Title: When you get a chance.. Post by: Kage on March 01, 2008, 06:24:22 am - If cobar get a look over..maybe think about classess allowed change too. Druids can be effective mounted, not gimped either and seem to fit into the rp scheme. Some others too but maybe a reach. Though we've seen solamnic assassins and kender guardians. (for a day anyway). ;)
Title: Cobar and classes Post by: Kage on March 03, 2008, 07:45:47 pm - Kiri? maybe one or more of the following considered-
1) Druids (seems easiest addition) 2) One evil cleric (chemosh or sargonnas maybe) tough to rp but could add a possible dark legacy, and the rare outcast some support, to cobar from leader to leader. Chemosh cobar cleric could be considered a "dark spirit summoner" who calls fallen cobar warriors to fight for the tribe, with a sign of the desolate burial ground. Sargonnas cobar could be considered like a cremater who cleanses foes of the cobar by flame of funeral pyre. Sign of a volcano or scorching desert. 3) Biggest longshots - invoker (witch doctor or tribal warlock), Thief (scout or raider) 4) Necromancer ;D ;D ;D - Just something to consider, none of these are overpower since cobar skills dont effect clan life too much. But would make the clan more versatile for more war possibilities. (takhisis, solamnia, guardian, warder, herecy could all now be possible enemies with these additions) Title: Re: Cobar and classes... Post by: omledufromage on March 03, 2008, 11:33:20 pm I agree with druids I suppose... something weird about it... but i cannot tell what. :P
I also think Sargonnas clerics may have a degree of acceptance. Of all mages i would consider invoker the most acceptable one, as an elementalist. Necromancer is out of order, since it deals with raising the dead through arcane magic... I trust a dark spirit summoner would be a cleric of Chemosh... although I still find it hard to accept... Thief I think has little to do with a scout... ranger does that job... especially in the wild. Raider... all Cobar's when worthy of being raiders are Raiders. 8) Thief I think is, by name, profession and skill, something more related to the urban life. Title: Re: When you get a chance.. Post by: deda on March 03, 2008, 11:35:35 pm Kage, I know you're very much in love with Cobar but... it has some HUGE downsides:
1. Restricted to humans and half-elves 2. Crappy skills 3. Cabal is so remote from anything else that it might have been placed in the Netherworld 4. Cleric-only... 5. The horse fetish. So, in order to make Cobar more competitive, the following should be done: a.) 1. Move the Cabal somewhere near the x roads. 2. Lose the horse 3. Give them all the skills Chaos used to have, but keep the name, or even change the name into Cobra... or b.) 1. Make it a shrine. Title: Re: When you get a chance.. Post by: omledufromage on March 04, 2008, 12:32:49 am Sorry deda... what you just said is one big pile of garbage.
1st of all... being far away has its advantages. 2nd... Horse is nice. 3rd... Chaos has nothing to do with this discussion, so keep it out. >:( and another thing... shrines are temples dedicated to gods... It doesn't make sense for a Cobar. To sum up: Cobar is a nice clan, just needs some adjusting. ;) PS: You only think it should be next to xroads because your recent characters were ... Heretic heretic dunbar dunbar :-X You are used to not being far away. :-\ Guardians also complained that Cobar is far... and I have only one thing to tell you guys: dont be so narrow-minded... ;) Title: Re: When you get a chance.. Post by: Kage on March 04, 2008, 12:45:45 am Quote Kage, I know you're very much in love with Cobar but... it has some HUGE downsides ;D My love for cobar is similiar to yours for kenders....a bit unhealthy. While mine involves some horsies yours involves little child like creatures **cackle** Im just sick ;) But I think we can all agree the Underlining theme from everyone is ...."something" needs to be done. There is too much restriction and downside to this clan now. Quote 1. Move the Cabal somewhere near the x roads. - I think this is happening to some degree with land shift. So some little feets will not be so sore Quote 2. Lose the horse - Too severe but perhaps a change like takhisis, some classes do not gain the same skills mounted or perhaps only some classes gain the khalkhist. While some might not ,but rather specialized skills to certain classes. - Tower mages get specialized skills (invoker,transmuter, necro), as well as takhisis acolytes and squires. Same should be for all clans guardians, cobar and warders instead of generic clan skills. - Heh About necros being allowed...kinda half joking but outcast allowed in cobar and that is rp'd although it seemed hard heh. And those in clan would admit an outcast was hard to support without other evils allowed. As far as druids being weird..ranger is the same...ranger is a forest lover...and cobar love the plains. So druids can love the plains as much as ranger. And besides druid loves to stay mounted ;D ranger just ambushes,mounts to overhead people :P - But ok...thief and necro is prolly crap....but definately druid, invoker and chemosh priest is possible to allow I think. Title: Re: When you get a chance.. Post by: Valeria on March 04, 2008, 03:29:23 am I am not sure I agree that druids make sense for Cobar. Mainly, druid empowers are limited in the plains. I am not sure if even I could play a druid in Cobar! :) (and I could play druids all day...)
While I appreciate improvements for Cobar, it seems to make sense and I could argue some similar enhancements for Warder, I am not sure adding new classes does it. I would rather see better empowerments than additional classes. Actually, in a general sense I pretty much like the realms the way they are, with some minor exceptions. But i do agree if we are to keep Cobar as a viable clan, their empowerments need to be more relevant. Funny, I miss Entropy... Title: Re: When you get a chance.. Post by: deda on March 04, 2008, 03:36:03 am Who said druids love being mounted? They can't use forms when mounted, can't transform into a tree, forest haven doesn't work on mounts and a cobar druid must never leave his mount behind...
To Argonar: it's Dunbar Dunbar Noiro Dunbar... What can I say - I'm a sucker for spellbane ;D Title: Re: When you get a chance.. Post by: omledufromage on March 04, 2008, 04:05:59 am Creative naming! ;D
Hey... ain't Noiro the name of the draconian in the moors? ::) . . . Ops, its Noggo. Sorry. :P Title: Re: When you get a chance.. Post by: Kiri-Jolith on March 28, 2008, 01:29:07 pm I made some minor improvements to Cobar. Also I decided to allow Sargonnas and Zeboim clerics to join.
Title: Re: When you get a chance.. Post by: Nierth on March 28, 2008, 02:22:38 pm Kiri, do we have Zeb clerics?
Title: Re: When you get a chance.. Post by: Kiri-Jolith on March 28, 2008, 02:40:43 pm We don't ::)
Title: Re: When you get a chance.. Post by: deda on March 28, 2008, 02:48:24 pm Title: Re: When you get a chance.. Post by: gejlord1 on March 28, 2008, 02:51:07 pm Maybe he is just preparing us for 1st of April :)
Title: Re: When you get a chance.. Post by: omledufromage on March 28, 2008, 03:45:36 pm To Argonar: it's Dunbar Dunbar Noiro Dunbar... What can I say - I'm a sucker for spellbane ;D I bet next one will be Noiro again, or a mix of the two, Noibar, or Dunro, or Noidun, Dunnoi... Title: Re: When you get a chance.. Post by: gejlord1 on March 28, 2008, 03:53:16 pm To Argonar: it's Dunbar Dunbar Noiro Dunbar... What can I say - I'm a sucker for spellbane ;D I bet next one will be Noiro again, or a mix of the two, Noibar, or Dunro, or Noidun, Dunnoi... Lets just roll a metal cane down the street, listen for a noise it makes, and name out characters from those noises? Something like chalglglalalclalalla ;D Title: Re: When you get a chance.. Post by: Kage on March 28, 2008, 06:02:22 pm - did u mean chemosh clerics Kiri? instead of zeboim...or making a new worship for cleric?
Title: Re: When you get a chance.. Post by: omledufromage on March 28, 2008, 06:04:25 pm New worship ;)
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