Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Quino on September 25, 2007, 03:19:44 pm



Title: Protect evil potion
Post by: Quino on September 25, 2007, 03:19:44 pm
Protect good is located near large city and held by easy mob; so why don't you add protect evil potion same way: close and easy-to-get?


Title: Re: Protect evil potion
Post by: Rialon on September 25, 2007, 05:04:40 pm
There is a protection evil potion?!?  :o


Title: Re: Protect evil potion
Post by: Matthew on September 25, 2007, 05:59:27 pm
No he wants one added, i must agree! And while at it add a few ticks to bright shimmering potions duration?!


Title: Re: Protect evil potion
Post by: Valeria on September 25, 2007, 08:50:46 pm
I thought there was a protect evil potion near a large city, held by an easy mob.  I seem to recall using it.

Whoops, it was protection good.  You are right, I havent found a protection evil potion either.


Title: Re: Protect evil potion
Post by: Genocide on September 30, 2007, 04:10:29 pm
There is a nice scroll in large city. And invokers can brew some ;)


Title: Re: Protect evil potion
Post by: Quino on October 01, 2007, 02:47:18 am
Fighters cannot use scrols. And invoker ones are too OOCish :)


Title: Re: Protect evil potion
Post by: Kiri-Jolith on December 28, 2007, 06:37:49 pm
Ok, let the mob have two potions. Next reboot. Also both potions are now limited by some big amount.


Title: Re: Protect evil potion
Post by: unreal on December 28, 2007, 07:17:26 pm
bad idea to give two potions to the same mob..  :-\
add it somewhere and do not post where, small research will be usefull  ;)


Title: Re: Protect evil potion
Post by: Rialon on December 28, 2007, 08:05:41 pm
I think those potions crumble after a while anyways...


Title: Re: Protect evil potion
Post by: Quino on January 04, 2008, 04:46:19 pm
Also both potions are now limited by some big amount.

*cough* Just some days ago there was no protect evil potions. I am unsure limit you set is enough :)