Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Raider on January 24, 2007, 02:00:57 pm



Title: Harpoon
Post by: Raider on January 24, 2007, 02:00:57 pm
perhaps there should be 1 or half of round of lag after harpooned victim flees?


Title: Re: Harpoon
Post by: Sirrion on January 24, 2007, 03:03:58 pm
The skill was designed exactly to see victims fleeing through whole Krynn (rather low chance of getting rid of the harpoon in your body, but normal movement lag only on each attempt).