Title: Clerics of Sirrion Post by: Critic on January 30, 2007, 12:20:59 am reorx: 14 skills and empowers
chislev: 25 empowers (!!!) sirrion: 11 poor empowers. Resume: Sirriclerics are underpowered. They should be improved somehow. Title: Re: Clerics of Sirrion Post by: Sirrion on January 30, 2007, 12:08:18 pm Where is the idea?
Title: Re: Clerics of Sirrion Post by: Critic on January 30, 2007, 12:19:24 pm some ways.
1. Make him real Alchemist. Add empowers for morphing or creating orbs, wands, staves? 2. Make him more various in damage empowers with some nice affects. 3. Make him more defensive with his empowers (resists, blocks, etc.) 4. Add him some pets. 5. so on, just choose direction and I will think about empowers. Title: Re: Clerics of Sirrion Post by: Sirrion on January 30, 2007, 12:38:43 pm Sirricleric has virtually the best defensive empower in the game, named "morph liquid". Offense... gm, it seemed okay for me though I played on middleys only. Anyways, good offense and good defense would be overpower, no?
When we'll finish our crafting system at last, Sirriclerics will have nice bonuses for orb-wandcrafting. Currently, that would be too much. If you wish to participate in inventing this branch of crafting system, to make the process quicker, welcome. :) Title: Re: Clerics of Sirrion Post by: Critic on January 30, 2007, 01:54:15 pm offense is poor.
blaze - lightning. flame ring - fire. So invoker is full protected. change damtype at least. on middle ranks it was cool some times ago - when dices were higher and damtype was light. on high ranks - mutilate-disembowel per round. 40 cold, 40 lightning, 100 fire. no phisic resistance (though other neutral clerics have it). no special abilities except of morph liquid. Look at reorx: shelter, roots, sparks, hammer, flesh to dust, molten iron, barrier. As about Chislev ya voobshe molchu... almost all are unique. Crasfting system... I wrote about it already, send me mail, you know my address :) Title: Re: Clerics of Sirrion Post by: master on January 30, 2007, 03:25:16 pm I must write something although i had cleric of sirrion on only 20th rank. Indeed if you want to make damage you choose cleric of reorx, they are most powerful (enh damage, shelter, barrier, soften...indeed). Clerics of chislev indeed have good resistances to phisical but if you can see they dont have resist fire, cold or lightning, which is big minus to me. On the other hand, clerics of Sirrion are neutral cleric suport, because you didnt mention one important thing and that is they can cast sanc on everyone (that is not possible with other neutral clerics). That makes them important for grouping. Clerics of Sargonas have also flaming damage, but noone complains about them ...:). Maybe there could be solution in adding some of invoker fire spells to them, like fireball, heat metal and ignite, and perhaps mana burn. (cleric burns mana of enemy and makes some small damage and increase their own mana, good against clerics and mages.)
For crafting, i am thinking primarily on herbalism and alchemy. Herbalism is done ok and i think nothing to change. So my idea for big quality potions is this. 4 redleaf = potion of armor or lesser strength (as it is) 6 steelbloom = potion of shield or strength 8 mageflower = potion of fly or improved armor 10 mishakal = potion of refresh or cure light 12 takhisis = potion of giant strength or frenzy 2 of each = slow 5 of each = improved shield or bless 20 of mageflower and 10 of each = haste or detect invis 15 of each = stone skin or imbue regeneration 20 of each = remove curse or invis 20 mishakal, 10 takhisis and 5 of each = cure posion or cure disease +cause serious 20 mishakal and 20 takhisis = cure blindnes + cause critical this looks a bit overpower, so maybe could be added additional +5% exp to those who choose herbalism :) or make advancing in herbalism slower for 50% so player will have to spend more time in searching herbs to get access to powerfull plants. Title: Re: Clerics of Sirrion Post by: Critic on January 30, 2007, 03:55:29 pm 1. All good clerics can place sanctuary on others + they have enough power empowers.
2. Sargoclerics can also deal negative damage, they have flame barrier, they have form, maladictions, minions. 3. Craft system should be another. But this is in mail... (To Imms) Title: Re: Clerics of Sirrion Post by: Sirrion on January 30, 2007, 04:09:20 pm Blaze isn't lightning; invoker is supposed to win against cleric on hero.
Sirricler has physical resistance, he just needs to morph some to gain it. I have no addressbook here, so, you know my email. :P Title: Re: Clerics of Sirrion Post by: Rialon on January 30, 2007, 07:42:46 pm Ughum, morph liquid is almost overpower i'd say, if not balanced out by the fact that a lot of brewing is needed to keep all the affects up for a long time.
Title: Re: Clerics of Sirrion Post by: Matthew on January 31, 2007, 02:56:49 pm Clerics of Sirrion sound better than clerics of Sargonnas. The volcano thing was a cool addition but i still think the incarnation should be physical damage, claw probably, that perhaps flared. Really from what i have read about critics complaint about siri clerics, there is a very simple answer to fighting an invoker. Wield a cold damage type weapon :P Invoker cannot protect against fire and ice at the same time.
Title: Re: Clerics of Sirrion Post by: Moon_Face on February 05, 2007, 03:23:08 pm Does Siricler able to place sanctuary on another?
Title: Re: Clerics of Sirrion Post by: Raider on February 05, 2007, 05:28:08 pm yes, it gives sanc and +50 fire res.
Title: Re: Clerics of Sirrion Post by: dedraelos on February 05, 2007, 10:45:45 pm Speaking of clerics, can the IMMs perhaps visit the fact that some ingredients for apothecary brew don't exist but sirrion clerics can brew lots of different potions?
Title: Re: Clerics of Sirrion Post by: unreal on February 05, 2007, 11:45:07 pm btw.
Anyone can comment this bullsh*t with ability of clerics of Sirrion to brew whatever you want? Everything.. spellturning, mystic shield, mana shield, water breath, darkshield and etc. Dont you think its TOO much? >:( Title: Re: Clerics of Sirrion Post by: Critic on February 06, 2007, 01:18:11 am sirricler must morph potion only for sirriclerics.
for himself - expand set of usefull spells and make more chance to morph something usefull. on enemies - let he morph their potions in crap like now. btw, unreal, it's over only if you spend the whole week mophing and after you can run a pair hours in nice spellup. I doubt there will be such maniacs ))) Title: Re: Clerics of Sirrion Post by: Proph on February 06, 2007, 03:07:08 am People never thought there'd be such maniacs with thieves either.... but we had them with displacement and all kinds of ridiculous spells running amok on Krynn
Title: Re: Clerics of Sirrion Post by: Moon_Face on February 06, 2007, 10:03:17 am btw. Anyone can comment this bullsh*t with ability of clerics of Sirrion to brew whatever you want? Everything.. spellturning, mystic shield, mana shield, water breath, darkshield and etc. Dont you think its TOO much? >:( Agree absolutely. Title: Re: Clerics of Sirrion Post by: Critic on February 06, 2007, 01:18:18 pm moonface, make sirricler and morph me for example barrier, or displacement, or eldritch shield, of blade barrier, of nature blessing, or....
don't say anything if you know nothing. they can morph a very limited array of usefull spells. Title: Re: Clerics of Sirrion Post by: unreal on February 06, 2007, 02:03:25 pm oh c'mon Critic.. its overpowered and you know it even better than anyone.. all your words are because of your character sirricler ;D
Title: Re: Clerics of Sirrion Post by: Sirrion on February 06, 2007, 02:37:29 pm Whining doesn't change, but there are always different faces ;)
Title: Re: Clerics of Sirrion Post by: unreal on February 06, 2007, 02:41:44 pm well-well *smirks*
Title: Re: Clerics of Sirrion Post by: Quino on February 06, 2007, 03:08:49 pm This will just produce pack of trash-morphers to help their main characters
Title: Re: Clerics of Sirrion Post by: Critic on February 06, 2007, 04:49:52 pm oh c'mon Critic.. its overpowered and you know it even better than anyone.. all your words are because of your character sirricler ;D it's overpower for a short time. To Sirrion: I've made my suggestion, think on it :) Title: Re: Clerics of Sirrion Post by: Moon_Face on February 06, 2007, 06:28:29 pm moonface, make sirricler and morph me for example barrier, or displacement, or eldritch shield, of blade barrier, of nature blessing, or.... don't say anything if you know nothing. they can morph a very limited array of usefull spells. My assassin yestarday got from sirricler mana shield for 14 hours and sanctuary + resist poison He made them from 5 potions of teleport and several potions of travel. I know what i'm talking about. Title: Re: Clerics of Sirrion Post by: Critic on February 06, 2007, 10:10:31 pm I know it too, it was me (sirricler)
Title: Re: Clerics of Sirrion Post by: omledufromage on February 07, 2007, 02:26:19 am Seems to me as some people are saying the cleric of Sirrion sucks, and others saying he is overpower...
Perhaps it is just dependant on the way each person plays and their point of view, being the cleric is not even over nor underpower. cast 'chill touch' everyone Title: Re: Clerics of Sirrion Post by: Critic on February 07, 2007, 08:56:23 am Seems to me as some people are saying the cleric of Sirrion sucks, and others saying he is overpower... Perhaps it is just dependant on the way each person plays and their point of view, being the cleric is not even over nor underpower. cast 'chill touch' everyone people who say it's overpower just don't play them. Title: Re: Clerics of Sirrion Post by: ezus on February 07, 2007, 09:37:04 am No need to play em ;D We known all about from you Criteg ;D
Title: Re: Clerics of Sirrion Post by: Matthew on April 27, 2007, 01:01:19 pm On the subject of clerics, i just leveled a cleric from 1st to 10th level, omg that was the most boring 2 hours of my life. Let clerics choose thier worship at level 2! Or even better level 1! And give sargonnas clerics enhanced damage! Pleeeease?
Title: Re: Clerics of Sirrion Post by: Quino on April 27, 2007, 01:11:21 pm And imbue autoslay!
Title: Re: Clerics of Sirrion Post by: Matthew on April 27, 2007, 02:38:43 pm Naw, but i am serious about enhanced damage. Lets take a look at cleric of Morgion
Enhanced damage <-- nice damage with whatever damtype weapon they carry shroud <-- sanc witherfist <-- nice damage, softens and other nasty effects on top of various damage types and enhanced damage, a cleric of Morgions mace swing is just yummy. fatigue <-- stop them running away rot <-- Continual damage that is hard to remove Lets look at Sargonnas demonfire <-- fire damage + possible curse fires of vengeance < -- sanc + small fire damage, immunity to fire summon fire elemental <-- fire damage incarnation of fire <-- wait for it, FIRE damage and huge physical resists but absolutely no resists to anything else. volcano <-- earth damage?, chance to stun, your enemy or yourself. My asking for enhanced damage was kind of a quick fix wish cause it was a skill that would be granted at low levels and make them less painful, what i would really like to see is another empower, a beefed up frenzy or something. Seems fitting for the god of rage. Dont get me wrong, im not whining, i like the ideal of sargonnas and want to see his clerics unique and properly representing thier diety. On another note, perhaps incarnation should also be immune or resistance to negative. Title: Re: Clerics of Sirrion Post by: Quino on April 27, 2007, 03:20:03 pm I rolled out some time ago both morgi- and sargiclerics and fought against abjurers.
Abjurer shred my morgion cler out. I could not place no affects on him, he's dressed in nonlimited save stuff. (25 rank cler vs 27 rank abjurer, swing decimated him, 25 ave negative damtype vs elf, who is vulnerable to it. Yummy?) At the same time, Lesro, kender abjurer fled from my Sargicler each time we met, he deals much more massive damage. But fire/negative damage is not very nice as most of mobs are resistant to it. btw if you place rot and victim does not heal it, it will die in 10 hours, each hour losing health and strength. Ah yes, demonfire deals negative damage as I know. Title: Re: Clerics of Sirrion Post by: kepasa on April 27, 2007, 03:31:02 pm Lets give somelike uber empower to the clerics of Takhisis!
Title: Re: Clerics of Sirrion Post by: Proph on April 27, 2007, 07:00:46 pm At the same time, Lesro, kender abjurer fled from my Sargicler each time we met, Lesro = fighterLester = Abjurer I'm baffled at how often people mistake one for the other :) Title: Re: Clerics of Sirrion Post by: Matthew on April 27, 2007, 10:34:56 pm Ive played only like 5 clerics so far but i can say easy that morgion was the strongest. Using an abjurer as an example is a little silly, its far to easy to have buff saves and spellturning. I have to wonder what your cleric was wearing too cause i smashed an abjurer with my mishacleric.
Like i said though i dont want to see a cleric of sargonnas uber buff, i think just some small tweaks and hopefully at the same time add some more Sargonnas characteristics. Title: Re: Clerics of Sirrion Post by: Werewolf on April 27, 2007, 10:46:36 pm I wonder why all the recent ideas start like:
"I made a char in hope it will be mega-killing-machine, but it's not! I am frustrated. But I got a quick-fix idea: grant him some extra protection and some damage ability, and I am sure it will be just balance." Sargonnas priest is quite strong at hero ranks. Just think what is his strong point, and how to use it. Title: Re: Clerics of Sirrion Post by: Matthew on April 27, 2007, 11:02:39 pm Aye i had alot of fun with mine at hero but like i said the 1st 15 ranks . . .
Title: Re: Clerics of Sirrion Post by: Quino on April 28, 2007, 08:51:32 am At the same time, Lesro, kender abjurer fled from my Sargicler each time we met, Lesro = fighterLester = Abjurer I'm baffled at how often people mistake one for the other :) Argh, you're right :) |