Solace MUD Official Forum

Solace Development => Bugs => Topic started by: DrunkenBrigand on September 10, 2006, 12:27:42 pm



Title: Assassins.
Post by: DrunkenBrigand on September 10, 2006, 12:27:42 pm
Dunno bag it or not but i saw 16 level assassin having 7 attacks per round without haste.


Title: Re: Assassins.
Post by: Quino on September 10, 2006, 01:42:19 pm
Due to last change all assassins have twice more attacks with halved damage.


Title: Re: Assassins.
Post by: DrunkenBrigand on September 10, 2006, 08:23:30 pm
Wrond place to ask but what about rage of wolverine and viper strikes?
They have twice more attacks with halved damage too?


Title: Re: Assassins.
Post by: dehucka on September 10, 2006, 09:01:34 pm
assassins in heretics now have advantages.


Title: Re: Assassins.
Post by: Nuitari on September 10, 2006, 10:22:08 pm
Wrond place to ask but what about rage of wolverine and viper strikes?
They have twice more attacks with halved damage too?

Same as before. There was a bug with 'rage', but we fixed it.

assassins in heretics now have advantages.

They don't. Neither do beasts and assassin with gauntlets of striking. I'm pretty skilled with maths and probabilities, so I can tell you for sure  :)  I'd say there are some disadvantages for assassins in this change. Just think a bit.


Title: Re: Assassins.
Post by: dehucka on September 11, 2006, 09:01:59 am
1. changes weaken assassins if he fight good dodging hand blocking parring foe.

2. changes strenghten assassins if they fight not so good blocking foe.

1.a) heretics asassins fight mostly mages - so they improved with changes

2.a) and all heretics are mostly good blockers - so they again imrpoved if fight vs assassins  :)


Title: Re: Assassins.
Post by: Quino on September 11, 2006, 03:48:48 pm
...and all assassins will be killed on sight if only dare to fight with warders(especially reorx clers) - with twiced attacks barriers do ultimate damage.


Title: Re: Assassins.
Post by: lincher on September 11, 2006, 09:23:20 pm
Hmm, It does not look like that assassins are overpowered or something. Why are they getting downgraded?


Title: Re: Assassins.
Post by: Moon_Face on September 21, 2006, 09:13:56 am
They will like riposts now too. 


Title: Re: Assassins.
Post by: Bacuha on September 21, 2006, 04:17:20 pm
Looks like a bug for me: when someone dirt\blind my seasonal assasin under 'calm mind', I still can see everything, but exits in prompt. Exits in room description are displayed, exits in prompt - "you are blinded!"


Title: Re: Assassins.
Post by: kodziro on September 21, 2006, 09:51:45 pm
...and all assassins will be killed on sight if only dare to fight with warders(especially reorx clers) - with twiced attacks barriers do ultimate damage.

true

They will like riposts now too. 

true


so heretics assassines got advantage:
strip works more often
heretics dont fight against warders


Title: Re: Assassins.
Post by: Rialon on September 21, 2006, 10:12:44 pm
heretics dont fight against warders

Heh, for now...  :P