Solace MUD Official Forum

Solace Development => Ideas => Topic started by: deda on March 25, 2008, 07:11:37 pm



Title: Hand to hand spec
Post by: deda on March 25, 2008, 07:11:37 pm
So far this spec grants only hand block, ground control/throw and iron strike, which is less than the rest of the fighter specs. Maybe add some special attack - i really like doe's hth spec attack that has a chance to interrupt spellcasters. Or something completely new... I mean, you copy pasted necros, why not implementing the same for the fighters' skills...

Cheers!


Title: Re: Hand to hand spec
Post by: Quino on March 25, 2008, 08:00:07 pm
And monks! And assassins!


Title: Re: Hand to hand spec
Post by: deda on March 26, 2008, 01:48:36 am
And monks! And assassins!

No, just hth warriors. Monks would be too overpowered in solace...


Title: Re: Hand to hand spec
Post by: Genocide on March 26, 2008, 11:42:30 am
Trasmuters VIPER form for to Solace !!!!!!!!!!


Title: Re: Hand to hand spec
Post by: Neor on March 26, 2008, 01:13:52 pm
And I have my  own opinion. Fighters must lose hand spec. At least
throw skill. Hand block and ground control are enough.
Perhaps some of  weapon specs must be increased. All fighters like to
chose swords, maces, h2h, rarely whip/flails/staff. Not spears, polearms, axes. And I heard an opinion it is so because there are no
good weapons of such type, or quantity of it.


Title: Re: Hand to hand spec
Post by: deda on March 26, 2008, 02:27:37 pm
Neor, there are great spears lying around... Trust me. People choose staves over spears when playing a human or a mino, otherwise they choose spear, 'cus overhead is useless for the smaller races. Not to mention that throw is virtually useless since most warriors use dual wield or spear/staff.


Title: Re: Hand to hand spec
Post by: Neor on March 26, 2008, 05:22:17 pm
    Deda, may be there're a lot of nice spears, prombelb with speacialization. What we have? charge set?! stand off? impale? compare with sword spec.


Title: Re: Hand to hand spec
Post by: Kage on March 26, 2008, 05:25:02 pm
- Fighters just take h2h for ground control after crush..and its almost worth it just for that.  Plus u get some decent damage switching out weapons in battle with a chance to block.

p.s. About spears- harpoon , and prolly one of the best static damage skills jab arent too bad either.  And not many people take it so a smart fighter could have all types of damage types from spears.


Title: Re: Hand to hand spec
Post by: Neor on March 26, 2008, 05:43:17 pm
 :) ;) Perhaps. I'm not so smart. I'm talking only about weak specs.
Today if it possible what specs yoo'll choose? (for fighter sure).

1) sprear 2)sword 3) axe 4)whip/flail 5) staff 7)mace 8) H2H
9)bows 10) rifle 11) atom bomb

I will choose what I choosed always 2,7, 8.

P.S. Don't choose 9, 10, 11. It is in project for new clan.  :o ::)


Title: Re: Hand to hand spec
Post by: Neor on March 26, 2008, 05:48:08 pm
Darn,
As I wrote>>> P.S. Don't choose 9, 10, 11. It is in project for new clan. 
continue >>> in new mud on new planet of astral galaxy in my sick mind.
*cry* where is solace?! Do you see that I'm slightly going mad?
please raise the solace.


Title: Re: Hand to hand spec
Post by: deda on March 26, 2008, 08:29:59 pm

p.s. About spears- harpoon , and prolly one of the best static damage skills jab arent too bad either.  And not many people take it so a smart fighter could have all types of damage types from spears.

except shocking and freezing
to Neor: have you ever tried to impale anyone? My guess is you haven't...