Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Critic on February 13, 2007, 02:44:30 pm



Title: spell resistance
Post by: Critic on February 13, 2007, 02:44:30 pm
kinda strange that evil beings, who must have aversion to holy, in real have great resistance (outcasts, cleric, takhisisclan).
and goodies instead of aversion to negative have resistance (knights, clerics, solamnia).

Something should be done (cut clan resistance to these damtypes, reduce of remove or replace resistance from empowers).


Title: Re: spell resistance
Post by: Moon_Face on February 13, 2007, 04:03:34 pm
ABSOLUTELY AGREE!
Thank you, Critic. I tried couple times to say the same long before. It's very very strange for me that the main weapon against Solamnia - divine, but it really useless against Takhisis. If you gave any protection against negative attacks to Solamnia it must be double protection against holy as minimum.
I do not know why game made in such way that you always need to find other way to hit your enemy instead of using your primary powers and moreover yours primary powers work very well aginst you.


Title: Re: spell resistance
Post by: Proph on February 13, 2007, 10:05:44 pm
Agree 100pct... divine damage shouldn't be the ultimate weapon against a clan that represents holiness (and vice versa for takh)