Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Raider on April 22, 2008, 07:39:45 am



Title: spear spec
Post by: Raider on April 22, 2008, 07:39:45 am
harpoon sucks.
jab sucks.
impale sucks.

Not constructive, but true.

need to raise chances, damage and overall effectiveness.

Cut off(cf/doe skill) instead of harpoon would be nice. A skill that works like flank, but automatic.
Impale - at least twice more damage should be.
Jab - same.

Chargeset - twice more damage and once per tick, automatic skill.


Title: Re: spear spec
Post by: unreal on April 22, 2008, 08:04:21 am
I'm sure its already enough from this spec.
Only because of it I bet you got nice clothes just right after pwipe.. (the second time already btw)..
Noone spec else will give you such bunch of benefits!  ;)


Title: Re: spear spec
Post by: Daekrist on April 22, 2008, 08:06:06 am
Let me guess, he wants 3 specs for pvp + one imba spec for mobs pwnage :P


Title: Re: spear spec
Post by: Raider on April 22, 2008, 08:18:12 am
i'm proposing to change chargeset to prevent mob killing. I want PK specs, not antimobs :)


Title: Re: spear spec
Post by: Critic on April 22, 2008, 08:42:26 am
Agree with Raider.

Jab - 1.5 damage once per round.
Impale - twice damage.
Harpoon - crap, cut off if better.

Chargeset - agree.


Title: Re: spear spec
Post by: Lirion on April 22, 2008, 09:13:14 am
Charge set is very powerful. Enhance it more? No!

Its work even with shuriken, dusts. What charge if someone hurl a shuriken from long distance? Enemy faster kill self against defensive spearman. Making only action "You charge...." Flee + action "You could not escape" Flee.

Harpoon nice too. Good antiflee skill.



Title: Re: spear spec
Post by: omledufromage on April 22, 2008, 07:21:19 pm
Lirion... read before you post... He said once per tick... that takes away the possibility of chargeset/flee/chargeset/flee/chargetset/flee.

I agree with Raider on proposed changes.


Title: Re: spear spec
Post by: Lirion on April 22, 2008, 07:47:08 pm
I see its can be enhanced with affect by 5 hours. :)

You charge with double power and get affect for 5 hours.
Its can be normal.




Title: Re: spear spec
Post by: omledufromage on April 23, 2008, 03:48:53 am
once a tick or two I think is fair.