Title: Feats Post by: Rual on April 20, 2007, 10:02:36 am Ok. My minotaur warrior achieved 15 rank and got a chance to choose 1 circle feat.
Lets see at the list: [1 ] Iron Will (100 gold, 1% xp) Help: The character gets a bonus of 5 to all will saving throws. [2 ] Hide Tracks (50 gold, 1% xp) Help: You can conceal signs of passage. This feat makes it harder to track you, and even aggressive mobiles may fail to find you. [3 ] Lightning Reflexes (100 gold, 1% xp) Help: The character gets a bonus of 5 to all reflex saving throws. [4 ] Toughness (150 gold, 2% xp) Help: The character gains more hit points per level. 1st circle adds 3 hitpoints per level, 2nd circle adds 4 hitpoints per level, and third adds 5. This feat is retroactive to the levels you gained. [5 ] Bloodline (100 gold, 1% xp) Help: Bloodline of fire, ice, air, earth, divine or negative, granting additional resistance against this type attack. This feat adds up to 15, 20 and 30 resistances on each circle. [6 ] Education (100 gold, 1% xp) Help: General: Character receives 1 additional practice session per level. This feat is retroactive to the levels you gained. [7 ] Balance (150 gold, 2% xp) Help: Gives a character a slight chance to avoid bash, trip, crush, and throw. [8 ] Weapon Focus (50 gold, 1% xp) Help: Gain additional damage and hitroll while used weapon of chosen type. Adds up to 4, 6, 8 hitroll on each circle. A chance to avoid holding skills may be really worthy for the non-warrior classes. Avoiding tracks mobs can really be worthy for the devoted explorer. So we have choices: 5 will, 5 reflex, 34*3 = 112 hp at hero, 4 hr, 30 resist, 35 pracs I may consider that 30 resist may be worthwhile for somebody seeking to gain immunity. 35 pracs... well, I cant understand how this can be worthwhile in any sense since you can revert trains and thus gaining really enough practices. And the first four choices really do not leave you any real choice at all - all will take hp. I remember there was rough formula to calculate worthness of a piece of equipment, that certainly differed from class to class, from player to player where -5 old saves = 20-30hp = 2-3dr = 4-5 hr. Other players may correct me. If I understand correctly nowdays 5 saves is like -2 old save in old system. With 50 will saves you may consider you are descently defended against spells like -100 saves in old Solace. So in my opinion we have here like 15 saves(against one type of spells) = 110 hp = 4hr. The last one should be a joke... Well. Considering all above - my opinion that feats should be roughly equal. So if we have toughness giving 112 hp at hero or lets say 80-100 in average through characters life, feats should give _at least_ 10-15 saves at one direction and say 10hr/10 dr. Considering the last choice is a choice of warrior, who have a good damroll already and that damroll has the breakpoint after which it influences damage output less(if I remember correctly), that wont be too much. I said. Your opinion? Title: Re: Feats Post by: kepasa on April 20, 2007, 10:32:28 am 10dr is too much!!
Title: Re: Feats Post by: Raider on April 20, 2007, 10:40:43 am weapon focus gives
2x4 2x6 2x8 dr/hr because of dual wield so 10 is not much ) 10x2 is too much for sure. Title: Re: Feats Post by: Proph on April 20, 2007, 11:15:00 am I wasn't aware weapon focus gives the bonus per weapon. Wow, that makes me reconsider it now.
Title: Re: Feats Post by: Quino on April 20, 2007, 11:54:30 am [5 ] Bloodline (100 gold, 1% xp) Help: Bloodline of fire, ice, air, earth, divine or negative, granting additional resistance against this type attack. This feat adds up to 15, 20 and 30 resistances on each circle. Bloodline of first circle grants no more than 15 resist from one damtype. In case to gain 30 resist you'll have to choose third circle bloodline. Weapon focus is really nice choice for all warriors. Hide tracks is often underestimated by others, but some classes with this feat can travel solo in very dangerous areas. I travelled in ToHS and Edges, Akhulas slam through Nether. Title: Re: Feats Post by: Illieta on April 20, 2007, 07:18:01 pm Hide tracks is often underestimated by others, but some classes with this feat can travel solo in very dangerous areas. I travelled in ToHS and Edges, Akhulas slam through Nether. What is the point in solo travel into dangerous area if you can not kill mob with eq there? :) Title: Re: Feats Post by: Critic on April 21, 2007, 12:12:39 am easy.
Title: Re: Feats Post by: Illieta on April 21, 2007, 12:37:04 am easy. Your "Engrish" hurts my feelings. What did you want to say? ;DTitle: Re: Feats Post by: Matthew on April 21, 2007, 04:18:52 am You talk alot about old solace and insult someone, but you sound like a newbie. All of these questions can be answered by playing and simply searching this forum.
Title: Re: Feats Post by: Illieta on April 21, 2007, 04:26:41 am You talk alot about old solace and insult someone, but you sound like a newbie. All of these questions can be answered by playing and simply searching this forum. There is a little button at the screen - "Quote". Can I ask you to use it so it would be clear who you are trying to speak with? Thank you! Title: Re: Feats Post by: Raider on April 21, 2007, 11:28:20 am You talk alot about old solace and insult someone, but you sound like a newbie. All of these questions can be answered by playing and simply searching this forum. relax, mate, they're are friends, so this is friendly teasing. Illiet, some classes can for sure do netherworld and edges solo(abjurer and necro - easy, others not so easy but can do, need good gear) |