Solace MUD Official Forum

Solace Development => Ideas => Topic started by: Biopower on October 02, 2008, 10:39:42 am



Title: Random spells
Post by: Biopower on October 02, 2008, 10:39:42 am
Will it be funny to implement a small chance to cast something wrong during lost concentration?
Failed spell could produce some random effect.
Do not play with Gods and Magic!


Title: Re: Random spells
Post by: deda on October 02, 2008, 01:58:31 pm
yes, like pwk self, or hold person self...  :D


Title: Re: Random spells
Post by: Biopower on October 02, 2008, 06:06:57 pm
Why not?
Summon somebody aggro, area spells, some shapeshifts of you or your companions.. There could be a lot of funny things


Title: Re: Random spells
Post by: Valeria on October 02, 2008, 06:53:47 pm
This could be interesting, and the likelihood of randomness decreases as ability increases and ends altogether once the spell is mastered.

HOWEVER,

I would agree only if warrior types could have the same thing occur, that until they master that particular act/weapon/etc:

So for example:

[log]
Your slash misses Museum Guard.
Your missed slash comes around and hits you in the head!
Your missed slash DISMEMBERS  you!

[/log]

Now that would be funny... ;)