Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Raider on May 27, 2007, 04:25:04 pm



Title: fighter skills
Post by: Raider on May 27, 2007, 04:25:04 pm
mastered backhand misses too often on equal lvl mobs.
boneshatter - too low damage for onetime use skill.
drum fails too often.

impale - too low damage for onetime use skill. No affect sux also.
harpoon - needs lag after flee to be usable. Misses way too often.
jab - doesnt check weapon flags.

lunge still sucks, its piercing, weaponskill independant.

h2h spec needs revamp

whip spec needs damaging skills

axe spec needs damaging skill for 1 axe

staff/spear could use autodamaging skill( like restrike/riposte)
skills for polearm?

shield spec would be nice.

weapon focus feat needs revamp.

body crush should check recovery, and should not crush mount if the victim is mounted. Or should throw off the mount.

pull/choke chances should be raised.



Title: Re: fighter skills
Post by: Kiri-Jolith on May 28, 2007, 10:01:21 am
And Heretics should be slightly lowered then, shouldn't they?  ::)


Title: Re: fighter skills
Post by: Raider on May 28, 2007, 12:48:52 pm
I dont play heretic. I just dont like when mastered skills fail often. And i dont like useless skills in my skill list, but that is personal.

i'd say all clan powers should be lowered and getting into clan should be easier.
Leads to raise of PK. More fun.



Title: Re: fighter skills
Post by: Illieta on May 28, 2007, 04:16:58 pm
And Heretics should be slightly lowered then, shouldn't they?  ::)

Go ahead and tell me what shadows can do? :)


Title: Re: fighter skills
Post by: Kiri-Jolith on May 28, 2007, 05:18:08 pm
Go ahead and tell me what shadows can do? :)
The post is about fighters. Stick to the topic.  ::)


Title: Re: fighter skills
Post by: Illieta on May 28, 2007, 06:54:50 pm
Go ahead and tell me what shadows can do? :)
The post is about fighters. Stick to the topic.  ::)

Heretics are not just a fighters right?


Title: Re: fighter skills
Post by: Quino on May 28, 2007, 10:49:43 pm
The topic is not about Heretics  ::)
Raider offers to improve fighter skills and Kiri thinks that Herecy will become stronger with them.


Title: Re: fighter skills
Post by: deda on May 28, 2007, 11:57:32 pm
Yeah, if fighter skills improve perhaps Bralkar would have parried 6 instead of only 4 attacks... 8)


Title: Re: fighter skills
Post by: Matthew on May 29, 2007, 06:02:32 am
I agree with Raider, though there needs to be a less of a dual wielding lean going on. Perhaps increase shield block skill. A sword and shield should be just as good as staff for defense. Hrm you know, riposte should be checked on shield blocks.. Perhaps other specs can also have an advantage to using a shield. Or perhaps fighters could be made to use thier shield to partially block things ilke breath weapons etc by hiding behind thier shields. At the moment the only time you wear a shield is using mace or whip. Loosing all that extra damage from dual wielding isnt worth it with other specs.
Or yes return shield spec!


Title: Re: fighter skills
Post by: Niano on June 06, 2007, 05:49:04 am
I would like to see shield skills/specialization returned. Imagine a big mino fighter/outcast using a shield swinging it around with old skills like shield bash...lots of possibilities if you add in shield skills. Make weapon/shield combo more common too.


Title: Re: fighter skills
Post by: Moon_Face on June 06, 2007, 07:54:20 am
1. Why drumming mace lost stunning ability?
2. Why recovery grows so slowly?
3. I think two handed weapon should be much harder to be disarmed, don't you think so?


Title: Re: fighter skills
Post by: Matthew on June 06, 2007, 08:20:22 am
Last i played my warrior it still stunned things with Drumming maces. . .


Title: Re: fighter skills
Post by: Urimarr on June 06, 2007, 10:08:08 am
boneshatter - too low damage for onetime use skill.
drum fails too often.
imho boneshatter is not for damage :) It's pretty good right now.
drum checks many stats. If it won't fail like today - it will be too powerful.
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1. Why drumming mace lost stunning ability?
2. Why recovery grows so slowly?
3. I think two handed weapon should be much harder to be disarmed, don't you think so?
1. wrong
2. wrong
3. maybe


Title: Re: fighter skills
Post by: inkognito on June 06, 2007, 10:35:05 am
I think it would be good if warriors got horse specialization (horse is not weapon but still it could be interesting)
On start of battle horse can charge.


Title: Re: fighter skills
Post by: Matthew on June 06, 2007, 12:17:45 pm
Im thinking perhaps all warriors need is more debilitating maledictions, these days -4 seems nothing to worry about at all, but -6 or-8 str from boneshatter in combination with others like poison or chill touch from a weapon could be enough to make an opponent actually stop wielding thier weapon. Perhaps even encumber them. I remember fighting Sios once, he was placing boneshatter, bleed, and primal scream all at once, my poor dwarf had like 6 dex. Now days +dex and other  stats is on alot more equipment so i guess returning some to warriors maledictions would be a good idea.


Title: Re: fighter skills
Post by: Raider on June 06, 2007, 10:16:34 pm
imho boneshatter is not for damage :) It's pretty good right now.
drum checks many stats. If it won't fail like today - it will be too powerful.

yes its not for damage, but the affect is poor, damtype is bash, damage is low and you can use it once per 5 hours.

its not guaranteed to daze even if you drumm the target, but it fails too often to do the drumming, not even dazing. Too unreliable.


Title: Re: fighter skills
Post by: Matthew on June 06, 2007, 11:33:40 pm
Yeah, when you consider the damage trade off with a skill like flurry or undercut, drumming maces is a bit poor. And then, it fails completely quite often as well.


Title: Re: fighter skills
Post by: Urimarr on June 07, 2007, 01:14:36 am
Yeah, when you consider the damage trade off with a skill like flurry or undercut, drumming maces is a bit poor. And then, it fails completely quite often as well.
You don't understand that "drumming maces" skill is something about 2/2! What do you need more? Tell me, please, if it "fails quite often" why 99% of fighters choose this spec?


Title: Re: fighter skills
Post by: Matthew on June 07, 2007, 02:42:23 am
Im a little bit sick of you telling me what i don't understand, for your information i understand how it works perfectly well. This topic seems to be about how to improve warriors, not tell people what you think they know.


Title: Re: fighter skills
Post by: Matthew on June 07, 2007, 03:11:14 am
impale - too low damage for onetime use skill. No affect sux also.
harpoon - needs lag after flee to be usable. Misses way too often.
jab - doesn't check weapon flags.
Impale has some nice lag on it and leaves target prone, though once upon a time it was vorpal?
I haven't even bothered to try harpoon yet.

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lunge still sucks, its piercing, weaponskill independent.
I never even train it.

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h2h spec needs revamp
Why? What bits? Do you want fighter assassins? Give warriors strangle!

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whip spec needs damaging skills
Whip spec is the best already . . .

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axe spec needs damaging skill for 1 axe
Yes yes.

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staff/spear could use autodamaging skill( like restrike/riposte)
Hrm bit much?

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skills for polearm?
Why doesn't spear spec work with these, even halberds have a nice long spike on the end like a spear.

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shield spec would be nice.
Mmm.
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weapon focus feat needs revamp.
How? I reckon weapon focus should increase weapon skill, not dam/hr, providing ofcourse that will increase your chance of getting through dodge/parry/shield block etc. Im not quite sure on that yet i dont play warrior enough.

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body crush should check recovery, and should not crush mount if the victim is mounted. Or should throw off the mount.
Yeah grind the elephant into the ground.

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pull/choke chances should be raised.

Pull perhaps, choke is great, you can even engage people with it. Which is more than you can say for boneshatter.


Title: Re: fighter skills
Post by: Raider on June 07, 2007, 02:36:27 pm
drum is 2/2 but rarely permlags, dunno why.

Impale - the damage is too low, you have to be mounted(no adrenalin rush), cant be used in fight,  the fact it does lag doesnt compensate these things.

h2h - cos only ground control is used from the whole spec. This is wrong.

whip is best spec cos other spec are weaker, not because it is overpowered.

weapon focus - yes, thats what i meant, some more specialization in a weapon you choose, not plain dr/hr which boosts dual wielding weapons. h2h, whips, spears are also weapons. Why no focus for those?

Choke is unusable in PK, 2 rounds lag, ~10-15% chance to sleep if mastered



Title: Re: fighter skills
Post by: inkognito on June 07, 2007, 05:20:49 pm
I dont know about others, but always when i was fighting against two mace drumers, all i could see was some twenty 'flee' of mine echoed at pit after my death...
maybe it was just luck, but my choke worked a bit more often, even on 90%
In my opinion if we say that warriors are weak, i think adding 5% magic resistance to berserk could help a bit. But i dont know, that could make heretics even more strong.




Title: Re: fighter skills
Post by: Raider on June 07, 2007, 07:54:22 pm
try to flee against two lashers, two pincerers, two bashers(if no ps), two trippers(if no fly).. etc


Title: Re: fighter skills
Post by: Matthew on June 08, 2007, 01:28:05 am
lash + trip is bad too


Title: Re: fighter skills
Post by: Woland on June 08, 2007, 08:15:23 am
Solo permlag is kind of unfair )