Title: Turn undead Post by: daleth on November 01, 2006, 03:16:29 pm Seems, it is possible to instant kill charmed undeads of player, which is *not* in pk-range:
whois k Kurnaz the male dark elf l [Exits: north east south west] (Invis) (Charmed) A zombie of a merman guard is standing here. (Charmed) A zombie of a winter soldier is standing here. (Charmed) A zombie of a ranger is standing here. (Charmed) A zombie of a ranger is standing here. (Charmed) A skeleton of a nymph is standing here. (Charmed) A small donkey is here waiting for it's master. (Invis) Kurnaz the male dark elf is here. c turn You concentrate a moment and pray to your deity. You raise your hands and call upon the gods to destroy the unholy. The skeleton of a nymph's body crumbles to dust from the power of your turning. The skeleton of a nymph's guts spills out in a steaming pile of bloody entrails. Title: Re: Turn undead Post by: Bacuha on November 02, 2006, 10:21:46 am No-no-no, dont fix it!! At least leve it for knoghts and mishakal clerics.
There are so few ways to affect out-of-pk playes and for role-play activity (other than words). Good clerics and knight ARE SUPPOSED to turn undead. Dont look at all in PK-efficiency way! So what? Necromancers now should avoid knights and Mishakal clerics - thats normal. I think we shoul IMPLEMENT more ways One players can affect another out of PK range. Though it may be damn hard to balance in clan for wars, but I think thats worth it! Title: Re: Turn undead Post by: strange_dude on November 02, 2006, 12:04:27 pm No f*cking way, It will be hardly abused in Clan wars and gang kills.
Title: Re: Turn undead Post by: Quino on November 02, 2006, 04:21:44 pm Yes. Let's forbid healing out of PK. Let's forbid blessing/etc... out of PK. PK reasons should dominate!
Title: Re: Turn undead Post by: Rialon on November 02, 2006, 06:00:38 pm Quino has a point. I would like to add, that fog is an out-of-pk spell also. ::)
Title: Re: Turn undead Post by: Sirrion on November 02, 2006, 09:49:45 pm Discussable still.
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