LOGS FORUM ARCHIVE, February 2001

Date / time : 19.02.2001 14:57
Author      : Roid
Title       : Deamed folowers of hereticks who Kill without reason...
Plain size  : 94,1 Kb
Start logging: 19.02.2001 15:10

A gathering of trees
     This saber is quite sharp and heavy.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     This hide smells as if it's been buried in feces for days.
( 8) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
( 6) A samite robe rests here, floating in the air.
( 5) A ring carved out of wood covered in tiny runes.
     (Humming) A beautiful spring has spurted up from the ground.
An ogre artillerist sits and loads a cannon.

There are 2 new news articles waiting.
<680/680hp 491/491m 262/262mov 511872exp NE> <680/680hp 491/491m 262/262mov 511872exp NE> where
Players near you:
(PK) Roid       A gathering of trees
Manwe           Before the Emerald Glade
Madrith         Before the Emerald Glade
<680/680hp 491/491m 262/262mov 511872exp NE> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Roid the male human
            (PK) Marek the male human
            (PK) Kalindra the female gnome, Magister of the Tower
            (PK) Vaaltis the male human, Knight of the Thorn
            (PK) Dilmo the male human
            (PK) Taron the male human, Grandmaster of Solamnic Knights
            (PK) Steph the male wild elf, Fist of Heretics
            (PK) Zork the male dark elf, Knight of the Thorn

Players found: 8
<680/680hp 491/491m 262/262mov 511872exp NE> n

The sun slowly disappears in the west.
The booming rumble of thunder shakes the ground.
You are thirsty.
You are hungry.
<680/680hp 491/491m 262/262mov 511872exp NE> You step out from your cover.
Demolished Forest
( 2) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
( 2) A samite robe rests here, floating in the air.
<680/680hp 491/491m 259/262mov 511872exp SW> n
Alas, you cannot go that way.
<680/680hp 491/491m 259/262mov 511872exp SW> n
Alas, you cannot go that way.
<680/680hp 491/491m 259/262mov 511872exp SW> e
Alas, you cannot go that way.
<680/680hp 491/491m 259/262mov 511872exp SW> s
A gathering of trees
     This saber is quite sharp and heavy.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     This hide smells as if it's been buried in feces for days.
( 8) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
( 6) A samite robe rests here, floating in the air.
( 5) A ring carved out of wood covered in tiny runes.
     (Humming) A beautiful spring has spurted up from the ground.
An ogre artillerist sits and loads a cannon.
<680/680hp 491/491m 256/262mov 511872exp NE> e
Beneath the canopy
( 6) Blood smeared all over this paper weight suggests it is a weapon.
( 4) A pair of broken glasses sit lopsidedly on the ground.
( 4) This hide smells as if it's been buried in feces for days.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
( 3) A steel staff with a sharp point rests gently here.
An ogre runs around, stabbing at things.
An ogre speaks in intelligible tones.
<680/680hp 491/491m 253/262mov 511872exp NESW> e
At a bench
( 2) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
( 2) (Humming) An iron shield, dented and worn, sits up on its point here.
     This hide smells as if it's been buried in feces for days.
     A wooden bench rests comfortably here.
<680/680hp 491/491m 250/262mov 511872exp SW> w
Beneath the canopy
( 6) Blood smeared all over this paper weight suggests it is a weapon.
( 4) A pair of broken glasses sit lopsidedly on the ground.
( 4) This hide smells as if it's been buried in feces for days.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
( 3) A steel staff with a sharp point rests gently here.
An ogre runs around, stabbing at things.
An ogre speaks in intelligible tones.
<680/680hp 491/491m 247/262mov 511872exp NESW> n
n
Beneath the Canopy
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
A goblin monger wanders mindlessly.
<680/680hp 491/491m 244/262mov 511872exp NESW> n
n
Before Briarwood
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
<680/680hp 491/491m 241/262mov 511872exp NS> n
n
Outside the Grand Southern gates of Palanthas
A citizen of Palanthas trudges by with a tired shuffle.
<680/680hp 491/491m 239/262mov 511872exp NS> n
n
n
Inside the Southern gate house of Palanthas
( 6) (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard is sleeping here.
<680/680hp 491/491m 238/262mov 511872exp NSU> Inside the Grand Southern gates of Palanthas
     Cluttered at your feet, a robe has been discarded here.
     There is a dirty black dagger on the ground here, chipped and worn.
(White Aura) A powerful man-at-arms stands guard over the city.
<680/680hp 491/491m 237/262mov 511872exp NS> n
An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<680/680hp 491/491m 236/262mov 511872exp NESW> n
A darkly lit street named 'South road'
A citizen of Palanthas trudges by with a tired shuffle.
<680/680hp 491/491m 235/262mov 511872exp NS> n
A darkly lit street named 'South road'
<680/680hp 491/491m 234/262mov 511872exp NSW> A darkly lit street named 'South road'
( 2) (Glowing) A war banner has been left here.
<680/680hp 491/491m 233/262mov 511872exp NESW> n
Under a broken stone archway south of the Palanthas markets
A tall knight dressed in warm clothes eyes you carefully as he passes.
Someone has arrived.
<680/680hp 491/491m 232/262mov 511872exp NS> In the southern market
<680/680hp 491/491m 231/262mov 511872exp NESW> Palanthas market square
A street cleaner sighs as more rubbish blows by in the wind.
<680/680hp 491/491m 230/262mov 511872exp NESW> n
In the northern market
<680/680hp 491/491m 229/262mov 511872exp NESW> n
Under a large stone archway north of the Palanthas markets
<680/680hp 491/491m 228/262mov 511872exp NS> A well kept cobblestone street named 'Solamnic road'
<680/680hp 491/491m 227/262mov 511872exp NES> n
On a large cobblestone street named 'Solamnic road'
<680/680hp 491/491m 226/262mov 511872exp NSW> n
A clean cobblestone street named 'Solamnic road'
<680/680hp 491/491m 225/262mov 511872exp NS> n
Intersection of Solamnic road and Holy road.
<680/680hp 491/491m 224/262mov 511872exp ESW> e
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
<680/680hp 491/491m 223/262mov 511872exp NEW> e
On a cobblestone street named 'Holy road'
<680/680hp 491/491m 222/262mov 511872exp NW> n
On a cobblestone street named 'Holy road'
<680/680hp 491/491m 221/262mov 511872exp NS> n
On a cobblestone street named 'Holy road'
A small, playful puppy sniffs the ground and whines for attention.
<680/680hp 491/491m 220/262mov 511872exp NES> e
In a small alley between two stone archways
<680/680hp 491/491m 219/262mov 511872exp EW> e
Beneath a three-way stone archway in a dark steet
<680/680hp 491/491m 218/262mov 511872exp NSW> n
A well lit cobblestone street named 'Wayfarers lane'
<680/680hp 491/491m 217/262mov 511872exp NES> n
A well lit cobblestone street named 'Wayfarers lane'
<680/680hp 491/491m 216/262mov 511872exp NS> n
An intesection of the city walls and 'Wayfarers lane'
<680/680hp 491/491m 215/262mov 511872exp ESW> s
A well lit cobblestone street named 'Wayfarers lane'
<680/680hp 491/491m 214/262mov 511872exp NS> s
A well lit cobblestone street named 'Wayfarers lane'
<680/680hp 491/491m 213/262mov 511872exp NES> s
Beneath a three-way stone archway in a dark steet
<680/680hp 491/491m 212/262mov 511872exp NSW> w
In a small alley between two stone archways
<680/680hp 491/491m 211/262mov 511872exp EW> w
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
A small, playful puppy sniffs the ground and whines for attention.
<680/680hp 491/491m 210/262mov 511872exp NES> n
On a cobblestone street named 'Holy road'
A city soldier patrols the streets for trouble.
<680/680hp 491/491m 209/262mov 511872exp SW> n
Alas, you cannot go that way.
<680/680hp 491/491m 209/262mov 511872exp SW> e
Alas, you cannot go that way.
<680/680hp 491/491m 209/262mov 511872exp SW> s
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
A small, playful puppy sniffs the ground and whines for attention.
<680/680hp 491/491m 208/262mov 511872exp NES> n
On a cobblestone street named 'Holy road'
A city soldier patrols the streets for trouble.
<680/680hp 491/491m 207/262mov 511872exp SW> w

A small boy has arrived.
The night has begun.
You are thirsty.
You are hungry.
<680/680hp 491/491m 235/262mov 511872exp SW> On a cobblestone street named 'Holy road'
<680/680hp 491/491m 234/262mov 511872exp NEW> w
On a cobblestone street named 'Holy road'
     The torn remains of a woman are here on a cross.
Runal the male minotaur is here.
<680/680hp 491/491m 233/262mov 511872exp NEW>
Runal leaves east.
<680/680hp 491/491m 233/262mov 511872exp NEW> where
Players near you:
(PK) Roid       On a cobblestone street named 'Holy road'
Maorn           In a dark narrow alley
(PK) Marek      A dark temple within the city
Manwe           Palanthas market square
Shiko           Palanthas market square
Gindy           Palanthas market square
Dooriel         The Red-robe's laboratory
Lonki           The Red-robe's laboratory
Madrith         Palanthas market square
Runal           On a cobblestone street named 'Holy road'
Mikkar          On a cobblestone trade road through Palanthas
Odiem           Before an established library on a cobblestone street
<680/680hp 491/491m 233/262mov 511872exp NEW> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Roid the male human
            (PK) Marek the male human
            (PK) Kalindra the female gnome, Magister of the Tower
            (PK) Vaaltis the male human, Knight of the Thorn
            (PK) Dilmo the male human
            (PK) Taron the male human, Grandmaster of Solamnic Knights
            (PK) Steph the male wild elf, Fist of Heretics
            (PK) Zork the male dark elf, Knight of the Thorn

Players found: 8
<680/680hp 491/491m 233/262mov 511872exp NEW> e
On a cobblestone street named 'Holy road'
Runal the male minotaur is here.
<680/680hp 491/491m 232/262mov 511872exp NEW> e
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
A city soldier patrols the streets for trouble.
<680/680hp 491/491m 231/262mov 511872exp SW>
A Palanthas cityguard looks around himself for signs of the peace being broken.
<680/680hp 491/491m 231/262mov 511872exp SW> s
On a cobblestone street named 'Holy road'
A small, playful puppy sniffs the ground and whines for attention.
<680/680hp 491/491m 230/262mov 511872exp NES> e
In a small alley between two stone archways
<680/680hp 491/491m 229/262mov 511872exp EW> e
Beneath a three-way stone archway in a dark steet
<680/680hp 491/491m 228/262mov 511872exp NSW> n
A well lit cobblestone street named 'Wayfarers lane'
<680/680hp 491/491m 227/262mov 511872exp NES> s
Beneath a three-way stone archway in a dark steet
<680/680hp 491/491m 226/262mov 511872exp NSW> e
Alas, you cannot go that way.
<680/680hp 491/491m 226/262mov 511872exp NSW> s
On a narrow cobblestone street named 'Gilean way'
<680/680hp 491/491m 225/262mov 511872exp NS> s
A bend on a narrow cobblestone street named 'Gilean way'
<680/680hp 491/491m 224/262mov 511872exp NE> e
On a narrow cobblestone street named 'Gilean way'
<680/680hp 491/491m 223/262mov 511872exp ESW> e
Before an established library on a cobblestone street
Odiem the male human is here.
<680/680hp 491/491m 222/262mov 511872exp NEW> n
A vast chamber of exquisite decoration.
( 3) (Glowing) A metallic longsword lies here.
( 2) You see a small dull ring in front of you.
     A small hunting knife has been left here.
A bat dripping of blood flies right at you.
A bat dripping of blood flies right at you.
A bat dripping of blood flies right at you.
A bat dripping of blood flies right at you.
A bat dripping of blood flies right at you.
A bat dripping of blood flies right at you.
A guard stands here looking to make sure you don't cause any trouble.
<680/680hp 491/491m 221/262mov 511872exp NS> k ba
Vampiric bat parries your flaming bite.
Your flaming bite
*** DEMOLISHES *** vampiric bat!
Vampiric bat is gushing blood.
<680/680hp 491/491m 221/262mov 511872exp NS>
Museum Guard screams 'PROTECT THE INNOCENT!!  BANZAI!!
You dodge Museum Guard's slash.
Vampiric bat is gushing blood.
<680/680hp 491/491m 221/262mov 511872exp NS>
Your flaming bite
MASSACRES vampiric bat!
Vampiric bat is burned by Staff of the Sun.
Vampiric bat dodges your flaming bite.
Your flaming bite
MANGLES vampiric bat!
Vampiric bat is DEAD!!
You receive 42 experience points.
You hear vampiric bat's death cry.
The gods give you 36 silver coins for your sacrifice.
You dodge Museum Guard's slash.
Museum Guard is in perfect condition.
<680/680hp 491/491m 221/262mov 511830exp NS> k ba
You do the best you can!
Museum Guard is in perfect condition.
<680/680hp 491/491m 221/262mov 511830exp NS>
Your flaming bite
MANGLES Museum Guard!
Museum Guard is burned by Staff of the Sun.
Museum Guard is blinded by smoke!
Museum Guard is DEAD!!
You receive 0 experience points.
You hear Museum Guard's death cry.
The gods give you 30 silver coins for your sacrifice.
<680/680hp 491/491m 221/262mov 511830exp NS>
Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
You are thirsty.
You are hungry.
<680/680hp 491/491m 249/262mov 511830exp NS> dir bar
They aren't here.
<680/680hp 491/491m 249/262mov 511830exp NS> dir ba
Your kicked dirt
misses vampiric bat.
Vampiric bat is in perfect condition.
<680/680hp 491/491m 249/262mov 511830exp NS>
Vampiric bat parries your flaming bite.
You dodge vampiric bat's bite.
You dodge vampiric bat's bite.
You dodge vampiric bat's bite.
Vampiric bat is in perfect condition.
<680/680hp 491/491m 249/262mov 511830exp NS> ove bar

Your flaming bite
MANGLES vampiric bat!
You dodge vampiric bat's bite.
You dodge vampiric bat's bite.
Vampiric bat is gushing blood.
<680/680hp 491/491m 249/262mov 511830exp NS> They aren't here.
Vampiric bat is gushing blood.
<680/680hp 491/491m 249/262mov 511830exp NS>
Your flaming bite
*** DEMOLISHES *** vampiric bat!
Vampiric bat is DEAD!!
You receive 34 experience points.
Vampiric bat's guts spills out in a steaming pile of bloody entrails.
The gods give you 36 silver coins for your sacrifice.
<680/680hp 491/491m 249/262mov 511796exp NS>
Saorlin steps out of the shadows.
Saorlin's strangulation attempt
misses you.
You yell '
Help! Saorlin just tried to strangle me!'
Saorlin dodges your flaming bite.
Saorlin dodges your flaming bite.
Your flaming bite
MANGLES Saorlin!
Saorlin has some small wounds.
<680/680hp 491/491m 249/262mov 511796exp NS>
Saorlin hand blocks your flaming bite.
Saorlin shield blocks your flaming bite.
Saorlin hand blocks your flaming bite.
You dodge Saorlin's punch.
You parry Saorlin's punch.
You dodge Saorlin's punch.
You parry Saorlin's punch.
You keep Saorlin at bay with your weapon.
You keep Saorlin at bay with your weapon.
Saorlin has some small wounds.
<680/680hp 491/491m 249/262mov 511796exp NS>
Saorlin grabs you and throws you to the ground with stunning force!
Saorlin's throw
DISEMBOWELS you!
Saorlin grinds you against the ground with brutal skill.
Saorlin's ground control
MUTILATES you!
Saorlin has some small wounds.
<571/680hp 491/491m 249/262mov 511796exp NS> flee
flee
flee

Saorlin shield blocks your flaming bite.
Saorlin dodges your flaming bite.
Saorlin dodges your flaming bite.
You parry Saorlin's punch.
You parry Saorlin's punch.
You dodge Saorlin's punch.
Saorlin has some small wounds.
<571/680hp 491/491m 249/262mov 511796exp NS> flee

Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
Vampiric bat checks the ground for tracks.
Saorlin has some small wounds.
<571/680hp 491/491m 249/262mov 511796exp NS> flee

Saorlin dodges your flaming bite.
Saorlin dodges your flaming bite.
Saorlin dodges your flaming bite.
Saorlin dodges your flaming bite.
You parry Saorlin's punch.
You keep Saorlin at bay with your weapon.
You dodge Saorlin's punch.
You dodge Saorlin's punch.
You dodge Saorlin's punch.
Saorlin has some small wounds.
<571/680hp 491/491m 249/262mov 511796exp NS> flee
flee
A long and vast hallway.
( 2) (Glowing) A metallic longsword lies here.
( 2) You see a small dull ring in front of you.
A guard stands here looking to make sure you don't cause any trouble.
You flee from combat!
You lost 10 exp.
<571/680hp 491/491m 248/262mov 511806exp NS> You aren't fighting anyone.
<571/680hp 491/491m 248/262mov 511806exp NS> You aren't fighting anyone.
<571/680hp 491/491m 248/262mov 511806exp NS> s
You aren't fighting anyone.
<571/680hp 491/491m 248/262mov 511806exp NS> s
You aren't fighting anyone.
You hear something's death cry.
<571/680hp 491/491m 248/262mov 511806exp NS> You aren't fighting anyone.
<571/680hp 491/491m 248/262mov 511806exp NS> You aren't fighting anyone.
<571/680hp 491/491m 248/262mov 511806exp NS> A vast chamber of exquisite decoration.
     A steaming pile of vampiric bat's entrails is lying here.
( 4) (Glowing) A metallic longsword lies here.
( 3) You see a small dull ring in front of you.
     A small hunting knife has been left here.
Saorlin the male dark-elf is here, fighting vampiric bat.
Vampiric bat is here, fighting Saorlin.
Vampiric bat is here, fighting Saorlin.
Vampiric bat is here, fighting Saorlin.
<571/680hp 491/491m 247/262mov 511806exp NS> s
Before an established library on a cobblestone street
Odiem the male human is here.
<571/680hp 491/491m 246/262mov 511806exp NEW> s
Alas, you cannot go that way.
<571/680hp 491/491m 246/262mov 511806exp NEW> w
Alas, you cannot go that way.
Saorlin has arrived.
<571/680hp 491/491m 246/262mov 511806exp NEW> w
On a narrow cobblestone street named 'Gilean way'
<571/680hp 491/491m 245/262mov 511806exp ESW> w
A bend on a narrow cobblestone street named 'Gilean way'
<571/680hp 491/491m 244/262mov 511806exp NE> w
Alas, you cannot go that way.
<571/680hp 491/491m 244/262mov 511806exp NE> s
Alas, you cannot go that way.
<571/680hp 491/491m 244/262mov 511806exp NE> n
Alas, you cannot go that way.
<571/680hp 491/491m 244/262mov 511806exp NE> n
On a narrow cobblestone street named 'Gilean way'
<571/680hp 491/491m 243/262mov 511806exp NS> n
Beneath a three-way stone archway in a dark steet
<571/680hp 491/491m 242/262mov 511806exp NSW> n
A well lit cobblestone street named 'Wayfarers lane'
<571/680hp 491/491m 241/262mov 511806exp NES> n
A well lit cobblestone street named 'Wayfarers lane'
<571/680hp 491/491m 240/262mov 511806exp NS> n
An intesection of the city walls and 'Wayfarers lane'
<571/680hp 491/491m 239/262mov 511806exp ESW> Alas, you cannot go that way.
<571/680hp 491/491m 239/262mov 511806exp ESW> w
A narrow street along the towering stone walls
A vagrant crouches by the city walls looking for food.
<571/680hp 491/491m 237/262mov 511806exp EW> w
A narrow street along the towering stone walls
<571/680hp 491/491m 232/262mov 511806exp ESW> w
A narrow street along the towering stone walls
<571/680hp 491/491m 227/262mov 511806exp EW> w
An intersection of the northern city walls and 'North road'
A dwarf trudges by grumbling about the weather and huffing loudly.
(White Aura) A powerful man-at-arms stands guard over the city.
<571/680hp 491/491m 224/262mov 511806exp NESW> s
A poorly lit cobblestone street named 'North road'
A man dressed in humble but warm clothing walks by.
<571/680hp 491/491m 223/262mov 511806exp NS> s
On a cobblestone street named 'Holy road'
     The torn remains of a woman are here on a cross.
<571/680hp 491/491m 222/262mov 511806exp NEW> s
Alas, you cannot go that way.
<571/680hp 491/491m 222/262mov 511806exp NEW> e
On a cobblestone street named 'Holy road'
<571/680hp 491/491m 221/262mov 511806exp NEW> e
On a cobblestone street named 'Holy road'
A city soldier patrols the streets for trouble.
<571/680hp 491/491m 220/262mov 511806exp SW> s
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
A small, playful puppy sniffs the ground and whines for attention.
<571/680hp 491/491m 219/262mov 511806exp NES> s
On a cobblestone street named 'Holy road'
<571/680hp 491/491m 218/262mov 511806exp NS> s
On a cobblestone street named 'Holy road'
<571/680hp 491/491m 217/262mov 511806exp NW> w
On a cobblestone street named 'Holy road'
A small, playful puppy sniffs the ground and whines for attention.
<571/680hp 491/491m 216/262mov 511806exp NEW> w
Intersection of Solamnic road and Holy road.
You are thirsty.
You are hungry.
<593/680hp 491/491m 243/262mov 511806exp ESW> w
On a cobblestone street named 'Holy road'
<593/680hp 491/491m 242/262mov 511806exp NEW> e
Intersection of Solamnic road and Holy road.
<593/680hp 491/491m 241/262mov 511806exp ESW> s
s
A clean cobblestone street named 'Solamnic road'
<593/680hp 491/491m 240/262mov 511806exp NS> s
s
s
On a large cobblestone street named 'Solamnic road'
<593/680hp 491/491m 239/262mov 511806exp NSW> s
s
s
A well kept cobblestone street named 'Solamnic road'
<593/680hp 491/491m 238/262mov 511806exp NES> s
s
s
Under a large stone archway north of the Palanthas markets
<593/680hp 491/491m 237/262mov 511806exp NS> s
s
s
In the northern market
Maorn the male draconian is here.
<593/680hp 491/491m 236/262mov 511806exp NESW> Palanthas market square
A street cleaner sighs as more rubbish blows by in the wind.
<593/680hp 491/491m 235/262mov 511806exp NESW> In the southern market
A tall knight dressed in warm clothes eyes you carefully as he passes.
<593/680hp 491/491m 234/262mov 511806exp NESW> Under a broken stone archway south of the Palanthas markets
<593/680hp 491/491m 233/262mov 511806exp NS> A darkly lit street named 'South road'
( 2) (Glowing) A war banner has been left here.
<593/680hp 491/491m 232/262mov 511806exp NESW> A darkly lit street named 'South road'
<593/680hp 491/491m 231/262mov 511806exp NSW> A darkly lit street named 'South road'
A citizen of Palanthas trudges by with a tired shuffle.
<593/680hp 491/491m 230/262mov 511806exp NS> An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<593/680hp 491/491m 229/262mov 511806exp NESW>
A woman looks about herself, obviously lost.
<593/680hp 491/491m 229/262mov 511806exp NESW> Inside the Grand Southern gates of Palanthas
     Cluttered at your feet, a robe has been discarded here.
     There is a dirty black dagger on the ground here, chipped and worn.
(White Aura) A powerful man-at-arms stands guard over the city.
<593/680hp 491/491m 228/262mov 511806exp NS> Inside the Southern gate house of Palanthas
( 6) (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard is sleeping here.
<593/680hp 491/491m 227/262mov 511806exp NSU> cam
There is no cover here.
<593/680hp 491/491m 227/262mov 511806exp NSU> s
Outside the Grand Southern gates of Palanthas
A citizen of Palanthas trudges by with a tired shuffle.
<593/680hp 491/491m 226/262mov 511806exp NS> s
Before Briarwood
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
<593/680hp 491/491m 224/262mov 511806exp NS> cam
You attempt to blend in with your surroundings.
<593/680hp 491/491m 224/262mov 511806exp NS> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Roid the male human
            (PK) Marek the male human
            (PK) Saorlin the male dark elf
            (PK) Vaaltis the male human, Knight of the Thorn
            (PK) Taron the male human, Grandmaster of Solamnic Knights
            (PK) Steph the male wild elf, Fist of Heretics
            (PK) Zork the male dark elf, Knight of the Thorn

Players found: 7
<593/680hp 491/491m 224/262mov 511806exp NS> tell Saorlin uparil loh
You tell Saorlin '
uparil loh'
<593/680hp 491/491m 224/262mov 511806exp NS>
You are thirsty.
You are hungry.
<628/680hp 491/491m 252/262mov 511806exp NS> fw
You poke about for a bit and eventually dig up a spring of water.
<628/680hp 476/491m 252/262mov 511806exp NS> dri sp
dri sp
You drink water from a magical spring.
You are no longer dehydrated.
You are thirsty.
<628/680hp 476/491m 252/262mov 511806exp NS> You drink water from a magical spring.
Your thirst is quenched.
<628/680hp 476/491m 252/262mov 511806exp NS> repl pizdi hosh?
They aren't here.
<628/680hp 476/491m 252/262mov 511806exp NS> get wa sa
You get an elven wafer from a ranger's knapsack.
<628/680hp 476/491m 252/262mov 511806exp NS>
Saorlin hurls a handful of dust into your eyes!
You get dust in your eyes.
You yell '
Help! someone just threw dust in my eyes!'
Someone dodges your flaming bite.
Someone has a few scratches.
<628/680hp 476/491m 252/262mov 511806exp You are blinded!>
Someone dodges your flaming bite.
Someone shield blocks your flaming bite.
Someone shield blocks your flaming bite.
Someone's punch
MUTILATES you!
You keep someone at bay with your weapon.
You dodge someone's punch.
Someone has a few scratches.
<578/680hp 476/491m 252/262mov 511806exp You are blinded!>
Someone grabs you and throws you to the ground with stunning force!
Someone's throw
DISEMBOWELS you!
Someone grinds you against the ground with brutal skill.
Someone's ground control
MUTILATES you!
Someone has a few scratches.
<469/680hp 476/491m 252/262mov 511806exp You are blinded!> flee
flee

Someone dodges your flaming bite.
Your flaming bite
MASSACRES someone!
You parry someone's punch.
You keep someone at bay with your weapon.
Someone's punch
MUTILATES you!
You parry someone's punch.
You keep someone at bay with your weapon.
Someone has some small wounds.
<426/680hp 476/491m 252/262mov 511806exp You are blinded!> flee
flee

Someone dodges your flaming bite.
Someone hand blocks your flaming bite.
Someone dodges your flaming bite.
Someone's punch
MUTILATES you!
Someone's punch
MUTILATES you!
Someone's punch
MUTILATES you!
You dodge someone's punch.
Someone's punch
MUTILATES you!
Someone has some small wounds.
<237/680hp 476/491m 252/262mov 511806exp You are blinded!> flee
You can't see a thing!
You flee from combat!
You lost 10 exp.
<237/680hp 476/491m 250/262mov 511816exp You are blinded!> Someone raises his voice into an ancient incantation.
<237/680hp 476/491m 250/262mov 511816exp You are blinded!> n
You aren't fighting anyone.
<237/680hp 476/491m 250/262mov 511816exp You are blinded!> You aren't fighting anyone.
<237/680hp 476/491m 250/262mov 511816exp You are blinded!> n
You aren't fighting anyone.
<237/680hp 476/491m 250/262mov 511816exp You are blinded!> n
You aren't fighting anyone.
<237/680hp 476/491m 250/262mov 511816exp You are blinded!> You can't see a thing!
<237/680hp 476/491m 249/262mov 511816exp You are blinded!> n
n
n
n
n
n
You can't see a thing!
<237/680hp 476/491m 248/262mov 511816exp You are blinded!> You can't see a thing!
<237/680hp 476/491m 247/262mov 511816exp You are blinded!>
Someone has arrived.
<237/680hp 476/491m 247/262mov 511816exp You are blinded!> n
s
s
s
s
s
You can't see a thing!
The chiming of bells echo in the night as midnight passes.
You are famished!
<247/680hp 489/491m 260/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 259/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 258/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 257/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 256/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 255/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 254/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 253/262mov 511816exp You are blinded!> w
You can't see a thing!
<247/680hp 489/491m 252/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 251/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 250/262mov 511816exp You are blinded!> w
You can't see a thing!
<247/680hp 489/491m 249/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 248/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 247/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 246/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<247/680hp 489/491m 246/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<247/680hp 489/491m 246/262mov 511816exp You are blinded!>
Someone crouches and scans the area with a quick appraisal.
<247/680hp 489/491m 246/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 245/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 244/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 243/262mov 511816exp You are blinded!> n
n
You can't see a thing!
<247/680hp 489/491m 242/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 241/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 240/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 239/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 238/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 237/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 236/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 235/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 234/262mov 511816exp You are blinded!> e
You can't see a thing!
<247/680hp 489/491m 233/262mov 511816exp You are blinded!> e
You can't see a thing!
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> n
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> n
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> s
Alas, you cannot go that way.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!>
Someone pulls her coat tighter and looks at you in suspicion.
<247/680hp 489/491m 232/262mov 511816exp You are blinded!> w
You can't see a thing!
<247/680hp 489/491m 231/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 230/262mov 511816exp You are blinded!> n
Alas, you cannot go that way.
<247/680hp 489/491m 230/262mov 511816exp You are blinded!> w
Alas, you cannot go that way.
<247/680hp 489/491m 230/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 229/262mov 511816exp You are blinded!> s
You can't see a thing!
<247/680hp 489/491m 228/262mov 511816exp You are blinded!> s
s
You can't see a thing!
<247/680hp 489/491m 227/262mov 511816exp You are blinded!> You can't see a thing!
<247/680hp 489/491m 226/262mov 511816exp You are blinded!> s
Alas, you cannot go that way.
<247/680hp 489/491m 226/262mov 511816exp You are blinded!> w
Alas, you cannot go that way.
<247/680hp 489/491m 226/262mov 511816exp You are blinded!>
Someone has arrived.
<247/680hp 489/491m 226/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<247/680hp 489/491m 226/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 225/262mov 511816exp You are blinded!> n
You can't see a thing!
<247/680hp 489/491m 224/262mov 511816exp You are blinded!> n
n
You can't see a thing!
<247/680hp 489/491m 223/262mov 511816exp You are blinded!> w
You can't see a thing!
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> n
Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> w
n
Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> w
Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> n
w
n
Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<247/680hp 489/491m 222/262mov 511816exp You are blinded!> e

You are famished!
You stop guarding your neck so carefully.
<257/680hp 491/491m 236/262mov 511816exp You are blinded!> Alas, you cannot go that way.
<257/680hp 491/491m 236/262mov 511816exp You are blinded!> s
You can't see a thing!
<257/680hp 491/491m 235/262mov 511816exp You are blinded!> s
You can't see a thing!
<257/680hp 491/491m 234/262mov 511816exp You are blinded!> s
You can't see a thing!
<257/680hp 491/491m 233/262mov 511816exp You are blinded!> s
You can't see a thing!
<257/680hp 491/491m 232/262mov 511816exp You are blinded!> s
Alas, you cannot go that way.
<257/680hp 491/491m 232/262mov 511816exp You are blinded!> s
Alas, you cannot go that way.
<257/680hp 491/491m 232/262mov 511816exp You are blinded!> w
Alas, you cannot go that way.
<257/680hp 491/491m 232/262mov 511816exp You are blinded!> e
Alas, you cannot go that way.
<257/680hp 491/491m 232/262mov 511816exp You are blinded!> n

Roid grabs hold of you, but you manage to break free before they kidnap you.
You yell '
Help! someone just tried to kidnap me!'
Someone says '
Saorlin is fighting in the city! PROTECT THE INNOCENT!!'
Someone uses his shoulder to partially deflect your flaming bite.
Your flaming bite
misses someone.
Someone shield blocks your flaming bite.
Someone dodges your flaming bite.
Someone pulls her coat tighter and looks at you in suspicion.
Someone yells '
Freshly cut meats, get ya meats here!'
Someone dodges your flaming bite.
Someone dodges your flaming bite.
You parry someone's punch.
You dodge someone's punch.
You dodge someone's punch.
You dodge someone's punch.
You keep someone at bay with your weapon.
You keep someone at bay with your weapon.
Someone has some small wounds.
<257/680hp 491/491m 232/262mov 511816exp You are blinded!> No way!  You are still fighting!
Someone has some small wounds.
<257/680hp 491/491m 232/262mov 511816exp You are blinded!>
Someone dodges your flaming bite.
Someone dodges your flaming bite.
Your flaming bite
MASSACRES someone!
Someone's punch
DISMEMBERS you!
Someone's punch
maims you!
You sure are BLEEDING!
You dodge someone's punch.
Someone's punch
DISMEMBERS you!
You sure are BLEEDING!
PANIC! You couldn't escape!
Someone's punch
MUTILATES you!
You sure are BLEEDING!
You can't see a thing!
You flee from combat!
You lost 10 exp.
<44/680hp 491/491m 231/262mov 511826exp You are blinded!> flee
You aren't fighting anyone.
<44/680hp 491/491m 231/262mov 511826exp You are blinded!> n
n
You can't see a thing!
<44/680hp 491/491m 230/262mov 511826exp You are blinded!> You can't see a thing!
<44/680hp 491/491m 229/262mov 511826exp You are blinded!>
Someone says '
Move along now, don't be loitering'
<44/680hp 491/491m 229/262mov 511826exp You are blinded!> stance def
You stand-down and take things into better consideration.
<44/680hp 491/491m 229/262mov 511826exp You are blinded!> s
You can't see a thing!
<44/680hp 491/491m 228/262mov 511826exp You are blinded!> s
You can't see a thing!
<44/680hp 491/491m 227/262mov 511826exp You are blinded!> w

Someone attempts to slide into the shadows but fails.
<44/680hp 491/491m 227/262mov 511826exp You are blinded!> You can't see a thing!
<44/680hp 491/491m 226/262mov 511826exp You are blinded!> w

Someone yells '
Saorlin, now you die!'
Someone grumbles as a piece of litter blows by his feet.
<44/680hp 491/491m 226/262mov 511826exp You are blinded!> You can't see a thing!
<44/680hp 491/491m 225/262mov 511826exp You are blinded!> cam
There is no cover here.
<44/680hp 491/491m 225/262mov 511826exp You are blinded!> s
You can't see a thing!
<44/680hp 491/491m 224/262mov 511826exp You are blinded!> cam
There is no cover here.
<44/680hp 491/491m 224/262mov 511826exp You are blinded!> n
You can't see a thing!
<44/680hp 491/491m 223/262mov 511826exp You are blinded!>
Someone yells '
Freshly cut meats, get ya meats here!'
<44/680hp 491/491m 223/262mov 511826exp You are blinded!> s
You can't see a thing!
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> s
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> s
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> e

Someone has arrived.
Someone has arrived.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> e
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> e
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!>
Someone yells '
Freshly cut meats, get ya meats here!'
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> e
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> e
s
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<44/680hp 491/491m 222/262mov 511826exp You are blinded!>
You are famished!
<55/680hp 491/491m 236/262mov 511826exp You are blinded!> a
You have the following resistances:
You are slightly toughened against bashing (9%)
You are slightly toughened against piercing (8%)
You are slightly toughened against slashing (9%)
You are slightly toughened against fire attacks (7%)
You are slightly toughened against cold attacks (7%)
You are slightly toughened against electrical attacks (7%)
You are slightly toughened against acidic attacks (7%)
You are slightly toughened against poison (7%)
You are slightly toughened against negative energy (7%)
You are slightly toughened against holy attacks (7%)
You are slightly toughened against pure energy attacks (7%)
You are slightly toughened against mental attacks (7%)
You are slightly toughened against diseases (7%)
You are slightly toughened against drowning (7%)
You are slightly toughened against light (7%)
You are slightly toughened against harm (7%)
You are slightly toughened against sound (7%)
You are slightly toughened against air/gas attacks (7%)
You are slightly toughened against earth-based attacks (7%)
You are slightly toughened against unholy power (7%)
You are slightly toughened against paralysis (7%)

You are affected by the following spells:
Skill stance modifies armor class by -38 permanently
                       modifies damage roll by -4 permanently
                       modifies hit roll by -4 permanently
Skill blindness dust modifies hit roll by -3 for 1 hours
Spell armor modifies armor class by -20 for 8 hours
Skill acute vision modifies none by 0 for 12 hours
Spell shield modifies armor class by -20 for 1 hours
<55/680hp 491/491m 236/262mov 511826exp You are blinded!>
Someone tells you '
hi oDin'
<55/680hp 491/491m 236/262mov 511826exp You are blinded!> e
Alas, you cannot go that way.
<55/680hp 491/491m 236/262mov 511826exp You are blinded!> repl help
You tell someone '
help'
<55/680hp 491/491m 236/262mov 511826exp You are blinded!> s
Alas, you cannot go that way.
<55/680hp 491/491m 236/262mov 511826exp You are blinded!>
Someone steps out of the shadows.
<55/680hp 491/491m 236/262mov 511826exp You are blinded!> n
You can't see a thing!
<55/680hp 491/491m 235/262mov 511826exp You are blinded!> s
You can't see a thing!
<55/680hp 491/491m 234/262mov 511826exp You are blinded!> s
Alas, you cannot go that way.
<55/680hp 491/491m 234/262mov 511826exp You are blinded!> s
Alas, you cannot go that way.
<55/680hp 491/491m 234/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 234/262mov 511826exp You are blinded!> n
You can't see a thing!
<55/680hp 491/491m 233/262mov 511826exp You are blinded!> w
You can't see a thing!
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w

Someone tells you '
i'm LoM'
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> a
You have the following resistances:
You are slightly toughened against bashing (9%)
You are slightly toughened against piercing (8%)
You are slightly toughened against slashing (9%)
You are slightly toughened against fire attacks (7%)
You are slightly toughened against cold attacks (7%)
You are slightly toughened against electrical attacks (7%)
You are slightly toughened against acidic attacks (7%)
You are slightly toughened against poison (7%)
You are slightly toughened against negative energy (7%)
You are slightly toughened against holy attacks (7%)
You are slightly toughened against pure energy attacks (7%)
You are slightly toughened against mental attacks (7%)
You are slightly toughened against diseases (7%)
You are slightly toughened against drowning (7%)
You are slightly toughened against light (7%)
You are slightly toughened against harm (7%)
You are slightly toughened against sound (7%)
You are slightly toughened against air/gas attacks (7%)
You are slightly toughened against earth-based attacks (7%)
You are slightly toughened against unholy power (7%)
You are slightly toughened against paralysis (7%)

You are affected by the following spells:
Skill stance modifies armor class by -38 permanently
                       modifies damage roll by -4 permanently
                       modifies hit roll by -4 permanently
Skill blindness dust modifies hit roll by -3 for 1 hours
Spell armor modifies armor class by -20 for 8 hours
Skill acute vision modifies none by 0 for 12 hours
Spell shield modifies armor class by -20 for 1 hours
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> w
Alas, you cannot go that way.
<55/680hp 491/491m 232/262mov 511826exp You are blinded!> s

You are famished!
<70/680hp 491/491m 246/262mov 511826exp You are blinded!> Alas, you cannot go that way.
<70/680hp 491/491m 246/262mov 511826exp You are blinded!> s
e
Alas, you cannot go that way.
<70/680hp 491/491m 246/262mov 511826exp You are blinded!> You can't see a thing!
<70/680hp 491/491m 245/262mov 511826exp You are blinded!> cam
There is no cover here.
<70/680hp 491/491m 245/262mov 511826exp You are blinded!>
Someone takes hold of you and drags you away into the shadows!
You can't see a thing!
You yell '
Help! someone just kidnapped me!'
Someone dodges your flaming bite.
Someone dodges your flaming bite.
Someone has some small wounds.
<70/680hp 491/491m 245/262mov 511826exp You are blinded!>
Someone hand blocks your flaming bite.
Someone dodges your flaming bite.
You keep someone at bay with your weapon.
Someone's punch
MUTILATES you!
You sure are BLEEDING!
You can't see a thing!
You flee from combat!
You lost 10 exp.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> n
Alas, you cannot go that way.
Someone has arrived.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> n
Alas, you cannot go that way.
Someone stalks you with deadly efficieny and closes in for the kill!
You yell '
Help! someone is stalking me!'
You parry someone's punch.
You keep someone at bay with your weapon.
You parry someone's punch.
You dodge someone's punch.
You dodge someone's punch.
You parry someone's punch.
Someone has some small wounds.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> n
n
n
No way!  You are still fighting!
Someone dodges your flaming bite.
Someone dodges your flaming bite.
You dodge someone's punch.
You keep someone at bay with your weapon.
You keep someone at bay with your weapon.
Someone has some small wounds.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> n
No way!  You are still fighting!
Someone has some small wounds.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> n
No way!  You are still fighting!
Someone has some small wounds.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> n
n
No way!  You are still fighting!
Someone has some small wounds.
<23/680hp 491/491m 240/262mov 511836exp You are blinded!> flee
n
n
No way!  You are still fighting!
Someone grabs you and throws you to the ground with stunning force!
Someone's throw
DISEMBOWELS you!
You have been KILLED!!

You have died and turned into an invincible ghost for a few minutes.
Inside the temple of the Silver moon
(White Aura) A healer is here preaching the word of Gilean.
<1/462hp 1/451m 240/262mov 511836exp ND> Nah... You feel too relaxed...
<1/462hp 1/451m 240/262mov 511836exp ND> n
Nah... You feel too relaxed...
<1/462hp 1/451m 240/262mov 511836exp ND> Nah... You feel too relaxed...
<1/462hp 1/451m 240/262mov 511836exp ND> Nah... You feel too relaxed...
<1/462hp 1/451m 240/262mov 511836exp ND> Nah... You feel too relaxed...
<1/462hp 1/451m 240/262mov 511836exp ND> Nah... You feel too relaxed...
<1/462hp 1/451m 240/262mov 511836exp ND> slepp
Huh?
<1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND>
You catch a glimpse of dark shadows as the street torches flicker.
<1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND>
Faint footsteps echo on the cobblestones then fade away.
<1/462hp 1/451m 240/262mov 511836exp ND> eq
You are using:
Nothing.
<1/462hp 1/451m 240/262mov 511836exp ND> in
You are carrying:
     Nothing.
Garent the butcher yells '
Freshly cut meats, get ya meats here!'
<1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND> <1/462hp 1/451m 240/262mov 511836exp ND> <59/462hp 83/451m 262/262mov 511836exp ND> stand
You stand up.
<59/462hp 83/451m 262/262mov 511836exp ND> where
Players near you:
Azar            The Knight's resting place
(PK) Roid       Inside the temple of the Silver moon
Dooriel         The Red-robe's laboratory
Lonki           The Red-robe's laboratory
Runal           The Fighter's guild
Allor           Within a temple of white marble dedicated to Paladine
Odiem           Before an established library on a cobblestone street
<59/462hp 83/451m 262/262mov 511836exp ND> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Roid the male human

Players found: 1
<59/462hp 83/451m 262/262mov 511836exp ND> s
Alas, you cannot go that way.
<59/462hp 83/451m 262/262mov 511836exp ND> loo
Inside the temple of the Silver moon
  You stand within a temple adorned with silver lined doors and glinting
silver speckles in the stone slates. You can go north into the temple
courtyard, and those who are level 7 or below may go DOWN into Mud school.
(White Aura) A healer is here preaching the word of Gilean.
<59/462hp 83/451m 262/262mov 511836exp ND> n
In a small courtyard of gray stone
     A small stone fountain gushes forth here.
<59/462hp 83/451m 261/262mov 511836exp NESW> w
Under a small stone archway in a narrow street
<59/462hp 83/451m 260/262mov 511836exp EW> who
-=-=-=-= Visible players in the realms =-=-=-=-
                 Loriel the female dark elf
                 Azar the male human
                 Isildur the male human
                 Sinti the female half-elf
                 Renius the male minotaur
                 Vaslik the male human
            (PK) Roid the male human
                 Maorn the male draconian
                 Marek the male human
                 Manwe the male minotaur
                 Margadon the male draconian
                 Gindy the male gnome
                 Saorlin the male dark elf
                 Dooriel the male elf
                 Vaaltis the male human, Knight of the Thorn
                 Lonki the male dark elf
                 Hawat the female dark elf
                 Acsen the male human
                 Madrith the male dark elf
                 Runal the male minotaur
[Hit Return to continue]
                 Xaivier the male dark elf
                 Allor the male elf
                 Steph the male wild elf, Fist of Heretics
                 Mikkar the male human
                 Hakharaz the male minotaur
                 Odiem the male human

Players found: 26
<59/462hp 83/451m 260/262mov 511836exp EW> e

Jani the grocer yells '
Fresh greens for sale! Fresh greens here!'
<59/462hp 83/451m 260/262mov 511836exp EW> In a small courtyard of gray stone
     A small stone fountain gushes forth here.
<59/462hp 83/451m 259/262mov 511836exp NESW> e
A small donation room
     A small hunting knife has been left here.
( 3) A rolled up map of Palanthas lies here.
( 3) A condensed map of eastern Ansalon lies here.
( 3) A condensed map of western Ansalon lies here.
     A pair of leather boots lie here.
     (Glowing) A torch is on the floor here.
     A pit for donations is in front of the altar.
<59/462hp 83/451m 258/262mov 511836exp W>
The silver light of Solinari's full moon fades into the horizon.
<85/462hp 118/451m 262/262mov 511836exp W> tell saorlin gde ia umer?
You tell Saorlin '
gde ia umer?'
<85/462hp 118/451m 262/262mov 511836exp W> w
In a small courtyard of gray stone
     A small stone fountain gushes forth here.
<85/462hp 118/451m 261/262mov 511836exp NESW> s
Inside the temple of the Silver moon
(White Aura) A healer is here preaching the word of Gilean.
<85/462hp 118/451m 260/262mov 511836exp ND> s
Alas, you cannot go that way.
<85/462hp 118/451m 260/262mov 511836exp ND> e
Alas, you cannot go that way.
<85/462hp 118/451m 260/262mov 511836exp ND> n
In a small courtyard of gray stone
     A small stone fountain gushes forth here.
<85/462hp 118/451m 259/262mov 511836exp NESW> w
Under a small stone archway in a narrow street
<85/462hp 118/451m 258/262mov 511836exp EW> w
A well lit cobblestone street named 'Wayfarers lane'
<85/462hp 118/451m 257/262mov 511836exp NES> s
Beneath a three-way stone archway in a dark steet
<85/462hp 118/451m 256/262mov 511836exp NSW> s
On a narrow cobblestone street named 'Gilean way'
<85/462hp 118/451m 255/262mov 511836exp NS> s
A bend on a narrow cobblestone street named 'Gilean way'
<85/462hp 118/451m 254/262mov 511836exp NE> s
Alas, you cannot go that way.
<85/462hp 118/451m 254/262mov 511836exp NE> e
On a narrow cobblestone street named 'Gilean way'
<85/462hp 118/451m 253/262mov 511836exp ESW> s
Under a stone archway over a dark cobblestone street
<85/462hp 118/451m 252/262mov 511836exp NS> s
On a darkly lit cobblestone street
A powerful minotaur strides by with only a brief glare in your direction.
A street vagrant is sleeping here.
<85/462hp 118/451m 251/262mov 511836exp NSW> s
Under a stone archway over a cobblestone street
A tall knight dressed in warm clothes eyes you carefully as he passes.
<85/462hp 118/451m 250/262mov 511836exp NS> s

A Solamnic footman scans the area for signs of trouble, then settles back content.
<85/462hp 118/451m 250/262mov 511836exp NS> On a cobblestone trade road through Palanthas
A passing traveller walks around admiring the city.
<85/462hp 118/451m 249/262mov 511836exp NEW> s
Alas, you cannot go that way.
<85/462hp 118/451m 249/262mov 511836exp NEW> e
On a cobblestone trade road through Palanthas
<85/462hp 118/451m 248/262mov 511836exp NEW> s
Alas, you cannot go that way.
<85/462hp 118/451m 248/262mov 511836exp NEW> w
On a cobblestone trade road through Palanthas
A passing traveller walks around admiring the city.
<85/462hp 118/451m 247/262mov 511836exp NEW> w
On a cobblestone trade road through Palanthas
A tough dockworker walks around the docks moving crates.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
<85/462hp 118/451m 246/262mov 511836exp NESW> s
Entrance to the fighter's guild
A city soldier patrols the streets for trouble.
A powerful fighter stands guard over his guild.
<85/462hp 118/451m 245/262mov 511836exp NE> s
Alas, you cannot go that way.
<85/462hp 118/451m 245/262mov 511836exp NE> n

A Palanthas cityguard says '
Move along now, don't be loitering'
The day has begun.
<109/462hp 148/451m 262/262mov 511836exp NE> On a cobblestone trade road through Palanthas
A tough dockworker walks around the docks moving crates.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
<109/462hp 148/451m 261/262mov 511836exp NESW> w
On a cobblestone trade road through Palanthas
A powerful man wearing the armor of Palanthas inspects the streets.
<109/462hp 148/451m 260/262mov 511836exp ESW> where
Players near you:
(PK) Roid       On a cobblestone trade road through Palanthas
Dooriel         The Red-robe's laboratory
Lonki           The Red-robe's laboratory
Runal           The Fighter's guild
Sharpt          A narrow street along the towering stone walls
Allor           A narrow street along the towering stone walls
<109/462hp 148/451m 260/262mov 511836exp ESW>
Captain of the Palanthas guard says '
Move along now, don't be loitering'
<109/462hp 148/451m 260/262mov 511836exp ESW> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Roid the male human

Players found: 1
<109/462hp 148/451m 260/262mov 511836exp ESW> who
-=-=-=-= Visible players in the realms =-=-=-=-
                 Loriel the female dark elf
                 Isildur the male human
                 Sinti the female half-elf
                 Renius the male minotaur
                 Vaslik the male human
            (PK) Roid the male human
                 Maorn the male draconian
                 Marek the male human
                 Manwe the male minotaur
                 Margadon the male draconian
                 Gindy the male gnome
                 Saorlin the male dark elf
                 Dooriel the male elf
                 Vaaltis the male human, Knight of the Thorn
                 Lonki the male dark elf
                 Hawat the female dark elf
                 Acsen the male human
                 Madrith the male dark elf
                 Runal the male minotaur
                 Xaivier the male dark elf
[Hit Return to continue]
                 Sharpt the male half-elf
                 Allor the male elf
                 Steph the male wild elf, Fist of Heretics
                 Mikkar the male human
                 Zork the male dark elf, Knight of the Thorn
                 Hakharaz the male minotaur

Players found: 26
<109/462hp 148/451m 260/262mov 511836exp ESW> w
Beneath a large, cracked stone archway before the Palanthas Markets
A dirty girl coughs as she begs for food.
<109/462hp 148/451m 259/262mov 511836exp EW> w
A cobblestone trade road through the eastern Palanthas markets
A warmly dressed man bumps into you and rushies on by.
A young boy grins as he bumps into people and apologises.
<109/462hp 148/451m 258/262mov 511836exp NESW> w
Palanthas market square
A tall knight dressed in warm clothes eyes you carefully as he passes.
<109/462hp 148/451m 257/262mov 511836exp NESW> s
In the southern market
<109/462hp 148/451m 256/262mov 511836exp NESW> s
Under a broken stone archway south of the Palanthas markets
<109/462hp 148/451m 255/262mov 511836exp NS> s
A darkly lit street named 'South road'
( 2) (Glowing) A war banner has been left here.
<109/462hp 148/451m 254/262mov 511836exp NESW> s
A darkly lit street named 'South road'
A citizen of Palanthas trudges by with a tired shuffle.
<109/462hp 148/451m 253/262mov 511836exp NSW> s
A darkly lit street named 'South road'
<109/462hp 148/451m 252/262mov 511836exp NS> s
An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<109/462hp 148/451m 251/262mov 511836exp NESW> s
Inside the Grand Southern gates of Palanthas
(White Aura) A powerful man-at-arms stands guard over the city.
<109/462hp 148/451m 250/262mov 511836exp NS> s
Inside the Southern gate house of Palanthas
( 6) (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard is sleeping here.
<109/462hp 148/451m 249/262mov 511836exp NSU> where
Players near you:
(PK) Roid       Inside the Southern gate house of Palanthas
Dooriel         The Red-robe's laboratory
Lonki           The Red-robe's laboratory
Sharpt          A dark, blood stained cellar
Allor           The secret room
<109/462hp 148/451m 249/262mov 511836exp NSU> s
Outside the Grand Southern gates of Palanthas
A citizen of Palanthas trudges by with a tired shuffle.
<109/462hp 148/451m 248/262mov 511836exp NS> s
Before Briarwood
     A magical spring flows from the ground here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
<109/462hp 148/451m 246/262mov 511836exp NS> where
Players near you:
(PK) Roid       Before Briarwood
<109/462hp 148/451m 246/262mov 511836exp NS> s
Beneath the Canopy
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
An ogre runs around, stabbing at things.
A goblin monger wanders mindlessly.
<109/462hp 148/451m 243/262mov 511836exp NESW> scan w
You peer intently west.
 **** 1 west ****
A goblin monger wanders mindlessly.

 **** 2 west ****

 **** 3 west ****
A goblin monger wanders mindlessly.
A goblin monger wanders mindlessly.

 **** 4 west ****

<109/462hp 148/451m 243/262mov 511836exp NESW> w
Beneath the Canopy
( 3) (Humming) An iron shield, dented and worn, sits up on its point here.
( 3) A ring carved out of wood covered in tiny runes.
( 2) A steel staff with a sharp point rests gently here.
( 3) A samite robe rests here, floating in the air.
     (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
A goblin monger wanders mindlessly.
<109/462hp 148/451m 240/262mov 511836exp ESW> w
At a stream
( 5) (Humming) An iron shield, dented and worn, sits up on its point here.
( 5) A ring carved out of wood covered in tiny runes.
     A steel staff with a sharp point rests gently here.
     A samite robe rests here, floating in the air.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     (Humming) A beautiful spring has spurted up from the ground.
<109/462hp 148/451m 237/262mov 511836exp EW> w
Before the Emerald Glade
A goblin monger wanders mindlessly.
A goblin monger wanders mindlessly.
<109/462hp 148/451m 234/262mov 511836exp EW> hunt saorlin
You can't find a trace of their tracks.
<109/462hp 148/451m 234/262mov 511836exp EW> e

The sun rises in the east.
<126/462hp 179/451m 262/262mov 511836exp EW> At a stream
( 5) (Humming) An iron shield, dented and worn, sits up on its point here.
( 5) A ring carved out of wood covered in tiny runes.
     A steel staff with a sharp point rests gently here.
     A samite robe rests here, floating in the air.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     (Humming) A beautiful spring has spurted up from the ground.
<126/462hp 179/451m 259/262mov 511836exp EW> tell saorlin gde ia umer
You tell Saorlin '
gde ia umer'
<126/462hp 179/451m 259/262mov 511836exp EW> w
Before the Emerald Glade
A goblin monger wanders mindlessly.
A goblin monger wanders mindlessly.
<126/462hp 179/451m 256/262mov 511836exp EW> w
A Fog-Shrouded Trail
<126/462hp 179/451m 252/262mov 511836exp EU> e
Before the Emerald Glade
A goblin monger wanders mindlessly.
A goblin monger wanders mindlessly.
<126/462hp 179/451m 248/262mov 511836exp EW> e
At a stream
( 5) (Humming) An iron shield, dented and worn, sits up on its point here.
( 5) A ring carved out of wood covered in tiny runes.
     A steel staff with a sharp point rests gently here.
     A samite robe rests here, floating in the air.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
     (Humming) A beautiful spring has spurted up from the ground.
<126/462hp 179/451m 245/262mov 511836exp EW> e
Beneath the Canopy
( 3) (Humming) An iron shield, dented and worn, sits up on its point here.
( 3) A ring carved out of wood covered in tiny runes.
( 2) A steel staff with a sharp point rests gently here.
( 3) A samite robe rests here, floating in the air.
     (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
An ogre runs around, stabbing at things.
A goblin monger wanders mindlessly.
<126/462hp 179/451m 242/262mov 511836exp ESW> e
Beneath the Canopy
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
A goblin monger wanders mindlessly.
<126/462hp 179/451m 239/262mov 511836exp NESW> n
Before Briarwood
     A magical spring flows from the ground here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
<126/462hp 179/451m 236/262mov 511836exp NS> n
Outside the Grand Southern gates of Palanthas
A citizen of Palanthas trudges by with a tired shuffle.
<126/462hp 179/451m 234/262mov 511836exp NS> n
Inside the Southern gate house of Palanthas
( 6) (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard is sleeping here.
<126/462hp 179/451m 233/262mov 511836exp NSU> n
Inside the Grand Southern gates of Palanthas
(White Aura) A powerful man-at-arms stands guard over the city.
<126/462hp 179/451m 232/262mov 511836exp NS> n
An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<126/462hp 179/451m 231/262mov 511836exp NESW>
Saorlin tells you '
I don't understand'
<126/462hp 179/451m 231/262mov 511836exp NESW> n
A darkly lit street named 'South road'
<126/462hp 179/451m 230/262mov 511836exp NS> repl where i died
You tell Saorlin '
where i died'
<126/462hp 179/451m 230/262mov 511836exp NS> repl i was blinded
You tell Saorlin '
i was blinded'
<150/462hp 210/451m 258/262mov 511836exp NS> repl let me get my eq
You tell Saorlin '
let me get my eq'
Saorlin tells you '
Near the Shoe'
<150/462hp 210/451m 258/262mov 511836exp NS>
Halasus tells you '
group?'
<150/462hp 210/451m 258/262mov 511836exp NS> where
Players near you:
Runal           The Fighter's guild
Sinti           Inside the Grand Southern gates of Palanthas
(PK) Roid       A darkly lit street named 'South road'
Dooriel         Under a stone archway on a street named 'Arcanus lane'
Lonki           The Red-robe's laboratory
Halasus         The Palanthas blacksmith
Xaivier         Palanthas market square
Sharpt          A dark, blood stained cellar
Allor           The secret room
<150/462hp 210/451m 258/262mov 511836exp NS> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Roid the male human

Players found: 1
<150/462hp 210/451m 258/262mov 511836exp NS> loo
A darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south.
<150/462hp 210/451m 258/262mov 511836exp NS>
Sinti has arrived.
A riding horse has arrived.
<150/462hp 210/451m 258/262mov 511836exp NS>
Sinti leaves south.
A riding horse leaves south.
<150/462hp 210/451m 258/262mov 511836exp NS> s
An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<150/462hp 210/451m 257/262mov 511836exp NESW> s
Inside the Grand Southern gates of Palanthas
(White Aura) A powerful man-at-arms stands guard over the city.
<150/462hp 210/451m 256/262mov 511836exp NS> n
An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<150/462hp 210/451m 255/262mov 511836exp NESW>
A woman peers around for something.
A woman says '
Where has that boy gone to now, I could kill him sometimes!'
<150/462hp 210/451m 255/262mov 511836exp NESW> repl where is it?
You tell Halasus '
where is it?'
<150/462hp 210/451m 255/262mov 511836exp NESW> s
Inside the Grand Southern gates of Palanthas
(White Aura) A powerful man-at-arms stands guard over the city.
<150/462hp 210/451m 254/262mov 511836exp NS> s
Inside the Southern gate house of Palanthas
( 6) (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard is sleeping here.
<150/462hp 210/451m 253/262mov 511836exp NSU> s
Outside the Grand Southern gates of Palanthas
A citizen of Palanthas trudges by with a tired shuffle.
<150/462hp 210/451m 252/262mov 511836exp NS> s
Before Briarwood
     A magical spring flows from the ground here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
<150/462hp 210/451m 250/262mov 511836exp NS> s
Beneath the Canopy
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
A goblin monger wanders mindlessly.
<150/462hp 210/451m 247/262mov 511836exp NESW> s
Beneath the canopy
( 6) Blood smeared all over this paper weight suggests it is a weapon.
( 4) A pair of broken glasses sit lopsidedly on the ground.
( 4) This hide smells as if it's been buried in feces for days.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
( 3) A steel staff with a sharp point rests gently here.
An ogre speaks in intelligible tones.
<150/462hp 210/451m 244/262mov 511836exp NESW> s
On a traveled trail
( 3) A steel staff with a sharp point rests gently here.
( 3) A samite robe rests here, floating in the air.
( 2) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
     (Humming) An iron shield, dented and worn, sits up on its point here.
<150/462hp 210/451m 241/262mov 511836exp NS> s
Before the Vingaard Mountains
( 2) A steel staff with a sharp point rests gently here.
( 2) A samite robe rests here, floating in the air.
     (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
     (Humming) An iron shield, dented and worn, sits up on its point here.
(White Aura) (Shadowed) Zork the male dark-elf is here.
<150/462hp 210/451m 237/262mov 511836exp NS> s
At the beginning of the Vingaard mountains
<150/462hp 210/451m 235/262mov 511836exp NS> n
Before the Vingaard Mountains
( 2) A steel staff with a sharp point rests gently here.
( 2) A samite robe rests here, floating in the air.
     (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
     (Humming) An iron shield, dented and worn, sits up on its point here.
<174/462hp 244/451m 260/262mov 511836exp NS> s
At the beginning of the Vingaard mountains
<174/462hp 244/451m 258/262mov 511836exp NS> s
On the road through the Vingaard mountains
<174/462hp 244/451m 257/262mov 511836exp NS> s
On the road through the Vingaard mountains
A knight standing here, watching for signs of evil.
<174/462hp 244/451m 256/262mov 511836exp NS> s
On the road through the Vingaard mountains
<174/462hp 244/451m 255/262mov 511836exp NES> s
On the road through the Vingaard mountains
A sheep standing here, looking for grass.
<174/462hp 244/451m 254/262mov 511836exp NESW> s
Walking through solid blocks of stones
<174/462hp 244/451m 253/262mov 511836exp NS> s
Walking through solid blocks of stones
A knight dressed in light steel plate stands here watchful.
<174/462hp 244/451m 252/262mov 511836exp NES> s
Walking through solid blocks of stones
<174/462hp 244/451m 251/262mov 511836exp NW> s
Alas, you cannot go that way.
<174/462hp 244/451m 251/262mov 511836exp NW>
Halasus tells you '
in ms'
<174/462hp 244/451m 251/262mov 511836exp NW> tell saorlin did you loot
You tell Saorlin '
did you loot'
<174/462hp 244/451m 251/262mov 511836exp NW> repl fuck off
You tell Halasus '
fuck off'
<174/462hp 244/451m 251/262mov 511836exp NW>
Saorlin tells you '
I got some things'
<191/462hp 267/451m 262/262mov 511836exp NW>
Saorlin tells you '
only'
<191/462hp 267/451m 262/262mov 511836exp NW>
Halasus tells you '
sosat''
<191/462hp 267/451m 262/262mov 511836exp NW> repl otvali
You tell Halasus '
otvali'
<191/462hp 267/451m 262/262mov 511836exp NW> n
Walking through solid blocks of stones
A knight dressed in light steel plate stands here watchful.
<191/462hp 267/451m 261/262mov 511836exp NES> n
Walking through solid blocks of stones
<191/462hp 267/451m 260/262mov 511836exp NS> n
On the road through the Vingaard mountains
A sheep standing here, looking for grass.
<191/462hp 267/451m 259/262mov 511836exp NESW> tell saorlin where is it ?
You tell Saorlin '
where is it ?'
<221/462hp 299/451m 262/262mov 511836exp NESW> n
On the road through the Vingaard mountains
<221/462hp 299/451m 261/262mov 511836exp NES> n
On the road through the Vingaard mountains
A knight standing here, watching for signs of evil.
<221/462hp 299/451m 260/262mov 511836exp NS> n
On the road through the Vingaard mountains
<221/462hp 299/451m 259/262mov 511836exp NS> n
At the beginning of the Vingaard mountains
<221/462hp 299/451m 258/262mov 511836exp NS> n
Before the Vingaard Mountains
( 2) A steel staff with a sharp point rests gently here.
( 2) A samite robe rests here, floating in the air.
     (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
     (Humming) An iron shield, dented and worn, sits up on its point here.
<221/462hp 299/451m 256/262mov 511836exp NS> n
On a traveled trail
( 3) A steel staff with a sharp point rests gently here.
( 3) A samite robe rests here, floating in the air.
( 2) (Glowing) An iron dagger, glinting unnaturally in the light, rests here in a sheath.
     (Humming) An iron shield, dented and worn, sits up on its point here.
<221/462hp 299/451m 252/262mov 511836exp NS> n
Beneath the canopy
( 6) Blood smeared all over this paper weight suggests it is a weapon.
( 4) A pair of broken glasses sit lopsidedly on the ground.
( 4) This hide smells as if it's been buried in feces for days.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
( 3) A steel staff with a sharp point rests gently here.
An ogre speaks in intelligible tones.
<221/462hp 299/451m 249/262mov 511836exp NESW> n
Beneath the Canopy
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
A goblin monger wanders mindlessly.
<221/462hp 299/451m 246/262mov 511836exp NESW> n
Before Briarwood
     A magical spring flows from the ground here.
     A jar of nectar is glowing with a yellow hue, transparent and beautiful.
<221/462hp 299/451m 243/262mov 511836exp NS> n
Outside the Grand Southern gates of Palanthas
A citizen of Palanthas trudges by with a tired shuffle.
<221/462hp 299/451m 241/262mov 511836exp NS> n
Inside the Southern gate house of Palanthas
( 6) (Glowing) A war banner has been left here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A battlement guard is sleeping here.
<221/462hp 299/451m 240/262mov 511836exp NSU> n
Inside the Grand Southern gates of Palanthas
(White Aura) A powerful man-at-arms stands guard over the city.
<221/462hp 299/451m 239/262mov 511836exp NS> n
An intersection of the southern city walls and 'South road'
A tired looking woman walks by oblivious to your presence.
<221/462hp 299/451m 238/262mov 511836exp NESW> n
A darkly lit street named 'South road'
<221/462hp 299/451m 237/262mov 511836exp NS> n
A darkly lit street named 'South road'
<221/462hp 299/451m 236/262mov 511836exp NSW> n
A darkly lit street named 'South road'
( 2) (Glowing) A war banner has been left here.
A citizen of Palanthas trudges by with a tired shuffle.
<221/462hp 299/451m 235/262mov 511836exp NESW> n
Under a broken stone archway south of the Palanthas markets
<221/462hp 299/451m 234/262mov 511836exp NS> n
In the southern market
<221/462hp 299/451m 233/262mov 511836exp NESW> n
Palanthas market square
Acsen the male human is here.
A tall knight dressed in warm clothes eyes you carefully as he passes.
<221/462hp 299/451m 232/262mov 511836exp NESW>
A Solamnic footman fingers his sword idly, trying to decide if the peace is about to be broken.
<221/462hp 299/451m 232/262mov 511836exp NESW>
Saorlin tells you '
I don't know, I kidnapped y'
<221/462hp 299/451m 232/262mov 511836exp NESW>
Acsen sings the deep words of Journeymans rhyme.
'Thy time is thy own
 Though across it you travel.
 Its expanses you see
 Whirling through forever,
 Obstruct not it's flow.

 Grasp firmly the end and the beginning,
 Turn them back upon themselves,
 and all that is loose shall be secure.   
 Destiny be over your own head.'

Your tired feet are able to travel onward.
<221/462hp 299/451m 236/262mov 511836exp NESW>
Steph seems to relax and assumes a more trusting posture.
<221/462hp 299/451m 236/262mov 511836exp NESW>
Acsen looks at Steph.
<221/462hp 299/451m 236/262mov 511836exp NESW>
Chiming bells ring through the streets as midday passes.
The lightning has stopped.
<247/462hp 322/451m 262/262mov 511836exp NESW>
A river-boat shipmaster yells '
All hands on deck, hoist the sails...we be departing for Arkham on the hour!'
<247/462hp 322/451m 262/262mov 511836exp NESW>
A river-boat shipmaster yells '
All hands on deck! Pushing off now'
<247/462hp 322/451m 262/262mov 511836exp NESW>
Steph yawns.
<247/462hp 322/451m 262/262mov 511836exp NESW>
Steph stretches luxuriously.  Kinda makes you want to doesn't it?
<247/462hp 322/451m 262/262mov 511836exp NESW>
Acsen sings the deep words of shield of words.
'Close my eyes i see a dream
 wondering across the world
 everything can be forgiven
 shielded by the power of word.'

You feel shielded by Acsen's words.
<247/462hp 322/451m 262/262mov 511836exp NESW> repl why you tryed to kill me
You tell Saorlin '
why you tryed to kill me'
<247/462hp 322/451m 262/262mov 511836exp NESW> n
In the northern market
<247/462hp 322/451m 261/262mov 511836exp NESW> n
Under a large stone archway north of the Palanthas markets
<247/462hp 322/451m 260/262mov 511836exp NS> n
A well kept cobblestone street named 'Solamnic road'
<247/462hp 322/451m 259/262mov 511836exp NES> n
On a large cobblestone street named 'Solamnic road'
<247/462hp 322/451m 258/262mov 511836exp NSW> n
A clean cobblestone street named 'Solamnic road'
<247/462hp 322/451m 257/262mov 511836exp NS> n
Intersection of Solamnic road and Holy road.
<247/462hp 322/451m 256/262mov 511836exp ESW> n
Alas, you cannot go that way.
<247/462hp 322/451m 256/262mov 511836exp ESW> w
On a cobblestone street named 'Holy road'
A small boy runs by on his errands.
<247/462hp 322/451m 255/262mov 511836exp NEW> n
Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
A woman wearing warm clothing and a thick cloak hurries by.
<247/462hp 322/451m 254/262mov 511836exp ESW> n
Alas, you cannot go that way.
<247/462hp 322/451m 254/262mov 511836exp ESW> e
Within a temple of white marble dedicated to Paladine
     The torso of an antique iron armor rocks on the floor.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
(White Aura) A healer is standing here giving the blessings of Paladine.
<247/462hp 322/451m 253/262mov 511836exp EWD> w
Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
A woman wearing warm clothing and a thick cloak hurries by.
<247/462hp 322/451m 252/262mov 511836exp ESW> s

A woman pulls her coat tighter and looks at you in suspicion.
A woman pulls her coat tighter and looks at you in suspicion.
<247/462hp 322/451m 252/262mov 511836exp ESW> s
On a cobblestone street named 'Holy road'
A small boy runs by on his errands.
<247/462hp 322/451m 251/262mov 511836exp NEW> Alas, you cannot go that way.
<247/462hp 322/451m 251/262mov 511836exp NEW> e
Intersection of Solamnic road and Holy road.
<247/462hp 322/451m 250/262mov 511836exp ESW> e
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
A small, playful puppy sniffs the ground and whines for attention.
<247/462hp 322/451m 249/262mov 511836exp NEW> n
Before a large established temple to Paladine
<247/462hp 322/451m 248/262mov 511836exp SW> n
Alas, you cannot go that way.
<247/462hp 322/451m 248/262mov 511836exp SW> w
Within a temple of white marble dedicated to Paladine
     The torso of an antique iron armor rocks on the floor.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
(White Aura) A healer is standing here giving the blessings of Paladine.
<247/462hp 322/451m 247/262mov 511836exp EWD> n
Alas, you cannot go that way.
<274/462hp 345/451m 262/262mov 511836exp EWD> w

The red-robe golem guard yells '
Help! Steph is attacking the guild!'
<274/462hp 345/451m 262/262mov 511836exp EWD> Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
A woman wearing warm clothing and a thick cloak hurries by.
<274/462hp 345/451m 261/262mov 511836exp ESW>
Saorlin tells you '
you cast near me...'
<274/462hp 345/451m 261/262mov 511836exp ESW> repl cast what?
You tell Saorlin '
cast what?'
<274/462hp 345/451m 261/262mov 511836exp ESW>
A Palanthas cityguard yells '
Steph, now you die!'
A woman looks about herself, obviously lost.
<274/462hp 345/451m 261/262mov 511836exp ESW>
Saorlin tells you '
armor and shield'
<274/462hp 345/451m 261/262mov 511836exp ESW>
A woman pulls her coat tighter and looks at you in suspicion.
<274/462hp 345/451m 261/262mov 511836exp ESW>
A woman pulls her coat tighter and looks at you in suspicion.
<295/462hp 368/451m 262/262mov 511836exp ESW> repl it's not reason couse you are not heretic

A woman pulls her coat tighter and looks at you in suspicion.
<295/462hp 368/451m 262/262mov 511836exp ESW> You tell Saorlin '
it's not reason couse you are not heretic'
<295/462hp 368/451m 262/262mov 511836exp ESW> where
Players near you:
Runal           The Fighter's guild
Sorillion       A dark temple within the city
(PK) Roid       Before a large established temple to Paladine
Maorn           A dark temple within the city
Marek           A dark temple within the city
Lonki           The Red-robe's laboratory
Acsen           Palanthas market square
Steph           On a dark cobblestone lane named 'Arcanus way'
Arzixci         A dark temple within the city
Zork            A dark temple within the city
Hakharaz        A dark temple within the city
<295/462hp 368/451m 262/262mov 511836exp ESW> n
Alas, you cannot go that way.
<295/462hp 368/451m 262/262mov 511836exp ESW> e
Within a temple of white marble dedicated to Paladine
     The torso of an antique iron armor rocks on the floor.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
(White Aura) A healer is standing here giving the blessings of Paladine.
<295/462hp 368/451m 261/262mov 511836exp EWD>
Saorlin tells you '
I'm an applicant'
<295/462hp 368/451m 261/262mov 511836exp EWD> w
Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
A woman wearing warm clothing and a thick cloak hurries by.
<295/462hp 368/451m 260/262mov 511836exp ESW> repl what its mean ?

Zork yells '
Help! Steph just tried to overhead me!'
<295/462hp 368/451m 260/262mov 511836exp ESW> You tell Saorlin '
what its mean ?'
<295/462hp 368/451m 260/262mov 511836exp ESW> n
Alas, you cannot go that way.
<295/462hp 368/451m 260/262mov 511836exp ESW> w
Entrance to the Knight's resting place
A grand looking knight stands a solitary guard over his guild.
<295/462hp 368/451m 259/262mov 511836exp ES> w
Alas, you cannot go that way.
<295/462hp 368/451m 259/262mov 511836exp ES> s
The knight guard moves to block the way south.
The knight guard says '
You aren't allowed in there.'
<295/462hp 368/451m 259/262mov 511836exp ES> s
The knight guard moves to block the way south.
The knight guard says '
You aren't allowed in there.'
<295/462hp 368/451m 259/262mov 511836exp ES>
Saorlin tells you '
and I already wrote note to Heretics'
<295/462hp 368/451m 259/262mov 511836exp ES> e
Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
A woman wearing warm clothing and a thick cloak hurries by.
<295/462hp 368/451m 258/262mov 511836exp ESW>
A woman pulls her coat tighter and looks at you in suspicion.
<295/462hp 368/451m 258/262mov 511836exp ESW>
A woman pulls her coat tighter and looks at you in suspicion.
<295/462hp 368/451m 258/262mov 511836exp ESW>
It has stopped raining.
<312/462hp 391/451m 262/262mov 511836exp ESW>
A woman peers around for something.
A woman says '
Where has that boy gone to now, I could kill him sometimes!'
<312/462hp 391/451m 262/262mov 511836exp ESW>
A woman leaves west.
<312/462hp 391/451m 262/262mov 511836exp ESW> repl you may ask me not to do it near you you wont did this thats why i will revange

A woman looks about herself, obviously lost.
<312/462hp 391/451m 262/262mov 511836exp ESW> You tell Saorlin '
you may ask me not to do it near you you wont did this thats why i will revange'
<312/462hp 391/451m 262/262mov 511836exp ESW> w
Entrance to the Knight's resting place
A woman wearing warm clothing and a thick cloak hurries by.
A grand looking knight stands a solitary guard over his guild.
<335/462hp 430/451m 261/262mov 511836exp ES> s
The knight guard moves to block the way south.
The knight guard says '
You aren't allowed in there.'
<335/462hp 430/451m 261/262mov 511836exp ES> n
Alas, you cannot go that way.
<335/462hp 430/451m 261/262mov 511836exp ES> e
Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
<335/462hp 430/451m 260/262mov 511836exp ESW> e
Within a temple of white marble dedicated to Paladine
     The torso of an antique iron armor rocks on the floor.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
(White Aura) A healer is standing here giving the blessings of Paladine.
<335/462hp 430/451m 259/262mov 511836exp EWD>
Saorlin tells you '
why you asking me after the fight?'
<335/462hp 430/451m 259/262mov 511836exp EWD>
Saorlin tells you '
and during the fight you speak with BAD words!'
<357/462hp 451/451m 262/262mov 511836exp EWD> repl you tryed ti kill me without any reason and u where in hide
You tell Saorlin '
you tryed ti kill me without any reason and u where in hide'
<357/462hp 451/451m 262/262mov 511836exp EWD>
Saorlin tells you '
you cast near me!'
<376/462hp 451/451m 262/262mov 511836exp EWD> repl whats why i didnt ask you
You tell Saorlin '
whats why i didnt ask you'
<376/462hp 451/451m 262/262mov 511836exp EWD>
Vaaltis yells '
Help! Steph just tried to overhead me!'
<376/462hp 451/451m 262/262mov 511836exp EWD>
Sorillion steps out of the shadows.
Sorillion says '
damn'
<376/462hp 451/451m 262/262mov 511836exp EWD> repl so i didnt saw you!!!
You tell Saorlin '
so i didnt saw you!!!'
<376/462hp 451/451m 262/262mov 511836exp EWD> loo

The sun slowly disappears in the west.
<396/462hp 451/451m 262/262mov 511836exp EWD> Within a temple of white marble dedicated to Paladine
  You stand in the middle of the temple dedicated to Paladine. Pure white
walls surround you, with etched engravings of the platinum dragon the only
marking on them. You can go east or west to the entrances of the temple,
and those who are level 7 or below may go DOWN into Mud school.
     The torso of an antique iron armor rocks on the floor.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
Dooriel the male elf is resting here.
(White Aura) A healer is standing here giving the blessings of Paladine.
<396/462hp 451/451m 262/262mov 511836exp EWD>
Dooriel spits in utter disgust!
<396/462hp 451/451m 262/262mov 511836exp EWD>
Dooriel stands up.
<396/462hp 451/451m 262/262mov 511836exp EWD> s
Alas, you cannot go that way.
<396/462hp 451/451m 262/262mov 511836exp EWD> n
w
Alas, you cannot go that way.
<396/462hp 451/451m 262/262mov 511836exp EWD> Before a large established temple to Paladine
A woman wearing warm clothing and a thick cloak hurries by.
<396/462hp 451/451m 261/262mov 511836exp ESW> s
On a cobblestone street named 'Holy road'
<396/462hp 451/451m 260/262mov 511836exp NEW> s
Alas, you cannot go that way.
<396/462hp 451/451m 260/262mov 511836exp NEW> e
Intersection of Solamnic road and Holy road.
<396/462hp 451/451m 259/262mov 511836exp ESW> e
On a cobblestone street named 'Holy road'
A small, playful puppy sniffs the ground and whines for attention.
<396/462hp 451/451m 258/262mov 511836exp NEW> e
On a cobblestone street named 'Holy road'
<396/462hp 451/451m 257/262mov 511836exp NW> n
On a cobblestone street named 'Holy road'
<396/462hp 451/451m 256/262mov 511836exp NS> n
On a cobblestone street named 'Holy road'
A boy stares at you for a moment then runs off to play.
<396/462hp 451/451m 255/262mov 511836exp NES>
Saorlin tells you '
ooc: type "look"'
<396/462hp 451/451m 255/262mov 511836exp NES> loo
On a cobblestone street named 'Holy road'
  You are on a street paved with smooth white cobblestones.  The holy road
continues north and south, while to the east you can see a small alley
heading under a stone archway.
A boy stares at you for a moment then runs off to play.
Saorlin tells you '
sneak is good thing'
<396/462hp 451/451m 255/262mov 511836exp NES>
A small boy leaves south.
<396/462hp 451/451m 255/262mov 511836exp NES> repl you were hiding!!
You tell Saorlin '
you were hiding!!'
<396/462hp 451/451m 255/262mov 511836exp NES> n
On a cobblestone street named 'Holy road'
A small, playful puppy sniffs the ground and whines for attention.
A city soldier patrols the streets for trouble.
<396/462hp 451/451m 254/262mov 511836exp SW> w
On a cobblestone street named 'Holy road'
<396/462hp 451/451m 253/262mov 511836exp NEW> n
Outside a tall Bell Tower
<396/462hp 451/451m 252/262mov 511836exp S> s
On a cobblestone street named 'Holy road'
<396/462hp 451/451m 251/262mov 511836exp NEW>
Captain of the Palanthas guard yells '
Steph, now you die!'
A little puppy has arrived.
The night has begun.
<413/462hp 451/451m 262/262mov 511836exp NEW> help palanthas

A little puppy whines and jumps about, hoping for some attention.
<413/462hp 451/451m 262/262mov 511836exp NEW> PALANTHAS


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