Solace MUD Official Forum

Solace Development => Bugs => Topic started by: Valeria on October 06, 2006, 05:27:24 pm



Title: Assassin Calm Mind
Post by: Valeria on October 06, 2006, 05:27:24 pm
I noticed that Assassin with calm mind, while they can see everything else, cannot see room exits.

[log]
The following skills and spells are affecting you:

Detect invis spell is active for 14 hours and 25 minutes
Calm mind skill is active for 14 hours and 40 minutes
Endure skill is active for 14 hours and 45 minutes
Invisibility spell is active for 23 hours and 45 minutes
Style python skill is active permanently

<| NS> dirt obs

You fade into existence.
Your kicked dirt hits an obsidian guard.
An obsidian guard has a few scratches.

<| NS>
< T: You TC: small wounds   E: an obsidian guard EC: a few scratches >
< >
Your punch mauls an obsidian guard.
You have become better at second attack!
Your punch wounds an obsidian guard.
Your punch wounds an obsidian guard.
An obsidian guard kicks dirt in your eyes!
An obsidian guard's kicked dirt grazes you.
You can't see a thing!
An obsidian guard has a few scratches.

< | You are blinded!>
< T: You TC: small wounds   E: an obsidian guard EC: a few scratches >
< >
Your punch wounds an obsidian guard.
Your punch wounds an obsidian guard.
Your punch wounds an obsidian guard.
Your punch wounds an obsidian guard.
An obsidian guard has some small wounds.
[/log]


Title: Re: Assassin Calm Mind
Post by: valtro on October 06, 2006, 07:14:20 pm
do not use auto exits


Title: Re: Assassin Calm Mind
Post by: Valeria on October 06, 2006, 07:26:45 pm
do not use auto exits

I guess that is the reason for my post here.  That the autoexit information is blinded even for an Assassin with calm mind (who ordinarily should not be affected by the blinding).

I know I can still see exits if I "look", but it seemed odd that I can see them, yet autoexit seems to think I am blinded.

And I like autoexit... :)


Title: Re: Assassin Calm Mind
Post by: Sirrion on October 08, 2006, 06:12:23 pm
FNR