What Are Rules and Laws of Solace?
Laws are different from Rules, and may be broken at will by non-lawful players.
Players in the Guardian Clan enforce the City Laws and bring
lawbreakers to justice. Although if Laws are broken by lawful
players or by members of the Guardian Clan , the Gods will intervene.
Rules, on the other hand, are not optional. All Rules must be
Rules of Solace
Laws of Solace
- The Immortals of Solace reserve the right to change any Rule and
at any time without notice to the players. This may be
contested by typing delete twice. The Immortals of Solace should
be treated with respect if they ask something of you. Remember
Solace is provided as a free service, and a lot of time has gone into
- Laws of Solace lie within the realm of roleplay. As such, don't pray to the
Immortals about being slain in a protected area. The
Guardians deal with broken Laws, while Gods deal with broken Rules.
- Player-Killing, perhaps the most exciting part of this gaming world, is
subject to a set of Rules you should be familiar with.
- It is you who chooses the style of your character's behaviour and you should be responsible for it.
- There is a set of Clan Rules by which all Clans of Solace, no matter which,
must abide by. Failure to do so may result in removal from the Clan,
loss of certain Clan powers, or even worse.
Rules of Solace
Your presence here is a privelege, not a right, and the following Rules should be given consideration:
- 1) Do not bust up with Immortals.
You should obey any and all orders from the Immortals of Solace and you will be fine.
Deletion does not require a reason. Appeals are to be sent to the Implementers.
- 2) Role-playing is required.
We are a role-playing adventure MUD with player-killing (see Player-Killing Rules).
To make the experience enjoyable for all, each player should act in a
manner that is consistent with such a world at all times.
We expect each player to stay 'in-character' as much as possible in the game
and to refrain from references and actions that would be out of place in this world.
We require that you act appropriately for your class and alignment.
This means we don't want to see knights grouping with necromancers
to kill others, or goods aiding evils just because they are friends.
However, people who just log in to PK will be punished.
Those who consistently go against the role of their class/alignment
may lose spells and/or skills.
Good aligned characters should expect to be killed or attacked by evils, and
evils should expect to be attacked by good aligned players. People
who are neutral should balance their PKs on interaction and are
expected to PK for a *reason* (not just for items or for very loose
race/class reasons). Use your imagination. If you cannot prove that
you knew someone's alignment without using OOC information, than it
is best that you do not kill them.
Yes, there are times where you may roleplay your character
"differently", for example, you may begin a knight and choose to
have your knight not wanting to be enemies with evil, just trying
to create peace between them. This is fine, but it does not mean
that you can use your knight to *help* evil characters. In other words
no matter the situation a good character cannot assist an evil
character in any way (there is an exception to this when considering
clans and returning looted equipment).
In general, open PKing is for *clan* players. ALL clan players are
encouraged to kill enemy clan players, and non-clanned players who
group and affiliate with clan players can help. But RP for
non-clanned players interacting in this way is not optional, and
players who take sides in clan fights should expect to be killed by
the clans they opposed. They should also not be seen travelling in
groups with the clans that they opposed.
- 3) Multi-charring is not allowed.
This means you may have multiple characters, but you may not
have them on at the same time, nor transfer items between them, aid
yourself with leveling, or give items to friends so they can hand it
to another one of your characters. You cannot play one character and
roll another at the same time, as we consider it to be multicharring.
This includes using OOC knowledge or using knowledge gained from another
If anything you do as one character is done to benefit another one
of your characters, that is multi-charring and all characters involved
will be deleted.
Also, using OOC knowledge gained from another player OOC is against
the rules and both players will be punished.
If you are playing under proxy/NAT, and thus have one IP address, then
you must not group/join one clan/aid each other.
- 4) Harassment is not tolerated.
If you make a remark that someone does not like and they ask you to stop, then
stop! If you are caught harassing someone, you will be punished.
If repeated harassment comes from your site, then your site will be
banned. Also, vulgar language will not be tolerated for any reason.
- 5) Cheating is not allowed.
This includes any exploitation of bugs.
If you find a bug, report it instead of using it.
- 6) Storage characters are not allowed.
If people make characters and transfer limited equipment onto them
for the sole purpose of hoarding items, all of the characters involved
will be purged. Items are limited here, and storing them away so
others can't use them is not tolerated.
- 7) Descriptions are mandatory for roleplaying a character.
Everyone is expected to have a full description before reaching level 5. Your
description should inform others about what they see when they
look at you, and a clue as to what they can expect from you.
- 8) Correct names are required.
Names of an unacceptable nature, i.e.: common words (Wolf), two
or more common words linked together (Night Walker), insulting (Duh),
common names of other languages (Lobo or Chizh) or vulgar names
will not be tolerated. We ask that you roleplay, and that your name is
in accordance with our name rules. If it is not, you will be asked to rename.
- 9) Leaving your character on his own is not allowed.
Sitting around idle with a client is hazardous to your health. If you
are caught doing it, you will be punished. Triggers where you can
leave your mortal alone while it practices spells are included.
- 10) Equipment transferring is not allowed.
Do not give out equipment to people of lower levels who are unable
to obtain the equipment for themselves. This not only makes them
stronger than their level dictates, but takes away from those who are
able to earn it. This does not include fellow members of your clan.
Anyone caught doing this will lose equipment.
If you wish to help someone of a lower level, help them only within
their own means. Any newbies with limited equipment will be stripped
Do not try to transfer equipment from one of your characters to another: even it is done
in a complex way through a chain of other characters, Immortals will notice such actions easily.
- 11) No spam of any kind will be tolerated.
This means repeatedly sending
tells, yells, prays etc. repeatedly for no reason. If you send someone
a tell asking to group and they don't answer, send just one more. If
they don't answer still, don't bother them anymore. Anyone caught
spamming any channel, including notes, will have their channel
privileges removed, and if it keeps getting abused, you will be punished.
- 12) Looting wedding rings is not allowed.
If you make PK against someone who is married, you must return
their wedding rings to them. Failure to do so will result in punishment.
If you are married, please put your wedding ring into your description
to ensure the ring's safety.
Laws of Solace
Ignorance of the Laws is no excuse and will not save you from punishment if you break a Law.
Whichever path you decide to take, you must follow the Laws. They are different for various
alignments (good, evil and neutral) and for various ethoses.
Laws were given to mortals, by mortals, and therefore enforcement of them is handled by mortals,
including punishment and protection. The Guardians of Law were established to uphold the Laws and
to punish the criminals of the land, to ensure that citizens remain safe within the protected areas
and that these Laws are followed. The Guardians of Law are merciless and unrelenting in their
pursuit of criminals.
Thus, a protected area is a place where you will be punished for any aggressive
actions. Guardians keep watch over the cities, where goodness and neutrality reign: Palanthas, Caergoth,
New Thalos, Naiadia, Shadowdale, Kalaman and Qualinost.
The Dark Knights of Takhisis, after long battle with the
Knights of Solamnia, have taken over rulership
of the towns and cities where evil reigns supreme (Nethosak, Neraka and Arkham). They abide by and enforce
their own laws, changing them at whim to suit whatever is in their best interests. These cities are
therefore not under the jurisdiction of Guardians.
Breaking any Law is punishable by death.
Aggressive and Law Breaking Actions
The following actions are considered aggressive and are disapproved by Laws:
- 1) Attacking player in a protected area.
Attacking player or provoking the attack in a protected area is punishable.
The only exception is waking a non-criminal
group member who has become the victim of blackjack, sleep, etc.,
which must be confirmed by the victim to a Guardian of Law.
2) Stealing from player in a protected area.
- 3) Casting aggressive spell in a protected area.
Casting a spell that provokes attack or would provoke attack within a
protected area is punishable. This includes:
Casting any spell on Heretic
Casting an aggressive spell on a player's pet or charmie
- 4) Looting player's belongings in a protected area.
Looting (procuring something from a players corpse and/or getting
something of the players from the pit when player is waiting for
his equipment) in a protected area is punishable.
- 5) Helping criminals in a protected area.
Helping criminals (healing, casting invisibility, attacking tracking guards, etc.)
in a protected area is punishable.
- 6) Attacking Guardians when they fight criminals.
Attacking a Guardian or his/her special guards when a Guardian is fighting
a criminal is punishable. This also includes a case when special guards are fighting with a criminal.
- 7) Attacking guild guards.
Only Guardians may attack a guild guard when criminal is hiding
in the guild.
8) Summoning murderous mobs into a protected area.
- 9) Killing the Royal Guardian of Law.
Killing the Royal Guardian of Law, inner Guard of the Clan Hall of Guardians
means being punishable. It does not include
attacking or killing of the outer clan guard, though.
Of special note, if two players become married in character, failure to return wedding rings will not
only result in punishment by the Guardians but also by the Gods themselves (see Rule 12). Marriage is a sacred
thing. This is a case when Rules and Laws mix.
Punishment is simple, if you break the Law, you get hunted and killed.
Nothing will be returned, absolutely nothing. Don't whine, if you find
the power to break the Law, find the power for survive against protectors.
Even if naked.
Witnesses are needed in all cases where a Guardian did not personally see the crime.
The number of witnesses depends on the ethos of the person attacked:
Lawful ethos - 1 lawful witness or 2 neutral witnesses
Neutral ethos - 1 lawful witnesses or 2 neutral witnesses
Chaotic ethos - 1 lawful witness
It is quite possibly the most fun, and infuriating, part of mudding.
Our policy on player-killing (PK) is pretty simple. You can attempt to PK any person
within 9 levels of you (4 above, 4 below, and your rank) at any time.
Anyone that you can attack in PK is marked with a (PK) flag beside their
name in the who list. However, there are rules and guidelines:
Killing must be role-played appropriately. If you are neutral you
can't just wander up to someone and slay them for no apparent reason.
The only exception is if you are attempting to portray a homicidal maniac.
This would be completely in character for such a persona, but it would also
be very in-character for you to be hunted to extermination by the general
mortal population and, quite likely, by the Immortal population as well.
However, if you wish to roleplay such a character, always pray to gods first
to gain permission and a title. Fair warning.
Your characters personality, not your personal like or dislike of
another character, should drive your PKs. However, reasons can also
be based around your alignment. An evil aligned character may freely
slay a good aligned character. However, if you cannot prove that you
knew someone's alignment without using OOC information, than it is
best that you do not kill them.
PK is not allowed in the out-of-character (OOC) areas such
as Realm of the Dead; there will be no exceptions to this rule. If you
are caught, expect a harsh punishment to swiftly jump on your head.
Multiple Player Kills will not be tolerated. Unless you are hunting
down a homicidal maniac mentioned in Part I. You will be denied for
this. Of course in order to qualify as a multikiller you must kill
a player/players repeatedly for no apparent reason. The first time
can be seen as being roleplayed out, but if you kill the same person
twice a short time after you had recently killed them once before,
there better be a good reason for you to kill them again.
(ex: the guy you killed recently decided to come back and get some
revenge. Then since he provoked the fight, you can enjoy in slaying
him once again.) If someone kills you once every OOC day, it is
not considered spam killing.
Have fun and don't bite off more than you can chew. All other aspects
of Player Killing will be governed by Laws of continents, cities, and
In short, you better have a dang good reason to Player Kill.
You choose your character's style of life
deciding what ethos does your character have. You select the ethos
when creating the character and cannot change it later.
There are three differents types of ethos in Solace:
Playing a character with a lawful ethos makes you responsible for
knowing the laws of the land and sticking by them. This doesn't limit
one to which alignment they decide to choose, its just that which
ever path you decide to take, you must follow the laws. This also
allows you, since you are a law abiding citizen, to report any criminal
disturbances to the local authority (see help laws). Remember though,
if you step outside of your lawful ways, you will more than likely be
punished for playing out of character.
Basically, someone with a neutral ethos is one who neither likes nor
dislikes how society is run today. You are just here to live out your life.
You might hold traits of a lawful person as well as one who is chaotic.
That's what makes you who you are.
One who is chaotic chooses his own path however he wants to
and whenever he wants to. This person basically is out to benefit
himself/herself. A chaotic person can at one moment be casually
walking through the streets of Palanthas, and the next robbing some
citizen who walks too close to him. His actions are made because he
wants them to be. A chaotic person has no regard for the laws, whether
he be a low-key thief or flamboyant, arrogant warrior running through
the town smashing over food stands.