Title: group report Post by: master on March 15, 2007, 01:41:20 pm Maybe it would be good to allow group members to see what spells are affecting other group members, so abjurer can see if anyone needs haste, cleric if anyone needs bless or fly or similar.
For example like command report, one group member can use report command on another to see what spells are affecting him... ? Title: Re: group report Post by: Kiri-Jolith on May 23, 2007, 12:30:05 pm A nice idea, I am working on it... Would be nice to hear which spells would you like to see on victims.
Title: Re: group report Post by: Raider on May 23, 2007, 05:00:45 pm Improve detect magic - to detect spells on target.
Title: Re: group report Post by: Kiri-Jolith on May 23, 2007, 05:02:02 pm No, I think the idea is to be able to see affects on your groupmates. So you don't need to ask them.
Title: Re: group report Post by: Raider on May 23, 2007, 06:18:45 pm I know, but what is the logical explanation? :)
Title: Re: group report Post by: Proph on May 23, 2007, 08:09:47 pm You could just add a statement for haste and other spells that don't say anything when they fade.
IE: Elric's actions slow down and return to a normal pace. Title: Re: group report Post by: Kiri-Jolith on May 23, 2007, 08:43:14 pm Just name them.
Title: Re: group report Post by: inkognito on May 24, 2007, 10:49:13 am You could just add a statement for haste and other spells that don't say anything when they fade. this works for benedictions, what about maladictions?IE: Elric's actions slow down and return to a normal pace. I think originally idea was to make life of supporting spellcasters much easier. For example (used random log from 2002), if i were in group with Zulard and i type report [log] report Zulard Zulard is affected by the following spells: Spell bless modifies save vs spell by -5 for 32 hours modifies hit roll by 5 for 32 hours Spell shroud modifies none by 0 for 6 hours Spell protection modifies save vs spell by -5 for 22 hours Skill flying modifies none by 0 permanently Spell armor modifies armor class by -20 for 8 hours Spell frenzy modifies hit roll by 6 for 5 hours modifies damage roll by 6 for 5 hours modifies armor class by 20 for 5 hours Spell giant strength modifies strength by 4 for 18 hours Spell detect invis modifies none by 0 for 18 hours Spell protective shield modifies none by 0 for 1 hours Spell blindness modifies hitroll by -5 for 4 hours Spell undead drain modifiels level by -5 for 45 hours Spell slow modifies dexterity by -5 for 5 hours [/log] maybe it is better to give short version like this [log] Zulard is affected by the following spells: Spell bless for 32 hours Spell shroud for 6 hours Spell protection for 22 hours Spell armor for 8 hours Spell frenzy for 5 hours Spell giant strength for 18 hours Spell detect invis for 18 hours Spell protective shield for 1 hours Spell blindness Spell undead drain Spell slow [/log] (Maladictions have red color on purpose, to make them more visible (though it can be done in local mudclient).) It is just technical thing, like 'who' comand. Title: Re: group report Post by: inkognito on May 24, 2007, 10:55:08 am Just name them. maybe all spells from affects?(though it can reveal some secrets, like for example clan bonuses and bonuses from shrines) I suppose all maladictions and bless, fly, haste, sanc, di, pass door, resist fire, ice... , shields from invokers, armor, shield, improved armor, improved shield, etc... It is not only important to see when some spell fades, sometimes it is good to see how much hours remains till it fades. Title: Re: group report Post by: Kiri-Jolith on May 24, 2007, 11:08:25 am Можно и так. Из какого МУДа этот лог?
Title: Re: group report Post by: inkognito on May 24, 2007, 11:11:07 am Можно и так. Из какого МУДа этот лог? Log is from Solace zipped archive logs, august 2002, author Zulard (no idea whose char). I modified it by adding maladictions (random choice of log really). Title: Re: group report Post by: Kiri-Jolith on May 24, 2007, 11:17:14 am Strange, there is no code for this in Solace...
Title: Re: group report Post by: inkognito on May 24, 2007, 11:20:45 am Strange, there is no code for this in Solace... :)) This is not real log! :) I used log tags to make it how i would like it to look when you finish it :)) Of course, it is only my opinion, the goal is to finish it, no matter how it looks :) There is no such code, but i hope there will be! Basically, it allows groumates to see your affects! Title: Re: group report Post by: Matthew on June 12, 2007, 05:05:34 pm A very large Zulard is here, fidgeting, flying, surrounded by a dark shroud and a blue bubble.
Title: Re: group report Post by: Quino on June 15, 2007, 09:50:16 am Nice idea!
Zulard is Akhulas btw :) Title: Re: group report Post by: Matthew on June 15, 2007, 10:08:26 am Wasn't that his cleric of sargonnas?
Title: Re: group report Post by: Matthew on June 15, 2007, 11:02:32 pm Hrm no that was Zorayn heh.
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