LOGS FORUM ARCHIVE, December 2002

Date / time : 06.12.2002 23:25
Author      : Siriol
Title       : hope
Plain size  : 63,1 Kb

//Im a neutral gnome fighter, have spear specialization. Just recives charge set and goes to the dead forest to practice it.
And here I noticed Lokar appeared in the same area.Look what happened next.


(PK) Lokar      Within the Dead Forest
(PK) Teshaloiy  A bloody part of the Dead Forest
Yorkeous        Near the Entrance to the Dead Forest
630/630 386/414 220/226 288521 NEW> who pk
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Lokar the male elf
            (PK) Sorlag the male human
            (PK) Devian the male wild elf, Apprentice of the Tower
            (PK) Ghrom the male minotaur
            (PK) Teshaloiy the male gnome
            (PK) Elarrh the male draconian
            (PK) Torghul the male minotaur
            (PK) Laliene the female wild elf, Apprentice of the Tower

Players found: 8
630/630 386/414 220/226 288521 NEW>
look
A bloody part of the Dead Forest
  The ground here is covered in sticky green ichor and scaly bits of flesh.
The smell of putrid waste and wafts in the air, mixing in with the stench
of dead foliage and carrion matter.

[Exits: north east west]
630/630 410/414 226/226 288521 NEW> scan n
You peer intently north.
 **** 1 north ****
A greater troll is here scavenging through the wasted forest.

 **** 2 north ****
A greater troll is here scavenging through the wasted forest.

630/630 410/414 226/226 288521 NEW> af
To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Skill charge set modifies none by 0 for 4 hours
Skill toughen modifies none by 0 for 3 hours
Skill warcry modifies saves by -5 for 9 hours
                       modifies hit roll by 2 for 9 hours
Skill stance modifies armor class by -44 permanently
                       modifies damage roll by -7 permanently
                       modifies hit roll by -7 permanently
630/630 410/414 226/226 288521 NEW> n
A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
630/630 410/414 225/226 288521 NESW> k tro
Your pierce
decimates a greater troll.
A greater troll has a few scratches.
630/630 410/414 225/226 288521 NESW> flee

Your pierce
decimates a greater troll.
Your pierce
decimates a greater troll.
You parry a greater troll's claw.
You parry a greater troll's claw.
A greater troll has some small wounds.
630/630 410/414 225/226 288521 NESW> You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: south west]
A greater troll is here scavenging through the wasted forest.
You flee from combat!
You lost 10 exp.
630/630 410/414 224/226 288531 SW> s
A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
A greater troll yells '
Teshaloiy, now you die!'
You attempt to impale a greater troll in your charge set stance, but fail.
You parry a greater troll's claw.
A greater troll has some small wounds.
630/630 410/414 223/226 288531 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: north east south west]
You flee from combat!
You lost 10 exp.
A greater troll has arrived.
A greater troll yells '
Teshaloiy, now you die!'
You set your weapon and take on a greater troll's charge.
Your charge set
MANGLES a greater troll!
You parry a greater troll's claw.
You dodge a greater troll's claw.
A greater troll is covered in bleeding wounds.
630/630 410/414 222/226 288541 NESW>
A greater troll dodges your pierce.
You parry a greater troll's claw.
A greater troll is covered in bleeding wounds.
630/630 410/414 222/226 288541 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: north east south west]
You flee from combat!
You lost 10 exp.
630/630 410/414 221/226 288551 NESW> n
A bloody part of the Dead Forest

[Exits: south west]
A greater troll is here scavenging through the wasted forest.
630/630 410/414 220/226 288551 SW> s
A bloody part of the Dead Forest

[Exits: north east south west]
630/630 410/414 219/226 288551 NESW> scan w
scan e
You peer intently west.
 **** 1 west ****
A greater troll is here scavenging through the wasted forest.

 **** 2 west ****

630/630 410/414 219/226 288551 NESW> You peer intently east.
 **** 1 east ****

 **** 2 east ****

630/630 410/414 219/226 288551 NESW> w
A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
A greater troll yells '
Teshaloiy, now you die!'
You set your weapon and take on a greater troll's charge.
Your charge set
=== OBLITERATES === a greater troll!
You have become better at charge set!

You parry a greater troll's claw.
You dodge a greater troll's claw.
A greater troll is gushing blood.
630/630 410/414 218/226 286351 NESW> save
Saving. Remember that Solace has automatic saving.
A greater troll dodges your pierce.
Your pierce
devastates a greater troll.
You parry a greater troll's claw.
A greater troll is gushing blood.
630/630 410/414 218/226 286351 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: east south west]
You flee from combat!
You lost 10 exp.
630/630 410/414 217/226 286361 ESW> w
A bloody part of the Dead Forest

[Exits: east south]
630/630 410/414 216/226 286361 ES> e
s
A bloody part of the Dead Forest

[Exits: east south west]
630/630 410/414 215/226 286361 ESW> A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
A greater troll yells '
Teshaloiy, now you die!'
You set your weapon and take on a greater troll's charge.
Your charge set
MUTILATES a greater troll!
You parry a greater troll's claw.
A greater troll is gushing blood.
630/630 410/414 214/226 286361 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: north east south west]
You flee from combat!
You lost 10 exp.
630/630 410/414 213/226 286371 NESW> n
A bloody part of the Dead Forest

[Exits: south west]
A greater troll is here scavenging through the wasted forest.
630/630 410/414 212/226 286371 SW> s
A bloody part of the Dead Forest

[Exits: north east south west]
630/630 410/414 211/226 286371 NESW> scan w
You peer intently west.
 **** 1 west ****
A greater troll is here scavenging through the wasted forest.

 **** 2 west ****

630/630 410/414 211/226 286371 NESW> w
A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
A greater troll yells '
Teshaloiy, now you die!'
You attempt to impale a greater troll in your charge set stance, but fail.
You dodge a greater troll's claw.
A greater troll is gushing blood.
630/630 410/414 210/226 286371 NESW>
Your pierce
mauls a greater troll.
You dodge a greater troll's claw.
A greater troll is gushing blood.
630/630 410/414 210/226 286371 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: north east south west]
You flee from combat!
You lost 10 exp.
630/630 410/414 209/226 286381 NESW>
A greater troll has arrived.
A greater troll yells '
Teshaloiy, now you die!'
You set your weapon and take on a greater troll's charge.
Your charge set
DISMEMBERS a greater troll!
You dodge a greater troll's claw.
You dodge a greater troll's claw.
A greater troll DISARMS you and sends your weapon flying!
get har
wear har
You stop preparing to impale attackers.
The dim red haze of Lunitari dissapears from the night sky.
You are hungry.
A greater troll is writhing in agony.
630/630 414/414 226/226 286381 NESW> You get a coral harpoon.
A greater troll is writhing in agony.
630/630 414/414 226/226 286381 NESW> You wield a coral harpoon.
You are skilled with a coral harpoon.
A greater troll is writhing in agony.
630/630 414/414 226/226 286381 NESW>
A greater troll dodges your pierce.
Your pierce
devastates a greater troll!
You dodge a greater troll's claw.
You dodge a greater troll's claw.
A greater troll is writhing in agony.
630/630 414/414 226/226 286381 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: north east south west]
     A piece of disgusting green troll skin lies on the ground.
You flee from combat!
You lost 10 exp.
630/630 414/414 225/226 286391 NESW> w
A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
A greater troll yells '
Teshaloiy, now you die!'
You keep a greater troll at bay with your weapon.
You dodge a greater troll's claw.
A greater troll is writhing in agony.
630/630 414/414 224/226 286391 NESW> flee

Lokar rides in on a donkey.
A greater troll is writhing in agony.
630/630 414/414 224/226 286391 NESW> You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: south west]
A greater troll is here scavenging through the wasted forest.
You flee from combat!
You lost 10 exp.
630/630 414/414 223/226 286401 SW> chargeset
You prepare to impale attackers on your weapon.
630/630 414/414 223/226 286401 SW> w
e
A bloody part of the Dead Forest

[Exits: east south west]
630/630 414/414 222/226 286401 ESW> A bloody part of the Dead Forest

[Exits: south west]
A greater troll is here scavenging through the wasted forest.
630/630 414/414 221/226 286401 SW> s
Lokar rides in on a donkey.
630/630 414/414 221/226 286401 SW> A bloody part of the Dead Forest

[Exits: north east south west]
A greater troll is here scavenging through the wasted forest.
A greater troll yells '
Teshaloiy, now you die!'
You set your weapon and take on a greater troll's charge.
Your charge set
*** DEVASTATES *** a greater troll!
A greater troll is DEAD!!
You receive 792 experience points.
You hear a greater troll's death cry.
You get 292 silver coins and 1 gold coins from the corpse of a greater troll.
The gods give you 66 silver coins for your sacrifice.
630/630 414/414 220/226 285609 NESW> save
Saving. Remember that Solace has automatic saving.
630/630 414/414 220/226 285609 NESW>
Lokar rides in on a donkey.
630/630 414/414 220/226 285609 NESW> l lok
You see a tall handsome man who looks at you with an open smile.
His eyes are gray and his hair is deep red and all his behaving
says you that you've met a son of nature on your way.
He doesn't have any hard armor and doesn't wield cruel weapons
to defend himself - he uses the power of the word and pray to
defend himself from his enemies. He is a priest of the Paladine
and that means everything. He travels the world and gives the
true words to those who can listen or fight to the death to those
who can't by thier nature.
If you spend some time travelling with him, you will understand that
you never met such attractive and curious man, but everything
changes when he meets Evil and next moment you see the rage in
his eyes!
Lokar is in perfect condition.

Lokar is using:
<worn on finger>    a ring of apprenticeship
<worn around neck>  (Glowing) silver amulet
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a steel breastplate
<worn on head>      (Humming) a hard adamantite helmet
<worn on legs>      a pair of boned engraved legplates
<worn on feet>      a pair of red silken boots
<worn on hands>     a pair of dark leather gloves
<worn on arms>      a pair of spiked iron armplates
<worn as shield>    A silver-crested shield
<worn on body>      (Glowing) some blue and white robes
<worn on waist>     (Glowing) an ulrician belt
<worn around wrist> a wristguard engraved with sun
<worn around wrist> (Glowing) a kender made wooden bracelet
<wielded>           a heavy spiked wooden club
<bearing>           a sign of the Platinum dragon claw

//Elf Paladine priest attacking 'innocent'... amazing.

630/630 414/414 220/226 285609 NESW> Lokar concentrates for a moment of prayer.
You yell '
Help! Lokar is casting a spell on me!'
You feel unclean.
Lokar parries your pierce.
Lokar parries your pierce.
Lokar is in perfect condition.
630/630 414/414 220/226 285609 NESW>
You dodge Lokar's pound.
You dodge a donkey's pound.
Lokar parries your pierce.
Lokar parries your pierce.
Lokar is in perfect condition.
630/630 414/414 220/226 285609 NESW> dirt
Your kicked dirt
misses Lokar.
Lokar is in perfect condition.
630/630 414/414 220/226 285609 NESW>
Carefully measuring distance, you keep Lokar at bay with your weapon.
Lokar parries your pierce.
Your pierce
mauls Lokar.
Lokar has a few scratches.
630/630 414/414 220/226 285609 NESW> say hey!

Lokar concentrates for a moment of prayer.
Lokar's hammer of light
*** DEMOLISHES *** you!
Lokar has a few scratches.
525/630 414/414 220/226 285609 NESW>
You dodge Lokar's pound.
Carefully measuring distance, you keep Lokar at bay with your weapon.
Lokar parries your pierce.
Lokar parries your pierce.
Lokar has a few scratches.
525/630 414/414 220/226 285609 NESW>
Lokar concentrates for a moment of prayer.
Lokar's hammer of light
DISMEMBERS you!
You say '
hey!'
Lokar has a few scratches.
459/630 414/414 220/226 285609 NESW> say whatisit?
You say '
whatisit?'
Lokar has a few scratches.
459/630 414/414 220/226 285609 NESW>
You dodge Lokar's pound.
Lokar parries your pierce.
Lokar parries your pierce.
Lokar has a few scratches.
459/630 414/414 220/226 285609 NESW> dirt
Your kicked dirt
misses Lokar.
Lokar has a few scratches.
459/630 414/414 220/226 285609 NESW>
Lokar concentrates for a moment of prayer.
Lokar's hammer of light
DISMEMBERS you!
Lokar has a few scratches.
395/630 414/414 220/226 285609 NESW>
You parry Lokar's pound.
Lokar parries your pierce.
Lokar shield blocks your pierce.
Lokar has a few scratches.
395/630 414/414 220/226 285609 NESW>
Lokar concentrates for a moment of prayer.
Lokar has a few scratches.
395/630 414/414 220/226 285609 NESW>
You dodge Lokar's pound.
Your pierce
devastates Lokar.
Lokar parries your pierce.
Lokar has a few scratches.
395/630 414/414 220/226 285609 NESW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: south west]
A greater troll is here scavenging through the wasted forest.
You flee from combat!
You lost 10 exp.
395/630 414/414 219/226 285619 SW> bandage
You fail to apply battle dressing to Teshaloiy's wounds.
395/630 407/414 219/226 285619 SW> Lokar rides in on a donkey.
395/630 407/414 219/226 285619 SW>
Lokar concentrates for a moment of prayer.
You yell '
Help! Lokar is casting a spell on me!'
Lokar's hammer of light
*** DEMOLISHES *** you!
Lokar has a few scratches.
273/630 407/414 219/226 285619 SW> flee
You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: east south west]
You flee from combat!
You lost 10 exp.
273/630 407/414 218/226 285629 ESW> bandage
You apply battle dressing to yourself.
You feel better.
339/630 392/414 218/226 285629 ESW> Lokar rides in on a donkey.
339/630 392/414 218/226 285629 ESW> w
w

Lokar concentrates for a moment of prayer.
Lokar parries your pierce.
Lokar shield blocks your pierce.
Lokar parries your pierce.
A bloody part of the Dead Forest

[Exits: east south]
Lokar has a few scratches.
339/630 392/414 217/226 285629 ES> Alas, you cannot go that way.
Lokar has a few scratches.
339/630 392/414 217/226 285629 ES>
You are hungry.
Lokar has a few scratches.
359/630 411/414 226/226 285629 ES> dirt lok
They aren't here.
359/630 411/414 226/226 285629 ES>
Lokar rides in on a donkey.
359/630 411/414 226/226 285629 ES>
Lokar concentrates for a moment of prayer.
You yell '
Help! Lokar is casting a spell on me!'
Lokar's hammer of light
*** DEMOLISHES *** you!
Lokar has a few scratches.
242/630 411/414 226/226 285629 ES> flee
flee

You dodge Lokar's pound.
You dodge a donkey's pound.
Lokar parries your pierce.
Lokar shield blocks your pierce.
Lokar has a few scratches.
242/630 411/414 226/226 285629 ES> You turn around, trying to escape
A bloody part of the Dead Forest

[Exits: north east south]
You flee from combat!
You lost 10 exp.
242/630 411/414 225/226 285639 NES> quaff ret
You aren't fighting anyone.
242/630 411/414 225/226 285639 NES> You quaff a potion of return.
Spell failed.

///here Im runing to Pal to heal some(skipped)
Then I sit in the eastern gates to restore health.

You tell Lokar '
strange actionfor a elf.. andinmost for an knight' -- thought he is a knight.. was missing

Lokar tells you '
have you been warned? you were' -- dont actually remember what he is talking about.. it seems to Me he asked not to kill trolls because of their yells(using charge set skill). I may be wrong

Lokar tells you '
now leave the realms or die' -- such words only because he is higher Me and can slay using stupid tactics

You tell Lokar '
what for?'

And the answer:

Lokar tells you '
you've been warned to stop being asshole.' -- nice words from elf.. isnt it?

You tell Lokar '
didImissed somthing?'

Lokar tells you '
you did and thats your great mistake gnomie' --- I still dont know what have I done




look

Lokar tells you '
i am NOT knight'
355/630 414/414 226/226 284422 EWU> Inside the Eastern gate house of Palanthas
  You stand within a large guard post placed on the edge of the city to help
maintain a standard of peace and safety within the city. It is here that
all incoming and outgoing traffic is inspected before being allowed in or
out. There is a large stairwell leading up into the city walls that tower
over the gate house, while the wilderness outside the city is to the east,
and the city itself west.

[Exits: east west up]
( 2) A magical spring flows from the ground here.
     The torn remains of Ardnah are here on a cross.
A street cleaner sighs as more rubbish blows by in the wind.
(Charmed) A small donkey is here waiting for it's master.
(White Aura) Lokar the male elf is here.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
355/630 414/414 226/226 284422 EWU>
A Palanthas gate guard says '
Move along now, don't be loitering'
A street cleaner grumbles as a piece of litter blows by his feet.
355/630 414/414 226/226 284422 EWU> l lo
You see a tall handsome man who looks at you with an open smile.
His eyes are gray and his hair is deep red and all his behaving
says you that you've met a son of nature on your way.
He doesn't have any hard armor and doesn't wield cruel weapons
to defend himself - he uses the power of the word and pray to
defend himself from his enemies. He is a priest of the Paladine
and that means everything. He travels the world and gives the
true words to those who can listen or fight to the death to those
who can't by thier nature.
If you spend some time travelling with him, you will understand that
you never met such attractive and curious man, but everything
changes when he meets Evil and next moment you see the rage in
his eyes!
Lokar is in perfect condition.

Lokar is using:
<worn on finger>    a ring of apprenticeship
<worn around neck>  (Glowing) silver amulet
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a steel breastplate
<worn on head>      (Humming) a hard adamantite helmet
<worn on legs>      a pair of boned engraved legplates
<worn on feet>      a pair of red silken boots
<worn on hands>     a pair of dark leather gloves
<worn on arms>      a pair of spiked iron armplates
<worn as shield>    A silver-crested shield
<worn on body>      (Glowing) some blue and white robes
<worn on waist>     (Glowing) an ulrician belt
<worn around wrist> a wristguard engraved with sun
<worn around wrist> (Glowing) a kender made wooden bracelet
<wielded>           a heavy spiked wooden club
<bearing>           a sign of the Platinum dragon claw
355/630 414/414 226/226 284422 EWU>
Lokar concentrates for a moment of prayer.
You yell '
Die, Lokar you sorcerous dog!'
A Palanthas gate guard says '
Lokar is fighting in the city! PROTECT THE INNOCENT!!'
A Palanthas gate guard says '
Lokar is fighting in the city! PROTECT THE INNOCENT!!'
A Palanthas gate guard says '
Lokar is fighting in the city! PROTECT THE INNOCENT!!'
Lokar's hammer of light
DISEMBOWELS you!
Lokar is in perfect condition.
297/630 414/414 226/226 284422 EWU> say ahh
You say '
ahh'
Lokar is in perfect condition.
297/630 414/414 226/226 284422 EWU> dirt
Your kicked dirt
misses Lokar.
Lokar is in perfect condition.
297/630 414/414 226/226 284422 EWU>
A street cleaner grumbles as a piece of litter blows by his feet.
You dodge Lokar's pound.
You dodge Lokar's pound.
You parry a donkey's pound.
Lokar parries your pierce.
A Palanthas gate guard's punch
wounds Lokar.
A Palanthas gate guard tries to disarm Lokar, but fails.
Lokar has a few scratches.
297/630 414/414 226/226 284422 EWU>
Lokar concentrates for a moment of prayer.
Lokar's hammer of light
*** DEMOLISHES *** you!
Lokar has a few scratches.
185/630 414/414 226/226 284422 EWU> flee
flee

You dodge a donkey's pound.
You dodge Lokar's pound.
Lokar parries your pierce.
Lokar parries your pierce.
A Palanthas gate guard's punch
mauls Lokar.
Lokar has a few scratches.
185/630 414/414 226/226 284422 EWU>
Lokar concentrates for a moment of prayer.
Lokar's hammer of light
*** DEMOLISHES *** you!
You sure are BLEEDING!
Lokar has a few scratches.
64/630 414/414 226/226 284422 EWU> You turn around, trying to escape
Before the grand Eastern gates of Palanthas

[Exits: north east south west]
( 2) A magical spring flows from the ground here.
You flee from combat!
You lost 10 exp.
64/630 414/414 225/226 284432 NESW> You aren't fighting anyone.
64/630 414/414 225/226 284432 NESW> w
w
On a cobblestone trade road through Palanthas

[Exits: east west]
64/630 414/414 224/226 284432 EW> On a cobblestone trade road through Palanthas

[Exits: north east west]
A city soldier is here ready to provide protection should it be needed.
A cityguard yawns as he waits for his turn to patrol the city.
64/630 414/414 223/226 284432 NEW> w
w
w
On a cobblestone trade road through Palanthas

[Exits: north east west]
64/630 414/414 222/226 284432 NEW> On a cobblestone trade road through Palanthas

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
64/630 414/414 221/226 284432 NESW> On a cobblestone trade road through Palanthas

[Exits: east south west]
64/630 414/414 220/226 284432 ESW> w
w
Beneath a large, cracked stone archway before the Palanthas Markets

[Exits: east west]
     The torn remains of a beggar girl are here on a cross.
A dirty girl coughs as she begs for food.
64/630 414/414 219/226 284432 EW>
Chiming bells ring through the streets as midday passes.
The curse wears off.
94/630 414/414 226/226 284432 EW> w
A cobblestone trade road through the eastern Palanthas markets

[Exits: north east south west]
94/630 414/414 225/226 284432 NESW> Palanthas market square

[Exits: north east south west]
     The torn remains of A dwarven elite are here on a cross.
     The torn remains of a centaur soldier are here on a cross.
     The torn remains of Zerapa are here on a cross.
     The torn remains of a summer general are here on a cross.
( 3) A magical spring flows from the ground here.
     The torn remains of Dalvant are here on a cross.
     The torn remains of A large buffalo are here on a cross.
     The torn remains of Lextor are here on a cross.
     The torn remains of a raven haired mermaid are here on a cross.
     The torn remains of the minotaur Inquisitor are here on a cross.
94/630 414/414 224/226 284432 NESW> n
n
In the northern market

[Exits: north east south west]
     The torn remains of A dwarven elite are here on a cross.
     The torn remains of Saijin are here on a cross.
     The torn remains of an obsidian guard are here on a cross.
     The torn remains of a winter soldier are here on a cross.
94/630 414/414 223/226 284432 NESW> n
n
n
Under a large stone archway north of the Palanthas markets

[Exits: north south]
     The torn remains of a Solamnic footman are here on a cross.
     The torn remains of an elven apothecary are here on a cross.
94/630 414/414 222/226 284432 NS> A well kept cobblestone street named 'Solamnic road'

[Exits: north east south]
( 2) The torn remains of an obsidian guard are here on a cross.
A woman wearing warm clothing and a thick cloak hurries by.
A street cleaner sighs as more rubbish blows by in the wind.
94/630 414/414 221/226 284432 NES> On a large cobblestone street named 'Solamnic road'

[Exits: north south west]
94/630 414/414 220/226 284432 NSW> n
A clean cobblestone street named 'Solamnic road'

[Exits: north south]
94/630 414/414 219/226 284432 NS> n
Intersection of Solamnic road and Holy road.

[Exits: east south west]
     A small white apron, stained by many food is here.
     The torn remains of Yorkeous are here on a cross.
94/630 414/414 218/226 284432 ESW> w
Alas, you cannot go that way.
94/630 414/414 218/226 284432 ESW> On a cobblestone street named 'Holy road'

[Exits: north east west]
94/630 414/414 217/226 284432 NEW> n
e
Before a large established temple to Paladine

[Exits: east south west]
A street cleaner sighs as more rubbish blows by in the wind.
94/630 414/414 216/226 284432 ESW> Within a temple of white marble dedicated to Paladine

[Exits: east west]
     The torn remains of a Palanthas cityguard are here on a cross.
     A magical spring flows from the ground here.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
(White Aura) A healer is standing here giving the blessings of Paladine.
94/630 414/414 215/226 284432 EW> heal mort
The healer utters the words 'cure mortal'.
A warm feeling fills your body.
194/630 414/414 215/226 284432 EW> who
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Lokar the male elf
            (PK) Devian the male wild elf, Apprentice of the Tower
                 Kalim the male dwarf
            (PK) Ghrom the male minotaur
            (PK) Teshaloiy the male gnome
                 Azazel the female human
                 Solmir the male human
            (PK) Elarrh the male draconian
            (PK) Torghul the male minotaur
                 Zqarq the male minotaur
                 Mazerek the female minotaur
                 Menelmar the male wild elf, Arcane Lord of the Tower
                 Vhandrak the male dark elf
            (PK) Laliene the female wild elf, Apprentice of the Tower

Players found: 14
194/630 414/414 215/226 284432 EW> heal mort
The healer utters the words 'cure mortal'.
A warm feeling fills your body.
294/630 414/414 215/226 284432 EW> where
Players near you:
(PK) Lokar      A clean cobblestone street named 'Solamnic road'
(PK) Teshaloiy  Within a temple of white marble dedicated to Paladine
294/630 414/414 215/226 284432 EW> heal mort
The healer utters the words 'cure mortal'.
A warm feeling fills your body.
394/630 414/414 215/226 284432 EW> e
A donkey has arrived.
394/630 414/414 215/226 284432 EW>
Lokar concentrates for a moment of prayer.
You yell '
Die, Lokar you sorcerous dog!'
Lokar's hammer of light
DISMEMBERS you!
Lokar has a few scratches.
327/630 414/414 215/226 284432 EW>
You dodge Lokar's pound.
You dodge Lokar's pound.
You dodge a donkey's pound.
Lokar shield blocks your pierce.
Lokar parries your pierce.
Lokar has a few scratches.
327/630 414/414 215/226 284432 EW> flee
No way!  You are still fighting!
Lokar has a few scratches.
327/630 414/414 215/226 284432 EW> You turn around, trying to escape
Before a large established temple to Paladine

[Exits: east south west]
A street cleaner sighs as more rubbish blows by in the wind.
You flee from combat!
You lost 10 exp.
327/630 414/414 214/226 284442 ESW>
A donkey has arrived.
327/630 414/414 214/226 284442 ESW>
Lokar concentrates for a moment of prayer.
You yell '
Help! Lokar is casting a spell on me!'
Lokar's hammer of light
*** DEMOLISHES *** you!
You turn around, trying to escape
Within a temple of white marble dedicated to Paladine

[Exits: east west]
     The torn remains of a Palanthas cityguard are here on a cross.
     A magical spring flows from the ground here.
     A white marble fountain splashes forth water here.
     A pit for donations is in front of the altar.
(White Aura) A healer is standing here giving the blessings of Paladine.
You flee from combat!
You lost 10 exp.
200/630 414/414 213/226 284452 EW> s
Alas, you cannot go that way.
200/630 414/414 213/226 284452 EW> e
Before a large established temple to Paladine

[Exits: south west]
A small boy plays noisily in the city streets.
200/630 414/414 212/226 284452 SW> e
s

A young boy looks around in wonder and runs off laughing.
A young boy leaves south.
200/630 414/414 212/226 284452 SW> Alas, you cannot go that way.
200/630 414/414 212/226 284452 SW> On a cobblestone street named 'Holy road'

[Exits: north east west]
A small boy plays noisily in the city streets.
A dirt old man glares at you in a blurred, drunken stupor.
200/630 414/414 211/226 284452 NEW> w
Intersection of Solamnic road and Holy road.

[Exits: east south west]
     A small white apron, stained by many food is here.
     The torn remains of Yorkeous are here on a cross.
200/630 414/414 210/226 284452 ESW> s
A clean cobblestone street named 'Solamnic road'

[Exits: north south]
200/630 414/414 209/226 284452 NS> s
On a large cobblestone street named 'Solamnic road'

[Exits: north south west]
200/630 414/414 208/226 284452 NSW> s
A well kept cobblestone street named 'Solamnic road'

[Exits: north east south]
( 2) The torn remains of an obsidian guard are here on a cross.
A woman wearing warm clothing and a thick cloak hurries by.
A street cleaner sighs as more rubbish blows by in the wind.
200/630 414/414 207/226 284452 NES> s
Under a large stone archway north of the Palanthas markets

[Exits: north south]
     The torn remains of a Solamnic footman are here on a cross.
     The torn remains of an elven apothecary are here on a cross.
200/630 414/414 206/226 284452 NS> s
s
In the northern market

[Exits: north east south west]
     The torn remains of A dwarven elite are here on a cross.
     The torn remains of Saijin are here on a cross.
     The torn remains of an obsidian guard are here on a cross.
     The torn remains of a winter soldier are here on a cross.
200/630 414/414 205/226 284452 NESW> Palanthas market square

[Exits: north east south west]
     The torn remains of A dwarven elite are here on a cross.
     The torn remains of a centaur soldier are here on a cross.
     The torn remains of Zerapa are here on a cross.
     The torn remains of a summer general are here on a cross.
( 3) A magical spring flows from the ground here.
     The torn remains of Dalvant are here on a cross.
     The torn remains of A large buffalo are here on a cross.
     The torn remains of Lextor are here on a cross.
     The torn remains of a raven haired mermaid are here on a cross.
     The torn remains of the minotaur Inquisitor are here on a cross.
200/630 414/414 204/226 284452 NESW> e
e
A cobblestone trade road through the eastern Palanthas markets

[Exits: north east south west]
200/630 414/414 203/226 284452 NESW> Beneath a large, cracked stone archway before the Palanthas Markets

[Exits: east west]
     The torn remains of a beggar girl are here on a cross.
A dirty girl coughs as she begs for food.
200/630 414/414 202/226 284452 EW> e
e
On a cobblestone trade road through Palanthas

[Exits: east south west]
200/630 414/414 201/226 284452 ESW> On a cobblestone trade road through Palanthas

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
200/630 414/414 200/226 284452 NESW> n
buy mino
The mercenary headquarters

[Exits: south]
A drunk rests in a corner mumbling incoherent words.
A tough minotaur mercenary grins as he readies to sell his services.
200/630 414/414 199/226 284452 S> You haggle the price down to 1966 coins.
A minotaur mercenary now follows you.
Enjoy your pet.
200/630 414/414 199/226 284452 S> s
On a cobblestone trade road through Palanthas

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
A minotaur mercenary has arrived.
200/630 414/414 198/226 284452 NESW> e
On a cobblestone trade road through Palanthas

[Exits: north east west]
A minotaur mercenary has arrived.
200/630 414/414 197/226 284452 NEW> e
On a cobblestone trade road through Palanthas

[Exits: north east west]
A city soldier is here ready to provide protection should it be needed.
A cityguard yawns as he waits for his turn to patrol the city.
A minotaur mercenary has arrived.
200/630 414/414 196/226 284452 NEW> e
e
On a cobblestone trade road through Palanthas

[Exits: east west]
A minotaur mercenary has arrived.
200/630 414/414 195/226 284452 EW> Before the grand Eastern gates of Palanthas

[Exits: north east south west]
( 2) A magical spring flows from the ground here.
A minotaur mercenary has arrived.
200/630 414/414 194/226 284452 NESW> e
Inside the Eastern gate house of Palanthas

[Exits: east west up]
( 2) A magical spring flows from the ground here.
     The torn remains of Ardnah are here on a cross.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A gate guard wearing the armor of Palanthas watches the traffic passing.
A minotaur mercenary has arrived.
200/630 414/414 193/226 284452 EWU> bandage
You apply battle dressing to yourself.
You feel better.
266/630 399/414 193/226 284452 EWU>
A Palanthas gate guard checks the ground for tracks.
A Palanthas gate guard checks the ground for tracks.
A Palanthas gate guard checks the ground for tracks.
Your don't feel quite so tough.
tough
The effects of your warcry die out.
war
290/630 414/414 215/226 284452 EWU> You flex your muscles and toughen yourself against injury!
290/630 364/414 215/226 284452 EWU> You let out a fierce warcry!
290/630 344/414 215/226 284452 EWU> bers
Your pulse races as you are consumed by rage!
290/630 314/414 185/226 284452 EWU>
A donkey has arrived.
A Palanthas gate guard yells '
Lokar, now you die!'
A Palanthas gate guard yells '
Lokar, now you die!'
A Palanthas gate guard yells '
Lokar, now you die!'
290/630 314/414 185/226 284452 EWU>
Lokar concentrates for a moment of prayer.
You yell '
Help! Lokar is casting a spell on me!'
Lokar's hammer of light
DISMEMBERS you!
Lokar is in perfect condition.
228/630 314/414 185/226 284452 EWU>
Lokar parries your pierce.
Lokar shield blocks your pierce.
Lokar is in perfect condition.
228/630 314/414 185/226 284452 EWU> order all rescue teshaloiy
Ok.
Lokar is in perfect condition.
228/630 314/414 185/226 284452 EWU> dirt

Lokar concentrates for a moment of prayer.
Lokar's hammer of light
DISMEMBERS you!
Lokar is in perfect condition.
168/630 314/414 185/226 284452 EWU>
Lokar's pound
DISEMBOWELS a Palanthas gate guard!
Lokar shield blocks your pierce.
Lokar parries your pierce.
Lokar parries your pierce.
Lokar is in perfect condition.
168/630 314/414 185/226 284452 EWU> Your kicked dirt
misses Lokar.
Lokar is in perfect condition.
168/630 314/414 185/226 284452 EWU>
Lokar concentrates for a moment of prayer.
Lokar's hammer of light
DISMEMBERS you!
You sure are BLEEDING!
Lokar's pound
MUTILATES a Palanthas gate guard!
Lokar's pound
DISEMBOWELS a Palanthas gate guard!
Lokar parries your pierce.
Lokar parries your pierce.
Lokar is in perfect condition.
101/630 314/414 185/226 284452 EWU>
Lokar's pound
MUTILATES a Palanthas gate guard!
Lokar parries your pierce.
A Palanthas gate guard's punch
mauls Lokar.
Lokar has a few scratches.
101/630 314/414 185/226 284452 EWU>
Lokar concentrates for a moment of prayer.
Lokar's hammer of light
DISMEMBERS you!
You sure are BLEEDING!
Lokar has a few scratches.
38/630 314/414 185/226 284452 EWU> flee
You turn around, trying to escape
Before the grand Eastern gates of Palanthas

[Exits: north east south west]
( 2) A magical spring flows from the ground here.
You flee from combat!
You lost 10 exp.
38/630 314/414 184/226 284462 NESW> w
On a cobblestone trade road through Palanthas

[Exits: east west]
38/630 314/414 183/226 284462 EW> w
w
On a cobblestone trade road through Palanthas

[Exits: north east west]
A city soldier is here ready to provide protection should it be needed.
A cityguard yawns as he waits for his turn to patrol the city.
38/630 314/414 182/226 284462 NEW> On a cobblestone trade road through Palanthas

[Exits: north east west]
38/630 314/414 181/226 284462 NEW> w
w
On a cobblestone trade road through Palanthas

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
38/630 314/414 180/226 284462 NESW> On a cobblestone trade road through Palanthas

[Exits: east south west]
38/630 314/414 179/226 284462 ESW> w
Beneath a large, cracked stone archway before the Palanthas Markets

[Exits: east west]
     The torn remains of a beggar girl are here on a cross.
A dirty girl coughs as she begs for food.
38/630 314/414 178/226 284462 EW> w
A cobblestone trade road through the eastern Palanthas markets

[Exits: north east south west]
38/630 314/414 177/226 284462 NESW> w
Palanthas market square

[Exits: north east south west]
     The torn remains of A dwarven elite are here on a cross.
     The torn remains of a centaur soldier are here on a cross.
     The torn remains of Zerapa are here on a cross.
     The torn remains of a summer general are here on a cross.
( 3) A magical spring flows from the ground here.
     The torn remains of Dalvant are here on a cross.
     The torn remains of A large buffalo are here on a cross.
     The torn remains of Lextor are here on a cross.
     The torn remains of a raven haired mermaid are here on a cross.
     The torn remains of the minotaur Inquisitor are here on a cross.
38/630 314/414 176/226 284462 NESW> s
s
In the southern market

[Exits: north east south west]
     The torn remains of the wandering scientist are here on a cross.
38/630 314/414 175/226 284462 NESW> Under a broken stone archway south of the Palanthas markets

[Exits: north south]
38/630 314/414 174/226 284462 NS> s
A darkly lit street named 'South road'

[Exits: north east south west]
38/630 314/414 173/226 284462 NESW> e
e
In a dark narrow alley

[Exits: east west]
38/630 314/414 172/226 284462 EW> In a dark, cold alley

[Exits: south west]
     A long pike made of steel lies on the ground.
     A helmet of steel lies on the ground.
     A small brass key lies here.
     The torn remains of Kahlmork are here on a cross.
38/630 314/414 171/226 284462 SW> s
A dark temple within the city

[Exits: north]
     A small hunting knife has been left here.
     The torn remains of a mountain brigand are here on a cross.
     The torn remains of the hierophant are here on a cross.
     The torn remains of A large buffalo are here on a cross.
     A small stone fountain gushes forth here.
     A pit for sacrifices is in front of the altar.
(White Aura) A healer is here giving sermons for the Dark Queen.
38/630 314/414 170/226 284462 N> heal mort
The healer utters the words 'cure mortal'.
A warm feeling fills your body.
138/630 314/414 170/226 284462 N> where
Players near you:
(PK) Lokar      In the southern market
(PK) Teshaloiy  A dark temple within the city
138/630 314/414 170/226 284462 N> heal mort
The healer utters the words 'cure mortal'.
A warm feeling fills your body.
238/630 314/414 170/226 284462 N> n

Lokar concentrates for a moment of prayer.
You yell '
Die, Lokar you sorcerous dog!'
Lokar's hammer of light
*** DEMOLISHES *** you!
You sure are BLEEDING!
Lokar has a few scratches.
114/630 314/414 170/226 284462 N> flee
No way!  You are still fighting!
Lokar has a few scratches.
134/630 326/414 192/226 284462 N> You turn around, trying to escape
In a dark, cold alley

[Exits: south west]
     A long pike made of steel lies on the ground.
     A helmet of steel lies on the ground.
     A small brass key lies here.
     The torn remains of Kahlmork are here on a cross.
You flee from combat!
You lost 10 exp.
134/630 326/414 191/226 284472 SW> w
w
In a dark narrow alley

[Exits: east west]
134/630 326/414 190/226 284472 EW> n
A darkly lit street named 'South road'

[Exits: north east south west]
134/630 326/414 189/226 284472 NESW> n
Under a broken stone archway south of the Palanthas markets

[Exits: north south]
134/630 326/414 188/226 284472 NS> In the southern market

[Exits: north east south west]
     The torn remains of the wandering scientist are here on a cross.
134/630 326/414 187/226 284472 NESW> n
Palanthas market square

[Exits: north east south west]
     The torn remains of A dwarven elite are here on a cross.
     The torn remains of a centaur soldier are here on a cross.
     The torn remains of Zerapa are here on a cross.
     The torn remains of a summer general are here on a cross.
( 3) A magical spring flows from the ground here.
     The torn remains of Dalvant are here on a cross.
     The torn remains of A large buffalo are here on a cross.
     The torn remains of Lextor are here on a cross.
     The torn remains of a raven haired mermaid are here on a cross.
     The torn remains of the minotaur Inquisitor are here on a cross.
134/630 326/414 186/226 284472 NESW> e
e
A cobblestone trade road through the eastern Palanthas markets

[Exits: north east south west]
134/630 326/414 185/226 284472 NESW> Beneath a large, cracked stone archway before the Palanthas Markets

[Exits: east west]
     The torn remains of a beggar girl are here on a cross.
A dirty girl coughs as she begs for food.
134/630 326/414 184/226 284472 EW> e
e
e
On a cobblestone trade road through Palanthas

[Exits: east south west]
134/630 326/414 183/226 284472 ESW> e
e
On a cobblestone trade road through Palanthas

[Exits: north east south west]
A drunk rests in a corner mumbling incoherent words.
A drunk rests in a corner mumbling incoherent words.
A ragged looking beggar reaches out to passers by for some kindness.
134/630 326/414 182/226 284472 NESW> On a cobblestone trade road through Palanthas

[Exits: north east west]
134/630 326/414 181/226 284472 NEW> e
e
On a cobblestone trade road through Palanthas

[Exits: north east west]
A city soldier is here ready to provide protection should it be needed.
A cityguard yawns as he waits for his turn to patrol the city.
134/630 326/414 180/226 284472 NEW> e
On a cobblestone trade road through Palanthas

[Exits: east west]
134/630 326/414 179/226 284472 EW> e
e
Before the grand Eastern gates of Palanthas

[Exits: north east south west]
( 2) A magical spring flows from the ground here.
134/630 326/414 178/226 284472 NESW> Inside the Eastern gate house of Palanthas




///Here I run to Kalaman




Market Square of Kalaman

[Exits: north east south west]
( 2) The torn remains of Kriger are here on a cross.
A minotaur mercenary has arrived.
306/630 414/414 195/226 284472 NESW> where
Players near you:
(PK) Teshaloiy  Market Square of Kalaman
Solmir          A Wide Hallway
306/630 414/414 195/226 284472 NESW> scan n
You peer intently north.
 **** 1 north ****

 **** 2 north ****
A tall guard is here patrolling the battlements.

 **** 3 north ****

 **** 4 north ****

306/630 414/414 195/226 284472 NESW> n
n
Vingaard Avenue North

[Exits: north east south]
A minotaur mercenary has arrived.
306/630 414/414 194/226 284472 NES> Vingaard Avenue North

[Exits: north south]
     (Glowing) A war banner of Kalaman has been left here.
     A cityguard's longsword is here.
A tall guard is here patrolling the battlements.
A minotaur mercenary has arrived.
306/630 414/414 193/226 284472 NS> n
n
Vingaard Avenue North

[Exits: north south]
A minotaur mercenary has arrived.
306/630 414/414 192/226 284472 NS> Vingaard Avenue North

[Exits: north east south]
A minotaur mercenary has arrived.
306/630 414/414 191/226 284472 NES> n
s
Vingaard Avenue North

[Exits: north south west]
(White Aura) A knight of Solamnia stands here keeping watch over the surrounding area.
A minotaur mercenary has arrived.
306/630 414/414 190/226 284472 NSW> Vingaard Avenue North

[Exits: north east south]
A minotaur mercenary has arrived.
306/630 414/414 189/226 284472 NES> scan e
You peer intently east.
 **** 1 east ****
A tall guard with two large swords salutes you.

 **** 2 east ****

 **** 3 east ****

306/630 414/414 189/226 284472 NES> e
e
Hamilton Way

[Exits: north east west]
A tall guard with two large swords salutes you.
A minotaur mercenary has arrived.
306/630 414/414 188/226 284472 NEW> e
Hamilton Way

[Exits: north east south west]
A minotaur mercenary has arrived.
306/630 414/414 187/226 284472 NESW> Hamilton Way

[Exits: north south west]
A minotaur mercenary has arrived.
306/630 414/414 186/226 284472 NSW> scan n
You peer intently north.
 **** 1 north ****
A woman with a bag of groceries is making her way home.

306/630 414/414 186/226 284472 NSW> n
Entrance to the Academy

[Exits: east south]
A woman with a bag of groceries is making her way home.
A minotaur mercenary has arrived.
306/630 414/414 185/226 284472 ES> scan e
You peer intently east.
 **** 1 east ****
A tired traveller is looking around for the town's inn.

 **** 2 east ****
(Charmed) (Silver Aura) A large war elephant gazes at all below him.
(Silver Aura) Solmir the male human is here.

 **** 3 east ****
A gully dwarf looks up at you in fright and proceeds to run into a wall.
A powerful fighter stands here blocking entrance to those not worthy.

 **** 4 east ****
(White Aura) The master fighter is here practicing some swordsman skills.

306/630 414/414 185/226 284472 ES> e
Academy of The Fighting Arts

[Exits: east west]
A tired traveller is looking around for the town's inn.
A minotaur mercenary has arrived.
306/630 414/414 184/226 284472 EW> e
A Wide Hallway

[Exits: north east south west]
(Charmed) (Silver Aura) A large war elephant gazes at all below him.
(Silver Aura) Solmir the male human is here.
A minotaur mercenary has arrived.
306/630 414/414 183/226 284472 NESW> bow
You bow deeply.
306/630 414/414 183/226 284472 NESW>
Solmir salutes nobody in particular.
306/630 414/414 183/226 284472 NESW> say healplease
You say '
healplease'
306/630 414/414 183/226 284472 NESW> eq
You are using:
<worn on finger>    a ring of apprenticeship
<worn on finger>    a ring of apprenticeship
<worn around neck>  (Glowing) silver amulet
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a buffalo hide shirt
<worn on head>      a helm tassled with grey feather
<worn on legs>      a skirt of linked iron chains
<worn on feet>      a pair of red silken boots
<worn on hands>     a pair of thick woolen gloves
<worn on arms>      (Humming) a pair of steel armbands
<worn as shield>    (Glowing) a shield of shining mithril
<worn on body>      (Glowing) white shaman robe
<worn on waist>     (Glowing) (Humming) a plated belt of platinum
<worn around wrist> a bracelet with a steel engraving
<worn around wrist> (Glowing) a strong iron bracer
<wielded>           a thin silver needle
306/630 414/414 183/226 284472 NESW> l sol
There is a long story of his life, but he never tells it to anyone,
it's in his soul, his dark part of it, part of pain, and tears. But
he stands before you, tall and strong man, with long silver hair. He
looks at you with his bright blue eyes, and you can see he's smiling
to you warmly, but if you know him more, so that you will be his
friend, maybe he open you his soul, and you'll know what happened long
time ago. But for now you can only recognize a sign of silver War Hammer.
Knight of Kiri-Jolith, he choose this path, the path of justice and
honour... protecting the innocent till death. He is very friendship,
and hate fighting, he will try to make all peacefully if he can, but if
you wish to fight don't think it would be easy to defeat him, becouse he
use his weapons very vell, and in fond of magic. He likes to explore,
it's in his blood, and u can surely meet him in any part of the world...
The tatoo of two fists clutched together in a shining circle bearing
on his torso. He is a Defender of the Circle now.
Solmir is in perfect condition.

Solmir is using:
<worn on finger>    a ring of apprenticeship
<worn on finger>    a ring of apprenticeship
<worn around neck>  (Glowing) silver amulet
<worn around neck>  (Glowing) silver amulet
<worn on torso>     (Glowing) a suit of fine steel platemail
<worn on head>      (Humming) a hard adamantite helmet
<worn on legs>      a skirt of linked iron chains
<worn on feet>      a pair of red silken boots
<worn on hands>     a pair of mithril gauntlets
<worn on arms>      (Glowing) (Humming) a pair of elysium arm guards
<worn as shield>    a wooden shield covered in leather
<worn on body>      the cape of white knights
<worn on waist>     soft leather belt scrapped with gold
<worn around wrist> a bracelet with a steel engraving
<worn around wrist> a wristband etched with sigils
<wielded>           (Glowing) a gold-encrusted steel mace
<bearing>           a sign of the silver War-hammer
306/630 414/414 183/226 284472 NESW>
Solmir looks at you.
306/630 414/414 183/226 284472 NESW> gl self
Teshaloiy is bleeding profusely.

Teshaloiy is using:
<worn on finger>    a ring of apprenticeship
<worn on finger>    a ring of apprenticeship
<worn around neck>  (Glowing) silver amulet
<worn around neck>  (Glowing) silver amulet
<worn on torso>     a buffalo hide shirt
<worn on head>      a helm tassled with grey feather
<worn on legs>      a skirt of linked iron chains
<worn on feet>      a pair of red silken boots
<worn on hands>     a pair of thick woolen gloves
<worn on arms>      (Humming) a pair of steel armbands
<worn as shield>    (Glowing) a shield of shining mithril
<worn on body>      (Glowing) white shaman robe
<worn on waist>     (Glowing) (Humming) a plated belt of platinum
<worn around wrist> a bracelet with a steel engraving
<worn around wrist> (Glowing) a strong iron bracer
<wielded>           a thin silver needle
306/630 414/414 183/226 284472 NESW> where
Players near you:
(PK) Lokar      Market Street West
(PK) Teshaloiy  A Wide Hallway
Solmir          A Wide Hallway
306/630 414/414 183/226 284472 NESW>
The sun slowly disappears in the west.
You feel your pulse slow down.
Your don't feel quite so tough.
tough
338/630 414/414 205/226 284472 NESW> You flex your muscles and toughen yourself against injury!
338/630 364/414 205/226 284472 NESW>
Solmir concentrates for a moment of prayer.
You are surrounded by a silver aura.
You find yourself protected against corrupted dark magics.
338/630 364/414 205/226 284472 NESW> bers
Your pulse races as you are consumed by rage!
338/630 334/414 175/226 284472 NESW>
Solmir concentrates for a moment of prayer.
You feel someone protecting you.
338/630 334/414 175/226 284472 NESW> say heal
You say '
heal'
338/630 334/414 175/226 284472 NESW>
Solmir concentrates for a moment of prayer.
You feel better!
406/630 334/414 175/226 284472 NESW> bleed
They aren't here.
406/630 334/414 175/226 284472 NESW>
Solmir concentrates for a moment of prayer.
406/630 334/414 175/226 284472 NESW> look
A Wide Hallway
  This hallway leads to the three training areas for the all weapon
specializations. The hallway walls are adorned with trophies, awards
and plaques of recognition and commendation. To the north lies the
knight's guild, and east is the fighter's.

[Exits: north east south west]
(Charmed) A minotaur mercenary stands here waiting for his orders.
(Charmed) (Silver Aura) A large war elephant gazes at all below him.
(Silver Aura) Solmir the male human is here.
Solmir concentrates for a moment of prayer.
You feel better!
476/630 334/414 175/226 284472 NESW> scan w
You peer intently west.
 **** 1 west ****
A tired traveller is looking around for the town's inn.

 **** 2 west ****
A woman with a bag of groceries is making her way home.

476/630 334/414 175/226 284472 NESW>
Solmir looks at you.
476/630 334/414 175/226 284472 NESW> where
Players near you:
(PK) Lokar      Market Street West
(PK) Teshaloiy  A Wide Hallway
Solmir          A Wide Hallway
476/630 334/414 175/226 284472 NESW> say more
You say '
more'
476/630 334/414 175/226 284472 NESW>
Solmir looks at you.
476/630 334/414 175/226 284472 NESW> e
Before the Fighter's training room

[Exits: east west]
A gully dwarf looks up at you in fright and proceeds to run into a wall.
A powerful fighter stands here blocking entrance to those not worthy.
A minotaur mercenary has arrived.
A male gully dwarf yells '
The big people are attacking! Run!'
476/630 334/414 174/226 284472 EW> e
The fighter guard says '
You should rest and clean up a little before you go inside.'
476/630 334/414 174/226 284472 EW> w
A Wide Hallway

[Exits: north east south west]
(Charmed) (Silver Aura) A large war elephant gazes at all below him.
(Silver Aura) Solmir the male human is here.
A minotaur mercenary has arrived.
476/630 334/414 173/226 284472 NESW>
Solmir concentrates for a moment of prayer.
You feel better!
553/630 334/414 173/226 284472 NESW>
Solmir concentrates for a moment of prayer.
You feel better!
624/630 334/414 173/226 284472 NESW> nod
You nod.
624/630 334/414 173/226 284472 NESW> bow sol
You bow before him.
624/630 334/414 173/226 284472 NESW> l sol
There is a long story of his life, but he never tells it to anyone,
it's in his soul, his dark part of it, part of pain, and tears. But
he stands before you, tall and strong man, with long silver hair. He
looks at you with his bright blue eyes, and you can see he's smiling
to you warmly, but if you know him more, so that you will be his
friend, maybe he open you his soul, and you'll know what happened long
time ago. But for now you can only recognize a sign of silver War Hammer.
Knight of Kiri-Jolith, he choose this path, the path of justice and
honour... protecting the innocent till death. He is very friendship,
and hate fighting, he will try to make all peacefully if he can, but if
you wish to fight don't think it would be easy to defeat him, becouse he
use his weapons very vell, and in fond of magic. He likes to explore,
it's in his blood, and u can surely meet him in any part of the world...
The tatoo of two fists clutched together in a shining circle bearing
on his torso. He is a Defender of the Circle now.
Solmir is in perfect condition.

Solmir is using:
<worn on finger>    a ring of apprenticeship
<worn on finger>    a ring of apprenticeship
<worn around neck>  (Glowing) silver amulet
<worn around neck>  (Glowing) silver amulet
<worn on torso>     (Glowing) a suit of fine steel platemail
<worn on head>      (Humming) a hard adamantite helmet
<worn on legs>      a skirt of linked iron chains
<worn on feet>      a pair of red silken boots
<worn on hands>     a pair of mithril gauntlets
<worn on arms>      (Glowing) (Humming) a pair of elysium arm guards
<worn as shield>    a wooden shield covered in leather
<worn on body>      the cape of white knights
<worn on waist>     soft leather belt scrapped with gold
<worn around wrist> a bracelet with a steel engraving
<worn around wrist> a wristband etched with sigils
<wielded>           (Glowing) a gold-encrusted steel mace
<bearing>           a sign of the silver War-hammer
624/630 334/414 173/226 284472 NESW> where
Players near you:
(PK) Lokar      Market Square of Kalaman
(PK) Teshaloiy  A Wide Hallway
Solmir          A Wide Hallway
624/630 334/414 173/226 284472 NESW>
The night has begun.
630/630 357/414 195/226 284472 NESW> who
-=-=-=-= Visible players in the realms =-=-=-=-
            (PK) Torghul the male minotaur
                 Guolles the male elf
                 Makduph the male dwarf
            (PK) Tremere the male draconian
            (PK) Lokar the male elf
            (PK) Devian the male wild elf, Apprentice of the Tower
                 Kalim the male dwarf
            (PK) Ghrom the male minotaur
            (PK) Teshaloiy the male gnome
                 Azazel the female human
                 Solmir the male human
            (PK) Elarrh the male draconian
                 Zqarq the male minotaur
                 Mazerek the female minotaur
                 Vhandrak the male dark elf
            (PK) Laliene the female wild elf, Apprentice of the Tower

Players found: 16
630/630 357/414 195/226 284472 NESW> af
To see resistances and vulnerabilities use 'verbose' mode.

You are affected by the following spells:
Spell armor modifies armor class by -20 for 23 hours
Skill berserk modifies armor class by 44 for 4 hours
                       modifies save vs spell by -8 for 4 hours
                       modifies damage roll by 7 for 4 hours
                       modifies hit roll by 7 for 4 hours
Spell protectorate modifies none by 0 for 6 hours
Skill toughen modifies none by 0 for 4 hours
Skill warcry modifies saves by -5 for 15 hours
                       modifies hit roll by 2 for 15 hours
Skill stance modifies armor class by -44 permanently
                       modifies damage roll by -7 permanently
                       modifies hit roll by -7 permanently
630/630 357/414 195/226 284472 NESW> say thank
You say '
thank'
630/630 357/414 195/226 284472 NESW> say You
You say '
You'
630/630 357/414 195/226 284472 NESW> say Sir
You say '
Sir'
630/630 357/414 195/226 284472 NESW> bow
You bow deeply.
630/630 357/414 195/226 284472 NESW>
Solmir salutes nobody in particular.
630/630 357/414 195/226 284472 NESW> say I would remember that
You say '
I would remember that'
630/630 357/414 195/226 284472 NESW> bow
You bow deeply.
630/630 357/414 195/226 284472 NESW> where
Players near you:
(PK) Lokar      Western City Gates
(PK) Teshaloiy  A Wide Hallway
Solmir          A Wide Hallway
630/630 357/414 195/226 284472 NESW> w
Academy of The Fighting Arts

[Exits: east west]
A tired traveller is looking around for the town's inn.
A minotaur mercenary has arrived.
630/630 357/414 194/226 284472 EW> s
w
Alas, you cannot go that way.
630/630 357/414 194/226 284472 EW> Entrance to the Academy

[Exits: east south]
A woman with a bag of groceries is making her way home.
A minotaur mercenary has arrived.
630/630 357/414 193/226 284472 ES> s
Hamilton Way

[Exits: north south west]
A minotaur mercenary has arrived.
630/630 357/414 192/226 284472 NSW> scan w
You peer intently west.
 **** 1 west ****

 **** 2 west ****

 **** 3 west ****
A tall guard with two large swords salutes you.

630/630 357/414 192/226 284472 NSW> w
Hamilton Way

[Exits: north east south west]
A minotaur mercenary has arrived.
630/630 357/414 191/226 284472 NESW> w
Hamilton Way

[Exits: north east west]
A minotaur mercenary has arrived.
630/630 357/414 190/226 284472 NEW> w
Vingaard Avenue North

[Exits: north east south]
A tall guard with two large swords salutes you.
A minotaur mercenary has arrived.
630/630 357/414 189/226 284472 NES> scan s
You peer intently south.
 **** 1 south ****

 **** 2 south ****
A tall guard is here patrolling the battlements.

 **** 3 south ****

 **** 4 south ****

630/630 357/414 189/226 284472 NES> s
Vingaard Avenue North

[Exits: north south]
A minotaur mercenary has arrived.
630/630 357/414 188/226 284472 NS> scan w
s
You peer intently west.
630/630 357/414 188/226 284472 NS> Lokar tells you '
ok. leave, lame. next time think before you do something.'
Vingaard Avenue North

[Exits: north south]
     (Glowing) A war banner of Kalaman has been left here.
     A cityguard's longsword is here.
A tall guard is here patrolling the battlements.
A minotaur mercenary has arrived.
630/630 357/414 187/226 284472 NS> s
Vingaard Avenue North

[Exits: north east south]
A minotaur mercenary has arrived.
630/630 357/414 186/226 284472 NES> s
Market Square of Kalaman

[Exits: north east south west]
( 2) The torn remains of Kriger are here on a cross.
A minotaur mercenary has arrived.
630/630 357/414 185/226 284472 NESW> s
Vingaard Avenue South

[Exits: north east south]
     A magical spring flows from the ground here.
A minotaur mercenary has arrived.
630/630 357/414 184/226 284472 NES>
Lokar tells you '
i mean, live, not leave'




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