Solace MUD Official Forum

Solace Development => Area Defects => Topic started by: Proph on February 28, 2006, 10:09:31 am



Title: Guild guards not guarding guilds
Post by: Proph on February 28, 2006, 10:09:31 am
[log]
 You are outside of a marble building engraved with red runes. A magical
essence flows from the building and the runes engraved upon its surfaces
slowly radiate with magical power. An arched entrance way leads east into
the building. You can leave south towards Emperors Way or west into the
building.

[Exits: north east]
A golem of pulsating red blood guards the building.

<1442/1442hp 557/557mana 434/447mv 595173tnl | NE> e
A red chamber filled with magical essence
  An aura of great magical power hangs solemnly in this room.
Delicately traced runes of red flame burn endlessly on the walls,
radiating powerful magic into the room. This mystical chamber is
dedicated to the arcane arts of the red-robes. You can go west
in order to leave the chamber.

[Exits: west]
An ancient mage of great power stands here clad in red robes.
[/log]
//This one's also in nethosak (guess which area I explored today :p). It's pretty obvious, Imms most likely aware of it--maybe forgot. White guild guard does same thing (admits assassin).


Title: Re: Guild guards not guarding guilds
Post by: Habbakuk on March 21, 2006, 08:45:54 am
Fixed.