Title: guilds Post by: unreal on January 21, 2007, 02:05:22 pm Perhaps it have a sense already to remove such names of guilds as "Necromancer guild" or "Invoker's guid" and call them all as black/red/white?
Title: Re: guilds Post by: Nuitari on January 21, 2007, 03:23:35 pm In fact, we can have both kinds of guilds.
Ones that allow only red(neutral) mages inside, or ones that allow, say, invokers of any alignment. Title: Re: guilds Post by: unreal on January 21, 2007, 03:39:26 pm Thats the way too.. But now it looks strange when invoker must go in necromancer's guild to practice - that's what I'm talking about.
Title: Re: guilds Post by: Sirrion on January 21, 2007, 04:02:16 pm We do have both kinds of guilds already.
Report the exact weirdness, if it exists. Title: Re: guilds Post by: unreal on January 21, 2007, 04:03:40 pm Nethosak? If I'm not mistaken. I saw there necromancer and invoker at the same time already in this pwipe.
The place is called as "Within the guild of necromancers" Title: Re: guilds Post by: Sirrion on January 21, 2007, 04:15:12 pm Changed the name, next boot.
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