Title: blocks Post by: Critic on February 14, 2007, 01:37:59 pm strange system now with blocks.
they check after misses-check. and I think it's wrong. if you dodge blow - it can't hurt you with misses. but if it misses you - it means you haven't dodged or parried it. in all cases blocks should be checked before misses-not misses. in according to logic. Title: Re: blocks Post by: Bacuha on February 14, 2007, 04:25:24 pm Its so for a long time, I think.
Im not sure what order is more logical... You can also say that you should not dodge the blow that missed you. Title: Re: blocks Post by: Nuitari on February 14, 2007, 05:43:23 pm Im not sure what order is more logical... You can also say that you should not dodge the blow that missed you. We took that stance. Also remember, that lots of blocks are limited in activation count.. like skins, mana shield, etc. It would be silly to have your iron skin shattered by a missed blow. Anyway, in some future time we'll make it more logical. Title: Re: blocks Post by: Critic on February 14, 2007, 05:58:36 pm Anyway, in some future time we'll make it more logical. I hope... Just it needs to divide blocks into two groups: before and after check. Mana shield, ironskin, maggots, etc - after. Dodge, parry, etc - before. Title: Re: blocks Post by: Matthew on February 16, 2007, 02:09:11 am Instead of the 'mobs claw MISSES you' message perhaps it could be stuff like,
A mobs claw connects but bounces off your armor harmlessly. Or something. Title: Re: blocks Post by: omledufromage on February 16, 2007, 03:44:18 am I like matthew's idea
Title: Re: blocks Post by: myx0m0p on February 16, 2007, 05:09:24 am yea, more various messages for all blocks!
Title: Re: blocks Post by: Moon_Face on February 16, 2007, 04:23:49 pm As for me various messeges will only waste your attention.
If it will be implemented, i'll return them back on simple misses by client. Title: Re: blocks Post by: Quino on February 16, 2007, 08:16:39 pm #substitute {%0's %1 misses you.} {With high swing of arm, cleaving thin air you notice %0 aiming at you with %1, but you manage to deflect %1 with lucky twist, placing your armor in way of blow.}
Go ahead, invent more perverts. Regarding blocks: Let's take this example: a mob strikes you but knocks at your armor. Still, you normally would try to dodge that blow since you don't know will it strike at your armor or stab at your face; thus you should improve your dodge ability. Title: Re: blocks Post by: Proph on February 17, 2007, 02:04:58 am Title: Re: blocks Post by: Matthew on February 18, 2007, 02:54:25 am People worrying too much about what order what goes in, replacing the line gives the appearence that everything is working fine anyway(in an rp point of view) regardless of whether the order of things happening is changed. I only see a negative for doing this on the non-rp side. EG subs and highlights, which obviously have nothing to do with rp. My suggestion was to change it to only one message that didnt include the words 'miss' or 'misses' so it is not implying one of your skills did not work. Or perhaps a couple of messages, just to account for some of the different damage types. I always thought for instance acid damage weapons could splash the target sometimes with acid, even if it misses.
Title: Re: blocks Post by: Quino on February 18, 2007, 03:14:43 am Subs are not selfish way of fixing that problem with messages. Coding these msgs in mud will cause everyone to have them, even those who don't want to spectate that. And subs are very customisable; if you want it - sub it and everyone's happy.
As for Quote acid damage weapons could splash the target sometimes with acid, even if it misses. Add 'It drips scorching acid,' to identify and code it? That's rather logical idea, but then also flaming, freezing, lightning, etc flags should be applied on misses too. Title: Re: blocks Post by: Raider on May 16, 2007, 08:24:07 am bumping this.
with misses checking before blocks i have to undress self to master dodge/parry etc. The order of checks affects skills like riposte, restrike, so should be reviewed :/ Title: Re: blocks Post by: Kiri-Jolith on May 23, 2007, 12:00:36 pm bumping this. I think in RPG games a missed attack is when you actualy hit, but fail to penetrate AC with your hitroll. If so, it would be logical to check blocks and then to check misses.with misses checking before blocks i have to undress self to master dodge/parry etc. The order of checks affects skills like riposte, restrike, so should be reviewed :/ The idea was implemented and ready to be tested next reboot. |