Solace MUD Official Forum

Solace Development => Ideas => Topic started by: shappa on January 20, 2006, 08:27:41 pm



Title: Recovery.
Post by: shappa on January 20, 2006, 08:27:41 pm
I vote for removing recovery from assassins and thiefs.



Title: Re: Recovery.
Post by: Habbakuk on January 20, 2006, 09:12:58 pm
+1


Title: Re: Recovery.
Post by: Crusader on January 20, 2006, 10:24:55 pm
I vote that displacement prevet lash, cush, bash and all other things.  >:(


Title: Re: Recovery.
Post by: Habbakuk on January 20, 2006, 11:32:56 pm
Start other topic for that :) Let's discuss recovery for cool-dodging classes here.


Title: Re: Recovery.
Post by: Crusader on January 21, 2006, 02:26:53 am
When why two fighters with lash skill must kill all? Or with crush? Or with bash? All who has cool dodge has lack of damage power. And recovery is not a damage skill it's helps to save your life.


Title: Re: Recovery.
Post by: Crusader on January 21, 2006, 02:28:46 am
From whom should be removed recovery it's from mino fighters.


Title: Re: Recovery.
Post by: dehucka on January 21, 2006, 10:23:51 am
yeah - nice to see how bashed minotaur make a wield move and jump back on his leggs.

minots - have ~0% of recovery.


Title: Re: Recovery.
Post by: Raider on January 21, 2006, 12:13:35 pm
Against.
Recovery on those classes is logical.

dex dependancy should be improved.
and size dependancy on bash/trip/crush/throw should be improved.
Also size should affect recovery.
Kenders bash crush minotaurs quite good. Nonsense.
Also body crush ignores recovery - why?
Why body crush doesnt throw ppl off their mount?
What differs bash/trip/crush/throw from legsweep/lash/entanglement/sweep kick? Why first group is affected by 'balance' feat, and second is not?

p.s. i vote for removing spells from assassins


Title: Re: Recovery.
Post by: Proph on January 21, 2006, 12:53:23 pm
Ehhh... the assassins just got castrated when Assassinate became completely useless (except against certain MOBS),  and now you want to take away more? Ok, so maybe you got PK'd by some assassin and you felt you were dealt with unfairly... GET OVER IT. It doesn't mean the class is unbalanced, gd play an assassin why doncha. IMHO they are balanced if not need improvement on some things.


Title: Re: Recovery.
Post by: Raider on January 21, 2006, 01:08:09 pm
yes, assassins lost ability to spam assassinate, killing any target with a fair chance w/o any player skill.  If you believe its the only way assassins could fight then killyourselfagainstthewall.


Title: Re: Recovery.
Post by: Nierth on January 21, 2006, 01:30:34 pm
*applaud Raider*


Title: Re: Recovery.
Post by: Proph on January 21, 2006, 08:55:20 pm
Eh... way to take to me out of context raider *applauds*.

You totally missed my meaning, so now I'll say it in plain terms even a 5 y/o could understand. Assassinate is currently so useless that I don't even use it in PK. OF COURSE I can (and have) kill people with out it, but the fact remains, if you're going to have the skill it might as well have use. For me it would be no different if my assassin didn't even have the skill because it's just so rediculously impractical.

Fighters can cleave. Is that the spamkill you were talking about?


Title: Re: Recovery.
Post by: Raider on January 21, 2006, 10:50:52 pm
if -you- cant find use for current assassinate, its -your- problem, not assassins problem.

cleave: read changes. After cleaving attempt there is an hidden affect on victim that prevents instant kill in next 2-3hours.

was my last offtopic answer


Title: Re: Recovery.
Post by: dehucka on January 23, 2006, 10:34:27 am
assassins has never abilities to SPAM assassinate, you was able assassinate ONLY full-health-condition person.

so stop such unwise comments Raider

cleave now - same as old assasinate, and "hiden affect" does nt mean anything - you had no chances to insta-kill not full-health person, and present cleave just make hidden affect... what for by the way? to not SPAM cleave?

let me tell you truth - YOU JUST MADE CLEAVE SPAMMABLE SKILL - nice damage skill, which can instakill from first attempt, and can be SPAMMED after that without any restriction, and do VERY GOOD DAMAGE... cleave-affect protect only from insta-killing, but seems it s no need to protect from instakilling person who just got cleave attempt, he have low health and cleave unusable any more... but now you can SPAM SPAM SPAM cleave...

assassina was never spamable thing, you was forced to go through all that self-hurting features, or when person got poison/starvation/dehydrotation to prevent ANY assassinate attempts - but just some 'new year trea' was TOO LAZY to care about themselves, and just use EASY ULTIMATE PROTECTION AGAINST ASSASSINATE, and just whined that assassinate is hard, without mentioning that there are 100% protection from assassinate, which was used by all who had brains.

and as result now assassinate just removed. and fighter/outcast got improved version of Cleave, really improved, it still have chance to insta-kill, and can be spammable with good damage many many times.


Title: Re: Recovery.
Post by: Crusader on January 23, 2006, 10:40:56 am
Poor thiefs thier knife is no more need. Make wild elven fighter chose axe spec, wield sword, cleave, flee, return, cleave, flee. return, cleave ...  :P


Title: Re: Recovery.
Post by: Critic on January 23, 2006, 11:07:00 am
assassina was never spamable thing, you was forced to go through all that self-hurting features, or when person got poison/starvation/dehydrotation to prevent ANY assassinate attempts - but just some 'new year trea' was TOO LAZY to care about themselves, and just use EASY ULTIMATE PROTECTION AGAINST ASSASSINATE, and just whined that assassinate is hard, without mentioning that there are 100% protection from assassinate, which was used by all who had brains.

fullsh*t.
what should do fighter to prevent asasinate? rem all;wear all? crap, you know it. starvation/dehydration to lose health and mana restoring? crap.

what should do person with autoheals? do not use them? crap again.

what should do knight with great health? flamestrike himself many times and lose the time? crap!

I can bring you a lot of examples of that crap.

BTW: to all whiners - I've tested assasinate with my OOC(har-har) friend in different conditions and to the end of test I assasinated him almost from first attempts. As Comrade Nuitari said - use brains, not spam and whines.  ;)


Title: Re: Recovery.
Post by: Nierth on January 23, 2006, 11:51:20 am
dehucka turns every topic into discussion (complains) of assassinate.
heh...


Title: Re: Recovery.
Post by: dehucka on January 23, 2006, 12:16:36 pm
yeah, Nierth are right :)

Critic - ok, if rem all wear all too hard for you to prevent assassinate - i am sorry, Sir, may be i should give you key from houce with much gold??? :), you said - flamestrike self - wasting time, if you wish to be 100% PrOTECTED FROm ASSSASSINATE, pls make 3-4 flamestrikes to self, dont be so divine lazy...
or be starving to prevent assassinate - why not? too hard? but 100% safe then.

or you wish to have 100%protection from assassinate FOR NOTHING? just by cutting that skill from assassins?

pointless discussion though.

Critic - you are right, i am fullsh*t, new assassinate - divine superoverpowered skill.

wishing well to all participants, hope meet you on the battlefield and in rpfield... :)


Title: Re: Recovery.
Post by: Nuitari on January 23, 2006, 12:28:05 pm
Not arguing with anyone, just giving pieces of information.
Health requirement for old assassinate was 95%, not 100%.
Cleave is impossible to use with swords now, only axes are heavy enough for that, so no cheap dualswords-dualdefense-cleavecleavecleave.
Damage from failed assassination with certain conditions heavily outweighs damage from cleave.
Failed assassination puts an affect on your unlucky target, and it is a bad affect.


Title: Re: Recovery.
Post by: daleth on January 23, 2006, 04:30:12 pm
Getting back to the topic - I am against removing recovery from assassins. Assassins are the very first class, that must has it.


Title: Re: Recovery.
Post by: yenge on January 23, 2006, 08:45:13 pm
if -you- cant find use for current assassinate, its -your- problem, not assassins problem.

cleave: read changes. After cleaving attempt there is an hidden affect on victim that prevents instant kill in next 2-3hours.

was my last offtopic answer
talking much saying nothing.If you can use assasinate well S-E-N-T A LOG!!!!!!!!!!!!!


Title: Re: Recovery.
Post by: Urimarr on January 23, 2006, 09:02:51 pm
if -you- cant find use for current assassinate, its -your- problem, not assassins problem.

cleave: read changes. After cleaving attempt there is an hidden affect on victim that prevents instant kill in next 2-3hours.

was my last offtopic answer
talking much saying nothing.If you can use assasinate well S-E-N-T A LOG!!!!!!!!!!!!!
What for he will teach you? Pay him and maybe he will give you some good hints.  ;)


Title: Re: Recovery.
Post by: yenge on January 23, 2006, 09:14:20 pm
if -you- cant find use for current assassinate, its -your- problem, not assassins problem.

cleave: read changes. After cleaving attempt there is an hidden affect on victim that prevents instant kill in next 2-3hours.

was my last offtopic answer
talking much saying nothing.If you can use assasinate well S-E-N-T A LOG!!!!!!!!!!!!!
What for he will teach you? Pay him and maybe he will give you some good hints.  ;)
Ohh wherelord?HE IS HERE:) ;D