.

(602hp 230m 398mv 623281tnl ESW)
< >
A battlement guard yells '
hih'
Alas, you cannot go that way.

(602hp 230m 398mv 623281tnl ESW)
< > e

A Solamnic footman scans the area for signs of trouble, then settles back content.
A Palanthas lady peers around for something.
A Palanthas lady says '
Where has that boy gone to now, I could kill him sometimes!'

(602hp 230m 398mv 623281tnl ESW)
< > cast 'draconian holocaust'
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
(Invis) (Charmed) A disgusting mass of stitched flesh stands here.
(Invis) (Translucent) Durany the male draconian is here.

(602hp 230m 397mv 623281tnl NEW)
< > The spidery language of magic comes out of your mouth.
You conjure forth a vision of the Dark Queen.
The gods protect a flesh golem from you.
The gods protect Durany from you.

(602hp 190m 397mv 623281tnl NEW)
< > e
where
scan e
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
     A steaming pile of a dock worker's entrails is lying here.
     The sliced-off arm of a dock worker is lying here.

(602hp 190m 396mv 623281tnl NESW)
< > scan w
Players near you:
Bemelhoff       The Thieves bar
Tanos           Inside the tower of red-robes
(PK) guard battlement Inside the grand western gates of Palanthas
Durany          On a cobblestone trade road through Palanthas
Senikon         Palanthas market square
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas

(602hp 190m 396mv 623281tnl NESW)
< > You peer intently east.
 **** 1 east ****

 **** 2 east ****

 **** 3 east ****
(Invis) Senikon the male draconian is here.
(Invis) Ezekiel the male human is here.

 **** 4 east ****

 **** 5 east ****
A dirty girl coughs as she begs for food.

 **** 6 east ****


(602hp 190m 396mv 623281tnl NESW)
< > Ezekiel yells '
HAHAHAHAHA'
You peer intently west.
 **** 1 west ****
(Invis) (Charmed) A disgusting mass of stitched flesh stands here.
(Invis) (Translucent) Durany the male draconian is here.

 **** 2 west ****
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

 **** 3 west ****
A tall knight dressed in warm clothes eyes you carefully as he passes.

 **** 4 west ****

 **** 5 west ****
(White Aura) A guard is here walking the battlements.
A street cleaner sighs as more rubbish blows by in the wind.
(White Aura) A powerful man-at-arms stands guard over the city.

 **** 6 west ****
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.


(602hp 190m 396mv 623281tnl NESW)
< >
Durany has arrived.
A flesh golem has arrived.

(602hp 190m 396mv 623281tnl NESW)
< > where

Durany looks at you.

(602hp 190m 396mv 623281tnl NESW)
< > l
Players near you:
Bemelhoff       The Thieves bar
Tanos           Inside the tower of red-robes
(PK) guard battlement Inside the grand western gates of Palanthas
Durany          On a cobblestone trade road through Palanthas
Senikon         A cobblestone trade road through the eastern Palanthas markets
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas

(602hp 190m 396mv 623281tnl NESW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]
     A steaming pile of a dock worker's entrails is lying here.
     The sliced-off arm of a dock worker is lying here.
(Invis) (Charmed) A disgusting mass of stitched flesh stands here.
(Invis) (Translucent) Durany the male draconian is here.

(602hp 190m 396mv 623281tnl NESW)
< > w
w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(602hp 190m 395mv 623281tnl NEW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A citizen of Palanthas trudges by with a tired shuffle.
A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.
A battlement guard yells '
Turulis, now you die!'
You blink away from a battlement guard's punch.
You blink away from a battlement guard's punch.
A man yells '
Turulis, now you die!'
You parry a man's punch.
You parry a man's punch.
A man tries to disarm you, but fails.
A battlement guard has some small wounds.

(602hp 190m 394mv 623281tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: small wounds >
< > flee

Your sting
decimates a battlement guard.
Your sting
decimates a battlement guard.
Your sting
misses a battlement guard.
You parry a battlement guard's punch.
You blink away from a battlement guard's punch.
You parry a man's punch.
A battlement guard is covered in bleeding wounds.

(602hp 190m 394mv 623281tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > Northern entrance to Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east, south and west. To
the north you can see the main Palanthas trade road.

[Exits: north east south west]
     A magical spring flows from the ground here.
You flee from combat!
You lost 10 exp.

(602hp 190m 393mv 623291tnl NESW)
< > w
A Solamnic footman yells '
A battlement guard, now you die!'
A Solamnic footman yells '
A battlement guard, now you die!'

(602hp 190m 393mv 623291tnl NESW)
< > Walking through Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east, south and west.

[Exits: east south west]
( 2) A magical spring flows from the ground here.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(602hp 190m 392mv 623291tnl ESW)
< > w
where
Walking through Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east and south. To the west
you can see some kind of glade.

[Exits: east south west]
A Naiadian man gallantly tips his hat to you.
A ranger dressed in camouflage green protects her guild.

(602hp 190m 391mv 623291tnl ESW)
< > Players near you:
Bemelhoff       The Thieves bar
Tanos           Inside the tower of red-robes
(PK) guard battlement Under a stone archway on a street named 'Arcanus lane'
Durany          Beneath a large stone archway before the Palanthas markets
Senikon         Beneath a large stone archway before the Palanthas markets
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    Walking through Chislev Grove

(602hp 190m 391mv 623291tnl ESW)
< > e
e
n
Walking through Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east, south and west.

[Exits: east south west]
( 2) A magical spring flows from the ground here.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(602hp 190m 390mv 623291tnl ESW)
< > n
where
A Solamnic footman yells '
A battlement guard, now you die!'
A Solamnic footman yells '
A battlement guard, now you die!'

(602hp 190m 390mv 623291tnl ESW)
< > Northern entrance to Chislev Grove
  You are in a deeply wooded grove filled with trees and shrubs. The grove
is provided as a park for the city residents but doesn't seem to be
frequented by many people. The grove continues east, south and west. To
the north you can see the main Palanthas trade road.

[Exits: north east south west]
     A magical spring flows from the ground here.

(602hp 190m 389mv 623291tnl NESW)
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A citizen of Palanthas trudges by with a tired shuffle.
A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.
A battlement guard yells '
Turulis, now you die!'
You blink away from a battlement guard's punch.
You parry a battlement guard's punch.
A man yells '
Turulis, now you die!'
A man's punch
misses you.
A battlement guard is covered in bleeding wounds.

(602hp 190m 388mv 623291tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > No way!  You are still fighting!
A battlement guard is covered in bleeding wounds.

(602hp 190m 388mv 623291tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > Players near you:
Tanos           Inside the tower of red-robes
(PK) guard battlement On a cobblestone trade road through Palanthas
Durany          Beneath a large stone archway before the Palanthas markets
Senikon         Beneath a large stone archway before the Palanthas markets
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas
A battlement guard is covered in bleeding wounds.

(602hp 190m 388mv 623291tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< >
Scelestus yells '
Thats ironic..'
A battlement guard is covered in bleeding wounds.

(602hp 190m 388mv 623291tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > where
flee

A Solamnic footman screams 'PROTECT THE INNOCENT!!  BANZAI!!
Your phantasmal armor deflects a Solamnic footman's slash.
You parry a Solamnic footman's slash.
Your sting
decimates a battlement guard.
Your sting
decimates a battlement guard.
You parry a Solamnic footman's slash.
You parry a Solamnic footman's slash.
You parry a battlement guard's punch.
A battlement guard's punch
misses you.
You parry a man's punch.
You blink away from a man's punch.
A battlement guard is covered in bleeding wounds.

(602hp 190m 388mv 623291tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > Players near you:
Tanos           Inside the tower of red-robes
Scelestus       On a cobblestone trade road through Palanthas
(PK) guard battlement On a cobblestone trade road through Palanthas
Durany          Beneath a large stone archway before the Palanthas markets
Senikon         Beneath a large stone archway before the Palanthas markets
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas
A battlement guard is covered in bleeding wounds.

(602hp 190m 388mv 623291tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
     The torn remains of a raven haired mermaid are here on a cross.
A dirt old man glares at you in a blurred, drunken stupor.
A tall knight dressed in warm clothes eyes you carefully as he passes.
You flee from combat!
You lost 10 exp.

(602hp 190m 387mv 623301tnl NEW)
< >
A battlement guard yells '
biayjgaia'

(602hp 190m 387mv 623301tnl NEW)
< > w
w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A citizen of Palanthas trudges by with a tired shuffle.
A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A well dressed lady walks purposefully past without a moment's glance.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.
A battlement guard yells '
Turulis, now you die!'
You parry a battlement guard's punch.
A man yells '
Turulis, now you die!'
You parry a man's punch.
A battlement guard is covered in bleeding wounds.

(602hp 190m 386mv 623301tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > where
No way!  You are still fighting!
A battlement guard is covered in bleeding wounds.

(602hp 190m 386mv 623301tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > Players near you:
Tanos           Inside the tower of red-robes
(PK) guard battlement Inside the grand western gates of Palanthas
Durany          Palanthas market square
Senikon         Beneath a large stone archway before the Palanthas markets
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas
A battlement guard is covered in bleeding wounds.

(602hp 190m 386mv 623301tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > cast 'draconian holocaust'

Your sting
devastates a battlement guard!
Your sting
devastates a battlement guard!
A battlement guard's punch
misses you.
You parry a man's punch.
A battlement guard is gushing blood.

(602hp 190m 386mv 623301tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: gushing blood >
< > You conjure forth a vision of the Dark Queen.
The spectral head of a green dragon breathes a cloud of green poison!
A man looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a man!
A man is DEAD!!
You receive 0 experience points.
You hear a man's death cry.
The spectral head of a black dragon breathes a spray of black acid!
A battlement guard appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a battlement guard!
The spectral head of a white dragon breathes a mist of white frost!
A Solamnic footman looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Solamnic footman!
The spectral head of a black dragon breathes a spray of black acid!
A Palanthas lady appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Palanthas lady!
The spectral head of a white dragon breathes a mist of white frost!
A street vagrant looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a street vagrant!
A street vagrant is DEAD!!
You receive 26 experience points.
Warm, wet blood splashes across your feet as a street vagrant's brains spill out.
The spectral head of a green dragon breathes a cloud of green poison!
A beggar looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a beggar!
A beggar is DEAD!!
You receive 0 experience points.
Warm, wet blood splashes across your feet as a beggar's brains spill out.
A battlement guard is gushing blood.

(602hp 150m 386mv 623275tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: gushing blood >
< > cast 'draconian holocaust'

A battlement guard yells '
biayjgaia'
A battlement guard is gushing blood.

(602hp 150m 386mv 623275tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: gushing blood >
< >
A battlement guard yells '
biayjgaia'
A battlement guard is gushing blood.

(602hp 150m 386mv 623275tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: gushing blood >
< >
A battlement guard yells '
biayjgaia'
Your sting
decimates a battlement guard.
A battlement guard parries your sting.
Your sting
decimates a battlement guard.
You parry a Palanthas lady's punch.
Your phantasmal armor deflects a Solamnic footman's slash.
You parry a Solamnic footman's slash.
A battlement guard's punch
misses you.
A battlement guard is writhing in agony.

(602hp 150m 386mv 623275tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: writhing >
< > You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
A battlement guard is already blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a battlement guard!
The spectral head of a green dragon breathes a cloud of green poison!
A Solamnic footman looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Solamnic footman!
The spectral head of a green dragon breathes a cloud of green poison!
A Palanthas lady looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Palanthas lady!
A Palanthas lady is DEAD!!
You receive 23 experience points.
You hear a Palanthas lady's death cry.
A battlement guard is convulsing on the ground.

(602hp 110m 386mv 623252tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: convulsing >
< >
A battlement guard yells '
biayjgaia'
A battlement guard is convulsing on the ground.

(602hp 110m 386mv 623252tnl ESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: convulsing >
< > cast 'draconian holocaust'

A Solamnic footman has arrived.
A Solamnic footman screams 'PROTECT THE INNOCENT!!  BANZAI!!
You parry a Solamnic footman's slash.
The sky is getting cloudy.
You stop blinking in and out of phase.
A Solamnic footman shivers and suffers.
A Solamnic footman's poison
DISEMBOWELS him!
A Solamnic footman is DEAD!!
A Solamnic footman's leg is sliced from his dead body.
A battlement guard is convulsing on the ground.

(605hp 140m 400mv 623252tnl ESW)
< T: Turulis TC: perfect condition E: a battlement guard EC: convulsing >
< >
Your sting
decimates a battlement guard.
Your sting
misses a battlement guard.
Your sting
devastates a battlement guard.
A battlement guard is DEAD!!
You receive 46 experience points.
A battlement guard's guts spills out in a steaming pile of bloody entrails.
A Solamnic footman's slash
misses you.
You parry a Solamnic footman's slash.
A Solamnic footman is gushing blood.

(605hp 140m 400mv 623206tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: gushing blood >
< >
A battlement guard yells '
biayjgaia'
A Solamnic footman is gushing blood.

(605hp 140m 400mv 623206tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: gushing blood >
< >
Scelestus yells '
A Solamnic footman yells 'A battlement guard, now you die!''
A Solamnic footman is gushing blood.

(605hp 140m 400mv 623206tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: gushing blood >
< > You conjure forth a vision of the Dark Queen.
The spectral head of a green dragon breathes a cloud of green poison!
A Solamnic footman looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a Solamnic footman!
A Solamnic footman is writhing in agony.

(605hp 100m 400mv 623206tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: writhing >
< > where

Your sting
maims a Solamnic footman!
A Solamnic footman shield blocks your sting.
Your phantasmal armor deflects a Solamnic footman's slash.
A Solamnic footman is convulsing on the ground.

(605hp 100m 400mv 623206tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: convulsing >
< > Players near you:
Tanos           Inside the tower of red-robes
(PK) guard battlement Inside the grand western gates of Palanthas
Durany          Palanthas market square
Senikon         On a cobblestone trade road through Palanthas
Krider          In a darkened alley
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas
A Solamnic footman is convulsing on the ground.

(605hp 100m 400mv 623206tnl ESW)
< T: Turulis TC: perfect condition E: a Solamnic footman EC: convulsing >
< > scan w

Your sting
decimates a Solamnic footman.
A Solamnic footman is DEAD!!
You receive 28 experience points.
A Solamnic footman's decapitated head falls onto the ground with a wet splat.

(605hp 100m 400mv 623178tnl ESW)
< > You peer intently west.
 **** 1 west ****

 **** 2 west ****
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

 **** 3 west ****
A street cleaner sighs as more rubbish blows by in the wind.
(White Aura) A powerful man-at-arms stands guard over the city.

 **** 4 west ****
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

 **** 5 west ****
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.

 **** 6 west ****
(White Aura) A guard is here walking the battlements.


(605hp 100m 400mv 623178tnl ESW)
< > scan w
You peer intently west.
 **** 1 west ****

 **** 2 west ****
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

 **** 3 west ****
A street cleaner sighs as more rubbish blows by in the wind.
(White Aura) A powerful man-at-arms stands guard over the city.

 **** 4 west ****
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

 **** 5 west ****
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.

 **** 6 west ****


(605hp 100m 400mv 623178tnl ESW)
< > w
w
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]

(605hp 100m 399mv 623178tnl NEW)
< > where
On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]
     The torn remains of a merman guard are here on a cross.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.
A tall knight dressed in warm clothes eyes you carefully as he passes.

(605hp 100m 398mv 623178tnl EW)
< > w
Players near you:
Tanos           Inside the tower of red-robes
Durany          Palanthas market square
Senikon         A cobblestone trade road through the western Palanthas markets
Krider          A dark alley filled with greasy smoke
Ezekiel         Palanthas market square
(PK) Turulis    On a cobblestone trade road through Palanthas

(605hp 100m 398mv 623178tnl EW)
< > Inside the grand western gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the city,
west to the western  gate house of Palanthas, or north and south along the
city walls.

[Exits: north east south west]
     A pair of leather boots lie here.
     (Glowing) A war banner has been left here.
A street cleaner sighs as more rubbish blows by in the wind.
(White Aura) A powerful man-at-arms stands guard over the city.

(605hp 100m 397mv 623178tnl NESW)
< > w
scan w
Inside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
     The torn remains of Mrick are here on a cross.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

(605hp 100m 396mv 623178tnl EWU)
< > w
You peer intently west.
 **** 1 west ****
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.

 **** 2 west ****

 **** 3 west ****
(White Aura) A guard is here walking the battlements.

 **** 4 west ****
A muscular solamnic fighter is standing here, protecting merchants from the brigands.


(605hp 100m 396mv 623178tnl EWU)
< > w
Outside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.

(605hp 100m 395mv 623178tnl EW)
< > At the beginning of the Western Trade Route
  Standing on the Western Trade Route, you see it stretches dauntingly
before you. Over the years, as the western realms of Krynn interacted
with the great city of Palanthas, this route has slowly emerged to
facilitate trade. To the east, the Western Gates of Palathas can still
be seen. Looking to the west, you see the dirt road stretches on a
little before cobblestone can be seen.

[Exits: east west]
     A plain steel sword is lying here.

(605hp 100m 394mv 623178tnl EW)
< > cast 'draconian holocaust'
The spidery language of magic comes out of your mouth.
You conjure forth a vision of the Dark Queen.

(605hp 60m 394mv 623178tnl EW)
< > w
cast 'draconian holocaust'

A battlement guard recites a sweet mystical tune.
You yell '
Help! Ront is casting a spell on me!'
The black magic of your shield flares darkly and reflects a battlement guard's spell!
Your sting
wounds a battlement guard.
Your sting
wounds a battlement guard.
A battlement guard has a few scratches.

(605hp 60m 394mv 623178tnl EW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< >
You parry a battlement guard's punch.
Your sting
wounds a battlement guard.
You attack with your sting, but a battlement guard isn't there.
You attack with your sting, but a battlement guard isn't there.
A battlement guard has a few scratches.

(605hp 60m 394mv 623178tnl EW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< > No way!  You are still fighting!
A battlement guard has a few scratches.

(605hp 60m 394mv 623178tnl EW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< > The spidery language of magic comes out of your mouth.
You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a battlement guard.
The spectral head of a red dragon breathes forth a stream of fire!
You cast at a battlement guard but your spell falls on empty air.
A battlement guard has a few scratches.

(605hp 20m 394mv 623178tnl EW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< > cast 'soften'

A battlement guard has fled!

(605hp 20m 394mv 623178tnl EW)
< > w
Cast the spell on whom?

(605hp 20m 394mv 623178tnl EW)
< > w
On the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route is
being used. It is simply amazing to see how many merchant carts and
horses pass through here a day bringing their businesses into the
city. The path to the east leads you nearer to the Western Gates of
Palanthas, while to the west, the dirt road continues on before it
bends slightly to the north.

[Exits: east west]

(605hp 20m 393mv 623178tnl EW)
< > A bend in the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route
is being used. It is simply amazing to see how many merchant carts
and horses pass through here a day bringing their businesses into
the city. The path to the east leads you nearer to the Western
Gates of Palanthas, while to the west, you can see the beginning
of the cobblestone road.

[Exits: north east]
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

(605hp 20m 392mv 623178tnl NE)
< > co
You don't have enough mana.

(605hp 20m 392mv 623178tnl NE)
< > e
A battlement guard yells '
biayjgaia'

(605hp 20m 392mv 623178tnl NE)
< > e

A battlement guard yells '
xasogjyez'
On the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route is
being used. It is simply amazing to see how many merchant carts and
horses pass through here a day bringing their businesses into the
city. The path to the east leads you nearer to the Western Gates of
Palanthas, while to the west, the dirt road continues on before it
bends slightly to the north.

[Exits: east west]

(605hp 20m 391mv 623178tnl EW)
< > e
At the beginning of the Western Trade Route
  Standing on the Western Trade Route, you see it stretches dauntingly
before you. Over the years, as the western realms of Krynn interacted
with the great city of Palanthas, this route has slowly emerged to
facilitate trade. To the east, the Western Gates of Palathas can still
be seen. Looking to the west, you see the dirt road stretches on a
little before cobblestone can be seen.

[Exits: east west]
     A plain steel sword is lying here.
(White Aura) A guard is here walking the battlements.

(605hp 20m 390mv 623178tnl EW)
< > e
Beautiful, mystical incantation comes out of a battlement guard's lips.
You yell '
Help! Ront is casting a spell on me!'
You suddenly feel confused!
Your sting
wounds a battlement guard.
A battlement guard has a few scratches.

(605hp 20m 390mv 623178tnl EW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< > Outside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
(Invis) (Charmed) A disgusting mass of stitched flesh stands here.
(Invis) Durany the male draconian is here.
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.
A battlement guard has a few scratches.

(605hp 20m 389mv 623178tnl EW)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< > Inside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
     The torn remains of Mrick are here on a cross.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard has a few scratches.

(605hp 20m 388mv 623178tnl EWU)
< T: Turulis TC: perfect condition E: a battlement guard EC: a few scratches >
< >
A Palanthas gate guard screams 'PROTECT THE INNOCENT!!  BANZAI!!
Your phantasmal armor deflects a Palanthas gate guard's punch.
A Palanthas gate guard screams 'PROTECT THE INNOCENT!!  BANZAI!!
You parry a Palanthas gate guard's punch.
A Palanthas gate guard's punch
wounds you.
A Palanthas gate guard tries to disarm you, but fails.
You parry a Palanthas gate guard's punch.
A Palanthas gate guard's punch
wounds you.
Your phantasmal armor deflects a Palanthas gate guard's punch.
You parry a Palanthas gate guard's punch.
A Palanthas gate guard is in perfect condition.

(581hp 20m 388mv 623178tnl EWU)
< T: Turulis TC: a few scratches E: a Palanthas gate guard EC: perfect condition >
< > flee
e
e
Outside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
(White Aura) A guard is here walking the battlements.
(Invis) (Charmed) A disgusting mass of stitched flesh stands here.
(Invis) Durany the male draconian is here.
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.
You flee from combat!
You lost 10 exp.

(581hp 20m 387mv 623188tnl EW)
< > e

A battlement guard yells '
xasogjyez'
Durany leaves west.
A flesh golem leaves west.
Inside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
     The torn remains of Mrick are here on a cross.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A Palanthas gate guard yells '
Turulis, now you die!'
You parry a Palanthas gate guard's punch.
You parry a Palanthas gate guard's punch.
A Palanthas gate guard yells '
Turulis, now you die!'
A Palanthas gate guard's punch
wounds you.
A Palanthas gate guard is in perfect condition.

(569hp 20m 386mv 623188tnl EWU)
< T: Turulis TC: a few scratches E: a Palanthas gate guard EC: perfect condition >
< > A battlement guard yells '
xasogjyez'
A Palanthas gate guard is in perfect condition.

(569hp 20m 386mv 623188tnl EWU)
< T: Turulis TC: a few scratches E: a Palanthas gate guard EC: perfect condition >
< > e
No way!  You are still fighting!
Your sting
MUTILATES a Palanthas gate guard!
Your sting
MUTILATES a Palanthas gate guard!
Your sting
devastates a Palanthas gate guard!
A Palanthas gate guard's punch
wounds you.
Your phantasmal armor deflects a Palanthas gate guard's punch.
You parry a Palanthas gate guard's punch.
A Palanthas gate guard has a few scratches.

(556hp 20m 386mv 623188tnl EWU)
< T: Turulis TC: a few scratches E: a Palanthas gate guard EC: a few scratches >
< > No way!  You are still fighting!
A Palanthas gate guard has a few scratches.

(556hp 20m 386mv 623188tnl EWU)
< T: Turulis TC: a few scratches E: a Palanthas gate guard EC: a few scratches >
< > flee
No way!  You are still fighting!
A Palanthas gate guard has a few scratches.

(556hp 20m 386mv 623188tnl EWU)
< T: Turulis TC: a few scratches E: a Palanthas gate guard EC: a few scratches >
< > e
e
Outside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
(White Aura) A guard is here walking the battlements.
A guard is here walking the battlements.
A city soldier patrols the streets for trouble.
A battlement guard is sleeping here.
You flee from combat!
You lost 10 exp.

(556hp 20m 385mv 623198tnl EW)
< > Inside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
     The torn remains of Mrick are here on a cross.
(White Aura) A guard is here walking the battlements.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A Palanthas gate guard yells '
Turulis, now you die!'
A Palanthas gate guard's punch
wounds you.
A Palanthas gate guard yells '
Turulis, now you die!'
You parry a Palanthas gate guard's punch.
A Palanthas gate guard has a few scratches.

(544hp 20m 384mv 623198tnl EWU)
< T: Turulis TC: small wounds E: a Palanthas gate guard EC: a few scratches >
< > e

A battlement guard recites a sweet mystical verse.
You yell '
Die, Ront you sorcerous dog!'
You are enveloped in blinding color!
A battlement guard's ray of blinding light
devastates you!
You are blinded!
No way!  You are still fighting!
Someone has a few scratches.

(508hp 20m 384mv 623198tnl You are blinded!)
< T: Turulis TC: small wounds E: someone EC: a few scratches >
< > No way!  You are still fighting!
Someone has a few scratches.

(508hp 20m 384mv 623198tnl You are blinded!)
< T: Turulis TC: small wounds E: someone EC: a few scratches >
< > flee
e
You can't see a thing!
You flee from combat!
You lost 10 exp.

(508hp 20m 383mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(508hp 20m 382mv 623208tnl You are blinded!)
< > e
e
You can't see a thing!

(508hp 20m 381mv 623208tnl You are blinded!)
< > e
e
You can't see a thing!

(508hp 20m 380mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(508hp 20m 379mv 623208tnl You are blinded!)
< > e

Someone yells '
xasogjyez'
You can't see a thing!

(508hp 20m 378mv 623208tnl You are blinded!)
< > Someone yells '
xasogjyez'

(508hp 20m 378mv 623208tnl You are blinded!)
< > where

Someone yells '
A battlement guard, now you die!'
Someone yells '
A battlement guard, now you die!'
Someone yells '
A battlement guard, now you die!'
You can't see a thing!

(508hp 20m 377mv 623208tnl You are blinded!)
< > e
e
e

Someone yells '
xasogjyez'
You can't see a thing!

(508hp 20m 376mv 623208tnl You are blinded!)
< > Someone yells '
xasogjyez'

(508hp 20m 376mv 623208tnl You are blinded!)
< > e

Someone yells '
xasogjyez'
You can't see a thing!

(508hp 20m 375mv 623208tnl You are blinded!)
< > Someone yells '
xasogjyez'

(508hp 20m 375mv 623208tnl You are blinded!)
< >
Someone yells '
xasogjyez'
You can't see anything!
(508hp 20m 375mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(508hp 20m 374mv 623208tnl You are blinded!)
< > You can't see a thing!

(508hp 20m 373mv 623208tnl You are blinded!)
< > where
You can't see a thing!

(508hp 20m 372mv 623208tnl You are blinded!)
< > l
n
You can't see a thing!
Someone yells '
A battlement guard, now you die!'
Someone yells '
A battlement guard, now you die!'
Someone yells '
A battlement guard, now you die!'
Someone stumbles into you in a drunken stupor.
Someone says '
Shooo, shory!'
Someone peers about herself, obviously seeking something.
The red glow of Lunitari rises over the horizon.
The white aura around your body fades.
The shadows about you dissipate.

(525hp 64m 400mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 64m 399mv 623208tnl You are blinded!)
< > You can't see anything!
(525hp 64m 399mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 64m 399mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 64m 398mv 623208tnl You are blinded!)
< >
Someone yells '
xasogjyez'

(525hp 64m 398mv 623208tnl You are blinded!)
< > cast 'sanctuary'
The spidery language of magic comes out of your mouth.
You are surrounded by a white aura.

(525hp 4m 398mv 623208tnl You are blinded!)
< > n
n
n
You can't see a thing!

(525hp 4m 397mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 396mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 395mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(525hp 4m 395mv 623208tnl You are blinded!)
< > where
Alas, you cannot go that way.

(525hp 4m 395mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 395mv 623208tnl You are blinded!)
< > e
You can't see anything!
(525hp 4m 395mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(525hp 4m 394mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(525hp 4m 393mv 623208tnl You are blinded!)
< > cast 'word of recall'
You can't see a thing!

(525hp 4m 392mv 623208tnl You are blinded!)
< > You don't have enough mana.

(525hp 4m 392mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(525hp 4m 390mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 388mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(525hp 4m 386mv 623208tnl You are blinded!)
< > where
You can't see a thing!

(525hp 4m 384mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(525hp 4m 383mv 623208tnl You are blinded!)
< > w
You can't see anything!
(525hp 4m 383mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(525hp 4m 382mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(525hp 4m 380mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(525hp 4m 378mv 623208tnl You are blinded!)
< > where
a
You can't see a thing!

(525hp 4m 377mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 376mv 623208tnl You are blinded!)
< > w
You can't see anything!
(525hp 4m 376mv 623208tnl You are blinded!)
< > w
You have the following resistances:
You are slightly toughened against bashing (5%)
You are slightly toughened against piercing (5%)
You are slightly toughened against slashing (5%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 6 hours
Spell blindness modifies hit roll by -4 for 9 hours
Spell confusion modifies none by 0 for 3 hours
Spell shield modifies armor class by -20 for 35 hours
Spell eldritch shield modifies save vs spell by -17 for 10 hours
                       modifies armor class by -136 for 10 hours
Spell improved armor modifies armor class by -37 for 15 hours
Spell haste modifies dexterity by 4 for 24 hours
Spell harden skin modifies none by 0 for 5 hours
Spell fly modifies none by 0 for 14 hours
Spell giant strength modifies strength by 4 for 2 hours
Spell detect invis modifies none by 0 for 2 hours
Spell enlarge modifies dexterity by -1 for 2 hours
                       modifies damage roll by 1 for 2 hours
                       modifies strength by 2 for 2 hours
                       modifies size by 1 for 2 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(525hp 4m 376mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 374mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(525hp 4m 372mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 371mv 623208tnl You are blinded!)
< > s
s
You can't see a thing!

(525hp 4m 370mv 623208tnl You are blinded!)
< > s
w
You can't see a thing!

(525hp 4m 369mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 369mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 368mv 623208tnl You are blinded!)
< > w
w
Alas, you cannot go that way.

(525hp 4m 368mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 367mv 623208tnl You are blinded!)
< > w
w
Alas, you cannot go that way.

(525hp 4m 367mv 623208tnl You are blinded!)
< > w
Alas, you cannot go that way.

(525hp 4m 367mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 367mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 367mv 623208tnl You are blinded!)
< > n
n
Alas, you cannot go that way.

(525hp 4m 367mv 623208tnl You are blinded!)
< > e
Alas, you cannot go that way.

(525hp 4m 367mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(525hp 4m 366mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(525hp 4m 365mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(525hp 4m 364mv 623208tnl You are blinded!)
< > e
e
You can't see a thing!

(525hp 4m 363mv 623208tnl You are blinded!)
< > e
Alas, you cannot go that way.

(525hp 4m 363mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 363mv 623208tnl You are blinded!)
< > where
Alas, you cannot go that way.

(525hp 4m 363mv 623208tnl You are blinded!)
< > s
You can't see anything!
(525hp 4m 363mv 623208tnl You are blinded!)
< > s
You can't see a thing!

(525hp 4m 362mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 361mv 623208tnl You are blinded!)
< > s
s
You can't see a thing!

(525hp 4m 360mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 360mv 623208tnl You are blinded!)
< > s
Alas, you cannot go that way.

(525hp 4m 360mv 623208tnl You are blinded!)
< > a
w
You have the following resistances:
You are slightly toughened against bashing (5%)
You are slightly toughened against piercing (5%)
You are slightly toughened against slashing (5%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 6 hours
Spell blindness modifies hit roll by -4 for 9 hours
Spell confusion modifies none by 0 for 3 hours
Spell shield modifies armor class by -20 for 35 hours
Spell eldritch shield modifies save vs spell by -17 for 10 hours
                       modifies armor class by -136 for 10 hours
Spell improved armor modifies armor class by -37 for 15 hours
Spell haste modifies dexterity by 4 for 24 hours
Spell harden skin modifies none by 0 for 5 hours
Spell fly modifies none by 0 for 14 hours
Spell giant strength modifies strength by 4 for 2 hours
Spell detect invis modifies none by 0 for 2 hours
Spell enlarge modifies dexterity by -1 for 2 hours
                       modifies damage roll by 1 for 2 hours
                       modifies strength by 2 for 2 hours
                       modifies size by 1 for 2 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(525hp 4m 360mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 359mv 623208tnl You are blinded!)
< > w
w
You can't see a thing!

(525hp 4m 358mv 623208tnl You are blinded!)
< > You can't see a thing!

(525hp 4m 357mv 623208tnl You are blinded!)
< > w
w
You can't see a thing!

(525hp 4m 356mv 623208tnl You are blinded!)
< > w
Alas, you cannot go that way.

(525hp 4m 356mv 623208tnl You are blinded!)
< > w
Alas, you cannot go that way.

(525hp 4m 356mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(525hp 4m 356mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 355mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 354mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(525hp 4m 353mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(525hp 4m 353mv 623208tnl You are blinded!)
< > e
You can't see a thing!

(525hp 4m 352mv 623208tnl You are blinded!)
< > e

The sun slowly disappears in the west.

(537hp 76m 400mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 76m 399mv 623208tnl You are blinded!)
< > where
cast 'word of recall'
You can't see anything!
(537hp 76m 399mv 623208tnl You are blinded!)
< > You yell '
bantisbuss iy xiyo'

(537hp 76m 399mv 623208tnl You are blinded!)
< > cast 'word of recall'
You yell '
bantisbuss xiyo iy'

(537hp 76m 399mv 623208tnl You are blinded!)
< > yell dum de do
You yell '
do dum de'

(537hp 76m 399mv 623208tnl You are blinded!)
< > cast 'word of recall'
You yell '
xiyo bantisbuss iy'

(537hp 76m 399mv 623208tnl You are blinded!)
< > cast 'word of recall'
You begin chanting your magical spell.
You can't see a thing!

(537hp 71m 199mv 623208tnl You are blinded!)
< > w
n
You can't see a thing!

(537hp 71m 198mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 197mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 196mv 623208tnl You are blinded!)
< > n
n
n
You can't see a thing!

(537hp 71m 195mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 194mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 193mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 192mv 623208tnl You are blinded!)
< > where
You can't see a thing!

(537hp 71m 191mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 190mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 189mv 623208tnl You are blinded!)
< > n
You can't see anything!
(537hp 71m 189mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 188mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 187mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 186mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 185mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 184mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 183mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 182mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 181mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 179mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 177mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > s
s
Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > s
Alas, you cannot go that way.

(537hp 71m 177mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 175mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 173mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 172mv 623208tnl You are blinded!)
< > w
w
Alas, you cannot go that way.

(537hp 71m 172mv 623208tnl You are blinded!)
< > w
Alas, you cannot go that way.

(537hp 71m 172mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(537hp 71m 172mv 623208tnl You are blinded!)
< > s
w
w
You can't see a thing!

(537hp 71m 171mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(537hp 71m 170mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(537hp 71m 169mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(537hp 71m 168mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(537hp 71m 168mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(537hp 71m 168mv 623208tnl You are blinded!)
< > n
n
n
You can't see a thing!

(537hp 71m 167mv 623208tnl You are blinded!)
< > w
w
You can't see a thing!

(537hp 71m 166mv 623208tnl You are blinded!)
< > w
w
You can't see a thing!

(537hp 71m 165mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(537hp 71m 164mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 163mv 623208tnl You are blinded!)
< > n
n
Alas, you cannot go that way.

(537hp 71m 163mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(537hp 71m 163mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(537hp 71m 162mv 623208tnl You are blinded!)
< > You can't see a thing!

(537hp 71m 161mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 160mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 159mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(537hp 71m 159mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(537hp 71m 158mv 623208tnl You are blinded!)
< > w
You can't see a thing!
Someone says '
Hail, Knight of the Thorn'

(537hp 71m 157mv 623208tnl You are blinded!)
< > w
You can't see a thing!

(537hp 71m 156mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(550hp 123m 225mv 623208tnl You are blinded!)
< > n
You can't see a thing!

(550hp 123m 224mv 623208tnl You are blinded!)
< > n
n
You can't see a thing!

(550hp 123m 223mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > up
Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > n
Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > Alas, you cannot go that way.

(550hp 123m 223mv 623208tnl You are blinded!)
< > You can't see a thing!

(550hp 123m 222mv 623208tnl You are blinded!)
< > You can't see a thing!

(550hp 123m 221mv 623208tnl You are blinded!)
< > sleep
a
You go to sleep.

(550hp 123m 221mv 623208tnl You are blinded!)
< > You have the following resistances:
You are slightly toughened against bashing (2%)
You are slightly toughened against piercing (2%)
You are slightly toughened against slashing (2%)
You are slightly toughened against fire attacks (2%)
You are slightly toughened against cold attacks (4%)
You are slightly toughened against electrical attacks (2%)
You are toughened against acidic attacks (11%)
You are slightly toughened against poison (2%)
You are slightly toughened against negative energy (2%)
You are slightly toughened against holy attacks (2%)
You are slightly toughened against pure energy attacks (2%)
You are slightly toughened against mental attacks (2%)
You are slightly toughened against diseases (2%)
You are slightly toughened against drowning (2%)
You are slightly toughened against light (2%)
You are slightly toughened against harm (2%)
You are slightly toughened against sound (2%)
You are slightly toughened against air/gas attacks (2%)
You are slightly toughened against earth-based attacks (2%)
You are slightly toughened against unholy power (2%)
You are slightly toughened against paralysis (2%)

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 4 hours
Spell blindness modifies hit roll by -4 for 7 hours
Spell confusion modifies none by 0 for 1 hours
Spell shield modifies armor class by -20 for 33 hours
Spell eldritch shield modifies save vs spell by -17 for 8 hours
                       modifies armor class by -136 for 8 hours
Spell improved armor modifies armor class by -37 for 13 hours
Spell haste modifies dexterity by 4 for 22 hours
Spell harden skin modifies none by 0 for 3 hours
Spell fly modifies none by 0 for 12 hours
Spell giant strength modifies strength by 4 for 0 hours
Spell detect invis modifies none by 0 for 0 hours
Spell enlarge modifies dexterity by -1 for 0 hours
                       modifies damage roll by 1 for 0 hours
                       modifies strength by 2 for 0 hours
                       modifies size by 1 for 0 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(550hp 123m 221mv 623208tnl You are blinded!)
< >
You feel weaker.
You no longer see invisible objects.
You return to normal size.

(605hp 307m 331mv 623208tnl You are blinded!)
< > wake
cast 'giant strength'
You wake and stand up.

(605hp 307m 331mv 623208tnl You are blinded!)
< > You yell '
eauah ghbantisaeht'

(605hp 307m 331mv 623208tnl You are blinded!)
< > cast 'giant strength'
You yell '
ghbantisaeht eauah'

(605hp 307m 331mv 623208tnl You are blinded!)
< > cast 'giant strength'
You begin chanting your magical spell.
You lost your concentration.

(605hp 297m 331mv 623208tnl You are blinded!)
< > cast 'giant strength'
The spidery language of magic comes out of your mouth.
Your muscles surge with heightened power!

(605hp 277m 331mv 623208tnl You are blinded!)
< > cast 'enlarge'
You yell '
ofrasolgaez'

(605hp 277m 331mv 623208tnl You are blinded!)
< > cast 'enlarge'
You yell '
ofrasolgaez'

(605hp 277m 331mv 623208tnl You are blinded!)
< > cast 'enlarge'
You yell '
ofrasolgaez'

(605hp 277m 331mv 623208tnl You are blinded!)
< > cast 'enlarge'
Spell failed.

(605hp 247m 331mv 623208tnl You are blinded!)
< > cast 'enlarge'

[TAKHISIS] Someone: Intruder! A battlement guard is attacking the Temple!

(605hp 247m 331mv 623208tnl You are blinded!)
< > You yell '
ofrasolgaez'

(605hp 247m 331mv 623208tnl You are blinded!)
< > yell hoh
You yell '
hoh'

(605hp 247m 331mv 623208tnl You are blinded!)
< > cast 'enlarge'
With a puff of smoke your body suddenly seems much larger.

(605hp 217m 331mv 623208tnl You are blinded!)
< > where
a
heal blindness
You can't see anything!
(605hp 217m 331mv 623208tnl You are blinded!)
< > You have the following resistances:
You are slightly toughened against bashing (5%)
You are slightly toughened against piercing (5%)
You are slightly toughened against slashing (5%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell enlarge modifies dexterity by -1 for 44 hours
                       modifies damage roll by 1 for 44 hours
                       modifies strength by 2 for 44 hours
                       modifies size by 1 for 44 hours
Spell giant strength modifies strength by 4 for 34 hours
Spell sanctuary modifies none by 0 for 3 hours
Spell blindness modifies hit roll by -4 for 6 hours
Spell confusion modifies none by 0 for 0 hours
Spell shield modifies armor class by -20 for 32 hours
Spell eldritch shield modifies save vs spell by -17 for 7 hours
                       modifies armor class by -136 for 7 hours
Spell improved armor modifies armor class by -37 for 12 hours
Spell haste modifies dexterity by 4 for 21 hours
Spell harden skin modifies none by 0 for 2 hours
Spell fly modifies none by 0 for 11 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(605hp 217m 331mv 623208tnl You are blinded!)
< > Someone utters the words 'cure blindness'.

(605hp 217m 331mv 623208tnl You are blinded!)
< > heal blindness
Someone utters the words 'cure blindness'.

(605hp 217m 331mv 623208tnl You are blinded!)
< > co
You yell '
bijahzygrzss'

(605hp 217m 331mv 623208tnl You are blinded!)
< > co
You raise a shield of dark magic around yourself to counter unexpected spells.

(605hp 147m 331mv 623208tnl You are blinded!)
< > l

[TAKHISIS] Someone: Intruder! A battlement guard is attacking the Temple!

(605hp 147m 331mv 623208tnl You are blinded!)
< > You can't see a thing!

(605hp 147m 331mv 623208tnl You are blinded!)
< > heal blindness
Someone utters the words 'cure blindness'.

(605hp 147m 331mv 623208tnl You are blinded!)
< > heal blindness

You can think clearly once again.

(605hp 195m 400mv 623208tnl You are blinded!)
< > Someone utters the words 'cure blindness'.

(605hp 195m 400mv 623208tnl You are blinded!)
< > heal blindness
Someone utters the words 'cure blindness'.
You can see again.
Your vision returns!

(605hp 195m 400mv 623208tnl S)
< > l
where
a
The Hall of the Dragonhighlords
  This hall is thick with black roiling smoke, and it is hard to see much of
what is going on in here. Faint symbols of hate and pain are etched into
the walls where the Dark Queen has enforced her will. You can smell the
burned flesh and blood but can not quite catch a glimpse of where it is
coming from..or perhaps it is coming from all aruond you.

[Exits: south]
     A pile of white cloth lies here.
     The torn remains of a fall general are here on a cross.
     The torn remains of a merman guard are here on a cross.
     The torn remains of a summer general are here on a cross.
     (Humming) An altar soaked in fresh blood has been erected here.
A huge two-headed dragon with red and black heads guards the temple.
(White Aura) A dark-robed cleric stands here ready to dispense his heals.

(605hp 195m 400mv 623208tnl S)
< > Players near you:
(PK) guard battlement Before a towering stone dragon
(PK) Turulis    The Hall of the Dragonhighlords

(605hp 195m 400mv 623208tnl S)
< > You have the following resistances:
You are slightly toughened against bashing (5%)
You are slightly toughened against piercing (5%)
You are slightly toughened against slashing (5%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell counterspell modifies save vs spell by -5 for 12 hours
Spell enlarge modifies dexterity by -1 for 43 hours
                       modifies damage roll by 1 for 43 hours
                       modifies strength by 2 for 43 hours
                       modifies size by 1 for 43 hours
Spell giant strength modifies strength by 4 for 33 hours
Spell sanctuary modifies none by 0 for 2 hours
Spell shield modifies armor class by -20 for 31 hours
Spell eldritch shield modifies save vs spell by -17 for 6 hours
                       modifies armor class by -136 for 6 hours
Spell improved armor modifies armor class by -37 for 11 hours
Spell haste modifies dexterity by 4 for 20 hours
Spell harden skin modifies none by 0 for 1 hours
Spell fly modifies none by 0 for 10 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(605hp 195m 400mv 623208tnl S)
< > cast 'blink'
You begin chanting your magical spell.
You begin blinking in and out of existence.

(605hp 170m 400mv 623208tnl S)
< > l
The Hall of the Dragonhighlords
  This hall is thick with black roiling smoke, and it is hard to see much of
what is going on in here. Faint symbols of hate and pain are etched into
the walls where the Dark Queen has enforced her will. You can smell the
burned flesh and blood but can not quite catch a glimpse of where it is
coming from..or perhaps it is coming from all aruond you.

[Exits: south]
     A pile of white cloth lies here.
     The torn remains of a fall general are here on a cross.
     The torn remains of a merman guard are here on a cross.
     The torn remains of a summer general are here on a cross.
     (Humming) An altar soaked in fresh blood has been erected here.
A huge two-headed dragon with red and black heads guards the temple.
(White Aura) A dark-robed cleric stands here ready to dispense his heals.

(605hp 170m 400mv 623208tnl S)
< > where
Players near you:
(PK) guard battlement Before a towering stone dragon
(PK) Turulis    The Hall of the Dragonhighlords

(605hp 170m 400mv 623208tnl S)
< > eq
a
You are using:
<worn on finger>    a pitch-black ring
<worn on finger>    a pitch-black ring
<worn around neck>  (Glowing) silver amulet
<worn around neck>  a tattered green cloak
<worn on torso>     (Humming) A suit of finely crafted mithril platemail
<worn on head>      (Humming) a hard adamantite helmet
<worn on legs>      (Humming) leggings of blue fishnet webbing
<worn on feet>      (Glowing) the cobbler's shoes
<worn on hands>     a pair of black-tinted dragonrider gloves
<worn on arms>      a pair of brass armguards
<worn as shield>    A dragon-crested mithril shield
<worn on body>      (Glowing) white shaman robe
<worn on waist>     (Humming) a brass belt
<worn around wrist> (Glowing) a kender made wooden bracelet
<worn around wrist> (Glowing) a kender made wooden bracelet
<wielded>           (Humming) the slave master's whip

(605hp 170m 400mv 623208tnl S)
< > You have the following resistances:
You are slightly toughened against bashing (5%)
You are slightly toughened against piercing (5%)
You are slightly toughened against slashing (5%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell blink modifies none by 0 for 13 hours
Spell counterspell modifies save vs spell by -5 for 12 hours
Spell enlarge modifies dexterity by -1 for 43 hours
                       modifies damage roll by 1 for 43 hours
                       modifies strength by 2 for 43 hours
                       modifies size by 1 for 43 hours
Spell giant strength modifies strength by 4 for 33 hours
Spell sanctuary modifies none by 0 for 2 hours
Spell shield modifies armor class by -20 for 31 hours
Spell eldritch shield modifies save vs spell by -17 for 6 hours
                       modifies armor class by -136 for 6 hours
Spell improved armor modifies armor class by -37 for 11 hours
Spell haste modifies dexterity by 4 for 20 hours
Spell harden skin modifies none by 0 for 1 hours
Spell fly modifies none by 0 for 10 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(605hp 170m 400mv 623208tnl S)
< > drop rug
You drop a coarsly woven rug.

(605hp 170m 400mv 623208tnl S)
< > sleep rug
You go to sleep on a coarsly woven rug.

(605hp 170m 400mv 623208tnl S)
< > sc
You are Turulis the Transmuter Hero
Race: human       Sex: male   Age: 58 years old (middle-aged)
You are a lawful evil transmuter.
Level: 35+1, with 10513792 exp (at maximum racial level for transmuter)

Str: 20      Health: 605 /605     Practices: 4
Int: 22      Mana  : 170 /853     Training sessions: 0
Wis: 20      Move  : 400 /400
Dex: 20      Carrying 20/33 items (92/390 pounds)
Con: 16      You have 19 gold and 92 silver coins.

Wimpy set to 180 hit points.  Hometown is Arkham
You are sleeping.
Armor: pierce: -160  bash: -158  slash: -161  magic: -161
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are divinely armored against magic.
Hitroll: 16  Damroll: 23. Saves spell: -48.
You trust your group with questionable spells.
Use 'affects' command to see spells affecting you.

(605hp 170m 400mv 623208tnl S)
< >

(605hp 607m 400mv 623208tnl S)
< > wake
where
You wake and stand up.

(605hp 607m 400mv 623208tnl S)
< > Players near you:
(PK) guard battlement Before a towering stone dragon
(PK) Turulis    The Hall of the Dragonhighlords

(605hp 607m 400mv 623208tnl S)
< > get rug
You get a coarsly woven rug.

(605hp 607m 400mv 623208tnl S)
< > yell you can't be serious..
where
a
You yell '
you can't be serious..'

(605hp 607m 400mv 623208tnl S)
< > Players near you:
(PK) guard battlement Before a towering stone dragon
(PK) Turulis    The Hall of the Dragonhighlords

(605hp 607m 400mv 623208tnl S)
< > You have the following resistances:
You are slightly toughened against bashing (5%)
You are slightly toughened against piercing (5%)
You are slightly toughened against slashing (5%)
You are slightly toughened against fire attacks (4%)
You are slightly toughened against cold attacks (6%)
You are slightly toughened against electrical attacks (4%)
You are toughened against acidic attacks (13%)
You are slightly toughened against poison (4%)
You are slightly toughened against negative energy (4%)
You are slightly toughened against holy attacks (4%)
You are slightly toughened against pure energy attacks (4%)
You are slightly toughened against mental attacks (4%)
You are slightly toughened against diseases (4%)
You are slightly toughened against drowning (4%)
You are slightly toughened against light (4%)
You are slightly toughened against harm (4%)
You are slightly toughened against sound (4%)
You are slightly toughened against air/gas attacks (4%)
You are slightly toughened against earth-based attacks (4%)
You are slightly toughened against unholy power (4%)
You are slightly toughened against paralysis (4%)

You are affected by the following spells:
Spell blink modifies none by 0 for 12 hours
Spell counterspell modifies save vs spell by -5 for 11 hours
Spell enlarge modifies dexterity by -1 for 42 hours
                       modifies damage roll by 1 for 42 hours
                       modifies strength by 2 for 42 hours
                       modifies size by 1 for 42 hours
Spell giant strength modifies strength by 4 for 32 hours
Spell sanctuary modifies none by 0 for 1 hours
Spell shield modifies armor class by -20 for 30 hours
Spell eldritch shield modifies save vs spell by -17 for 5 hours
                       modifies armor class by -136 for 5 hours
Spell improved armor modifies armor class by -37 for 10 hours
Spell haste modifies dexterity by 4 for 19 hours
Spell harden skin modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 9 hours
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
You have hero resistance bonus of +0%.

(605hp 607m 400mv 623208tnl S)
< > cast 'phantasmal armor'
You feel protected as shadows seem to gather about.

(605hp 547m 400mv 623208tnl S)
< > where
who

Your skin softens.

(605hp 606m 400mv 623208tnl S)
< > Players near you:
(PK) guard battlement Before a towering stone dragon
(PK) Turulis    The Hall of the Dragonhighlords

(605hp 606m 400mv 623208tnl S)
< > -=-=-=-= Visible players in the realms =-=-=-=-
                 Tanos the male dark elf
                 Mintar the male dark elf
            (PK) Ront the male wild elf, Blade of Entropy
                 Krider the male draconian
                 Gyrth the male minotaur
                 Winzaar the male wild elf
 [TAKHISIS] (PK) Turulis the male human, Knight of the Thorn
                 Khemadriel the female elf
                 Delion the male human

Players found: 9

(605hp 606m 400mv 623208tnl S)
< > s
down
s
At the top of a wide granite staircase
  You are at the top of a black granite stairwell, below you the staircase
decends into a dark smokey temple, while to the north you can make out a
large hall where the thick smoke is slowly flowing from.

[Exits: north down]
     The torn remains of a merman guard are here on a cross.
     The torn remains of Guarhar are here on a cross.
     The torn remains of a summer general are here on a cross.
     A magical spring flows from the ground here.

(605hp 606m 399mv 623208tnl ND)
< > scan s
The bottom of a wide granite staircase
  You are at the base of a large black granite stairwell leading up into a
dark inner temple. South of you is a region of smokey darkness.

[Exits: south up]
     The torn remains of a fall general are here on a cross.
( 4) The torn remains of a merman guard are here on a cross.

(605hp 606m 398mv 623208tnl SU)
< > A dark hallway filled with acrid smoke
  The stone walls of the temple are badly scorched by fire and acid here,
and dried blood covers much of the black floor.

[Exits: north south]
     The torn remains of a fall soldier are here on a cross.

(605hp 606m 397mv 623208tnl NS)
< > You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 4 south ****
A guard is here walking the battlements.
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 5 south ****

 **** 6 south ****


(605hp 606m 397mv 623208tnl NS)
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 4 south ****
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 5 south ****

 **** 6 south ****
A guard is here walking the battlements.


(605hp 606m 397mv 623208tnl NS)
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 4 south ****
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 5 south ****

 **** 6 south ****
A guard is here walking the battlements.


(605hp 606m 397mv 623208tnl NS)
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 4 south ****
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 5 south ****

 **** 6 south ****


(605hp 606m 397mv 623208tnl NS)
< > s
scan s
A dark smoke filled room within the temple
  Thick roiling smoke flows through this room from the north, blocking out
much of your vision. The smell of blood and burning flesh is strong.

[Exits: north east south west]
( 2) The torn remains of a merman guard are here on a cross.

(605hp 606m 396mv 623208tnl NESW)
< > s
s
You peer intently south.
 **** 1 south ****

 **** 2 south ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 3 south ****
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 4 south ****

 **** 5 south ****

 **** 6 south ****
A servant cowers behind a column.


(605hp 606m 396mv 623208tnl NESW)
< > A dark temple lit by flickering torches
  The temple here is dark and musty, with the atmosphere of a mausoleum. A
few flickering torches provide minimal light for you see by.

[Exits: north south]
     The torn remains of Shannon, the Battle Mistress are here on a cross.
     The torn remains of a merman guard are here on a cross.

(605hp 606m 395mv 623208tnl NS)
< > s
Before a towering stone dragon
  You stand before a lifelike monument of a dragon carved from solid black
granite. To the north the sounds of soft chanting can be heard, and the
acrid smell of burning flesh and blood fills the air.

[Exits: north south]
     The torn remains of Krigan are here on a cross.
     The torn remains of Erefet are here on a cross.
     A magical spring flows from the ground here.
     The torn remains of Loen are here on a cross.
     The torn remains of Dsshari are here on a cross.
A small, cruel looking black dragon blocks the way into the temple.
A savage, small black dragon says '
Hail, Knight of the Thorn'

(605hp 606m 394mv 623208tnl NS)
< > where
The Altar
  Like a block of the sky on a starless, moonless night, a large rectangular
block of shiny obsidian sits atop a dias. It is covered with numerous
vile and unholy objects. Several rows of pews lie to the south of this
wicked area.

[Exits: north south]
     A chalice filled with blood red wine is here.
     The torn remains of a ranger initiate are here on a cross.
     The torn remains of a mirror of Throz are here on a cross.
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

(605hp 606m 393mv 623208tnl NS)
< > s
Players near you:
(PK) guard battlement The Darkened Door
(PK) Turulis    The Altar

(605hp 606m 393mv 623208tnl NS)
< > The Ranks of the Unholy
  Pews line each side of a steel carpet leading up to an altar to the north.
A few iron-clad knights sit in the pews meditating on the dark powers which
infest this infernal temple. South is an intersection of chambers called
the Crux.

[Exits: north south]

(605hp 606m 392mv 623208tnl NS)
< > s
The Crux
  To the east and west of you lie two alcoves immersed in darkness. Dripping
acid water burns your skin. Hard, hard are the powers worshipped here in
this temple of pain, as hard as the altar that lies to the north of here.

[Exits: north east south west]

(605hp 606m 391mv 623208tnl NESW)
< > where
Players near you:
(PK) guard battlement The Darkened Door
(PK) Turulis    The Crux

(605hp 606m 391mv 623208tnl NESW)
< > alias j murder gua
s
j
j is now realiased to 'murder gua'.

(605hp 606m 391mv 623208tnl NESW)
< > The Unholy Temple
  Dim candles fight against an oppressive darkness. No windows light this
damp, cold room, no fireplace to brighten the carved pews and wicked
gargoyles that hang from the ceiling. To the north, you see two alcoves
branching off to the east and west. Far past a long hall full of pews
leads up to a solid onyx altar, making the temple resemble an upside-down
Templar's cross. A black iron door leads back south.

[Exits: north south]
     The torn remains of A troll warrior are here on a cross.
A servant cowers behind a column.

(605hp 606m 390mv 623208tnl NS)
< > They aren't here.

(605hp 606m 390mv 623208tnl NS)
< > s
j
The Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
     A perfectly made rug of felt appears very comfortable.
A guard is here walking the battlements.

(605hp 606m 389mv 623208tnl NS)
< > A battlement guard yells '
Help!  Someone is attacking me!'
Your sting
devastates a battlement guard!
Your sting
devastates a battlement guard!
Your sting
decimates a battlement guard.
A battlement guard's punch
injures you.
A battlement guard's punch
injures you.
Your sting
decimates a battlement guard.
Your sting
decimates a battlement guard.
A battlement guard is covered in bleeding wounds.

(587hp 606m 389mv 623208tnl NS)
< T: Turulis TC: a few scratches E: a battlement guard EC: bleeding wounds >
< > cast 'draconian holocaust'

Your phantasmal armor deflects a battlement guard's punch.
A battlement guard's punch
injures you.
Your sting
devastates a battlement guard.
Your sting
devastates a battlement guard.
A battlement guard has fled!

(576hp 606m 389mv 623208tnl NS)
< > You begin chanting your magical spell.
You conjure forth a vision of the Dark Queen.

(576hp 566m 389mv 623208tnl NS)
< > s
j
A Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]

(576hp 566m 388mv 623208tnl NES)
< > They aren't here.

(576hp 566m 388mv 623208tnl NES)
< > s
j
A Small Tower
  A round table in the middle of the room is surrounded with drunk, card
playing guards. Their weapons lie ready for use, however. A wooden ladder
leads up to a trapdoor at the top of the tower. A door to the north opens
up into the rest of Gehenna.

[Exits: north up]

(576hp 566m 387mv 623208tnl NU)
< > where
n
They aren't here.

(576hp 566m 387mv 623208tnl NU)
< > j
Players near you:
(PK) guard battlement The Unholy Temple
(PK) Turulis    A Small Tower

(576hp 566m 387mv 623208tnl NU)
< > A Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]

(576hp 566m 386mv 623208tnl NES)
< > They aren't here.

(576hp 566m 386mv 623208tnl NES)
< > j
j
They aren't here.

(576hp 566m 386mv 623208tnl NES)
< > They aren't here.

(576hp 566m 386mv 623208tnl NES)
< > scan n
You peer intently north.
 **** 1 north ****

 **** 2 north ****
A guard is here walking the battlements.
A servant cowers behind a column.

 **** 3 north ****

 **** 4 north ****

 **** 5 north ****
A large black bat flutters around, screeching.
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 6 north ****
A small, cruel looking black dragon blocks the way into the temple.


(576hp 566m 386mv 623208tnl NES)
< > n
n
j
The Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
     A perfectly made rug of felt appears very comfortable.

(576hp 566m 385mv 623208tnl NS)
< > The Unholy Temple
  Dim candles fight against an oppressive darkness. No windows light this
damp, cold room, no fireplace to brighten the carved pews and wicked
gargoyles that hang from the ceiling. To the north, you see two alcoves
branching off to the east and west. Far past a long hall full of pews
leads up to a solid onyx altar, making the temple resemble an upside-down
Templar's cross. A black iron door leads back south.

[Exits: north south]
     The torn remains of A troll warrior are here on a cross.
A guard is here walking the battlements.
A servant cowers behind a column.

(576hp 566m 384mv 623208tnl NS)
< > A battlement guard yells '
Help!  I am being attacked by Turulis!'
Your sting
devastates a battlement guard!
A battlement guard has fled!

(576hp 566m 384mv 623208tnl NS)
< > s
j
The Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
     A perfectly made rug of felt appears very comfortable.

(576hp 566m 383mv 623208tnl NS)
< > They aren't here.

(576hp 566m 383mv 623208tnl NS)
< > s
j
A Turn in the Corridor
  The black-flagged corridor makes a sharp turn to the north here. The halls
are filled with nothing but an ice-cold breeze from the north and hushed
voices from behind the wooden door to the south. The hall also leads east
to the entrance hall.

[Exits: north east south]

(576hp 566m 382mv 623208tnl NES)
< > n
They aren't here.

(576hp 566m 382mv 623208tnl NES)
< > The Darkened Door
  Cold as ice to the touch, a large iron door carved with scenes of chaos
and misery lies sealed shut to the north. A voice seems to enter your head,
singing "I've seen the heart of man fall, I've seen him crawl. Secrets, I
know where no one can find them--behind the darkened door..."

[Exits: north south]
     A perfectly made rug of felt appears very comfortable.

(576hp 566m 381mv 623208tnl NS)
< > get rug
scan n
You get An elegant woven rug.

(576hp 566m 381mv 623208tnl NS)
< > scan s
You peer intently north.
 **** 1 north ****
A servant cowers behind a column.

 **** 2 north ****
A guard is here walking the battlements.

 **** 3 north ****
A large black bat flutters around, screeching.

 **** 4 north ****
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 5 north ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 6 north ****


(576hp 566m 381mv 623208tnl NS)
< > You peer intently south.
 **** 1 south ****

 **** 2 south ****


(576hp 566m 381mv 623208tnl NS)
< > n
j
The Unholy Temple
  Dim candles fight against an oppressive darkness. No windows light this
damp, cold room, no fireplace to brighten the carved pews and wicked
gargoyles that hang from the ceiling. To the north, you see two alcoves
branching off to the east and west. Far past a long hall full of pews
leads up to a solid onyx altar, making the temple resemble an upside-down
Templar's cross. A black iron door leads back south.

[Exits: north south]
     The torn remains of A troll warrior are here on a cross.
A servant cowers behind a column.

(576hp 566m 380mv 623208tnl NS)
< > They aren't here.

(576hp 566m 380mv 623208tnl NS)
< > n
j

The white aura around your body fades.

(587hp 646m 400mv 623208tnl NS)
< > The Crux
  To the east and west of you lie two alcoves immersed in darkness. Dripping
acid water burns your skin. Hard, hard are the powers worshipped here in
this temple of pain, as hard as the altar that lies to the north of here.

[Exits: north east south west]
A guard is here walking the battlements.

(587hp 646m 399mv 623208tnl NESW)
< > A battlement guard yells '
Help!  I am being attacked by Turulis!'
Your sting
devastates a battlement guard!
A battlement guard has fled!

(587hp 646m 399mv 623208tnl NESW)
< > cast 'sanctuary'
The spidery language of magic comes out of your mouth.
You are surrounded by a white aura.

(587hp 586m 399mv 623208tnl NESW)
< > scan e
scan w
scan n
scan s
You peer intently east.
 **** 1 east ****
Clad in black robes, a priest of evil walks the chapel corridors.


(587hp 586m 399mv 623208tnl NESW)
< > You peer intently west.
 **** 1 west ****


(587hp 586m 399mv 623208tnl NESW)
< > You peer intently north.
 **** 1 north ****
A large black bat flutters around, screeching.

 **** 2 north ****
Har'Auld, the Anti-paladin, is here, reciting prayers to the dark man.

 **** 3 north ****
A small, cruel looking black dragon blocks the way into the temple.

 **** 4 north ****

 **** 5 north ****

 **** 6 north ****


(587hp 586m 399mv 623208tnl NESW)
< > A battlement guard recites a sweet mystical tune.
You yell '
Help! Ront is casting a spell on me!'
The black magic of your shield flares darkly and reflects a battlement guard's spell!
A battlement guard is enveloped in blinding color!
A battlement guard's ray of blinding light
DISMEMBERS him!
A battlement guard looks more vulnerable.
Your sting
MUTILATES a battlement guard!
Your sting
maims a battlement guard!
Your sting
maims a battlement guard!
You peer intently south.
 **** 1 south ****
A servant cowers behind a column.

 **** 2 south ****

 **** 3 south ****

 **** 4 south ****

You parry a battlement guard's punch.
You blink away from a battlement guard's punch.
A battlement guard's punch
injures you.
Your sting
maims a battlement guard!
Your sting
maims a battlement guard!
Your sting
maims a battlement guard!
A battlement guard is mortally wounded, and will die soon, if not aided.
A battlement guard is nearly dead.

(578hp 586m 399mv 623208tnl NESW)
< T: Turulis TC: a few scratches E: a battlement guard EC: nearly dead >
< > cast 'draconian holocaust'
You begin chanting your magical spell.
You conjure forth a vision of the Dark Queen.
A battlement guard yells '
Help! someone is casting a spell on me!'
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a battlement guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a battlement guard!
A battlement guard is DEAD!!
You hear a battlement guard's death cry.

// He was obviously a little lagged, even though the wildsurge at the end could be taken that he wasnt. Neverthless, he got some equipment back, not alot though. Most wasn't really useful, platemail and such. But a spammer of wildsurge derserves 0 respect


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