LOGS FORUM ARCHIVE, April 2002

Date / time : 25.04.2002 00:26
Author      : Fatahaka
Title       : My first death at the hands of.. somebody
Plain size  : 99,6 Kb
*/ Story: Starts off with me trying to get some EXP in pax with Nayzark and Tardolein. Instead, Kerdehen comes and annoys me with his special guards. I recall, he comes to where I am and follows me. Lo and behold, Taroli re-raids without a problem because I *can't fucking move*. So I'm moveless, nearly manaless, minon-less and special guards coming at me every 2 ticks. What am I to do? =D */

>757hp 225m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: perfect condition >
< > flee
n
n
n
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! You couldn't escape!
Your shocking bite
devastates an Arkham Guard!
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard has a few scratches.

>757hp 225m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > No way!  You are still fighting!
An Arkham Guard has a few scratches.

>757hp 225m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > n
No way!  You are still fighting!
An Arkham Guard has a few scratches.

>757hp 225m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > No way!  You are still fighting!
An Arkham Guard has a few scratches.

>757hp 225m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > No way!  You are still fighting!
An Arkham Guard has a few scratches.

>757hp 225m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > c 'cure critical'
You concentrate a moment and pray to your deity.
You feel better!
Shadowy tentacles around you tries to disarm an Arkham Guard!
An Arkham Guard parries your shocking bite.
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard has a few scratches.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > c 'blindness'

Shadowy tentacles around you tries to grab and constrict an Arkham Guard!
An Arkham Guard dodges your shocking bite.
You parry an Arkham Guard's slash.
An Arkham Guard has a few scratches.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< > You utter a prayer to your deity.
An Arkham Guard appears to be blinded.
An Arkham Guard has a few scratches.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: a few scratches >
< >
Shadowy tentacles around you tries to grab and constrict an Arkham Guard!
Your swirling tentacles
DISMEMBERS an Arkham Guard!
Your shocking bite
devastates an Arkham Guard!
Your shocking bite
devastates an Arkham Guard.
You parry an Arkham Guard's slash.
An Arkham Guard has some small wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: small wounds >
< > re
You are already fighting!
An Arkham Guard has some small wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: small wounds >
< > c 'referesh'

Your shocking bite
devastates an Arkham Guard.
Your phantasmal armor deflects an Arkham Guard's slash.
You shield block an Arkham Guard's slash.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > You don't know any spells of that name.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > where
Players near you:
(PK) Fatahaka   Dragon Road
An Arkham Guard is covered in bleeding wounds.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< >
An Arkham Guard parries your shocking bite.
You parry an Arkham Guard's slash.
Your phantasmal armor deflects an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > ct sigh, shackles is annoying
swing
[TAKHISIS] Fatahaka: sigh, shackles is annoying
An Arkham Guard is covered in bleeding wounds.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > You smash an Arkham Guard's head, sending it crashing to the ground.
Your crushing blow
MUTILATES an Arkham Guard!
An Arkham Guard is covered in bleeding wounds.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< >
Your shocking bite
misses an Arkham Guard.
An Arkham Guard dodges your shocking bite.
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > gr
c 'create undead'
Fatahaka's group:
[27 Fig] Nayzark           96%hp  82%mana 100%mv 5358003 xp
[29 Cle] Fatahaka         100%hp  29%mana   3%mv 6462819 xp
Your shocking bite
decimates an Arkham Guard.
An Arkham Guard is struck by lightning from an ivory sceptre.
You parry an Arkham Guard's slash.
Your phantasmal armor deflects an Arkham Guard's slash.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > You can't concentrate enough.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > where
flee
flee
Players near you:
(PK) Fatahaka   Dragon Road
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > flee

Your shocking bite
misses an Arkham Guard.
Your phantasmal armor deflects an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > You are too exhausted.
PANIC! You couldn't escape!
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > You are too exhausted.
You are too exhausted.
PANIC! You couldn't escape!
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > flee
[TAKHISIS] A savage, small black dragon: Intruder! A fox is attacking the Temple!
You are too exhausted.
You are too exhausted.
PANIC! You couldn't escape!
An Arkham Guard is covered in bleeding wounds.

>757hp 200m 11mv 301581 exits:NSW|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< >
The lightning has stopped.
An Arkham Guard is covered in bleeding wounds.

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< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: bleeding wounds >
< > flee
Forest Road
  Trees spring up around this hard-packed dirt trail, and their overhanging
branches shade you from the worst of the sun's rays. North and south of
you is more forest.

[Exits: north south]
You flee from combat!
You lost 10 exp.

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< > flee
flee

Nayzark stops following you.
You aren't fighting anyone.

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< > You aren't fighting anyone.

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< > You aren't fighting anyone.

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< > c 'create undead'
You concentrate a moment and pray to your deity.
A roiling black smoke rises up from the ground, leaving behind a wraith.
A wraith follows you with undying devotion.

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< > n
n
n
You are too exhausted.

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< > You are too exhausted.

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< > a
You are too exhausted.

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< > where
You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are toughened against fire attacks (10%)
You are toughened against cold attacks (14%)
You are slightly toughened against electrical attacks (6%)
You are toughened against acidic attacks (10%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell create undead modifies none by 0 for 20 hours
Skill shackles modifies dexterity by -5 for 1 hours
Spell phantasmal armor modifies resist bash by 6 for 2 hours
                       modifies resist piercing by 6 for 2 hours
                       modifies resist slashing by 6 for 2 hours
Spell black metamorphosis modifies none by 0 for 2 hours
Spell shroud modifies none by 0 for 0 hours
Spell protection modifies save vs spell by -5 for 0 hours
Spell armor modifies armor class by -20 for 0 hours
Spell detect invis modifies none by 0 for 4 hours
Spell bless modifies save vs spell by -3 for 8 hours
                       modifies hit roll by 3 for 8 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

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< > rest
Players near you:
(PK) Fatahaka   Forest Road

>757hp 128m 5mv 301591 exits:NS|<
< > who
You rest.

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< >
-=-=-=-= Visible players in the realms =-=-=-=-
                 Rein the male wild elf
            (PK) Taroli the male wild elf, Warder of the Forests
            (PK) Miko the female elf
            (PK) Chiendelna the female dark elf
 [TAKHISIS] (PK) Nayzark the male minotaur, Knight of the Lily
                 Xogrith the male human
                 Yhax the male dwarf
                 Dellenci the male wild elf
                 Hines the male dark elf
                 Reith the male minotaur
                 Feron the female human
                 Rinsigh the male human
                 Kerheden the male draconian, Magistrate of Justice
 [TAKHISIS] (PK) Tardolien the male human, Knight of the Lily
            (PK) Marth the male elf
 [TAKHISIS] (PK) (CRIMINAL) Fatahaka the female draconian, Knight of the Skull
                 Telony the male wild elf
                 Aranohl the male minotaur

Players found: 18

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< >
>757hp 128m 5mv 301591 exits:NS|<
< > ct argh, I can't move
where
who
[TAKHISIS] Fatahaka: argh, I can't move

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< >
Players near you:
(PK) Fatahaka   Forest Road

>757hp 128m 5mv 301591 exits:NS|<
< >
-=-=-=-= Visible players in the realms =-=-=-=-
                 Rein the male wild elf
            (PK) Taroli the male wild elf, Warder of the Forests
            (PK) Miko the female elf
            (PK) Chiendelna the female dark elf
 [TAKHISIS] (PK) Nayzark the male minotaur, Knight of the Lily
                 Xogrith the male human
                 Yhax the male dwarf
                 Dellenci the male wild elf
                 Hines the male dark elf
                 Reith the male minotaur
                 Feron the female human
                 Rinsigh the male human
                 Kerheden the male draconian, Magistrate of Justice
 [TAKHISIS] (PK) Tardolien the male human, Knight of the Lily
            (PK) Marth the male elf
 [TAKHISIS] (PK) (CRIMINAL) Fatahaka the female draconian, Knight of the Skull
                 Telony the male wild elf
                 Aranohl the male minotaur

Players found: 18

>757hp 128m 5mv 301591 exits:NS|<
< >
>757hp 128m 5mv 301591 exits:NS|<
< > a

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< >
An Arkham Guard has arrived.

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< > wake
You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are toughened against fire attacks (10%)
You are toughened against cold attacks (14%)
You are slightly toughened against electrical attacks (6%)
You are toughened against acidic attacks (10%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell create undead modifies none by 0 for 20 hours
Skill shackles modifies dexterity by -5 for 1 hours
Spell phantasmal armor modifies resist bash by 6 for 2 hours
                       modifies resist piercing by 6 for 2 hours
                       modifies resist slashing by 6 for 2 hours
Spell black metamorphosis modifies none by 0 for 2 hours
Spell shroud modifies none by 0 for 0 hours
Spell protection modifies save vs spell by -5 for 0 hours
Spell armor modifies armor class by -20 for 0 hours
Spell detect invis modifies none by 0 for 4 hours
Spell bless modifies save vs spell by -3 for 8 hours
                       modifies hit roll by 3 for 8 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

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< > drop rug
You stand up.

>757hp 128m 5mv 301591 exits:NS|<
< > You drop a coarsly woven rug.

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< > sleep rug
a
You go to sleep on a coarsly woven rug.

>757hp 128m 5mv 301591 exits:NS|<
< > You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are toughened against fire attacks (10%)
You are toughened against cold attacks (14%)
You are slightly toughened against electrical attacks (6%)
You are toughened against acidic attacks (10%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell create undead modifies none by 0 for 20 hours
Skill shackles modifies dexterity by -5 for 1 hours
Spell phantasmal armor modifies resist bash by 6 for 2 hours
                       modifies resist piercing by 6 for 2 hours
                       modifies resist slashing by 6 for 2 hours
Spell black metamorphosis modifies none by 0 for 2 hours
Spell shroud modifies none by 0 for 0 hours
Spell protection modifies save vs spell by -5 for 0 hours
Spell armor modifies armor class by -20 for 0 hours
Spell detect invis modifies none by 0 for 4 hours
Spell bless modifies save vs spell by -3 for 8 hours
                       modifies hit roll by 3 for 8 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Warder source modifies resist cold by 10 permanently
                       modifies resist acid by 10 permanently
                       modifies resist fire by 10 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

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< >

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< >

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< >

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< >

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< >

>757hp 128m 5mv 301591 exits:NS|<
< >

>757hp 128m 5mv 301591 exits:NS|<
< >

>757hp 128m 5mv 301591 exits:NS|<
< >

>757hp 128m 5mv 301591 exits:NS|<
< >

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< >

>757hp 128m 5mv 301591 exits:NS|<
< >

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< >

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< >
Your shroud wisps away into nothing.
You feel less protected.
You feel less armored.

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< > wake
get rug
c 'shroud'
You wake and stand up.

>757hp 357m 60mv 301591 exits:NS|<
< > You get a coarsly woven rug.

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< > You utter a prayer to your deity.
You feel yourself shrouded in a blessing from the abyss.

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< > c 'armor'
c 'protection'
You utter a prayer to your deity.
You feel someone protecting you.

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< > You utter a prayer to your deity.
You feel aligned with the darkness.

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< >
Kerheden has arrived.
A special guard has arrived.
A special guard has arrived.
A special guard has arrived.

<-- sigh, more gayness -->

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< > c 'draconian holocaust'

A special guard yells '
Fatahaka is a criminal!  PROTECT THE INNOCENT!!  BANZAI!!'
You parry a special guard's slash.
A special guard yells '
Fatahaka is a criminal!  PROTECT THE INNOCENT!!  BANZAI!!'
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
A special guard yells '
Fatahaka is a criminal!  PROTECT THE INNOCENT!!  BANZAI!!'
You shield block a special guard's slash.
You parry a special guard's slash.
You parry a special guard's slash.
An Arkham Guard screams 'PROTECT THE INNOCENT!!  BANZAI!!
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You shield block a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
Your shocking bite
devastates a special guard!
Your shocking bite
devastates a special guard!
A wraith's life drain
MUTILATES a special guard!
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
A special guard is covered in bleeding wounds.

>757hp 282m 60mv 301591 exits:NS|<
< T: Fatahaka TC: perfect condition E: a special guard EC: bleeding wounds >
< > You draw upon the powers granted by your god.
You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a special guard!
The spectral head of a white dragon breathes a mist of white frost!
You failed to weaken a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
DISEMBOWELS a special guard!
The spectral head of a white dragon breathes a mist of white frost!
You failed to weaken a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
DISEMBOWELS a special guard!
The gods protect Kerheden from you.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind an Arkham Guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MUTILATES an Arkham Guard!
A special guard is covered in bleeding wounds.

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< T: Fatahaka TC: perfect condition E: a special guard EC: bleeding wounds >
< > c 'draconian holocaust'

You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
A special guard's slash
mauls you.
The gods protect you from Kerheden.
A wraith's life drain
DISEMBOWELS a special guard!
A wraith's life drain
maims a special guard!
Your shocking bite
MUTILATES a special guard!
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
A special guard is gushing blood.

>737hp 242m 60mv 301591 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: gushing blood >
< > You concentrate a moment and pray to your deity.
You conjure forth a vision of the Dark Queen.
The spectral head of a white dragon breathes a mist of white frost!
You failed to weaken a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
DISMEMBERS a special guard!
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
DISMEMBERS a special guard!
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a special guard!
A special guard is DEAD!!
You receive 241 experience points.
A special guard's guts spills out in a steaming pile of bloody entrails.
The gods protect Kerheden from you.
The spectral head of a black dragon breathes a spray of black acid!
An Arkham Guard is already blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES an Arkham Guard!
An Arkham Guard is gushing blood.

>737hp 202m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > wield scep

You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You shield block a special guard's slash.
The gods protect you from Kerheden.
A wraith gets a wild look in his eyes.
An Arkham Guard parries your shocking bite.
An Arkham Guard's slash
misses you.
You parry an Arkham Guard's slash.
An Arkham Guard is gushing blood.

>739hp 202m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > You stop using an ivory sceptre.
You wield a polished silver sceptre.
A polished silver sceptre feels like a part of you!
An Arkham Guard is gushing blood.

>739hp 202m 60mv 301350 exits:NS|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: gushing blood >
< > c 'draconian holocaust'
You concentrate a moment and pray to your deity.
You conjure forth a vision of the Dark Queen.
The spectral head of a green dragon breathes a cloud of green poison!
A special guard turns slightly green, but it passes.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a special guard!
The spectral head of a white dragon breathes a mist of white frost!
You failed to weaken a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a special guard!
The gods protect Kerheden from you.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind an Arkham Guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MUTILATES an Arkham Guard!
An Arkham Guard is gushing blood.

>739hp 162m 60mv 301350 exits:NS|<
< T: Fatahaka TC: perfect condition E: an Arkham Guard EC: gushing blood >
< > c 'draconian holocaust'

Your phantasmal armor deflects a special guard's slash.
You shield block a special guard's slash.
The gods protect you from Kerheden.
A special guard's slash
decimates you.
You parry a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to disarm an Arkham Guard!
Your crush
decimates an Arkham Guard.
An Arkham Guard parries your crush.
An Arkham Guard ripostes you and returns an attack of her own!
An Arkham Guard's riposte
mauls you.
You parry an Arkham Guard's slash.
An Arkham Guard is gushing blood.

>700hp 162m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > You concentrate a moment and pray to your deity.
You lost your concentration.
An Arkham Guard is gushing blood.

>700hp 142m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > c 'draconian holocaust'

You shield block a special guard's slash.
The gods protect you from Kerheden.
Your phantasmal armor deflects a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
An Arkham Guard parries your crush.
You parry an Arkham Guard's slash.
An Arkham Guard is gushing blood.

>700hp 142m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > You utter a prayer to your deity.
You lost your concentration.
You shield block a special guard's slash.
The gods protect you from Kerheden.
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
[TAKHISIS] A savage, small black dragon: Alas, I have fallen to a fox.
An Arkham Guard parries your crush.
Your phantasmal armor deflects an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard is gushing blood.

>700hp 122m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > c 'draconian holocaust'

You parry a special guard's slash.
The gods protect you from Kerheden.
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
An Arkham Guard parries your crush.
An Arkham Guard ripostes you and returns an attack of her own!
An Arkham Guard's riposte
wounds you.
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard is gushing blood.

>689hp 122m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > You utter a prayer to your deity.
You lost your concentration.
An Arkham Guard is gushing blood.

>689hp 102m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > c 'draconian holocaust'

You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
An Arkham Guard parries your crush.
Your phantasmal armor deflects an Arkham Guard's slash.
Your phantasmal armor deflects an Arkham Guard's slash.
You shield block an Arkham Guard's slash.
An Arkham Guard is gushing blood.

>689hp 102m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: gushing blood >
< > You utter a prayer to your deity.
You conjure forth a vision of the Dark Queen.
The spectral head of a white dragon breathes a mist of white frost!
You failed to weaken a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a special guard!
The spectral head of a white dragon breathes a mist of white frost!
A special guard looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a special guard!
The gods protect Kerheden from you.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind an Arkham Guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MASSACRES an Arkham Guard!
An Arkham Guard is writhing in agony.

>689hp 62m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: writhing >
< >
Kerheden looks at you.
An Arkham Guard is writhing in agony.

>689hp 62m 60mv 301350 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: writhing >
< >
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
Your crush
decimates an Arkham Guard.
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
You have become better at fast healing!
Your shackles dissolve.
An Arkham Guard is writhing in agony.

>715hp 99m 89mv 300550 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: writhing >
< > say like to help the warders eh?
swing
You say '
like to help the warders eh?'
An Arkham Guard is writhing in agony.

>715hp 99m 89mv 300550 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: writhing >
< > Your crushing blow
MUTILATES an Arkham Guard!
An Arkham Guard is writhing in agony.

>715hp 99m 89mv 300550 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: writhing >
< > swing

Kerheden now follows you.
An Arkham Guard is writhing in agony.

>715hp 99m 89mv 300550 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: writhing >
< >
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to disarm an Arkham Guard!
Your crush
devastates an Arkham Guard.
You parry an Arkham Guard's slash.
You parry an Arkham Guard's slash.
An Arkham Guard is convulsing on the ground.

>717hp 99m 89mv 300550 exits:NS|<
< T: Fatahaka TC: a few scratches E: an Arkham Guard EC: convulsing >
< > You smash an Arkham Guard's head, sending it crashing to the ground.
Your crushing blow
DISEMBOWELS an Arkham Guard!
An Arkham Guard is DEAD!!
You receive 311 experience points.
An Arkham Guard hits the ground ... DEAD.

>717hp 99m 89mv 300239 exits:NS|<
< > n
n

You parry a special guard's slash.
The gods protect you from Kerheden.
A special guard's slash
mauls you.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to lash a special guard!
Your lash
injures a special guard.
Your crush
MUTILATES a special guard!
A special guard is DEAD!!
You receive 264 experience points.
A special guard hits the ground ... DEAD.

>699hp 99m 89mv 299975 exits:NS|<
< > n
Forest Road
  The road continues as a dirt trail, but the trees are a little less dense,
and warm sunlight bleeds through the branches. The road continues north
and sou
th, and to the west you can make out a field of warm yellow corn.

[Exits: north south west]
An owl flutters through the trees.
Kerheden has arrived.

>699hp 99m 88mv 299975 exits:NSW|<
< > n
Forest Road
  The trees hang low over the road, and are quite dense. However, you can
barely make out a farmhouse and a cornfield to the southwest, and this
road continues north and south.

[Exits: north south]
Kerheden has arrived.

>699hp 99m 87mv 299975 exits:NS|<
< > n
Forest Road
  Trees spring up around this hard-packed dirt trail, and their overhanging
branches shade you from the worst of the sun's rays. North and south of
you is more forest.

[Exits: north south]
A rat is hiding here, nibbling on some corn.
Kerheden has arrived.

>699hp 99m 86mv 299975 exits:NS|<
< > swing tar
Forest Road
  Bird songs and the fleeting rustle of bushes greet you as the trees seem
to close in on you more and more. The road can hardly be called a road-
it is a bare thin strip of dirt mosty overgrown with grass. The road
continues north and south, and a tiny trail leads east.

[Exits: north east south]
A rabbit hops along,
unaware of your presence.
Kerheden has arrived.

>699hp 99m 85mv 299975 exits:NES|<
< > n
Forest Road
  The forest is incredibly dark, and even in midday only bare specks of light
may shine through. At night, the trees seem almost animated, stark against
the pale moon light. The scent of death flows thick from the north.

[Exits: north south]
Kerheden has arrived.

>699hp 99m 84mv 299975 exits:NS|<
< > They aren't here.

>699hp 99m 84mv 299975 exits:NS|<
< > n
swing tar
Kerheden bind your wrists with shackles.
A Ruined Village
  The forest falls back a little, revealing abandoned buildings and streets
littered with rotting corpses. Peeking in some of the homes, you can see
that a great many of them have been plundered. To the north lies the rest
of the village, and south of here is the road back to Arkham.

[Exits: north south]
Kerheden has arrived.

>699hp 99m 49mv 299975 exits:NS|<
< > Main Street
  A fierce wind sweeps through the barren streets, which are congested with
the dead and dying. Houses sit silent, with their curtains drawn, while
the rats take the best of the baker's wares. You do notice two buildings
that seem distict from the rest, which lie to the west and east.

[Exits: north south]
     A blackened horned helm lies on the ground.
Kerheden has arrived.

>701hp 99m 14mv 299975 exits:NS|<
< > n
They aren't here.

>701hp 99m 14mv 299975 exits:NS|<
< > n
You are too exhausted.

>701hp 99m 14mv 299975 exits:NS|<
< > You are too exhausted.

>701hp 99m 14mv 299975 exits:NS|<
< > where
Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>701hp 99m 14mv 299975 exits:NS|<
< > sigh
You sigh.

>701hp 99m 14mv 299975 exits:NS|<
< > open e
Ok.

>701hp 99m 14mv 299975 exits:NES|<
< > where
Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>701hp 99m 14mv 299975 exits:NES|<
< > l
scan s
Main Street
  A fierce wind sweeps through the barren streets, which are congested with
the dead and dying. Houses sit silent, with their curtains drawn, while
the rats take the best of the baker's wares. You do notice two buildings
that seem distict from the rest, which lie to the west and east.

[Exits: north east south]
     A blackened horned helm lies on the ground.
(Invis) Kerheden the male draconian is here.

>701hp 99m 14mv 299975 exits:NES|<
< > You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****
A rabbit hops along,
unaware of your presence.

 **** 4 south ****
A rat is hiding here, nibbling on some corn.

 **** 5 south ****


>702hp 99m 14mv 299975 exits:NES|<
< > say stupid little kid.
where
You say '
stupid little kid.'

>702hp 99m 14mv 299975 exits:NES|<
< > a
Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>703hp 99m 14mv 299975 exits:NES|<
< > You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are slightly toughened against cold attacks (4%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Skill shackles modifies dexterity by -5 for 4 hours
Spell protection modifies save vs spell by -5 for 23 hours
Spell armor modifies armor class by -20 for 23 hours
Spell shroud modifies none by 0 for 6 hours
Spell create undead modifies none by 0 for 18 hours
Spell phantasmal armor modifies resist bash by 6 for 0 hours
                       modifies resist piercing by 6 for 0 hours
                       modifies resist slashing by 6 for 0 hours
Spell black metamorphosis modifies none by 0 for 0 hours
Spell detect invis modifies none by 0 for 2 hours
Spell bless modifies save vs spell by -3 for 6 hours
                       modifies hit roll by 3 for 6 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

>703hp 99m 14mv 299975 exits:NES|<
< > gr
Fatahaka's group:
[29 Mob] A wraith         100%hp  82%mana  99%mv     0 xp
[29 Cle] Fatahaka          96%hp  13%mana   4%mv 6464425 xp

>704hp 99m 14mv 299975 exits:NES|<
< > where
Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>704hp 99m 14mv 299975 exits:NES|<
< > swing tar
swing tar
who
They aren't here.

>706hp 99m 14mv 299975 exits:NES|<
< >
They aren't here.

>706hp 99m 14mv 299975 exits:NES|<
< >
-=-=-=-= Visible players in the realms =-=-=-=-
                 Omni the male dark elf
                 Rein the male wild elf
            (PK) Taroli the male wild elf, Warder of the Forests
            (PK) Miko the female elf
            (PK) Chiendelna the female dark elf
 [TAKHISIS] (PK) Nayzark the male minotaur, Knight of the Lily
                 Xogrith the male human
                 Yhax the male dwarf
                 Dellenci the male wild elf
                 Hines the male dark elf
                 Reith the male minotaur
                 Feron the female human
                 Rinsigh the male human
                 Kerheden the male draconian, Magistrate of Justice
 [TAKHISIS] (PK) Tardolien the male human, Knight of the Lily
            (PK) Marth the male elf
 [TAKHISIS] (PK) (CRIMINAL) Fatahaka the female draconian, Knight of the Skull
                 Telony the male wild elf
                 Aranohl the male minotaur

[Hit Return to continue]
Players found: 19

>706hp 99m 14mv 299975 exits:NES|<
< >
>706hp 99m 14mv 299975 exits:NES|<
< > where

Kerheden looks at you.

>706hp 99m 14mv 299975 exits:NES|<
< > Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>708hp 99m 14mv 299975 exits:NES|<
< > rest
a
You rest.

>708hp 99m 14mv 299975 exits:NES|<
< > You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are slightly toughened against cold attacks (4%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Skill shackles modifies dexterity by -5 for 4 hours
Spell protection modifies save vs spell by -5 for 23 hours
Spell armor modifies armor class by -20 for 23 hours
Spell shroud modifies none by 0 for 6 hours
Spell create undead modifies none by 0 for 18 hours
Spell phantasmal armor modifies resist bash by 6 for 0 hours
                       modifies resist piercing by 6 for 0 hours
                       modifies resist slashing by 6 for 0 hours
Spell black metamorphosis modifies none by 0 for 0 hours
Spell detect invis modifies none by 0 for 2 hours
Spell bless modifies save vs spell by -3 for 6 hours
                       modifies hit roll by 3 for 6 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

>708hp 99m 14mv 299975 exits:NES|<
< > where

The shadows about you dissipate.
The writhing tentacles grasping your body fade away.

>732hp 175m 51mv 299975 exits:NES|<
< > Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>732hp 175m 51mv 299975 exits:NES|<
< > wake
c 'phantasmal armor'
You stand up.

>732hp 175m 51mv 299975 exits:NES|<
< > You concentrate a moment and pray to your deity.
You lost your concentration.

>732hp 145m 51mv 299975 exits:NES|<
< > c 'phantasmal armor'
You draw upon the powers granted by your god.
You feel protected as shadows seem to gather about.
You have become better at phantasmal armor!

>732hp 85m 51mv 297975 exits:NES|<
< > c 'black metamorphosis'
You utter a prayer to your deity.
You cry in agony as you let the essence of your dark soul flow through your mouth.
The darkness form into shadowy tentacles covering your body.

>732hp 45m 51mv 297975 exits:NES|<
< > where
Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>732hp 45m 51mv 297975 exits:NES|<
< > n
n
n
Main Street
  Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.

[Exits: north south]
Kerheden has arrived.

>732hp 45m 16mv 297975 exits:NS|<
< > n
You are too exhausted.

>732hp 45m 16mv 297975 exits:NS|<
< > You are too exhausted.

>732hp 45m 16mv 297975 exits:NS|<
< > You are too exhausted.

>732hp 45m 16mv 297975 exits:NS|<
< > where
rest
Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>732hp 45m 16mv 297975 exits:NS|<
< > You rest.

>732hp 45m 16mv 297975 exits:NS|<
< > where
who

Players near you:
Kerheden        Main Street
(PK) Fatahaka   Main Street

>732hp 45m 16mv 297975 exits:NS|<
< >
-=-=-=-= Visible players in the realms =-=-=-=-
                 Soria the female human
                 Omni the male dark elf
                 Rein the male wild elf
            (PK) Taroli the male wild elf, Warder of the Forests
            (PK) Miko the female elf
            (PK) Chiendelna the female dark elf
 [TAKHISIS] (PK) Nayzark the male minotaur, Knight of the Lily
                 Xogrith the male human
                 Yhax the male dwarf
                 Dellenci the male wild elf
                 Hines the male dark elf
                 Reith the male minotaur
                 Feron the female human
                 Rinsigh the male human
                 Kerheden the male draconian, Magistrate of Justice
 [TAKHISIS] (PK) Tardolien the male human, Knight of the Lily
            (PK) Marth the male elf
 [TAKHISIS] (PK) (CRIMINAL) Fatahaka the female draconian, Knight of the Skull
                 Telony the male wild elf
                 Aranohl the male minotaur
[Hit Return to continue]

Players found: 20

>732hp 45m 16mv 297975 exits:NS|<
< >
>732hp 45m 16mv 297975 exits:NS|<
< > tell tar Your lucky I'm a crminal
where
You tell Taroli '
Your lucky I'm a crminal'

>732hp 45m 16mv 297975 exits:NS|<
< > Players near you:
(PK) Taroli     Main Street
Kerheden        Main Street
(PK) Fatahaka   Main Street

>732hp 45m 16mv 297975 exits:NS|<
< > wake
swing tar
You stand up.

>732hp 45m 16mv 297975 exits:NS|<
< > They aren't here.
The silver light of Solinari's full moon fades into the horizon.

>732hp 94m 45mv 297975 exits:NS|<
< > swing tar
n
They aren't here.

>732hp 94m 45mv 297975 exits:NS|<
< > n
Kerheden makes an unpleasant gurgling sound deep in his throat.

>732hp 94m 45mv 297975 exits:NS|<
< > The Outskirts of the Village
  The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.

[Exits: north south]
Kerheden has arrived.

>732hp 94m 10mv 297975 exits:NS|<
< > ct come
You are too exhausted.

>732hp 94m 10mv 297975 exits:NS|<
< > n
[TAKHISIS] Fatahaka: come

>732hp 94m 10mv 297975 exits:NS|<
< > n
You are too exhausted.

>732hp 94m 10mv 297975 exits:NS|<
< > You are too exhausted.

>732hp 94m 10mv 297975 exits:NS|<
< > ct to arkham, so you can loot
where
rest
[TAKHISIS] Fatahaka: to arkham, so you can loot

>732hp 94m 10mv 297975 exits:NS|<
< > Players near you:
(PK) Taroli     A Ruined Village
Kerheden        The Outskirts of the Village
(PK) Fatahaka   The Outskirts of the Village

>732hp 94m 10mv 297975 exits:NS|<
< > You rest.

>732hp 94m 10mv 297975 exits:NS|<
< > wake
You stand up.

>732hp 94m 10mv 297975 exits:NS|<
< > where
Players near you:
(PK) Taroli     A Ruined Village
Kerheden        The Outskirts of the Village
(PK) Fatahaka   The Outskirts of the Village


<-- so an abjuration with his powers, against a person who can't do shit.. hmm -->

>732hp 94m 10mv 297975 exits:NS|<
< > scan n
You peer intently north.
 **** 1 north ****
A rat is hiding here, nibbling on some corn.

 **** 2 north ****

 **** 3 north ****

 **** 4 north ****

 **** 5 north ****


>732hp 94m 10mv 297975 exits:NS|<
< > scna s
scan s
Huh?

>732hp 94m 10mv 297975 exits:NS|<
< > where
You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****
(White Aura) Taroli the male wild-elf is here.

 **** 4 south ****

 **** 5 south ****


>732hp 94m 10mv 297975 exits:NS|<
< > Players near you:
(PK) Taroli     A Ruined Village
Kerheden        The Outskirts of the Village
(PK) Fatahaka   The Outskirts of the Village

>732hp 94m 10mv 297975 exits:NS|<
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****

 **** 4 south ****
(White Aura) Taroli the male wild-elf is here.

 **** 5 south ****


>732hp 94m 10mv 297975 exits:NS|<
< > scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****

 **** 4 south ****

 **** 5 south ****


>732hp 94m 10mv 297975 exits:NS|<
< > where
Players near you:
Kerheden        The Outskirts of the Village
(PK) Fatahaka   The Outskirts of the Village

>732hp 94m 10mv 297975 exits:NS|<
< > [TAKHISIS] Tardolien: loot taroli?

>732hp 94m 10mv 297975 exits:NS|<
< > rest
You rest.

>732hp 94m 10mv 297975 exits:NS|<
< > ct if he attacked me, I would have died
a

[TAKHISIS] Nayzark: whom?
[TAKHISIS] Fatahaka: if he attacked me, I would have died

>732hp 94m 10mv 297975 exits:NS|<
< > You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are slightly toughened against cold attacks (4%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell black metamorphosis modifies none by 0 for 4 hours
Spell phantasmal armor modifies resist bash by 6 for 4 hours
                       modifies resist piercing by 6 for 4 hours
                       modifies resist slashing by 6 for 4 hours
Skill shackles modifies dexterity by -5 for 2 hours
Spell protection modifies save vs spell by -5 for 21 hours
Spell armor modifies armor class by -20 for 21 hours
Spell shroud modifies none by 0 for 4 hours
Spell create undead modifies none by 0 for 16 hours
Spell detect invis modifies none by 0 for 0 hours
Spell bless modifies save vs spell by -3 for 4 hours
                       modifies hit roll by 3 for 4 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

>732hp 94m 10mv 297975 exits:NS|<
< > wake
where
scan s
You stand up.

>732hp 94m 10mv 297975 exits:NS|<
< > Players near you:
Kerheden        The Outskirts of the Village
(PK) Fatahaka   The Outskirts of the Village

>732hp 94m 10mv 297975 exits:NS|<
< > You peer intently south.
 **** 1 south ****

 **** 2 south ****

 **** 3 south ****

 **** 4 south ****

 **** 5 south ****


>732hp 94m 10mv 297975 exits:NS|<
< > rest
You rest.

>732hp 94m 10mv 297975 exits:NS|<
< > where
who
Players near you:
Kerheden        The Outskirts of the Village
(PK) Fatahaka   The Outskirts of the Village

>732hp 94m 10mv 297975 exits:NS|<
< >
-=-=-=-= Visible players in the realms =-=-=-=-
                 Omni the male dark elf
                 Rein the male wild elf
            (PK) Miko the female elf
            (PK) Chiendelna the female dark elf
 [TAKHISIS] (PK) Nayzark the male minotaur, Knight of the Lily
                 Xogrith the male human
                 Yhax the male dwarf
                 Dellenci the male wild elf
                 Hines the male dark elf
                 Reith the male minotaur
                 Feron the female human
                 Rinsigh the male human
                 Kerheden the male draconian, Magistrate of Justice
 [TAKHISIS] (PK) Tardolien the male human, Knight of the Lily
            (PK) Marth the male elf
 [TAKHISIS] (PK) (CRIMINAL) Fatahaka the female draconian, Knight of the Skull
                 Telony the male wild elf
                 Aranohl the male minotaur

Players found: 18

>732hp 94m 10mv 297975 exits:NS|<
< >
>732hp 94m 10mv 297975 exits:NS|<
< >
The day has begun.
You no longer see invisible objects.

>732hp 226m 47mv 297975 exits:NS|<
< > wake
c 'detect invis'
You stand up.

>732hp 226m 47mv 297975 exits:NS|<
< > You draw upon the powers granted by your god.
Your eyes tingle.

>732hp 221m 47mv 297975 exits:NS|<
< > n

Kerheden stops following you.

>732hp 221m 47mv 297975 exits:NS|<
< > A Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
A rat is hiding here, nibbling on some corn.

>732hp 221m 12mv 297975 exits:NS|<
< > n

Kerheden has arrived.
You are too exhausted.

<-- gotta love that =D -->

>732hp 221m 12mv 297975 exits:NS|<
< > where
rest
Players near you:
Kerheden        A Long Road
(PK) Fatahaka   A Long Road

>732hp 221m 12mv 297975 exits:NS|<
< > You rest.

>732hp 221m 12mv 297975 exits:NS|<
< > a

Kerheden now follows you.

>732hp 221m 12mv 297975 exits:NS|<
< > You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are slightly toughened against cold attacks (4%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell detect invis modifies none by 0 for 29 hours
Spell black metamorphosis modifies none by 0 for 3 hours
Spell phantasmal armor modifies resist bash by 6 for 3 hours
                       modifies resist piercing by 6 for 3 hours
                       modifies resist slashing by 6 for 3 hours
Skill shackles modifies dexterity by -5 for 1 hours
Spell protection modifies save vs spell by -5 for 20 hours
Spell armor modifies armor class by -20 for 20 hours
Spell shroud modifies none by 0 for 3 hours
Spell create undead modifies none by 0 for 15 hours
Spell bless modifies save vs spell by -3 for 3 hours
                       modifies hit roll by 3 for 3 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

>732hp 221m 12mv 297975 exits:NS|<
< >
[TAKHISIS] Tardolien: what happened?

>732hp 221m 12mv 297975 exits:NS|<
< >
Kerheden calls out for guards, but none comes to his aid.

>732hp 221m 12mv 297975 exits:NS|<
< >
Kerheden shouts, 'Guards! Guards!'
A burst of light explodes and guard contingent steps forth to Kerheden's call.

>732hp 221m 12mv 297975 exits:NS|<
< > ct nothing now
wake
c 'draconian holocaust'
[TAKHISIS] Fatahaka: nothing now

>732hp 221m 12mv 297975 exits:NS|<
< > You stand up.

>732hp 221m 12mv 297975 exits:NS|<
< > You concentrate a moment and pray to your deity.
You lost your concentration.

>732hp 201m 12mv 297975 exits:NS|<
< >
A special guard yells '
Fatahaka is a criminal!  PROTECT THE INNOCENT!!  BANZAI!!'
Your phantasmal armor deflects a special guard's slash.
A special guard yells '
Fatahaka is a criminal!  PROTECT THE INNOCENT!!  BANZAI!!'
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
A special guard yells '
Fatahaka is a criminal!  PROTECT THE INNOCENT!!  BANZAI!!'
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
A special guard is in perfect condition.

>732hp 201m 12mv 297975 exits:NS|<
< T: Fatahaka TC: perfect condition E: a special guard EC: perfect condition >
< >
You parry a special guard's slash.
A special guard's slash
mauls you.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to lash a special guard!
Your lash
injures a special guard.
Your crush
MUTILATES a special guard!
A special guard has some small wounds.

>713hp 201m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: small wounds >
< >
A special guard gets a wild look in her eyes.
A special guard gets a wild look in her eyes.
A special guard gets a wild look in his eyes.
A special guard has some small wounds.

>713hp 201m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: small wounds >
< > c 'draconian holocaust'
You draw upon the powers granted by your god.
You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a special guard!
The spectral head of a black dragon breathes a spray of black acid!
You fail to blind a special guard.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
DISEMBOWELS a special guard!
The spectral head of a green dragon breathes a cloud of green poison!
A special guard looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a special guard!
The gods protect Kerheden from you.
The spectral head of a green dragon breathes a cloud of green poison!
A rat looks very ill.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a rat!
A special guard is covered in bleeding wounds.

>713hp 161m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: bleeding wounds >
< > c 'draconian holocaust'

You shield block a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
Your phantasmal armor deflects a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
Your crush
maims a special guard!
Your phantasmal armor deflects a rat's bite.
A special guard is gushing blood.

>713hp 161m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: gushing blood >
< > You concentrate a moment and pray to your deity.
You conjure forth a vision of the Dark Queen.
The spectral head of a black dragon breathes a spray of black acid!
A special guard appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a special guard!
The spectral head of a green dragon breathes a cloud of green poison!
A special guard turns slightly green, but it passes.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
DISEMBOWELS a special guard!
The spectral head of a black dragon breathes a spray of black acid!
A special guard appears to be blinded.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
MANGLES a special guard!
The gods protect Kerheden from you.
The spectral head of a white dragon breathes a mist of white frost!
A rat looks tired and weak.
The spectral head of a red dragon breathes forth a stream of fire!
Your draconian holocaust
*** DEMOLISHES *** a rat!
A special guard is writhing in agony.

>713hp 121m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: writhing >
< >
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to disarm a special guard!
Your crush
MUTILATES a special guard!
Your crush
misses a special guard.
You parry a rat's bite.
A special guard is convulsing on the ground.

>716hp 121m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: convulsing >
< > where
say die rat!

Taroli recites a sweet mystical verse.
You yell '
Die, Taroli you sorcerous dog!'
Your muscles suddenly freeze up in a painful spasm!
A special guard is convulsing on the ground.


<-- that just made my day. If it would have been paralysis of legs/the 1 tick paralysis, I might have lived. But nope -->

>716hp 121m 12mv 297975 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: convulsing >
< > c 'elvenbane' rat
Players near you:
(PK) Taroli     A Long Road
Kerheden        A Long Road
(PK) Fatahaka   A Long Road
You parry a special guard's slash.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
The gods protect you from Kerheden.
Your phantasmal armor deflects a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to disarm a special guard!
Your crush
devastates a special guard!
A special guard is DEAD!!
You receive 846 experience points.
A special guard's decapitated head falls onto the ground with a wet splat.
You parry a rat's bite.
You parry a rat's bite.
A rat is gushing blood.

>716hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: gushing blood >
< > You say '
die rat!'
A rat is gushing blood.

>716hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: gushing blood >
< > Your arms are paralysed, you can't make the gestures required!
A rat is gushing blood.

>716hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: gushing blood >
< > ct come!
ct come!
ct come!
ct come!
[TAKHISIS] Fatahaka: come!
A rat is gushing blood.

>716hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: gushing blood >
< > [TAKHISIS] Fatahaka: come!
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
A special guard's slash
mauls you.
The gods protect you from Kerheden.
Your paralysed arms refuse to respond!
Your crush
MUTILATES a rat!
Your paralysed arms refuse to move.
A rat's bite
wounds you.
A rat is convulsing on the ground.

>679hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: convulsing >
< > [TAKHISIS] Fatahaka: come!
A rat is convulsing on the ground.

<-- me trying desperately to get my equipment looted from me by my comrades -->

>679hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: convulsing >
< > [TAKHISIS] Fatahaka: come!
A rat is convulsing on the ground.

>679hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a rat EC: convulsing >
< > swing
Your crushing blow
MANGLES a rat!
A rat is DEAD!!
You receive 0 experience points.
A rat's guts spills out in a steaming pile of bloody entrails.
You parry a special guard's slash.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
The gods protect you from Kerheden.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to grab and constrict a special guard!
Your swirling tentacles
MASSACRES a special guard!
Your crush
MUTILATES a special guard!
A special guard is gushing blood.

>681hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: gushing blood >
< > Taroli recites a sweet mystical verse.
You yell '
Die, Taroli you sorcerous dog!'
You feel your body going all soft.
A special guard is gushing blood.

>681hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: gushing blood >
< >
Your phantasmal armor deflects a special guard's slash.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
Your paralysed arms refuse to move.
A special guard's slash
devastates you.
The gods protect you from Kerheden.
Your crush
MUTILATES a special guard!
A special guard is gushing blood.

>650hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: small wounds E: a special guard EC: gushing blood >
< >
Taroli intones an ancient mystical chant.
You yell '
Die, Taroli you sorcerous dog!'
You feel yourself moving slower.
A special guard is gushing blood.

>650hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: small wounds E: a special guard EC: gushing blood >
< > a
sigh
You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are slightly toughened against cold attacks (4%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell slow modifies dexterity by -4 for 11 hours
Spell soften modifies armor class by 80 for 3 hours
Spell paralysis modifies dexterity by -8 for 1 hours
                       modifies hit roll by -10 for 1 hours
Spell detect invis modifies none by 0 for 29 hours
Spell black metamorphosis modifies none by 0 for 3 hours
Spell phantasmal armor modifies resist bash by 6 for 3 hours
                       modifies resist piercing by 6 for 3 hours
                       modifies resist slashing by 6 for 3 hours
Skill shackles modifies dexterity by -5 for 1 hours
Spell protection modifies save vs spell by -5 for 20 hours
Spell armor modifies armor class by -20 for 20 hours
Spell shroud modifies none by 0 for 3 hours
Spell create undead modifies none by 0 for 15 hours
Spell bless modifies save vs spell by -3 for 3 hours
                       modifies hit roll by 3 for 3 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently
A special guard is gushing blood.

<-- slow, shackles and paralysis. *lol* -->

>650hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: small wounds E: a special guard EC: gushing blood >
< >
Your paralysed arms refuse to move.
You shield block a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
The gods protect you from Kerheden.
Your paralysed arms refuse to respond!
A special guard is gushing blood.

>650hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: small wounds E: a special guard EC: gushing blood >
< > You sigh.
A special guard is gushing blood.

>650hp 121m 12mv 297129 exits:NS|<
< T: Fatahaka TC: small wounds E: a special guard EC: gushing blood >
< >
Taroli raises his voice into an ancient incantation.
Taroli's body suddenly undergoes a rapid contortion into the form of a fox.

<-- its me dying time. Damn, and after me killing so many people... -->

The sun rises in the east.
A special guard shivers and suffers.
A special guard's poison
wounds him.
A special guard is gushing blood.

>690hp 153m 70mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: gushing blood >
< > c 'word of recall'

You parry a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
You parry a special guard's slash.
You parry a special guard's slash.
The gods protect you from Kerheden.
Shadowy tentacles around you tries to grab and constrict a special guard!
Your swirling tentacles
MANGLES a special guard!
A special guard dodges your crush.
Your paralysed arms refuse to respond!
A special guard is writhing in agony.

>691hp 153m 70mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: writhing >
< > Your arms are paralysed, you can't make the gestures required!
A special guard is writhing in agony.

<-- no recall. I had a potion of return, but I was right by it so I figured its a damned waste of time -->

>691hp 153m 70mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: writhing >
< >
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
Your paralysed arms refuse to move.
You shield block a special guard's slash.
The gods protect you from Kerheden.
Your crush
maims a special guard!
A special guard is convulsing on the ground.

>691hp 153m 70mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: convulsing >
< > c 'cure critical'

You yell '
Help! a fox is biting me!'
A fox sinks his teeth into you.
A fox's bite
decimates you.
A special guard is convulsing on the ground.

>667hp 153m 70mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: convulsing >
< > Your arms are paralysed, you can't make the gestures required!
A special guard is convulsing on the ground.

>667hp 153m 70mv 297129 exits:NS|<
< T: Fatahaka TC: a few scratches E: a special guard EC: convulsing >
< >
Your paralysed arms refuse to move.
You shield block a special guard's slash.
You shield block a special guard's slash.
The gods protect you from Kerheden.
You parry a special guard's slash.
Your phantasmal armor deflects a special guard's slash.
The gods protect you from Kerheden.
Your paralysed arms refuse to move.
You shield block a fox's bite.
Your paralysed arms refuse to move.
A fox's bite
decimates you.
You parry a fox's bite.
You shield block a fox's bite.
Shadowy tentacles around you tries to lash a special guard!
Your lash
injures a special guard.
A special guard is DEAD!!
You receive 1200 experience points.
You hear a special guard's death cry.

>639hp 153m 70mv 295929 exits:NS|<
< > flee
n
n
You aren't fighting anyone.

>639hp 153m 70mv 295929 exits:NS|<
< > n
The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
( 2) A heavy bronze flail lies on the ground.
     A blackened horned helm lies on the ground.
Kerheden has arrived.

>639hp 153m 35mv 295929 exits:NESW|<
< > A Road
  This road winds through valleys and calm, grassy plains. It seems to lead
to the dark forest to the north.  You can return to civilization on the
road south.

[Exits: north south]
Kerheden has arrived.

>639hp 153m 0mv 295929 exits:NS|<
< > You are too exhausted.

>642hp 153m 0mv 295929 exits:NS|<
< > nofol
nofol
You no longer accept followers.
A wraith stops following you.
Kerheden stops following you.

>642hp 153m 0mv 295929 exits:NS|<
< > You now accept followers.

>642hp 153m 0mv 295929 exits:NS|<
< > a
scan s
You have the following resistances:
You are resistant against bashing (26%)
You are highly resistant against piercing (36%)
You are resistant against slashing (28%)
You are slightly toughened against cold attacks (4%)
You are resistant against poison (20%)
You are slightly toughened against negative energy (2%)
You have an aversion to holy attacks (-10%)
You have an aversion to pure energy attacks (-10%)

You are affected by the following spells:
Spell slow modifies dexterity by -4 for 10 hours
Spell soften modifies armor class by 80 for 2 hours
Spell paralysis modifies dexterity by -8 for 0 hours
                       modifies hit roll by -10 for 0 hours
Spell detect invis modifies none by 0 for 28 hours
Spell black metamorphosis modifies none by 0 for 2 hours
Spell phantasmal armor modifies resist bash by 6 for 2 hours
                       modifies resist piercing by 6 for 2 hours
                       modifies resist slashing by 6 for 2 hours
Skill shackles modifies dexterity by -5 for 0 hours
Spell protection modifies save vs spell by -5 for 19 hours
Spell armor modifies armor class by -20 for 19 hours
Spell shroud modifies none by 0 for 2 hours
Spell create undead modifies none by 0 for 14 hours
Spell bless modifies save vs spell by -3 for 2 hours
                       modifies hit roll by 3 for 2 hours
Skill Solamnic source modifies saves by -3 permanently
                       modifies hit roll by 3 permanently
                       modifies damage roll by 3 permanently
                       modifies hp by 80 permanently
                       modifies strength by 3 permanently
Skill Heretic source modifies hit roll by 4 permanently
                       modifies damage roll by 4 permanently
Skill flying modifies none by 0 permanently

>643hp 153m 0mv 295929 exits:NS|<
< > You peer intently south.
 **** 1 south ****
(White Aura) A sly red fox slinks through the shadows with a wicked gleam in its eye.

 **** 2 south ****
(Charmed) A special guard is standing here.

 **** 3 south ****

 **** 4 south ****

 **** 5 south ****


>643hp 153m 0mv 295929 exits:NS|<
< > ct come
[TAKHISIS] Fatahaka: come

>644hp 153m 0mv 295929 exits:NS|<
< >
You yell '
Help! a fox is biting me!'
A fox sinks his teeth into you.
A fox's bite
decimates you.
A fox is in perfect condition.

>621hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: small wounds E: a fox EC: perfect condition >
< > c 'blindness'

Kerheden looks at you.
You parry a fox's bite.
Your phantasmal armor deflects a fox's bite.
Your paralysed arms refuse to move.
A fox's bite
decimates you.
Your paralysed arms refuse to move.
A fox's bite
decimates you.
Your paralysed arms refuse to respond!
Your paralysed arms refuse to respond!
A fox is in perfect condition.

>572hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: small wounds E: a fox EC: perfect condition >
< > Your arms are paralysed, you can't make the gestures required!
A fox is in perfect condition.

>572hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: small wounds E: a fox EC: perfect condition >
< >
A fox sinks his teeth into you.
A fox's bite
decimates you.
A fox is in perfect condition.

>548hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: perfect condition >
< > ct come

Your paralysed arms refuse to move.
A fox's bite
decimates you.
Your phantasmal armor deflects a fox's bite.
You shield block a fox's bite.
Your paralysed arms refuse to move.
A fox's bite
decimates you.
Your crush
mauls a fox.
A fox has a few scratches.

>496hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: a few scratches >
< > [TAKHISIS] Fatahaka: come
A fox has a few scratches.

>496hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: a few scratches >
< > ct QUICKLY
wher

A fox sinks his teeth into you.
A fox's bite
decimates you.
[TAKHISIS] Fatahaka: QUICKLY
A fox has a few scratches.

>466hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: a few scratches >
< > Players near you:
(PK) a fox      A Road
(PK) Nayzark    Main Street
Kerheden        A Road
(PK) Tardolien  Main Street
(PK) Fatahaka   A Road
A fox has a few scratches.

>466hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: a few scratches >
< >
Your paralysed arms refuse to move.
A fox's bite
decimates you.
A fox's bite
decimates you.
Your paralysed arms refuse to move.
You shield block a fox's bite.
You parry a fox's bite.
Shadowy tentacles around you tries to lash a fox!
Your lash
hits a fox.
A fox dodges your crush.
A fox has a few scratches.

<-- no moves, unable to cast.. -->

>412hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: a few scratches >
< >
Your paralysed arms refuse to move.
A fox's bite
devastates you.
A fox's bite
decimates you.
Your paralysed arms refuse to move.
A fox's bite
misses you.
A fox dodges your crush.
A fox has a few scratches.

>358hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< >
A fox sinks his teeth into you.
A fox's bite
decimates you.
A fox has a few scratches.

>331hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< >
Your phantasmal armor deflects a fox's bite.
Your paralysed arms refuse to move.
A fox's bite
decimates you.
Your phantasmal armor deflects a fox's bite.
Your paralysed arms refuse to respond!
Your crush
mauls a fox.
A fox has a few scratches.

>306hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< >
A fox sinks his teeth into you.
A fox's bite
decimates you.
A fox has a few scratches.

>282hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< > where

Your paralysed arms refuse to move.
You shield block a fox's bite.
A fox's bite
decimates you.
Your crush
misses a fox.
A fox has a few scratches.

>258hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< > remove all
Players near you:
(PK) a fox      A Road
(PK) Nayzark    Main Street
Kerheden        A Road
(PK) Tardolien  Forest Road
(PK) Fatahaka   A Road
A fox has a few scratches.

>258hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< > You stop using a polished silver sceptre.
You stop using an iron shield.
You stop using a steel breastplate.
You stop using a rounded finger bone.
You stop using a blue star amulet.
You stop using a girdle of frost.
You stop using a bone talisman.
You stop using a black and scorched robe.
You stop using a ring of apprenticeship.
You stop using a pair of white leather leggings.
You stop using a bracelet with a steel engraving.
You stop using a hard adamantite helmet.
You stop using a pair of dark red scaled armguards.
You stop using a kender made wooden bracelet.
You stop using a pair of soft green gloves.
You stop using a boots of the dwarven runner.
A fox has a few scratches.

<-- I think i'll sac my crap so no one else can get it =) -->

>258hp 153m 0mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< > drop all

Your muscles relax and you can move again.
Your shackles dissolve.

<-- wow, i didn't notice this until later, goddamit I could have survived. Ah well, its about time people gather mass amounts of spells/mobs against me to kill me -->

A fox has a few scratches.

>286hp 167m 58mv 295929 exits:NS|<
< T: Fatahaka TC: bleeding wounds E: a fox EC: a few scratches >
< >
A fox sinks his teeth into you.
A fox's bite
devastates you!
A fox has a few scratches.

>250hp 167m 58mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< > sac 1.
sac 1.
sac 1.
You drop a coarsly woven rug.
You drop an ivory sceptre.
You drop a polished silver sceptre.
You drop an enchanted dwarven pickaxe.
You drop an iron shield.
You drop a ranger's knapsack.
You drop a canvas rummage sack.
You drop a steel breastplate.
You drop a rounded finger bone.
You drop a blue star amulet.
You drop a girdle of frost.
You drop an invitation to the Royal courts.
You drop a bone talisman.
You drop a black and scorched robe.
You drop a ring of apprenticeship.
You drop a pair of white leather leggings.
You drop a bracelet with a steel engraving.
You drop a hard adamantite helmet.
You drop a pair of dark red scaled armguards.
You drop a kender made wooden bracelet.
You drop a pair of soft green gloves.
You drop a boots of the dwarven runner.
A fox has a few scratches.

>250hp 167m 58mv 295929 exits:NS|<
< T: Fatahaka TC: gushing blood E: a fox EC: a few scratches >
< > sac 1.
sac 1.

<-- wimpy saves the... -->

Your phantasmal armor deflects a fox's bite.
A fox's bite
devastates you!
A rough trail
  You find yourself on a rough and ragged trail. Kicking up a rock or two as
you walk you notice exactly how barren this trail actually is. No plants
along the side, no trees for atleast 50 or so paces on each side, no
animals. To the south you can make out a road heading towards Arkham.

[Exits: north south]
You flee from combat!
You lost 10 exp.

<-- ..equipment for Kerhenden. crap. -->

>215hp 167m 57mv 295939 exits:NS|<
< > sac 1.
sac 1.
You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > n
You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > sac 1.
You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > You can't find it.

>215hp 167m 57mv 295939 exits:NS|<
< > A rough trail
  You find yourself on a rough and ragged trail. Kicking up a rock or two as
you walk you notice exactly how barren this trail actually is. No plants
along the side, no trees for atleast 50 or so paces on each side, no
animals.

[Exits: north south]

>215hp 167m 55mv 295939 exits:NS|<
< > s
s
sac 1.
sac 1.
sac 1.
sac 1.
You can't find it.

>217hp 167m 55mv 295939 exits:NS|<
< > A rough trail
  You find yourself on a rough and ragged trail. Kicking up a rock or two as
you walk you notice exactly how barren this trail actually is. No plants
along the side, no trees for atleast 50 or so paces on each side, no
animals. To the south you can make out a road heading towards Arkham.

[Exits: north south]

>217hp 167m 53mv 295939 exits:NS|<
< > sac 1.
A Road
  This road winds through valleys and calm, grassy plains. It seems to lead
to the dark forest to the north.  You can return to civilization on the
road south.

[Exits: north south]
     An ornate talisman lies here waiting for someone to pick it up.
     A piece of paper sealed with the royal insignia of Palanthas is here.
     A white girdle covered with ice lies on the ground.
     (Invis) A blue amulet is here.
     (Glowing) A circular single finger bone is here.
     A rather stout piece of armour lies on the ground.
     A sack stitched together from pieces of canvas lies on the ground here.
     A knapsack made from the finest leather rests here.
     (Humming) An iron shield, dented and worn, sits up on its point here.
     (Glowing) a glowing dwarven pickaxe is stuck in the ground here.
     (Glowing) A sceptre maded from polished silver lies on the ground.
     (Humming) A pure white rod crackles with power.
     A coarsly woven rug of thick hair lays on the ground nearby.
(White Aura) Taroli the male wild-elf is here.
(Invis) Kerheden the male draconian is here.

>217hp 167m 52mv 295939 exits:NS|<
< > sac 1.
The gods give you 3 silver coins for your sacrifice.

>217hp 167m 52mv 295939 exits:NS|<
< > You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > sac 1.
sac 1.
You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > sac 1.
You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > sac 1.
You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > l
You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > s
You can't find it.

>217hp 167m 52mv 295939 exits:NS|<
< > A Road
  This road winds through valleys and calm, grassy plains. It seems to lead
to the dark forest to the north.  You can return to civilization on the
road south.

[Exits: north south]
(White Aura) Taroli the male wild-elf is here.
(Invis) Kerheden the male draconian is here.

>217hp 167m 52mv 295939 exits:NS|<
< > s

Kerheden puts a ring of apprenticeship in a ranger's knapsack.
Kerheden puts a bracelet with a steel engraving in a ranger's knapsack.
Kerheden puts a hard adamantite helmet in a ranger's knapsack.
Kerheden puts a kender made wooden bracelet in a ranger's knapsack.
Kerheden puts a pair of soft green gloves in a ranger's knapsack.
Kerheden puts jar of nectar in a ranger's knapsack.

<-- loots all, then leaves. yey for the innocent devourer -->

The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
( 2) A heavy bronze flail lies on the ground.
     A blackened horned helm lies on the ground.
Tardolien the male human is here.

>217hp 167m 51mv 295939 exits:NESW|<
< > A Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
( 2) The corpse of a special guard is lying here.
     The corpse of a rat is lying here.
     A steaming pile of a rat's entrails is lying here.
     The severed head of a special guard is lying here.
Nayzark the male minotaur is here.
(Charmed) A special guard is standing here.

>217hp 167m 50mv 295939 exits:NS|<
< > s
s
The Outskirts of the Village
  The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.

[Exits: north south]

>217hp 167m 49mv 295939 exits:NS|<
< > n
n
Main Street
  Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.

[Exits: north south]

>217hp 167m 48mv 295939 exits:NS|<
< > n
n
The Outskirts of the Village
  The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.

[Exits: north south]

>217hp 167m 47mv 295939 exits:NS|<
< > swing tar
A Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
( 2) The corpse of a special guard is lying here.
     The corpse of a rat is lying here.
     A steaming pile of a rat's entrails is lying here.
     The severed head of a special guard is lying here.
Tardolien the male human is here.
Nayzark the male minotaur is here.
(Charmed) A special guard is standing here.

>217hp 167m 46mv 295939 exits:NS|<
< > Nayzark leaves south.

>217hp 167m 46mv 295939 exits:NS|<
< > The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
( 2) A heavy bronze flail lies on the ground.
     A blackened horned helm lies on the ground.

>220hp 167m 45mv 295939 exits:NESW|<
< > s
A Road
  This road winds through valleys and calm, grassy plains. It seems to lead
to the dark forest to the north.  You can return to civilization on the
road south.

[Exits: north south]
(White Aura) Taroli the male wild-elf is here.
(Invis) Kerheden the male draconian is here.

>220hp 167m 44mv 295939 exits:NS|<
< > s
They aren't here.

>220hp 167m 44mv 295939 exits:NS|<
< > Kerheden leaves north.
The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
( 2) A heavy bronze flail lies on the ground.
     A blackened horned helm lies on the ground.
(White Aura) Taroli the male wild-elf is here.

>220hp 167m 43mv 295939 exits:NESW|<
< > n
A Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
( 2) The corpse of a special guard is lying here.
     The corpse of a rat is lying here.
     A steaming pile of a rat's entrails is lying here.
     The severed head of a special guard is lying here.
Tardolien the male human is here.
(White Aura) Taroli the male wild-elf is here.
(Charmed) A special guard is standing here.

>220hp 167m 42mv 295939 exits:NS|<
< > swing tar
s
The Crossroads
  You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.

[Exits: north east south west]
( 2) A heavy bronze flail lies on the ground.
     A blackened horned helm lies on the ground.
(Invis) Kerheden the male draconian is here.

>222hp 167m 41mv 295939 exits:NESW|<
< > Kerheden leaves south.

>222hp 167m 41mv 295939 exits:NESW|<
< > s
s
They aren't here.

>222hp 167m 41mv 295939 exits:NESW|<
< > A Long Road
  You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.

[Exits: north south]
( 2) The corpse of a special guard is lying here.
     The corpse of a rat is lying here.
     A steaming pile of a rat's entrails is lying here.
     The severed head of a special guard is lying here.
(Invis) Kerheden the male draconian is here.
Tardolien the male human is here.
(Charmed) A special guard is standing here.

>222hp 167m 40mv 295939 exits:NS|<
< > swing tar
The Outskirts of the Village
  The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.

[Exits: north south]

>222hp 167m 39mv 295939 exits:NS|<
< > Main Street
  Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.

[Exits: north south]

>222hp 167m 38mv 295939 exits:NS|<
< > s
They aren't here.

>222hp 167m 38mv 295939 exits:NS|<
< > n

Kerheden has arrived.
A special guard has arrived.
Main Street
  A fierce wind sweeps through the barren streets, which are congested with
the dead and dying. Houses sit silent, with their curtains drawn, while
the rats take the best of the baker's wares. You do notice two buildings
that seem distict from the rest, which lie to the west and east.

[Exits: north east south]
     A blackened horned helm lies on the ground.

>223hp 167m 37mv 295939 exits:NES|<
< >
Kerheden has arrived.
A special guard has arrived.
Main Street
  Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.

[Exits: north south]

>223hp 167m 36mv 295939 exits:NS|<
< >
Nayzark has arrived.

>223hp 167m 36mv 295939 exits:NS|<
< >
Nayzark leaves south.

>223hp 167m 36mv 295939 exits:NS|<
< > ct man that pisses me off.
where
[TAKHISIS] Fatahaka: man that pisses me off.

>223hp 167m 36mv 295939 exits:NS|<
< > Players near you:
(PK) Nayzark    Forest Road
Kerheden        Town Square
(PK) Tardolien  Forest Road
(PK) Fatahaka   Main Street

>223hp 167m 36mv 295939 exits:NS|<
< >
Nayzark has arrived.

>227hp 167m 36mv 295939 exits:NS|<
< >
Nayzark leaves north.

>227hp 167m 36mv 295939 exits:NS|<
< >
Nayzark has arrived.

>227hp 167m 36mv 295939 exits:NS|<
< > tell tar It sure is great when two clans come to help each other

[TAKHISIS] Tardolien: what pisses you off?

>265hp 204m 94mv 295939 exits:NS|<
< > where

Nayzark now follows you.

>265hp 204m 94mv 295939 exits:NS|<
< > You tell Tardolien '
It sure is great when two clans come to help each other'

>265hp 204m 94mv 295939 exits:NS|<
< > Players near you:
(PK) Nayzark    Main Street
Kerheden        Main Street
(PK) Tardolien  Forest Road
(PK) Fatahaka   Main Street

>265hp 204m 94mv 295939 exits:NS|<
< > ct the fact that the guardians and warders were working together
where

Nayzark glances at you.
[TAKHISIS] Fatahaka: the fact that the guardians and warders were working together

*/ So thats that. Taroli returned some equipment (the stuff he looted I suppose) and said how he didn't want to just pick it up the ground, be a thief etc. I'm glad some people have some brains and gameplaying sense today, damn. Kerhenden left after he took the stuff I droped off the ground, and wore it all. I can't wait to kill him again and again. I flipped out at my comrades (which im sorry for), but then again, what do you expect? I hate being gangbanged and I hate seing co-operations between clans. I think Daeglor should be denied for flagging me without reason, because this wouldn't have happened if I was wanted. Ah well, we all have to go sometimes =) */
--------------------------------------------------

Con: 23                          Trains: 4

      == I'm not going anywhere my friends ==


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