Solace MUD Official Forum

Solace Development => Ideas => Topic started by: sevecen on October 20, 2006, 05:40:56 pm



Title: a necessary thing
Post by: sevecen on October 20, 2006, 05:40:56 pm
when you dirt kick an outcast he can still attack to you because he has got area such as "hail of stones" and noone can put them out of combat but think that knights and fighters are after dirt kick they just staying.In my opinion knights and warriors need something like that.It doesnt has to give any simple damage but it should start combat again with enemy.For example a scream or warcry can make it..just a idea..


Title: Re: a necessary thing
Post by: Durewn on October 22, 2006, 01:51:49 am
Yes yes, And I have my point!
Look, when My invoker fighting he does two dicimates per round. But fighter still make 3-8 *** DEMOLISHES ***
Can you please do something here? Maybe invokers can researchspell like "Iam similar as Warrior"?


Title: Re: a necessary thing
Post by: master on October 22, 2006, 10:36:39 am
after dirt kick they just staying.
But that IS point of BLINDNESS.


Title: Re: a necessary thing
Post by: Moon_Face on October 24, 2006, 04:09:07 pm
Kngihts have calm empower. You may try to place a same pig to ya enemies :)

P.S. Was turn undead stripped from knights? As i remember it is aggressive on all.. correct me if i'm wrong.


Title: Re: a necessary thing
Post by: strange_dude on October 24, 2006, 09:12:44 pm
after dirt kick they just staying.
But that IS point of BLINDNESS.

Totaly agree, more even, when I played a heretic fighter (LOOONG AGO) It was a great feature (in my opinion)  that I had a bloodthirst, and I belive its right that only heretics can do such ability and the ability is hard to use.


Title: Re: a necessary thing
Post by: daleth on October 24, 2006, 09:26:13 pm
Kngihts have calm empower. You may try to place a same pig to ya enemies :)

P.S. Was turn undead stripped from knights? As i remember it is aggressive on all.. correct me if i'm wrong.

1) No, 'turn undead' attacks only undeads.
2) And what do You think 'clam' does? As far as I tried - almost nothing. It doesn't prevent PC from attacking; it doesn't stop NPC's tracking.



Title: Re: a necessary thing
Post by: Moon_Face on October 25, 2006, 11:27:59 am
1) No, 'turn undead' attacks only undeads.
2) And what do You think 'clam' does? As far as I tried - almost nothing. It doesn't prevent PC from attacking; it doesn't stop NPC's tracking.

1. ok. never checked.
2. Let knight place an affect to his enemies 'calm' which will not allow them to attack anyone directly. It will be very well for his rp. Knight can't fight in city, so that empower will be very very useful there.