Title: cleric of Majere Post by: Critic on March 17, 2006, 08:16:04 pm well, clerics of Mishakal and Majere are similar, but they have differencies:
mishakal: resist paralyse, resist undead, redemption, repel evil, utter heal, rejuvenation chamber, healing mastery. majere: dinive presense. It seems it's not right, divine presense is not bad, but it's nothing comparing with mishakal's powers. It seems majere clerics should be updated some... Title: Re: cleric of Majere Post by: Sirrion on March 17, 2006, 09:12:47 pm You call this 'idea'? ::)
Title: Re: cleric of Majere Post by: Critic on March 18, 2006, 12:19:43 am mmm, no, it's an information for thinkings
ideas will be later, I hope ;) Title: Re: cleric of Majere Post by: Quino on March 18, 2006, 12:28:07 am May I add some words?
Since Majere is Master of Mind... empowerment crush mind - victim loses knowledge of what exactly hp/mana/moves he has (you have ???/???hp ???/???mana ???/???moves) - depends on saves, when saves you see nearly exact condition (though not truly) resist paralysis in my opinion should also be added Title: Re: cleric of Majere Post by: Matthew on March 18, 2006, 06:15:43 am So it can save you once in every 50 blackjacks?
Title: Re: cleric of Majere Post by: Matthew on March 18, 2006, 06:19:50 am Isnt Majere suppose to be the god of insects known also as Mantis of the Rose. Perhaps they could have some powers to show this.
I had an idea for a Solamnic's empower but it would fit a cleric of Majere well, an empower or skill called 'Presence' where when the cleric enters the room all who are not good align take a saving throw or suffer penalties. Hitroll etc. Like the way spreading plague works but it does not spread from the targets, only the cleric. Title: Re: cleric of Majere Post by: Proph on March 22, 2006, 11:11:19 pm I think Priests of Majere are way too closely related to clerics of Mishakal. I honestly thought that Majere was the healing hand for about my first 6 monts in the MUD just because their abilities are so similar.
Look at the Majere shrine in the realms. It is guarded by an assassin! Definitely this worship should be made more methodical and intelligent; and I agree insects should be implemented in some way. Title: Re: cleric of Majere Post by: Critic on March 24, 2006, 02:49:34 pm - 'crush mind' - victim loses knowledge of what exactly hp/mana/moves he has
- 'resist paralysis' - 'comprehension' - victim loses knowledge of 2-3 skills/spells randomly for some hours, caster gain their knowledge for the same time - 'suppress undead' - huge damage to undeads - 'spelltrap' - under this empower cleric can catch 2-3 offensive spells and use them Title: Re: cleric of Majere Post by: Moon_Face on March 27, 2006, 08:38:51 am - 'crush mind' - victim loses knowledge of what exactly hp/mana/moves he has - 'resist paralysis' - 'comprehension' - victim loses knowledge of 2-3 skills/spells randomly for some hours, caster gain their knowledge for the same time - 'suppress undead' - huge damage to undeads - 'spelltrap' - under this empower cleric can catch 2-3 offensive spells and use them Critic, i like to see that one more man is not agree with Majere priests empowers. As for me i will like an idea, that Mishakal cleric oriented on group healing and Majere on group protection. I think such spells that you listed above are too offencive for that class rp. May you agree with me? Maybe lets give some more protective spells which may affect your group too?! For example i think divine presence should give resist holy. Majere may get a possibility to cast 'repel evil' on another... maybe some sort of prevail attacking empower (Automatic word of recall or fleeing). Using Critic's idea Majere may steal for himself one of your protection after each attacking by somebody. For example evil Abjurer suddenly may lose 'eldridg shield' or 'hast' from his affects and it will be placed into Majeres affects. Abjur will flee and recast them, but Majere priest will be better protected already. etc... Anyway: it will be interesting to have Mishakal - healer, Majere - protectioner. P.s. Fix please mass healing spell. It heals even your enemies in room. Make it working only on group. Title: Re: cleric of Majere Post by: Akhulas on March 27, 2006, 09:29:06 am agree with Moon_face, disagree with Critic :)
good cleric should be protective, not offensive such spell as Critic describe more suitable for necromanse imho :) Title: Re: cleric of Majere Post by: Critic on March 27, 2006, 09:48:12 am Critic, i like to see that one more man is not agree with Majere priests empowers. As for me i will like an idea, that Mishakal cleric oriented on group healing and Majere on group protection. I think such spells that you listed above are too offencive for that class rp. May you agree with me? Maybe lets give some more protective spells which may affect your group too?! For example i think divine presence should give resist holy. Majere may get a possibility to cast 'repel evil' on another... maybe some sort of prevail attacking empower (Automatic word of recall or fleeing). Using Critic's idea Majere may steal for himself one of your protection after each attacking by somebody. For example evil Abjurer suddenly may lose 'eldridg shield' or 'hast' from his affects and it will be placed into Majeres affects. Abjur will flee and recast them, but Majere priest will be better protected already. etc... Anyway: it will be interesting to have Mishakal - healer, Majere - protectioner. I would like to have another position, because Majere is not Mishakal: Mishakal - defensive healer Majere - offensive healer And you didn't understand about steal magic Enemy LOSE these spells or skills, he can't recast them because he doesn't know them for a time. But cleric now knows them, for example he has dodge 100% for some hours, if he stealed it from fighter... Anyway, mishakal clerics now have a lot of healing and a lot of protection which they could cast on others, though I would suggest to add them 'resist phisical'. Title: Re: cleric of Majere Post by: Proph on March 27, 2006, 10:30:43 am So he gains fighter's dodge and the fighter completely loses the ability to dodge? Are you serious?
Title: Re: cleric of Majere Post by: Critic on March 27, 2006, 11:42:56 am not completely )
for some hours, for 5 hours, for example and it could be casted more and more - only when affect falls and stripped skills and spells are pure random, it could be cure light or detect magic or everything else from skills/spells list of target. Title: Re: cleric of Majere Post by: Majere on April 08, 2006, 10:00:38 pm Clerics of Majere are being looked at;
New abilities are being designed which will be tested shortly, and should make them different from mishaclers by lots :) Title: Re: cleric of Majere Post by: Lizzy on April 09, 2006, 02:04:57 am Clerics of Majere are being looked at; New abilities are being designed which will be tested shortly, and should make them different from mishaclers by lots :) That's good. About time. Title: Re: cleric of Majere Post by: Majere on May 17, 2006, 06:32:31 am So? Tell me what you think, everyone. Go and be my priests, spread my word! My shrine is open ;) a couple are already inside.
Title: Re: cleric of Majere Post by: Critic on May 17, 2006, 08:35:53 am Don't you like mine of moonface's ideas? ;)
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