Solace MUD Official Forum

Solace Development => Ideas => Topic started by: one on September 12, 2007, 12:21:19 am



Title: just a thought
Post by: one on September 12, 2007, 12:21:19 am
- Return svs as they were in past.
- Return instant kills skills/spells to be as they were in past.
- Return skill/spell (%)of effectiveness to what they were in past.

And see player base grow.

 ;)


Title: Re: just a thought
Post by: Raider on September 12, 2007, 04:56:27 am
- remove instant kills.
- Improve lagging skills/spells, make some new skills/spells like fatigue and curse that prevent fleeing.
- Ease joining in the clans.
- Change newbie zone and/or outfit command to have more damroll
- add some lowlevel damage skills to some classes(clerics, for example, gain shield block at 14, parry at 16, swing at 15, dont have any ac or damage to exp effectively at low ranks)
- remove half-kenders, those are nonsense
- add some, even if minor, specializations to each classes.
(outcast: more magic or more fighting,  thief: more rogue skills or more fighter skills, knight - more fighting or more preaching, etc)
- make characters less universal ( invokers - two elements out of 4, alters - 1 major form, etc)
- there is elven problem also, with str->damage dependency, there is little sense of making elven fighterlikes, which does no good.

And see playerbase grow.


Title: Re: just a thought
Post by: unreal on September 12, 2007, 08:24:22 am
- remove half-kenders, those are nonsense

And see playerbase grow.

Only one wise thought..

Another are pure bullsh*t.  :-\


Title: Re: just a thought
Post by: one on September 12, 2007, 08:46:46 am
- remove instant kills.
- Improve lagging skills/spells, make some new skills/spells like fatigue and curse that prevent fleeing.
- Ease joining in the clans.
- Change newbie zone and/or outfit command to have more damroll
- add some lowlevel damage skills to some classes(clerics, for example, gain shield block at 14, parry at 16, swing at 15, dont have any ac or damage to exp effectively at low ranks)
- remove half-kenders, those are nonsense
- add some, even if minor, specializations to each classes.
(outcast: more magic or more fighting,  thief: more rogue skills or more fighter skills, knight - more fighting or more preaching, etc)
- make characters less universal ( invokers - two elements out of 4, alters - 1 major form, etc)
- there is elven problem also, with str->damage dependency, there is little sense of making elven fighterlikes, which does no good.

And see playerbase grow.


Do this if you want munchkins to play.(http://tesla.rcub.bg.ac.yu/~maverik/Smiles/daz.gif)


Title: Re: just a thought
Post by: Raider on September 12, 2007, 09:07:17 am
and who plays now?


Title: Re: just a thought
Post by: one on September 12, 2007, 09:52:24 am
and who plays now?

Little munchkins who are soon to become full grown munchkins and you don't want that.



Title: Re: just a thought
Post by: Raider on September 12, 2007, 12:30:57 pm
PK will make the mud flourish. Do things to improve and enrich PK and watch.


Title: Re: just a thought
Post by: Matthew on September 12, 2007, 02:49:24 pm
I agree with Raider! Though not with some of the methods he wishes to change it. A thief with more fighter skills sounds damn scary, and there is little sense making elven anythings except perhaps season assassin :P The same goes for dark elf, good for necromancers only, i would remove dark elves and allow elves all alignments. I agree heaps with elven warriors being useless, it is strange, riposte is dependent on parry which is dependent on strength, yet both parrying and riposte things done with finesse and lighter weapons. I could go on forever!

PS. yes i spent many years sport fencing. . .


Title: Re: just a thought
Post by: one on September 13, 2007, 09:52:37 am
enriching PK is not same for all. For example you like to prep, you like
long fights. While for me PK should be quick with no preps (quake-like).
(http://tesla.rcub.bg.ac.yu/~maverik/Smiles/dozor.gif)


Title: Re: just a thought
Post by: Matthew on September 13, 2007, 03:30:52 pm
Actually i hate to prep, sometimes it is unavoidable. I like fights that last like 6+ rounds. . . any shorter than that is pointless. I want the adrenaline to pump a bit longer :P


Title: Re: just a thought
Post by: Nierth on September 13, 2007, 04:11:14 pm
Mda. PK, like sex, should not be short!


Title: Re: just a thought
Post by: inkognito on September 13, 2007, 04:15:49 pm
4-5 hours minimum   :)


Title: Re: just a thought
Post by: Rialon on September 13, 2007, 04:17:39 pm
C'mon, none likes a quickie?  ;)


Title: Re: just a thought
Post by: unreal on September 13, 2007, 11:17:06 pm
Mda. PK, like sex, should not be short!

ouch.. baby.. come to me! I'll show you how real PK must be!!  ;D


Title: Re: just a thought
Post by: deda on September 13, 2007, 11:46:27 pm
4-5 hours minimum   :)

You mean, like for starters? 8)


Title: Re: just a thought
Post by: moq on September 14, 2007, 04:26:58 am
i would remove dark elves and allow elves all alignments.

btw, it always astonish me how can I recognize them as 'dark elves' on sight.
as far as I understand they're not a separate race but the same elves, just outcasted because of their evil nature.
so I should see something like:

[log]Ohsoevilroguel the male elf is here. [/log]

and only when i'd catch him slaying dryads I'd understand that something wrong with him


err.. offtopic from me, as usal. sorry =)


Title: Re: just a thought
Post by: ezus on September 14, 2007, 06:44:26 am
darn, what a bullsh*t you wrote....
Let me drop my 5 cents.
If person avoiding PK let limwatching daemon for tis person work 10X faster  ;D ;D ;D
Also perhaps cut off features?  ;)


Title: Re: just a thought
Post by: Genocide on September 14, 2007, 09:46:53 am
Aha, mishakal cleric rapes evrything on sight. Solamnic knight with his last
breath asks: Whhhy? And cleric say: rest in peace, your death was not invain!
The limwatch daemon will never have artifacts of light !  :)


Title: Re: just a thought
Post by: Nierth on September 14, 2007, 09:52:26 am
Mda. PK, like sex, should not be short!

ouch.. baby.. come to me! I'll show you how real PK must be!!  ;D

yeah? bash, bash - you are dead? 5 mins? =)


Title: Re: just a thought
Post by: ezus on September 14, 2007, 11:47:13 am
Mda. PK, like sex, should not be short!

ouch.. baby.. come to me! I'll show you how real PK must be!!  ;D

yeah? bash, bash - you are dead? 5 mins? =)

err. then count it like extremal sex... fast and furious  ;D


Title: Re: just a thought
Post by: deda on September 14, 2007, 11:47:36 pm


err. then count it like extremal sex... fast and furious  ;D
[/quote]

since when a fast and furious sex is extremal? In order to make it EXTREMAL, you should add LONG-lasting...
For further information about fast, furious and long-lasting visit the following web address(es) www.roccosiffredi.com or www.lexsteele.com


Title: Re: just a thought
Post by: ezus on September 15, 2007, 01:11:00 am
ehh, pornoprofessore  ;D
try to bash also during fast and furious sex and perhaps you understood why i call it extremal...


Title: Re: just a thought
Post by: moq on September 15, 2007, 04:27:20 am
hey what about dirt kicking and strangulation?  ::)


Title: Re: just a thought
Post by: Matthew on September 15, 2007, 11:09:12 am
strangulation is definitely in, err yeah. ::)


Title: Re: just a thought
Post by: ezus on September 15, 2007, 11:56:01 am
mmm dirt kicking  :o moq not warm at streets and no dirt at home ;D
strangulation.... perhaps blackjack better? and you forgot about crush/throw and ground control ;)
also 'group teleport' seems usable and in case of danger stand off ::)


Title: Re: just a thought
Post by: Matthew on September 15, 2007, 02:07:13 pm
Phear the drumming mace, the lunge, jab and impale!


Title: Re: just a thought
Post by: deda on September 16, 2007, 12:45:38 am
You enter the room and utter the words "*****" and your wife/gf suddenly feels very sleepy... *grin* :o