Solace MUD Official Forum

Solace Development => Ideas => Topic started by: arpade on March 16, 2006, 08:40:38 pm



Title: names, atacking and mistakes
Post by: arpade on March 16, 2006, 08:40:38 pm
One thing that alweys bothers me is when ooc things interfere in ic buisness. Like a elf's name beggining with silv and making you atack his silver dragon, for example. So i wondered if imms could make some sistem that abreviations atack firstly alweys a player character, if there are more then one with the same name/beggining of name in a room. to atack the mob, you would need to write more completely.
Aditionaly, a mistake that may be made icly, for example, a player with a character that is a elf and is a knight, inside the pale moon keep, could be mistaken for another, non player, elven knight!
I know all of this would be likely very difficult to implement, and difficultly would be put to use, for some time at least, but, still id like to give the idea.


Title: Re: names, atacking and mistakes
Post by: Nierth on March 16, 2006, 08:46:45 pm
Better forcibly rename 'em.  :-\
I can call 2 such names in realms for this moment..


Title: Re: names, atacking and mistakes
Post by: unreal on March 16, 2006, 09:07:04 pm
Mumdruk ?  ;D


Title: Re: names, atacking and mistakes
Post by: Critic on March 16, 2006, 11:38:23 pm
Drakoth )


Title: Re: names, atacking and mistakes
Post by: dehucka on March 17, 2006, 12:42:30 am
mumdruk - very good name.
druk of mummies - necromancer.


Title: Re: names, atacking and mistakes
Post by: dehucka on March 17, 2006, 12:46:39 am
Drakoth - it s sound like Dracos - then it s good.
If it s Dragoth - it s wrong, but Drakoth - seems not so dragon oriented..


Title: Re: names, atacking and mistakes
Post by: wileth on March 17, 2006, 12:50:08 am
I have found more job for Imms :)
[log]
l koor
Good fighter lookin for a job
Kooreen is in perfect condition.
[/log]

What's going on?


Title: Re: names, atacking and mistakes
Post by: Rialon on March 17, 2006, 01:12:42 am
Relax, it was like the guy's first time around. I talked to him.


Title: Re: names, atacking and mistakes
Post by: Mumdruk on March 17, 2006, 10:12:36 pm
mumdruk - very good name.
druk of mummies - necromancer.

five, lol :)


Title: Re: names, atacking and mistakes
Post by: shappa on March 19, 2006, 11:24:01 am
It would be better if you would have to write full name of mobs/players always.
murder drak or murder drag - there is nobody by that name here
murder drakoth - works
murder dragon - works

First month will be a lot of cryings, after - a lot of stupid anti-rp mistakes will be gone and everybody will be happy.


Title: Re: names, atacking and mistakes
Post by: Proph on March 19, 2006, 06:45:31 pm
I disagree shappa, because not everyone will use the "set target %" whatever JMC code you use (ie: they type the names or first 3 letters of the name manually each time) so that will make it a heck of a lot more difficult for them.

I think the worst thing is when you target people in your group ("cast 'curse' zom, Zommig looks very uncomfortable). Or attacking your own dragon instead of draconian.... imho you should not be able to attack groupmates (you can simply ungroup them before attacking), or some other system can be implemented to prevent these misunderstandings. Believe me, I've done it a lot.