Solace MUD Official Forum

Solace Development => Ideas => Topic started by: deda on April 08, 2008, 02:47:32 am



Title: Skills vs spells
Post by: deda on April 08, 2008, 02:47:32 am
I've noticed that many skills fail even when mastered. Shouldn't it be so with mastered spells? If I can fail to eyejab someone, why shouldn't an invoker have a chance to miscast sheet lightning?


Title: Re: Skills vs spells
Post by: Triumph on April 08, 2008, 03:13:16 am
Maladiction spells fail all the time. Plague, paralysis, dispel magic... hmmm even... blindness! (when mastered, player won't lose concentration, it will simply be unsuccessful).

For damage spells like sheet lightning... i'm pretty sure that damaging skills also will never fail. For example, knifing, lunge.

I think It's not a matter of skill vs. spell; it's maladiction vs. damage.

PS. Please don't change anything!!!


Title: Re: Skills vs spells
Post by: deda on April 08, 2008, 04:44:45 am
<x>NESW x ber
Your pulse speeds up, but nothing happens.

<x>NESW x ber
Your pulse speeds up, but nothing happens.

<x>NESW x ber
Your pulse speeds up, but nothing happens.

well, how do you call this with skill at 100%? malediction? damage?

btw, you are mixing apples and oranges... I am talking about skills failing by default not when using them against someone, and not a single offensive spell is failed in casting if the spell is mastered... It can be resisted, reflected, or whatever, but the caster doesn't not fail! On the other hand, every single skill can fail...


Title: Re: Skills vs spells
Post by: omledufromage on April 08, 2008, 05:49:50 am
Drumming maces 100% for me for example... damaging skill, and it fails lots (and I mean lots) of times. Enough to make a very big difference in PK.


Title: Re: Skills vs spells
Post by: oD1n on April 08, 2008, 05:56:49 am
just add a slight chance to all spells to fail like skill even mastered and it's be equal


Title: Re: Skills vs spells
Post by: deda on April 08, 2008, 05:57:47 am
just add a slight chance to all spells to fail like skill even mastered and it's be equal

that's what I am talking about...


Title: Re: Skills vs spells
Post by: Triumph on April 08, 2008, 06:30:35 am
<x>NESW x ber
Your pulse speeds up, but nothing happens.

<x>NESW x ber
Your pulse speeds up, but nothing happens.

<x>NESW x ber
Your pulse speeds up, but nothing happens.

well, how do you call this with skill at 100%? malediction? damage?

Well, you're right on this one. Enhancement skills seem to fail a lot, those should be changed. If berserk is at 100%, it should be successful always.

btw, you are mixing apples and oranges... I am talking about skills failing by default not when using them against someone, and not a single offensive spell is failed in casting if the spell is mastered... It can be resisted, reflected, or whatever, but the caster doesn't not fail! On the other hand, every single skill can fail...

Man, what do you think happened when eyejab missed at 100%? It failed/resisted/deflected/or whatever.
Now go cast blindness at somebody, if you're not lucky, you'll see this script: "You failed."


Drumming maces 100% for me for example... damaging skill, and it fails lots (and I mean lots) of times. Enough to make a very big difference in PK.
Hmm, well I always thought this is for stunning, not for damage... but whatever.

Also, everytime drumming maces is success, there is a stun.
100% fork lightning, player doesnt even get shocked 15% of the time.



Title: Re: Skills vs spells
Post by: omledufromage on April 08, 2008, 07:12:29 am

Hmm, well I always thought this is for stunning, not for damage... but whatever.

Also, everytime drumming maces is success, there is a stun.
100% fork lightning, player doesnt even get shocked 15% of the time.


Drumming maces can work as a nice damager, and if you count that by stunning your oponent you are still doing more damage then he does at you by avoiding his uses of skills/spells, then it still classifies I think as a damager.
And another comment... there isn't always a stun when you hit drumming maces.
I don't know the percentage... I think it is high, but it is not 100%.
And about spells stunning... I think they are related to saves. I know that 'metor swarm' or something like that used to stun my poor-saved chars every time.


Title: Re: Skills vs spells
Post by: Genocide on April 08, 2008, 07:23:04 am
You are crazy. Fighters have their skills just like an addition to their main skill - buch of attacks from their hands. And invoker has only one way to do damage - casting a spell. And you wish them to fail ??? A lot of reflex saves in the world, sanctuary and so on spells and you offer to implement spellcasting failing.
Crazy idea, it will kill invoker class. Becouse even 10% chance to fail will fail caster in time of greate need. I am talking about invokers becouse i like them  ::) But i am sure that my second favorit class - mino druid would not like this idea as well.


Title: Re: Skills vs spells
Post by: omledufromage on April 08, 2008, 07:31:21 am
Yeah... you make a damn good point.  ;D
I had forgotten about that little detail. It just pisses me off to type drum and see nothing red on the screen.


Title: Re: Skills vs spells
Post by: Kage on April 08, 2008, 06:34:03 pm
- there was a similiar topic I think I made about this sorta thing.  Since the help file eludes to the fact that reflexes will avoid a spell but you dont...and you instead take reduced damage.  Just make skills the same...if their saves are high enough they take reduced damage.  Since high reflexes has never saved my characters from a vapour chain.  Maybe I got eradicated instead of unspeakable...not quite the same as a total miss from a skill.


Title: Re: Skills vs spells
Post by: Rialon on April 08, 2008, 07:03:11 pm
Eh, where did you see eradicate from vapour chain? Maybe if you stack four demolishes (four is rather seldom) on an unprotected char. And you get two round lag


Title: Re: Skills vs spells
Post by: Kage on April 08, 2008, 07:42:17 pm
- it can happen


Title: Re: Skills vs spells
Post by: deda on April 09, 2008, 05:57:40 pm

Also, everytime drumming maces is success, there is a stun.
100% fork lightning, player doesnt even get shocked 15% of the time.


yes, you don't get shocked but you get ripped apart by the spell... while drumming has 50% chance to fail even when mastered and no damage at all... And it lags the user more than it's victim...


Title: Re: Skills vs spells
Post by: Hiddukel on April 09, 2008, 10:58:00 pm
Nothing wrong as I can see, failed drum is balanced by 5-8 hits from that round with typing nothing already :)


Title: Re: Skills vs spells
Post by: Kage on April 09, 2008, 11:47:58 pm
- well if a mage can parry like a fighter for some reason...then their damaging spells could have some fallability,like a fighter, to some degree I think too.


Title: Re: Skills vs spells
Post by: deda on April 10, 2008, 12:40:32 am
Nothing wrong as I can see, failed drum is balanced by 5-8 hits from that round with typing nothing already :)

did you try to hit someone with all buffs on or...? You can't hit anyone with 5-8 attacks unless he is down and without any protections...


Title: Re: Skills vs spells
Post by: omledufromage on April 10, 2008, 12:57:58 am
I gotta agree with deda on this one... Thorak on full offensive and with bloodthirst has over 100 hitroll, and I hit zero attacks against Lirion, for example (season assassins, half-elf). Of course... he may have Uncanny Dodge (or Blinding Speed, that also helps), season assassin has good defense skills... but zero attacks? Fight against him is fully dependent on drumming maces+outrage... and I miss a great deal of drumming maces... while that he's kicking me or throwing me... skills that seem to fail rarely(or never) once mastered.


Title: Re: Skills vs spells
Post by: deda on April 10, 2008, 01:32:58 am
kick can fail, not by missing, but by making an ordinary amount of damage (decimates instead of ***damage***)


Title: Re: Skills vs spells
Post by: omledufromage on April 10, 2008, 03:20:26 am
That wouldn't be kick missing, that would by style failing to be performed correctly... at least that's how I would interpret.


Title: Re: Skills vs spells
Post by: deda on April 10, 2008, 03:54:18 am
kick failing is like when trying to kick someone in no style or any other style than dragon or wyvern... might as well bash...


Title: Re: Skills vs spells
Post by: Raider on April 10, 2008, 05:16:01 am
fighters rely too much on unblockable damage, since almost everyone blocks too well. So a failed ("You swing your maces wildly but fail to hit anything") drum is very bad. And even if it goes through, it is like just 50-60% to stun with drum.

But, skills should be buffed, damage and chances. No spells nerfing.


Title: Re: Skills vs spells
Post by: Genocide on April 10, 2008, 07:05:16 am
I think you are talking about invoker damaging spells. But, as you said invoker NEED a lot of prepared spells that he does not have. Invoker do not have sanc, harden, displac, protection align and so on. And imagin invoker without all those spellups and with a chance of failing spell. In this situation invoker in nothing and his name is noone. So i can yell too: return mana shield to invokers, improved invis, mastery !


Title: Re: Skills vs spells
Post by: dehucka on April 10, 2008, 08:31:59 am
i think mace spec for fighters is SUPERB, i got dismembers drumming hits with all protection of transmutter and obliterates from outrages at low ranks, i wonder what i will get at hero.

seasonal assassin with uncanny dodge - of course you will fail your drumm - haste, good AC. your dex and his dex

no any improve for fighters.

50-60% chance of stun (not like bash but 2-2 rounds) it s best holding thing in Solace ;)



Title: Re: Skills vs spells
Post by: Raider on April 10, 2008, 11:06:33 am
Drum was the best in old times, right now enemies flee from so called perma-2-2-lag.
Not even counting low chances to perform drum, low chances to stun. So, it is not good, and that is why no one uses it.
And damage is not that high, it is 2-5 half-damage attacks. Which is the same as cross slice. I made a mace focus fighter in past, was thinking the same: "drum is permalag, so with 130 dr i can kill things before they react". In reality.. drum fails to stun often, all round attacks are blocked, and defense with maces is low.
Crush is now unreliable too. Maybe its just because of minotaur's low dex. Who knows. And bleed+boneshatter is not enough to lower stats and lower parries.
 
After all.. i'd pick daggers, whips and staff or axe for minotaur non-heretic fighter.
All other specs are gimped in some ways and 25 dex potions do wonders for minotaurs.


Title: Re: Skills vs spells
Post by: Critic on April 10, 2008, 12:46:06 pm
i think mace spec for fighters is SUPERB, i got dismembers drumming hits with all protection of transmutter and obliterates from outrages at low ranks, i wonder what i will get at hero.

no any improve for fighters.

50-60% chance of stun (not like bash but 2-2 rounds) it s best holding thing in Solace ;)

don't mix.
you had such damage from heretic with 3 focus maces and high dr from clothes.

Chance - crap, we ranked up about 10 ranks, I saw at his "dazes" to mermaids - one per four attempts...

Also, lag from drum: 2.1:2, so you can flee easy.


Title: Re: Skills vs spells
Post by: Lirion on April 10, 2008, 02:49:48 pm
I gotta agree with deda on this one... Thorak on full offensive and with bloodthirst has over 100 hitroll, and I hit zero attacks against Lirion, for example (season assassins, half-elf). Of course... he may have Uncanny Dodge (or Blinding Speed, that also helps), season assassin has good defense skills... but zero attacks? Fight against him is fully dependent on drumming maces+outrage... and I miss a great deal of drumming maces... while that he's kicking me or throwing me... skills that seem to fail rarely(or never) once mastered.

Dear Argonar, and what was expected? Though log it was not kept... That that I have quickly gone and have reached your clan... But as far as I remember - there was Dirt kick, Caltraps, Latch.... As still after that on legs to stand, I do not speak already about that to get from a hands... So as a whole druming maces are quite balanced.

If you have log - show it. Very funny. To me has strongly carried.



Title: Re: Skills vs spells
Post by: deda on April 10, 2008, 06:25:47 pm
I confirm. It was very funny... and embarassing, so I gave him an advice or two...


Title: Re: Skills vs spells
Post by: omledufromage on April 10, 2008, 07:53:09 pm
I don't get the message... yes  i had caltraps and etc... you had boneshatter...
And true, i was not mounted, although there are reasons for that. I don't get what it has to do with drumming maces... besides last time we fought before that one, I won and fought the same way.


Title: Re: Skills vs spells
Post by: Lirion on April 10, 2008, 08:15:39 pm
I dont detect boneshatter. Seems you missed. I dont tell any about mount. :)
Fight before: I was really slowed by outer world. In fact some people on my work just stay above me and say something like: Ooo... its game? And what about? If to know that my boss sitting in next room.. talking about games in work time wasnt so good for me. So I dont watch much on situation and got problems I must to have for my playing from work.. :) I can say: You killed me. It was. Its right. But next time I has shown how I fight when not slowed. And its why you not won in next battle...


Title: Re: Skills vs spells
Post by: Nierth on April 11, 2008, 08:28:27 am
Lirion, Argonar, stop offtopic here please.