Solace MUD Official Forum

Solace Development => Ideas => Topic started by: schelkunchik on May 09, 2006, 11:42:27 pm



Title: 'where'
Post by: schelkunchik on May 09, 2006, 11:42:27 pm
This is how it looks now:

where

Players near you:
(PK) Niniel     The room of all sources

It could be upgraded like:

where

You look around you and see Niniel in The room of all sources or
You quickly search the area and notice Niniel in the room of all sources or
Your quick eye catches Niniel in the room of all sources.


Title: Re: 'where'
Post by: noober on May 09, 2006, 11:57:31 pm
..or remove the where command altogether considering this is a RP mud


Title: Re: 'where'
Post by: Proph on May 10, 2006, 12:08:07 am
And watch how many people quit because of being randomly PK'd whenever they're ranking....


Title: Re: 'where'
Post by: Habbakuk on May 10, 2006, 12:57:21 am
Quote
You quickly search the area and notice Niniel in the room of all sources
Actually, you don't search the area and notice Niniel. It's some sort of OOC information. You don't know how but you just hell know it.

It's like writing 'You hold twenty five levels in the guild of warriors so far.' in your score instead of 'Class: fighter, Level: 25' :)

And while I'm both hands for RP-like stuff, I must admit it may affect gameplay adversely.


Title: Re: 'where'
Post by: schelkunchik on May 10, 2006, 01:16:54 am

And while I'm both hands for RP-like stuff, I must admit it may affect gameplay adversely.

Well, whatever, decision is upon you.
But to be more precise, it is not complete truth that it will affect gameplay, because the same command 'where' would stay unchanged. Only the appearance of command would be changed from rough to more subtle.
To be honest, new artifacts affects gameplay too (not adversely, but it is still on beta phase to be completely sure), and in much more amount, so i dont think it is good argument.
PS.  Well, it may affect PK speed for 0.2 - 0.5 msecs, but it isnt making any difference in 99% of cases.


Title: Re: 'where'
Post by: schelkunchik on May 10, 2006, 01:31:03 am

Actually, you don't search the area and notice Niniel. It's some sort of OOC information. You don't know how but you just hell know it.

Well, yes, i know i dont search area, i am not 6 years old,
but 'Players near you:
(PK) Niniel     The room of all sources'
sounds, how i could say it,  too mechanical and formal, only  PK oriented.
A small doze of imagination at this place cant hurt...


Title: Re: 'where'
Post by: noober on May 10, 2006, 09:50:01 am
And watch how many people quit because of being randomly PK'd whenever they're ranking....

As a newish player to the mud it seems the real benefit of the where command is by experienced players who know the world thoroughly and use where as a hunting tool as opposed to a self defense tool, which is fine I have no problem with experienced people benefiting... But said players type "who", see someone they want to kill in their rankrange, go to all the feasible areas a person of similar rank may be ranking, type "where", if said player is in the zone, one immediately knows where they are, if player is not in zone, next zone is gone to, rinse and repeat.

In a self defense situation one just types where every 10 seconds which is:
A) annoying, and at some points I have just set the "where" command on a 10 second repeating trigger.
B) wouldn't be needed if where wasn't a hunting tool.
C) unroleplayish

I admit maybe I am too newbish and don't understand all of the more RP methods of hunting people that are or are not being used, but wherehunting seems to be very common.


Title: Re: 'where'
Post by: schelkunchik on May 10, 2006, 10:44:02 am
to totally remove 'where' would make playing and pking very complicate...it is not practical


Title: Re: 'where'
Post by: Matthew on May 10, 2006, 02:09:06 pm
Comming from muds that do not have 'where' tools and no level restricted pk i can say that it is without a doubt a tool to benifit hunters. The benifit to victims most of the time is miniscule compared to the hunter. Its amazing how lazy you can be and still hunt people down, without it to hunt someone growing in trolls for example, you would have to go to trolls and move through/scan every room until you found him/her. Whereas, without where victim is growing, hunter enters the room, RUNNN! With not so many zones to grow in though it is not much effort to walk through every zone at the moment. If there were a  half dozen or so zones to rank in for every 5 levels id be all for removing 'where'.


Title: Re: 'where'
Post by: Niano on May 13, 2006, 09:22:48 am
Perhaps put a new limit on where command. Instead of showing whole area, mabey make it more interesting. In thick forests, perhaps limit where command to show mabey people only within say 4-6 rooms of you. On plains, perhaps whole area. Same for deserts possibly. Cities, limit it to mabey only 3-5 rooms. Rough numbers, don't take them to be set in stone, just throwing the idea out.


Title: Re: 'where'
Post by: Habbakuk on May 16, 2006, 11:26:33 pm
Hmm.. anyone is for Niano's idea?


Title: Re: 'where'
Post by: Lady Lunitari on May 16, 2006, 11:35:09 pm
Against.


Title: Re: 'where'
Post by: Sgt Pepper on May 16, 2006, 11:57:58 pm
*thumbs up*  :D


Title: Re: 'where'
Post by: Quino on May 17, 2006, 12:01:43 am
Not sure it will be be comfortable.


Title: Re: 'where'
Post by: deda on May 17, 2006, 12:22:47 am
It would make summon completely useless and gate and tesseract overpowered, Pkwise...


Title: Re: 'where'
Post by: Proph on May 17, 2006, 02:28:35 am
Wholly against the idea. Sometimes when you're searching for books or eq or whatever, you have to be able to see everyone in the whole area to have time to prepare for an attack. 4-6 spaces would not be nearly enough.

I respect the idea Niano, but if you use your logic then the WHO command should reveal no one :(


Title: Re: 'where'
Post by: novann on May 17, 2006, 07:50:03 am
Hey, let us say then: How do you know who is in the world now typing 'who'? How do you tell someone in Edges something being at Palanthas by 'tell' command? Funny. Lets remove this crap and all be happy *joke*. If you dont like where command I can advice not to show the room where player is now.

where

(PK) Dude  is somewhere near you.


Title: Re: 'where'
Post by: Dervish on May 17, 2006, 03:58:56 pm
by the way it would be interesting to play a bit (to try I mean) the game without 'who', 'where', 'tell' etc :)
everyone who seeks group will gather on market square
notes will become very popular
to speak chars must meet directly etc )


Title: Re: 'where'
Post by: deda on May 17, 2006, 04:35:07 pm
No way, Dervish! I like to talk with all my ingame friends, and sometimes it's impossible to be in the same room with them... As for grouping at Pal ms - are you trying to give Narin and other lowbie/newbie/shinies collectors a head start so that they even needn't stretch their legs in order to find their victims? And I send letters when someone is in the quiet mode...