Solace MUD Official Forum

General => The Inn => Topic started by: Crusader on February 05, 2006, 04:40:12 pm



Title: undercut and flurry amount of attacks
Post by: Crusader on February 05, 2006, 04:40:12 pm
Amount of attacks should be cutted twice.


Title: Re: undercut and flurry amount of attacks
Post by: unreal on February 05, 2006, 04:43:13 pm
yes.
Crusader said they should be cutted - it means they should!
And nothing to discuss!
Immortals, did you all get Mr. Crusader right? He said they should be cutted!
Do it now and faster!!

 ;D  *rofls*


Title: Re: undercut and flurry amount of attacks
Post by: Crusader on February 05, 2006, 04:55:45 pm
yes.
Crusader said they should be cutted - it means they should!
And nothing to discuss!
Immortals, did you all get Mr. Crusader right? He said they should be cutted!
Do it now and faster!!

 ;D  *rofls*
Say why not?


Title: Re: undercut and flurry amount of attacks
Post by: unreal on February 05, 2006, 04:57:59 pm
And why yes?
Both skills working nice and I see no reason to cut them at all.
And the reason of death of your crappy character - its not a reason at all.
*shrugs*
IMHO


Title: Re: undercut and flurry amount of attacks
Post by: Crusader on February 05, 2006, 05:04:22 pm
Oh yes it's nice reason. Lag in two rounds and four unblockable attacks is nice. Even viper strike can be blocked and damage can be reduced. Unreal it's pointless to talk with you go play in sandbox.


Title: Re: undercut and flurry amount of attacks
Post by: unreal on February 05, 2006, 05:09:52 pm
I dont even know what is "sandbox"
I am sure noone will respond to your whine and for sure noone of immortals, because its pure whining.. and its strange that you cant understand it.


Title: Re: undercut and flurry amount of attacks
Post by: Crusader on February 05, 2006, 05:13:48 pm
Unreal is that you who whine always. You think all world circle around you and your opinion?


Title: Re: undercut and flurry amount of attacks
Post by: unreal on February 05, 2006, 05:25:30 pm
its so easy to blame.. but show me any phrase where I whine? huh?  ;D
oh yes.. I whine.. I have the reason! Im tired of pure bullsh*t in posts of people like you and dehucka.. - thats true


Title: Re: undercut and flurry amount of attacks
Post by: dehucka on February 05, 2006, 05:52:01 pm
"people like!!! you and dehucka" (C) unreal

thanks.


Title: Re: undercut and flurry amount of attacks
Post by: omledufromage on February 05, 2006, 06:07:04 pm
Crusader, point is you cannot just post a topic that says what you think should happen and not explain why. You must point out your reason, or else, yes, it will be considered whining. Each class has there advantage... as I know, fighters can only use flurry when in offensive stance, which makes there defense quite worse. About viper strike, it is reasonably weaker yes, but the viper style is considered a defensive fighting style, and you can use viper strike even when wearing a shield, when useing flurry requeires the use of two swords. Besides, the number of attacks that flurry gives is not exactly determined... if It has not changed, flurry can give two attacks, or four attacks, depending on luck only... And it has a lag greater then cross slice. It is specially made for a end of battle thing... Kind of like Rage of the Wolverine.
No, I believe it is complete disnecessary to make cross slice and flurry weaker.
And to Unreal and Crusader, it is disnecessary to keep provoking yourselfs purpously... actually... it is quite childish... if you want to make open a topic in the common discussions room or reply such topic... do such with a little of maturity


Title: Re: undercut and flurry amount of attacks
Post by: Quino on February 05, 2006, 06:17:20 pm
Even viper strike can be blocked and damage can be reduced.

Viper strike can produce SIX unblockable strikes.


Title: Re: undercut and flurry amount of attacks
Post by: eleazar on February 05, 2006, 06:24:32 pm
I though number of attacks depends on luck AND skill. Ie 100% flurry grants more attacks than 75% flurry skill.


Title: Re: undercut and flurry amount of attacks
Post by: Crusader on February 05, 2006, 07:30:27 pm
Currently I do not care. I won't even explain why. You have your own brains. Think.


Title: Re: undercut and flurry amount of attacks
Post by: unreal on February 05, 2006, 07:50:01 pm
Currently I do not care. I won't even explain why. You have your own brains. Think.

*pooks unhappily*


Title: Re: undercut and flurry amount of attacks
Post by: Proph on February 05, 2006, 11:31:50 pm
You think undercut should be reduced? Well I would try to refute your argument, but you didn't make one. Instead I'll tell you that lagging for two rounds just to make a 1-4 fair damaging hits is no more powerful than an assassins throw or viper strike. Hmmmm by your logic (assuming there is some) I guess the knights should lose their wrath spell that they can cast EVERY ROUND that not only will do damage like ==OBLITERATE== but also have auto effects like curse etc (and I'm not saying it's overpower).

Do you see the pointlessness of your post here? Everything in this game has an anti, something that works so well against it that it makes the thing in question look like underpowered trash. Go figure it out and stop your random whining plz  :-*


Title: Re: undercut and flurry amount of attacks
Post by: Crusader on February 05, 2006, 11:47:49 pm
Pointless. But if you think four unblockable ***DEMOLISHES*** per two rounds is how things should exists so be it.


Title: Re: undercut and flurry amount of attacks
Post by: Quino on February 09, 2006, 12:17:58 am
Pointless. But if you think four unblockable ***DEMOLISHES*** per two rounds is how things should exists so be it.

I get simply MUTILATES through sanctuary. That's first.
And second. DEMOLISHES can be dealed only by heretic with outrage or determination. But that point will lead again to whines about herecy overpower...

Really funny thread.

wbr..