Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Lirion on April 17, 2008, 07:34:51 pm



Title: Some things
Post by: Lirion on April 17, 2008, 07:34:51 pm
1.      Why Heretics fly after death?

I think they must resist any magic even from anything by own nature. Even when have no power.

2.      Why clanhall of Guardians are so often filled with mobs? Every elven  traveler rush in my bedroom when I sleep and Yell "Hey! Where is the way to Naiadia, pal?!" In cruel massacre near sentinel if I drop any dust and slay some good aligmented mobs? Its restricted area - no one civilian are accepted here.

3. Again about Clanhall of Guardians. Defend today from reraid against Thorak... All I see - He came in (often with spear for charge set, often mounted) - attack sentinel, affect him poison flee and rest some hours...
I was very happy try to kill a player in only ONE room... Like outraged mino heretic in offence. :) if he fleed - start all again.... Its not a war... No action. Lets change entrance to Guardians from courtyard.


Title: Re: Some things
Post by: omledufromage on April 17, 2008, 07:59:48 pm
1. I may be wrong... but I think ghost form after death has nothin' ta do with magic.
2. Agreed.
3. This was already discussed before I think."No action"? *tsk*
I dont get it... When I was Cobar you complained that there were to many rooms between a city and Khalkhist plains. With guardians you complain there are to little... If you dislike it so much, join some different clan.


Title: Re: Some things
Post by: Lirion on April 17, 2008, 08:14:59 pm
1. Ghost form affect spell fly? Dont died so long. Dont remember. Have no deal about fly. But I wish to trip when you join PK range... Then lets ends ghost form after joining PK range.

2. Nice... Great... Cool... Together we are Might :)

3. What else clan can Join Assassin with Light soul?
   Yes. I wrote "Again" May be now it will be more acceptable... :)
   About Cobar.... Such long road... Its not good. Do you see many players in Cobar... Then Its crapy clan and crapy location... :)


Title: Re: Some things
Post by: omledufromage on April 17, 2008, 08:52:11 pm
   About Cobar.... Such long road... Its not good. Do you see many players in Cobar... Then Its crapy clan and crapy location... :)
What do you mean? Cobar is the best! Just need a little fix => There was a whole topic filled with ideas for Cobar (riding stances being the most needed I think). I myself plan on my next char to be a Cobar. Location couldn't be better in my opinion. There are drawbacks of course... While defending is excellent... if a cobar manages to fall it will take quite some time for him to get to his things.


Title: Re: Some things
Post by: Tanis Half-Elven on April 17, 2008, 09:11:42 pm
2.      Why clanhall of Guardians are so often filled with mobs? Every elven  traveler rush in my bedroom when I sleep and Yell "Hey! Where is the way to Naiadia, pal?!" In cruel massacre near sentinel if I drop any dust and slay some good aligmented mobs? Its restricted area - no one civilian are accepted here.

Seems this is an area defect. I'll fix it. Probably for next reboot.

   About Cobar.... Such long road... Its not good. Do you see many players in Cobar... Then Its crapy clan and crapy location... :)

Well, in the last area movement (april 5th) I moved cobar from its old long walk, and the path to it is much simpler to walk. So, it's much easier to reach now. But we don't want to move it too close to the city... it is best RP for cobar to be far away.
Anyways, I think it's probably the same distance from Kalaman as Takhisis clan from Palanthas.

Also, 2 days ago I proposed new changes to cobar to the other immortals.
If they agree, we might see some small changes soon.


Title: Re: Some things
Post by: Kage on April 18, 2008, 12:05:25 am
*doesnt hold his breath*


Title: Re: Some things
Post by: deda on April 18, 2008, 12:38:49 am
*doesnt hold his breath*

tired of parades? I wasn't gonna rain this time... 8)


Title: Re: Some things
Post by: Tanis Half-Elven on April 18, 2008, 01:44:48 am
*doesnt hold his breath*

Hahah.

Yeah, please don't.
We'd lose a lot of players that way!!


Title: Re: Some things
Post by: Lirion on April 18, 2008, 04:07:07 am
Very well. I like this changes. And only about fly/ghost form?

Often killed someone and he join PK range again... but now he is flying...
Are the joining to PK Range must cancel ghost form?
And heretics cant fly if after death player affected by spell?


Title: Re: Some things
Post by: unreal on April 18, 2008, 05:17:47 am
3. Again about Clanhall of Guardians. Defend today from reraid against Thorak... All I see - He came in (often with spear for charge set, often mounted) - attack sentinel, affect him poison flee and rest some hours...
I was very happy try to kill a player in only ONE room... Like outraged mino heretic in offence. :) if he fleed - start all again.... Its not a war... No action. Lets change entrance to Guardians from courtyard.

Even dont know.. not so long time ago you was happy because of such location of your clanhall.. when takhisis came to reraid you'd die much more often if no PA right after flee..  ::)  ;D

Quote
Ghost form affect spell fly? Dont died so long. Dont remember.
\m/  ;D  ;D  ;D  ;D what to say?  ;D
2 month are enough to forget your permanently affects?  ;D


Title: Re: Some things
Post by: Tanis Half-Elven on April 18, 2008, 11:34:26 am
I was very happy try to kill a player in only ONE room... Like outraged mino heretic in offence. :) if he fleed - start all again.... Its not a war... No action. Lets change entrance to Guardians from courtyard.

This has already been discussed in the past (some topic... maybe 1 month ago?).
I disagreed that the Guardian hall should be moved, and no other immortals mentioned anything to me.
To be frank: I have no plans to move guardian clan hall. Since I'm the one who would be moving the areas.... Guardian clan hall won't be changing location.

...editted...
here is old topic about clan hall, if you would like to read:
http://solace.i-read-you.ru/forum/index.php/topic,4167.0.html

Also, if you have some new arguments for reasons to move clan hall, then I am open to hear. My mind can certainly be changed! However, based on current arguments... well you know my opinion.


Title: Re: Some things
Post by: Lirion on April 18, 2008, 02:51:35 pm
Unreal, can you show me when I am talking about "not so long time ago you was happy because of such location of your clanhall"? Any my post or logs from game?
I can be happy only its near city... not by fight in one room. Its really different things. I am glad its near city... but without some unprotected rooms before clanhall it havent any good.
*rofl* About "when takhisis came to reraid you'd die much more often if no PA right after flee" You was to slow hold me alone by Mientra. You and Avery - hold by 2 meteors... Nice... You and Ezus... hold by hold person spell. Nice.. So alone you cant do much. You can force me retreat, but kill only with wall of ice, when I wasnt so careful to fight in your clanhall.

"What to say?"
If nothing to say, better stay silent, Unreal.

When Ezus is gone. You delete self, cause have no future in alone battles. Its the way of cowards.

Are you join clanwars already or just talking on forum?


Title: Re: Some things
Post by: Lirion on April 18, 2008, 02:56:10 pm

Also, if you have some new arguments for reasons to move clan hall, then I am open to hear. My mind can certainly be changed! However, based on current arguments... well you know my opinion.

Dear Tanis, I am specially show example: "Defend today from reraid against Thorak... All I see - He came in (often with spear for charge set, often mounted) - attack sentinel, affect him poison flee and rest some hours...
I was very happy try to kill a player in only ONE room... Like outraged mino heretic in offence.  if he fleed - start all again.... "
And its always so - its senseless - Run, hit. flee. Here need only one thing against - strangle and hold person. If someone wander by this... So.... Let it be. Other tactics are senseless - cause of such construction of area. Flee and sleep tactic.... AM I wrong?

By others words -

If you reraid and able to flee(having 1500 hp its not a problem?), its same like restore.
Cause you no need to kill defender - for Example - me - you dont care about my restoration.
Aim of reraid - outer defender. He not restore self.
So - endless run hit flee sleep - Will 99% give your power back.
And now almost nothing to do with it.


Title: Re: Some things
Post by: Nierth on April 18, 2008, 03:36:14 pm
Yes, you are wrong. If you do not know any another tactic that does not mean it does not exist.

There is no need to change clan hall of Guardians.


Title: Re: Some things
Post by: Lirion on April 18, 2008, 04:27:53 pm
Yes. Your name is Lirion and its mean - you are wRong.

:)

I am kidding.

Be positive!

Aye. spamkill great tactic, and I dont know it too..


Title: Re: Some things
Post by: Kage on April 18, 2008, 05:54:03 pm
- do you even like being a guardian?...this is an important question to ask yourself.  I loved being in cobar...and voiced my opinions about changes to be done even some about guardians..its all you can do.  If you dont present a new arguement you just make the best of it.  Or change your life.  Good luck with the same character for eternity...but to keep making the same character in a situation you dont like is similiar to running into a brick wall over and over...and asking them to move the wall after you hit it.


Title: Re: Some things
Post by: Lirion on April 18, 2008, 06:40:01 pm
Kage. I translate a half of your words. I am no perfect in English. You can notice this on that as I speak.
If you asking me - Is the way of Law its the way of my Life? I will answer - Yes.
And Its true.
So I dont want to change my life.
I believe you are wise man and can understand what I said.
So If I ask about any changes - its to do something better (As I think), so its not an aim for me to make some difficulties for anyone. If no one will aswer me - this post just will gone. And no changes will be in realm.
I said, others listened, some answered. I think its good. The posts not force anyone for action. Its just a thing to think about something.

If my aswers are not welcome for someone its not a reason to ask me - Has I Chosen the correct way? The Light its not only a peace and rest and its sometimes Vengeance with cold fury in eyes... Its action without hate and prejudices.. As blow blade in light of the sundown...

I am believe we can understand each other.


Title: Re: Some things
Post by: dehucka on April 18, 2008, 09:43:05 pm
may be just one additional room before sentinell? to not let flee=saferoom.

at least reraider will need flee; south :)?



Title: Re: Some things
Post by: omledufromage on April 19, 2008, 12:28:18 am
I don't get this... there are reraids that are so much more easily done then guardians... stop this... it has gone beyond whining.


Title: Re: Some things
Post by: Lirion on April 19, 2008, 06:33:47 am
Argonar, stop what?
You said "there are reraids that are so much more easily done then guardians"
Can you prove it? Not by only words like "The black is white. I said it and its must be accepted by all". If you can read my posts again - you will see, If I confirm something then I am explain why I did it and show examples.

When I see a proud foe, skilled and fearless he dont cry about offer add one unprotected room like a child ("Oh please, stop this"). He just can say: "Well. Add what you want. No matter  - I will crush You, Your Pets, and Your defenders" Its the words of true Soldier....

Seems like I ask about add slay skill to Guardians. One more unprotected room - its overpower, its cheat! And some people seems act like - "If Guardian offer something - no matter what - If I even not understand it - I will be against - Cause I hate Guardians (some of them are killed me already)"


Title: Re: Some things
Post by: omledufromage on April 19, 2008, 03:34:18 pm
Lirion, this has nothing to do with proud, skilled and fearless foes. And please, don't mix IC with OOC.
Aside from a few posts giving tips on PK and stuff all you wrote in this forum are complains about things, be it how assassinate isn't working, Cobar is too far, Guardian needs rearrengement, clanrelic should be locatable... etc. I even heard you complaining that latch attack doesn't work properly (note that it is thanks to latch attack that you were able to defeat me)... Hey, no problem there, it is nice to have opinions and suggestions, but when you start insisting on the same things and bring back a old dead topic again when it was agreed by the majority and *imms* that the discussion was finished, then I get slightly irritated. If you add a room in guardians, perhaps it will not be over, perhaps it will. I am sure with time you would figure out how to best take advantage of this one room, that in my opinion does make all the difference.

You want example of how some reraids in some cases can be much easier? Look at you reraiding against herecy. You take as "examples" only bad things that happen to you and forget about what you did that was impressively easy or well done. Dude, you are a fine player, but I remember against Cobar you had a harder time reraiding then you have with Heretics. If you did not notice, barbarian's skills are not greater then any other outer guard, and (*tamtam*) no protections can be cast on him. Yet no heretic has ever complained about this and I think never will.
Yes, I think there are easier reraids. Always depends on the classes... ranger against heretics also can camouflage right outside avoiding any attacks from non-rangers. Bloodthirst is not always recommendable in this situation for a heretic, if the opponent knows what he is doing. It is possible to think of various situations in which reraid becomes easier. Yet you always seem to look at your problems and see them as a too big disadvantage... imbalanced...

And I have nothing against guardians. I am against this idea of another room, and I am especially against you going back to old topics with no new information. If you must know, I am favorable towards making guards powers a little more PK oriented, although I still think they should be mainly for fighting criminals.
Guardian is a clan different from all others, you seem to not have understood that yet.


Title: Re: Some things
Post by: Lirion on April 20, 2008, 04:46:56 pm
Argonar. Good answer. Its clear English I can understand well :) , meh?  :P
The topic close to end.
When I start it here was 3 question.

1. About fly of Heretics after death. No aswer for my question. (Special "thanks" to Unreal about his strange memory)
2. About mobs. As I detect - now all clear in clanhall. Thanks to Tanis for changing. So its already great.
3. In other discussions its transfered in question About add only 1 unprotected room before sentinel. Its the minimum thing. I cant just call it "change of clanhall".
Can it be acceptable? 


Title: Re: Some things
Post by: omledufromage on April 20, 2008, 10:42:01 pm
Adding one room or removing one room is, no matter what you say, changing clanhall.

There is no need to change clan hall of Guardians.

 ;)


Title: Re: Some things
Post by: Tanis Half-Elven on April 22, 2008, 01:05:22 am
1. About fly of Heretics after death. No aswer for my question. (Special "thanks" to Unreal about his strange memory)

Yes, fly affects dead person as a "spell". Anyways this is more of a minor technicality than anything else. To be honest, it doesnt really bother me much.

2. About mobs. As I detect - now all clear in clanhall. Thanks to Tanis for changing. So its already great.

Well, it's not actually fixed yet, just lucky I guess.
Regardless of what's said on forum, when new area changes go into solace, you will see a change note inside the game.
In any case, it will be fixed at next area update.