Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Matthew on June 11, 2007, 01:32:38 am



Title: Sacrificing
Post by: Matthew on June 11, 2007, 01:32:38 am
Perhaps there could be some bonus to sacrificing elite items. Say for instance if you are of evil alignment and you sacrifice an elite item flagged good like medallion of Mishakal or something, you gain a 50 hp bonus for 100 hours or something. Good for equipment circulation! Cleric or follower of Hiddukel could gain 500 gold or something.
And perhaps keep track of how many such items sacrificed so your immortal can see how busy you've been.


Title: Re: Sacrificing
Post by: Proph on June 11, 2007, 07:45:54 am
I'd say gold bonus, not temporary HP bonus. Evil sacrifices lim1 relic flagged good, 600 gold or something.


Title: Re: Sacrificing
Post by: Matthew on June 11, 2007, 08:53:21 am
I though all sorts of bonus's, depending on the item sacrificed. Though perhaps not as large as 50hps. It would definitely have to be though out.


Title: Re: Sacrificing
Post by: inkognito on June 11, 2007, 10:30:18 am
Everybody who knows how to transfer item, they can transfer it to char of opposite alignment ;). Everybody who doesnt know that (and they are in minority), why would imms have to work more just because you dont know how to tranfer... eventually those who do not know to transfer, they will learn it with time... so nobody will sacrifice unique items... and imms will work for nothing ;)

ps I use ;) in posts when i am not 100% serious.


Title: Re: Sacrificing
Post by: Matthew on June 11, 2007, 10:32:09 am
Are you telling us you transfer items between your characters?


Title: Re: Sacrificing
Post by: Proph on June 11, 2007, 10:33:47 am
ban


Title: Re: Sacrificing
Post by: inkognito on June 11, 2007, 10:34:50 am
As a little proof i am revealing how interesting is locating relics ;)

[log]
You discern that bracelet engraved with strange symbols is at Nabil's Back Room.
You discern that a bracelet of control is at Nabil's Back Room.
You discern that the lord-chancellor's mitre is at Nabil's Back Room.
You discern that the mace of disruption is at Nabil's Back Room.
You discern that a thorny, rotting flesh covered green-black mace is at Nabil's Back Room.
You discern that a howling mouth bound with a circle of iron is at Nabil's Back Room.
You discern that a red-tinted spiked battle mace is at Nabil's Back Room.
You discern that some strong platinum armplates is at Nabil's Back Room.
You discern that a rusted jazeraint shield is at Nabil's Back Room.
You discern that a large turtle shell is at Nabil's Back Room.
You discern that the ring of desecrated life is at Nabil's Back Room.
You discern that Skin of the Giant Lord is at Nabil's Back Room.
You discern that a hood made out of porcupine skin is at Nabil's Back Room.
You discern that a jewel-encrusted broach is at Nabil's Back Room.
[/log]

Some rooms are simply magnets for good items... good items gravitate to such rooms...nobody can explain such effect and how those things got there... :)


Title: Re: Sacrificing
Post by: inkognito on June 11, 2007, 10:40:16 am
ban

Ban who? from where? how?

Go play your xbox, capitalistic imperialistic p*g :)


Title: Re: Sacrificing
Post by: inkognito on June 11, 2007, 11:03:57 am
Nobody who has self-respect with let other to ask him to be banned and stay unpunished... if you accuse somebody with prejudices, you must be sure to have will of steel to receive some insults... :)


Title: Re: Sacrificing
Post by: Matthew on June 11, 2007, 11:14:37 am
Such passionate reactions only make you look guilty :P


Title: Re: Sacrificing
Post by: inkognito on June 11, 2007, 12:18:10 pm
Such passionate reactions only make you look guilty :P

It would be too passionate if i were true serious... i am teasing him... but now you made me to say it in public and it is losing its charm and fun...   >:(


Title: Re: Sacrificing
Post by: Matthew on June 11, 2007, 12:55:52 pm
Heh i was just teasing you back


Title: Re: Sacrificing
Post by: Matthew on June 11, 2007, 01:13:19 pm
Anyway, back to topic, i don't think gold is really a good enough incentive for most classes. But things like 4% resistance to holy if your evil or 4% resistance to acid or what not depending on the items you sacrifice. Obviously its alot of items to change for support so instead could do it by flags, if it is a weapon with acidic bite for instance could have the resistance to acid etc. Bonus's should stack though cause there really aren't that many elite items available most of the time to make it abusable.

On the other note, keeping track of things sacrificed for rp is probably the best idea.