Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Kage on January 11, 2008, 10:50:58 pm



Title: envenom
Post by: Kage on January 11, 2008, 10:50:58 pm
- make this skill give poisonous bite damage type.  And make venom scale with rank.  As it is now is short short effect which could stay the same.


Title: Re: envenom
Post by: Critic on January 11, 2008, 11:11:54 pm
It will be over.
Better make flag poison for 35 hours on hero ranks.
Now it flows out for some hits.


Title: Re: envenom
Post by: Kiri-Jolith on January 19, 2008, 01:50:41 pm
Ok, it will last up to 35 hours.


Title: Re: envenom
Post by: Matthew on January 19, 2008, 05:53:16 pm
You don't think thieves are strong enough? My thief was so half hearted its not funny. Thieves are to strong envenom should be removed not tweaked up. Or rather thief should lose displacement, harden skin and sanctuary. If other skills will be tweaked up...


Title: Re: envenom
Post by: Rialon on January 19, 2008, 05:59:19 pm
Check thief changes.


Title: Re: envenom
Post by: Matthew on January 19, 2008, 06:20:57 pm
Theres other changes?


Title: Re: envenom
Post by: Matthew on January 19, 2008, 06:27:08 pm
Wow lots of changes, i haven't seen the full extent yet but, thanks for putting so much effort for us. ;D