Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Rael on August 28, 2006, 06:43:47 am



Title: Aura of courage
Post by: Rael on August 28, 2006, 06:43:47 am
Hardly useable skill, 99% used in exping. What about making its duration equal to 1 hour?


Title: Re: Aura of courage
Post by: Werewolf on August 28, 2006, 11:26:38 am
The skill is usable, do you know it protects you from blindness? And making it last 1 hour is equal to make a free blind/no-blind switch, chosen at any moment at will. Too much power, don't you think?


Title: Re: Aura of courage
Post by: master on August 28, 2006, 12:00:58 pm
I agree, it is not useable very much in pk, because making yourself unable to flee is digging of your own grave.
Though gains are not bad for leveling, so it is balanced i suppose.
maybe it is good for solamnia and guardians, when they defend relic and must fight to death


Title: Re: Aura of courage
Post by: Werewolf on August 28, 2006, 01:31:12 pm
Used it sometimes while defending the keep, to protect from dirt-flee-return bastards. Of course, you lose your chance to flee with it. But knights are all about honour and standing their ground to the last breath, aren't they?


Title: Re: Aura of courage
Post by: Raider on August 28, 2006, 01:47:26 pm
noflee means death in solace cos only fighters can hit. Which is odd.


Title: Re: Aura of courage
Post by: Rialon on August 28, 2006, 01:55:07 pm
Yea, it is not about fleeing as in running away, but rather about not being able to hit your enemy, if he is rescued or you are fighting another mob too. I doubt, that even the most zealous knight would willingly give up his ability to target a dark knight, just pounding at his dragon instead.


Title: Re: Aura of courage
Post by: myx0m0p on August 28, 2006, 02:47:58 pm
Exactly, Rialon  :) :) :) :) :) :) :D :D :D


Title: Re: Aura of courage
Post by: Brawler on August 28, 2006, 07:56:48 pm
What about under aura of courage only, being able to swap targets like a fighter, but with a rounds lag (fighters can swap instantly)


Title: Re: Aura of courage
Post by: Rialon on August 28, 2006, 08:04:34 pm
Sounds like a good idea. Maybe even a special skill, not a command, so that it would not work every time.


Title: Re: Aura of courage
Post by: Rael on August 28, 2006, 10:28:38 pm
What about under aura of courage only, being able to swap targets like a fighter, but with a rounds lag (fighters can swap instantly)

What about adding 'hit' ability to anyone, but with round lag (fighters with no lag)? Doesn't sound logical to add the skill only to those who are affected by aura of courage.


Title: Re: Aura of courage
Post by: kodziro on August 29, 2006, 09:59:30 pm
noflee means death in solace
no, with recaller in group


Title: Re: Aura of courage
Post by: Raider on August 29, 2006, 10:17:34 pm
no, with recaller in group
Ye, with sancer, shielder, basher and recaller noflee doesnt mean death. Not at all. Or perhaps two bashers with Spy mask.


Title: Re: Aura of courage
Post by: Sirrion on August 29, 2006, 10:36:00 pm
Guys, create food is hardly usable in PK as well, why no tears still?


Title: Re: Aura of courage
Post by: Rael on August 29, 2006, 11:07:22 pm
Nice sarcasm. Discouraging from posting any ideas.


Title: Re: Aura of courage
Post by: Raider on August 30, 2006, 05:25:53 am



Aura of courage for teh win.


http://solace.i-read-you.ru/forum/logs/lview2.php?log=75



Title: Re: Aura of courage
Post by: Sirrion on August 30, 2006, 11:16:32 am
Sarcasm or not, giving 'hit' to knights is too much.

About usability in PK, it's usable on clan protection, and in millions of other PK situations. If your enemy is losing the battle, it's a good way to prevent blind-run away thing. If you are losing the battle, well, just don't use aura.


Title: Re: Aura of courage
Post by: dehucka on August 30, 2006, 04:09:48 pm
more advice - use mount or pet who rescue.