Title: calm animal Post by: eleazar on April 06, 2006, 12:06:12 pm Sometimes druids are attacked by angry forest inhabitants like animals,plants and so or druids can engage accidentally with them. As druid would not like to kill animal, something like skill 'calm animal' could be useful to stop fight.
(of course if there is an easy way to separate animal npcs from other npcs) Title: Re: calm animal Post by: Habbakuk on April 06, 2006, 02:15:42 pm Both hands for,
we should just think of ways of possible abusing.. Title: Re: calm animal Post by: Lurker on April 06, 2006, 02:39:27 pm Surely make it affect neutral or good animals in any forest area, making them be not aggressive? Have a check for a flag, and make it an automatic skill for druids?
Title: Re: calm animal Post by: Niano on April 06, 2006, 06:02:56 pm Nice touch on the automatic skill thought ;). And yes, good and neutral animals only seems logical. Possible abusing...? Hmm...can't really think of any good/neutral aggressive animal mobs. Perhaps make it an affect for the animal with a short duration? That way druid cannot run to some uber big aggro animal, calm him, then use him as a shield when he's being hunted. Or perhaps that could be a feature of it. Ferest protecting a druid for once.
Title: Re: calm animal Post by: Kirregan on April 06, 2006, 06:22:29 pm I like the idea of the forest protecting the druid for once but it would have to treat the calmed animal like a pet so the druid couldn't amass a sudden army and be unkillable.
Title: Re: calm animal Post by: Niano on April 06, 2006, 06:25:41 pm The druid isn't taming the animal. He's just calming it so it simply allows him to pass. It doesn't become like a charmie for him. I was just saying the animal mabey lets the druid pass, seeing he is a protector of the forests, but someone who is chasing the druid gets attacked since they are not. See my meaning?
Title: Re: calm animal Post by: Lurker on April 06, 2006, 07:33:31 pm To explain further:
Treehugger the male druid has skill "natural scent". Help file reads Natural Scent - this automatic skill is learned by the druid after 20 levels. It comes about through the constant time the druid has spent in harmony with the forests of Krynn. This skill will make forest-dwelling creatures of good or neutral alignment see the druid not as an invading city-dweller, who they would usually attack on sight, but another part of the natural habitat, and so the druid may pass unharmed. Treehugger walks past some big aggressive plant thing (whatever) which would normally attack people, but it does not attack him. Burly the male minofighter does get attacked by the plant. Perhaps there could be a second level of it, which allows higher ranked druids to rub leaves or something on his groupmates and so make them also not-attacked? Title: Re: calm animal Post by: deda on April 06, 2006, 11:39:04 pm One observation... How many neutral and good forest npcs are aggro? Those evil forest beings are the REAL problem...
|