LOGS FORUM ARCHIVE, November 2001

Date / time : 14.11.2001 23:01
Author      : Niennah
Title       : *smirk*
Plain size  : 522,9 Kb
Start logging: 13.11.2001 19:16

[0;32mYou have become better at trance! [0;37m
Your skin softens.
Your shield of dark magic fades.

<751/780hp 491/975mp 349/349move 76 Gold 580408Exp|| S >
< > c hardeYou recite a sweet mystical tune.
You focus your abjuration and cause your ironskin to harden further.
Your skin becomes tough and gnarled.

<751/780hp 441/975mp 349/349move 76 Gold 580408Exp|| S >
< > sdswheAt the top of a wide granite staircase
  You are at the top of a black granite stairwell, below you the staircase
decends into a dark smokey temple, while to the north you can make out a
large hall where the thick smoke is slowly flowing from.

[Exits: north down]

<751/780hp 441/975mp 348/349move 76 Gold 580408Exp|| ND >
< > who pkThe bottom of a wide granite staircase
  You are at the base of a large black granite stairwell leading up into a
dark inner temple. South of you is a region of smokey darkness.

[Exits: south up]

<751/780hp 441/975mp 347/349move 76 Gold 580408Exp|| SU >
< > A dark hallway filled with acrid smoke
  The stone walls of the temple are badly scorched by fire and acid here,
and dried blood covers much of the black floor.

[Exits: north south]

<751/780hp 441/975mp 346/349move 76 Gold 580408Exp|| NS >
< > Players near you:
(PK) Niennah    A dark hallway filled with acrid smoke

<751/780hp 441/975mp 346/349move 76 Gold 580408Exp|| NS >
< > -=-=-=-= Visible players in the realms =-=-=-=-
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Radagor the male wild elf, Archmagi of the Tower
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<751/780hp 441/975mp 346/349move 76 Gold 580408Exp|| NS >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell harden skin modifies none by 0 for 14 hours
Spell sanctuary modifies none by 0 for 6 hours
Spell protective shield modifies none by 0 for 5 hours
Spell ironskin modifies none by 6 for 8 hours
                       modifies resist piercing by 20 for 8 hours
                       modifies resist slashing by 20 for 8 hours
                       modifies resist bash by 20 for 8 hours
                       modifies armor class by -60 for 8 hours
Spell displacement modifies armor class by -35 for 4 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell enlarge modifies size by 1 for 11 hours
                       modifies strength by 2 for 11 hours
                       modifies damage roll by 1 for 11 hours
                       modifies dexterity by -1 for 11 hours
Spell eldritch shield modifies armor class by -128 for 9 hours
                       modifies save vs spell by -16 for 9 hours
Spell armor modifies armor class by -20 for 33 hours
Spell shield modifies armor class by -20 for 47 hours
Spell fly modifies none by 0 for 16 hours
Spell bless modifies hit roll by 4 for 30 hours
                       modifies save vs spell by -4 for 30 hours
Spell haste modifies dexterity by 4 for 23 hours

<751/780hp 441/975mp 346/349move 76 Gold 580408Exp|| NS >
< > c spelltYou recite a sweet mystical verse.
A field of strange energy briefly flickers and stabilises around you.

<751/780hp 371/975mp 346/349move 76 Gold 580408Exp|| NS >
< > scsaveYou are Niennah the Lady of Form
Race: dark elf    Sex: female  Age: 227 years old (mature)
You are a lawful evil transmuter.
Level: 30, with 6903992 exp (experience to level: 580408)

Str: 19      Health: 751 /780     Practices: 6
Int: 24      Mana  : 371 /975     Training sessions: 0
Wis: 20      Move  : 346 /349
Dex: 23      Carrying 27/35 items (222/360 pounds)
Con: 18      You have 76 gold and 6915 silver coins.

Wimpy set to 355 hit points.  Hometown is Palanthas
You are standing.
Armor: pierce: -352  bash: -353  slash: -352  magic: -356
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 25  Damroll: 29. Saves spell: -106.
You trust your group with questionable spells.
Use 'affects' command to see spells affecting you.


<762/780hp 407/975mp 340/349move 76 Gold 580408Exp|| NS >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Radagor the male wild elf, Archmagi of the Tower
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3
you.

///////////running to Tower for reraid


<780/780hp 494/975mp 314/349move 76 Gold 580408Exp|| EW >
< > eAt the crossroads along the Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west. To the north you can see a path leading
into the hills surrounding the road, and south lies a dark forest path.

[Exits: north east south west]
     A wooden sign has been posted into the ground here.
Oryn the male human is here.

<780/780hp 494/975mp 313/349move 76 Gold 580408Exp|| NESW >
< > sSouth of the crossroads
  Just south of the crossroads on the Eastern Solamnic Road is this, the
dwarf forest. It is very dark here, as the trees that grow overhead are
dense and thick. They don't grow terribly tall, and neither does the
sparse, dry grass. Leaves litter the ground. The pathway continues to
the south.

[Exits: north south]
     A heap of wool lies on the ground.
     A magical spring flows from the ground here.
     (Humming) A hoop of pearly white stone is on the ground.

<780/780hp 494/975mp 312/349move 76 Gold 580408Exp|| NS >
< > sA dark forest path
  The trail heads north and south, if it could be called a trail. It is
neither wide nor very clear, just a slightly trampled path through the
dead grasses and mounds of dry leaves that cover the ground. The trees
do not grow very tall, but they do block out light fairly well, forming
a canopy of dense greenery.

[Exits: north south]

<780/780hp 494/975mp 311/349move 76 Gold 580408Exp|| NS >
< > whesPlayers near you:
(PK) Niennah    A dark forest path
Gordias         The regrowing forest
Tybirius        The regrowing forest

<780/780hp 494/975mp 311/349move 76 Gold 580408Exp|| NS >
< > sA dark forest path
  The trees block out most light coming in from the sun or the moons,
but there is still enough so that anyone can see properly. The trees
are fairly short but quite dense, and the grasses are all stunted,
brown and dry. The path you are on continues north and south, and it
is covered with dead, dry leaves.

[Exits: north south]

<780/780hp 494/975mp 310/349move 76 Gold 580408Exp|| NS >
< > sAn intersection in the path
  The trail of dead leaves and brown grass breaks east and west here,
besides the path leading north to the Solamnic Road. The trees are
equally dense all around, giving the impression that there really is
nothing out of the ordinary in any direction. However, they do seem to
grow taller to the east. You see more stunted trees here. A side trail
leads west from here. To the east, you "think" you see a trail, but you
can never be sure.

[Exits: north east west]
     A small white mushroom grows from the ground.
A beautiful dryad caresses the trees.


<780/780hp 494/975mp 309/349move 76 Gold 580408Exp|| NEW >
< > The regrowing forest
  Just east of the small path split, the trees show noticeable signs of
growing taller and more vibrant. In fact, the entire forest seems more
lively, as birds can be heard singing not far off, somewhere to the
southeast. Also to the southeast, somewhat closer, are the sounds of
heavy beasts moving through the woods. You see more stunted trees here.
It looks almost as if this place was cursed by a god to be short and dry.
The trail leads east and west. It looks dark toward the east.

[Exits: east west]
A beautiful dryad caresses the trees.

<780/780hp 494/975mp 308/349move 76 Gold 580408Exp|| EW >
< > eThe regrowing forest
  The forest is definitely more alive here than to the west. It grows
tall and thick, the grasses knee-high to a minotaur. Birds sing, as
do frogs, in their own way. A few flowers sprout up in the thick
grass, brightening the otherwise dark green of the forest trail.
You see a more dense foliage in these stunted trees. The gloom
caused by them is enhanced by a draft coming from all around.
The trail turns south from the west.

[Exits: south west]

<780/780hp 494/975mp 307/349move 76 Gold 580408Exp|| SW >
< > sThe regrowing forest
  The foliage is quite dense, but very much alive. The darkness
is not oppressive and gloomy; it's more of a holding sort of
presence, as if the forest were cradling you. Grasses grow quite
high, and the ground is speckled with all colour and variety of
flower. The leaf-strewn path leads north and east.

[Exits: north east]
     A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.

e<780/780hp 494/975mp 306/349move 76 Gold 580408Exp|| NE >
< > edThe regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]
Tybirius the male wild-elf is here.
Gordias the male elf is here.
A red fox stares at you from the underbrush.

<780/780hp 570/975mp 348/349move 76 Gold 580408Exp|| ESW >
< > At the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
     A small white mushroom grows from the ground.

<780/780hp 570/975mp 347/349move 76 Gold 580408Exp|| WD >
< > A small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.

<780/780hp 570/975mp 346/349move 76 Gold 580408Exp|| NU >
< > nnnA small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.

<780/780hp 570/975mp 345/349move 76 Gold 580408Exp|| NS >
< > A small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<780/780hp 570/975mp 344/349move 76 Gold 580408Exp|| NS >
< > sca eA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<780/780hp 570/975mp 343/349move 76 Gold 580408Exp|| NES >
< > You peer intently east.
 **** 1 east ****
A red fox stares at you from the underbrush.

 **** 2 east ****
A massive grey iron golem stands as sentinel for the Tower.


<780/780hp 570/975mp 343/349move 76 Gold 580408Exp|| NES >
< > eA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<780/780hp 570/975mp 342/349move 76 Gold 580408Exp|| EW >
< > eBefore an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
A massive grey iron golem stands as sentinel for the Tower.

<780/780hp 570/975mp 341/349move 76 Gold 580408Exp|| NW >
< > c slo goYou raise your voice into an ancient incantation.
You lost your concentration.
Your ironskin cracks under the blows!
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem is in perfect condition.

<780/780hp 555/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: perfect condition >
< >
You trample around loudly again.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
A sentinel iron golem parries your freezing bite.
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has a few scratches.

<780/780hp 555/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > c sofYou recite a sweet mystical tune.
A sentinel iron golem looks more vulnerable.
A sentinel iron golem has a few scratches.

<780/780hp 520/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< >
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
Your ironskin cracks under the blows!
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has a few scratches.

<780/780hp 520/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > c slowheYou raise your voice into an ancient incantation.
A sentinel iron golem appears to be moving slower.
Ok.
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem!
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem!
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem!
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has a few scratches.

<780/780hp 490/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > l
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem.
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has a few scratches.

<780/780hp 490/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > Players near you:
(PK) Niennah    Before an old stone tower
A sentinel iron golem has a few scratches.

<780/780hp 490/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > Before an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
A sentinel iron golem is here, fighting YOU!
A sentinel iron golem has a few scratches.

<780/780hp 490/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > flePANIC! You couldn't escape!
A sentinel iron golem has a few scratches.

<780/780hp 490/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< >
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem!
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem!
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has a few scratches.

<780/780hp 490/975mp 341/349move 76 Gold 580408Exp|| NW >
< T: Niennah TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > fleA sentinel iron golem moves to block the passage north.
A dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.
You flee from combat!
You lost 10 exp.

<780/780hp 490/975mp 340/349move 76 Gold 580418Exp|| EW >
< > c shape foxYou recite a sweet mystical tune.
You lost your concentration.

<780/780hp 470/975mp 340/349move 76 Gold 580418Exp|| EW >
< > c shape foxYou raise your voice into an ancient incantation.
Your body undergoes a grotesque transformation.
With painful contortions you shapeshift into a fox.
You maintain your hardened skin as you shapeshift.
[0;32mYou have become better at skin control! [0;37m
You maintain your ironskin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your flight capability as you shapeshift.
You maintain your displacement as you shapeshift.

<780/780hp 430/975mp 340/349move 76 Gold 578418Exp|| EW >
< > ek goBefore an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
A massive grey iron golem stands as sentinel for the Tower.

<780/780hp 430/975mp 339/349move 76 Gold 578418Exp|| NW >
< > A sentinel iron golem parries your bite.
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your bite  [1;31m
misses [0;37m a sentinel iron golem.
Your bite  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A sentinel iron golem has a few scratches.

<780/780hp 430/975mp 339/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > whe
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your ironskin cracks under the blows!
A sentinel iron golem has a few scratches.

<780/780hp 430/975mp 339/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > sca wPlayers near you:
(PK) a fox      Before an old stone tower
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your ironskin cracks under the blows!
A sentinel iron golem has a few scratches.

<780/780hp 430/975mp 339/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > You peer intently west.
 **** 1 west ****
A red fox stares at you from the underbrush.

 **** 2 west ****

A sentinel iron golem has a few scratches.

<780/780hp 430/975mp 339/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< >
You stop flicking in and out of existence.
A sentinel iron golem has a few scratches.

<780/780hp 410/975mp 349/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > sca wYou peer intently west.
 **** 1 west ****
A red fox stares at you from the underbrush.

 **** 2 west ****

A sentinel iron golem has a few scratches.

<780/780hp 410/975mp 349/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< >
You trample around loudly again.
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
misses [0;37m a sentinel iron golem.
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your ironskin cracks under the blows!
A sentinel iron golem has a few scratches.

<780/780hp 410/975mp 349/349move 76 Gold 578418Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< > fleA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.
You flee from combat!
You lost 10 exp.

<780/780hp 410/975mp 348/349move 76 Gold 578428Exp|| EW >
< > revYour body undergoes a rapid transformation and you revert to your true form.

<780/780hp 410/975mp 348/349move 76 Gold 578428Exp|| EW >
< > c displacemeYou raise your voice into an ancient incantation.
You begin flickering in and out of existence.

<780/780hp 350/975mp 348/349move 76 Gold 578428Exp|| EW >
< > wheaffPlayers near you:
(PK) Niennah    A dark path into the forest

<780/780hp 350/975mp 348/349move 76 Gold 578428Exp|| EW >
< > To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell displacement modifies armor class by -35 for 5 hours
Spell spiderhands modifies none by 0 for 4 hours
Spell harden skin modifies none by 0 for 9 hours
Spell sanctuary modifies none by 0 for 1 hours
Spell protective shield modifies none by 0 for 0 hours
Spell ironskin modifies none by 1 for 3 hours
                       modifies resist piercing by 20 for 3 hours
                       modifies resist slashing by 20 for 3 hours
                       modifies resist bash by 20 for 3 hours
                       modifies armor class by -60 for 3 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell enlarge modifies size by 1 for 6 hours
                       modifies strength by 2 for 6 hours
                       modifies damage roll by 1 for 6 hours
                       modifies dexterity by -1 for 6 hours
Spell eldritch shield modifies armor class by -128 for 4 hours
                       modifies save vs spell by -16 for 4 hours
Spell armor modifies armor class by -20 for 28 hours
Spell shield modifies armor class by -20 for 42 hours
Spell fly modifies none by 0 for 11 hours
Spell bless modifies hit roll by 4 for 25 hours
                       modifies save vs spell by -4 for 25 hours
Spell haste modifies dexterity by 4 for 18 hours

<780/780hp 350/975mp 348/349move 76 Gold 578428Exp|| EW >
< > c shape foxYou intone an ancient mystical chant.
Your body undergoes a grotesque transformation.
With painful contortions you shapeshift into a fox.
You maintain your hardened skin as you shapeshift.
You maintain your ironskin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your flight capability as you shapeshift.
You maintain your displacement as you shapeshift.

<780/780hp 310/975mp 348/349move 76 Gold 578428Exp|| EW >
< > ek goBefore an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
(White Aura) Ivellios the male elf is here.
(White Aura) Radagor the male wild-elf is here.
A massive grey iron golem stands as sentinel for the Tower.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< > Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A sentinel iron golem has a few scratches.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< >
Beautiful, mystical incantation comes out of Ivellios's lips.
You make some noise as you are attacked.
A sentinel iron golem has a few scratches.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: a few scratches >
< >
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A sentinel iron golem parries your bite.
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
Your ironskin shatters from the blows!
A sentinel iron golem has some small wounds.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: small wounds >
< >
Radagor recites a sweet mystical tune.
You make some noise as you are attacked.
You feel your muscles freeze up, but it passes.
A sentinel iron golem has some small wounds.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: small wounds >
< > bit raRadagor yells '
[1;36mHelp! a fox is biting me! [0;37m'
You sink your teeth into Radagor.
Your bite  [1;31m
wounds [0;37m Radagor.
A sentinel iron golem has some small wounds.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: small wounds >
< >
Ivellios flickers and contorts for a moment then returns to normal.
A sentinel iron golem has some small wounds.

<780/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: perfect condition E: a sentinel iron golem EC: small wounds >
< >
Your bite  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
A sentinel iron golem attacks you with its crush, but you aren't there.
Radagor's crush  [1;31m
mauls [0;37m you.
A blue staff with the crystal on the top sears your flesh.
Radagor attacks you with his crush, but you aren't there.
Radagor's crush  [1;31m
wounds [0;37m you.
Ivellios's pierce  [1;31m
injures [0;37m you.
Ivellios's pierce  [1;31m
injures [0;37m you.
Ivellios's pierce  [1;31m
injures [0;37m you.
Ivellios's pierce  [1;31m
injures [0;37m you.
A sentinel iron golem has some small wounds.

<703/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: a few scratches E: a sentinel iron golem EC: small wounds >
< >
Ivellios's body suddenly undergoes a rapid contortion into the form of an enraged bull.
A sentinel iron golem has some small wounds.

<703/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: a few scratches E: a sentinel iron golem EC: small wounds >
< > bit ivThey aren't here.
A sentinel iron golem has some small wounds.

<703/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: a few scratches E: a sentinel iron golem EC: small wounds >
< >
An enraged bull gores you with his tusks.
An enraged bull's goring tusk  [1;31m
DISEMBOWELS [0;37m you!
A sentinel iron golem has some small wounds.

<644/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: small wounds E: a sentinel iron golem EC: small wounds >
< >
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
Your bite  [1;31m
maims [0;37m a sentinel iron golem!
A sentinel iron golem's crush  [1;31m
mauls [0;37m you.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
DISEMBOWELS [0;37m you!
Radagor's crush  [1;31m
wounds [0;37m you.
A blue staff with the crystal on the top sears your flesh.
Radagor's crush  [1;31m
mauls [0;37m you.
An enraged bull's charge  [1;31m
MUTILATES [0;37m you!
An enraged bull's charge  [1;31m
MUTILATES [0;37m you!
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull's charge  [1;31m
MUTILATES [0;37m you!
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
A sentinel iron golem has some small wounds.

<386/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: gushing blood E: a sentinel iron golem EC: small wounds >
< > flePANIC! You couldn't escape!
A sentinel iron golem has some small wounds.

<386/780hp 310/975mp 347/349move 76 Gold 578428Exp|| NW >
< T: a fox TC: gushing blood E: a sentinel iron golem EC: small wounds >
< > fleA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
fle     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.
You flee from combat!
You lost 10 exp.

<386/780hp 310/975mp 346/349move 76 Gold 578438Exp|| EW >
< > fleYou aren't fighting anyone.

<386/780hp 310/975mp 346/349move 76 Gold 578438Exp|| EW >
< > wYou aren't fighting anyone.

<386/780hp 310/975mp 346/349move 76 Gold 578438Exp|| EW >
< > wwA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.


<386/780hp 310/975mp 345/349move 76 Gold 578438Exp|| NES >
< > sA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<386/780hp 310/975mp 344/349move 76 Gold 578438Exp|| NS >
< > ssA small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.

<386/780hp 310/975mp 343/349move 76 Gold 578438Exp|| NS >
< > sA small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.


<386/780hp 310/975mp 342/349move 76 Gold 578438Exp|| NU >
< > wAt the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<386/780hp 310/975mp 341/349move 76 Gold 578438Exp|| WD >
< > The regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]

<386/780hp 310/975mp 340/349move 76 Gold 578438Exp|| ESW >
< > The regrowing forest
  The foliage is quite dense, but very much alive. The darkness
is not oppressive and gloomy; it's more of a holding sort of
presence, as if the forest were cradling you. Grasses grow quite
high, and the ground is speckled with all colour and variety of
flower. The leaf-strewn path leads north and east.

[Exits: north east]
     A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.

<386/780hp 310/975mp 339/349move 76 Gold 578438Exp|| NE >
< >
<386/780hp 310/975mp 339/349move 76 Gold 578438Exp|| NE >
< > revYour body undergoes a rapid transformation and you revert to your true form.

<386/780hp 310/975mp 339/349move 76 Gold 578438Exp|| NE >
< > c wordYou chant a sweet melodious line.
A dark temple within the city
  You are within a dark temple tucked away in the back of a dark backstreet.
Flickering torches throw shadows around the room, and through the haze you
can see dark blood colored stains on the floor and walls. You can go north
into the dark alley, and those who are level 7 or below may go DOWN into
Mud school.

[Exits: north]
     A small stone fountain gushes forth here.
     A pit for sacrifices is in front of the altar.
(White Aura) A healer is here giving sermons for the Dark Queen.

<386/780hp 303/975mp 169/349move 76 Gold 578438Exp|| ND >
< > c duo
The chiming of bells echoes in the night as midnight passes.
Your protective shield fades away.

<401/780hp 371/975mp 229/349move 76 Gold 578438Exp|| ND >
< > You recite a sweet mystical verse.
You lose a dimension and pop out of existence.

//// time to rest some


<780/780hp 335/975mp 349/349move 76 Gold 576038Exp|| ND >
< > nwwnnnIn a dark, cold alley
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. To the south you can make out a dark temple.

[Exits: south west]
A city soldier patrols the streets for trouble.

<780/780hp 335/975mp 348/349move 76 Gold 576038Exp|| SW >
< > In a dark narrow alley
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The alley continues east or you can go west to South road.

[Exits: east west]

<780/780hp 335/975mp 347/349move 76 Gold 576038Exp|| EW >
< > A darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, while to the east is a dark alley
and west is the city pet shop.

[Exits: north east south west]
     The torn remains of a Palanthas cityguard are here on a cross.
     (Glowing) A war banner has been left here.
     A plain steel sword is lying here.

<780/780hp 335/975mp 346/349move 76 Gold 576038Exp|| NESW >
< > Under a broken stone archway south of the Palanthas markets
  You stand beneath a large stone archway that has been badly damaged from
the old wars that ravaged the city. Only half of the original stone
remains but it is still and impressive sight. North of here lies the city
markets, while the road runs to the south.

[Exits: north south]

<780/780hp 335/975mp 345/349move 76 Gold 576038Exp|| NS >
< > wheIn the southern market
  You stand within the bustling markets of Palanthas. The sounds of people
talking and conducting business can be heard from all around. To the south
is a large stone archway leading out from the markets, while the markets
themselves continue north, east and west.

[Exits: north east south west]
A street cleaner sighs as more rubbish blows by in the wind.

<780/780hp 335/975mp 344/349move 76 Gold 576038Exp|| NESW >
< > Palanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The torn remains of The Rat-man are here on a cross.
A woman wearing warm clothing and a thick cloak hurries by.

<780/780hp 335/975mp 343/349move 76 Gold 576038Exp|| NESW >
< > Players near you:
(PK) Niennah    Palanthas market square

<780/780hp 335/975mp 343/349move 76 Gold 576038Exp|| NESW >
< > eeA cobblestone trade road through the eastern Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The sound of metal ringing as it is forged fills the air.
The markets continue north, south and west, while to the east you can see
a large stone archway leading out of the market.

[Exits: north east south west]

<780/780hp 335/975mp 342/349move 76 Gold 576038Exp|| NESW >
< > eBeneath a large, cracked stone archway before the Palanthas Markets
  You are standing beneath a huge archway made from solid stone. The
surface is etched and cracked from some ages past force that swept through
the city. The road leads west to the Palanthas markets, and east under the
archway and along trade road.

[Exits: east west]
A dirty girl coughs as she begs for food.

<780/780hp 335/975mp 341/349move 76 Gold 576038Exp|| EW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the south runs a narrow, dark alley.

[Exits: east south west]

<780/780hp 335/975mp 340/349move 76 Gold 576038Exp|| ESW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a mercenary shop and south lies the fighter's guild.

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.

<780/780hp 335/975mp 339/349move 76 Gold 576038Exp|| NESW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, or
you can head north into a poorly lit cobblestone street.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

<780/780hp 335/975mp 338/349move 76 Gold 576038Exp|| NEW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a small resting house for those just passing briefly
through Palanthas.

[Exits: north east west]
A guard is here walking the battlements.

<780/780hp 335/975mp 337/349move 76 Gold 576038Exp|| NEW >
< > wheOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

<780/780hp 335/975mp 336/349move 76 Gold 576038Exp|| EW >
< > Players near you:
(PK) Niennah    On a cobblestone trade road through Palanthas

<780/780hp 335/975mp 336/349move 76 Gold 576038Exp|| EW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Radagor the male wild elf, Archmagi of the Tower
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 335/975mp 336/349move 76 Gold 576038Exp|| EW >
< > eeBefore the grand Eastern gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the eastern
gate house, westward into the city itself, or north and south along the
towering city walls.

[Exits: north east south west]
(White Aura) A powerful man-at-arms stands guard over the city.

<780/780hp 335/975mp 335/349move 76 Gold 576038Exp|| NESW >
< > eInside the Eastern gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while the wilderness outside the city is to the east,
and the city itself west.

[Exits: east west up]
A tall knight dressed in warm clothes eyes you carefully as he passes.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<780/780hp 335/975mp 334/349move 76 Gold 576038Exp|| EWU >
< > eOutside the Grand Eastern gates of Palanthas
  You are on a well travelled pathway just on the outskirts of Palanthas. To
the west the towering stone walls of Solamnia's capital city rise up to
dominate the skyline. North and south of here a couple of small, deserted
trails have been trodden down. The eastern Solamnic road continues to the
east.

[Exits: north east south west]
A tired looking woman walks by oblivious to your presence.

<780/780hp 335/975mp 333/349move 76 Gold 576038Exp|| NESW >
< > eOn the eastern outskirts of Palanthas
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone. Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the countryside to the east, and west
towards the grand city of Palanthas.

[Exits: east west]

<780/780hp 335/975mp 332/349move 76 Gold 576038Exp|| EW >
< > On the clearing before the road
  You are standing on the small forest clearing before eastern Solamnic
road. Green trees surrounds a wall from each sides. Road maded from
polished boulders, and used by merchants of Palanthas for travel his goods
into city and back, and by farmers who makes journey into main city of
Krynn everyday. Small beautyful birds sitting nearby in the grass and
signs a songs of wild nature. Road continues to the east and leading back
on the west to the gates of the Palanthas.
e
[Exits: east west]
A travelling merchant hurries along the road, watching you warily.

<780/780hp 335/975mp 331/349move 76 Gold 576038Exp|| EW >
< > Walking on the eastern Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone.  Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the forest glades to the east and west.

[Exits: east west]

<780/780hp 335/975mp 330/349move 76 Gold 576038Exp|| EW >
< > scYou are Niennah the Lady of Form
Race: dark elf    Sex: female  Age: 227 years old (mature)
You are a lawful evil transmuter.
Level: 30, with 6908362 exp (experience to level: 576038)

Str: 19      Health: 780 /780     Practices: 6
Int: 24      Mana  : 335 /975     Training sessions: 0
Wis: 20      Move  : 330 /349
Dex: 23      Carrying 27/35 items (222/360 pounds)
Con: 18      You have 76 gold and 4265 silver coins.

Wimpy set to 355 hit points.  Hometown is Palanthas
You are standing.
Armor: pierce: -340  bash: -341  slash: -340  magic: -344
You are god-like against piercing.
You are god-like against bashing.
You are god-like against slashing.
You are god-like against magic.
Hitroll: 25  Damroll: 28. Saves spell: -99.
You trust your group with questionable spells.
Use 'affects' command to see spells affecting you.

<780/780hp 335/975mp 330/349move 76 Gold 576038Exp|| EW >
< > c spelltBeautiful, mystical incantation comes out of your lips.
A field of strange energy briefly flickers and stabilises around you.

<780/780hp 265/975mp 330/349move 76 Gold 576038Exp|| EW >
< > ewhewho pkEntrance to the large part of Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most of
the farms are one story wooden buildings, but some of the larger ones are
grand works of red stone. Nearly all of what is grown in this part of the
plains is sold to the merchants and citizens of Palanthas. You get a few
odd stares as you make your way down the road, but nothing more than a
glance. The road here grows a more larger and continues in all directions
but actually it leading only on the east and west.

[Exits: north east south west]
A lowly knight of the Crown stands guard over the road.

<780/780hp 265/975mp 329/349move 76 Gold 576038Exp|| NESW >
< > Players near you:
(PK) Niennah    Entrance to the large part of Solamnic road

<780/780hp 265/975mp 329/349move 76 Gold 576038Exp|| NESW >
< > e-=-=-=-= Visible players in the realms =-=-=-=-
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Radagor the male wild elf, Archmagi of the Tower
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 265/975mp 329/349move 76 Gold 576038Exp|| NESW >
< > eWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field. The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the all
directions, but main walkway is through the country to the east.

[Exits: north east south west]
A happy looking farmer greets you with a deep bow.

<780/780hp 265/975mp 328/349move 76 Gold 576038Exp|| NESW >
< > eWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the west
and north, through the country to the east and south.

[Exits: north east south west]

<780/780hp 265/975mp 327/349move 76 Gold 576038Exp|| NESW >
< > eWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road.  Young boys stand watch over the herds, keeping the strays
from wandering off.  Farmers litter the fields, harvesting the year's
crops.  If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country.  Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked.  People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two.  The road continues toward forest pathways to the west
and east through the country to the south and north.

[Exits: north east south west]

<780/780hp 265/975mp 326/349move 76 Gold 576038Exp|| NESW >
< > eWalking on the eastern Solamnic road
  A wind blows across the plain, flapping cloaks and stirring leaves. Copses
of trees lie scattered along the road, some larger than others.  You pass
a traveller from time to time; a merchant and her guards, a farmer and his
young children, even a noble's carriage pushed it's way through.  They
seem more friendly than not, however all appear anxious about being this
far away from the city.  Clouds race across the sky, dotted by flocks of
birds of all kinds as if moving with a single purpose.  The road continues
in all directions. Wild nature creating here some kind of crossroads where
all merchants take a rest after his long travel to the Palanthas.

[Exits: north east south west]
     A delicious magic mushroom is here.

<780/780hp 265/975mp 325/349move 76 Gold 576038Exp|| NESW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]

<780/780hp 265/975mp 324/349move 76 Gold 576038Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]
A lowly knight of the Crown stands guard over the road.

<780/780hp 265/975mp 323/349move 76 Gold 576038Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 265/975mp 322/349move 76 Gold 576038Exp|| EW >
< > Way of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 265/975mp 321/349move 76 Gold 576038Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 265/975mp 320/349move 76 Gold 576038Exp|| EW >
< > eWest of a crossroads on the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues west, and to the east you can see a
crossroads nestled in between the low hills and the surrounding forests.

[Exits: east west]
( 7) A small staff of wood lies here.
( 6) A jacket of brown leather lies here forgotten.
A small kender dressed in a brown leather jacket smiles at you.

<780/780hp 265/975mp 319/349move 76 Gold 576038Exp|| EW >
< > eAt the crossroads along the Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west. To the north you can see a path leading
into the hills surrounding the road, and south lies a dark forest path.

[Exits: north east south west]
     A wooden sign has been posted into the ground here.

<780/780hp 265/975mp 318/349move 76 Gold 576038Exp|| NESW >
< > whesPlayers near you:
(PK) Niennah    At the crossroads along the Solamnic road

<780/780hp 265/975mp 318/349move 76 Gold 576038Exp|| NESW >
< > South of the crossroads
  Just south of the crossroads on the Eastern Solamnic Road is this, the
dwarf forest. It is very dark here, as the trees that grow overhead are
dense and thick. They don't grow terribly tall, and neither does the
sparse, dry grass. Leaves litter the ground. The pathway continues to
the south.

[Exits: north south]
     A heap of wool lies on the ground.
     A magical spring flows from the ground here.
     (Humming) A hoop of pearly white stone is on the ground.

<780/780hp 265/975mp 317/349move 76 Gold 576038Exp|| NS >
< > sA dark forest path
  The trail heads north and south, if it could be called a trail. It is
neither wide nor very clear, just a slightly trampled path through the
dead grasses and mounds of dry leaves that cover the ground. The trees
do not grow very tall, but they do block out light fairly well, forming
a canopy of dense greenery.

[Exits: north south]

<780/780hp 265/975mp 316/349move 76 Gold 576038Exp|| NS >
< > sA dark forest path
  The trees block out most light coming in from the sun or the moons,
but there is still enough so that anyone can see properly. The trees
are fairly short but quite dense, and the grasses are all stunted,
brown and dry. The path you are on continues north and south, and it
is covered with dead, dry leaves.

[Exits: north south]

<780/780hp 265/975mp 315/349move 76 Gold 576038Exp|| NS >
< > whessPlayers near you:
(PK) Niennah    A dark forest path
(PK) Radagor    A small valley in the woods
(PK) Ivellios   A small valley in the woods

<780/780hp 265/975mp 315/349move 76 Gold 576038Exp|| NS >
< > An intersection in the path
  The trail of dead leaves and brown grass breaks east and west here,
besides the path leading north to the Solamnic Road. The trees are
equally dense all around, giving the impression that there really is
nothing out of the ordinary in any direction. However, they do seem to
grow taller to the east. You see more stunted trees here. A side trail
leads west from here. To the east, you "think" you see a trail, but you
can never be sure.

[Exits: north east west]
     A small white mushroom grows from the ground.
A beautiful dryad caresses the trees.
A brightly-coloured red bird sings from above.

<780/780hp 265/975mp 314/349move 76 Gold 576038Exp|| NEW >
< > Alas, you cannot go that way.

<780/780hp 265/975mp 314/349move 76 Gold 576038Exp|| NEW >
< > n
The day has begun.

<780/780hp 345/975mp 349/349move 76 Gold 576038Exp|| NEW >
< > A dark forest path
  The trees block out most light coming in from the sun or the moons,
but there is still enough so that anyone can see properly. The trees
are fairly short but quite dense, and the grasses are all stunted,
brown and dry. The path you are on continues north and south, and it
is covered with dead, dry leaves.

[Exits: north south]

<780/780hp 345/975mp 348/349move 76 Gold 576038Exp|| NS >
< > sca sYou peer intently south.
 **** 1 south ****
A beautiful dryad caresses the trees.
A brightly-coloured red bird sings from above.


<780/780hp 345/975mp 348/349move 76 Gold 576038Exp|| NS >
< > sca sYou peer intently south.
 **** 1 south ****
A beautiful dryad caresses the trees.
A brightly-coloured red bird sings from above.


<780/780hp 345/975mp 348/349move 76 Gold 576038Exp|| NS >
< > whePlayers near you:
(PK) Niennah    A dark forest path
(PK) Radagor    A small valley in the woods
(PK) Ivellios   A small valley in the woods

<780/780hp 345/975mp 348/349move 76 Gold 576038Exp|| NS >
< > whePlayers near you:
(PK) Niennah    A dark forest path
(PK) Radagor    A small valley in the woods
(PK) Ivellios   A small valley in the woods

<780/780hp 345/975mp 348/349move 76 Gold 576038Exp|| NS >
< > whePlayers near you:
(PK) Niennah    A dark forest path
(PK) Radagor    A small valley in the woods
(PK) Ivellios   A small valley in the woods

<780/780hp 345/975mp 348/349move 76 Gold 576038Exp|| NS >
< > ssca eAn intersection in the path
  The trail of dead leaves and brown grass breaks east and west here,
besides the path leading north to the Solamnic Road. The trees are
equally dense all around, giving the impression that there really is
nothing out of the ordinary in any direction. However, they do seem to
grow taller to the east. You see more stunted trees here. A side trail
leads west from here. To the east, you "think" you see a trail, but you
can never be sure.

[Exits: north east west]
     A small white mushroom grows from the ground.
A beautiful dryad caresses the trees.
A brightly-coloured red bird sings from above.

<780/780hp 345/975mp 347/349move 76 Gold 576038Exp|| NEW >
< > You peer intently east.
 **** 1 east ****

 **** 2 east ****
A beautiful dryad caresses the trees.


<780/780hp 345/975mp 347/349move 76 Gold 576038Exp|| NEW >
< > eThe regrowing forest
  Just east of the small path split, the trees show noticeable signs of
growing taller and more vibrant. In fact, the entire forest seems more
lively, as birds can be heard singing not far off, somewhere to the
southeast. Also to the southeast, somewhat closer, are the sounds of
heavy beasts moving through the woods. You see more stunted trees here.
It looks almost as if this place was cursed by a god to be short and dry.
The trail leads east and west. It looks dark toward the east.

[Exits: east west]

<780/780hp 345/975mp 346/349move 76 Gold 576038Exp|| EW >
< > eThe regrowing forest
  The forest is definitely more alive here than to the west. It grows
tall and thick, the grasses knee-high to a minotaur. Birds sing, as
do frogs, in their own way. A few flowers sprout up in the thick
grass, brightening the otherwise dark green of the forest trail.
You see a more dense foliage in these stunted trees. The gloom
caused by them is enhanced by a draft coming from all around.
The trail turns south from the west.

[Exits: south west]
A beautiful dryad caresses the trees.

<780/780hp 345/975mp 345/349move 76 Gold 576038Exp|| SW >
< > sca sYou peer intently south.
 **** 1 south ****
A brightly-coloured red bird sings from above.


<780/780hp 345/975mp 345/349move 76 Gold 576038Exp|| SW >
< > sThe regrowing forest
  The foliage is quite dense, but very much alive. The darkness
is not oppressive and gloomy; it's more of a holding sort of
presence, as if the forest were cradling you. Grasses grow quite
high, and the ground is speckled with all colour and variety of
flower. The leaf-strewn path leads north and east.

[Exits: north east]
     A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.

<780/780hp 345/975mp 344/349move 76 Gold 576038Exp|| NE >
< > sca eYou peer intently east.
 **** 1 east ****

 **** 2 east ****
A red fox stares at you from the underbrush.


<780/780hp 345/975mp 344/349move 76 Gold 576038Exp|| NE >
< > eeThe regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]

<780/780hp 345/975mp 343/349move 76 Gold 576038Exp|| ESW >
< > At the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<780/780hp 345/975mp 342/349move 76 Gold 576038Exp|| WD >
< > sca dYou peer intently down.
 **** 1 down ****


<780/780hp 345/975mp 342/349move 76 Gold 576038Exp|| WD >
< > dA small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.

<780/780hp 345/975mp 341/349move 76 Gold 576038Exp|| NU >
< > sca nYou peer intently north.
 **** 1 north ****

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****
(White Aura) Ivellios the male elf is here.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.

 **** 5 north ****


< > sca nYou peer intently north.
 **** 1 north ****

 **** 2 north ****
(White Aura) Ivellios the male elf is here.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.

 **** 3 north ****

 **** 4 north ****
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.

 **** 5 north ****


<780/780hp 345/975mp 341/349move 76 Gold 576038Exp|| NU >
< > c para ivelYou chant a sweet melodious line.
Ivellios yells '
[1;36mHelp! Niennah is casting a spell on me! [0;37m'
Ivellios freezes momentarily, but it passes.
You parry Ivellios's pierce.
Your ironskin cracks under the blows!
You parry Ivellios's pierce.
Ivellios is in perfect condition.

<780/780hp 305/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: perfect condition E: Ivellios EC: perfect condition >
< >
You trample around loudly again.
Ivellios parries your freezing bite.
Ivellios parries your freezing bite.
Your ironskin cracks under the blows!
Ivellios attacks you with his pierce, but you aren't there.
Ivellios is in perfect condition.

<780/780hp 305/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: perfect condition E: Ivellios EC: perfect condition >
< >
Ivellios's body suddenly undergoes a rapid contortion into the form of an enraged bull.
An enraged bull is in perfect condition.

<780/780hp 305/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: perfect condition E: an enraged bull EC: perfect condition >
< > c slioYou don't know any spells of that name.
An enraged bull is in perfect condition.

<780/780hp 305/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: perfect condition E: an enraged bull EC: perfect condition >
< >
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
An enraged bull attacks you with his charge, but you aren't there.
Your ironskin cracks under the blows!
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull has a few scratches.

<780/780hp 305/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: perfect condition E: an enraged bull EC: a few scratches >
< > c sloYou raise your voice into an ancient incantation.
An enraged bull is moving at normal speed.
An enraged bull has a few scratches.

<780/780hp 275/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: perfect condition E: an enraged bull EC: a few scratches >
< > c slo
An enraged bull gores you with his tusks.
An enraged bull's goring tusk  [1;31m
devastates [0;37m you.
An enraged bull has a few scratches.

<749/780hp 275/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: a few scratches E: an enraged bull EC: a few scratches >
< >
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
An enraged bull attacks you with his charge, but you aren't there.
Your ironskin cracks under the blows!
An enraged bull attacks you with his charge, but you aren't there.
You parry an enraged bull's charge.
An enraged bull has a few scratches.

<749/780hp 275/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: a few scratches E: an enraged bull EC: a few scratches >
< > fleYou raise your voice into an ancient incantation.
An enraged bull appears to be moving slower.
Ok.
An enraged bull has a few scratches.

<749/780hp 245/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: a few scratches E: an enraged bull EC: a few scratches >
< >
Radagor chants a strange, yet melodious line.
You yell '
[1;36mDie, Radagor you sorcerous dog! [0;37m'
The air before you flares up and Radagor's spell reflects!
Your spellturning field dissipates with a crackle of blue energy.
Radagor is moving at normal speed.
An enraged bull has a few scratches.

<749/780hp 245/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: a few scratches E: an enraged bull EC: a few scratches >
< > fle
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull has a few scratches.

<749/780hp 245/975mp 341/349move 76 Gold 576038Exp|| NU >
< T: Niennah TC: a few scratches E: an enraged bull EC: a few scratches >
< > A small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.
You flee from combat!
You lost 10 exp.


<749/780hp 245/975mp 340/349move 76 Gold 576048Exp|| NS >
< > nA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<749/780hp 245/975mp 339/349move 76 Gold 576048Exp|| NS >
< > nA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<749/780hp 245/975mp 338/349move 76 Gold 576048Exp|| NES >
< > nA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.

[Exits: north south]
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.

<749/780hp 245/975mp 337/349move 76 Gold 576048Exp|| NS >
< > sca sYou peer intently south.
 **** 1 south ****

 **** 2 south ****
(Purple Aura) (White Aura) Radagor the male wild-elf is here.
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.

 **** 3 south ****

 **** 4 south ****


<749/780hp 245/975mp 337/349move 76 Gold 576048Exp|| NS >
< > ssA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.

<749/780hp 245/975mp 336/349move 76 Gold 576048Exp|| NES >
< > c para bullA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<749/780hp 245/975mp 335/349move 76 Gold 576048Exp|| NS >
< > They aren't here.

<749/780hp 245/975mp 335/349move 76 Gold 576048Exp|| NS >
< > c para bullThey aren't here.

<749/780hp 245/975mp 335/349move 76 Gold 576048Exp|| NS >
< > c para bullc para bullThey aren't here.
The sun rises in the east.

<769/780hp 298/975mp 349/349move 76 Gold 576048Exp|| NS >
< > You yell '
[1;36mHelp!  Radagor is attacking me! [0;37m'
Radagor attacks you with his crush, but you aren't there.
Radagor attacks you with his crush, but you aren't there.
You can't concentrate enough.
Radagor is in perfect condition.

<769/780hp 298/975mp 349/349move 76 Gold 576048Exp|| NS >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > Radagor is in perfect condition.

<769/780hp 298/975mp 349/349move 76 Gold 576048Exp|| NS >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< >
You trample around loudly again.
Radagor's ironskin cracks under the blows!
Radagor's ironskin cracks under the blows!
Radagor attacks you with his crush, but you aren't there.
Your ironskin cracks under the blows!
Radagor is in perfect condition.

<769/780hp 298/975mp 349/349move 76 Gold 576048Exp|| NS >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > flePANIC! You couldn't escape!
Radagor is in perfect condition.

<769/780hp 298/975mp 349/349move 76 Gold 576048Exp|| NS >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > fleA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.
You flee from combat!
You lost 10 exp.

<769/780hp 298/975mp 348/349move 76 Gold 576058Exp|| NES >
< > c para bullThey aren't here.

<769/780hp 298/975mp 348/349move 76 Gold 576058Exp|| NES >
< >
You yell '
[1;36mHelp!  Radagor is attacking me! [0;37m'
Radagor attacks you with his crush, but you aren't there.
You parry Radagor's crush.
Radagor is in perfect condition.

<769/780hp 298/975mp 348/349move 76 Gold 576058Exp|| NES >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< >
You yell '
[1;36mHelp! an enraged bull is goring me! [0;37m'
An enraged bull gores you with his tusks.
An enraged bull's goring tusk  [1;31m
decimates [0;37m you.
Radagor is in perfect condition.

<740/780hp 298/975mp 348/349move 76 Gold 576058Exp|| NES >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > fle
Radagor's ironskin cracks under the blows!
Radagor parries your freezing bite.
Radagor parries your freezing bite.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
MASSACRES [0;37m you!
Your ironskin shatters from the blows!
Radagor attacks you with his crush, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
Radagor is in perfect condition.

<667/780hp 298/975mp 348/349move 76 Gold 576058Exp|| NES >
< T: Niennah TC: small wounds E: Radagor EC: perfect condition >
< > A dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
You flee from combat!
You lost 10 exp.

<667/780hp 298/975mp 347/349move 76 Gold 576068Exp|| EW >
< > c para bullYou chant a sweet melodious line.
You hear the painful yelp of an enraged bull.
An enraged bull turns stiff and a horrible look comes over an enraged bull's face.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull has a few scratches.

<667/780hp 258/975mp 347/349move 76 Gold 576068Exp|| EW >
< T: Niennah TC: small wounds E: an enraged bull EC: a few scratches >
< > c para bull
You yell '
[1;36mHelp!  Radagor is attacking me! [0;37m'
Radagor attacks you with his crush, but you aren't there.
Radagor's crush  [1;31m
injures [0;37m you.
An enraged bull has a few scratches.

<656/780hp 258/975mp 347/349move 76 Gold 576068Exp|| EW >
< T: Niennah TC: small wounds E: an enraged bull EC: a few scratches >
< > fle
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Radagor attacks you with his crush, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
An enraged bull has a few scratches.

<628/780hp 258/975mp 347/349move 76 Gold 576068Exp|| EW >
< T: Niennah TC: small wounds E: an enraged bull EC: a few scratches >
< > You can't concentrate enough.
An enraged bull has a few scratches.

<628/780hp 258/975mp 347/349move 76 Gold 576068Exp|| EW >
< T: Niennah TC: small wounds E: an enraged bull EC: a few scratches >
< > A small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
You flee from combat!
You lost 10 exp.

<628/780hp 258/975mp 346/349move 76 Gold 576078Exp|| NES >
< > sA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<628/780hp 258/975mp 345/349move 76 Gold 576078Exp|| NS >
< > c para radaThey aren't here.

<628/780hp 258/975mp 345/349move 76 Gold 576078Exp|| NS >
< > c para radaThey aren't here.

<628/780hp 258/975mp 345/349move 76 Gold 576078Exp|| NS >
< > nnA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<628/780hp 258/975mp 344/349move 76 Gold 576078Exp|| NES >
< > c para radaA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.

[Exits: north south]
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.

<628/780hp 258/975mp 343/349move 76 Gold 576078Exp|| NS >
< > They aren't here.

<628/780hp 258/975mp 343/349move 76 Gold 576078Exp|| NS >
< > seA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.

<628/780hp 258/975mp 342/349move 76 Gold 576078Exp|| NES >
< > A dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.

<628/780hp 258/975mp 341/349move 76 Gold 576078Exp|| EW >
< > wc para radaA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.

<628/780hp 258/975mp 340/349move 76 Gold 576078Exp|| NES >
< > You recite a sweet mystical verse.
Radagor yells '
[1;36mHelp! Niennah is casting a spell on me! [0;37m'
Radagor turns stiff and a horrible look comes over Radagor's face.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
DISEMBOWELS [0;37m you!
Radagor attacks you with his crush, but you aren't there.
Radagor is in perfect condition.

<569/780hp 218/975mp 340/349move 76 Gold 576078Exp|| NES >
< T: Niennah TC: bleeding wounds E: Radagor EC: perfect condition >
< >
An enraged bull peers intently south.
Radagor is in perfect condition.

<569/780hp 218/975mp 340/349move 76 Gold 576078Exp|| NES >
< T: Niennah TC: bleeding wounds E: Radagor EC: perfect condition >
< >
Radagor tries to parry but his arms lock up.
Radagor's ironskin cracks under the blows!
Radagor tries to parry but his arms lock up.
Radagor's ironskin cracks under the blows!
Radagor's ironskin shatters!
Radagor's face twists in agony as his arms lock up.
Radagor attacks you with his crush, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
An enraged bull's charge  [1;31m
decimates [0;37m you.
Radagor is in perfect condition.

<512/780hp 218/975mp 340/349move 76 Gold 576078Exp|| NES >
< T: Niennah TC: bleeding wounds E: Radagor EC: perfect condition >
< >
An enraged bull gores you with his tusks.
An enraged bull attacks you with his goring tusk, but you aren't there.
Radagor is in perfect condition.

<512/780hp 218/975mp 340/349move 76 Gold 576078Exp|| NES >
< T: Niennah TC: bleeding wounds E: Radagor EC: perfect condition >
< >
Your freezing bite  [1;31m
wounds [0;37m Radagor.
Radagor tries to parry but his arms lock up.
Your freezing bite  [1;31m
mauls [0;37m Radagor.
Radagor tries to parry but his arms lock up.
Your freezing bite  [1;31m
wounds [0;37m Radagor.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
MUTILATES [0;37m you!
Radagor's face twists in agony as his arms lock up.
Radagor's face twists in agony as his arms lock up.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
Radagor has a few scratches.

<440/780hp 218/975mp 340/349move 76 Gold 576078Exp|| NES >
< T: Niennah TC: bleeding wounds E: Radagor EC: a few scratches >
< > fleA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.

[Exits: north south]
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.
You flee from combat!
You lost 10 exp.

<440/780hp 218/975mp 339/349move 76 Gold 576088Exp|| NS >
< > eAlas, you cannot go that way.

<440/780hp 218/975mp 339/349move 76 Gold 576088Exp|| NS >
< > nA bend in the forest trail
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The trail bends, heading south and
west.

[Exits: south west]
     A delicious magic mushroom is here.
     A speckled mushroom flourishes in the soil.

<440/780hp 218/975mp 338/349move 76 Gold 576088Exp|| SW >
< > sA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.

[Exits: north south]
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.

<440/780hp 218/975mp 337/349move 76 Gold 576088Exp|| NS >
< > sAn enraged bull's face twists in agony as his paralysed legs lock up.

<440/780hp 218/975mp 337/349move 76 Gold 576088Exp|| NS >
< > A small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<440/780hp 218/975mp 336/349move 76 Gold 576088Exp|| NES >
< > nA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit
through the air, oblivious to your presence. The dirt path leads
north and south.

[Exits: north south]
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.
(Purple Aura) A red fox stares at you from the underbrush.
(Purple Aura) A bluebird chirps angrily at you.

<440/780hp 218/975mp 335/349move 76 Gold 576088Exp|| NS >
< >
An enraged bull's face twists in agony as his paralysed legs lock up.

<440/780hp 218/975mp 335/349move 76 Gold 576088Exp|| NS >
< > gigYou giggle.

<440/780hp 218/975mp 335/349move 76 Gold 576088Exp|| NS >
< > sA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<440/780hp 218/975mp 334/349move 76 Gold 576088Exp|| NES >
< > eeA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.

<440/780hp 218/975mp 333/349move 76 Gold 576088Exp|| EW >
< > eBefore an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
(Purple Aura) A massive grey iron golem stands as sentinel for the Tower.


<452/780hp 274/975mp 349/349move 76 Gold 576088Exp|| NW >
< > k goYou trample around loudly again.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
A sentinel iron golem has some small wounds.

<452/780hp 274/975mp 349/349move 76 Gold 576088Exp|| NW >
< T: Niennah TC: bleeding wounds E: a sentinel iron golem EC: small wounds >
< >
Your freezing bite  [1;31m
misses [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
You parry a sentinel iron golem's crush.
You parry a sentinel iron golem's crush.
A sentinel iron golem tries to disarm you, but fails.
A sentinel iron golem has some small wounds.

<452/780hp 274/975mp 349/349move 76 Gold 576088Exp|| NW >
< T: Niennah TC: bleeding wounds E: a sentinel iron golem EC: small wounds >
< > c sloYou chant a sweet melodious line.
A sentinel iron golem appears to be moving slower.
Ok.
A sentinel iron golem has some small wounds.

<452/780hp 244/975mp 349/349move 76 Gold 576088Exp|| NW >
< T: Niennah TC: bleeding wounds E: a sentinel iron golem EC: small wounds >
< >
A sentinel iron golem says '
[1;33mGreetings, Archmagi of the Tower [0;37m'
Your staf flares with blood red light!
Your freezing bite  [1;31m
MANGLES [0;37m a sentinel iron golem!
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
Your freezing bite  [1;31m
decimates [0;37m a sentinel iron golem.
A sentinel iron golem's crush  [1;31m
mauls [0;37m you.
A sentinel iron golem has some small wounds.

<434/780hp 244/975mp 349/349move 76 Gold 576088Exp|| NW >
< T: Niennah TC: bleeding wounds E: a sentinel iron golem EC: small wounds >
< > fle
Your freezing bite  [1;31m
devastates [0;37m a sentinel iron golem.
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has some small wounds.

<434/780hp 244/975mp 349/349move 76 Gold 576088Exp|| NW >
< T: Niennah TC: bleeding wounds E: a sentinel iron golem EC: small wounds >
< >
You yell '
[1;36mHelp!  I am being attacked by Radagor! [0;37m'
Radagor's face twists in agony as his arms lock up.
A sentinel iron golem moves to block the passage north.
A dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
You flee from combat!
You lost 10 exp.

<434/780hp 244/975mp 348/349move 76 Gold 576098Exp|| EW >
< > eBefore an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
(Purple Aura) (White Aura) Radagor the male wild-elf is here.
(Purple Aura) A massive grey iron golem stands as sentinel for the Tower.

<434/780hp 244/975mp 347/349move 76 Gold 576098Exp|| NW >
< > c sofCast the spell on whom?

<434/780hp 244/975mp 347/349move 76 Gold 576098Exp|| NW >
< >
A sentinel iron golem says '
[1;33mGreetings, Magister of the Tower [0;37m'

<434/780hp 244/975mp 347/349move 76 Gold 576098Exp|| NW >
< >
You yell '
[1;36mHelp! an enraged bull is goring me! [0;37m'
An enraged bull gores you with his tusks.
An enraged bull's goring tusk  [1;31m
devastates [0;37m you.
An enraged bull is in perfect condition.

<403/780hp 244/975mp 347/349move 76 Gold 576098Exp|| NW >
< T: Niennah TC: bleeding wounds E: an enraged bull EC: perfect condition >
< >
An enraged bull dodges your freezing bite.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull has a few scratches.

<403/780hp 244/975mp 347/349move 76 Gold 576098Exp|| NW >
< T: Niennah TC: bleeding wounds E: an enraged bull EC: a few scratches >
< > fleA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
(Purple Aura) (White Aura) Radagor the male wild-elf is here.
You flee from combat!
You lost 10 exp.

<403/780hp 244/975mp 346/349move 76 Gold 576108Exp|| EW >
< > wwA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<403/780hp 244/975mp 345/349move 76 Gold 576108Exp|| NES >
< > Alas, you cannot go that way.

<403/780hp 244/975mp 345/349move 76 Gold 576108Exp|| NES >
< > sA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<403/780hp 244/975mp 344/349move 76 Gold 576108Exp|| NS >
< > sA small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.

s<403/780hp 244/975mp 343/349move 76 Gold 576108Exp|| NS >
< > A small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.

<403/780hp 244/975mp 342/349move 76 Gold 576108Exp|| NU >
< > uwAt the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<403/780hp 244/975mp 341/349move 76 Gold 576108Exp|| WD >
< > The regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]

<403/780hp 244/975mp 340/349move 76 Gold 576108Exp|| ESW >
< > c wordYou recite a sweet mystical tune.
A dark temple within the city
  You are within a dark temple tucked away in the back of a dark backstreet.
Flickering torches throw shadows around the room, and through the haze you
can see dark blood colored stains on the floor and walls. You can go north
into the dark alley, and those who are level 7 or below may go DOWN into
Mud school.

[Exits: north]
     A small stone fountain gushes forth here.
     A pit for sacrifices is in front of the altar.
(White Aura) A healer is here giving sermons for the Dark Queen.

<403/780hp 237/975mp 170/349move 76 Gold 576108Exp|| ND >
< > nnwwIn a dark, cold alley
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. To the south you can make out a dark temple.

[Exits: south west]
A city soldier patrols the streets for trouble.

<403/780hp 237/975mp 169/349move 76 Gold 576108Exp|| SW >
< > Alas, you cannot go that way.

<403/780hp 237/975mp 169/349move 76 Gold 576108Exp|| SW >
< > sIn a dark narrow alley
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The alley continues east or you can go west to South road.

[Exits: east west]

<403/780hp 237/975mp 168/349move 76 Gold 576108Exp|| EW >
< > A darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, while to the east is a dark alley
and west is the city pet shop.

[Exits: north east south west]
     The torn remains of a Palanthas cityguard are here on a cross.
     (Glowing) A war banner has been left here.
     A plain steel sword is lying here.

<403/780hp 237/975mp 167/349move 76 Gold 576108Exp|| NESW >
< > sA darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, and to the west you can see a
garbage filled alley which reeks of sewerage.

[Exits: north south west]
     (Humming) There are two steel boots sitting upright.
     a steak of a greater troll is here.

<403/780hp 237/975mp 166/349move 76 Gold 576108Exp|| NSW >
< > A darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south.

[Exits: north south]
A guard is here walking the battlements.

<403/780hp 237/975mp 165/349move 76 Gold 576108Exp|| NS >
< > nA darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, and to the west you can see a
garbage filled alley which reeks of sewerage.

[Exits: north south west]
     (Humming) There are two steel boots sitting upright.
     a steak of a greater troll is here.

<403/780hp 237/975mp 164/349move 76 Gold 576108Exp|| NSW >
< > wwIn a narrow alley filled with sewerage
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, while west is a narrow alley from
which a terrible sewerage smell is coming.

[Exits: east west]
A passing traveller walks around admiring the city.
A dirty, smelly beggar mumbles as he searches the junk in the alley.

w<403/780hp 237/975mp 163/349move 76 Gold 576108Exp|| EW >
< > Over a huge sewerage hole
  You are at the city dump where people come to drop their rubbish. Beneath
all the accumulated garbage you can see a sewer system filled with pipes
and junctions. The garbage alley heads back east if you want to escape the
terrible stench, or down into the pathway beneath the Palanthas.

[Exits: east down]

<403/780hp 237/975mp 162/349move 76 Gold 576108Exp|| ED >
< > Alas, you cannot go that way.

<403/780hp 237/975mp 162/349move 76 Gold 576108Exp|| ED >
< > c duoBeautiful, mystical incantation comes out of your lips.
You lose a dimension and pop out of existence.

///////resting

<780/780hp 361/975mp 349/349move 76 Gold 576108Exp|| ED >
< >
Chiming bells ring through the streets as midday passes.

<780/780hp 436/975mp 349/349move 76 Gold 576108Exp|| ED >
< > In a narrow alley filled with sewerage
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, while west is a narrow alley from
which a terrible sewerage smell is coming.

[Exits: east west]
A passing traveller walks around admiring the city.
A dirty, smelly beggar mumbles as he searches the junk in the alley.

<780/780hp 436/975mp 348/349move 76 Gold 576108Exp|| EW >
< > A darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, and to the west you can see a
garbage filled alley which reeks of sewerage.

[Exits: north south west]
     (Humming) There are two steel boots sitting upright.
     a steak of a greater troll is here.

<780/780hp 436/975mp 347/349move 76 Gold 576108Exp|| NSW >
< > nA darkly lit street named 'South road'
  You are standing upon a dusty street paved with dark cobblestones. A few
scattered torches flicker in the shadows and provide minimal light to see
by. The road continues north and south, while to the east is a dark alley
and west is the city pet shop.

[Exits: north east south west]
     The torn remains of a Palanthas cityguard are here on a cross.
     (Glowing) A war banner has been left here.
     A plain steel sword is lying here.

<780/780hp 436/975mp 346/349move 76 Gold 576108Exp|| NESW >
< > nUnder a broken stone archway south of the Palanthas markets
  You stand beneath a large stone archway that has been badly damaged from
the old wars that ravaged the city. Only half of the original stone
remains but it is still and impressive sight. North of here lies the city
markets, while the road runs to the south.

[Exits: north south]

<780/780hp 436/975mp 345/349move 76 Gold 576108Exp|| NS >
< > nIn the southern market
  You stand within the bustling markets of Palanthas. The sounds of people
talking and conducting business can be heard from all around. To the south
is a large stone archway leading out from the markets, while the markets
themselves continue north, east and west.

[Exits: north east south west]

<780/780hp 436/975mp 344/349move 76 Gold 576108Exp|| NESW >
< > nPalanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The torn remains of The Rat-man are here on a cross.
A woman wearing warm clothing and a thick cloak hurries by.

<780/780hp 436/975mp 343/349move 76 Gold 576108Exp|| NESW >
< > eA cobblestone trade road through the eastern Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The sound of metal ringing as it is forged fills the air.
The markets continue north, south and west, while to the east you can see
a large stone archway leading out of the market.

[Exits: north east south west]

<780/780hp 436/975mp 342/349move 76 Gold 576108Exp|| NESW >
< > eeBeneath a large, cracked stone archway before the Palanthas Markets
  You are standing beneath a huge archway made from solid stone. The
surface is etched and cracked from some ages past force that swept through
the city. The road leads west to the Palanthas markets, and east under the
archway and along trade road.

[Exits: east west]
A dirty girl coughs as she begs for food.

<780/780hp 436/975mp 341/349move 76 Gold 576108Exp|| EW >
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the south runs a narrow, dark alley.

[Exits: east south west]

<780/780hp 436/975mp 340/349move 76 Gold 576108Exp|| ESW >
< > eeOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a mercenary shop and south lies the fighter's guild.

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.

<780/780hp 436/975mp 339/349move 76 Gold 576108Exp|| NESW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, or
you can head north into a poorly lit cobblestone street.

[Exits: north east west]
A guard is here walking the battlements.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<780/780hp 436/975mp 338/349move 76 Gold 576108Exp|| NEW >
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a small resting house for those just passing briefly
through Palanthas.

[Exits: north east west]

<780/780hp 436/975mp 337/349move 76 Gold 576108Exp|| NEW >
< > whePlayers near you:
(PK) Niennah    On a cobblestone trade road through Palanthas

<780/780hp 436/975mp 337/349move 76 Gold 576108Exp|| NEW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 436/975mp 337/349move 76 Gold 576108Exp|| NEW >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell spiderhands modifies none by 0 for 5 hours
Spell haste modifies dexterity by 4 for 28 hours
Spell displacement modifies armor class by -35 for 4 hours
Spell fly modifies none by 0 for 31 hours
Spell protective shield modifies none by 0 for 5 hours
Spell harden skin modifies none by 0 for 12 hours
Spell sanctuary modifies none by 0 for 4 hours
Spell shield modifies armor class by -20 for 60 hours
Spell armor modifies armor class by -20 for 46 hours
Spell eldritch shield modifies save vs spell by -14 for 22 hours
                       modifies armor class by -116 for 22 hours
Spell ironskin modifies none by 0 for 0 hours
                       modifies resist piercing by 20 for 0 hours
                       modifies resist slashing by 20 for 0 hours
                       modifies resist bash by 20 for 0 hours
                       modifies armor class by -60 for 0 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 12 hours
                       modifies save vs spell by -4 for 12 hours

<780/780hp 436/975mp 337/349move 76 Gold 576108Exp|| NEW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

<780/780hp 436/975mp 336/349move 76 Gold 576108Exp|| EW >
< > eeBefore the grand Eastern gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the eastern
gate house, westward into the city itself, or north and south along the
towering city walls.

[Exits: north east south west]
(White Aura) A powerful man-at-arms stands guard over the city.

<780/780hp 436/975mp 335/349move 76 Gold 576108Exp|| NESW >
< > eInside the Eastern gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while the wilderness outside the city is to the east,
and the city itself west.

[Exits: east west up]
eA tall knight dressed in warm clothes eyes you carefully as he passes.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<780/780hp 436/975mp 334/349move 76 Gold 576108Exp|| EWU >
< > eOutside the Grand Eastern gates of Palanthas
  You are on a well travelled pathway just on the outskirts of Palanthas. To
the west the towering stone walls of Solamnia's capital city rise up to
dominate the skyline. North and south of here a couple of small, deserted
trails have been trodden down. The eastern Solamnic road continues to the
east.

[Exits: north east south west]
A tired looking woman walks by oblivious to your presence.

<780/780hp 436/975mp 333/349move 76 Gold 576108Exp|| NESW >
< > eOn the eastern outskirts of Palanthas
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone. Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the countryside to the east, and west
towards the grand city of Palanthas.

[Exits: east west]

<780/780hp 436/975mp 332/349move 76 Gold 576108Exp|| EW >
< > On the clearing before the road
  You are standing on the small forest clearing before eastern Solamnic
road. Green trees surrounds a wall from each sides. Road maded from
polished boulders, and used by merchants of Palanthas for travel his goods
into city and back, and by farmers who makes journey into main city of
Krynn everyday. Small beautyful birds sitting nearby in the grass and
signs a songs of wild nature. Road continues to the east and leading back
on the west to the gates of the Palanthas.

[Exits: east west]

<780/780hp 436/975mp 331/349move 76 Gold 576108Exp|| EW >
< > wheWalking on the eastern Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone.  Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the forest glades to the east and west.

[Exits: east west]
A travelling merchant hurries along the road, watching you warily.

<780/780hp 436/975mp 330/349move 76 Gold 576108Exp|| EW >
< > Players near you:
(PK) Niennah    Walking on the eastern Solamnic road

<780/780hp 436/975mp 330/349move 76 Gold 576108Exp|| EW >
< > who pke-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 436/975mp 330/349move 76 Gold 576108Exp|| EW >
< > eEntrance to the large part of Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most of
the farms are one story wooden buildings, but some of the larger ones are
grand works of red stone. Nearly all of what is grown in this part of the
plains is sold to the merchants and citizens of Palanthas. You get a few
odd stares as you make your way down the road, but nothing more than a
glance. The road here grows a more larger and continues in all directions
but actually it leading only on the east and west.

[Exits: north east south west]
A lowly knight of the Crown stands guard over the road.

<780/780hp 436/975mp 329/349move 76 Gold 576108Exp|| NESW >
< > eWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field. The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the all
directions, but main walkway is through the country to the east.

[Exits: north east south west]
A happy looking farmer greets you with a deep bow.

e<780/780hp 436/975mp 328/349move 76 Gold 576108Exp|| NESW >
< > Walking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the west
and north, through the country to the east and south.

[Exits: north east south west]

<780/780hp 436/975mp 327/349move 76 Gold 576108Exp|| NESW >
< > eWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road.  Young boys stand watch over the herds, keeping the strays
from wandering off.  Farmers litter the fields, harvesting the year's
crops.  If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country.  Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked.  People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two.  The road continues toward forest pathways to the west
and east through the country to the south and north.

[Exits: north east south west]

<780/780hp 436/975mp 326/349move 76 Gold 576108Exp|| NESW >
< > eWalking on the eastern Solamnic road
  A wind blows across the plain, flapping cloaks and stirring leaves. Copses
of trees lie scattered along the road, some larger than others.  You pass
a traveller from time to time; a merchant and her guards, a farmer and his
young children, even a noble's carriage pushed it's way through.  They
seem more friendly than not, however all appear anxious about being this
far away from the city.  Clouds race across the sky, dotted by flocks of
birds of all kinds as if moving with a single purpose.  The road continues
in all directions. Wild nature creating here some kind of crossroads where
all merchants take a rest after his long travel to the Palanthas.

[Exits: north east south west]
     A delicious magic mushroom is here.

<780/780hp 436/975mp 325/349move 76 Gold 576108Exp|| NESW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]

<780/780hp 436/975mp 324/349move 76 Gold 576108Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]
A lowly knight of the Crown stands guard over the road.

<780/780hp 436/975mp 323/349move 76 Gold 576108Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 436/975mp 322/349move 76 Gold 576108Exp|| EW >
< > Way of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 436/975mp 321/349move 76 Gold 576108Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 436/975mp 320/349move 76 Gold 576108Exp|| EW >
< > eWest of a crossroads on the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues west, and to the east you can see a
crossroads nestled in between the low hills and the surrounding forests.

[Exits: east west]
( 7) A small staff of wood lies here.
( 6) A jacket of brown leather lies here forgotten.
A small kender dressed in a brown leather jacket smiles at you.

<780/780hp 436/975mp 319/349move 76 Gold 576108Exp|| EW >
< > eAt the crossroads along the Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west. To the north you can see a path leading
into the hills surrounding the road, and south lies a dark forest path.

[Exits: north east south west]
     A wooden sign has been posted into the ground here.

<780/780hp 436/975mp 318/349move 76 Gold 576108Exp|| NESW >
< > sSouth of the crossroads
  Just south of the crossroads on the Eastern Solamnic Road is this, the
dwarf forest. It is very dark here, as the trees that grow overhead are
dense and thick. They don't grow terribly tall, and neither does the
sparse, dry grass. Leaves litter the ground. The pathway continues to
the south.

[Exits: north south]
     A heap of wool lies on the ground.
     A magical spring flows from the ground here.
     (Humming) A hoop of pearly white stone is on the ground.

<780/780hp 436/975mp 317/349move 76 Gold 576108Exp|| NS >
< > ssA dark forest path
  The trail heads north and south, if it could be called a trail. It is
neither wide nor very clear, just a slightly trampled path through the
dead grasses and mounds of dry leaves that cover the ground. The trees
do not grow very tall, but they do block out light fairly well, forming
a canopy of dense greenery.

[Exits: north south]

<780/780hp 436/975mp 316/349move 76 Gold 576108Exp|| NS >
< > A dark forest path
  The trees block out most light coming in from the sun or the moons,
but there is still enough so that anyone can see properly. The trees
are fairly short but quite dense, and the grasses are all stunted,
brown and dry. The path you are on continues north and south, and it
is covered with dead, dry leaves.

[Exits: north south]

<780/780hp 436/975mp 315/349move 76 Gold 576108Exp|| NS >
< > whePlayers near you:
(PK) Radagor    A small valley in the woods
(PK) Niennah    A dark forest path
(PK) Ivellios   A small valley in the woods

<780/780hp 436/975mp 315/349move 76 Gold 576108Exp|| NS >
< > sAn intersection in the path
  The trail of dead leaves and brown grass breaks east and west here,
besides the path leading north to the Solamnic Road. The trees are
equally dense all around, giving the impression that there really is
nothing out of the ordinary in any direction. However, they do seem to
grow taller to the east. You see more stunted trees here. A side trail
leads west from here. To the east, you "think" you see a trail, but you
can never be sure.

[Exits: north east west]
     A small white mushroom grows from the ground.

<780/780hp 436/975mp 314/349move 76 Gold 576108Exp|| NEW >
< > sAlas, you cannot go that way.

<780/780hp 436/975mp 314/349move 76 Gold 576108Exp|| NEW >
< > eeThe regrowing forest
  Just east of the small path split, the trees show noticeable signs of
growing taller and more vibrant. In fact, the entire forest seems more
lively, as birds can be heard singing not far off, somewhere to the
southeast. Also to the southeast, somewhat closer, are the sounds of
heavy beasts moving through the woods. You see more stunted trees here.
It looks almost as if this place was cursed by a god to be short and dry.
The trail leads east and west. It looks dark toward the east.

[Exits: east west]

<780/780hp 436/975mp 313/349move 76 Gold 576108Exp|| EW >
< > The regrowing forest
  The forest is definitely more alive here than to the west. It grows
tall and thick, the grasses knee-high to a minotaur. Birds sing, as
do frogs, in their own way. A few flowers sprout up in the thick
grass, brightening the otherwise dark green of the forest trail.
You see a more dense foliage in these stunted trees. The gloom
caused by them is enhanced by a draft coming from all around.
The trail turns south from the west.

[Exits: south west]
A beautiful dryad caresses the trees.

<780/780hp 436/975mp 312/349move 76 Gold 576108Exp|| SW >
< > sca sYou peer intently south.
 **** 1 south ****
A brightly-coloured red bird sings from above.


<780/780hp 436/975mp 312/349move 76 Gold 576108Exp|| SW >
< > s
You yell '
[1;36mHelp!  Ivellios is attacking me! [0;37m'
You parry Ivellios's pierce.
Ivellios attacks you with his pierce, but you aren't there.
You parry Ivellios's pierce.
Ivellios is in perfect condition.

<780/780hp 436/975mp 312/349move 76 Gold 576108Exp|| SW >
< T: Niennah TC: perfect condition E: Ivellios EC: perfect condition >
< > No way!  You are still fighting!
Ivellios is in perfect condition.

<780/780hp 436/975mp 312/349move 76 Gold 576108Exp|| SW >
< T: Niennah TC: perfect condition E: Ivellios EC: perfect condition >
< >
You trample around loudly again.
Your freezing bite  [1;31m
mauls [0;37m Ivellios.
Your freezing bite  [1;31m
wounds [0;37m Ivellios.
You parry Ivellios's pierce.
Ivellios's pierce  [1;31m
injures [0;37m you.
Your iron hard skin softens.
Ivellios has a few scratches.

<780/780hp 479/975mp 349/349move 76 Gold 576108Exp|| SW >
< T: Niennah TC: perfect condition E: Ivellios EC: a few scratches >
< > fleThe regrowing forest
  Just east of the small path split, the trees show noticeable signs of
growing taller and more vibrant. In fact, the entire forest seems more
lively, as birds can be heard singing not far off, somewhere to the
southeast. Also to the southeast, somewhat closer, are the sounds of
heavy beasts moving through the woods. You see more stunted trees here.
It looks almost as if this place was cursed by a god to be short and dry.
The trail leads east and west. It looks dark toward the east.

[Exits: east west]
You flee from combat!
You lost 10 exp.

<780/780hp 479/975mp 348/349move 76 Gold 576118Exp|| EW >
< >
Ivellios peers intently north.

<780/780hp 479/975mp 348/349move 76 Gold 576118Exp|| EW >
< >
You yell '
[1;36mHelp!  Radagor is attacking me! [0;37m'
You parry Radagor's crush.
Radagor attacks you with his crush, but you aren't there.
Radagor attacks you with his crush, but you aren't there.
Radagor is in perfect condition.

<780/780hp 479/975mp 348/349move 76 Gold 576118Exp|| EW >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > c para ive
Beautiful, mystical incantation comes out of Ivellios's lips.
You yell '
[1;36mHelp! Ivellios is casting a spell on me! [0;37m'
You are moving at normal speed.
Radagor is in perfect condition.

<780/780hp 479/975mp 348/349move 76 Gold 576118Exp|| EW >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > You can't concentrate enough.
Radagor is in perfect condition.

<780/780hp 479/975mp 348/349move 76 Gold 576118Exp|| EW >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > fle
You trample around loudly again.
Radagor parries your freezing bite.
You attack with your freezing bite, but Radagor isn't there.
Radagor attacks you with his crush, but you aren't there.
Radagor attacks you with his crush, but you aren't there.
You parry Radagor's crush.
Ivellios attacks you with his pierce, but you aren't there.
You parry Ivellios's pierce.
Ivellios's pierce  [1;31m
injures [0;37m you.
Radagor is in perfect condition.

<770/780hp 479/975mp 348/349move 76 Gold 576118Exp|| EW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > The regrowing forest
  The forest is definitely more alive here than to the west. It grows
tall and thick, the grasses knee-high to a minotaur. Birds sing, as
do frogs, in their own way. A few flowers sprout up in the thick
grass, brightening the otherwise dark green of the forest trail.
You see a more dense foliage in these stunted trees. The gloom
caused by them is enhanced by a draft coming from all around.
The trail turns south from the west.

[Exits: south west]
A beautiful dryad caresses the trees.
You flee from combat!
You lost 10 exp.

<770/780hp 479/975mp 347/349move 76 Gold 576128Exp|| SW >
< > ssThe regrowing forest
  The foliage is quite dense, but very much alive. The darkness
is not oppressive and gloomy; it's more of a holding sort of
presence, as if the forest were cradling you. Grasses grow quite
high, and the ground is speckled with all colour and variety of
flower. The leaf-strewn path leads north and east.

[Exits: north east]
     A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.

<770/780hp 479/975mp 346/349move 76 Gold 576128Exp|| NE >
< > Alas, you cannot go that way.

<770/780hp 479/975mp 346/349move 76 Gold 576128Exp|| NE >
< > eeThe regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]<770/780hp 479/975mp 345/349move 76 Gold 576128Exp|| ESW >
< > At the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<770/780hp 479/975mp 344/349move 76 Gold 576128Exp|| WD >
< > dnA small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.

<770/780hp 479/975mp 343/349move 76 Gold 576128Exp|| NU >
< > nA small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.

<770/780hp 479/975mp 342/349move 76 Gold 576128Exp|| NS >
< > A small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<770/780hp 479/975mp 341/349move 76 Gold 576128Exp|| NS >
< > c ironsBeautiful, mystical incantation comes out of your lips.
You reinforce your hardened skin.
Your skin becomes iron strong.

<770/780hp 389/975mp 341/349move 76 Gold 576128Exp|| NS >
< > neeA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<770/780hp 389/975mp 340/349move 76 Gold 576128Exp|| NES >
< > A dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.

<770/780hp 389/975mp 339/349move 76 Gold 576128Exp|| EW >
< > Before an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.

<770/780hp 389/975mp 338/349move 76 Gold 576128Exp|| NW >
< > c has
A sentinel iron golem says '
[1;33mGreetings, Archmagi of the Tower [0;37m'
A sentinel iron golem says '
[1;33mGreetings, Magister of the Tower [0;37m'
You recite a sweet mystical tune.
You feel yourself moving more quickly.

<770/780hp 359/975mp 338/349move 76 Gold 576128Exp|| NW >
< > k go
You yell '
[1;36mHelp!  Radagor is attacking me! [0;37m'
Radagor attacks you with his crush, but you aren't there.
You attack with your freezing bite, but Radagor isn't there.
Radagor parries your freezing bite.
Radagor attacks you with his crush, but you aren't there.
Ivellios attacks you with his pierce, but you aren't there.
Your ironskin cracks under the blows!
Ivellios attacks you with his pierce, but you aren't there.
You parry Ivellios's pierce.
Ivellios attacks you with his pierce, but you aren't there.
Radagor is in perfect condition.

<770/780hp 359/975mp 338/349move 76 Gold 576128Exp|| NW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > You do the best you can!
Radagor is in perfect condition.

<770/780hp 359/975mp 338/349move 76 Gold 576128Exp|| NW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< >
Ivellios raises his voice into an ancient incantation.
You are moving at normal speed.
Radagor is in perfect condition.

<770/780hp 359/975mp 338/349move 76 Gold 576128Exp|| NW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > fleA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
You flee from combat!
You lost 10 exp.

<770/780hp 359/975mp 337/349move 76 Gold 576138Exp|| EW >
< > wA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > wAlas, you cannot go that way.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para ivewhereThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > Players near you:
(PK) Radagor    A dark path into the forest
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A dark path into the forest

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para ivec para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > They aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > wherePlayers near you:
(PK) Radagor    A dark path into the forest
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A dark path into the forest

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para ivewhereThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > Players near you:
(PK) Radagor    A dark path into the forest
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A dark path into the forest

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > wherePlayers near you:
(PK) Radagor    A dark path into the forest
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A dark path into the forest

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > wherePlayers near you:
(PK) Radagor    A dark path into the forest
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A dark path into the forest

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para iveThey aren't here.

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > wherePlayers near you:
(PK) Radagor    A dark path into the forest
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A dark path into the forest

<770/780hp 359/975mp 336/349move 76 Gold 576138Exp|| NES >
< > c para ivewhereYou intone an ancient mystical chant.
Ivellios yells '
[1;36mDie, Niennah you sorcerous dog! [0;37m'
Ivellios turns stiff and a horrible look comes over Ivellios's face.
Ivellios attacks you with his pierce, but you aren't there.
Ivellios attacks you with his pierce, but you aren't there.
Ivellios attacks you with his pierce, but you aren't there.
Ivellios has a few scratches.

<770/780hp 319/975mp 336/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: a few scratches E: Ivellios EC: a few scratches >
< >
Ivellios parries your freezing bite.
You parry Ivellios's pierce.
Ivellios has a few scratches.

<770/780hp 319/975mp 336/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: a few scratches E: Ivellios EC: a few scratches >
< >
Radagor raises his voice into an ancient incantation.
You yell '
[1;36mDie, Radagor you sorcerous dog! [0;37m'
You feel your muscles freeze up, but it passes.
Ivellios has a few scratches.

<770/780hp 319/975mp 336/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: a few scratches E: Ivellios EC: a few scratches >
< >
Ivellios peers intently west.
Ivellios has a few scratches.

<770/780hp 319/975mp 336/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: a few scratches E: Ivellios EC: a few scratches >
< > Players near you:
(PK) Radagor    A small valley in the woods
(PK) Niennah    A small valley in the woods
(PK) Ivellios   A small valley in the woods
Ivellios has a few scratches.

<770/780hp 319/975mp 336/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: a few scratches E: Ivellios EC: a few scratches >
< > c sloYou raise your voice into an ancient incantation.
You lost your concentration.
Ivellios tries to parry but his arms lock up.
Your freezing bite  [1;31m
wounds [0;37m Ivellios.
Ivellios tries to parry but his arms lock up.
Your freezing bite  [1;31m
mauls [0;37m Ivellios.
You parry Ivellios's pierce.
Ivellios attacks you with his pierce, but you aren't there.
Ivellios has a few scratches.

<770/780hp 304/975mp 336/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: a few scratches E: Ivellios EC: a few scratches >
< >
Radagor recites a sweet mystical verse.
You yell '
[1;36mDie, Radagor you sorcerous dog! [0;37m'
You feel your muscles freeze up, but it passes.
Ivellios has a few scratches.

<780/780hp 331/975mp 349/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: perfect condition E: Ivellios EC: a few scratches >
< > fle
You trample around loudly again.
Your freezing bite  [1;31m
wounds [0;37m Ivellios.
Your ironskin cracks under the blows!
Ivellios attacks you with his pierce, but you aren't there.
Your ironskin cracks under the blows!
Ivellios has a few scratches.

<780/780hp 331/975mp 349/349move 76 Gold 576138Exp|| NES >
< T: Niennah TC: perfect condition E: Ivellios EC: a few scratches >
< > A small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]
You flee from combat!
fleYou lost 10 exp.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< > You aren't fighting anyone.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< > fleYou aren't fighting anyone.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< >
Radagor recites a sweet mystical tune.
You yell '
[1;36mHelp! Radagor is casting a spell on me! [0;37m'
You feel your muscles freeze up, but it passes.
You attack with your freezing bite, but Radagor isn't there.
Radagor is in perfect condition.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< >
You attack with your freezing bite, but Radagor isn't there.
Radagor's ironskin cracks under the blows!
Radagor's staff glows with divine light.
Radagor's spell is cast upon empty air.
Radagor attacks you with his crush, but you aren't there.
Your ironskin cracks under the blows!
Radagor attacks you with his crush, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull's face twists in agony as his arms lock up.
Your ironskin cracks under the blows!
Your ironskin shatters from the blows!
An enraged bull's face twists in agony as his arms lock up.
An enraged bull's face twists in agony as his arms lock up.
An enraged bull attacks you with his charge, but you aren't there.
Radagor is in perfect condition.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > nNo way!  You are still fighting!
Radagor is in perfect condition.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > c para radaYou can't concentrate enough.
Radagor is in perfect condition.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > flePANIC! You couldn't escape!
Radagor is in perfect condition.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< >
You attack with your freezing bite, but Radagor isn't there.
Radagor attacks you with his crush, but you aren't there.
Radagor attacks you with his crush, but you aren't there.
Radagor attacks you with his crush, but you aren't there.
An enraged bull's face twists in agony as his arms lock up.
An enraged bull's face twists in agony as his arms lock up.
An enraged bull's face twists in agony as his arms lock up.
An enraged bull attacks you with his charge, but you aren't there.
Radagor is in perfect condition.

<780/780hp 331/975mp 348/349move 76 Gold 576148Exp|| NS >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > fleA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
You flee from combat!
You lost 10 exp.

<780/780hp 331/975mp 347/349move 76 Gold 576158Exp|| NES >
< > c para radaThey aren't here.

<780/780hp 331/975mp 347/349move 76 Gold 576158Exp|| NES >
< > c para radaThey aren't here.

<780/780hp 331/975mp 347/349move 76 Gold 576158Exp|| NES >
< > c para radac para radaYou raise your voice into an ancient incantation.
Radagor yells '
[1;36mDie, Niennah you sorcerous dog! [0;37m'
The air before Radagor flares up and your spell reflects!
Radagor's spellturning field disipates with a crackle of blue energy.
You feel your muscles freeze up, but it passes.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
DISEMBOWELS [0;37m you!
Radagor attacks you with his crush, but you aren't there.
Radagor parries your freezing bite.
Radagor attacks you with his crush, but you aren't there.
Radagor's crush  [1;31m
injures [0;37m you.
You parry an enraged bull's charge.
An enraged bull attacks you with his charge, but you aren't there.
You parry an enraged bull's charge.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull's face twists in agony as his arms lock up.
An enraged bull's face twists in agony as his arms lock up.
Radagor is in perfect condition.

<718/780hp 291/975mp 347/349move 76 Gold 576158Exp|| NES >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< >
An enraged bull gores you with his tusks.
An enraged bull attacks you with his goring tusk, but you aren't there.
Radagor is in perfect condition.

<718/780hp 291/975mp 347/349move 76 Gold 576158Exp|| NES >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< >
You attack with your freezing bite, but Radagor isn't there.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
DISEMBOWELS [0;37m you!
Radagor attacks you with his crush, but you aren't there.
An enraged bull's face twists in agony as his arms lock up.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
You parry an enraged bull's charge.
An enraged bull's face twists in agony as his arms lock up.
Radagor is in perfect condition.

<631/780hp 291/975mp 347/349move 76 Gold 576158Exp|| NES >
< T: Niennah TC: small wounds E: Radagor EC: perfect condition >
< > You can't concentrate enough.
Radagor is in perfect condition.

<631/780hp 291/975mp 347/349move 76 Gold 576158Exp|| NES >
< T: Niennah TC: small wounds E: Radagor EC: perfect condition >
< > fleA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]
You flee from combat!
You lost 10 exp.

<631/780hp 291/975mp 346/349move 76 Gold 576168Exp|| NS >
< > nc para radaA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<631/780hp 291/975mp 345/349move 76 Gold 576168Exp|| NES >
< > They aren't here.

<631/780hp 291/975mp 345/349move 76 Gold 576168Exp|| NES >
< > eeA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.

<631/780hp 291/975mp 344/349move 76 Gold 576168Exp|| EW >
< > Before an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
(White Aura) A massive grey iron golem stands as sentinel for the Tower.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< > k goYour freezing bite  [1;31m
wounds [0;37m a sentinel iron golem.
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< >
A sentinel iron golem says '
[1;33mGreetings, Archmagi of the Tower [0;37m'
A sentinel iron golem says '
[1;33mGreetings, Magister of the Tower [0;37m'
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< >
You yell '
[1;36mHelp! an enraged bull is goring me! [0;37m'
An enraged bull gores you with his tusks.
An enraged bull's face twists in agony as his arms lock up.
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< >
Your freezing bite  [1;31m
misses [0;37m a sentinel iron golem.
A sentinel iron golem attacks you with its crush, but you aren't there.
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< > fle
Radagor recites a sweet mystical verse.
You yell '
[1;36mDie, Radagor you sorcerous dog! [0;37m'
Your muscles suddenly freeze up in a paintful spasm!
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< > A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< > fleA sentinel iron golem moves to block the passage north.
A sentinel iron golem moves to block the passage north.
A sentinel iron golem moves to block the passage north.
PANIC! You couldn't escape!
A sentinel iron golem has some small wounds.

<631/780hp 291/975mp 343/349move 76 Gold 576168Exp|| NW >
< T: Niennah TC: small wounds E: a sentinel iron golem EC: small wounds >
< > fleA dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.
You flee from combat!
You lost 10 exp.

<631/780hp 291/975mp 342/349move 76 Gold 576178Exp|| EW >
< > fleYou aren't fighting anyone.

<631/780hp 291/975mp 342/349move 76 Gold 576178Exp|| EW >
< > wwA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.

<631/780hp 291/975mp 341/349move 76 Gold 576178Exp|| NES >
< > wAlas, you cannot go that way.

<631/780hp 291/975mp 341/349move 76 Gold 576178Exp|| NES >
< > Alas, you cannot go that way.

<631/780hp 291/975mp 341/349move 76 Gold 576178Exp|| NES >
< > ssA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]

<631/780hp 291/975mp 340/349move 76 Gold 576178Exp|| NS >
< > ssA small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.

<631/780hp 291/975mp 339/349move 76 Gold 576178Exp|| NS >
< > A small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.

<631/780hp 291/975mp 338/349move 76 Gold 576178Exp|| NU >
< > uAlas, you cannot go that way.

<631/780hp 291/975mp 338/349move 76 Gold 576178Exp|| NU >
< > At the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
w     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<631/780hp 291/975mp 337/349move 76 Gold 576178Exp|| WD >
< > wThe regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]

<631/780hp 291/975mp 336/349move 76 Gold 576178Exp|| ESW >
< > The regrowing forest
  The foliage is quite dense, but very much alive. The darkness
is not oppressive and gloomy; it's more of a holding sort of
presence, as if the forest were cradling you. Grasses grow quite
high, and the ground is speckled with all colour and variety of
flower. The leaf-strewn path leads north and east.

[Exits: north east]
     A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.

<631/780hp 291/975mp 335/349move 76 Gold 576178Exp|| NE >
< > nThe regrowing forest
  The forest is definitely more alive here than to the west. It grows
tall and thick, the grasses knee-high to a minotaur. Birds sing, as
do frogs, in their own way. A few flowers sprout up in the thick
grass, brightening the otherwise dark green of the forest trail.
You see a more dense foliage in these stunted trees. The gloom
caused by them is enhanced by a draft coming from all around.
The trail turns south from the west.

[Exits: south west]
A beautiful dryad caresses the trees.

<631/780hp 291/975mp 334/349move 76 Gold 576178Exp|| SW >
< > wwThe regrowing forest
  Just east of the small path split, the trees show noticeable signs of
growing taller and more vibrant. In fact, the entire forest seems more
lively, as birds can be heard singing not far off, somewhere to the
southeast. Also to the southeast, somewhat closer, are the sounds of
heavy beasts moving through the woods. You see more stunted trees here.
It looks almost as if this place was cursed by a god to be short and dry.
The trail leads east and west. It looks dark toward the east.

[Exits: east west]

<631/780hp 291/975mp 333/349move 76 Gold 576178Exp|| EW >
< > An intersection in the path
  The trail of dead leaves and brown grass breaks east and west here,
besides the path leading north to the Solamnic Road. The trees are
equally dense all around, giving the impression that there really is
nothing out of the ordinary in any direction. However, they do seem to
grow taller to the east. You see more stunted trees here. A side trail
leads west from here. To the east, you "think" you see a trail, but you
can never be sure.

[Exits: north east west]
     A small white mushroom grows from the ground.

<631/780hp 291/975mp 332/349move 76 Gold 576178Exp|| NEW >
< > nA dark forest path
  The trees block out most light coming in from the sun or the moons,
but there is still enough so that anyone can see properly. The trees
are fairly short but quite dense, and the grasses are all stunted,
brown and dry. The path you are on continues north and south, and it
is covered with dead, dry leaves.

[Exits: north south]

<631/780hp 291/975mp 331/349move 76 Gold 576178Exp|| NS >
< > nA dark forest path
  The trail heads north and south, if it could be called a trail. It is
neither wide nor very clear, just a slightly trampled path through the
dead grasses and mounds of dry leaves that cover the ground. The trees
do not grow very tall, but they do block out light fairly well, forming
a canopy of dense greenery.

[Exits: north south]

<631/780hp 291/975mp 330/349move 76 Gold 576178Exp|| NS >
< > nSouth of the crossroads
  Just south of the crossroads on the Eastern Solamnic Road is this, the
dwarf forest. It is very dark here, as the trees that grow overhead are
dense and thick. They don't grow terribly tall, and neither does the
sparse, dry grass. Leaves litter the ground. The pathway continues to
the south.

[Exits: north south]
     A heap of wool lies on the ground.
     A magical spring flows from the ground here.
     (Humming) A hoop of pearly white stone is on the ground.

<631/780hp 291/975mp 329/349move 76 Gold 576178Exp|| NS >
< > nAt the crossroads along the Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west. To the north you can see a path leading
into the hills surrounding the road, and south lies a dark forest path.

[Exits: north east south west]
     A wooden sign has been posted into the ground here.

<631/780hp 291/975mp 328/349move 76 Gold 576178Exp|| NESW >
< > wwWest of a crossroads on the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues west, and to the east you can see a
crossroads nestled in between the low hills and the surrounding forests.

[Exits: east west]
( 7) A small staff of wood lies here.
( 6) A jacket of brown leather lies here forgotten.
A small kender dressed in a brown leather jacket smiles at you.

<631/780hp 291/975mp 327/349move 76 Gold 576178Exp|| EW >
< > wwWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<631/780hp 291/975mp 326/349move 76 Gold 576178Exp|| EW >
< > wWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<631/780hp 291/975mp 325/349move 76 Gold 576178Exp|| EW >
< > wwWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<631/780hp 291/975mp 324/349move 76 Gold 576178Exp|| EW >
< > wWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]
A lowly knight of the Crown stands guard over the road.

<631/780hp 291/975mp 323/349move 76 Gold 576178Exp|| EW >
< > wWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]

<631/780hp 291/975mp 322/349move 76 Gold 576178Exp|| EW >
< > wwWalking on the eastern Solamnic road
  A wind blows across the plain, flapping cloaks and stirring leaves. Copses
of trees lie scattered along the road, some larger than others.  You pass
a traveller from time to time; a merchant and her guards, a farmer and his
young children, even a noble's carriage pushed it's way through.  They
seem more friendly than not, however all appear anxious about being this
far away from the city.  Clouds race across the sky, dotted by flocks of
birds of all kinds as if moving with a single purpose.  The road continues
in all directions. Wild nature creating here some kind of crossroads where
all merchants take a rest after his long travel to the Palanthas.

[Exits: north east south west]
     A delicious magic mushroom is here.

<631/780hp 291/975mp 321/349move 76 Gold 576178Exp|| NESW >
< > wwWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road.  Young boys stand watch over the herds, keeping the strays
from wandering off.  Farmers litter the fields, harvesting the year's
crops.  If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country.  Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked.  People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two.  The road continues toward forest pathways to the west
and east through the country to the south and north.

[Exits: north east south west]

<631/780hp 291/975mp 320/349move 76 Gold 576178Exp|| NESW >
< > wWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the west
and north, through the country to the east and south.

[Exits: north east south west]

<631/780hp 291/975mp 319/349move 76 Gold 576178Exp|| NESW >
< > wwWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field. The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the all
directions, but main walkway is through the country to the east.

[Exits: north east south west]

<631/780hp 291/975mp 318/349move 76 Gold 576178Exp|| NESW >
< > w
The sky is getting cloudy.

<670/780hp 361/975mp 348/349move 76 Gold 576178Exp|| NESW >
< > wEntrance to the large part of Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most of
the farms are one story wooden buildings, but some of the larger ones are
grand works of red stone. Nearly all of what is grown in this part of the
plains is sold to the merchants and citizens of Palanthas. You get a few
odd stares as you make your way down the road, but nothing more than a
glance. The road here grows a more larger and continues in all directions
but actually it leading only on the east and west.

[Exits: north east south west]
A lowly knight of the Crown stands guard over the road.

<670/780hp 361/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > wWalking on the eastern Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone.  Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the forest glades to the east and west.

[Exits: east west]

<670/780hp 361/975mp 346/349move 76 Gold 576178Exp|| EW >
< > On the clearing before the road
  You are standing on the small forest clearing before eastern Solamnic
road. Green trees surrounds a wall from each sides. Road maded from
polished boulders, and used by merchants of Palanthas for travel his goods
into city and back, and by farmers who makes journey into main city of
Krynn everyday. Small beautyful birds sitting nearby in the grass and
signs a songs of wild nature. Road continues to the east and leading back
on the west to the gates of the Palanthas.

[Exits: east west]
A travelling merchant hurries along the road, watching you warily.

<670/780hp 361/975mp 345/349move 76 Gold 576178Exp|| EW >
< > On the eastern outskirts of Palanthas
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone. Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the countryside to the east, and west
towards the grand city of Palanthas.

[Exits: east west]

<670/780hp 361/975mp 344/349move 76 Gold 576178Exp|| EW >
< > affOutside the Grand Eastern gates of Palanthas
  You are on a well travelled pathway just on the outskirts of Palanthas. To
the west the towering stone walls of Solamnia's capital city rise up to
dominate the skyline. North and south of here a couple of small, deserted
trails have been trodden down. The eastern Solamnic road continues to the
east.

[Exits: north east south west]
A guard is here walking the battlements.
A tired looking woman walks by oblivious to your presence.

<670/780hp 361/975mp 343/349move 76 Gold 576178Exp|| NESW >
< > Inside the Eastern gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while the wilderness outside the city is to the east,
and the city itself west.

[Exits: east west up]
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<670/780hp 361/975mp 342/349move 76 Gold 576178Exp|| EWU >
< > Before the grand Eastern gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the eastern
gate house, westward into the city itself, or north and south along the
towering city walls.

[Exits: north east south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
(White Aura) A powerful man-at-arms stands guard over the city.

<670/780hp 361/975mp 341/349move 76 Gold 576178Exp|| NESW >
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

<670/780hp 361/975mp 340/349move 76 Gold 576178Exp|| EW >
< > On a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a small resting house for those just passing briefly
through Palanthas.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

<670/780hp 361/975mp 339/349move 76 Gold 576178Exp|| NEW >
< > To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill paralysis of arms modifies dexterity by -4 for 1 hours
                       modifies hit roll by -20 for 1 hours
Spell ironskin modifies none by 0 for 7 hours
                       modifies resist piercing by 20 for 7 hours
                       modifies resist slashing by 20 for 7 hours
                       modifies resist bash by 20 for 7 hours
                       modifies armor class by -60 for 7 hours
Spell spiderhands modifies none by 0 for 2 hours
Spell displacement modifies armor class by -35 for 1 hours
Spell fly modifies none by 0 for 28 hours
Spell protective shield modifies none by 0 for 2 hours
Spell harden skin modifies none by 0 for 9 hours
Spell sanctuary modifies none by 0 for 1 hours
Spell shield modifies armor class by -20 for 57 hours
Spell armor modifies armor class by -20 for 43 hours
Spell eldritch shield modifies save vs spell by -14 for 19 hours
                       modifies armor class by -116 for 19 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 9 hours
                       modifies save vs spell by -4 for 9 hours

<670/780hp 361/975mp 339/349move 76 Gold 576178Exp|| NEW >
< > WwwOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, or
you can head north into a poorly lit cobblestone street.

[Exits: north east west]
A guard is here walking the battlements.

<670/780hp 361/975mp 338/349move 76 Gold 576178Exp|| NEW >
< > wOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a mercenary shop and south lies the fighter's guild.

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.

<670/780hp 361/975mp 337/349move 76 Gold 576178Exp|| NESW >
< > wOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the south runs a narrow, dark alley.

[Exits: east south west]

<670/780hp 361/975mp 336/349move 76 Gold 576178Exp|| ESW >
< > Beneath a large, cracked stone archway before the Palanthas Markets
  You are standing beneath a huge archway made from solid stone. The
surface is etched and cracked from some ages past force that swept through
the city. The road leads west to the Palanthas markets, and east under the
archway and along trade road.

[Exits: east west]
A dirty girl coughs as she begs for food.

<670/780hp 361/975mp 335/349move 76 Gold 576178Exp|| EW >
< > wheA cobblestone trade road through the eastern Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The sound of metal ringing as it is forged fills the air.
The markets continue north, south and west, while to the east you can see
a large stone archway leading out of the market.

[Exits: north east south west]
A woman wearing warm clothing and a thick cloak hurries by.

<670/780hp 361/975mp 334/349move 76 Gold 576178Exp|| NESW >
< > Players near you:
(PK) Niennah    A cobblestone trade road through the eastern Palanthas markets
Gordias         The Red-robe's laboratory
Tybirius        Palanthas market square

<670/780hp 361/975mp 334/349move 76 Gold 576178Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<670/780hp 361/975mp 334/349move 76 Gold 576178Exp|| NESW >
< > wwPalanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The torn remains of The Rat-man are here on a cross.
Tybirius the male wild-elf is sleeping here.

<670/780hp 361/975mp 333/349move 76 Gold 576178Exp|| NESW >
< > wwA cobblestone trade road through the western Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The smell of roasting meats and fresh baked bread fills
the air. The markets continue north, east and south, while to the west you
can see a large stone archway leading out of the market.

[Exits: north east south west]

<670/780hp 361/975mp 332/349move 76 Gold 576178Exp|| NESW >
< > wBeneath a large stone archway before the Palanthas markets
  You are standing beneath a huge archway made from solid stone. The mason
work is exquisite and the designs on the surface from times long past. The
trade road leads east to the Palanthas markets, and west under the
archway.

[Exits: east west]
A street cleaner sighs as more rubbish blows by in the wind.
A ragged looking beggar reaches out to passers by for some kindness.

<670/780hp 361/975mp 331/349move 76 Gold 576178Exp|| EW >
< > wOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]

<670/780hp 361/975mp 330/349move 76 Gold 576178Exp|| NESW >
< > wwOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
A dirt old man glares at you in a blurred, drunken stupor.
A dirt old man glares at you in a blurred, drunken stupor.

<670/780hp 361/975mp 329/349move 76 Gold 576178Exp|| NEW >
< > wOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

<670/780hp 361/975mp 328/349move 76 Gold 576178Exp|| ESW >
< > wwOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]
A street cleaner sighs as more rubbish blows by in the wind.
A tall knight dressed in warm clothes eyes you carefully as he passes.

<670/780hp 361/975mp 327/349move 76 Gold 576178Exp|| NEW >
< > wOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

<670/780hp 361/975mp 326/349move 76 Gold 576178Exp|| EW >
< > wwInside the grand western gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the city,
west to the western  gate house of Palanthas, or north and south along the
city walls.

[Exits: north east south west]
A man dressed in humble but warm clothing walks by.
(White Aura) A powerful man-at-arms stands guard over the city.

<670/780hp 361/975mp 325/349move 76 Gold 576178Exp|| NESW >
< > wwInside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<670/780hp 361/975mp 324/349move 76 Gold 576178Exp|| EWU >
< > wOutside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
A city soldier patrols the streets for trouble.

<670/780hp 361/975mp 323/349move 76 Gold 576178Exp|| EW >
< > wAt the beginning of the Western Trade Route
  Standing on the Western Trade Route, you see it stretches dauntingly
before you. Over the years, as the western realms of Krynn interacted
with the great city of Palanthas, this route has slowly emerged to
facilitate trade. To the east, the Western Gates of Palathas can still
be seen. Looking to the west, you see the dirt road stretches on a
little before cobblestone can be seen.

[Exits: east west]
A stubborn donkey stays here being harnessed to a cart.
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

<670/780hp 361/975mp 322/349move 76 Gold 576178Exp|| EW >
< > wwOn the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route is
being used. It is simply amazing to see how many merchant carts and
horses pass through here a day bringing their businesses into the
city. The path to the east leads you nearer to the Western Gates of
Palanthas, while to the west, the dirt road continues on before it
bends slightly to the north.

[Exits: east west]
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

<670/780hp 361/975mp 321/349move 76 Gold 576178Exp|| EW >
< > wA bend in the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route
is being used. It is simply amazing to see how many merchant carts
and horses pass through here a day bringing their businesses into
the city. The path to the east leads you nearer to the Western
Gates of Palanthas, while to the west, you can see the beginning
of the cobblestone road.

[Exits: north east]

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > wAlas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > wAlas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > Alas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > Alas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > Alas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > nAlas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > wAlas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > Alas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > Alas, you cannot go that way.

<670/780hp 361/975mp 320/349move 76 Gold 576178Exp|| NE >
< > wOn the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Now, the Western Gates of Palanthas
can only be seen as a speckle in the distance. Trees dotted the
landscape along both sides of the road, making it appear as though
as a knife of cobblestone slashed across the light woodlands. The
road south leads back to the city, while westwards will carry you
deeper into the western realms.

[Exits: south west]
     One of the merchant carts stands here unguarded.
The dwarf merchant sits here on the cart, trying to exert control over his donkey to move.

<670/780hp 361/975mp 319/349move 76 Gold 576178Exp|| SW >
< > On the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Now, the Western Gates of Palanthas
can only be seen as a speckle in the distance. Trees dotted the
landscape along both sides of the road, making it appear as though
as a knife of cobblestone slashed across the light woodlands. The
road east leads back to the city, while westwards will carry you
deeper into the western realms.

[Exits: east west]

w<670/780hp 361/975mp 318/349move 76 Gold 576178Exp|| EW >
< > At the cobblestone road T-junction
  You see the road here being split into 3 paths. The cobblestone road
continues to extend to both east and west. An open field appears
northwards of here.

[Exits: north east west]
A solamnic footman patrols the routes here.

<670/780hp 361/975mp 317/349move 76 Gold 576178Exp|| NEW >
< > On the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Trees dotted the landscape along both
sides of the road, making it appear as though as a knife of cobblestone
slashed across the light woodlands. The road east leads back to the city,
whilst westwards will carry you deeper into the western realms.

[Exits: east west]

<670/780hp 361/975mp 316/349move 76 Gold 576178Exp|| EW >
< > enAt the cobblestone road T-junction
  You see the road here being split into 3 paths. The cobblestone road
continues to extend to both east and west. An open field appears
northwards of here.

[Exits: north east west]
A solamnic footman patrols the routes here.

<670/780hp 361/975mp 315/349move 76 Gold 576178Exp|| NEW >
< > nStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north south]

<670/780hp 361/975mp 314/349move 76 Gold 576178Exp|| NS >
< > nnStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north south]
     A long pike made of steel lies on the ground.

<670/780hp 361/975mp 313/349move 76 Gold 576178Exp|| NS >
< > nStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: south west]

<670/780hp 361/975mp 312/349move 76 Gold 576178Exp|| SW >
< > nAlas, you cannot go that way.

<670/780hp 361/975mp 312/349move 76 Gold 576178Exp|| SW >
< > wAlas, you cannot go that way.

<670/780hp 361/975mp 312/349move 76 Gold 576178Exp|| SW >
< > Alas, you cannot go that way.

<670/780hp 361/975mp 312/349move 76 Gold 576178Exp|| SW >
< > Standing amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: east west]

<670/780hp 361/975mp 311/349move 76 Gold 576178Exp|| EW >
< > nAlas, you cannot go that way.

<670/780hp 361/975mp 311/349move 76 Gold 576178Exp|| EW >
< > wStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: east west]

<670/780hp 361/975mp 310/349move 76 Gold 576178Exp|| EW >
< > nwAlas, you cannot go that way.

<670/780hp 361/975mp 310/349move 76 Gold 576178Exp|| EW >
< > Standing amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north east]

<670/780hp 361/975mp 309/349move 76 Gold 576178Exp|| NE >
< > nAt the green fields
  The glorious green fields that surround you are truly amazing.  Each
strand of grass like a stroke on an artists canvas; each combining
as one to form a sea of living green.  The wind cuts quickly and
cool across the landscape, bringing a chill to the air moist air.  Besides
the sound of the swirling wind and the swaying grass there is little
else of interest.

[Exits: south west]

<670/780hp 361/975mp 308/349move 76 Gold 576178Exp|| SW >
< > nAlas, you cannot go that way.

<670/780hp 361/975mp 308/349move 76 Gold 576178Exp|| SW >
< > wAt the green fields
  The glorious green fields that surround you are truly amazing.  Each
strand of grass like a stroke on an artists canvas; each combining
as one to form a sea of living green.  The wind cuts quickly and
cool across the landscape, bringing a chill to the air moist air.  Besides
the sound of the swirling wind and the swaying grass there is little
else of interest.

[Exits: north east west]

<670/780hp 361/975mp 307/349move 76 Gold 576178Exp|| NEW >
< > nA path
  From the open fields to the south, this path emerges out of nowhere,
without warning. The grass is tall on either side of the dirt trail,
waving in the wind. The sound of water comes from the north, where there
seems to be a small lake. The path also leads back south to the fields
north of the western trade road.

[Exits: north south]
(White Aura) A half-man, half-fish stands quietly on the deepest waters.

<670/780hp 361/975mp 306/349move 76 Gold 576178Exp|| NS >
< > nA path
  Just as abruptly as the path started to the south, it ends here, fading back
into the sea of green grass. The grass here, however, is a bit shorter, but
there is other plant life all around. The waters of a small lake glisten
just to the north, while the grassland lies to the east and west.

[Exits: north east south west]

<670/780hp 361/975mp 305/349move 76 Gold 576178Exp|| NESW >
< > nOn the shores of a small lake
  The shore of the lake is sandy and damp, with a few rocks on the water's
edge. Gentle waves lap up onto the shore, then recede, creating a lulling
sort of song. Small fish can be seen darting below the surface of the
clear waters. Reeds and a few cattails grow in patches, swaying as the
water moves them.                                                     

[Exits: north east south west]

<670/780hp 361/975mp 304/349move 76 Gold 576178Exp|| NESW >
< > nIn shallow water
  Water plants and small fish dot the sandy bottom of the water, which is
about half a meter deep here. The bed appears to drop off greatly to the
north, however. Reeds take root here, swaying with the motion of the waves
and wind. They help obscure the very bright glare that reflects off the
water's surface during the day, and when Solinari is full.

[Exits: north east south west]

<670/780hp 361/975mp 303/349move 76 Gold 576178Exp|| NESW >
< > nOn the waters of the lake
  The lake is quite deep here, dropping off rather quickly into unseen
depths. It is too deep to safely swim in, and only accessible by a boat
or flying over the water with the aid of magic. The lake glistens and
sparkles in the light, with small waves rising up and floating lazily
to the shore, which is to the south.

[Exits: north east south west]
An adorable little faerie flitters about.
An adorable little faerie flitters about.
A creature with blue skin splashes about in the water.

<670/780hp 361/975mp 302/349move 76 Gold 576178Exp|| NESW >
< > nIn the center of the lake
  The center of the lake has quite a different feel from the rest of the
placid waters that lie all around. It is darker here for some reason,
and a violent whirlpool swirls menacingly in the waters. The turmoil
caused by its motion creates the waves that flow softly to the shore.
Strangely enough, the air and water smell like the ocean ...

[Exits: north east south west]
     A dark whirlpool spins wildly in the otherwise placid waters.

<670/780hp 361/975mp 301/349move 76 Gold 576178Exp|| NESW >
< > whePlayers near you:
(PK) Niennah    In the center of the lake

<670/780hp 361/975mp 301/349move 76 Gold 576178Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<670/780hp 361/975mp 301/349move 76 Gold 576178Exp|| NESW >
< > sleeYou go to sleep.

<670/780hp 361/975mp 301/349move 76 Gold 576178Exp|| NESW >
< >
 [1;37m[TAKHISIS]: The Dark Queen's Vision grows stronger as Gahzarr enters the realm. [0;37m

<780/780hp 536/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > ct Hail! [1;37m[TAKHISIS] Niennah: Hail! [0;37m

<780/780hp 536/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
<780/780hp 536/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
 [1;37m[TAKHISIS] Someone: greets [0;37m

<780/780hp 536/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > ct I already tired from reraid 1 agains 2 tower's mages [1;37m[TAKHISIS] Niennah: I already tired from reraid 1 agains 2 tower's mages [0;37m

<780/780hp 536/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Your muscles relax and you can move again.
You stop flicking in and out of existence.
The white aura around your body fades.

<780/780hp 722/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
<780/780hp 722/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > standg ruYou wake and stand up.

<780/780hp 722/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > You see no ru here.

<780/780hp 722/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c displacemeYou intone an ancient mystical chant.
You begin flickering in and out of existence.

<780/780hp 662/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c sancYou raise your voice into an ancient incantation.
You are surrounded by a white aura.

<780/780hp 602/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell sanctuary modifies none by 0 for 7 hours
Spell displacement modifies armor class by -35 for 5 hours
Spell ironskin modifies none by 0 for 5 hours
                       modifies resist piercing by 20 for 5 hours
                       modifies resist slashing by 20 for 5 hours
                       modifies resist bash by 20 for 5 hours
                       modifies armor class by -60 for 5 hours
Spell spiderhands modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 26 hours
Spell protective shield modifies none by 0 for 0 hours
Spell harden skin modifies none by 0 for 7 hours
Spell shield modifies armor class by -20 for 55 hours
Spell armor modifies armor class by -20 for 41 hours
Spell eldritch shield modifies save vs spell by -14 for 17 hours
                       modifies armor class by -116 for 17 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 7 hours
                       modifies save vs spell by -4 for 7 hours

<780/780hp 602/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c hasYou recite a sweet mystical verse.
You feel yourself moving more quickly.

<780/780hp 572/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > whePlayers near you:
(PK) Niennah    In the center of the lake

<780/780hp 572/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 572/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > sOn the waters of the lake
  The lake is quite deep here, dropping off rather quickly into unseen
depths. It is too deep to safely swim in, and only accessible by a boat
or flying over the water with the aid of magic. The lake glistens and
sparkles in the light, with small waves rising up and floating lazily
to the shore, which is to the south.

[Exits: north east south west]
An adorable little faerie flitters about.
An adorable little faerie flitters about.
A creature with blue skin splashes about in the water.

<780/780hp 572/975mp 348/349move 76 Gold 576178Exp|| NESW >
< > ssIn shallow water
  Water plants and small fish dot the sandy bottom of the water, which is
about half a meter deep here. The bed appears to drop off greatly to the
north, however. Reeds take root here, swaying with the motion of the waves
and wind. They help obscure the very bright glare that reflects off the
water's surface during the day, and when Solinari is full.

[Exits: north east south west]

<780/780hp 572/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > sOn the shores of a small lake
  The shore of the lake is sandy and damp, with a few rocks on the water's
edge. Gentle waves lap up onto the shore, then recede, creating a lulling
sort of song. Small fish can be seen darting below the surface of the
clear waters. Reeds and a few cattails grow in patches, swaying as the
water moves them.                                                     

[Exits: north east south west]

<780/780hp 572/975mp 346/349move 76 Gold 576178Exp|| NESW >
< > ssA path
  Just as abruptly as the path started to the south, it ends here, fading back
into the sea of green grass. The grass here, however, is a bit shorter, but
there is other plant life all around. The waters of a small lake glisten
just to the north, while the grassland lies to the east and west.

[Exits: north east south west]

<780/780hp 572/975mp 345/349move 76 Gold 576178Exp|| NESW >
< > A path
  From the open fields to the south, this path emerges out of nowhere,
without warning. The grass is tall on either side of the dirt trail,
waving in the wind. The sound of water comes from the north, where there
seems to be a small lake. The path also leads back south to the fields
north of the western trade road.

[Exits: north south]
(White Aura) A half-man, half-fish stands quietly on the deepest waters.

<780/780hp 572/975mp 344/349move 76 Gold 576178Exp|| NS >
< > At the green fields
  The glorious green fields that surround you are truly amazing.  Each
strand of grass like a stroke on an artists canvas; each combining
as one to form a sea of living green.  The wind cuts quickly and
cool across the landscape, bringing a chill to the air moist air.  Besides
the sound of the swirling wind and the swaying grass there is little
else of interest.

[Exits: north east west]

<780/780hp 572/975mp 343/349move 76 Gold 576178Exp|| NEW >
< > c 'd iYou recite a sweet mystical verse.
Your eyes tingle.

<780/780hp 567/975mp 343/349move 76 Gold 576178Exp|| NEW >
< > eewhewho pkAt the green fields
  The glorious green fields that surround you are truly amazing.  Each
strand of grass like a stroke on an artists canvas; each combining
as one to form a sea of living green.  The wind cuts quickly and
cool across the landscape, bringing a chill to the air moist air.  Besides
the sound of the swirling wind and the swaying grass there is little
else of interest.

[Exits: south west]

<780/780hp 567/975mp 342/349move 76 Gold 576178Exp|| SW >
< > Alas, you cannot go that way.

<780/780hp 567/975mp 342/349move 76 Gold 576178Exp|| SW >
< > Players near you:
(PK) Niennah    At the green fields

<780/780hp 567/975mp 342/349move 76 Gold 576178Exp|| SW >
< > s-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 567/975mp 342/349move 76 Gold 576178Exp|| SW >
< > Standing amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north east]

<780/780hp 567/975mp 341/349move 76 Gold 576178Exp|| NE >
< > ct Can you harm them? [1;37m[TAKHISIS] Niennah: Can you harm them? [0;37m

<780/780hp 567/975mp 341/349move 76 Gold 576178Exp|| NE >
< > whePlayers near you:
(PK) Niennah    Standing amidst open fields

<780/780hp 567/975mp 341/349move 76 Gold 576178Exp|| NE >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 567/975mp 341/349move 76 Gold 576178Exp|| NE >
< > aff
The red glow of Lunitari rises over the horizon.
You stop gripping your weapon so firmly.
Your protective shield fades away.

<780/780hp 637/975mp 349/349move 76 Gold 576178Exp|| NE >
< > To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell detect invis modifies none by 0 for 28 hours
Spell haste modifies dexterity by 4 for 28 hours
Spell sanctuary modifies none by 0 for 6 hours
Spell displacement modifies armor class by -35 for 4 hours
Spell ironskin modifies none by 0 for 4 hours
                       modifies resist piercing by 20 for 4 hours
                       modifies resist slashing by 20 for 4 hours
                       modifies resist bash by 20 for 4 hours
                       modifies armor class by -60 for 4 hours
Spell fly modifies none by 0 for 25 hours
Spell harden skin modifies none by 0 for 6 hours
Spell shield modifies armor class by -20 for 54 hours
Spell armor modifies armor class by -20 for 40 hours
Spell eldritch shield modifies save vs spell by -14 for 16 hours
                       modifies armor class by -116 for 16 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 6 hours
                       modifies save vs spell by -4 for 6 hours

<780/780hp 637/975mp 349/349move 76 Gold 576178Exp|| NE >
< > c 'p sYou recite a sweet mystical tune.
You lost your concentration.

<780/780hp 612/975mp 349/349move 76 Gold 576178Exp|| NE >
< > c 'p sYou recite a sweet mystical verse.
You are surrounded by a protective shield.

<780/780hp 562/975mp 349/349move 76 Gold 576178Exp|| NE >
< > c spiderYou raise your voice into an ancient incantation.
You lost your concentration.

<780/780hp 542/975mp 349/349move 76 Gold 576178Exp|| NE >
< >
 [1;37m[TAKHISIS] Gahzarr: Sure [0;37m

<780/780hp 542/975mp 349/349move 76 Gold 576178Exp|| NE >
< > c spiderYou chant a sweet melodious line.
Your hands become moving faster.

<780/780hp 502/975mp 349/349move 76 Gold 576178Exp|| NE >
< > ct Fine I will wait for you [1;37m[TAKHISIS] Niennah: Fine I will wait for you [0;37m

<780/780hp 502/975mp 349/349move 76 Gold 576178Exp|| NE >
< > whePlayers near you:
(PK) Niennah    Standing amidst open fields

<780/780hp 502/975mp 349/349move 76 Gold 576178Exp|| NE >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Feront the male human
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 4

<780/780hp 502/975mp 349/349move 76 Gold 576178Exp|| NE >
< > eStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: east west]

<780/780hp 502/975mp 348/349move 76 Gold 576178Exp|| EW >
< > eStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: east west]

<780/780hp 502/975mp 347/349move 76 Gold 576178Exp|| EW >
< > eStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: south west]

<780/780hp 502/975mp 346/349move 76 Gold 576178Exp|| SW >
< > eAlas, you cannot go that way.

<780/780hp 502/975mp 346/349move 76 Gold 576178Exp|| SW >
< > sStanding amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north south]
     A long pike made of steel lies on the ground.

<780/780hp 502/975mp 345/349move 76 Gold 576178Exp|| NS >
< > eAlas, you cannot go that way.

<780/780hp 502/975mp 345/349move 76 Gold 576178Exp|| NS >
< > s
<780/780hp 502/975mp 345/349move 76 Gold 576178Exp|| NS >
< > Standing amidst open fields
  You can see for miles as the flat fields stretch out before
you.  The little amount of plant life grows small and barely
brushes your ankles.  In the distance the short grass takes
the appearance of yellow dirt disapearing over the horizon.  The sky
stretches above, making your travels seem that much less signifigant.

[Exits: north south]

<780/780hp 502/975mp 344/349move 76 Gold 576178Exp|| NS >
< > esAlas, you cannot go that way.

<780/780hp 502/975mp 344/349move 76 Gold 576178Exp|| NS >
< > At the cobblestone road T-junction
  You see the road here being split into 3 paths. The cobblestone road
continues to extend to both east and west. An open field appears
northwards of here.

[Exits: north east west]
A solamnic footman patrols the routes here.

<780/780hp 502/975mp 343/349move 76 Gold 576178Exp|| NEW >
< > eOn the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Now, the Western Gates of Palanthas
can only be seen as a speckle in the distance. Trees dotted the
landscape along both sides of the road, making it appear as though
as a knife of cobblestone slashed across the light woodlands. The
road east leads back to the city, while westwards will carry you
deeper into the western realms.

[Exits: east west]

<780/780hp 502/975mp 342/349move 76 Gold 576178Exp|| EW >
< > eOn the cobblestone road
  From here, you can see the traffic of people and goods making their
way into the city to the east. Now, the Western Gates of Palanthas
can only be seen as a speckle in the distance. Trees dotted the
landscape along both sides of the road, making it appear as though
as a knife of cobblestone slashed across the light woodlands. The
road south leads back to the city, while westwards will carry you
deeper into the western realms.

[Exits: south west]
     One of the merchant carts stands here unguarded.

<780/780hp 502/975mp 341/349move 76 Gold 576178Exp|| SW >
< > whePlayers near you:
(PK) Niennah    On the cobblestone road

<780/780hp 502/975mp 341/349move 76 Gold 576178Exp|| SW >
< > who pks-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Feront the male human
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 4

<780/780hp 502/975mp 341/349move 76 Gold 576178Exp|| SW >
< > A bend in the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route
is being used. It is simply amazing to see how many merchant carts
and horses pass through here a day bringing their businesses into
the city. The path to the east leads you nearer to the Western
Gates of Palanthas, while to the west, you can see the beginning
of the cobblestone road.

[Exits: north east]
The dwarf merchant sits here on the cart, trying to exert control over his donkey to move.

<780/780hp 502/975mp 340/349move 76 Gold 576178Exp|| NE >
< > eeOn the Western Trade Route
  Traveling amongst the merchants and their carts, wheel tracks
crisscrossed all over the road, depicting how often this route is
being used. It is simply amazing to see how many merchant carts and
horses pass through here a day bringing their businesses into the
city. The path to the east leads you nearer to the Western Gates of
Palanthas, while to the west, the dirt road continues on before it
bends slightly to the north.

[Exits: east west]

<780/780hp 502/975mp 339/349move 76 Gold 576178Exp|| EW >
< > At the beginning of the Western Trade Route
  Standing on the Western Trade Route, you see it stretches dauntingly
before you. Over the years, as the western realms of Krynn interacted
with the great city of Palanthas, this route has slowly emerged to
facilitate trade. To the east, the Western Gates of Palathas can still
be seen. Looking to the west, you see the dirt road stretches on a
little before cobblestone can be seen.

[Exits: east west]
A muscular solamnic fighter is standing here, protecting merchants from the brigands.
A stubborn donkey stays here being harnessed to a cart.
A muscular solamnic fighter is standing here, protecting merchants from the brigands.

<780/780hp 502/975mp 338/349move 76 Gold 576178Exp|| EW >
< > whePlayers near you:
(PK) Niennah    At the beginning of the Western Trade Route

<780/780hp 502/975mp 338/349move 76 Gold 576178Exp|| EW >
< > eOutside the Grand Western gates of Palanthas
  You are on the western outskirts of Palanthas, the capital city of
Solamnia. The towering gray walls of the city rise up to the east where
the city lies, while to the west the deep, dark forests of western
Solamnia can be seen.

[Exits: east west]
A city soldier patrols the streets for trouble.

<780/780hp 502/975mp 337/349move 76 Gold 576178Exp|| EW >
< > ee
You are thirsty.
You are hungry.

<780/780hp 559/975mp 349/349move 76 Gold 576178Exp|| EW >
< > Inside the Western gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while to the east lies the city itself, and westward
is a wilderness of forests.

[Exits: east west up]
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<780/780hp 559/975mp 348/349move 76 Gold 576178Exp|| EWU >
< > Inside the grand western gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the city,
west to the western  gate house of Palanthas, or north and south along the
city walls.

[Exits: north east south west]
A man dressed in humble but warm clothing walks by.
(White Aura) A powerful man-at-arms stands guard over the city.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > g be sacg be sacYou get a piece of beef from a ranger's knapsack.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > You get a piece of beef from a ranger's knapsack.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > eat beeat beYou eat a piece of beef.
You are no longer hungry.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > You are too full to eat more.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > g ski sacYou get a buffalo water skin from a ranger's knapsack.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > dri skidri skiYou drink water from a buffalo water skin.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > You drink water from a buffalo water skin.
Your thirst is quenched.

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > whePlayers near you:
(PK) Niennah    Inside the grand western gates of Palanthas
Aoshi           Palanthas market square

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Feront the male human
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 4

<780/780hp 559/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

<780/780hp 559/975mp 346/349move 76 Gold 576178Exp|| EW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north lies a cobblestone street named 'Arcanus way'.

[Exits: north east west]
A tall knight dressed in warm clothes eyes you carefully as he passes.

<780/780hp 559/975mp 345/349move 76 Gold 576178Exp|| NEW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
south of here is an entrance to the city's park, Chislev grove.

[Exits: east south west]
A street cleaner sighs as more rubbish blows by in the wind.
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.

<780/780hp 559/975mp 344/349move 76 Gold 576178Exp|| ESW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, and
to the north is a small jeweller's shop.

[Exits: north east west]
A dirt old man glares at you in a blurred, drunken stupor.
A drunk belches loudly and waves with drunken friendliness.

<780/780hp 559/975mp 343/349move 76 Gold 576178Exp|| NEW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
north of here you can see a small street leading to a courtyard, and south
is a cobblestone street named 'Crown way'.

[Exits: north east south west]

<780/780hp 559/975mp 342/349move 76 Gold 576178Exp|| NESW >
< > eBeneath a large stone archway before the Palanthas markets
  You are standing beneath a huge archway made from solid stone. The mason
work is exquisite and the designs on the surface from times long past. The
trade road leads east to the Palanthas markets, and west under the
archway.

[Exits: east west]
A street cleaner sighs as more rubbish blows by in the wind.
A ragged looking beggar reaches out to passers by for some kindness.

<780/780hp 559/975mp 341/349move 76 Gold 576178Exp|| EW >
< > eqYou are using:
<worn on finger>    (Humming) a jewel-encrusted ring
<worn on finger>    (Glowing) a bloodstone ring
<worn around neck>  amulet of the Sun
<worn around neck>  a necklace of blood-red ruby
<worn on torso>     the ribcage of an azure and copper dragon
<worn on head>      (Glowing) a hat covered in arcane symbols
<worn on legs>      (Humming) leggings of blue fishnet webbing
<worn on feet>      a pair of red silken boots
<worn on hands>     (Glowing) a red gloves made from salamander skin
<worn on arms>      (Humming) a set of black iron vambraces
<worn on body>      (Glowing) (Humming) a tapestry depicting great magic
<worn on waist>     a flaming belt made from salamander skin
<worn around wrist> (Glowing) (Humming) a crimson scaled bracer
<worn around wrist> (Glowing) a kender made wooden bracelet
<wielded>           (Glowing) the horn of frost
<held>              (Glowing) a golden chalice
<780/780hp 559/975mp 341/349move 76 Gold 576178Exp|| EW >
< > Gahzarr tells you '
[0;32mwe'll raid them as well [0;37m'

<780/780hp 559/975mp 341/349move 76 Gold 576178Exp|| EW >
< > whePlayers near you:
(PK) Niennah    Beneath a large stone archway before the Palanthas markets
Aoshi           Palanthas market square

<780/780hp 559/975mp 341/349move 76 Gold 576178Exp|| EW >
< > repl SureYou tell Gahzarr '
[0;32mSure [0;37m'

<780/780hp 489/975mp 341/349move 76 Gold 576178Exp|| EW >
< > who pkPlayers near you:
(PK) Niennah    Beneath a large stone archway before the Palanthas markets
Aoshi           Palanthas market square

<780/780hp 489/975mp 341/349move 76 Gold 576178Exp|| EW >
< > -=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 489/975mp 341/349move 76 Gold 576178Exp|| EW >
< > Gahzarr tells you '
[0;32mThat will take some time, but i hope we'll succeed. [0;37m'

<780/780hp 489/975mp 341/349move 76 Gold 576178Exp|| EW >
< > eA cobblestone trade road through the western Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The smell of roasting meats and fresh baked bread fills
the air. The markets continue north, east and south, while to the west you
can see a large stone archway leading out of the market.

[Exits: north east south west]

<780/780hp 489/975mp 340/349move 76 Gold 576178Exp|| NESW >
< > ePalanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The torn remains of The Rat-man are here on a cross.
Aoshi the male half-elf is here.

<780/780hp 489/975mp 339/349move 76 Gold 576178Exp|| NESW >
< > e
The night has begun.

<780/780hp 569/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > wA cobblestone trade road through the eastern Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The sound of metal ringing as it is forged fills the air.
The markets continue north, south and west, while to the east you can see
a large stone archway leading out of the market.

[Exits: north east south west]
A woman wearing warm clothing and a thick cloak hurries by.

<780/780hp 569/975mp 348/349move 76 Gold 576178Exp|| NESW >
< > Palanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The torn remains of The Rat-man are here on a cross.
Aoshi the male half-elf is here.

<780/780hp 569/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > whePlayers near you:
(PK) Niennah    Palanthas market square
Aoshi           Palanthas market square

<780/780hp 569/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 569/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > c enlYou intone an ancient mystical chant.
With a puff of smoke your body suddenly seems much larger.

<780/780hp 539/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell enlarge modifies dexterity by -1 for 39 hours
                       modifies damage roll by 1 for 39 hours
                       modifies strength by 2 for 39 hours
                       modifies size by 1 for 39 hours
Spell spellturning modifies save vs spell by -5 for 10 hours
Spell spiderhands modifies none by 0 for 4 hours
Spell protective shield modifies none by 0 for 4 hours
Spell detect invis modifies none by 0 for 26 hours
Spell haste modifies dexterity by 4 for 26 hours
Spell sanctuary modifies none by 0 for 4 hours
Spell displacement modifies armor class by -35 for 2 hours
Spell ironskin modifies none by 0 for 2 hours
                       modifies resist piercing by 20 for 2 hours
                       modifies resist slashing by 20 for 2 hours
                       modifies resist bash by 20 for 2 hours
                       modifies armor class by -60 for 2 hours
Spell fly modifies none by 0 for 23 hours
Spell harden skin modifies none by 0 for 4 hours
Spell shield modifies armor class by -20 for 52 hours
Spell armor modifies armor class by -20 for 38 hours
Spell eldritch shield modifies save vs spell by -14 for 14 hours
                       modifies armor class by -116 for 14 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 4 hours
                       modifies save vs spell by -4 for 4 hours

<780/780hp 539/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > whePlayers near you:
(PK) Niennah    Palanthas market square
Aoshi           Palanthas market square

<780/780hp 539/975mp 347/349move 76 Gold 576178Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 539/975mp 347/349move 76 Gold 576178Exp|| NESW >
< >
Aoshi looks at you.

<780/780hp 603/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > whePlayers near you:
Gahzarr         On a large cobblestone street named 'Solamnic road'
Sjolly          Inside the temple of the Silver moon
(PK) Niennah    Palanthas market square
Aoshi           Palanthas market square

<780/780hp 603/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Gahzarr has arrived.
An undead knight has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.

<780/780hp 603/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > Gahzarr gallantly tips his hat to you.  How debonair!

<780/780hp 603/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > smileYou smile happily.

<780/780hp 603/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c has skeYou chant a sweet melodious line.
A burning red-boned skeleton is moving more quickly.
Ok.

<780/780hp 573/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Gahzarr stops using a mace engraved with unholy runes.
Gahzarr wields a massive obsidian mace inlaid with emeralds.

<780/780hp 573/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c has 2.skeYou raise your voice into an ancient incantation.
A burning red-boned skeleton is moving more quickly.
Ok.

<780/780hp 543/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c has 3.ske
Gahzarr concentrates for a moment of prayer.
A burning red-boned skeleton gets a wild look in its eyes!

<780/780hp 543/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > Beautiful, mystical incantation comes out of your lips.
A burning red-boned skeleton is moving more quickly.
Ok.

<780/780hp 513/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > c has undeYou recite a sweet mystical verse.
A burning red-boned skeleton is already moving as fast as it can.

<780/780hp 483/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
A burning red-boned skeleton gets a wild look in its eyes!

<780/780hp 483/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
A burning red-boned skeleton gets a wild look in its eyes!

<780/780hp 541/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > nodYou nod.
The gods protect a burning red-boned skeleton from Aoshi.

<780/780hp 541/975mp 349/349move 76 Gold 576178Exp|| NESW >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell enlarge modifies dexterity by -1 for 37 hours
                       modifies damage roll by 1 for 37 hours
                       modifies strength by 2 for 37 hours
                       modifies size by 1 for 37 hours
Spell spellturning modifies save vs spell by -5 for 8 hours
Spell spiderhands modifies none by 0 for 2 hours
Spell protective shield modifies none by 0 for 2 hours
Spell detect invis modifies none by 0 for 24 hours
Spell haste modifies dexterity by 4 for 24 hours
Spell sanctuary modifies none by 0 for 2 hours
Spell displacement modifies armor class by -35 for 0 hours
Spell ironskin modifies none by 0 for 0 hours
                       modifies resist piercing by 20 for 0 hours
                       modifies resist slashing by 20 for 0 hours
                       modifies resist bash by 20 for 0 hours
                       modifies armor class by -60 for 0 hours
Spell fly modifies none by 0 for 21 hours
Spell harden skin modifies none by 0 for 2 hours
Spell shield modifies armor class by -20 for 50 hours
Spell armor modifies armor class by -20 for 36 hours
Spell eldritch shield modifies save vs spell by -14 for 12 hours
                       modifies armor class by -116 for 12 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 2 hours
                       modifies save vs spell by -4 for 2 hours
Aoshi looks at a burning red-boned skeleton.

<780/780hp 541/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 541/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 541/975mp 349/349move 76 Gold 576178Exp|| NESW >
< >
You yell '
[1;36mHelp!  Radagor is attacking me! [0;37m'
Radagor fades into existence.

Radagor attacks you with his crush, but you aren't there.
Radagor is in perfect condition.

<780/780hp 541/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: perfect condition E: Radagor EC: perfect condition >
< > c sloYou recite a sweet mystical tune.
The air before Radagor flares up and your spell reflects!
Radagor's spellturning field disipates with a crackle of blue energy.
You are moving at normal speed.
You trample around loudly again.
Radagor's ironskin cracks under the blows!
You parry Radagor's crush.
Radagor's crush  [1;31m
injures [0;37m you.
Ivellios fades into existence.

Ivellios's pierce  [1;31m
hits [0;37m you.
You parry Ivellios's pierce.
You parry Ivellios's pierce.
Radagor is in perfect condition.

<765/780hp 511/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > Gahzarr concentrates for a moment of prayer.
Radagor is in perfect condition.

<765/780hp 511/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< >
You attack with your freezing bite, but Radagor isn't there.
You attack with your freezing bite, but Radagor isn't there.
Radagor's staff glows with divine light.
Radagor's spell is cast upon empty air.
You parry Radagor's crush.
Radagor attacks you with his crush, but you aren't there.
Radagor attacks you with his crush, but you aren't there.
Ivellios's pierce  [1;31m
hits [0;37m you.
You parry Ivellios's pierce.
You parry Ivellios's pierce.
Radagor is in perfect condition.

<759/780hp 511/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: perfect condition >
< > c slo ive
Radagor recites a sweet mystical verse.
The air before you flares up and Radagor's spell reflects!
Your spellturning field dissipates with a crackle of blue energy.
Radagor's spellfire  [1;31m
MUTILATES [0;37m him!
You recite a sweet mystical tune.
Ivellios is moving at normal speed.
Radagor has a few scratches.

<759/780hp 481/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > c slo ive
You attack with your freezing bite, but Radagor isn't there.
You attack with your freezing bite, but Radagor isn't there.
Radagor attacks you with his crush, but you aren't there.
You parry Ivellios's pierce.
Ivellios's pierce  [1;31m
injures [0;37m you.
Radagor has a few scratches.

<751/780hp 481/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > You chant a sweet melodious line.
Ivellios appears to be moving slower.
Ok.
Radagor has a few scratches.

<751/780hp 451/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< >
Radagor yells '
[1;36mHelp!  I am being attacked by Gahzarr! [0;37m'
Radagor's ironskin cracks under the blows!
Ivellios's body suddenly undergoes a rapid contortion into the form of an enraged bull.
Radagor has a few scratches.

<751/780hp 451/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > dro rugsleep rug
Radagor's ironskin cracks under the blows!
Gahzarr's smash strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
Radagor's ironskin cracks under the blows!
Radagor's ironskin cracks under the blows!
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
An undead knight's slash strikes for Radagor, but he isn't there.
You attack with your freezing bite, but Radagor isn't there.
Radagor's crush  [1;31m
injures [0;37m you.
Radagor attacks you with his crush, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
You parry an enraged bull's charge.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
Radagor's ironskin shatters!
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
Radagor has a few scratches.

<711/780hp 451/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > You do not have that item.
Radagor has a few scratches.

<711/780hp 451/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > You are already fighting!
Radagor has a few scratches.

<711/780hp 451/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > fle
Gahzarr concentrates for a moment of prayer.
Radagor appears to be blinded.
Radagor has a few scratches.

<711/780hp 451/975mp 349/349move 76 Gold 576178Exp|| NESW >
< T: Niennah TC: a few scratches E: Radagor EC: a few scratches >
< > In the northern market
  You stand within the bustling markets of Palanthas. The sounds of people
talking and conducting business can be heard from all around. To the north
is an archway leading out of the markets, while the market itself
continues to the east, south and west.

[Exits: north east south west]
A tall knight dressed in warm clothes eyes you carefully as he passes.
A powerful man wearing the armor of Palanthas inspects the streets.
You flee from combat!
You lost 10 exp.

<711/780hp 451/975mp 348/349move 76 Gold 576188Exp|| NESW >
< > wc para radaIn the north-western market
  You stand within the bustling markets of Palanthas. The sounds of people
talking and conducting business can be heard from all around. To the north
is a closed shop, and west is the baker's delight from which smells of
fresh baked bread are coming.

[Exits: north east south west]

<711/780hp 451/975mp 347/349move 76 Gold 576188Exp|| NESW >
< > They aren't here.

<711/780hp 451/975mp 347/349move 76 Gold 576188Exp|| NESW >
< > c para bullThey aren't here.

<711/780hp 451/975mp 347/349move 76 Gold 576188Exp|| NESW >
< > seA cobblestone trade road through the western Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The smell of roasting meats and fresh baked bread fills
the air. The markets continue north, east and south, while to the west you
can see a large stone archway leading out of the market.

[Exits: north east south west]

<711/780hp 451/975mp 346/349move 76 Gold 576188Exp|| NESW >
< > c para bullPalanthas market square
  You stand at the central market place of Palanthas. Around you the
bustling markets of Palanthas spread out to greet citizens and visitors
alike. The smell of roasting meats and fresh baked bread fills the air.
The markets continue in all directions around you.

[Exits: north east south west]
     The torn remains of The Rat-man are here on a cross.
(Translucent) (White Aura) an enraged bull is here, fighting an undead knight.
(White Aura) Radagor the male wild-elf is here, fighting an undead knight.
(Charmed) a burning red-boned skeleton is here, fighting Radagor.
(Charmed) a burning red-boned skeleton is here, fighting Radagor.
(Charmed) a burning red-boned skeleton is here, fighting Radagor.
(Charmed) an undead knight is here, fighting Radagor.
Gahzarr the male human is here, fighting Radagor.
Aoshi the male half-elf is here.

<711/780hp 451/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > You intone an ancient mystical chant.
You hear the painful yelp of an enraged bull.
An enraged bull freezes momentarily, but it passes.

<711/780hp 411/975mp 345/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
An enraged bull appears to be blinded.

<711/780hp 411/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > c para bull
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
*** DEMOLISHES *** [0;37m an undead knight!
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
An enraged bull's charge  [1;31m
MANGLES [0;37m an undead knight!
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<711/780hp 411/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > You raise your voice into an ancient incantation.
You hear the painful yelp of an enraged bull.
An enraged bull freezes momentarily, but it passes.

<711/780hp 371/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > c para bull
Gahzarr concentrates for a moment of prayer.
An enraged bull has fled!
An undead knight's slash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
Radagor's crush  [1;31m
decimates [0;37m an undead knight.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<711/780hp 371/975mp 345/349move 76 Gold 576188Exp|| NESW >
< >
You stop flicking in and out of existence.
Your iron hard skin softens.

<743/780hp 446/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > They aren't here.

<743/780hp 446/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
MANGLES [0;37m an undead knight!
Radagor's crush  [1;31m
decimates [0;37m an undead knight.
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
Radagor's crush  [1;31m
devastates [0;37m an undead knight.
An undead knight is burned by a blue staff with the crystal on the top.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<743/780hp 446/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c displacemeYou recite a sweet mystical verse.
You begin flickering in and out of existence.

<743/780hp 386/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
Radagor's crush  [1;31m
devastates [0;37m an undead knight.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<743/780hp 386/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c para ra
Gahzarr concentrates for a moment of prayer.
Roaring abyss flame erupts at the feet of Radagor!
Gahzarr's spell is cast upon empty air.

<743/780hp 386/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > Beautiful, mystical incantation comes out of your lips.
You lost your concentration.

<743/780hp 366/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c para ra
An undead knight's slash  [1;31m
mauls [0;37m Radagor.
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash  [1;31m
mauls [0;37m Radagor.
Gahzarr's smash  [1;31m
mauls [0;37m Radagor.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
*** DEMOLISHES *** [0;37m an undead knight!
An enraged bull's charge  [1;31m
MANGLES [0;37m an undead knight!
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.

<743/780hp 366/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
Roaring abyss flame erupts at the feet of Radagor!
Gahzarr's spell is cast upon empty air.

<743/780hp 366/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > You intone an ancient mystical chant.
Radagor yells '
[1;36mDie, someone you sorcerous dog! [0;37m'
Radagor freezes momentarily, but it passes.
An undead knight's slash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's crush  [1;31m
devastates [0;37m an undead knight!
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<743/780hp 326/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
Roaring abyss flame erupts at the feet of Radagor!
Gahzarr's flames of dragonkind  [1;31m
MUTILATES [0;37m Radagor!

<743/780hp 326/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c para ra
An enraged bull's body undergoes a rapid transformation and he reverts to normal.

<743/780hp 326/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash  [1;31m
mauls [0;37m Radagor.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
MANGLES [0;37m an undead knight!
Radagor's crush  [1;31m
decimates [0;37m an undead knight.
Radagor's crush  [1;31m
devastates [0;37m an undead knight.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.

<743/780hp 326/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > You raise your voice into an ancient incantation.
You lost your concentration.

<743/780hp 306/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c para ra
Gahzarr concentrates for a moment of prayer.
Roaring abyss flame erupts at the feet of Radagor!
Gahzarr's flames of dragonkind  [1;31m
MANGLES [0;37m Radagor!

<743/780hp 306/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Ivellios has fled!

<743/780hp 306/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
An undead knight's slash strikes for Radagor, but he isn't there.
An undead knight's slash  [1;31m
misses [0;37m Radagor.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's crush  [1;31m
devastates [0;37m an undead knight.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<743/780hp 306/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > You intone an ancient mystical chant.
Radagor yells '
[1;36mHelp! someone is casting a spell on me! [0;37m'
Radagor freezes momentarily, but it passes.

<743/780hp 266/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.

<743/780hp 266/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Sjolly has arrived.

<743/780hp 266/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
An undead knight's slash  [1;31m
misses [0;37m Radagor.
An undead knight's slash  [1;31m
misses [0;37m Radagor.
Gahzarr's smash strikes for Radagor, but he isn't there.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
MANGLES [0;37m an undead knight!
Radagor's crush  [1;31m
decimates [0;37m an undead knight.
Radagor's crush  [1;31m
decimates [0;37m an undead knight.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m Radagor.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.
A burning red-boned skeleton's stab strikes for Radagor, but he isn't there.

<743/780hp 266/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c para raYou chant a sweet melodious line.
Radagor yells '
[1;36mHelp! someone is casting a spell on me! [0;37m'
Radagor freezes momentarily, but it passes.

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Radagor has fled!

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds a burning red-boned skeleton in black mist.

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c para raThey aren't here.

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds a burning red-boned skeleton in black mist.<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > sca esca wYou peer intently east.
 **** 1 east ****
(Translucent) (White Aura) Ivellios the male elf is here.
Aoshi the male half-elf is here.

 **** 2 east ****
A dirty girl coughs as she begs for food.

 **** 3 east ****

 **** 4 east ****
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.

 **** 5 east ****
A guard is here walking the battlements.


<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > You peer intently west.
 **** 1 west ****

 **** 2 west ****
A street cleaner sighs as more rubbish blows by in the wind.
A ragged looking beggar reaches out to passers by for some kindness.

 **** 3 west ****

 **** 4 west ****
A dirt old man glares at you in a blurred, drunken stupor.
A street cleaner sighs as more rubbish blows by in the wind.

 **** 5 west ****
A street vagrant is sleeping here.
A ragged looking beggar reaches out to passers by for some kindness.


<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > whePlayers near you:
Gahzarr         Palanthas market square
(PK) Radagor    In the north-eastern market
Sjolly          Palanthas market square
(PK) Niennah    Palanthas market square
Aoshi           A cobblestone trade road through the eastern Palanthas markets

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds a burning red-boned skeleton in black mist.

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds an undead knight in black mist.

<743/780hp 226/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > say Radagor losted mind?You say '
[1;33mRadagor losted mind? [0;37m'
The chiming of bells echoes in the night as midnight passes.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > whePlayers near you:
Gahzarr         Palanthas market square
Sjolly          Palanthas market square
(PK) Niennah    Palanthas market square
Aoshi           A cobblestone trade road through the eastern Palanthas markets

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr peers intently north.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr peers intently west.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Sjolly traces a rune of magic in the air.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr peers intently east.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > smirYou smirk.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr peers intently south.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > whePlayers near you:
Gahzarr         Palanthas market square
Sjolly          Palanthas market square
(PK) Niennah    Palanthas market square
Aoshi           A cobblestone trade road through the eastern Palanthas markets

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
With his finger, Sjolly draws a sigil in the air.

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn

Players found: 1

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell displacement modifies armor class by -35 for 4 hours
Spell enlarge modifies dexterity by -1 for 35 hours
                       modifies damage roll by 1 for 35 hours
                       modifies strength by 2 for 35 hours
                       modifies size by 1 for 35 hours
Spell spiderhands modifies none by 0 for 0 hours
Spell protective shield modifies none by 0 for 0 hours
Spell detect invis modifies none by 0 for 22 hours
Spell sanctuary modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 19 hours
Spell harden skin modifies none by 0 for 0 hours
Spell shield modifies armor class by -20 for 48 hours
Spell armor modifies armor class by -20 for 34 hours
Spell eldritch shield modifies save vs spell by -14 for 10 hours
                       modifies armor class by -116 for 10 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 0 hours
                       modifies save vs spell by -4 for 0 hours

<766/780hp 279/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c ironsYou raise your voice into an ancient incantation.
You lost your concentration.

<766/780hp 234/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr says '
[1;33mSeems to be they all losted mind [0;37m'

<766/780hp 234/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > c ironsBeautiful, mystical incantation comes out of your lips.
You reinforce your hardened skin.
Your skin becomes iron strong.

<766/780hp 144/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > nodYou nod.

<766/780hp 144/975mp 349/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds Gahzarr in black mist.

<766/780hp 144/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > say Let's goYou say '
[1;33mLet's go [0;37m'

<766/780hp 144/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > whePlayers near you:
Kcaiuai         Inside the temple of the Silver moon
Gahzarr         Palanthas market square
Sjolly          Palanthas market square
(PK) Niennah    Palanthas market square
Aoshi           A cobblestone trade road through the eastern Palanthas markets

<766/780hp 144/975mp 349/349move 76 Gold 576188Exp|| NESW >
< > eeA cobblestone trade road through the eastern Palanthas markets
  You are on a well made but very worn down cobblestone road. Around you
the bustling markets of Palanthas spread out to greet citizens and
visitors alike. The sound of metal ringing as it is forged fills the air.
The markets continue north, south and west, while to the east you can see
a large stone archway leading out of the market.

[Exits: north east south west]
Aoshi the male half-elf is here.

<766/780hp 144/975mp 348/349move 76 Gold 576188Exp|| NESW >
< > eBeneath a large, cracked stone archway before the Palanthas Markets
  You are standing beneath a huge archway made from solid stone. The
surface is etched and cracked from some ages past force that swept through
the city. The road leads west to the Palanthas markets, and east under the
archway and along trade road.

[Exits: east west]
A dirty girl coughs as she begs for food.

<766/780hp 144/975mp 347/349move 76 Gold 576188Exp|| EW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the south runs a narrow, dark alley.

[Exits: east south west]

<766/780hp 144/975mp 346/349move 76 Gold 576188Exp|| ESW >
< > eeOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a mercenary shop and south lies the fighter's guild.

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
A drunk takes a swig of wine before tottering off in a dunken stupor.
A drunk leaves north.
A drunk leers at you through blurred eyes and drools over his shirt.

<766/780hp 144/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, or
you can head north into a poorly lit cobblestone street.

[Exits: north east west]
A guard is here walking the battlements.

<766/780hp 144/975mp 344/349move 76 Gold 576188Exp|| NEW >
< > eOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west, while
to the north is a small resting house for those just passing briefly
through Palanthas.

[Exits: north east west]

<766/780hp 144/975mp 343/349move 76 Gold 576188Exp|| NEW >
< > eeOn a cobblestone trade road through Palanthas
  You are on a large, well maintained road of hard cobblestones. A cold
breeze from the overcast skies blows over the city and the smoke from the
city chimneys fills the air. The trade road continues east and west.

[Exits: east west]

<766/780hp 144/975mp 342/349move 76 Gold 576188Exp|| EW >
< > Before the grand Eastern gates of Palanthas
  You are standing at a huge iron gate guarding the western side of
Palanthas. The people of Solamnia place great pride in their capital city
and standing here it is plain to see why. The towering stone walls have
kept out invading armies for centuries, and the city itself is built with
the finest architecture and stonework. You can head east into the eastern
gate house, westward into the city itself, or north and south along the
towering city walls.

[Exits: north east south west]
A warmly dressed man bumps into you and rushies on by.
A tall knight dressed in warm clothes eyes you carefully as he passes.
(White Aura) A powerful man-at-arms stands guard over the city.

<766/780hp 144/975mp 341/349move 76 Gold 576188Exp|| NESW >
< > Inside the Eastern gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while the wilderness outside the city is to the east,
and the city itself west.

[Exits: east west up]
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.

<766/780hp 144/975mp 340/349move 76 Gold 576188Exp|| EWU >
< > affOutside the Grand Eastern gates of Palanthas
  You are on a well travelled pathway just on the outskirts of Palanthas. To
the west the towering stone walls of Solamnia's capital city rise up to
dominate the skyline. North and south of here a couple of small, deserted
trails have been trodden down. The eastern Solamnic road continues to the
east.

[Exits: north east south west]
A guard is here walking the battlements.

<766/780hp 144/975mp 339/349move 76 Gold 576188Exp|| NESW >
< > To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell ironskin modifies none by 6 for 9 hours
                       modifies resist piercing by 20 for 9 hours
                       modifies resist slashing by 20 for 9 hours
                       modifies resist bash by 20 for 9 hours
                       modifies armor class by -60 for 9 hours
Spell displacement modifies armor class by -35 for 4 hours
Spell enlarge modifies dexterity by -1 for 35 hours
                       modifies damage roll by 1 for 35 hours
                       modifies strength by 2 for 35 hours
                       modifies size by 1 for 35 hours
Spell spiderhands modifies none by 0 for 0 hours
Spell protective shield modifies none by 0 for 0 hours
Spell detect invis modifies none by 0 for 22 hours
Spell sanctuary modifies none by 0 for 0 hours
Spell fly modifies none by 0 for 19 hours
Spell harden skin modifies none by 0 for 0 hours
Spell shield modifies armor class by -20 for 48 hours
Spell armor modifies armor class by -20 for 34 hours
Spell eldritch shield modifies save vs spell by -14 for 10 hours
                       modifies armor class by -116 for 10 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Spell bless modifies hit roll by 4 for 0 hours
                       modifies save vs spell by -4 for 0 hours

<766/780hp 144/975mp 339/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr has arrived.
An undead knight has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.

<766/780hp 144/975mp 339/349move 76 Gold 576188Exp|| NESW >
< >
Gahzarr leaves east.
A burning red-boned skeleton leaves east.
A burning red-boned skeleton leaves east.
A burning red-boned skeleton leaves east.
An undead knight leaves east.

<766/780hp 144/975mp 339/349move 76 Gold 576188Exp|| NESW >
< > EeOn the eastern outskirts of Palanthas
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone. Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
few odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the countryside to the east, and west
towards the grand city of Palanthas.

[Exits: east west]

<766/780hp 144/975mp 338/349move 76 Gold 576188Exp|| EW >
< > eOn the clearing before the road
  You are standing on the small forest clearing before eastern Solamnic
road. Green trees surrounds a wall from each sides. Road maded from
polished boulders, and used by merchants of Palanthas for travel his goods
into city and back, and by farmers who makes journey into main city of
Krynn everyday. Small beautyful birds sitting nearby in the grass and
signs a songs of wild nature. Road continues to the east and leading back
on the west to the gates of the Palanthas.

[Exits: east west]

<766/780hp 144/975mp 337/349move 76 Gold 576188Exp|| EW >
< > eWalking on the eastern Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most
of the farms are one story wooden buildings, but some of the larger ones
are grand works of red stone.  Nearly all of what is grown in this part of
the plains is sold to the merchants and citizens of Palanthas. You get a
efew odd stares as you make your way down the road, but nothing more than a
glance. The road continues through the forest glades to the east and west.

[Exits: east west]

<766/780hp 144/975mp 336/349move 76 Gold 576188Exp|| EW >
< > ee
You stop gripping your weapon so firmly.
Your protective shield fades away.
The white aura around your body fades.
Your skin softens.
You feel less righteous.

<780/780hp 192/975mp 349/349move 76 Gold 576188Exp|| EW >
< > Entrance to the large part of Solamnic road
  Animals graze off in rocky fields, watched over by the young boys working
on the farms. Rows upon rows of vegetables grow in systematically placed
fields along the road, farms sprawling out for miles at a stretch. Most of
the farms are one story wooden buildings, but some of the larger ones are
grand works of red stone. Nearly all of what is grown in this part of the
plains is sold to the merchants and citizens of Palanthas. You get a few
odd stares as you make your way down the road, but nothing more than a
glance. The road here grows a more larger and continues in all directions
but actually it leading only on the east and west.

[Exits: north east south west]
A lowly knight of the Crown stands guard over the road.

<780/780hp 192/975mp 348/349move 76 Gold 576188Exp|| NESW >
< > Walking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field. The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the all
directions, but main walkway is through the country to the east.

[Exits: north east south west]
A happy looking farmer greets you with a deep bow.

<780/780hp 192/975mp 347/349move 76 Gold 576188Exp|| NESW >
< > Walking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off. Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the west
and north, through the country to the east and south.

[Exits: north east south west]

<780/780hp 192/975mp 346/349move 76 Gold 576188Exp|| NESW >
< > Walking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road.  Young boys stand watch over the herds, keeping the strays
from wandering off.  Farmers litter the fields, harvesting the year's
crops.  If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field.  The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country.  Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked.  People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two.  The road continues toward forest pathways to the west
and east through the country to the south and north.

[Exits: north east south west]

<780/780hp 192/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > c sancYou raise your voice into an ancient incantation.
You are surrounded by a white aura.

<780/780hp 132/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > c hardeBeautiful, mystical incantation comes out of your lips.
You lost your concentration.

<780/780hp 107/975mp 345/349move 76 Gold 576188Exp|| NESW >
< > ec hardeWalking on the eastern Solamnic road
  A wind blows across the plain, flapping cloaks and stirring leaves. Copses
of trees lie scattered along the road, some larger than others.  You pass
a traveller from time to time; a merchant and her guards, a farmer and his
young children, even a noble's carriage pushed it's way through.  They
seem more friendly than not, however all appear anxious about being this
far away from the city.  Clouds race across the sky, dotted by flocks of
birds of all kinds as if moving with a single purpose.  The road continues
in all directions. Wild nature creating here some kind of crossroads where
all merchants take a rest after his long travel to the Palanthas.

[Exits: north east south west]
     A delicious magic mushroom is here.

<780/780hp 107/975mp 344/349move 76 Gold 576188Exp|| NESW >
< > You chant a sweet melodious line.
You focus your abjuration and cause your ironskin to harden further.
Your skin becomes tough and gnarled.

<780/780hp 57/975mp 344/349move 76 Gold 576188Exp|| NESW >
< > sdro rugsleep rugWalking on the eastern Solamnic road
  Cows, sheep, and countless other animals graze off in the distance away
from the road. Young boys stand watch over the herds, keeping the strays
from wandering off.  Farmers litter the fields, harvesting the year's
crops. If everything in the world crumbled around them, the stubborn
farmers would surely be out in the field. The green farmland extends in
all directions, either from a neighbouring village, although that is rare
this far out in the country. Now and again you pass a wonderful orchid,
its ripe fruit waiting to be picked. People are milling about down the
road, taking their fresh produce to and from the markets, albeit their
village. The farmers appear very wary of travellers, most likely victim
to a thief or two. The road continues toward forest pathways to the west,
and north.

[Exits: north west]

<780/780hp 57/975mp 343/349move 76 Gold 576188Exp|| NW >
< > You do not have that item.

<780/780hp 57/975mp 343/349move 76 Gold 576188Exp|| NW >
< > You don't see that here.

<780/780hp 57/975mp 343/349move 76 Gold 576188Exp|| NW >
< > nWalking on the eastern Solamnic road
  A wind blows across the plain, flapping cloaks and stirring leaves. Copses
of trees lie scattered along the road, some larger than others.  You pass
a traveller from time to time; a merchant and her guards, a farmer and his
young children, even a noble's carriage pushed it's way through.  They
seem more friendly than not, however all appear anxious about being this
far away from the city.  Clouds race across the sky, dotted by flocks of
birds of all kinds as if moving with a single purpose.  The road continues
in all directions. Wild nature creating here some kind of crossroads where
all merchants take a rest after his long travel to the Palanthas.

[Exits: north east south west]
     A delicious magic mushroom is here.

<780/780hp 57/975mp 342/349move 76 Gold 576188Exp|| NESW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]

<780/780hp 57/975mp 341/349move 76 Gold 576188Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues along the edge of the woods to the east,
and across the plains to the west.

[Exits: east west]
A lowly knight of the Crown stands guard over the road.

<780/780hp 57/975mp 340/349move 76 Gold 576188Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 57/975mp 339/349move 76 Gold 576188Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 57/975mp 338/349move 76 Gold 576188Exp|| EW >
< > eWay of the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues east and west.

[Exits: east west]

<780/780hp 57/975mp 337/349move 76 Gold 576188Exp|| EW >
< > eWest of a crossroads on the eastern Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be
gnawed through. You remind yourself it is nothing to be concerned of,
merely childish stories, yet you quicken your step without realizing it.
The plains extend to the horizon to the east, the clouds moving off to the
northwest. The road continues west, and to the east you can see a
crossroads nestled in between the low hills and the surrounding forests.

[Exits: east west]
( 7) A small staff of wood lies here.
( 6) A jacket of brown leather lies here forgotten.
A small kender dressed in a brown leather jacket smiles at you.
e
<780/780hp 57/975mp 336/349move 76 Gold 576188Exp|| EW >
< > At the crossroads along the Solamnic road
  The road skits along the edge of the woods to the north, never entering
its dark perimeter.  The woods are thickly packed, too dark and too dense
to see  more than a few paces within.  Strange noises of animals - at
least you think they are animals - carry from deep within the woods.
Scattered along the road, you find the remnants of steel-tipped arrows.
Most shafts are snapped, others are missing, and a few appear to be gnawed
through.  You remind yourself it is nothing to be concerned of, merely
childish stories, yet you quicken your step without realizing it.  The
plains extend to the horizon to the east, the clouds moving off to the
northwest.  The road continues along the edge of the woods to the east,
and across the plains to the west. To the north you can see a path leading
into the hills surrounding the road, and south lies a dark forest path.

[Exits: north east south west]
     A wooden sign has been posted into the ground here.

<780/780hp 57/975mp 335/349move 76 Gold 576188Exp|| NESW >
< > ssSouth of the crossroads
  Just south of the crossroads on the Eastern Solamnic Road is this, the
dwarf forest. It is very dark here, as the trees that grow overhead are
dense and thick. They don't grow terribly tall, and neither does the
sparse, dry grass. Leaves litter the ground. The pathway continues to
the south.

[Exits: north south]
     A heap of wool lies on the ground.
     A magical spring flows from the ground here.
     (Humming) A hoop of pearly white stone is on the ground.

<780/780hp 57/975mp 334/349move 76 Gold 576188Exp|| NS >
< > A dark forest path
  The trail heads north and south, if it could be called a trail. It is
neither wide nor very clear, just a slightly trampled path through the
dead grasses and mounds of dry leaves that cover the ground. The trees
do not grow very tall, but they do block out light fairly well, forming
a canopy of dense greenery.

[Exits: north south]

<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< > sleeYou go to sleep.

<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell harden skin modifies none by 0 for 14 hours
Spell sanctuary modifies none by 0 for 7 hours
Spell ironskin modifies none by 6 for 8 hours
                       modifies resist piercing by 20 for 8 hours
                       modifies resist slashing by 20 for 8 hours
                       modifies resist bash by 20 for 8 hours
                       modifies armor class by -60 for 8 hours
Spell displacement modifies armor class by -35 for 3 hours
Spell enlarge modifies dexterity by -1 for 34 hours
                       modifies damage roll by 1 for 34 hours
                       modifies strength by 2 for 34 hours
                       modifies size by 1 for 34 hours
Spell detect invis modifies none by 0 for 21 hours
Spell fly modifies none by 0 for 18 hours
Spell shield modifies armor class by -20 for 47 hours
Spell armor modifies armor class by -20 for 33 hours
Spell eldritch shield modifies save vs spell by -14 for 9 hours
                       modifies armor class by -116 for 9 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently

<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
 [1;37m[TAKHISIS] Someone: slow it [0;37m

<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< >
<780/780hp 57/975mp 333/349move 76 Gold 576188Exp|| NS >
< > ct Out of maagic power [1;37m[TAKHISIS] Niennah: Out of maagic power [0;37m

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NS >
< > standg russYou wake and stand up.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NS >
< > You see no ru here.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NS >
< > A dark forest path
  The trees block out most light coming in from the sun or the moons,
but there is still enough so that anyone can see properly. The trees
are fairly short but quite dense, and the grasses are all stunted,
brown and dry. The path you are on continues north and south, and it
is covered with dead, dry leaves.

[Exits: north south]

<780/780hp 261/975mp 348/349move 76 Gold 576188Exp|| NS >
< > eeAn intersection in the path
  The trail of dead leaves and brown grass breaks east and west here,
besides the path leading north to the Solamnic Road. The trees are
equally dense all around, giving the impression that there really is
nothing out of the ordinary in any direction. However, they do seem to
grow taller to the east. You see more stunted trees here. A side trail
leads west from here. To the east, you "think" you see a trail, but you
can never be sure.

[Exits: north east west]
     A small white mushroom grows from the ground.
A brightly-coloured red bird sings from above.

<780/780hp 261/975mp 347/349move 76 Gold 576188Exp|| NEW >
< > The regrowing forest
  Just east of the small path split, the trees show noticeable signs of
growing taller and more vibrant. In fact, the entire forest seems more
lively, as birds can be heard singing not far off, somewhere to the
southeast. Also to the southeast, somewhat closer, are the sounds of
heavy beasts moving through the woods. You see more stunted trees here.
It looks almost as if this place was cursed by a god to be short and dry.
The trail leads east and west. It looks dark toward the east.

[Exits: east west]

<780/780hp 261/975mp 346/349move 76 Gold 576188Exp|| EW >
< > The regrowing forest
  The forest is definitely more alive here than to the west. It grows
tall and thick, the grasses knee-high to a minotaur. Birds sing, as
do frogs, in their own way. A few flowers sprout up in the thick
grass, brightening the otherwise dark green of the forest trail.
You see a more dense foliage in these stunted trees. The gloom
caused by them is enhanced by a draft coming from all around.
The trail turns south from the west.

[Exits: south west]
A beautiful dryad caresses the trees.

<780/780hp 261/975mp 345/349move 76 Gold 576188Exp|| SW >
< > seThe regrowing forest
  The foliage is quite dense, but very much alive. The darkness
is not oppressive and gloomy; it's more of a holding sort of
presence, as if the forest were cradling you. Grasses grow quite
high, and the ground is speckled with all colour and variety of
flower. The leaf-strewn path leads north and east.

[Exits: north east]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.
A brightly-coloured red bird sings from above.

<780/780hp 261/975mp 344/349move 76 Gold 576188Exp|| NE >
< > eThe regrowing forest
  The farther east from the split, the higher and more alive everything
is. Birds sing quite gaily from the thick branches overhead, secure
in their nests. Frogs and crickets chirp from the thick, luxuriant
green grass. However, to the south, there seems to be a more desolate
sort of feel in the air, and the sounds of large things moving around
in the dead forest floor can be heard.

[Exits: east south west]

<780/780hp 261/975mp 343/349move 76 Gold 576188Exp|| ESW >
< > dnAt the top of a hill
  The trees start to slope down a wooded hill. The ground is covered in
a thick layer of fallen leaves, through which grasses and shrubs grow,
well-fed from the rich, decaying leaves. It is difficult to see the
trail now, but it is still there; a trampled line through the leaves
betrays it. Birds, frogs and crickets sing everywhere, though hardly
any can be seen. Off to the side of the scarcely visible trail, there
is a rather large berry bush.

[Exits: west down]
     A small white mushroom grows from the ground.

<780/780hp 261/975mp 342/349move 76 Gold 576188Exp|| WD >
< > nneA small valley in the woods
  Leaves from the tall, verdant trees overhead cover the ground in a
thick carpet. The trail is more easily seen than at the top of the
hill, and seems go grow more prominent to the south. North of here,
the forest seems to grow darker and more forbidding, as if something
did not want you there. The side of the hill has a small boulder on
it, seemingly plugging a hole.

[Exits: north up]
     A small white mushroom grows from the ground.

<780/780hp 261/975mp 341/349move 76 Gold 576188Exp|| NU >
< > A small valley in the woods
  The valley is quite pleasant, with the thick, lush trees overhead
creating a comfortable coolness by blocking the heat of the sun. At
night, they hold in the warmth collected during the day. The grass
grows a deep emerald hue, thick and soft, collecting fallen leaves
and cushioning them. Flowers grow in patches, tended to by butterflies
and bees. The small dirt path leads north and south.

[Exits: north south]
     A delicious magic mushroom is here.

<780/780hp 261/975mp 340/349move 76 Gold 576188Exp|| NS >
< > eA small valley in the woods
  The valley is very pleasant, and somewhat dim during the day, but the
brightness of the wildflowers growing in the thick, rich grass that
carpets the ground offsets this. A multitude of butterflies and bees
surrounds the bright yellow, red and orange patches. The grass holds
many fallen leaves from the large trees that rise up to reach the sky.
North and south, there is a small dirt path leading through the valley.

[Exits: north south]
A bluebird chirps angrily at you.

<780/780hp 261/975mp 339/349move 76 Gold 576188Exp|| NS >
< > A small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
A red fox stares at you from the underbrush.

<780/780hp 261/975mp 338/349move 76 Gold 576188Exp|| NES >
< > A dark path into the forest
  The forest grows noticeably darker here, with the path becoming more
like stone. The trees rise up overhead, deeply shadowing the forest
floor. The birds do not sing here, nor are there wildflowers growing
anywhere nearby. The air doesn't have an evil feeling to it, it's
just somewhat different ... perhaps even magical. The path leads
westwards back to the valley, while eastwards, a stone tower rises
up from the forest.

[Exits: east west]
     A small white mushroom grows from the ground.

<780/780hp 261/975mp 337/349move 76 Gold 576188Exp|| EW >
< > Before an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting a sentinel iron golem.
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting a sentinel iron golem.
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting a sentinel iron golem.
(Charmed) (Black aura) an undead knight is here, fighting a sentinel iron golem.
(Black aura) Gahzarr the male human is here, fighting a sentinel iron golem.
A sentinel iron golem is here, fighting Gahzarr.

<780/780hp 261/975mp 336/349move 76 Gold 576188Exp|| NW >
< > c slo go
An undead knight's slash  [1;31m
devastates [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
decimates [0;37m a sentinel iron golem.
Gahzarr's smash  [1;31m
devastates [0;37m a sentinel iron golem!
A sentinel iron golem's crush  [1;31m
misses [0;37m Gahzarr.
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m a sentinel iron golem.
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!

<780/780hp 261/975mp 336/349move 76 Gold 576188Exp|| NW >
< > You recite a sweet mystical verse.
A sentinel iron golem is moving at normal speed.

<780/780hp 231/975mp 336/349move 76 Gold 576188Exp|| NW >
< > c sof go
An undead knight's slash  [1;31m
devastates [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
devastates [0;37m a sentinel iron golem.
A burning red-boned skeleton's stab  [1;31m
maims [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m a sentinel iron golem.
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m a sentinel iron golem!

<780/780hp 231/975mp 336/349move 76 Gold 576188Exp|| NW >
< > Beautiful, mystical incantation comes out of your lips.
A sentinel iron golem looks more vulnerable.

<780/780hp 196/975mp 336/349move 76 Gold 576188Exp|| NW >
< > c slo go
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
maims [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
devastates [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!

<780/780hp 196/975mp 336/349move 76 Gold 576188Exp|| NW >
< > You recite a sweet mystical tune.
A sentinel iron golem appears to be moving slower.
Ok.

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > whe
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
devastates [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m a sentinel iron golem.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m a sentinel iron golem.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > Players near you:
Gahzarr         Before an old stone tower
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    Before an old stone tower

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
devastates [0;37m a sentinel iron golem.
A sentinel iron golem's crush  [1;31m
misses [0;37m Gahzarr.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > whe
An undead knight's slash  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m a sentinel iron golem.
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > Players near you:
Gahzarr         Before an old stone tower
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    Before an old stone tower

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > whePlayers near you:
Gahzarr         Before an old stone tower
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    Before an old stone tower

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > whePlayers near you:
Gahzarr         Before an old stone tower
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    Before an old stone tower

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
An undead knight's slash  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
devastates [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > whePlayers near you:
Gahzarr         Before an old stone tower
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    Before an old stone tower

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > slee
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
An undead knight's slash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
Gahzarr's smash  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m a sentinel iron golem!

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > You go to sleep.

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >  [1;37mYou feel a shudder run through your soul! [0;37m

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< >
<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > standg ruYou wake and stand up.

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > You see no ru here.

<780/780hp 166/975mp 336/349move 76 Gold 576188Exp|| NW >
< > c phYou raise your voice into an ancient incantation.
You feel protected as shadows seem to gather about.

<780/780hp 106/975mp 336/349move 76 Gold 576188Exp|| NW >
< > c cou
Gahzarr says '
[1;33mready to enter? [0;37m'

<780/780hp 188/975mp 349/349move 76 Gold 576188Exp|| NW >
< > You intone an ancient mystical chant.
You lost your concentration.

<780/780hp 153/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr concentrates for a moment of prayer.
A magical spring flows from the ground.

<780/780hp 153/975mp 349/349move 76 Gold 576188Exp|| NW >
< > c coushakeYou chant a sweet melodious line.
You raise a shield of dark magic around yourself to counter unexpected spells.

<780/780hp 83/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr drinks water from a magical spring.

<780/780hp 83/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr drinks water from a magical spring.

<780/780hp 83/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr drinks water from a magical spring.

<780/780hp 83/975mp 349/349move 76 Gold 576188Exp|| NW >
< > You say '
[1;33m1 hour [0;37m'

<780/780hp 83/975mp 349/349move 76 Gold 576188Exp|| NW >
< > slee

<780/780hp 83/975mp 349/349move 76 Gold 576188Exp|| NW >
< > You go to sleep.

<780/780hp 331/975mp 349/349move 76 Gold 576188Exp|| NW >
< > c spelltYou intone an ancient mystical chant.
A field of strange energy briefly flickers and stabilises around you.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< > l
Gahzarr wakes and stands up.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< > fol gahBefore an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
     A magical spring flows from the ground here.
     The corpse of a sentinel iron golem is lying here.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) The skeletal figure of a knight is standing here, seeking prey.
(Black aura) Gahzarr the male human is here.

< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
The light around a pair of black and bloody bone vambraces fades away.
Gahzarr stops using a pair of black and bloody bone vambraces.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr wears a pair of black and bloody bone vambraces on his arms.
Searing ray of light shines from the a pair of black and bloody bone vambraces and flows into Gahzarr!
A halo of burning energy appears above Gahzarr's head in the form of a crown.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< > wink gah
An undead knight slowly fades away.
You wink suggestively at Gahzarr.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr stops using a large turtle shell.

<780/780hp 261/975mp 349/349move 76 Gold 576188Exp|| NW >
< > l
You stop flicking in and out of existence.

<780/780hp 346/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr holds a banner of the dead in his hands.
Gahzarr's banner glows green and shadows around seems to grow darker.
Before an old stone tower
  You stand before an ageless old tower marked by both the ravages of time
and age old conflicts of the past. Black scorches mark where dragons have
laid waste to the land the tower stands on, and chips and cracks show
where invading armies have left their mark. Yet after all this the tower
of the magi still stands strong.

[Exits: north west]
     A magical spring flows from the ground here.
     The corpse of a sentinel iron golem is lying here.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) Gahzarr the male human is here.

<780/780hp 346/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr stops using a banner of the dead.

<780/780hp 346/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr wears a large turtle shell as a shield.

<780/780hp 346/975mp 349/349move 76 Gold 576188Exp|| NW >
< > c displacemeYou recite a sweet mystical verse.
You begin flickering in and out of existence.

<780/780hp 286/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr sighs.

<780/780hp 286/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr peers intently north.

<780/780hp 286/975mp 349/349move 76 Gold 576188Exp|| NW >
< >
Gahzarr leaves north.
A burning red-boned skeleton leaves north.
A burning red-boned skeleton leaves north.
A burning red-boned skeleton leaves north.

<780/780hp 286/975mp 349/349move 76 Gold 576188Exp|| NW >
< > nA wide corridor leading to a stairwell
  The passage way here is cold and uninviting. A soft whispering of arcane
incantations can be heard from further within, and flickering candles
light the grey rocks of the tower.

[Exits: north south]

<780/780hp 286/975mp 348/349move 76 Gold 576188Exp|| NS >
< > nBeneath a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: south up]
     A piece of paper sealed with the royal insignia of Palanthas is here.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) Gahzarr the male human is here.

<780/780hp 286/975mp 347/349move 76 Gold 576188Exp|| SU >
< > Gahzarr peers intently up.

<780/780hp 286/975mp 347/349move 76 Gold 576188Exp|| SU >
< > uOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air. From the south cool winds from outside blow in
unheeded.

[Exits: up down]

<780/780hp 286/975mp 346/349move 76 Gold 576188Exp|| UD >
< > sca uYou peer intently up.
 **** 1 up ****

 **** 2 up ****

 **** 3 up ****

 **** 4 up ****
(White Aura) Radagor the male wild-elf is here.
(White Aura) A great grey robed magister resides over the source of magic.
(White Aura) A healer is here ready to offer his services.


<780/780hp 286/975mp 346/349move 76 Gold 576188Exp|| UD >
< > uOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 286/975mp 345/349move 76 Gold 576188Exp|| UD >
< > sca uYou peer intently up.
 **** 1 up ****

 **** 2 up ****

 **** 3 up ****
(White Aura) Radagor the male wild-elf is here.
(White Aura) A great grey robed magister resides over the source of magic.
(White Aura) A healer is here ready to offer his services.


<780/780hp 286/975mp 345/349move 76 Gold 576188Exp|| UD >
< > uOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 286/975mp 344/349move 76 Gold 576188Exp|| UD >
< > sca dYou peer intently down.
 **** 1 down ****

 **** 2 down ****

 **** 3 down ****
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) Gahzarr the male human is here.


<780/780hp 286/975mp 344/349move 76 Gold 576188Exp|| UD >
< > sca dYou peer intently down.
 **** 1 down ****

 **** 2 down ****

 **** 3 down ****
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) Gahzarr the male human is here.


<780/780hp 286/975mp 344/349move 76 Gold 576188Exp|| UD >
< > ddOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 286/975mp 343/349move 76 Gold 576188Exp|| UD >
< >
Gahzarr has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air. From the south cool winds from outside blow in
unheeded.

[Exits: up down]

<780/780hp 286/975mp 342/349move 76 Gold 576188Exp|| UD >
< > dBeneath a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: south up]
     A piece of paper sealed with the royal insignia of Palanthas is here.

<780/780hp 286/975mp 341/349move 76 Gold 576188Exp|| SU >
< > uuOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air. From the south cool winds from outside blow in
unheeded.

[Exits: up down]

<780/780hp 286/975mp 340/349move 76 Gold 576188Exp|| UD >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 286/975mp 339/349move 76 Gold 576188Exp|| UD >
< > uGahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'

<780/780hp 286/975mp 339/349move 76 Gold 576188Exp|| UD >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 286/975mp 338/349move 76 Gold 576188Exp|| UD >
< > uuOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]

<780/780hp 286/975mp 337/349move 76 Gold 576188Exp|| NUD >
< > uThe Chamber of Magisters
  This cold, bleak room has nothing but sparse comforts and the faint
tingling of powerful magic. Arcane runes line the stone walls and
blackened scorch marks have been permenantly burned on the surfaces from
magister battles of long past.

[Exits: down]
     A coarsly woven rug of thick hair lays on the ground nearby.
     A hollowed husk of a fruit lies here.
     (Glowing) A brightly glowing staff lies here.
     An old looking golden armor lies here.
( 2) (Glowing) A pile of shining crystal lies on the ground.
     A rounded oaken branch is lying here.
     A red skin formed into a circle is lying here.
     A red, thick hide is here, lying on the ground.
     A large donation pit has been carved into the stone floor.
     (Humming) A silvery orb hums and fills the room with an aura of power.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) Gahzarr the male human is here, fighting the archmage of the Tower.
(White Aura) the archmage of the Tower is here, fighting Gahzarr.
(White Aura) A healer is here ready to offer his services.
You yell '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is in perfect condition.

<780/780hp 286/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: perfect condition >
< > No way!  You are still fighting!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
You trample around loudly again.
The archmage of the Tower dodges your freezing bite.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
Your ironskin cracks under the blows!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
misses [0;37m a burning red-boned skeleton.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower has a few scratches.

<780/780hp 286/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< > c sloYou recite a sweet mystical tune.
The air before the archmage of the Tower flares up and your spell reflects!
You feel yourself moving slower.
The archmage of the Tower has a few scratches.

<780/780hp 256/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
The archmage of the Tower utters the words, 'giyhofra'.
A burning red-boned skeleton looks more vulnerable.
The archmage of the Tower has a few scratches.

<780/780hp 256/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
Someone wakes and stands up.
The archmage of the Tower has a few scratches.

<780/780hp 256/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< > c slo
The archmage of the Tower dodges your freezing bite.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
Your ironskin cracks under the blows!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower has a few scratches.

<780/780hp 256/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
Gahzarr concentrates for a moment of prayer.
Gahzarr conjures forth a vision of the Dark Queen.
The gods protect you from Gahzarr.
Someone yells '
[1;36mDie, Gahzarr you sorcerous dog! [0;37m'
Someone appears to be blinded.
Gahzarr's draconian holocaust  [1;31m
DISMEMBERS [0;37m someone!
Gahzarr's draconian holocaust  [1;31m
maims [0;37m the archmage of the Tower!
The gods protect the healer from Gahzarr.
The archmage of the Tower has a few scratches.

<780/780hp 256/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< > Beautiful, mystical incantation comes out of your lips.
The air before the archmage of the Tower flares up and your spell reflects!
The archmage of the Tower's spellturning field disipates with a crackle of blue energy.
You are already moving as slowly as possible.
The archmage of the Tower has a few scratches.

<780/780hp 226/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< > c 'draconian holocaust'
The archmage of the Tower utters the words, 'zurijy btuaa'.
The archmage of the Tower directs a channel of superheated air at a burning red-boned skeleton.
The archmage of the Tower's vapour chain  [1;31m
=== OBLITERATES === [0;37m a burning red-boned skeleton!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
*** DEVASTATES *** [0;37m a burning red-boned skeleton!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
The archmage of the Tower dodges your freezing bite.
Someone pops back into existence!
Radagor's crush  [1;31m
wounds [0;37m Gahzarr.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
Your ironskin cracks under the blows!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower has a few scratches.

<780/780hp 226/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< > You recite a sweet mystical verse.
You conjure forth a vision of the Dark Queen.
The gods protect a burning red-boned skeleton from you.
The gods protect a burning red-boned skeleton from you.
The gods protect a burning red-boned skeleton from you.
The gods protect Gahzarr from you.
The spectral head of a green dragon breathes a cloud of green poison!
Radagor turns slightly green, but it passes.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust  [1;31m
devastates [0;37m Radagor.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind the archmage of the Tower.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust  [1;31m
mauls [0;37m the archmage of the Tower.
The gods protect the healer from you.
The archmage of the Tower has a few scratches.

<780/780hp 186/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
Gahzarr concentrates for a moment of prayer.
The archmage of the Tower has a few scratches.

<780/780hp 186/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
The archmage of the Tower parries your freezing bite.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
decimates [0;37m Gahzarr.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISMEMBERS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
misses [0;37m a burning red-boned skeleton.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower has a few scratches.

<780/780hp 186/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
The archmage of the Tower utters the words, 'gfix'.
Gahzarr appears to be moving slower.
The archmage of the Tower has a few scratches.

<780/780hp 186/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< > c 'draconian holocaust'You intone an ancient mystical chant.
You conjure forth a vision of the Dark Queen.
The gods protect a burning red-boned skeleton from you.
The gods protect a burning red-boned skeleton from you.
The gods protect a burning red-boned skeleton from you.
The gods protect Gahzarr from you.
The spectral head of a white dragon breathes a mist of white frost!
You failed to weaken Radagor.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust  [1;31m
MUTILATES [0;37m Radagor!
The spectral head of a green dragon breathes a cloud of green poison!
The archmage of the Tower looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust  [1;31m
mauls [0;37m the archmage of the Tower.
The gods protect the healer from you.
The archmage of the Tower has a few scratches.

<780/780hp 146/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
Gahzarr concentrates for a moment of prayer.
The air before Radagor flares up and Gahzarr's spell reflects!
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
The archmage of the Tower dodges your freezing bite.
The archmage of the Tower parries your freezing bite.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower has a few scratches.
<780/780hp 146/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
Radagor chants a strange, yet melodious line.
Radagor releases a searing flame of blue-green spellfire.
Radagor's spellfire  [1;31m
devastates [0;37m Gahzarr.
The archmage of the Tower has a few scratches.

<780/780hp 146/975mp 336/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: a few scratches >
< >
The archmage of the Tower utters the words, 'ababsz'.
The archmage of the Tower points at you and a sliver of ice flies forth!
The archmage of the Tower's icicle  [1;31m
DISEMBOWELS [0;37m you!
The archmage of the Tower shivers and suffers.
The archmage of the Tower has a few scratches.

<767/780hp 189/975mp 349/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: a few scratches >
< > c has gah
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
You trample around loudly again.
The archmage of the Tower parries your freezing bite.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
decimates [0;37m Gahzarr.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
Gahzarr leaves down.
Gahzarr has fled!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower has a few scratches.

<767/780hp 189/975mp 349/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: a few scratches >
< > They aren't here.
The archmage of the Tower has a few scratches.

<767/780hp 189/975mp 349/349move 76 Gold 576188Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: a few scratches >
< > fleOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
(Black aura) Gahzarr the male human is here.
You flee from combat!
You lost 10 exp.

<767/780hp 189/975mp 348/349move 76 Gold 576198Exp|| NUD >
< >
A burning red-boned skeleton has arrived.

<767/780hp 189/975mp 348/349move 76 Gold 576198Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<767/780hp 189/975mp 348/349move 76 Gold 576198Exp|| NUD >
< > c has skeYou recite a sweet mystical tune.
A burning red-boned skeleton is already moving as fast as it can.

<767/780hp 159/975mp 348/349move 76 Gold 576198Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<767/780hp 159/975mp 348/349move 76 Gold 576198Exp|| NUD >
< > whePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell

<767/780hp 159/975mp 348/349move 76 Gold 576198Exp|| NUD >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<767/780hp 159/975mp 348/349move 76 Gold 576198Exp|| NUD >
< > Gahzarr concentrates for a moment of prayer.

<767/780hp 159/975mp 348/349move 76 Gold 576198Exp|| NUD >
< > sca usleeYou peer intently up.
 **** 1 up ****
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
(White Aura) Radagor the male wild-elf is here.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.


<767/780hp 159/975mp 348/349move 76 Gold 576198Exp|| NUD >
< > You go to sleep.

<780/780hp 367/975mp 349/349move 76 Gold 576198Exp|| NUD >
< > c hasc hasYou recite a sweet mystical verse.
You are moving at normal speed.

<780/780hp 337/975mp 349/349move 76 Gold 576198Exp|| NUD >
< >
Gahzarr peers intently up.

<780/780hp 337/975mp 349/349move 76 Gold 576198Exp|| NUD >
< > uBeautiful, mystical incantation comes out of your lips.
You feel yourself moving more quickly.

<780/780hp 307/975mp 349/349move 76 Gold 576198Exp|| NUD >
< > The Chamber of Magisters
  This cold, bleak room has nothing but sparse comforts and the faint
tingling of powerful magic. Arcane runes line the stone walls and
blackened scorch marks have been permenantly burned on the surfaces from
magister battles of long past.

[Exits: down]
     A coarsly woven rug of thick hair lays on the ground nearby.
     A hollowed husk of a fruit lies here.
     (Glowing) A brightly glowing staff lies here.
     An old looking golden armor lies here.
( 2) (Glowing) A pile of shining crystal lies on the ground.
     A rounded oaken branch is lying here.
     A red skin formed into a circle is lying here.
     A red, thick hide is here, lying on the ground.
     A large donation pit has been carved into the stone floor.
     (Humming) A silvery orb hums and fills the room with an aura of power.
(White Aura) A huge bull with fiery red eyes snorts and scrapes a hoof on the ground.
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
Radagor the male wild-elf is here.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.
You yell '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower attacks you with his magic, but you aren't there.
You trample around loudly again.
The archmage of the Tower parries your freezing bite.
The archmage of the Tower dodges your freezing bite.
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
Your phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower has some small wounds.

<780/780hp 307/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
 [1;37m[TAKHISIS] Gahzarr: Bull [0;37m
An enraged bull gores a burning red-boned skeleton with his tusks.
An enraged bull's goring tusk  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
The archmage of the Tower has some small wounds.

<780/780hp 307/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > c sloYou chant a sweet melodious line.
The archmage of the Tower is moving at normal speed.
The archmage of the Tower has some small wounds.

<780/780hp 277/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > c slo
The archmage of the Tower utters the words, 'ababsz'.
The archmage of the Tower points at a burning red-boned skeleton and a sliver of ice flies forth!
The archmage of the Tower's icicle  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
The archmage of the Tower dodges your freezing bite.
An enraged bull's charge  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton leaves down.
A burning red-boned skeleton has fled!
The archmage of the Tower has some small wounds.

<780/780hp 277/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > fle
Gahzarr has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
The archmage of the Tower has some small wounds.

<780/780hp 277/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
Gahzarr concentrates for a moment of prayer.
You hear the painful yelp of an enraged bull.
An enraged bull's charge  [1;31m
MUTILATES [0;37m Gahzarr!
The archmage of the Tower has some small wounds.

<780/780hp 277/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > You intone an ancient mystical chant.
The archmage of the Tower appears to be moving slower.
Ok.
The archmage of the Tower has some small wounds.

<780/780hp 247/975mp 348/349move 76 Gold 576198Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
Radagor recites a sweet mystical verse.
Radagor's body suddenly undergoes a rapid contortion into the form of a beholder.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
The archmage of the Tower parries your freezing bite.
The archmage of the Tower parries your freezing bite.
[0;32mYou have become better at second attack! [0;37m
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower has some small wounds.

<780/780hp 247/975mp 348/349move 76 Gold 574298Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
An enraged bull gores Gahzarr with his tusks.
An enraged bull's goring tusk  [1;31m
DISEMBOWELS [0;37m Gahzarr!
The archmage of the Tower utters the words, 'dzhziy gxolgad'.
The archmage of the Tower conjures forth a hail of flaming meteorites.
Gahzarr is struck by a fiery meteorite!
The archmage of the Tower's meteorite  [1;31m
MANGLES [0;37m Gahzarr!
Gahzarr is struck by a fiery meteorite!
The archmage of the Tower's meteorite  [1;31m
DISEMBOWELS [0;37m Gahzarr!
Gahzarr is struck by a fiery meteorite!
The archmage of the Tower's meteorite  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower has some small wounds.

<780/780hp 247/975mp 348/349move 76 Gold 574298Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > fle
Gahzarr leaves down.
Gahzarr has fled!
The archmage of the Tower has some small wounds.

<780/780hp 247/975mp 348/349move 76 Gold 574298Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
(Black aura) Gahzarr the male human is here.
You flee from combat!
You lost 10 exp.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > You aren't fighting anyone.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > c para bullThey aren't here.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > c para bullwhereThey aren't here.
A burning red-boned skeleton has arrived.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > Players near you:
Gahzarr         On a winding stone stairwell
(PK) a beholder The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) an enraged bull The Chamber of Magisters

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > c para bull
Gahzarr concentrates for a moment of prayer.
They aren't here.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > wherePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) a beholder The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) an enraged bull The Chamber of Magisters

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > grinYou grin evilly.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > say Plan?You say '
[1;33mPlan? [0;37m'

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > whePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) a beholder The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) an enraged bull On a winding stone stairwell

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > Gahzarr concentrates for a moment of prayer.
Gahzarr yells '
[1;36mHelp! an enraged bull is goring me! [0;37m'
An enraged bull gores Gahzarr with his tusks.
An enraged bull's goring tusk  [1;31m
DISEMBOWELS [0;37m Gahzarr!
Gahzarr's smash  [1;31m
wounds [0;37m an enraged bull.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m an enraged bull.
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m an enraged bull.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr's smash  [1;31m
injures [0;37m an enraged bull.
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
An enraged bull's charge  [1;31m
MUTILATES [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m an enraged bull.

<780/780hp 247/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > c slo buYou raise your voice into an ancient incantation.
You hear the painful yelp of an enraged bull.
An enraged bull is moving at normal speed.

<780/780hp 217/975mp 347/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 217/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > c slo bu
Gahzarr's smash  [1;31m
wounds [0;37m an enraged bull.
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
An enraged bull's charge  [1;31m
maims [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
mauls [0;37m an enraged bull.

<780/780hp 217/975mp 347/349move 76 Gold 574308Exp|| NUD >
< >
An enraged bull gores Gahzarr with his tusks.
An enraged bull's goring tusk  [1;31m
maims [0;37m Gahzarr!

<780/780hp 217/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > You chant a sweet melodious line.
You hear the painful yelp of an enraged bull.
An enraged bull appears to be moving slower.
Ok.

<780/780hp 187/975mp 347/349move 76 Gold 574308Exp|| NUD >
< > c para bull
Gahzarr leaves north.
Gahzarr has fled!

<780/780hp 187/975mp 347/349move 76 Gold 574308Exp|| NUD >
< >
The shadows about you dissipate.

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr has arrived.

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > You intone an ancient mystical chant.
You lost your concentration.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull has a few scratches.

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< T: Niennah TC: perfect condition E: an enraged bull EC: a few scratches >
< >
Gahzarr concentrates for a moment of prayer.
You hear the painful yelp of an enraged bull.
You trample around loudly again.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
Your freezing bite  [1;31m
mauls [0;37m an enraged bull.
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull has a few scratches.

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< T: Niennah TC: perfect condition E: an enraged bull EC: a few scratches >
< >
An enraged bull's body undergoes a rapid transformation and he reverts to normal.
Ivellios has a few scratches.

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< T: Niennah TC: perfect condition E: Ivellios EC: a few scratches >
< >
Ivellios has fled!

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr leaves down.
A burning red-boned skeleton leaves down.

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > c para iveThey aren't here.

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > c para iveThey aren't here.

<780/780hp 227/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > dc para ive
Gahzarr has arrived.
A burning red-boned skeleton has arrived.
On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 227/975mp 348/349move 76 Gold 574308Exp|| UD >
< > They aren't here.

<780/780hp 227/975mp 348/349move 76 Gold 574308Exp|| UD >
< > sAlas, you cannot go that way.

<780/780hp 227/975mp 348/349move 76 Gold 574308Exp|| UD >
< > dOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 227/975mp 347/349move 76 Gold 574308Exp|| UD >
< > whePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) a beholder The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) Ivellios   The Chamber of Magisters

<780/780hp 227/975mp 347/349move 76 Gold 574308Exp|| UD >
< > uOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 227/975mp 346/349move 76 Gold 574308Exp|| UD >
< > uOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
(Charmed) A burning red skeleton is consumed by a raging inferno.
(Charmed) A burning red skeleton is consumed by a raging inferno.
(Black aura) Gahzarr the male human is here.

<780/780hp 227/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > c phYou intone an ancient mystical chant.
You feel protected as shadows seem to gather about.

<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > sca uYou peer intently up.
 **** 1 up ****
(White Aura) Ivellios the male elf is here.
(Charmed) a burning red-boned skeleton is here, fighting the archmage of the Tower.
Radagor the male wild-elf is sleeping on a coarsly woven rug.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.


<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< >
A burning red-boned skeleton has arrived.

<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr says '
[1;33mhaste my skeletons [0;37m'

<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds a burning red-boned skeleton in black mist.

<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > say Let's I slow them you try to blind?You say '
[1;33mLet's I slow them you try to blind? [0;37m'

<780/780hp 167/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > c has skeYou chant a sweet melodious line.
A burning red-boned skeleton is moving more quickly.
Ok.

<780/780hp 137/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds a burning red-boned skeleton in black mist.

<780/780hp 137/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > c has 2.skeYou intone an ancient mystical chant.
A burning red-boned skeleton is moving more quickly.
Ok.

<780/780hp 107/975mp 345/349move 76 Gold 574308Exp|| NUD >
< > Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds a burning red-boned skeleton in black mist.

<780/780hp 107/975mp 345/349move 76 Gold 574308Exp|| NUD >
< >
The white aura around your body fades.

<780/780hp 177/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > c sancYou raise your voice into an ancient incantation.
You are surrounded by a white aura.

<780/780hp 117/975mp 349/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.
An unholy blessing from the abyss shrouds Gahzarr in black mist.

<780/780hp 117/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > nA darkly lit stone corridor in the Tower
  You stand in a quiet, dark corridor. Soft yellow light from the torches on
the wall flicker and throw shadows all around you, while the grey stone of
the tower gives a cold, uninviting atmosphere.

[Exits: north south]

<780/780hp 117/975mp 348/349move 76 Gold 574308Exp|| NS >
< > sleeYou go to sleep.

<780/780hp 117/975mp 348/349move 76 Gold 574308Exp|| NS >
< > ct Need to restore magic [1;37m[TAKHISIS] Niennah: Need to restore magic [0;37m

<780/780hp 337/975mp 349/349move 76 Gold 574308Exp|| NS >
< >
Gahzarr stands up.

<780/780hp 337/975mp 349/349move 76 Gold 574308Exp|| NS >
< > c ironsYou recite a sweet mystical tune.
You reinforce your hardened skin.
Your skin becomes iron strong.

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< >
Guarhar tells you '
[0;32m. [0;37m'

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< >
Gahzarr says '
[1;33mhasted all of them? [0;37m'

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< > nodYou nod.

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< >
Guarhar tells you '
[0;32mGreetings [0;37m'

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< > nodYou nod.

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< > repl HailYou tell Guarhar '
[0;32mHail [0;37m'

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< >
Gahzarr peers intently south.

<780/780hp 247/975mp 349/349move 76 Gold 574308Exp|| NS >
< > sOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]

<780/780hp 247/975mp 348/349move 76 Gold 574308Exp|| NUD >
< > sca uYou peer intently up.
 **** 1 up ****
(White Aura) Ivellios the male elf is here.
Radagor the male wild-elf is here.
A great grey robed magister resides over the source of magic.
(White Aura) A healer is here ready to offer his services.



<780/780hp 142/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > Beautiful, mystical incantation comes out of your lips.
A burning red-boned skeleton is already moving as fast as it can.

<780/780hp 112/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > c has 3.skeYou chant a sweet melodious line.
A burning red-boned skeleton is moving at normal speed.

<780/780hp 82/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > c has 3.skenYou recite a sweet mystical verse.
A burning red-boned skeleton is moving more quickly.
Ok.


<780/780hp 52/975mp 349/349move 76 Gold 574308Exp|| NUD >
< > sleeA darkly lit stone corridor in the Tower
  You stand in a quiet, dark corridor. Soft yellow light from the torches on
the wall flicker and throw shadows all around you, while the grey stone of
the tower gives a cold, uninviting atmosphere.

[Exits: north south]

<780/780hp 52/975mp 348/349move 76 Gold 574308Exp|| NS >
< > You go to sleep.

modifies size by 1 for 24 hours
Spell detect invis modifies none by 0 for 11 hours
Spell fly modifies none by 0 for 8 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently

<780/780hp 52/975mp 348/349move 76 Gold 574308Exp|| NS >
< >
<780/780hp 314/975mp 349/349move 76 Gold 574308Exp|| NS >
< > standYou wake and stand up.


<780/780hp 314/975mp 349/349move 76 Gold 574308Exp|| NS >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) (Shadowed) Gahzarr the male human is here.

<780/780hp 314/975mp 348/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr says '
[1;33mready? [0;37m'

<780/780hp 314/975mp 348/349move 76 Gold 574308Exp|| NUD >
< > sca uYou peer intently up.
 **** 1 up ****
(White Aura) Ivellios the male elf is here.
Radagor the male wild-elf is here.
A great grey robed magister resides over the source of magic.
(White Aura) A healer is here ready to offer his services.


<780/780hp 314/975mp 348/349move 76 Gold 574308Exp|| NUD >
< > nodYou nod.

<780/780hp 314/975mp 348/349move 76 Gold 574308Exp|| NUD >
< >
Gahzarr leaves up.
A burning red-boned skeleton leaves up.
A burning red-boned skeleton leaves up.
A burning red-boned skeleton leaves up.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'

<780/780hp 314/975mp 348/349move 76 Gold 574308Exp|| NUD >
< > u
Radagor yells '
[1;36mDie, Gahzarr you sorcerous dog! [0;37m'
The Chamber of Magisters
  This cold, bleak room has nothing but sparse comforts and the faint
tingling of powerful magic. Arcane runes line the stone walls and
blackened scorch marks have been permenantly burned on the surfaces from
magister battles of long past.

[Exits: down]
( 2) A hollowed husk of a fruit lies here.
     A coarsly woven rug of thick hair lays on the ground nearby.
     (Glowing) A brightly glowing staff lies here.
     An old looking golden armor lies here.
( 2) (Glowing) A pile of shining crystal lies on the ground.
     A rounded oaken branch is lying here.
     A red skin formed into a circle is lying here.
     A red, thick hide is here, lying on the ground.
     A large donation pit has been carved into the stone floor.
     (Humming) A silvery orb hums and fills the room with an aura of power.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) (Shadowed) Gahzarr the male human is here, fighting the archmage of the Tower.
(White Aura) Ivellios the male elf is here.
Radagor the male wild-elf is here.
The archmage of the Tower is here, fighting Gahzarr.
(White Aura) A healer is here ready to offer his services.
You yell '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower has some small wounds.

<780/780hp 314/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
You trample around loudly again.
Your freezing bite  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower parries your freezing bite.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
decimates [0;37m Gahzarr.
Gahzarr's phantasmal armor deflects Radagor's crush.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower has some small wounds.

<780/780hp 314/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
The archmage of the Tower utters the words, 'gfix'.
You are moving at normal speed.
The archmage of the Tower has some small wounds.

<780/780hp 314/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
Beautiful, mystical incantation comes out of Radagor's lips.
The archmage of the Tower has some small wounds.

<780/780hp 314/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
The archmage of the Tower dodges your freezing bite.
The archmage of the Tower parries your freezing bite.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower disarms Gahzarr!
The archmage of the Tower has some small wounds.

<780/780hp 314/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
Gahzarr gets a massive obsidian mace inlaid with emeralds.
The archmage of the Tower has some small wounds.

<780/780hp 314/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > c elven ive
Gahzarr wields a massive obsidian mace inlaid with emeralds.
You chant a sweet melodious line.
Your elvenbane  [1;31m
DISEMBOWELS [0;37m Ivellios!
The archmage of the Tower has some small wounds.

<780/780hp 289/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
Ivellios recites a sweet mystical tune.
The archmage of the Tower is moving more quickly.
The archmage of the Tower has some small wounds.

<780/780hp 289/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< > c elven ive
Gahzarr concentrates for a moment of prayer.
Radagor appears to be blinded.
The archmage of the Tower utters the words, 'biabuhofrauhz'.
The archmage of the Tower gestures at you and a blast of white light engulfs you!
The archmage of the Tower's spell is cast upon empty air.
The archmage of the Tower's beam of light dissipates.
The archmage of the Tower has some small wounds.

<780/780hp 289/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: small wounds >
< >
The archmage of the Tower dodges your freezing bite.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
decimates [0;37m Gahzarr.
Ivellios's pierce  [1;31m
hits [0;37m Gahzarr.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
Your phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
misses [0;37m Gahzarr.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<780/780hp 289/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: bleeding wounds >
< > You recite a sweet mystical tune.
Your elvenbane  [1;31m
MUTILATES [0;37m Ivellios!
The archmage of the Tower is covered in bleeding wounds.

<780/780hp 264/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: perfect condition E: the archmage of the Tower EC: bleeding wounds >
< > c elven ive
The archmage of the Tower utters the words, 'dzhziy gxolgad'.
The archmage of the Tower conjures forth a hail of flaming meteorites.
You are struck by a fiery meteorite!
The archmage of the Tower's spell is cast upon empty air.
You are struck by a fiery meteorite!
The archmage of the Tower's meteorite  [1;31m
DISEMBOWELS [0;37m you!
The archmage of the Tower dodges your freezing bite.
The archmage of the Tower dodges your freezing bite.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
Gahzarr's phantasmal armor deflects the archmage of the Tower's magic.
Gahzarr's phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 264/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
Radagor recites a sweet mystical verse.
Radagor's body suddenly undergoes a rapid contortion into the form of a beholder.
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 264/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< > Beautiful, mystical incantation comes out of your lips.
Your elvenbane  [1;31m
MUTILATES [0;37m Ivellios!
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 239/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
Ivellios recites a sweet mystical tune.
Gahzarr looks more vulnerable.
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 239/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
The archmage of the Tower dodges your freezing bite.
A beholder's crush  [1;31m
devastates [0;37m Gahzarr.
A beholder's crush  [1;31m
decimates [0;37m Gahzarr.
Gahzarr's phantasmal armor deflects Ivellios's pierce.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m Gahzarr!
c slo beGahzarr's phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m Gahzarr!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 239/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
Gahzarr leaves down.
Gahzarr has fled!
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 239/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
Guarhar tells you '
[0;32mCan you see my application on notes ? [0;37m'
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 239/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< > You intone an ancient mystical chant.
You hear the painful yelp of a beholder.
A beholder appears to be moving slower.
Ok.
A beholder attacks you with his crush, but you aren't there.
A beholder attacks you with his crush, but you aren't there.
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 209/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
The archmage of the Tower dodges your freezing bite.
Your phantasmal armor deflects a beholder's crush.
Your ironskin cracks under the blows!
Ivellios attacks you with his pierce, but you aren't there.
Ivellios attacks you with his pierce, but you aren't there.
You parry Ivellios's pierce.
Ivellios attacks you with his pierce, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower tries to disarm you, but fails.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 209/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
The archmage of the Tower utters the words, 'biabuhofrauhz'.
The archmage of the Tower points an arm at a burning red-boned skeleton and releases a blast of pure energy.
The archmage of the Tower's blast of energy  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower's beam of light dissipates.
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 209/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
Your freezing bite  [1;31m
decimates [0;37m the archmage of the Tower.
A beholder attacks you with his crush, but you aren't there.
You parry a beholder's crush.
Ivellios attacks you with his pierce, but you aren't there.
Your phantasmal armor deflects Ivellios's pierce.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
You parry the archmage of the Tower's magic.
Your ironskin cracks under the blows!
Your phantasmal armor deflects the archmage of the Tower's magic.
Your ironskin cracks under the blows!
The archmage of the Tower is covered in bleeding wounds.

<721/780hp 209/975mp 347/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< > c slo ive
The archmage of the Tower utters the words, 'ababsz'.
The archmage of the Tower points at a burning red-boned skeleton and a sliver of ice flies forth!
The archmage of the Tower's icicle  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
Your freezing bite  [1;31m
decimates [0;37m the archmage of the Tower.
A beholder attacks you with his crush, but you aren't there.
Ivellios attacks you with his pierce, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m the archmage of the Tower!
Your ironskin cracks under the blows!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
You parry the archmage of the Tower's magic.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
Ivellios's dehydration  [1;31m
hits [0;37m him.
The archmage of the Tower shivers and suffers.
The archmage of the Tower is covered in bleeding wounds.

<749/780hp 260/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< > You raise your voice into an ancient incantation.
Ivellios is moving at normal speed.
The archmage of the Tower is covered in bleeding wounds.

<749/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< > c slo ive
Ivellios's body suddenly undergoes a rapid contortion into the form of an enraged bull.
The archmage of the Tower is covered in bleeding wounds.

<749/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
You trample around loudly again.
The archmage of the Tower dodges your freezing bite.
Your freezing bite  [1;31m
decimates [0;37m the archmage of the Tower.
A beholder attacks you with his crush, but you aren't there.
A beholder attacks you with his crush, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
You parry an enraged bull's charge.
An enraged bull attacks you with his charge, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
A burning red-boned skeleton leaves down.
A burning red-boned skeleton has fled!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
Your ironskin cracks under the blows!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<749/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< > They aren't here.
The archmage of the Tower is covered in bleeding wounds.

<749/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: bleeding wounds >
< >
The archmage of the Tower utters the words, 'ababsz'.
The archmage of the Tower points at you and a sliver of ice flies forth!
The archmage of the Tower's icicle  [1;31m
DISEMBOWELS [0;37m you!
The archmage of the Tower is covered in bleeding wounds.

<692/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: bleeding wounds >
< >
The archmage of the Tower dodges your freezing bite.
The archmage of the Tower dodges your freezing bite.
Your ironskin shatters from the blows!
An enraged bull attacks you with his charge, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
An enraged bull attacks you with his charge, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton leaves down.
A burning red-boned skeleton has fled!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
MUTILATES [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<617/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: bleeding wounds >
< > c slo bull
Gahzarr has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower's magic  [1;31m
maims [0;37m Gahzarr!
The archmage of the Tower is covered in bleeding wounds.

<617/780hp 230/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: bleeding wounds >
< > Beautiful, mystical incantation comes out of your lips.
An enraged bull appears to be moving slower.
Ok.
The archmage of the Tower utters the words, 'yyighqish'.
The archmage of the Tower points at a burning red-boned skeleton and a bolt of ice flies forth!
The archmage of the Tower's frostbolt  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower is covered in bleeding wounds.

<617/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: bleeding wounds >
< >
Gahzarr's smash  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower dodges your freezing bite.
A beholder attacks you with his crush, but you aren't there.
You parry an enraged bull's charge.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<593/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: bleeding wounds >
< >
The archmage of the Tower utters the words, 'biabuhofrauhz'.
The archmage of the Tower points an arm at Gahzarr and releases a blast of pure energy.
The archmage of the Tower's blast of energy  [1;31m
MASSACRES [0;37m Gahzarr!
The archmage of the Tower's beam of light dissipates.
Gahzarr's smash  [1;31m
MUTILATES [0;37m the archmage of the Tower!
The archmage of the Tower dodges your freezing bite.
A beholder attacks you with his crush, but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<542/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: bleeding wounds >
< >
An enraged bull gores you with his tusks.
An enraged bull's goring tusk  [1;31m
decimates [0;37m you.
The archmage of the Tower is covered in bleeding wounds.

<513/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: bleeding wounds >
< >
Gahzarr concentrates for a moment of prayer.
The archmage of the Tower is covered in bleeding wounds.

<513/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: bleeding wounds >
< >
Gahzarr's smash  [1;31m
MUTILATES [0;37m the archmage of the Tower!
The archmage of the Tower parries your freezing bite.
A beholder attacks you with his crush, but you aren't there.
A beholder attacks you with his crush, but you aren't there.
An enraged bull's charge  [1;31m
decimates [0;37m you.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
The archmage of the Tower is covered in bleeding wounds.

<413/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: bleeding wounds >
< > ct heal
The archmage of the Tower utters the words, 'giyhofra'.
A burning red-boned skeleton looks more vulnerable.
The archmage of the Tower is covered in bleeding wounds.

<413/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: bleeding wounds >
< >  [1;37m[TAKHISIS] Niennah: heal [0;37m
The archmage of the Tower is covered in bleeding wounds.

<413/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: bleeding wounds >
< >
Gahzarr concentrates for a moment of prayer.
A warm feeling fills your body.
A beholder's body undergoes a rapid transformation and he reverts to normal.
Gahzarr's smash  [1;31m
devastates [0;37m the archmage of the Tower!
Your freezing bite  [1;31m
decimates [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
decimates [0;37m the archmage of the Tower.
Radagor's staff glows with divine light.
Radagor's blast of shining light  [1;31m
maims [0;37m you!
Radagor's crush  [1;31m
injures [0;37m you.
A blue staff with the crystal on the top sears your flesh.
Radagor attacks you with his , but you aren't there.
An enraged bull attacks you with his charge, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
mauls [0;37m you.
A burning red-boned skeleton's stab  [1;31m
DISMEMBERS [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
DISEMBOWELS [0;37m the archmage of the Tower!
The archmage of the Tower is gushing blood.

<388/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: gushing blood E: the archmage of the Tower EC: gushing blood >
< >
An enraged bull gores you with his tusks.
An enraged bull's goring tusk  [1;31m
decimates [0;37m you.
The archmage of the Tower is gushing blood.

<359/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: gushing blood E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'zurijy btuaa'.
The archmage of the Tower directs a channel of superheated air at a burning red-boned skeleton.
The archmage of the Tower's vapour chain  [1;31m
*** DEVASTATES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<359/780hp 200/975mp 349/349move 76 Gold 574308Exp|| D >
< T: Niennah TC: gushing blood E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower dodges your freezing bite.
Radagor's crush  [1;31m
injures [0;37m you.
On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
You flee from combat!
You lost 10 exp.

<351/780hp 200/975mp 348/349move 76 Gold 574318Exp|| NUD >
< >
 [1;37m[TAKHISIS] Gahzarr: flee [0;37m

<351/780hp 200/975mp 348/349move 76 Gold 574318Exp|| NUD >
< >
< >
Gahzarr has arrived.

<351/780hp 200/975mp 348/349move 76 Gold 574318Exp|| NUD >
< > d
Gahzarr concentrates for a moment of prayer.
A warm feeling fills your body.
On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<451/780hp 200/975mp 347/349move 76 Gold 574318Exp|| UD >
< > dOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<451/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< >
Gahzarr has arrived.
A burning red-boned skeleton has arrived.

<451/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< >
Gahzarr peers intently down.

<451/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< >
Gahzarr concentrates for a moment of prayer.
A warm feeling fills your body.

<551/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< >
Gahzarr concentrates for a moment of prayer.
A warm feeling fills your body.

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< > nodYou nod.

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< > whePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) Ivellios   The Chamber of Magisters

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< >
Gahzarr peers intently up.

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Feront the male human
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 4

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< >
Gahzarr looks at you.

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< > sya GoHuh?

<651/780hp 200/975mp 346/349move 76 Gold 574318Exp|| UD >
< > say Go
The shadows about you dissipate.

<685/780hp 254/975mp 349/349move 76 Gold 574318Exp|| UD >
< > u
Gahzarr concentrates for a moment of prayer.
A warm feeling fills your body.
You say '
[1;33mGo [0;37m'

<780/780hp 254/975mp 349/349move 76 Gold 574318Exp|| UD >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: up down]

<780/780hp 254/975mp 348/349move 76 Gold 574318Exp|| UD >
< > c phBeautiful, mystical incantation comes out of your lips.
You feel protected as shadows seem to gather about.

<780/780hp 194/975mp 348/349move 76 Gold 574318Exp|| UD >
< > sca uuYou peer intently up.
 **** 1 up ****
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.

 **** 2 up ****
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
(White Aura) Ivellios the male elf is here.
Radagor the male wild-elf is here.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.


<780/780hp 194/975mp 348/349move 76 Gold 574318Exp|| UD >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.

<780/780hp 194/975mp 347/349move 76 Gold 574318Exp|| NUD >
< > c has skeYou chant a sweet melodious line.
A burning red-boned skeleton is moving more quickly.
Ok.

<780/780hp 164/975mp 347/349move 76 Gold 574318Exp|| NUD >
< >
Gahzarr has arrived.
A burning red-boned skeleton has arrived.

<780/780hp 164/975mp 347/349move 76 Gold 574318Exp|| NUD >
< >
Gahzarr peers intently up.

<780/780hp 164/975mp 347/349move 76 Gold 574318Exp|| NUD >
< > sca uYou peer intently up.
 **** 1 up ****
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
(White Aura) Ivellios the male elf is here.
Radagor the male wild-elf is here.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.


<780/780hp 164/975mp 347/349move 76 Gold 574318Exp|| NUD >
< >
Gahzarr leaves up.
A burning red-boned skeleton leaves up.
A burning red-boned skeleton leaves up.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'

<780/780hp 164/975mp 347/349move 76 Gold 574318Exp|| NUD >
< >
Ivellios yells '
[1;36mHelp! Gahzarr is casting a spell on me! [0;37m'

<780/780hp 164/975mp 347/349move 76 Gold 574318Exp|| NUD >
< > uThe Chamber of Magisters
  This cold, bleak room has nothing but sparse comforts and the faint
tingling of powerful magic. Arcane runes line the stone walls and
blackened scorch marks have been permenantly burned on the surfaces from
magister battles of long past.

[Exits: down]
     A hollowed husk of a fruit lies here.
     A coarsly woven rug of thick hair lays on the ground nearby.
     (Glowing) A brightly glowing staff lies here.
     An old looking golden armor lies here.
( 2) (Glowing) A pile of shining crystal lies on the ground.
     A rounded oaken branch is lying here.
     A red skin formed into a circle is lying here.
     A red, thick hide is here, lying on the ground.
     A large donation pit has been carved into the stone floor.
     (Humming) A silvery orb hums and fills the room with an aura of power.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) (Shadowed) Gahzarr the male human is here, fighting the archmage of the Tower.
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
(White Aura) Ivellios the male elf is here, fighting Gahzarr.
Radagor the male wild-elf is here.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.
You yell '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower is gushing blood.

<754/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > Radagor recites a sweet mystical verse.
A burning red-boned skeleton is moving at normal speed.
The archmage of the Tower is gushing blood.

<754/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
You trample around loudly again.
The archmage of the Tower dodges your freezing bite.
The archmage of the Tower dodges your freezing bite.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
A burning red-boned skeleton tries to parry but its arms lock up.
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<754/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Ivellios's body suddenly undergoes a rapid contortion into the form of an enraged bull.
The archmage of the Tower is gushing blood.

<754/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > c elven iveThey aren't here.
The archmage of the Tower is gushing blood.

<754/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
An enraged bull gores Gahzarr with his tusks.
An enraged bull's goring tusk  [1;31m
DISEMBOWELS [0;37m Gahzarr!
The archmage of the Tower is gushing blood.

<754/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Radagor recites a sweet mystical verse.
Radagor is surrounded by a white aura.
The archmage of the Tower utters the words, 'ababsz'.
The archmage of the Tower points at you and a sliver of ice flies forth!
The archmage of the Tower's icicle  [1;31m
MUTILATES [0;37m you!
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton tries to parry but its arms lock up.
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's face twists in agony as its legs refuse to move.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<707/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr leaves down.
A burning red-boned skeleton leaves down.
Gahzarr has fled!
The archmage of the Tower is gushing blood.

<707/780hp 164/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > c slo bullYou chant a sweet melodious line.
You hear the painful yelp of an enraged bull.
An enraged bull is already moving as slow as possible.
An enraged bull's charge  [1;31m
decimates [0;37m you.
An enraged bull's charge  [1;31m
decimates [0;37m you.
The archmage of the Tower is gushing blood.

<657/780hp 134/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower dodges your freezing bite.
An enraged bull attacks you with his charge, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
A burning red-boned skeleton tries to parry but its arms lock up.
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's face twists in agony as its legs refuse to move.
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower is gushing blood.

<634/780hp 134/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'giyhofra'.
A burning red-boned skeleton looks more vulnerable.
The archmage of the Tower is gushing blood.

<634/780hp 134/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
Radagor raises his voice into an ancient incantation.
You yell '
[1;36mDie, Radagor you sorcerous dog! [0;37m'
The black magic of your shield flares darkly and reflects Radagor's spell!
Radagor freezes momentarily, but it passes.
The archmage of the Tower is gushing blood.

<634/780hp 134/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
An enraged bull's body undergoes a rapid transformation and he reverts to normal.
The archmage of the Tower is gushing blood.

<634/780hp 134/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower dodges your freezing bite.
Ivellios attacks you with his pierce, but you aren't there.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower's magic  [1;31m
misses [0;37m a burning red-boned skeleton.
The archmage of the Tower attacks you with his magic, but you aren't there.
A burning red-boned skeleton's face twists in agony as its legs refuse to move.
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
DISEMBOWELS [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<634/780hp 134/975mp 346/349move 76 Gold 574318Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< > fleOn a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) (Shadowed) Gahzarr the male human is here.
You flee from combat!
You lost 10 exp.

<634/780hp 134/975mp 345/349move 76 Gold 574328Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.
A warm feeling fills your body.

<734/780hp 134/975mp 345/349move 76 Gold 574328Exp|| NUD >
< >
You hear something's death cry.

<734/780hp 134/975mp 345/349move 76 Gold 574328Exp|| NUD >
< >
Gahzarr looks at you.

<734/780hp 134/975mp 345/349move 76 Gold 574328Exp|| NUD >
< >
Gahzarr peers intently up.

<734/780hp 134/975mp 345/349move 76 Gold 574328Exp|| NUD >
< >
Gahzarr peers intently up.

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< > repl May be you will come to Tower?
Gahzarr concentrates for a moment of prayer.
The air around Gahzarr becomes a softly shimmering sphere.
You tell Guarhar '
[0;32mMay be you will come to Tower? [0;37m'

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< > whePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) an enraged bull The Chamber of Magisters

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< > affTo see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell phantasmal armor modifies resist bash by 6 for 4 hours
                       modifies resist piercing by 6 for 4 hours
                       modifies resist slashing by 6 for 4 hours
Spell shield modifies armor class by -20 for 64 hours
Spell armor modifies armor class by -20 for 50 hours
Spell eldritch shield modifies save vs spell by -14 for 26 hours
                       modifies armor class by -116 for 26 hours
Spell displacement modifies armor class by -35 for 1 hours
Spell ironskin modifies none by 0 for 4 hours
                       modifies resist piercing by 20 for 4 hours
                       modifies resist slashing by 20 for 4 hours
                       modifies resist bash by 20 for 4 hours
                       modifies armor class by -60 for 4 hours
Spell sanctuary modifies none by 0 for 1 hours
Spell spellturning modifies save vs spell by -5 for 0 hours
Spell harden skin modifies none by 0 for 0 hours
Spell enlarge modifies dexterity by -1 for 20 hours
                       modifies damage roll by 1 for 20 hours
                       modifies strength by 2 for 20 hours
                       modifies size by 1 for 20 hours
Spell detect invis modifies none by 0 for 7 hours
Spell fly modifies none by 0 for 4 hours
Skill Entropy source modifies moves by 60 permanently
                       modifies resist slashing by 10 permanently
                       modifies resist bash by 10 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< >
Gahzarr leaves up.
A burning red-boned skeleton leaves up.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< >
Radagor yells '
[1;36mHelp! Gahzarr is casting a spell on me! [0;37m'

<763/780hp 221/975mp 349/349move 76 Gold 574328Exp|| NUD >
< > uThe Chamber of Magisters
  This cold, bleak room has nothing but sparse comforts and the faint
tingling of powerful magic. Arcane runes line the stone walls and
blackened scorch marks have been permenantly burned on the surfaces from
magister battles of long past.

[Exits: down]
     The corpse of a burning red-boned skeleton is lying here.
     A hollowed husk of a fruit lies here.
     A coarsly woven rug of thick hair lays on the ground nearby.
     (Glowing) A brightly glowing staff lies here.
     An old looking golden armor lies here.
( 2) (Glowing) A pile of shining crystal lies on the ground.
     A rounded oaken branch is lying here.
     A red skin formed into a circle is lying here.
     A red, thick hide is here, lying on the ground.
     A large donation pit has been carved into the stone floor.
     (Humming) A silvery orb hums and fills the room with an aura of power.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Black aura) (Shadowed) Gahzarr the male human is here, fighting the archmage of the Tower.
(Charmed) (Black aura) a burning red-boned skeleton is here, fighting the archmage of the Tower.
(White Aura) an enraged bull is here, fighting a burning red-boned skeleton.
(White Aura) Radagor the male wild-elf is here.
(White Aura) the archmage of the Tower is here, fighting a burning red-boned skeleton.
(White Aura) A healer is here ready to offer his services.
You yell '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is gushing blood.

<763/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
An enraged bull gores a burning red-boned skeleton with his tusks.
An enraged bull's goring tusk  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
You trample around loudly again.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton is DEAD!!
You hear a burning red-boned skeleton's death cry.
The archmage of the Tower is gushing blood.

<763/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr leaves down.
Gahzarr has fled!
The archmage of the Tower is gushing blood.

<763/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower parries your freezing bite.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
mauls [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower is gushing blood.

<716/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'ababsz'.
The archmage of the Tower points at you and a sliver of ice flies forth!
The archmage of the Tower's spell is cast upon empty air.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is gushing blood.

<691/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
An enraged bull gores a burning red-boned skeleton with his tusks.
An enraged bull's goring tusk  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<691/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
Your freezing bite  [1;31m
misses [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m an enraged bull!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m an enraged bull.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m an enraged bull.
The archmage of the Tower attacks you with his magic, but you aren't there.
Your phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is gushing blood.

<691/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
You yell '
[1;36mHelp!  I am being attacked by Radagor! [0;37m'
Radagor's crush  [1;31m
injures [0;37m you.
You parry Radagor's crush.
The archmage of the Tower is gushing blood.

<683/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'biabuhofrauhz'.
The archmage of the Tower gestures at you and a blast of white light engulfs you!
The archmage of the Tower's blast of energy  [1;31m
DISMEMBERS [0;37m you!
The archmage of the Tower's beam of light dissipates.
The archmage of the Tower is gushing blood.

<619/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
Radagor attacks you with his crush, but you aren't there.
An enraged bull's charge  [1;31m
misses [0;37m a burning red-boned skeleton.
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m an enraged bull!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is gushing blood.

<596/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
An enraged bull gores a burning red-boned skeleton with his tusks.
An enraged bull's goring tusk  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<596/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr has arrived.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m Gahzarr!
The archmage of the Tower is gushing blood.

<596/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'zurijy btuaa'.
The archmage of the Tower directs a channel of superheated air at Gahzarr.
The archmage of the Tower's vapour chain  [1;31m
MANGLES [0;37m Gahzarr!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
DISMEMBERS [0;37m Gahzarr!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
DISEMBOWELS [0;37m Gahzarr!
The archmage of the Tower is gushing blood.

<596/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr concentrates for a moment of prayer.
Radagor appears to be blinded.
The archmage of the Tower is gushing blood.

<596/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< > flePANIC! You couldn't escape!
The archmage of the Tower is gushing blood.

<596/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: small wounds E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower dodges your freezing bite.
Radagor attacks you with his crush, but you aren't there.
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MASSACRES [0;37m a burning red-boned skeleton!
An enraged bull's charge  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
fleA burning red-boned skeleton's stab  [1;31m
devastates [0;37m an enraged bull!
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m Gahzarr!
The archmage of the Tower's magic  [1;31m
decimates [0;37m you.
The archmage of the Tower attacks you with his magic, but you aren't there.
Your phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower is gushing blood.

<571/780hp 221/975mp 348/349move 76 Gold 574328Exp|| D >
< T: Niennah TC: bleeding wounds E: the archmage of the Tower EC: gushing blood >
< > On a winding stone stairwell
  A large stairwell of grey rock rises up into the tower. Soft sounds of
chanting and whispered incantations echo around you and an acrid smell of
essences wafts in the air.

[Exits: north up down]
You flee from combat!
You lost 10 exp.

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< >
Gahzarr has arrived.

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< >
< >
Gahzarr says '
[1;33mI need new slaves [0;37m'

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< >
Gahzarr concentrates for a moment of prayer.

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< > nodYou nod.

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< > whePlayers near you:
Gahzarr         On a winding stone stairwell
(PK) Radagor    The Chamber of Magisters
(PK) Niennah    On a winding stone stairwell
(PK) an enraged bull The Chamber of Magisters

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< > Gahzarr concentrates for a moment of prayer.

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Radagor the male wild elf, Archmagi of the Tower
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
            (PK) Ivellios the male elf, Magister of the Tower

Players found: 3

<571/780hp 221/975mp 347/349move 76 Gold 574338Exp|| NUD >
< >
Your spellturning shield dissipates
Your skin softens.

<598/780hp 281/975mp 349/349move 76 Gold 574338Exp|| NUD >
< >
Gahzarr says '
[1;33mlet's leave for some time [0;37m'

<598/780hp 281/975mp 349/349move 76 Gold 574338Exp|| NUD >
< >
Gahzarr peers intently down.

<598/780hp 281/975mp 349/349move 76 Gold 574338Exp|| NUD >
< >
Gahzarr leaves down.

///////some time later

< > uThe Chamber of Magisters

[Exits: down]
     A hollowed husk of a fruit lies here.
     (Glowing) A brightly glowing staff lies here.
     An old looking golden armor lies here.
( 2) (Glowing) A pile of shining crystal lies on the ground.
     A rounded oaken branch is lying here.
     A red skin formed into a circle is lying here.
     A red, thick hide is here, lying on the ground.
     A large donation pit has been carved into the stone floor.
     (Humming) A silvery orb hums and fills the room with an aura of power.
(White Aura) A great grey robed magister resides over the source of magic.
(White Aura) A healer is here ready to offer his services.
You yell '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is gushing blood.

<840/850hp 220/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
An undead knight has arrived.
Gahzarr yells '
[1;36mHelp! I'm being attacked by the archmage of the Tower! [0;37m'
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr.
The archmage of the Tower is gushing blood.

<840/850hp 220/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > c slo
Gahzarr concentrates for a moment of prayer.
Gahzarr conjures forth a vision of the Dark Queen.
The gods protect you from Gahzarr.
Gahzarr's draconian holocaust  [1;31m
mauls [0;37m the archmage of the Tower.
The gods protect the healer from Gahzarr.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
You trample around loudly again.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
The archmage of the Tower parries your freezing bite.
The archmage of the Tower dodges your freezing bite.
Your phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower's magic  [1;31m
devastates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
Gahzarr's phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower is gushing blood.

<840/850hp 220/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > You raise your voice into an ancient incantation.
You lost your concentration.
The archmage of the Tower is gushing blood.

<840/850hp 205/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'gfix'.
A burning red-boned skeleton is moving at normal speed.
The archmage of the Tower is gushing blood.

<840/850hp 205/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > c slo
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
Your freezing bite  [1;31m
wounds [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
misses [0;37m a burning red-boned skeleton.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr.
Your ironskin cracks under the blows!
The archmage of the Tower DISARMS you and sends your weapon flying!
The archmage of the Tower is gushing blood.

<840/850hp 205/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr gets the horn of frost.
The archmage of the Tower is gushing blood.

<840/850hp 205/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > You raise your voice into an ancient incantation.
The archmage of the Tower appears to be moving slower.
Ok.
The archmage of the Tower is gushing blood.

<840/850hp 175/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
Gahzarr concentrates for a moment of prayer.
Gahzarr conjures forth a vision of the Dark Queen.
The gods protect you from Gahzarr.
Gahzarr's draconian holocaust  [1;31m
mauls [0;37m the archmage of the Tower.
The gods protect the healer from Gahzarr.
The archmage of the Tower is gushing blood.

<840/850hp 175/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'yyighqish'.
The archmage of the Tower points at you and a bolt of ice flies forth!
The archmage of the Tower's frostbolt  [1;31m
DISMEMBERS [0;37m you!
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
grazes [0;37m the archmage of the Tower.
The archmage of the Tower parries your punch.
Your phantasmal armor deflects the archmage of the Tower's magic.
The archmage of the Tower's magic  [1;31m
decimates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
c has skeThe archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<776/850hp 175/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > You chant a sweet melodious line.
A burning red-boned skeleton is moving more quickly.
Ok.
The archmage of the Tower is gushing blood.

<776/850hp 145/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
misses [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
Your punch  [1;31m
misses [0;37m the archmage of the Tower.
Your punch  [1;31m
misses [0;37m the archmage of the Tower.
The archmage of the Tower parries your punch.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
devastates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<776/850hp 145/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
The archmage of the Tower utters the words, 'biabuhofrauhz'.
The archmage of the Tower points an arm at a burning red-boned skeleton and releases a blast of pure energy.
The archmage of the Tower's blast of energy  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower's beam of light dissipates.
The archmage of the Tower is gushing blood.

<776/850hp 145/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > c sof
Gahzarr concentrates for a moment of prayer.
The archmage of the Tower is gushing blood.

<776/850hp 145/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > You raise your voice into an ancient incantation.
You failed.
The archmage of the Tower is gushing blood.

<776/850hp 110/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
An undead knight's slash  [1;31m
misses [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
decimates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
Your punch  [1;31m
grazes [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<776/850hp 110/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< > c sofYou intone an ancient mystical chant.
The archmage of the Tower looks more vulnerable.
The archmage of the Tower utters the words, 'zurijy btuaa'.
The archmage of the Tower directs a channel of superheated air at a burning red-boned skeleton.
The archmage of the Tower's vapour chain  [1;31m
*** DEVASTATES *** [0;37m a burning red-boned skeleton!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower is gushing blood.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: gushing blood >
< >
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
misses [0;37m the archmage of the Tower.
Your ironskin cracks under the blows!
The archmage of the Tower's magic  [1;31m
decimates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
decimates [0;37m Gahzarr.
Your ironskin cracks under the blows!
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
Gahzarr concentrates for a moment of prayer.
Gahzarr's elvenbane  [1;31m
devastates [0;37m the archmage of the Tower!
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< > iYou are carrying:
     an iron burial mask
     armgaurds fastened with griffin feathers
     a buffalo water skin
     a piece of beef
     (Glowing) a staff of unholy glory
( 2) a ranger's knapsack
     a whip dripping green slime
     an ebony-handled shimmering flail
     (Glowing) (Humming) a staff tipped with chimeric head
     (Humming) a field plate of green dragonscale
     (Glowing) a three-headed iron morningstar
     (Glowing) (Humming) a dagger shrouded in blade fire
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
The archmage of the Tower utters the words, 'ubao qsugh'.
The archmage of the Tower's acid blast  [1;31m
DISMEMBERS [0;37m a burning red-boned skeleton!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
misses [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
devastates [0;37m an undead knight!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
Gahzarr concentrates for a moment of prayer.
Gahzarr's elvenbane  [1;31m
devastates [0;37m the archmage of the Tower!
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< > ct Horn?
An undead knight's slash  [1;31m
misses [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
The archmage of the Tower dodges your punch.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
devastates [0;37m an undead knight!
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >  [1;37m[TAKHISIS] Niennah: Horn? [0;37m
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
Gahzarr concentrates for a moment of prayer.
Gahzarr's elvenbane  [1;31m
devastates [0;37m the archmage of the Tower!
The archmage of the Tower is writhing in agony.

<776/850hp 75/1045mp 348/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
The archmage of the Tower utters the words, 'biabuhofrauhz'.
The archmage of the Tower points an arm at a burning red-boned skeleton and releases a blast of pure energy.
The archmage of the Tower's blast of energy  [1;31m
*** DEMOLISHES *** [0;37m a burning red-boned skeleton!
The archmage of the Tower's beam of light dissipates.
The shadows about you dissipate.
The archmage of the Tower is writhing in agony.

<790/850hp 114/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
You trample around loudly again.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
misses [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
decimates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower is writhing in agony.

<790/850hp 114/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
The archmage of the Tower utters the words, 'gfix'.
A burning red-boned skeleton is moving at normal speed.
The archmage of the Tower is writhing in agony.

<790/850hp 114/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: writhing >
< >
Gahzarr gives you the horn of frost.
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
misses [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your ironskin cracks under the blows!
The archmage of the Tower's magic  [1;31m
devastates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower is convulsing on the ground.

<790/850hp 114/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: convulsing >
< > c has skeYou chant a sweet melodious line.
A burning red-boned skeleton is already moving as fast as it can.
The archmage of the Tower is convulsing on the ground.

<790/850hp 84/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: convulsing >
< > c has 2.ske
The archmage of the Tower utters the words, 'zurijy btuaa'.
The archmage of the Tower directs a channel of superheated air at a burning red-boned skeleton.
The archmage of the Tower's vapour chain  [1;31m
*** DEVASTATES *** [0;37m a burning red-boned skeleton!
Rushing air gathers and chains onto the blast.
The archmage of the Tower's vapour chain  [1;31m
MANGLES [0;37m a burning red-boned skeleton!
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
decimates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
misses [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
Gahzarr's smash  [1;31m
decimates [0;37m the archmage of the Tower.
Gahzarr's smash  [1;31m
mauls [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
The archmage of the Tower parries your punch.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
devastates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
maims [0;37m a burning red-boned skeleton!
The archmage of the Tower is convulsing on the ground.

<790/850hp 84/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: convulsing >
< > Beautiful, mystical incantation comes out of your lips.
A burning red-boned skeleton is moving more quickly.
Ok.
The archmage of the Tower is convulsing on the ground.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: convulsing >
< >
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower!
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
Your punch  [1;31m
hits [0;37m the archmage of the Tower.
The archmage of the Tower dodges your punch.
The archmage of the Tower attacks you with his magic, but you aren't there.
The archmage of the Tower's magic  [1;31m
decimates [0;37m an undead knight.
The archmage of the Tower's magic  [1;31m
devastates [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
MUTILATES [0;37m a burning red-boned skeleton!
The archmage of the Tower's magic  [1;31m
devastates [0;37m Gahzarr!
The archmage of the Tower is convulsing on the ground.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: convulsing >
< >
The archmage of the Tower utters the words, 'dzhziy gxolgad'.
The archmage of the Tower conjures forth a hail of flaming meteorites.
An undead knight is struck by a fiery meteorite!
The archmage of the Tower's meteorite  [1;31m
DISMEMBERS [0;37m an undead knight!
An undead knight is struck by a fiery meteorite!
The archmage of the Tower's meteorite  [1;31m
DISEMBOWELS [0;37m an undead knight!
An undead knight looks stunned by the impacts.
The archmage of the Tower is convulsing on the ground.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< T: Niennah TC: a few scratches E: the archmage of the Tower EC: convulsing >
< >
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower.
An undead knight's slash  [1;31m
devastates [0;37m the archmage of the Tower!
An undead knight's slash  [1;31m
maims [0;37m the archmage of the Tower!
A burning red-boned skeleton's stab  [1;31m
devastates [0;37m the archmage of the Tower.
A burning red-boned skeleton's stab  [1;31m
maims [0;37m the archmage of the Tower!
The archmage of the Tower is DEAD!!
You hear the archmage of the Tower's death cry.
The archmage of the Tower releases the Tome of High Sorcery and it falls into a burning red-boned skeleton's hands.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< > g hornYou see no horn here.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< > iYou are carrying:
     (Glowing) the horn of frost
     an iron burial mask
     armgaurds fastened with griffin feathers
     a buffalo water skin
     a piece of beef
     (Glowing) a staff of unholy glory
( 2) a ranger's knapsack
     a whip dripping green slime
     an ebony-handled shimmering flail
     (Glowing) (Humming) a staff tipped with chimeric head
     (Humming) a field plate of green dragonscale
     (Glowing) a three-headed iron morningstar
     (Glowing) (Humming) a dagger shrouded in blade fire

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< >
A burning red-boned skeleton gives the Tome of High Sorcery to Gahzarr.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< > wear hornYou wield the horn of frost.
You feel quite confident with the horn of frost.

<790/850hp 54/1045mp 349/349move 76 Gold 571938Exp|| D >
< > c spiderYou raise your voice into an ancient incantation.
You lost your concentration.

<790/850hp 34/1045mp 349/349move 76 Gold 571938Exp|| D >
< > c spiderYou don't have enough mana.

<790/850hp 34/1045mp 349/349move 76 Gold 571938Exp|| D >
< > whePlayers near you:
Gahzarr         The Chamber of Magisters
(PK) Niennah    The Chamber of Magisters

<790/850hp 34/1045mp 349/349move 76 Gold 571938Exp|| D >
< > smileYou smile happily.

<790/850hp 34/1045mp 349/349move 76 Gold 571938Exp|| D >
< > dOn a winding stone stairwell

[Exits: north up down]

<790/850hp 34/1045mp 348/349move 76 Gold 571938Exp|| NUD >
< > dOn a winding stone stairwell

[Exits: up down]

<790/850hp 34/1045mp 347/349move 76 Gold 571938Exp|| UD >
< > ddOn a winding stone stairwell

[Exits: up down]

<790/850hp 34/1045mp 346/349move 76 Gold 571938Exp|| UD >
< > dOn a winding stone stairwell

[Exits: up down]

<790/850hp 34/1045mp 345/349move 76 Gold 571938Exp|| UD >
< > ddBeneath a winding stone stairwell

[Exits: south up]
     A piece of paper sealed with the royal insignia of Palanthas is here.

<790/850hp 34/1045mp 344/349move 76 Gold 571938Exp|| SU >
< > Alas, you cannot go that way.

<790/850hp 34/1045mp 344/349move 76 Gold 571938Exp|| SU >
< > sAlas, you cannot go that way.

<790/850hp 34/1045mp 344/349move 76 Gold 571938Exp|| SU >
< > A wide corridor leading to a stairwell

[Exits: north south]

<790/850hp 34/1045mp 343/349move 76 Gold 571938Exp|| NS >
< > sBefore an old stone tower

[Exits: north west]
     A magical spring flows from the ground here.

<790/850hp 34/1045mp 342/349move 76 Gold 571938Exp|| NW >
< > wA dark path into the forest

[Exits: east west]
     A small white mushroom grows from the ground.

<790/850hp 34/1045mp 341/349move 76 Gold 571938Exp|| EW >
< > whePlayers near you:
Hederick        A grassy patch
(PK) Niennah    A dark path into the forest

<790/850hp 34/1045mp 341/349move 76 Gold 571938Exp|| EW >
< > who pk-=-=-=-= Visible players in the realms =-=-=-=-
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn

Players found: 1

<790/850hp 34/1045mp 341/349move 76 Gold 571938Exp|| EW >
< > who-=-=-=-= Visible players in the realms =-=-=-=-
                 Decius the male human
                 Daeriel the male half-elf
                 Aldeana the female human
                 Hederick the male human
 [TAKHISIS]      Gahzarr the male human, Knight of the Skull, Keeper of the Book
                 Ozur the male minotaur
                 Sumarr the male minotaur
 [TAKHISIS] (PK) Niennah the female dark elf, Knight of the Thorn
                 Oryn the male human
                 Gordias the male elf
                 Tybirius the male wild elf
                 Aoshi the male half-elf
                 Eldaria the female elf

Players found: 13

<802/850hp 101/1045mp 349/349move 76 Gold 571938Exp|| EW >
< > Gahzarr has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
An undead knight has arrived.

<802/850hp 101/1045mp 349/349move 76 Gold 571938Exp|| EW >
< >
Gahzarr leaves west.
An undead knight leaves west.
A burning red-boned skeleton leaves west.
A burning red-boned skeleton leaves west.
A burning red-boned skeleton leaves west.

<802/850hp 101/1045mp 349/349move 76 Gold 571938Exp|| EW >
< > wA small valley in the woods

[Exits: north east south]
     A small white mushroom grows from the ground.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) The skeletal figure of a knight is standing here, seeking prey.
(Black aura) (Shadowed) Gahzarr the male human is here.
A bluebird chirps angrily at you.

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< > wAlas, you cannot go that way.

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< > say Portal?You say '
[1;33mPortal? [0;37m'

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< > lA small valley in the woods
  Bright patches of wildflowers speckle the narrow valley, filled with
rich, soft green grass that reaches a human's waistline. Tall trees
provide a pleasant, cool shade in the verdant dimness. The sounds of
buzzing bees on the flowers hums lightly in the air, with the frequent
staccato sound of chirping birds punctuating it. Butterflies flit through
the air, oblivious to your presence. The dirt path heads north and south,
with a smaller path leading east, into a much darker area.

[Exits: north east south]
     A small white mushroom grows from the ground.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) The skeletal figure of a knight is standing here, seeking prey.
(Black aura) (Shadowed) Gahzarr the male human is here.
A bluebird chirps angrily at you.

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< >
Gahzarr concentrates for a moment of prayer.
Gahzarr waves his hands and a smooth, shimmering portal appears!

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< >
A burning red-boned skeleton steps into a rift gate.
A burning red-boned skeleton steps into a rift gate.
A burning red-boned skeleton steps into a rift gate.
An undead knight steps into a rift gate.

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< >
Gahzarr steps into a rift gate.

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| NES >
< > enter portalYou step into a rift gate and find yourself ripped across
space.
City Hall

[Exits: west]
     A plaque.
     Wanted-Information! poster.
     A pit for sacrifices is in front of the altar.
(Black aura) (Shadowed) Gahzarr the male human is here.
(Charmed) (Black aura) The skeletal figure of a knight is standing here, seeking prey.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(Charmed) (Black aura) A burning red skeleton is consumed by a raging inferno.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.

<802/850hp 101/1045mp 348/349move 76 Gold 571938Exp|| WD >
< > wDragon Road

[Exits: north east south west]

<802/850hp 101/1045mp 347/349move 76 Gold 571938Exp|| NESW >
< >
Gahzarr has arrived.
An undead knight has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.
A burning red-boned skeleton has arrived.

<802/850hp 101/1045mp 347/349move 76 Gold 571938Exp|| NESW >
< >
Gahzarr leaves north.
A burning red-boned skeleton leaves north.
A burning red-boned skeleton leaves north.
A burning red-boned skeleton leaves north.
An undead knight leaves north.

<802/850hp 101/1045mp 347/349move 76 Gold 571938Exp|| NESW >
< > eCity Hall

[Exits: west]
     A plaque.
     Wanted-Information! poster.
     A pit for sacrifices is in front of the altar.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.

<802/850hp 101/1045mp 346/349move 76 Gold 571938Exp|| WD >
< > exa pitA pit for sacrifices is in front of the altar.
The donation pit holds:
     Nothing.

<802/850hp 101/1045mp 346/349move 76 Gold 571938Exp|| WD >
< > wDragon Road

[Exits: north east south west]

<802/850hp 101/1045mp 345/349move 76 Gold 571938Exp|| NESW >
< > wStables

[Exits: east]
A nun walks about burning incense here.
A stable-boy lovingly grooms the horses in here.

<802/850hp 101/1045mp 344/349move 76 Gold 571938Exp|| E >
< > eDragon Road

[Exits: north east south west]

<802/850hp 101/1045mp 343/349move 76 Gold 571938Exp|| NESW >
< > eCity Hall

[Exits: west]
     A plaque.
     Wanted-Information! poster.
     A pit for sacrifices is in front of the altar.
(White Aura) Gishka K'ahn, Captain of the Guard is here.
(White Aura) A healer is here granting healing.

<802/850hp 101/1045mp 342/349move 76 Gold 571938Exp|| WD >
< > lo capGishka K'ahn's rock-hard muscles are protected by a layer of thick,
black platemail. He scowls at you, but doesn't leave his post.
Gishka K'ahn, Captain of the Guard is in perfect condition.

Gishka K'ahn, Captain of the Guard is using:
<worn on torso>     bolted steel plate
<worn on head>      (Glowing) helm of Kazzal-Bak
<worn on arms>      bolted steel sleeves
<worn around wrist> bolted steel bracer
<wielded>           bastard sword

<802/850hp 101/1045mp 342/349move 76 Gold 571938Exp|| WD >
w< > Dragon Road

[Exits: north east south west]

<802/850hp 101/1045mp 341/349move 76 Gold 571938Exp|| NESW >
< > nDragon Road

[Exits: north east south west]
A peasant is toiling here.

<802/850hp 101/1045mp 340/349move 76 Gold 571938Exp|| NESW >
< > nnDragon Road

[Exits: north south]

<802/850hp 101/1045mp 339/349move 76 Gold 571938Exp|| NS >
< > nDragon Road

[Exits: north south west]

<802/850hp 101/1045mp 338/349move 76 Gold 571938Exp|| NSW >
< > nForest Road

[Exits: north south]

<802/850hp 101/1045mp 337/349move 76 Gold 571938Exp|| NS >
< > nForest Road

[Exits: north south west]
A crow caws out to the wind.

<802/850hp 101/1045mp 336/349move 76 Gold 571938Exp|| NSW >
< > nForest Road

[Exits: north south]

<802/850hp 101/1045mp 335/349move 76 Gold 571938Exp|| NS >
< > nForest Road

[Exits: north south]

<802/850hp 101/1045mp 334/349move 76 Gold 571938Exp|| NS >
< > nForest Road

[Exits: north east south]
An owl flutters through the trees.

<802/850hp 101/1045mp 333/349move 76 Gold 571938Exp|| NES >
< > nForest Road

[Exits: north south]

<802/850hp 101/1045mp 332/349move 76 Gold 571938Exp|| NS >
< > nA Ruined Village

[Exits: north south]

<802/850hp 101/1045mp 331/349move 76 Gold 571938Exp|| NS >
< > nMain Street

[Exits: north south]

<802/850hp 101/1045mp 330/349move 76 Gold 571938Exp|| NS >
< > nMain Street

[Exits: north south]

<802/850hp 101/1045mp 329/349move 76 Gold 571938Exp|| NS >
< > nThe Outskirts of the Village

[Exits: north south]

<802/850hp 101/1045mp 328/349move 76 Gold 571938Exp|| NS >
< > nA Long Road

[Exits: north south]

<802/850hp 101/1045mp 327/349move 76 Gold 571938Exp|| NS >
< > nThe Crossroads

[Exits: north east south west]

<802/850hp 101/1045mp 326/349move 76 Gold 571938Exp|| NESW >
< > wA Road

[Exits: north south]

<802/850hp 101/1045mp 325/349move 76 Gold 571938Exp|| NS >
< > wAlas, you cannot go that way.

<802/850hp 101/1045mp 325/349move 76 Gold 571938Exp|| NS >
< > wAlas, you cannot go that way.

<802/850hp 101/1045mp 325/349move 76 Gold 571938Exp|| NS >
< > wAlas, you cannot go that way.

<802/850hp 101/1045mp 325/349move 76 Gold 571938Exp|| NS >
< > nAlas, you cannot go that way.

<814/850hp 184/1045mp 349/349move 76 Gold 571938Exp|| NS >
< > A rough trail

[Exits: north south]
A bear lumbers through the forest.
A dark soldier is here, emitting the power and influence of the order.
A dark soldier is here, emitting the power and influence of the order.
A dark soldier is here, emitting the power and influence of the order.

<814/850hp 184/1045mp 348/349move 76 Gold 571938Exp|| NS >
< > s
 [1;37mYou feel empowered by The Army of Takhisis's domination of The Tower of High Sorcery! [0;37m

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< > sA Road

[Exits: north south]

<814/850hp 184/1145mp 347/349move 76 Gold 571938Exp|| NS >
< > The Crossroads

[Exits: north east south west]


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< > note read 20[ 20] Radagor: Why you High Dragon Lord so wimpy ?
Tue Nov 13 19:23:33 2001
To: Takhisis
Greeting folower of drak girls .
I interesting why you all become so wimpy ?
Vordar and lesser man Veikort loss got power of litel girl back and depart sudenly ...
Yes i can undestood Vordar he run when have too man in range but Veikort he can do it free.
I think Vordar can leed it scums as well as he do it now and may be rename Knight of Takhisis to Knight of Scums ?
Radagor the male wild elf, Archmagi of the Tower.

<814/850hp 184/1145mp 346/349move 76 Gold 571938Exp|| NESW >
< > smirYou smirk.

<814/850hp 184/1145mp 346/349move 76 Gold 571938Exp|| NESW >
< >




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