Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Kage on January 31, 2008, 03:39:09 pm



Title: Sharpen skill
Post by: Kage on January 31, 2008, 03:39:09 pm
- Give this skill to fighters.  Makes a weapon razor sharp for a short time, can damage it if done poorly.


Title: Re: Sharpen skill
Post by: deda on January 31, 2008, 09:35:22 pm
better give them reforge skill both for weapons and armors. Should improve armor/weapon stats.


Title: Re: Sharpen skill
Post by: Kolin on January 31, 2008, 09:56:48 pm
If we do this shouldn't weapons degenerate slightly over time?

Or some weapons (unlim ones). Plus can only be done with bladed weapons? Maybe 'Hone Weapon'? Seems like a non-poison envenom, but might work.


Title: Re: Sharpen skill
Post by: Kage on January 31, 2008, 11:43:14 pm
If we do this shouldn't weapons degenerate slightly over time?
Or some weapons (unlim ones). Plus can only be done with bladed weapons? Maybe 'Hone Weapon'? Seems like a non-poison envenom, but might work.
- In my opinion...should be three classes of rarity..unlimited, limited, and elite limited..and elite limited should degrade on a timer no matter what and poof.  So you have to keep getting these...not store from just logging for an hour a day.

- Yeah was thinking about that after I posted it....perhaps skill balance weapon would be more practical for weapon variance..I just try to make suggestions based in existing code for "greater" chance to implement.

- Fighters or other fighter type classes also need some type of two handed weapon skill...as it is now..two handed weapons are only meant for wielding in one hand with the appropriate strength.  And these weapons never get used by weaker races.  This skill would allow a fighter type to forgo the option of a shield and a duel wielded weapon for some benefit.  Possible benefits could be harder to disarm, better parry, or some implimentation of d&d two handed damage calculation.

A hypothetical example from one D&D ed. :
a character with 10 str has 0 damage bonus on a one handed weapon.
a character with 18 str has +4 damage bonus on a bastard sword wielded in one hand
each 2 str increase adds +1 to damage bonus.
if the character with 18 str uses both hands to wield the bastard sword his damage bonus is multiplied by 1.5 so he now has a +6 damage bonus.



Title: Re: Sharpen skill
Post by: Quino on February 01, 2008, 12:17:20 am
if the character with 18 str uses both hands to wield the bastard sword his damage bonus is multiplied by 1.5

umm... hello, DoE ::) (double grip)

Regarding topic - fighters just need more weapon spec skills

p.s. btw, isn't it attack to-hit bonus from str?


Title: Re: Sharpen skill
Post by: Kage on February 01, 2008, 12:32:15 am
- I forget,  is double grip useful in DoE.? D&D has monkey grip too..but that basically makes a human a minotaur.  Most D&D based games I played had a flat ToHit bonus granted by class and level...weapon focus feat gave bonus to to hit with certain weapon, weapon specialization gives +2 damage to weapon and strength was only natural damage modifier to weapon damage.  Not counting enchanted weapons...2D6 sabre of acid +2    would do 2D6 physical with maybe 1D4 acid damage then add flat str bonus to damage not hit I dont ever recall and "+2" enchantment was tohit and damage.


Title: Re: Sharpen skill
Post by: omledufromage on February 01, 2008, 12:58:36 am
In D&D, Str gives an to-hit bonus that is equal to your modifier.
The modifier is calculated like this: (Str - 10)/2.  Rounded down.
If you have weapon finesse feat, your to-hit bonus is dependent of Dex, and not strength, only it only works for light-weapons and few others.

Damage is as Kage said.

Perhaps, specializations should be differed for one handed and two-handed weapons, depending of the weapon.
And also, all fighting-classes should gain automatically a skill for wielding a weapon with two-hands. This of course, should be allowed only for some kinds of weapons, as it is in D&D.
There are three classifications for weapons, light, one-handed, and two-handed.
If I am not mistaken, light-weapons cannot be wielded with two-hands, but the one-handed weapons can, and two-handed weapons need to be wielded with both hands.
Maybe also add a feat the makes hitting your opponent dependant on dex instead of str, available only for fighters, thieves, assassins and rangers. (1st circle in my oppinion). Anyone without this feat uses Str to hit their opponents. When you choose this feat, you choose if it is applied to daggers, swords, whips, etc, as weapon focus is now. And of course, it only should work for light-weapons.


Title: Re: Sharpen skill
Post by: Kage on February 01, 2008, 01:19:33 am
- right weapon finesse feat thats a good one...uses dex bonus for  tohit bonus...but still uses str for dam bonus.  Thanks for the assist your right str gives bonus to both for some reason.  yeah why does d&d add hit bonus from strength..doesnt make sense.


Title: Re: Sharpen skill
Post by: Matthew on February 01, 2008, 02:06:21 am
This is not D&D


Title: Re: Sharpen skill
Post by: omledufromage on February 01, 2008, 04:23:35 am
Nothing wrong with taking some ideas from it.