Solace MUD Official Forum

Solace Development => Bugs => Topic started by: moq on January 07, 2008, 07:58:44 pm



Title: Morgiclerics once again
Post by: moq on January 07, 2008, 07:58:44 pm
I dont know is it a bug or no..

When you cast Fatigue on yourself you get some pretty affects, but still losing moves, so it is nearly useless in that case.

Same with Rot spell, you increase hp regeneration greatly, but do not regain mana or moves.

Is it supposed to be so? 




Title: Re: Morgiclerics once again
Post by: Matthew on January 10, 2008, 11:09:06 am
Its worse than that! Your donkey's catch the plague and die, you lose all your moves walking and when under Rot your moves and your mana don't regenerate! Sometimes leaving you stuck in one spot for 15 minutes!


Title: Re: Morgiclerics once again
Post by: omledufromage on January 10, 2008, 07:53:54 pm
I think the part of the donkey catching plague was fixed already.  ;)
Don't know about the rest.


Title: Re: Morgiclerics once again
Post by: Matthew on January 11, 2008, 12:45:39 am
The horses don't catch the plague from me, they catch it from the mobs I spread it too.
I vote, remove the penalties and riding/mounted fighting skills.


Title: Re: Morgiclerics once again
Post by: omledufromage on January 11, 2008, 01:00:13 am
You crazy?? Riding and Mounted Fighting are a must for clerics


Title: Re: Morgiclerics once again
Post by: Matthew on January 11, 2008, 01:06:18 am
Other skills and prays can be buffed to compensate, i bet it is easier than writing heaps of code to keep their mounts alive...


Title: Re: Morgiclerics once again
Post by: Critic on January 11, 2008, 08:17:49 am
Just remove penalties from empowers and add 'cure disease', it's a problem of cleric to care about his pet.


Title: Re: Morgiclerics once again
Post by: Matthew on January 11, 2008, 09:45:09 am
Never let anything stand between you and unleashing the plague! Curing your mount is not an option. Being buff enough without is better... seems most people dislike the break away from traditional clerics Majere's have been but so far I only hear whines about them + mounted fighting...

PS. Had an idea that maybe could fix this, i always wanted to be able to 'brand' other players as followers or slaves of my cleric's particular god... mostly as an rp option.
[log]
Somedude is using:
<wielded>           a dagger of doom
<branded>           with the mark of a decaying Goats head

Someotherdude is using:
<wielded>           a longsword of doom
<branded>           with the mark of a skull
[/log]

Perhaps some small benifit could be granted to branded people depending on their faith... like mini tattooes. Morgions could be small regeneration from disease... only from the plague effect i imagine. Mishakal's could be 5% resist to disease, Chislev's could be 2 health regeneration in forests... Reorx's could be +50 hps... etc..

Anyway, Morgion branded people and mounts would not have a problem with plague everywhere...


Title: Re: Morgiclerics once again
Post by: Genocide on January 11, 2008, 01:10:51 pm
Just give Morgi clerics the ability to make their mount immune to poison and plague.
Maybe even groupmates. Or give them summon horse or something like that.


Title: Re: Morgiclerics once again
Post by: Quino on January 11, 2008, 02:59:15 pm
summon nightmare! as moq proposed some time ago


Title: Re: Morgiclerics once again
Post by: Matthew on January 11, 2008, 04:15:25 pm
Nightmare idea is cool i guess, i wouldn't complain.

PS. I have done the math, i have spent approx. 2300 gold on mounts and i am not even hero yet. When i am hero my mounts will last probably half as long, atm a mount lasts me about 300k xp...

PPS. I think Clerics of Mishakal should lose curse. It is enough they can remove all maledictions placed on them and heal themselves with one prayer... they should not be cursing I say.


Title: Re: Morgiclerics once again
Post by: Critic on January 11, 2008, 05:45:05 pm
Forget about pets, it's not the main point.

The main thing is useless benefits from rot anf fatigue on myself.


Title: Re: Morgiclerics once again
Post by: Matthew on January 11, 2008, 06:03:44 pm
True, even with horse it is lame... for instance you have to dismount to travel many places including in palanthas, at gates and around goodies temple and clerics guild...


Title: Re: Morgiclerics once again
Post by: moq on January 11, 2008, 11:20:33 pm
>>for instance you have to dismount to travel many places
That is why removal of Riding/Mounted fighting (with some compensation) is not an option, this would be too much

Cure Disease? Sheer nonsense, they have to spread diseases, not to cure

penalty removal for Rot and Fatigue, and some sorta undiseasable mount would be very very nice =)

Anyway, experts say that morgiclerics are not dangerous at HPK :-)

^ IMHO


Title: Re: Morgiclerics once again
Post by: Matthew on January 12, 2008, 07:43:12 am
Quote
>>for instance you have to dismount to travel many places
That is why removal of Riding/Mounted fighting (with some compensation) is not an option, this would be too much

Cure Disease? Sheer nonsense, they have to spread diseases, not to cure

penalty removal for Rot and Fatigue, and some sorta undiseasable mount would be very very nice =)

Anyway, experts say that morgiclerics are not dangerous at HPK :-)

^ IMHO

Uh, If you remove the penalies from fatigue and Rot, a cleric of morgion does not need to be mounted and is unaffected by being dismounted.... removing riding and mounted fighting is then a perfectly viable option.... Why did you bag my idea and then suggest it yourself?

PS. I still like my branding idea :) but its not cause its my idea! Even if only for RP options...


Title: Re: Morgiclerics once again
Post by: Critic on January 12, 2008, 05:26:06 pm
как правильно сказал райдер, такое ощущение что Мэтью бредит.

Riding and Mounted fighting increase shield block chances, lucky blow, etc.

Everything must be balanced, all clerics have these skills, and have additional abilities without penalties.


Title: Re: Morgiclerics once again
Post by: Matthew on January 12, 2008, 09:39:00 pm
That doesn't mean to say you couldn't grant clerics of morgion strength somewhere else. Granting cure disease again is the worst idea suggested. I would spend half my time and mana removing plagues from my mount.


Title: Re: Morgiclerics once again
Post by: Critic on January 12, 2008, 09:47:20 pm
f*ck with cure disease, just fix fatigue and rot.


Title: Re: Morgiclerics once again
Post by: Kage on January 12, 2008, 10:46:34 pm
f*ck with cure disease, just fix fatigue and rot.
- Yes these are useless to self cast until fixed and implement corrosion chamber...make it group protecting and it works just like Chislev Venomous cloud where group mates avoid plague effects


Title: Re: Morgiclerics once again
Post by: Matthew on January 13, 2008, 01:04:15 am
It was Critic's idea to add cure disease!!  ;D


Title: Re: Morgiclerics once again
Post by: Quino on January 13, 2008, 04:10:10 am
*Q to coders* Why is mount affected by plague anyway? It's one of your party/group, no?


Title: Re: Morgiclerics once again
Post by: Matthew on January 13, 2008, 06:33:39 am
They are not made immune to plague, you as the plague bearer will not spread it to your group mates. However you spread it to mobs and players not in your group which  in turn spread it to your group members and mount.


Title: Re: Morgiclerics once again
Post by: Kage on January 13, 2008, 07:06:49 am
- this also leads to a loop hole to kill youngers cheaply.  Hero level plague passed to generic mob(streat cleaner etc.) then from mob to low ranked player bypassing gods protection.  Hero level plague + low ranked newbie = B.S. quick death


Title: Re: Morgiclerics once again
Post by: Kiri-Jolith on January 19, 2008, 02:28:18 pm
Fatigue and rot fixed.
Morgion cleric's plague shall not spread to their mounts, which means another fix added.